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  • asp.net sharepoint development

    - by Daniel
    Hi all, Im my current project we need to interface with sharepoint to store and retrieve various documents. This has previously been done by referencing the Microsoft.Sharepoint dlls directly and going from there. As I don't know a lot about sharepoint yet I have been doing some research. Most of the examples I find actually refer to using the Sharepoint web services themselves (the various vti_bin ones shown in http://www.sharepointmonitor.com/2007/01/sharepoint-web-service/). I cant seem to find the differences in approaches. This current project was written a few years ago so maybe the web services weren't available then? Cheers

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  • Code to Display Stacked Button

    - by Daniel
    have the tweetmeme button on my site (http://SweatingTheBigStuff.com) and I want to add a facebook button BELOW it. Right now the tweetmeme settings show: float: right; margin-left: 10px; What's the best Facebook plugin for this and what settings do I need? I think the Simple Facebook Share Button should be good but I'm not sure the bit of code I should put to move it below the tweetmeme button.

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  • Many-to-many relationships examples

    - by Tom
    I haven't found any MYSQL many-to-many relationships examples here and in google. What I am looking is to see a very simple example with php+mysql showing database's results. Can anybody write a very simple example?

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  • jquery elements by class

    - by tom
    Hi there im trying to get all dropdown lists by class and change their names, my code is not working, is there something i am missing? $(document).ready(function () { $('.mutuallyexclusive').live("click", function () { checkedState = $(this).attr('checked'); $('.mutuallyexclusive:checked').each(function () { $(this).attr('checked', false); $(this).attr('name', 'chk'); }); $(this).attr('checked', checkedState); if (checkedState) { var prev = $(this).prev('select').attr("name", 'cat.parent_id'); elements = $('select.selected'); elements.each(function () { $(this).attr("name", "bbb"); }); } else { var prev = $(this).prev('select').attr("name", 'dd'); } }); });

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  • Should i use a C function or Obj-C Method?

    - by Daniel Granger
    I'm about to create a function which adds to NSDateComponents together is there any advantage to putting this in a C style function or should it go in a Obj-C method? Is there ever a reason to use one rather then the other or should I always stick to Obj-C? BTW: Not that it makes any difference I'm sure but this is for an app on the iPhone Many thanks

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  • Dynamically Populate Listbox - Exclude Empty cells

    - by Daniel
    I am creating a form in excel (not a userform) and I am populating the listbox using cells. However, these cells are sometimes A1:10 and sometimes they are A1:A4. Is there a way to dynamically change what is shown in the listbox? Right now, when I use A1:10 and there are only 4 cells populated, I get the list of 4 populated cells followed by 6 blank entries. I'd like to get rid of the 6 blanks when there are only 4.

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  • How can I know which website the member has visited previously?

    - by Tom
    So, I can use getenv('HTTP_REFERER') to get an URL which the member has visited previously, but it works only if it's the same website. I want this: for example. the member firstly visits google.com then goes to my website. I want to show him, that previously he visited a google.com website. How can I do it if it's possible?

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  • How can I automatically refactor my classes to use the default namespace for the folder they're in?

    - by Daniel Schaffer
    I've been playing around with the structure of my project, and I'd like to reset the namespaces of my classes to what the default would be. That is, the default namespace for the project, plus each of the folders in the hierarchy. It's not as simple as just find + replace, since I've both added and renamed some folders, and files from some namespaces were split into multiple other namespaces. I'm using VS 2010.

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  • Restrict sprite movement to vertical and horizontal

