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  • Remove space in marquee in html

    - by Suman.hassan95
    I have created a marquee of images for my webpage. But how can the space between the last and the first image be removed to have a continuous effect ?? I am giving the code i used below, <marquee style="overflow:" behavior="scroll" direction="left" OnMouseOver="this.stop()" OnMouseOut="this.start()"> <img src="images/Bluelounge.gif" width="300" height="200" alt="lon"> <img src="images/Southleather.gif" width="300" height="200" alt="south"> <img src="images/Dell-monitor.gif" width="300" height="200" alt="monitor"> <img src="images/Spphire.gif" width="300" height="200" alt="card"> </marquee>

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  • How to generate a video signal from Android device via USB?

    - by C.Rivlaldo
    Is it possible to create an application for Android, which can generate a video signal (HDMI or VGA) via USB? Any Android device has miniUSB port. Theoretically it's possible to create a small commutator device on microcontroller or microscheme, which will be a USB-host for Android device. You'll connect Android device with commutator and then connect commutator with monitor. For example, the scheme looks like: Android phone - commutator (USB-host) - TV/Monitor. Summary, I need to connect android phone with TV via miniUSB port. I found soft which can use miniUSB - HDMI cable, but those apps only for Motorolla Droid and HTC Evo. I'll glad to get links to existing apps or projects on that theme, to info about software generation HDMI-signal and connecting Android devices with another devices. Thank you and sorry for my bad english!

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  • Remote application monitoring through Visual GC

    - by Poole
    I am trying to monitor an application available on remote machine using VisualVM & Visual GC. I have enabled the jmxremote on the remote side as follows: -Dcom.sun.management.jmxremote, -Dcom.sun.management.jmxremote.port=8888, -Dcom.sun.management.jmxremote.ssl=false, -Dcom.sun.management.jmxremote.authenticate=false While monitoring through VisualVM, everything runs fine but VisualGC doesn't displays any stats (getting Not Supported for this JVM error). While tried to monitor one local application, VisualGC runs fine... Got success with the remote app once started jstad on the remote jvm. Is this a known issue with VisualGC...? Remote JVM - 1.5 Local JVM - 1.6

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  • Deny http access to a directory, allow access from WordPress plugin

    - by luke
    Hey. I need to prevent direct access to http://www.site.com/wp-content/uploads/folder/something.pdf through the browser. However the Download Monitor plugin I am using, which allows logged in users to download the file, needs to be able to work. Trying Order Allow,Deny Deny from all Allow from all but the download links do not now work... even though (I think) they are links produced by the script e.g. http://www.site.com/wp-content/plugins/download-monitor/download.php?id=something.pdf Enter that in the address bar and you correctly get a WordPress message, 'You must be logged in to download this file.' However, if someone knows the URL where the file was uploaded http://www.site.com/wp-content/uploads/folder/something.pdf they can still access it directly. I don't know how (guesswork?) they would find the direct URL anyway, but the client wants it stopped! Thanks for any help.

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  • How to pass around event as parameter in c#

    - by Jerry Liu
    Am writing unit test for a multi-threading application, where I need to wait until a specific event triggered so that I know the asyn operation is done. E.g. When I call repository.add(something), I wait for event AfterChange before doing any assertion. So I write a util function to do that. public static void SyncAction(EventHandler event_, Action action_) { var signal = new object(); EventHandler callback = null; callback = new EventHandler((s, e) => { lock (signal) { Monitor.Pulse(signal); } event_ -= callback; }); event_ += callback; lock (signal) { action_(); Assert.IsTrue(Monitor.Wait(signal, 10000)); } } However, the compiler prevents from passing event out of the class. Is there a way to achieve that?

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  • Additional parameters for FileSystemEventHandler

    - by peku
    I'm trying to write a program that could monitor multiple folders for file creations and launch the same action but with different settings for each folder. My problem is in specifying an extra parameter for the FileSystemEventHandler. I create a new FileWatcher for each directory to monitor and add the handler for the Created-action: foreach (String config in configs) { ... FileWatcher.Created += new System.IO.FileSystemEventHandler(FileSystemWatcherCreated) ... } void FileSystemWatcherCreated(object sender, System.IO.FileSystemEventArgs e, MySettings mSettings) { DoSomething(e.FullPath, mSettings); } How could I get the 'mSettings' variable passed to FileSystemWatcherCreated()?

