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  • how to bind super+s to indicator applete complete? - gnome classic

    - by rrosa
    i use gnome classic, i'm not a mouse fan. when i get an email while i'm writing code, i i would super+s to get to the indicator-applet-complete and read it. also to write emails, or check unread instant messages. upgrading from 12.04 to 14.04 made super+s bind to applications menu rather than the indicator applet complete. i removed the binding from the applications using dconf-editor, navigating to: org-gnome-desktop-wm-keybindings and disabling (['disabled']) the panel-main-menu key. now, how do i bind super+s to the indicator applet complete? it seems to be some how binded, since if if press super+s and then move the cursor over the applet it'll open the drop down menus (and it won't if i hover without pressing super+s) but i don't want to have to use the mouse...

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  • Anti-depressant and programming: does it reduce your thinking and focusing abilities ?

    - by user12358
    I wanted to ask your opinion on anti-depressants, since I took them daily for 3 years now, but I can't be sure if I'm less perfomant with them or without, since I never withdrawed. I'm still at school at the age of 25, still having some motivation problems (for example I can't get used to do something at school if I don't think it will teach me something), but I'm quite motivated to work in the video-game field, since I have some personnal projects in mind. I know C++ programming etc, I'm still learning techniques, but do you think I should try more to do my project instead of just following the work I'm assigned to ? Have you had experience with depression or anti-depressants ? How did it affect your work ? Do you think that being depressed or half-depressed can improve creativity ? Do you feel it has affected the way you end up writing your algorithms ? EDITED

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  • Continue with Java for pc or go to android? [on hold]

    - by Chris London
    so I have been learning java from Deitel's learn java 9th edition. I am up to GUI's and a have a pretty good grasp on OOP etc. I want to go straight to the mobile app development scene, I believe I will learn a fair bit there on using API's, and other tools to develop apps. I am not sure weather I should carry on with PC coding (GUI's etc etc) or skip it all and go direct to learning the Android SDK. So, should I carry on, learn about sockets, writing and reading files, GUI's for PC etc or get a book and jump into android? Thanks a lot guys.

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  • XNA 4 game for both profiles

    - by Vodácek
    I am writing game in XNA 4 and this version have two profiles hi-def and reach. My problem is that I need to have my game code for each of these profiles and is very uncomfortable to have two projects and do all changes in both of them. My idea was to use preprocessor directive (i am not sure about name of this, http://msdn.microsoft.com/en-us/library/ed8yd1ha%28v=vs.71%29.aspx) and use IF statement at places with problems with profile. There is only problem that program needs to be compiled two times (for each profile) and manually changed directive and project settings to another profile. And my questions are: Is that good way? Is there better and cleaner way how to do this?

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  • Computer science [closed]

    - by user73589
    I'm a computer science graduate Information systems department. I graduated this year with GPA 3.8 but I'm totally lost, we didn't work on making applications and writing a lot of codes at college. I feel that if I applied in any job I won't be taken because I don't have any knowledge. I'm a very hardworker but I don't know from where to start and what to do. Should I go for web design and that staff or for Android and mobile applications? What can I do and how to start?

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  • Disaster In The Real World - #2

    Back in April Steve Jones wrote up a disaster at work. Andy had one this week and wrote up the story too. Copy cat! Pretty soon everyone will be having a disaster and writing a story about it! Give these guys credit for letting you see what happens when it ALL goes bad. Disaster recovery is hard to sell and hard to do, reading the article might give you an idea that will save you some time and/or data one day.

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  • How does URL Rewriting affect SEO?

    - by Costa
    The following paragraph is from SEO Google Guide Google is good at crawling all types of URL structures, even if they're quite complex, but spending the time to make your URLs as simple as possible for both users and search engines can help. Some webmasters try to achieve this by rewriting their dynamic URLs to static ones; while Google is fine with this, we'd like to note that this is an advanced procedure and if done incorrectly, could cause crawling issues with your site. What makes URL re-writing implementation incorrect for GoogleBot? I am using Asp.net 3.5 framework.

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  • How do non-coders do simple local templating to avoid redundant HTML? [closed]

    - by Max Cantor
    I'm a web developer. When I start designing a site, I use a framework to handle templating for me, even if it's just rack + erubis. What do non-developers do? If you want to implement a site in HTML and CSS without a framework running on a webserver, without frames, and without WYSYWIG tools like Dreamweaver... how do you avoid copy-and-pasting the HTML of your navigation (for example) on every single page you're writing? I feel stupid asking this because it seems like their must be an obvious answer, but for the life of me, I can't think of one right now.

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  • Best practice for comments above methods in a grails application?

