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  • How do I get my Google+ picture to show up on Google searches?

    - by daviesgeek
    I am looking to move my blog: The Geek Tech Blog (which is currently a Blogger blog), over to a .com name with Wordpress. However, I still would lik my picture from Google+ to show up in search results like this, as it adds a personal touch to my blog: How do I make the picture show up on Google searches with a .com name and a Wordpress blog? I have no idea how that showed up in Google searches, as I did nothing to get the picture to show up (as far as I know).

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  • Is this possible to re-duplicate the hardware signal on Linux?

    - by Ted Wong
    Since that every things is a file on the UNIX system. If I have a hardware, for example, a mouse, move from left corner to right corner, it should produce some kinds of file to communicate with the system. So, if my assumption is correct, is this possible to do following things: Capture the raw data, which is about moving mouse cursor from left corner to right corner? Reduplicate the raw data, using a program, same producing speed, and data, in order to "redo" moving mouse cursor from left corner to right corner

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  • Geekswithblogs.net | Congrats to the new and renewed MVPs

    - by Geekswithblogs Administrator
    We just wanted to send a shout out to all those who have entered or have been renewed into the MVP program. I always wondered why they wouldn’t move the April date off of April Fool’s Day cause that would be an interesting email to get on April 1. If you are a GWB blogger and an MVP but your name does not have an MVP logo next to it on the homepage, let us know via support and we will get you added. Related Tags: Geekswithblogs.net, MVP, Microsoft

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  • My blog has now moved to http://dataidol.com/tonyrogerson

    - by tonyrogerson
    I've decided to implement a new blogging infrastructure based on WordPress; the community server stuff I'm using has got a bit tired and WordPress offers a wealth of plug-ins to do pretty much everything I want.So, see http://dataidol.com/tonyrogerson for my new blog; its not just a move, I have broadened my coverage to encompass all things data, the first couple of posts talk about Short-Stroking hard disks (something I've presented on a number of times now), I've also got some Erlang content.Anyway, enjoy!T

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  • Internships available in Oracle Netherlands - this summer

    - by jessica.ebbelaar
    I am Jannie Minnema, Director of Business Operations for Oracle in the Benelux. My career at Oracle started at Oracle Headquartes in San Francisco as a Project Manager, building Computer Based Training Products. After spending 3 years in Dubai, my husband and I moved to the USA as he wanted to study a MBA there. This move kick started my career as I was working in Silicon Valley during a time of great opportunity. After the USA, I fulfilled numerous roles at Oracle ranging from Project Management to Sales and Marketing. I currently work in the Netherlands were I am now Director of Business Operations for Oracle in the Benelux and a member of the Dutch Management Team. Business Operations advises the Benelux Management Team and focuses on topics such as Corporate Social Responsibility, Customer Satisfaction, Internal Communication, Internal training and effective usage of Sales Tools and Systems. We are currently also working on how best to introduce a “New way of Working”. The move to our new office building in 2011 aides in creating the right environment for this. Our goal is to continually improve the organisation. I enjoy working for Oracle because there is never a dull moment, and I am continuously challenged to improve. The environment that I work in changes constantly. Look at all the recent acquisitions; over 60 in the past 3 years! If you, as an Oracle employee, see something that can be done better, like a new service or tool, then combine it with some enthusiasm, motivate it further and the (Oracle) world changes! Internships This summer we have a number of Internships available, coordinated by the Business Operations team. We very much look forward to welcoming Students in our Dutch office. We look at it as an opportunity for both Oracle and the Interns to learn from each other. It will definitely result in both parties improving, growing and achieving results! We offer Internships related to Sales, Marketing and New Technology. You can find the assignments here. During the Internship you will experience what is like to work for an international and dynamic company, where we work and play hard. Our customers are major Dutch companies and our employees are professionals that compare working at Oracle with playing a Soccer World Cup final. We offer several Internships at the same time, so you will learn and share your experiences with a group of fellow students. If you have any questions related to this article feel free to contact [email protected].  You can find our job opportunities via http://campus.oracle.com

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  • The Written Roles of Chief Technology Officer

    - by Jon Hopkins
    A follow up to this question: The Written Roles of Software Development Manager What is the role and what are the responsibilities of a CTO when it's done well, with particular reference to how it might pertain to a programmer with aspirations towards this sort of position? (Reason for asking - it's one potential career destination for programmers looking to move away from a purely hands-on role and for those with this sort of ambition it's worth knowing what it actually entails).