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  • Bandwidth Monitoring in asp.net

    - by asifch
    HI, We are developing a multi-tenant application in Asp.Net with separate DB for each tenant, in which one of the requirement is to monitor the bandwidth usage for each tenant, i have tried to search but not found much help on the topic,we want to monitor exactly how much bandwidth is being used for each tenant while each tenant can have its own top level domain or a sub domain or a combination of both. so what are the available options, the ones which i can think of can be 1. IIS Log Monitoring means a separate application which will calculate the bandwidth for each tenant. 2. Log Each Request and Response for a tenant from within the application and then calculate the total bandwidth usage based on that. 3. Use some third part components if available So what do you think will be the best approach, also if there is any other way to do this.

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  • how to get the exact mouse click position with support for variable screen resolution ?

    - by javadahut
    I'm writing a simple macro program: you record your mouse or keyboard movements, you save the file, and the program will run it for you on your pc computer. however, the situation is, what if the file is run on a laptop where the resolution is smaller? what if the file is to be run on a web server where there is no monitor ? ie) the button is clicked at position (x,y): 300,520 but the button will be at another location in a different monitor resolution. How would you approach this problem ?

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  • What would be the simplest way to deal with a text file using JSP?

    - by Nano Taboada
    First and foremost I should acknowledge that I have no experience at all using Java ServerPages, but I'm positive about achieving this task if you guys help me out a bit since it doesn't seem like something difficult for a seasoned JSP programmer. Anyway the thing is, there's an actual running JSP application within a *NIX box which I somewhat administer with kind of good permissions. The idea is to create a new but dead simple JSP page to control some Korn Shell scripts I've got running there. So the goal is to make some sort of HTML form that will be writing some kind of scriptStatus.on / scriptStatus.off file: #!usr/bin/ksh # coolScript.sh # This is my cool script that is being launched by cron every 10 minutes. if [ -e scriptStatus.off ] then # monitor disabled else # monitor enabled fi which then can be checked for existence within the running script, therefore allowing to easily activate / deactivate it without actually have do deal with cron. Please let me know if all this does make any sense and don't hesitate to ask as much questions as needed. Thanks much in advance!

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  • code in xmlhttp.readyState==4 doen't get executed

    - by shazia
    function download() { if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { //alert(xmlhttp.readyState); if(xmlhttp.readyState==4 && xmlhttp.status==200) { alert (xmlhttp.responseText); } } xmlhttp.open("GET","import.php?file="+document.getElementById('uploaded_file').value,false); xmlhttp.send(); // location.reload(true); } if I put alert and monitor xmlhttp.readyState then it shows me that its status does turn 4 and it does go in the if statement, if I don't monitor it with alert then it doesn't go in the if statement but I know import.php is working because I can see the changes in the database. I don't know whats going on...can anyone help. Thanks

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  • Wpf Window resizes when computer is locked.

    - by Chris
    I have a Window set to the height and width of my monitors: var r = System.Drawing.Rectangle.Union( System.Windows.Forms.Screen.AllScreens[0].Bounds, System.Windows.Forms.Screen.AllScreens[1].Bounds ); Height = r.Height; Width = r.Width; This is all fine until I Lock my computer (WIN+L), when I come back the window has resized itself to be on one monitor only. What I want to do is prevent the decrease in size, as I'm drawing on a canvas on the second monitor, and when the resize occurs, this is all lost.. Any thoughts on how I can prevent this? Cheers!

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  • Application to watch what an executable does?

    - by OverTheRainbow
    Hello I need to find out exactly what files/directories a Lua program uses so I can try to only pack what it needs into a ZIP file, and come up with a simple way to deploy this script. I used SysInternals' Process Monitor, but I'm surprised by the small amount of information it returned while it watched the program (For Lua users out there, it's wsapi.exe, which is the launcher for the light-weight Xavante web server). Does someone know of a good Windows application that can completely monitor what a program does, eg. something like a live version of the venerable PCMag's InCtrl5. Thank you.