    - by Travis
    I'm writing a grails application and am not sure what the best practice is with regard to comments outside of method blocks. I've done a bit of research and there seems to be conflicting views on how and when these sort of comments should be used. In lots of source code I have seen there seems to be comments above every method detailing what that method does. I'm not sure if grails should be differnet? My question is should I have a comment above each method in my controllers, services and domain objects? i.e /* * This method displays the index page */ def index(){ render view : "index" }

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  • Non-object-oriented game tutorials

    - by Arcadian
    I've been tasked with writing an essay extolling the virtues of object oriented programming and creating an accompanying game to demonstrate them. My initial idea is to find a tutorial for a simple game written in a programming language which does not follow the OOP paradigm (or written in an OOP language but not in an OOP way) and recreate it in an OOP way using either C# or Java (haven't yet decided). This would then allow me to make concrete comparisons between the two. The game doesn't have to be anything complex; Tetris, Pong, etc. that sort of thing. The problem I've had so far is finding a suitable tutorial, any suggestions?

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  • Speaking in Omaha: December 7, 2011

    - by Bill Graziano
    I’m presenting in Omaha on Writing Faster SQL at 6PM on December 7th.  You can find meeting details on the Omaha SQL Server User Group page. The meeting location requires an RSVP so building security has a list of attendees. The presentation is a series of suggestions on improving performance.  It ranges from simple things like comparing indexed columns to scalar values up to tips for reducing query compiles and asynchronous processing patterns.  Nearly all of these come from specific issues I’ve encountered working on poorly performing SQL Servers.

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  • How can I create a VBO of a type determined at runtime?

    - by lapin
    I've written a Vbo template class to work with OpenGL. I'd like to set the type from a config file at runtime. For example: <vbo type="bump_vt" ... /> Vbo* pVbo = new Vbo(bump_vt, ...); Is there some way I can do this without a large if-else block such as: if( sType.compareTo("bump_vt") == 0 ) Vbo* pVbo = new Vbo(bump_vt, ...); else if ... I'm writing for multiple platforms in C++.

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  • Is it feasible and useful to auto-generate some code of unit tests?

    - by skiwi
    Earlier today I have come up with an idea, based upon a particular real use case, which I would want to have checked for feasability and usefulness. This question will feature a fair chunk of Java code, but can be applied to all languages running inside a VM, and maybe even outside. While there is real code, it uses nothing language-specific, so please read it mostly as pseudo code. The idea Make unit testing less cumbersome by adding in some ways to autogenerate code based on human interaction with the codebase. I understand this goes against the principle of TDD, but I don't think anyone ever proved that doing TDD is better over first creating code and then immediatly therafter the tests. This may even be adapted to be fit into TDD, but that is not my current goal. To show how it is intended to be used, I'll copy one of my classes here, for which I need to make unit tests. public class PutMonsterOnFieldAction implements PlayerAction { private final int handCardIndex; private final int fieldMonsterIndex; public PutMonsterOnFieldAction(final int handCardIndex, final int fieldMonsterIndex) { this.handCardIndex = Arguments.requirePositiveOrZero(handCardIndex, "handCardIndex"); this.fieldMonsterIndex = Arguments.requirePositiveOrZero(fieldMonsterIndex, "fieldCardIndex"); } @Override public boolean isActionAllowed(final Player player) { Objects.requireNonNull(player, "player"); Hand hand = player.getHand(); Field field = player.getField(); if (handCardIndex >= hand.getCapacity()) { return false; } if (fieldMonsterIndex >= field.getMonsterCapacity()) { return false; } if (field.hasMonster(fieldMonsterIndex)) { return false; } if (!(hand.get(handCardIndex) instanceof MonsterCard)) { return false; } return true; } @Override public void performAction(final Player player) { Objects.requireNonNull(player); if (!isActionAllowed(player)) { throw new PlayerActionNotAllowedException(); } Hand hand = player.getHand(); Field field = player.getField(); field.setMonster(fieldMonsterIndex, (MonsterCard)hand.play(handCardIndex)); } } We can observe the need for the following tests: Constructor test with valid input Constructor test with invalid inputs isActionAllowed test with valid input isActionAllowed test with invalid inputs performAction test with valid input performAction test with invalid inputs My idea mainly focuses on the isActionAllowed test with invalid inputs. Writing these tests is not fun, you need to ensure a number of conditions and you check whether it really returns false, this can be extended to performAction, where an exception needs to be thrown in that case. The goal of my idea is to generate those tests, by indicating (through GUI of IDE hopefully) that you want to generate tests based on a specific branch. The implementation by example User clicks on "Generate code for branch if (handCardIndex >= hand.getCapacity())". Now the tool needs to find a case where that holds. (I haven't added the relevant code as that may clutter the post ultimately) To invalidate the branch, the tool needs to find a handCardIndex and hand.getCapacity() such that the condition >= holds. It needs to construct a Player with a Hand that has a capacity of at least 1. It notices that the capacity private int of Hand needs to be at least 1. It searches for ways to set it to 1. Fortunately it finds a constructor that takes the capacity as an argument. It uses 1 for this. Some more work needs to be done to succesfully construct a Player instance, involving the creation of objects that have constraints that can be seen by inspecting the source code. It has found the hand with the least capacity possible and is able to construct it. Now to invalidate the test it will need to set handCardIndex = 1. It constructs the test and asserts it to be false (the returned value of the branch) What does the tool need to work? In order to function properly, it will need the ability to scan through all source code (including JDK code) to figure out all constraints. Optionally this could be done through the javadoc, but that is not always used to indicate all constraints. It could also do some trial and error, but it pretty much stops if you cannot attach source code to compiled classes. Then it needs some basic knowledge of what the primitive types are, including arrays. And it needs to be able to construct some form of "modification trees". The tool knows that it needs to change a certain variable to a different value in order to get the correct testcase. Hence it will need to list all possible ways to change it, without using reflection obviously. What this tool will not replace is the need to create tailored unit tests that tests all kinds of conditions when a certain method actually works. It is purely to be used to test methods when they invalidate constraints. My questions: Is creating such a tool feasible? Would it ever work, or are there some obvious problems? Would such a tool be useful? Is it even useful to automatically generate these testcases at all? Could it be extended to do even more useful things? Does, by chance, such a project already exist and would I be reinventing the wheel? If not proven useful, but still possible to make such thing, I will still consider it for fun. If it's considered useful, then I might make an open source project for it depending on the time. For people searching more background information about the used Player and Hand classes in my example, please refer to this repository. At the time of writing the PutMonsterOnFieldAction has not been uploaded to the repo yet, but this will be done once I'm done with the unit tests.

