Search Results

Search found 31307 results on 1253 pages for 'google shopping api'.

Page 119/1253 | < Previous Page | 115 116 117 118 119 120 121 122 123 124 125 126  | Next Page >

  • Evaluation of Haskell Statements/Expressions using GHC API

    - by Cetin Sert
    For a tool I'm writing ( http://hackage.haskell.org/package/explore ) I need a way to read haskell function definitions at run-time, apply them to values from my tool and retrieve the results of their application. Can anyone give me a very basic example using GHC (6.10.4 or 6.12.1) API? example function definition to be read from a file at run-time: f x = 10**(((4/1102)*x)-1) expected program output --mapM_ print $ map f [428, 410, 389] 3.577165388142748 3.077536885227335 2.5821307011665815

    Read the article

  • Utilizing Java API from a Cobol program

    - by Hector Ramos
    We have some COBOL programs running on our mainframe and we need one of those to communicate with our back end vault through a Java API. Is there any way a Cobol program can invoke the Java program? Would it be possible to use a Web Service from Cobol? How would I integrate a Cobol program with anything else?

    Read the article

  • How to use Windows live contacts api to allow users to import contacts

    - by AlfaTeK
    I can't find a good, simple tutorial on how to achieve this in PHP / Javascript. Basically the same thing FB has where the users specifies their hotmail account and then gives permission to FB to access their contacts. As the API seems to have changed most tutorials simply don't work like: http://livecontactsphp.codeplex.com/ which doesn't get the contacts (but authenticates and gets permission from user)

    Read the article

  • Adding a Contact with the Google Contacts .NET API

    - by Bryan
    I am using the following code to add a contact, but I get the following unhandled exception: Google.GData.Client.GDataRequestException: Execution of request failed: http://www.google.com/m8/feeds/contacts/default/full GDataCredentials myCred = new GDataCredentials("myusername", "mypassword"); RequestSettings myRequestSettings = new RequestSettings("macpapa-GoogleCodeTest3-1", myCred); ContactsRequest myContactRequest = new ContactsRequest(myRequestSettings); Contact myContact = new Contact(); myContact.Title = "Be Dazzle"; PhoneNumber myPhoneNumber = new PhoneNumber("805-453-6688"); myPhoneNumber.Rel = ContactsRelationships.IsGeneral; myPhoneNumber.Primary = true; myContact.Phonenumbers.Add(myPhoneNumber); EMail myEmail = new EMail("[email protected]", ContactsRelationships.IsHome); EMail myEmail2 = new EMail("[email protected]", ContactsRelationships.IsWork); myEmail.Primary = true; myContact.Emails.Add(myEmail); myContact.Emails.Add(myEmail2); PostalAddress postalAddress = new PostalAddress(); postalAddress.Value = "123 somewhere lane"; postalAddress.Primary = true; postalAddress.Rel = ContactsRelationships.IsHome; myContact.PostalAddresses.Add(postalAddress); Uri feedUri = new Uri(ContactsQuery.CreateContactsUri("default")); Contact createdContact = myContactRequest.Insert<Contact>(feedUri, myContact); Please offer any available suggestions. Thank you.

    Read the article

  • Facebook API: Set User Status with "@mentions" integration

    - by JWD
    StackOverflow'ers, I realize the new "@mentions" is a very new feature to facebook, but can any of you think of how to access this feature using the Facebook API? I would assume there would need to be a separate call to get a list of available users/applications/ect... I am just brainstorming here, I realize this may not be possible yet. Any help is much appreciated. Thanks!

    Read the article

  • Facebook Graph API and ActionScript

    - by dani
    I'm setting out to develop a number of Facebook applications/games, which make use of some Facebook user information and stores game info in a database backend etc, in ActionScript 3.0. How can one leverage the new Graph API Should I use JavaScript or PHP as a "middle layer" or should I go with the ActionScript Client Library? Are there other libraries (Facebook / database / multiplayer related.) that could simplify the development of these Facebook games?