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  • $.ajax is not working

    - by Geetha
    Hi All, In my web page there is a textbox to get the scanned barcode value. Once we scan the barcode it has to get details from the database. I am creating the change event for the textbox. Problem: $.ajax is not working. Code: var target = $('#txtBarcode'), val = target.val(); target.change(monitor()); function monitor() { var xx = $('#txtBarcode').val(); $.ajax({ type: "POST", contentType: "application/json; charset=utf-8", data: "{}", url: "HomePage.aspx/SearchProduct", dataType: "json", success: function(data) { alert("Success!!!"); } }); }

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  • How to get just free heap size (not together w stack/method mem) in Java?

    - by Pentium10
    I want to calculate the heap usage for my app. I would like to get a procent value of Heap size only. How do I get the value in code for the current running app? EDIT The upvoted answer is NOT complete/correct. The values returned by those methods include stack and method area too, and I need to monitor only heap size. With that code I got HeapError exception when I reached 43%, so I can't use those methods to monitor just heap.

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  • Load HTML NSString into a UIWebView

    - by ehenrik
    Im doing a project where I connect to a webpage using the NSURLConnection to be able to monitor the status codes that are returned (200 OK / 404 ERROR). I would like to send the user to the top url www.domain.com if I recieve 404 as status code and if i recieve as 200 status code I would like to load the page in to a webview. I have seen several implementations of this problem by creating a new request but I feel that it is unnecessary since you already received the html in the first request so i would just like to load that HTML in to the webView. So i try to use the [webView loadHTMLFromString: baseURL:] but it doesn't always work, I have noticed that when i print the NSString with html in the connectionDidFinnishLoading it sometimes is null and when I monitor these cases by printing the html in didReceiveData a random number of the last packets is NULL (differs between 2-10). It is always the same webpages that doesn't get loaded. If I load them to my webView using [webView loadRequest:myRequest] it always works. My implementation looks like this perhaps someone of you can see what Im doing wrong. I create my first request with a button click. -(IBAction)buttonClick:(id)sender { NSURL *url = [NSURL URLWithString:@"http://www.domain.com/page2/apa.html"]; NSURLRequest *theRequest = [NSURLRequest requestWithURL:url] NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if( theConnection ) { webData = [[NSMutableData data] retain]; } else { } } Then I monitor the response code in the didReceiveResponse method by casting the request to a NSHTTPURLResponse to be able to access the status codes and then setting a Bool depending on the status code. -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { NSHTTPURLResponse *ne = (NSHTTPURLResponse *)response; if ([ne statusCode] == 200){ ok = TRUE; } [webData setLength: 0]; } I then check the bools value in connectionDidFinnishLoading. If I log the html NSString I get the source of the webpage so i know that it isn't an empty string. -(void)connectionDidFinishLoading:(NSURLConnection *)connection { NSString *html = [[NSString alloc] initWithBytes: [webData mutableBytes] length:[webData length] encoding:NSUTF8StringEncoding]; NSURL *url = [NSURL URLWithString:@"http://www.domain.com/"]; if (ok){ [webView loadHTMLString:html baseURL:url]; ok = FALSE; } else{ //Create a new request to www.domain.com } } webData is an instance variable and I load it in didReceiveData like this. -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [webData appendData:data]; }

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • Replicate between mysql 5.0.xx community and enterprise edition over ssh