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  • Creating an install drive - can not open output file autorun.inf

    - by user226881
    I am trying to make an install/boot drive for a computer that has no operating system and no optical drive. I used the ISO from Ubuntu.com and the burner from pendrivelinux.com. When the program starts writing to the flash drive, there is an error displayed that says : "0 can not open output file E:\autorun.inf" But continues to write data. After it has finished, I remove the drive and insert to the other computer and turn it on, but it never finds a drive to boot from. What is causing this problem and how can I fix it ?

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  • In a multiplayer game, should I store the list of character names on the Player class?

    - by Gökhan Nas
    I am writing a multiplayer game that has account system and character creation system like standart MMORPGs. I have a question about name creating issue. I think that I can create a static variable on Player class that keeps created player names but it confused me. It will tell me name is valid or unvalid depends on the other players has this name. Questions; Does implementation does make sense ? If i have 1000 players, is it means it consumes 1000 times of memory of this list? Or it just consume as like there is one? What is your suggestion for place that I can keep player name list? A new class?

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  • Is it possible to start an additional X server after the system boots in 12.04?

    - by jackweirdy
    I'd like to have 2 VT's running, one on VT7 with the standard lightdm + unity interface and another on VT8 running a custom script which will launch a virtual machine in full screen. At the moment I've tried writing an init.d script with no luck and I can't find any details on a configuration file which will allow me to start 2 servers. I suppose my ideal answer would be one which points me to a config file I can edit to start up an additional server. Edit - I forgot to mention in the text that I already know how to start another X session: I'd like this to start automatically at boot.

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  • Is an in-app purchase required to unlock game in order to bypass pirating acceptable?

    - by digitaljoel
    I'm considering writing a mobile game and looking at distribution. The game will have a server requirement, which means I will have to pay for bandwidth, hosting, processor time, etc. Because of that I'll need to make at least a little money off this thing. According to the press piracy is rampant in the android community. To get around this, I'm thinking of implementing a simple model where the game is free, perhaps allowing play for X number of turns or something, and then requiring an in-app purchase to continue to play. I would clearly explain this in the app description, and the in-app purchase would be managed per account so it would be linked to your google play account so you wouldn't have to re-purchase every time you get a new device. Would gamers accept this model or see it as unreasonable?

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  • Why the Select is before the From in a SQL Query?

    - by Scorpi0
    This is something that bothered me a lot at school. 5 years ago, when I learned SQL, I always wondered why we specify first the fields we want and then where we want them from. According to my idea, we should write: From Employee e Select e.Name So why the norm says: Select e.Name -- Eeeeek, what e means ? From Employee e -- Ok, now I know what e is It took me weeks to understand SQL, and I know that a lot of that time was consumed by the wrong order of elements. It is like writing in C#: string name = employee.Name; var employee = this.GetEmployee(); So, I assume that it has a historical reason, anyone knows why?