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  • Problem with user generated content

    - by grasshopper
    In general, what do you think is better in regards to adding content to a site, to allow users to add content to the site and put a flag button to report it if it doesn't fit with the site, or should only I add the content and remove that option? It will be a small site but I don't know if I'll manage to scan the site constantly or deal with the flags and on the other hand I'm worried that the site wont move forward because there will be lot less content, thoughts?

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  • How can I force fullscreen on my right screen?

    - by Boris
    I have 2 screens: 17" on left and 22" screen on right side. When I watch a movie with VLC and want to watch on full-screen on my 22" screen (the right one), I move my VLC window in right screen and then click on full-screen = no problem. BUT when using Firefox and watching streaming video, watching on full-screen is always on 17" screen (left one). How can I force full-screen to be on my 22" screen (right one) ?

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  • Godaddy one page hosting

    - by liv a
    Disclaimer: not sure this is the right place for this kind of question, sorry in advance, just point me to the right place and I'll move it. In godaddy when paying only for domain, without hosting, they state you can get one page hosting for free but that option only opens their web-builder. I want to create a nicely design landing page, where the content is static.Is there a way to make my domain point to a wordpress one page or self created html one page/ landing page?

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  • 3D Ball Physics Theory: collision response on ground and against walls?

    - by David
    I'm really struggling to get a strong grasp on how I should be handling collision response in a game engine I'm building around a 3D ball physics concept. Think Monkey Ball as an example of the type of gameplay. I am currently using sphere-to-sphere broad phase, then AABB to OBB testing (the final test I am using right now is one that checks if one of the 8 OBB points crosses the planes of the object it is testing against). This seems to work pretty well, and I am getting back: Plane that object is colliding against (with a point on the plane, the plane's normal, and the exact point of intersection. I've tried what feels like dozens of different high-level strategies for handling these collisions, without any real success. I think my biggest problem is understanding how to handle collisions against walls in the x-y axes (left/right, front/back), which I want to have elasticity, and the ground (z-axis) where I want an elastic reaction if the ball drops down, but then for it to eventually normalize and be kept "on the ground" (not go into the ground, but also not continue bouncing). Without kluging something together, I'm positive there is a good way to handle this, my theories just aren't getting me all the way there. For physics modeling and movement, I am trying to use a Euler based setup with each object maintaining a position (and destination position prior to collision detection), a velocity (which is added onto the position to determine the destination position), and an acceleration (which I use to store any player input being put on the ball, as well as gravity in the z coord). Starting from when I detect a collision, what is a good way to approach the response to get the expected behavior in all cases? Thanks in advance to anyone taking the time to assist... I am grateful for any pointers, and happy to post any additional info or code if it is useful. UPDATE Based on Steve H's and eBusiness' responses below, I have adapted my collision response to what makes a lot more sense now. It was close to right before, but I didn't have all the right pieces together at the right time! I have one problem left to solve, and that is what is causing the floor collision to hit every frame. Here's the collision response code I have now for the ball, then I'll describe the last bit I'm still struggling to understand. // if we are moving in the direction of the plane (against the normal)... if (m_velocity.dot(intersection.plane.normal) <= 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Clamp z-velocity to zero if we are within a certain threshold // -- NOTE: this was an experimental idea I had to solve the "jitter" bug I'll describe below float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position + intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); The above snippet is run after a collision is detected on the ball (collider) with a collidee (floor in this case). With a dampening force of 1.8f, the ball's reflected "upward" velocity will eventually be overcome by gravity, so the ball will essentially be stuck on the floor. THIS is the problem I have now... the collision code is running every frame (since the ball's z-velocity is constantly pushing it a collision with the floor below it). The ball is not technically stuck, I can move it around still, but the movement is really goofy because the velocity and position keep getting affected adversely by the above snippet. I was experimenting with an idea to clamp the z-velocity to zero if it was "close to zero", but this didn't do what I think... probably because the very next frame the ball gets a new gravity acceleration applied to its velocity regardless (which I think is good, right?). Collisions with walls are as they used to be and work very well. It's just this last bit of "stickiness" to deal with. The camera is constantly jittering up and down by extremely small fractions too when the ball is "at rest". I'll keep playing with it... I like puzzles like this, especially when I think I'm close. Any final ideas on what I could be doing wrong here? UPDATE 2 Good news - I discovered I should be subtracting the intersection.diff from the m_position (position prior to collision). The intersection.diff is my calculation of the difference in the vector of position to destPosition from the intersection point to the position. In this case, adding it was causing my ball to always go "up" just a little bit, causing the jitter. By subtracting it, and moving that clamper for the velocity.z when close to zero to being above the dot product (and changing the test from <= 0 to < 0), I now have the following: // Clamp z-velocity to zero if we are within a certain threshold float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // if we are moving in the direction of the plane (against the normal)... float dotprod = m_velocity.dot(intersection.plane.normal); if (dotprod < 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration? // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position - intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); UpdateWorldMatrix(m_destWorldMatrix, m_destOBB, m_destPosition, false); This is MUCH better. No jitter, and the ball now "rests" at the floor, while still bouncing off the floor and walls. The ONLY thing left is that the ball is now virtually "stuck". He can move but at a much slower rate, likely because the else of my dot product test is only letting the ball move at a rate multiplied against the tRemaining... I think this is a better solution than I had previously, but still somehow not the right idea. BTW, I'm trying to journal my progress through this problem for anyone else with a similar situation - hopefully it will serve as some help, as many similar posts have for me over the years.