    - by Arlukin
    I'm trying to setup a mysql replication over an SSH tunnel. The odd thing about this setup is that I have one master with mysql 5.0.60sp1-enterprise-gpl-log and one slave with mysql 5.0.67-community-log. Could it be so that it's not possible to replicate between community and enterprise edition? As you can see in my log below, it's possible to login on the remote server with the mysql client. But the replication get "Can't connect to MySQL server on '127.0.0.1' (13)" Is it any log file I have forgotten to look in, to get more info? [root@mysql1-av ~]# mysql -uroot -p Enter password: Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 73 Server version: 5.0.67-community-log MySQL Community Edition (GPL) Type 'help;' or '\h' for help. Type '\c' to clear the buffer. The version of the slave mysql [root@mysql1-av ~]# autossh -f -M 20001 -L 3307:10.200.200.200:3306 [email protected] -N [root@mysql1-av ~]# mysql -h127.0.0.1 --port 3307 -uroot -p Enter password: Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 5189 Server version: 5.0.60sp1-enterprise-gpl-log MySQL Enterprise Server (GPL) Type 'help;' or '\h' for help. Type '\c' to clear the buffer. mysql> Aborted Login to the master mysql with the mysql client over the ssh tunnel. [root@mysql1-av ~]# mysql -uroot -p Enter password: Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 75 Server version: 5.0.67-community-log MySQL Community Edition (GPL) Type 'help;' or '\h' for help. Type '\c' to clear the buffer. mysql> change master to master_host='127.0.0.1', MASTER_PORT=3307, master_user='xxxx', master_password='xxxx', master_log_file='bin.000001'; Query OK, 0 rows affected (0.00 sec) mysql> start slave; Query OK, 0 rows affected (0.00 sec) mysql> show slave status \G *************************** 1. row *************************** Slave_IO_State: Connecting to master Master_Host: 127.0.0.1 Master_User: replNSG Master_Port: 3307 Connect_Retry: 60 Master_Log_File: bin.000001 Read_Master_Log_Pos: 4 Relay_Log_File: relay.000001 Relay_Log_Pos: 98 Relay_Master_Log_File: bin.000001 Slave_IO_Running: No Slave_SQL_Running: Yes Replicate_Do_DB: Replicate_Ignore_DB: Replicate_Do_Table: Replicate_Ignore_Table: Replicate_Wild_Do_Table: Replicate_Wild_Ignore_Table: Last_Errno: 0 Last_Error: Skip_Counter: 0 Exec_Master_Log_Pos: 4 Relay_Log_Space: 98 Until_Condition: None Until_Log_File: Until_Log_Pos: 0 Master_SSL_Allowed: No Master_SSL_CA_File: Master_SSL_CA_Path: Master_SSL_Cert: Master_SSL_Cipher: Master_SSL_Key: Seconds_Behind_Master: NULL 1 row in set (0.00 sec) Start the replication, but it breaks on IO. [root@mysql1-av ~]# tail /var/log/mysqld.log 120921 22:17:59 [Note] Slave I/O thread killed while connecting to master 120921 22:17:59 [Note] Slave I/O thread exiting, read up to log 'bin.000001', position 4 120921 22:17:59 [Note] Error reading relay log event: slave SQL thread was killed 120921 22:29:36 [Note] Slave SQL thread initialized, starting replication in log 'bin.000001' at position 4, relay log '/var/lib/mysql/relay.000001' position: 4 120921 22:29:36 [ERROR] Slave I/O thread: error connecting to master '[email protected]:3307': Error: 'Can't connect to MySQL server on '127.0.0.1' (13)' errno: 2003 retry-time: 60 retries: 86400 Because it can't connect to the master server.

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  • how to make bridge networking with KVM work in Fedora19