    - by Daniel Granger
    I have been battling with this for some time and my noob brain can't quite work it out. I have a standard tile map and currently use the following code to move my enemy sprite around the map -(void) movePlayer:(ccTime)deltaTime { if (CGPointEqualToPoint(self.position, requestedPosition)) return; float step = kPlayerSpeed * deltaTime; float dist = ccpDistance(self.position, requestedPosition); CGPoint vectorBetweenAB = ccpSub(self.position, requestedPosition); if (dist <= step) { self.position = requestedPosition; [self popPosition]; } else { CGPoint normVectorBetweenAB = ccpNormalize(vectorBetweenAB); CGPoint movementVectorForThisFrame = ccpMult(normVectorBetweenAB, step); if (abs(vectorBetweenAB.x) > abs(vectorBetweenAB.y)) { if (vectorBetweenAB.x > 0) { [self runAnimation:walkLeft]; } else { [self runAnimation:walkRight]; } } else { if (vectorBetweenAB.y > 0) { [self runAnimation:walkDown]; } else { [self runAnimation:walkUp]; } } if (self.position.x > movementVectorForThisFrame.x) { movementVectorForThisFrame.x = -movementVectorForThisFrame.x; } if (self.position.y > movementVectorForThisFrame.y) { movementVectorForThisFrame.y = -movementVectorForThisFrame.y; } self.position = ccpAdd(self.position, movementVectorForThisFrame); } } movePlayer: is called by the classes updateWithDeltaTime: method. the ivar requestedPosition is set in the updateWithDeltaTime method as well, it basically gets the next point out of a queue to move to. These points can be anywhere on the map, so if they are in a diagonal direction from the enemy the enemy sprite will move directly to that point. But how do I change the above code to restrict the movement to vertical and horizontal movement only so that the enemies movement 'staircases' its way along a diagonal path, taking the manhattan distance (I think its called). As shown by my crude drawing below... S being the start point F being the finish and the numbers being each intermediate point along its path to create a staircase type diagonal movement. Finally I intend to be able to toggle this behaviour on and off, so that I can choose whether or not I want the enemy to move free around the map or be restricted to this horizontal / vertical movement only. | | | | | | | | | | | | | | | | | | | | | |F| | | | | | | | | |5|4| | | | | | | | | |3|2| | | | | | | | | |1|S| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

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  • Reboot windows machines at a certain time of day and automatically login with Python

    - by Tom
    I know how to reboot machines remotely, so that's the easy part. However, the complexity of the issue is trying to setup the following. I'd like to control machines on a network for after-hours use such that when users logoff and go home, or shutdown their computers, whatever, python or some combination of python + windows could restart their machines (for cleanliness) and automatically login, running a process for the night, then in the morning, stop said process and restart the machine so the user could easily login like normal. I've looked around, haven't had too terribly much luck, though it looks like one could do it with a changing of the registry. That sounds like a rough idea though, modifying the registry on a per-day basis. Is there an easier way?

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  • How do I use udev to find info about inserted video media (e.g. DVDs)

    - by Daniel
    I'm trying to port an application from using HAL to using pure udev. It is written in python and will use the gudev library, though I would love to see examples in any language. I'm able to get all attached video devices (such as cameras) via: import gudev client = gudev.Client(["video4linux"]) for device in client.get_devices(): print device.get_sysfs_attr("name"), device.get_device_name() This prints out something like: USB2.0 UVC WebCam /dev/video0 I am also able to get a list of block devices, but how can I: Tell if it is a CD/DVD drive? Tell if media is currently inserted if the drive supports removable media? Tell what the name/label of the media is (e.g. FUTURAMAS1 for a DVD)? The original code I am trying to port over is located at http://github.com/danielgtaylor/arista/blob/045a4d48ebfda44bc5d0609618ff795604ee134f/arista/inputs.py Any and all help would be greatly appreciated!

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  • TinyMce plugin, how to copy 'Link' functionality.

    - by Tom
    I'm creating a new plugin for TinyMce. However I cannot find any examples to see some of the functionality I've seen in other plugins. I've read their source code but I cannot find where it is done: When you click on an 'A' element, the link/unlink buttons in the taskbar become enabled. When you right click on an 'A' element, then click on the "Insert/edit link" icon that is shown in the popup menu, the "Insert/edit link" window is setup (has all the attributes for that particular link) prefilled. Could you suggest somewhere where I could learn how to do this? A file and line number is fine. Thanks in advance.

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  • Overload the behavior of count() when called on certain objects

    - by Tom
    In PHP 5, you can use magic methods, overload some classes, etc. In C++, you can implement functions that exist is STL as long as the argument types are different. Is there a way to do this in PHP? An example of what I'd like to do is this: class a { function a() { $this->list = array("1", "2"); } } $blah = new a(); count($blah); I would like blah to return 2. IE count the values of a specific array in the class. So in C++, the way I would do this might look like this: int count(a varName) { return count(varName->list); } Basically, I am trying to simplify data calls for a large application so I can call do this: count($object); rather than count($object->list); The list is going to be potentially a list of objects so depending on how it's used, it could be really nasty statement if someone has to do it the current way: count($object->list[0]->list[0]->list); So, can I make something similar to this: function count(a $object) { count($object->list); } I know PHP's count accepts a mixed var, so I don't know if I can override an individual type.

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