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  • Forwarding non-www domain to other domain with dns

    - by Zen Savona
    Is it possible to forward firstdomain.com to www.seconddomain.com or seconddomain.com using surely dns records? I know how to forward www.firstdomain.com to seconddomain.com (with CNAME). What I am trying to do is move my site from one domain to another (new) one, and not break all the links which use the old domain name. I can't do a 301 redirect as it's hosted on Github Pages and I don't have access to the webserver. Thanks

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  • Why are many programmers moving their code to github?

    - by Chibueze Opata
    For the past 6 months or more, I've been seeing many codes hosted at sourceforge.net as well as other hosting sites "Move to GitHub". A mere Google Search with the phrase "Moved to Github" returns several results containing the text moved to github. This is very confusing for me, and I'm wondering, why exactly are people moving? Does it mean that GitHub is better or is there some special advantage I'm not seeing?

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  • What icon would you use to denote an XML (not rss) feed available [closed]

    - by mplungjan
    Given two sites - one aimed at regular users and one for automated access. The first site is the best known, so many are (still) screen scraping that site for data. It is preferable to have move to the other site where the same data is available in xml format. What icon (+text/title) on a page you are about to screen scrape, would make you pay attention and decide to see what that was about? Examples from Google Image search for xml icon

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  • Map building - Tower Defense

    - by Dan K
    Before diving too deep into my question, let it be known that I am learning as far as java script goes and figured a simple Tower Defense game would be an excellent way to learn things. So I have found a simple background image with a path drawn on it and my question is how would I go about building a path so that I can animate my objects. Would I have to take the image and overlay a grid system, or can I store the path in some sort of array and have my objects move across it? Here is the background image:

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  • Three Global Telecoms Soar With Siebel