    - by netllama
    I'm attempting to get several virtual machines setup on a Fedora-19 host system, with the traditional bridge network devices (br0, br1, etc). I've done this many times before with older versions of Fedora (16, 14, etc), and it just works. However, for reasons that I cannot figure out, the bridge doesn't seem to be working in Fedora19. While I can successfully connect to the outside world (local network + internet) from inside a VM, nothing can communicate with the VM from outside (local network). I'm referring to something as trivial as pinging. From inside the VM, I can ping anything successfully (0% packet loss). However, from outside the VM (on the host, or any other system on the same network), I see 100% packet loss when pinging the IP address of the VM. My first question is simply, does anyone else have this working successfully in F19? And if so, what steps did you need to follow? I'm not using NetworkManager at all, its all the network service. There are no firewalls involved anywhere (iptables & firewall services are currently disabled). Here's the current host configuration: # brctl show bridge name bridge id STP enabled interfaces br0 8000.38eaa792efe5 no em2 vnet1 br1 8000.38eaa792efe6 no em3 br2 8000.38eaa792efe7 no em4 vnet0 virbr0 8000.525400db3ebf yes virbr0-nic # more /etc/sysconfig/network-scripts/ifcfg-em2 TYPE=Ethernet BRIDGE="br0" NAME=em2 DEVICE="em2" UUID=aeaa839e-c89c-4d6e-9daa-79b6a1b919bd ONBOOT=yes HWADDR=38:EA:A7:92:EF:E5 NM_CONTROLLED="no" # more /etc/sysconfig/network-scripts/ifcfg-br0 TYPE=Bridge NM_CONTROLLED="no" BOOTPROTO=dhcp NAME=br0 DEVICE="br0" ONBOOT=yes # ifconfig em2 ;ifconfig br0 em2: flags=4163<UP,BROADCAST,RUNNING,MULTICAST> mtu 1500 inet6 fe80::3aea:a7ff:fe92:efe5 prefixlen 64 scopeid 0x20<link> ether 38:ea:a7:92:ef:e5 txqueuelen 1000 (Ethernet) RX packets 100093 bytes 52354831 (49.9 MiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 25321 bytes 15791341 (15.0 MiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 device memory 0xf7d00000-f7e00000 br0: flags=4163<UP,BROADCAST,RUNNING,MULTICAST> mtu 1500 inet 10.31.99.226 netmask 255.255.252.0 broadcast 10.31.99.255 inet6 fe80::3aea:a7ff:fe92:efe5 prefixlen 64 scopeid 0x20<link> ether 38:ea:a7:92:ef:e5 txqueuelen 0 (Ethernet) RX packets 19619 bytes 1963328 (1.8 MiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 11 bytes 1074 (1.0 KiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 Relevant section from /etc/libvirt/qemu/foo.xml (one of the VMs with this problem): <interface type='bridge'> <mac address='52:54:00:26:22:9d'/> <source bridge='br0'/> <model type='virtio'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x03' function='0x0'/> </interface> # ps -ef | grep qemu qemu 1491 1 82 13:25 ? 00:42:09 /usr/bin/qemu-system-x86_64 -machine accel=kvm -name cuda-linux64-build5 -S -machine pc-0.13,accel=kvm,usb=off -cpu SandyBridge,+pdpe1gb,+osxsave,+dca,+pcid,+pdcm,+xtpr,+tm2,+est,+smx,+vmx,+ds_cpl,+monitor,+dtes64,+pbe,+tm,+ht,+ss,+acpi,+ds,+vme -m 16384 -smp 6,sockets=6,cores=1,threads=1 -uuid 6e930234-bdfd-044d-2787-22d4bbbe30b1 -no-user-config -nodefaults -chardev socket,id=charmonitor,path=/var/lib/libvirt/qemu/cuda-linux64-build5.monitor,server,nowait -mon chardev=charmonitor,id=monitor,mode=control -rtc base=localtime -no-shutdown -device piix3-usb-uhci,id=usb,bus=pci.0,addr=0x1.0x2 -drive file=/var/lib/libvirt/images/cuda-linux64-build5.img,if=none,id=drive-virtio-disk0,format=raw,cache=writeback -device virtio-blk-pci,scsi=off,bus=pci.0,addr=0x4,drive=drive-virtio-disk0,id=virtio-disk0,bootindex=1 -netdev tap,fd=25,id=hostnet0,vhost=on,vhostfd=26 -device virtio-net-pci,netdev=hostnet0,id=net0,mac=52:54:00:26:22:9d,bus=pci.0,addr=0x3 -chardev pty,id=charserial0 -device isa-serial,chardev=charserial0,id=serial0 -vnc 127.0.0.1:1 -vga cirrus -device virtio-balloon-pci,id=balloon0,bus=pci.0,addr=0x5 I can provide additional information, if requested. thanks!