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  • How to get experience in large scale databases?

    - by Justin
    I have written applications that are very small scale and the code I write works fine for them. But I have often wondered how the server side code I write would scale up from 100s of queries per day to millions. Also when looking at possible jobs/projects, people are often looking for developers with experience in this sort of high traffic database design so I would at least like to be able to say, I havent gotten to work on a project that was this popular, but I at least have tried to simulate it. Are there tools or frameworks that can generate a lot of traffic or at least simulate what would happen with traffic on different orders of magnitude so I could get some practice writing optimized code for higher traffic applicaitons?

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  • My boss decided to add a "person to blame" field to every bug report. How can I convince him that it's a bad idea?

    - by MK_Dev
    In one of the latest "WTF" moves, my boss decided that adding a "Person To Blame" field to our bug tracking template will increase accountability (although we already have a way of tying bugs to features/stories). My arguments that this will decrease morale, increase finger-pointing and would not account for missing/misunderstood features reported as bug have gone unheard. What are some other strong arguments against this practice that I can use? Is there any writing on this topic that I can share with the team and the boss? I find this sort of culture unacceptable to work in but want to try and change it before jumping ship. Any input is appreciated.

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  • Auto-provisioning hosting via API

    - by user101289
    I've built a sort of 'software as a service' website package for a specific industry. What I am looking to do is create a payment gateway that allows users to subscribe-- and once the subscription is active, it would auto-provision a web hosting plan for them (a shared account on a server, probably in a chroot'd environment so each user would be insulated from others). Ideally it would auto-install a CMS as well. Tons of web hosts provide a simple reseller plan where I could manually create all the users' hosting accounts-- but so far none that I've found allow you to do this via API. Is there a way to do this short of writing custom shell scripts on something like an EC2 platform? I'd prefer to leave all the server maintenance in the hands of dedicated support staff rather than having to manually handle updates, backups, etc. Thanks for any tips.

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  • What is a good way to comment if-else-clauses?

    - by acme
    Whenever I'm writing a typical if-else-construct in any language I wonder what would be the best way (in terms of readability and overview) to add comments to it. Especially when commenting the else clause the comments always feel out-of-place for me. Say we have a construct like this (examples are written down in PHP): if ($big == true) { bigMagic(); } else { smallMagic() } I could comment it like this: // check, what kind of magic should happen if ($big == true) { // do some big magic stuff bigMagic(); } else { // small magic is enough smallMagic() } or // check, what kind of magic should happen // do some big magic stuff if ($big == true) { bigMagic(); } // small magic is enough else { smallMagic() } or // check, what kind of magic should happen // if: do some big magic stuff // else: small magic is enough if ($big == true) { bigMagic(); } else { smallMagic() } What are your best-practice examples for commenting this?

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  • Where can I learn to write my own database?

    - by Buttons840
    I'm interested in writing my own database - a triple-store. Are there any good resources to help with the challenges of such a project? Or more generally: How can I learn to write my own database? Some specific issues I'm unsure of: How is the data actually stored on the file-system? A flat-file seems easy enough, but a database is a lot more then a flat-file. What kinds of things are typically stored (or cached) in memory? How are indexes created and stored? How is ACID compliance achieved? Etc. This is a big topic, but knowing how to store large amounts of data in a reliable way is good to know. (My investigation into existing triple-stores was summarized back in 2008; not much has changed in 4 years it seems. This is why I want write my own.)

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  • Learning the nuances of a language (C++)

    - by prelic
    So I'm a recent college graduate, and I really enjoy working in C++; I worked with it a lot in school, and would like to pursue a career writing in C or C++. The problem I'm having is that I'm trying to learn the nuances of C++. I'm not talking about the basics, or even advanced concepts like templates, namespaces, etc...I'm talking about the real nitty-gritty stuff like undefined behavior and stuff like that. When I'm interviewing, and they put a bizarre piece of C++ code in front of me, and ask me what the output will be, I want to be able to nail those questions. Obviously experience is a great way to learn, but when I write code for practice, I [obviously] know what it does. Reading open-source projects have been good practice, but I find that there tends to be an enormous learning curve just understanding the organization of the code (because the projects tend to be large). So basically what I'm asking is, what should I do now? Any tips are greatly appreciated!

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  • What is the best agile project management technique for developing innovative software systems?

    - by user654019
    I am involved with the development of innovative software. The development is innovative since we don't know how to develop it and what algorithm should we use to implement and nobody else did it before. The process consists of several stages of studying books/papers, suggesting algorithms, writing prototypes and comparing the result with actual data. We hope that after some iteration, we converge to a valid software system. What is the best project management approach that we can use? Is there any project management software for these types of projects?

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