    - by michael.seback
    Deutsche Telekom Group Selects Oracle's Siebel CRM to Underpin Next-Generation CRM Strategy The Deutsche Telekom Group (DTAG), one of the world's leading telecommunications companies, and a customer of Oracle since 2001, has invested in Oracle's Siebel CRM as the standard platform for its Next Generation CRM strategy; a move to lower the cost of managing its 120 million customers across its European businesses. Oracle's Siebel CRM is planned to be deployed in Germany and all of the company's European business within five years. "...Our Next-Generation strategy is a significant move to lower our operating costs and enhance customer service for all our European customers. Not only is Oracle underpinning this strategy, but is also shaping the way our company operates and sells to customers. We look forward to working with Oracle over the coming years as the technology is extended across Europe," said Dr. Steffen Roehn, CIO Deutsche Telekom AG... "The telecommunications industry is currently undergoing some major changes. As a result, companies like Deutsche Telekom are needing to be more intelligent about the way they use technology, particularly when it comes to customer service. Deutsche Telekom is a great example of how organisations can use CRM to not just improve services, but also drive more commercial opportunities through the ability to offer highly tailored offers, while the customer is engaged online or on the phone," said Steve Fearon, vice president CRM, EMEA Read more. Telecom Argentina S.A. Accelerates Time-to-Market for New Communications Products and Services Telecom Argentina S.A. offers basic telephone, urban landline, and national and international long-distance services...."With Oracle's Siebel CRM and Oracle Communication Billing and Revenue Management, we started a technological transformation that allows us to satisfy our critical business needs, such as improving customer service and quickly launching new phone and internet products and services." - Saba Gooley, Chief Information Officer, Wire Line and Internet Services, Telecom Argentina S.A.Read more. Türk Telekom Develops Benefits-Driven CRM Roadmap Türk Telekom Group provides integrated telecommunication services from public switched telephone network (PSTN) and global systems for mobile communications technology (GSM). to broadband internet...."Oracle Insight provided us with a structured deployment approach that makes sense for our business. It quantified the benefits of the CRM solution allowing us to engage with the relevant business owners; essential for a successful transformation program." - Paul Taylor, VP Commercial Transformation, Türk Telekom Read more.

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  • Arcball 3D camera - how to convert from camera to object coordinates

    - by user38873
    I have checked multiple threads before posting, but i havent been able to figure this one out. Ok so i have been following this tutorial, but im not using glm, ive been implementing everything up until now, like lookat etc. http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Arcball So i can rotate with the click and drag of the mouse, but when i rotate 90º degrees around Y and then move the mouse upwards or donwwards, it rotates on the wrong axis, this problem is demonstrated on this part of the tutorial An extra trick is converting the rotation axis from camera coordinates to object coordinates. It's useful when the camera and object are placed differently. For instace, if you rotate the object by 90° on the Y axis ("turn its head" to the right), then perform a vertical move with your mouse, you make a rotation on the camera X axis, but it should become a rotation on the Z axis (plane barrel roll) for the object. By converting the axis in object coordinates, the rotation will respect that the user work in camera coordinates (WYSIWYG). To transform from camera to object coordinates, we take the inverse of the MV matrix (from the MVP matrix triplet). What i have to do acording to the tutorial is convert my axis_in_camera_coordinates to object coordinates, and the rotation is done well, but im confused on what matrix i use to do just that. The tutorial talks about converting the axis from camera to object coordinates by using the inverse of the MV. Then it shows these 3 lines of code witch i havent been able to understand. glm::mat3 camera2object = glm::inverse(glm::mat3(transforms[MODE_CAMERA]) * glm::mat3(mesh.object2world)); glm::vec3 axis_in_object_coord = camera2object * axis_in_camera_coord; So what do i aply to my calculated axis?, the inverse of what, i supose the inverse of the model view? So my question is how do you transform camera axis to object axis. Do i apply the inverse of the lookat matrix? My code: if (cur_mx != last_mx || cur_my != last_my) { va = get_arcball_vector(last_mx, last_my); vb = get_arcball_vector( cur_mx, cur_my); angle = acos(min(1.0f, dotProduct(va, vb)))*20; axis_in_camera_coord = crossProduct(va, vb); axis.x = axis_in_camera_coord[0]; axis.y = axis_in_camera_coord[1]; axis.z = axis_in_camera_coord[2]; axis.w = 1.0f; last_mx = cur_mx; last_my = cur_my; } Quaternion q = qFromAngleAxis(angle, axis); Matrix m; qGLMatrix(q,m); vi = mMultiply(m, vi); up = mMultiply(m, up); ViewMatrix = ogLookAt(vi.x, vi.y, vi.z,0,0,0,up.x,up.y,up.z);

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  • How to Deal with a Difficult Boss?