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  • Apache rotatelogs gives error

    - by newbie.my
    Recently I have implement apache 2.4.1 in my web server.The problem is the rotate logs seems to be not functioning.Here is the output in the error_log: [core:error] [pid 13060:tid 47015847145408] (2)No such file or directory The command line that i have put in the httpd.conf are such as below: CustomLog "|bin/rotatelogs -l /var/log/logfile.%Y.%m.%d 86400" combined Is there anything wrong here with my setup?For your information I've already tested it in apache 2.2.22 and everythings is perfectly working. Thanks.

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  • Simple, free Mac OSX paint program with transparency

    - by Julie
    What FREE software (included with Mac OSX, or public domain) would be a good, simple way to take some existing PNG clipart files do some simple editing? I really only need to do 3 things: Rotate the image. Clip the image. Set a "transparent" color. I don't need anything that takes weeks to learn... or is super-powerful... or super expensive. Thanks.

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  • Mac OS X bug: Desktop & Screen Saver: image alignment preference is ignored.

    - by Aaron F.
    I have my desktop background set to rotate through a folder of images. Even though I have the alignment drop-down list set to "Center", the images still render as "Fill to Screen". When I change the list value to something else, then back to "Center", OR I manually click on a different image to display, well, that image is rendered as "Center". But all images that follow (via the "Change picture every x minutes" checkbox) are rendered as Fill to Screen. Any fix to this bug?

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  • Windows XP Video Configuration Issues

    - by Matt
    Recently I had my motherboard burn out on me. Needing the machine for work, I purchased a different motherboard and installed that. Generally a reinstall of windows is good at that point but I am not in a position to do that so I just decided I would live with it for now. When I can log-in, everything works fine, what doesn't is getting to the log-in prompt to begin with. Basically when I first installed the new mobo, every time I rebooted the machine, I would not get the windows login prompt. One of the monitors would receive a signal but the screen would be black. Moving the mouse would not show the cursor and hitting the up arrow key and typing my password and hitting enter (which will normally log you in without mouse) wouldn't change anything. I would then change the monitor configuration around (2 lcd's and a crt) and reboot and at least one of the monitors would work and display the login prompt. I could then go into display properties and turn on the other monitors. However if I rebooted again, I would get the black screen on one monitor again. I would then have to change the configuration again to one not used before and I could re-do the manual setup at that point. I think windows saves the configurations so I had to keep giving it new ones. Needless to say I've been trying to not turn off my machine. Early this week I actually got the prompt to come up without playing musical monitors. Thinking everything was getting better, I found no harm in rebooting to install the latest windows updates. Boy was I wrong. Now no matter what I do I can't get a windows log-in prompt to display. I've tried almost every conceivable combination. The new mobo has onboard video so I set that in the bios (yea bios screen always displays fine, its not until windows boots that there is a problem) to be the primary video. Still no luck. I have two other graphics cards in the machine which I'm using. Tried all kinds of configurations between those and on-board but still get this black screen of death. I read somewhere that deleting the video drivers would reset the configurations. I logged into safe mode (which works on one monitor), and uninstalled the display drivers. Still no luck and when I booted back into safe mode, it wanted to install new hardware and the display adapters weren't there as expected. Anyone have any ideas? A fresh install would be a pain and I might be getting my old board back from RMA soon so not sure I want to go through with that just yet. Only thing I can think of is to continue to try other combinations like physically removing the graphics cards. They are both EVGA 8600 cards and the windows boot screen does display fwiw.

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  • Simple, free Mac OS X paint program with transparency

    - by Margret
    What FREE software (included with Mac OS X, or public domain) would be a good, simple way to take some existing PNG clipart files and do some simple editing? I really only need to do 3 things: Rotate the image. Clip the image. Set a "transparent" color. I don't need anything that takes weeks to learn or is super-powerful or super expensive.

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  • Squid Log Rotation and Sarg

    - by beakersoft
    We have just setup squid as our proxy, and i was going to use Sarg to analyze the log files. I had initially set the Squid logs to rotate everyday so they dont get huge. The problem is i cant see an option in the squid config to read a folder full of squid log files (say *.log). Is there an easy way to do this or am i going to have to write a bash script or something to process them all into one before i get squid to read it? Cheers Luke

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