    - by Anonymous
    I have some problems with my boss, it's quite a long story :) About one year ago, I'm working as team leader of project X. Everything work fine until one of my fellow (staff) flame me that I have problem with ALL member in our team, that guy also flame me to other staff that I report them with a poor performance. My boss call me and blame me without ask a single question. I try to explain everything to my boss but she doesn't listen to me. One month later, we have a meeting. This is only team leader's meeting, my boss talk about this problem with other team leader. There are two person who have worked with this guy, they all say "This guy cannot trust". That guy had do same thing same problem with his former team leader. Finally, everything's clear and I think I gain some trust from her. I can say that I'm the best team leader in her hand, as only project that archive more than 120% profit. Then I move to new project, this is bigger project and I can manage it quite good. But I have a problem again. One of my staff always leave and does not follow our company rule, I call him to talk and tell him that you cannot do this because that's not allow in our company. He also changed working time record file of himself, then I call him to warn again. This time he ask me to move to another project so I go to talk to my boss. She come to my building when I'm not there (other staff call me) and talk with that guy (who have problem with me); I think she still not trust me. And AGAIN, she believe what that guy said and I got blamed. I want to know how can I deal with this kind of boss, or is it better to find a new job, or any other suggestion about this problem? Thank you :) Additional information: Even my job title is "Team Leader" but it's my responsibility to manage staff working time and their behavior. This responsible is my company's rule.

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  • What is the best way to store anciliary data with a 2D timeseries object in R?

    - by Mike52
    I currently try to move from matlab to R. I have 2D measurements, consisting of irradiance in time and wavelength together with quality flags and uncertainty and error estimates. In Matlab I extended the timeseries object to store both the wavelength array and the auxiliary data. What is the best way in R to store this data? Ideally I would like this data to be stored together such that e.g. window(...) keeps all data synchronized.

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  • Inside a Migration

    <b>OSNews:</b> "You mentioned (pre-interview) your organization is looking at making a move to Linux servers. What operating system have you been running and what prompted the change?"

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  • How and when to ask for a pay raise?

    - by Nico
    When should one ask for a pay raise? Will I know when the time is right for a pay raise? or should I just think "I deserve a pay raise for X and Y." When would be a moment to ask for a pay grade? For instance, if you are in a company that outsources to others, could it be the right moment to ask when they move you to a different physical workplace? Maybe a few weeks/months after you started working as a consultant at the client? Should you ask for one after engaging new technologies or something you've never worked with before? In short, should you ask for a raise for a "business motive" (they move you, they assign you new responsibilities), a "professional motive" (you are required to learn new languages or technologies), or a "personal motive" (you are having twins, your mother died and you need to arrange the funeral), or are all of the above potentially valid motives? How should one ask for it? Asking for a pay raise can be difficult for some people, how you deal with this? Do you just walk up to your manager and tell him "I need more money", "I think I deserve a pay raise"? Do you suggest you might have other offers on the table? Couldn't this be counterproductive if you actually really want to stay in the company you are in (because you like the environment, made a few friends, and like all the features they give you besides your pay grade; say: free sodas, parties, after-offices that happen pretty often, a ps3 you can grab when you are tired or want to chill out, courses, english classes, football games, etc, etc. [these would be my reasons not to leave]). I mean, how would you ask for a pay raise, effectively, but without pretending to threaten to leave the company if you don't get it? Because you don't actually want to. How would you deal with their answer? If they tell you they don't think you deserve a raise, would you ask for their reasons, would you get furious and trash the room? If they give you their reasons why they think you don't deserve a pay raise yet, would you discuss this with them or just take their opinion as factual? What if they ask you how much more you think you deserve to be being paid? Should you have thought this before-hand, or expect them to set the new grade? If they do agree to a pay raise, should you expect extra work to be thrown your way, or should everything remain the same, except your pay grade?

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  • Shadow mapping: what is the light looking at?

    - by PgrAm
    I'm all set to set up shadow mapping in my 3d engine but there is one thing I am struggling to understand. The scene needs to be rendered from the light's point of view so I simply first move my camera to the light's position but then I need to find out which direction the light is looking. Since its a point light its not shining in any particular direction. How do I figure out what the orientation for the light point of view is?

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  • Your Brain by the Numbers [Infographic]

    - by Jason Fitzpatrick
    Your brain is a rather impressive piece of hardware; check out this infographic to see its specs laid out including power consumption, calculation speed, and more. Hit up the link below for the full resolution image. Your Brain by the Numbers [Scientific America] Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary

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  • Moving Character in C# XNA Not working

    - by Matthew Stenquist
    I'm having trouble trying to get my character to move for a game I'm making in my sparetime for the Xbox. However, I can't seem to figure out what I'm doing wrong , and I'm not even sure if I'm doing it right. I've tried googling tutorials on this but I haven't found any helpful ones. Mainly, ones on 3d rotation on the XNA creators club website. My question is : How can I get the character to walk towards the right in the MoveInput() function? What am I doing wrong? Did I code it wrong? The problem is : The player isn't moving. I think the MoveInput() class isn't working. Here's my code from my character class : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace Jumping { class Character { Texture2D texture; Vector2 position; Vector2 velocity; int velocityXspeed = 2; bool jumping; public Character(Texture2D newTexture, Vector2 newPosition) { texture = newTexture; position = newPosition; jumping = true; } public void Update(GameTime gameTime) { JumpInput(); MoveInput(); } private void MoveInput() { //Move Character right GamePadState gamePad1 = GamePad.GetState(PlayerIndex.One); velocity.X = velocity.X + (velocityXspeed * gamePad1.ThumbSticks.Right.X); } private void JumpInput() { position += velocity; if (GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed && jumping == false) { position.Y -= 1f; velocity.Y = -5f; jumping = true; } if (jumping == true) { float i = 1.6f; velocity.Y += 0.15f * i; } if (position.Y + texture.Height >= 1000) jumping = false; if (jumping == false) velocity.Y = 0f; } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(texture, position, Color.White); } } }

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  • Memory Glutton

    - by AreYouSerious
    I have to admit that I can't get enough storage. I have hard drives just sitting around in case I need to move somthing, or I'm going to a friends and either they want something I have or I want something they might have. What I'm going to talk about today is cost effective memory for devices. I don't know how this particualr device will work in a camera, as That's not what I use in my camera, in fact I don't have a camera that doesn't either use SD, or the old compact flash card, that's not so compact anymore. There's this thing that uses two micro sd cards to double the capacity of your memory, and it costs about 4 bucks, without the Micro SD card. I have had one for about a year and was going to throw it away because I couldn't get it to work with my computer, or with my Sony Reader. However I found out by one last ditch effort that this thing works beautifully with my Sony PSP. there is no software to speak of associated with this thing, you simply put in two SD cards of the same size... (if you put in two different sizes it will still work, you'll only double the smallest cards size though) and format through the psp. Viola you know have a 29 GB memory card for your PSP. why is this important ? well for starters you can carry more music and more videos. Second if you have gone the way of the hacker.... you can store more games on your card... There are just a few things you have to note.... I speak from experience... you have to use the usb connection to the PSP to do any file moving, as I said previously said card doesn't play well with my computers or card readers... I not saying it won't work at all, just hasn't work with anything I own. Second. If for some reason you try to Hack/crack your PSP don't attempt to delete a game from the psp, use the usb file browser to remove games. if you delete from the PSP you are likely to have to move all your files off, reformat and start again... just a couple things I have noticed... if I had done something like that.   anyway, Here's a link.... http://www.photofast-adapter.com/  and if you want to buy one, get it off ebay, I've seen them as low as $1.99

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