    Read the article

  • YouTube API Security Error Flex

    - by 23tux
    Hi, I've tried to use the YoutTube API within a Flex project. But i got this error: *** Security Sandbox Violation *** SecurityDomain 'http://www.youtube.com/apiplayer?version=3' tried to access incompatible context 'file:///Users/YouTubePlayer/bin-debug/YouTubePlayer.html' Here are the two files: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/halo" minWidth="1024" minHeight="768" xmlns:youtube="youtube.*" creationComplete="init();"> <fx:Script> <![CDATA[ [Bindable] private var ready:Boolean = true; private function init():void { Security.allowInsecureDomain("*"); Security.allowDomain("*"); Security.allowDomain('www.youtube.com'); Security.allowDomain('youtube.com'); Security.allowDomain('s.ytimg.com'); Security.allowDomain('i.ytimg.com'); } private function changing():void { /* trace("currentTime: " + player.getCurrentTime()); trace("startTime: " + player.startTime); trace("stopTime: " + player.stopTime); timeSlider.value = player.getCurrentTime() */ } private function startPlaying():void { player.play(); } private function checkStartSlider():void { if(startSlider.value > stopSlider.value) stopSlider.value = startSlider.value + 1; } private function checkStopSlider():void { if(stopSlider.value < startSlider.value) startSlider.value = stopSlider.value - 1; } ]]> </fx:Script> <s:VGroup> <youtube:Player id="player" videoID="DVFvcVuWyfE" change="changing();" ready="ready=true"/> <s:HGroup> <s:Button label="play" click="startPlaying();" /> </s:HGroup> <s:HGroup> <s:HSlider id="timeSlider" width="250" minimum="0" maximum="{player.stopTime}" snapInterval=".01" enabled="{ready}"/> <s:Label id="currentTimeLbl" text="current time: 0" /> </s:HGroup> <s:HGroup> <s:HSlider id="startSlider" width="250" minimum="0" maximum="{player.stopTime}" snapInterval=".01" change="checkStartSlider();" enabled="{ready}" value="0"/> <s:Label id="startTimeLbl" text="start time: {player.startTime}" /> </s:HGroup> <s:HGroup> <s:HSlider id="stopSlider" width="250" minimum="0" maximum="{player.stopTime}" snapInterval=".01" change="checkStopSlider();" enabled="{ready}" value="{player.stopTime}"/> <s:Label id="stopTimeLbl" text="stop time: {player.stopTime}" /> </s:HGroup> </s:VGroup> </s:Application> Here is the player package youtube { import flash.display.Loader; import flash.events.Event; import flash.events.TimerEvent; import flash.net.URLRequest; import flash.system.Security; import flash.utils.Timer; import mx.core.UIComponent; [Event(name="change", type="flash.events.Event")] [Event(name="ready", type="flash.events.Event")] public class Player extends UIComponent { private var player:Object; private var loader:Loader; private var _startTime:Number = 0; private var _stopTime:Number = 0; private var _videoID:String; private var metadataTimer:Timer = new Timer(200); private var playTimer:Timer = new Timer(200); public function Player() { // The player SWF file on www.youtube.com needs to communicate with your host // SWF file. Your code must call Security.allowDomain() to allow this // communication. Security.allowInsecureDomain("*"); Security.allowDomain("*"); // This will hold the API player instance once it is initialized. loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.INIT, onLoaderInit); loader.load(new URLRequest("http://www.youtube.com/apiplayer?version=3")); } private function onLoaderInit(event:Event):void { addChild(loader); loader.content.addEventListener("onReady", onPlayerReady); loader.content.addEventListener("onError", onPlayerError); loader.content.addEventListener("onStateChange", onPlayerStateChange); loader.content.addEventListener("onPlaybackQualityChange", onVideoPlaybackQualityChange); } private function onPlayerReady(event:Event):void { // Event.data contains the event parameter, which is the Player API ID trace("player ready:", Object(event).data); // Once this event has been dispatched by the player, we can use // cueVideoById, loadVideoById, cueVideoByUrl and loadVideoByUrl // to load a particular YouTube video. player = loader.content; // Set appropriate player dimensions for your application player.setSize(0, 0); } private function onPlayerError(event:Event):void { // Event.data contains the event parameter, which is the error code trace("player error:", Object(event).data); } private function onPlayerStateChange(event:Event):void { // Event.data contains the event parameter, which is the new player state trace("player state:", Object(event).data); } private function onVideoPlaybackQualityChange(event:Event):void { // Event.data contains the event parameter, which is the new video quality trace("video quality:", Object(event).data); } [Bindable] public function get videoID():String { return _videoID; } public function set videoID(value:String):void { _videoID = value; } [Bindable] public function get stopTime():Number { return _stopTime; } public function set stopTime(value:Number):void { _stopTime = value; } [Bindable] public function get startTime():Number { return _startTime; } public function set startTime(value:Number):void { _startTime = value; } public function play():void { if(_videoID!="") { player.loadVideoById(_videoID, 0); // add the event listener, so that all 200 milliseconds is an event dispatched metadataTimer.addEventListener(TimerEvent.TIMER, metadataTimeHandler); // if the timer is running, stop and reset it if(metadataTimer.running) metadataTimer.reset(); else metadataTimer.start(); } } private function metadataTimeHandler(e:TimerEvent):void { if(player.getDuration() > 0) { startTime = 0; stopTime = player.getDuration(); metadataTimer.reset(); metadataTimer.stop(); metadataTimer.removeEventListener(TimerEvent.TIMER, metadataTimeHandler); player.playVideo(); playTimer.addEventListener(TimerEvent.TIMER, playTimerHandler); dispatchEvent(new Event("ready")); } } private function playTimerHandler(e:TimerEvent):void { if(getCurrentTime() > _stopTime) { seekTo(startTime); } dispatchEvent(new Event(Event.CHANGE)); } public function getCurrentTime():Number { if(!player.getCurrentTime()) return 0; else return player.getCurrentTime(); } public function seekTo(time:uint):void { player.seekTo(time); } } } Hope someone can help. thx, tux

    Read the article

  • How to send a Facebook notification through their API

    - by at
    I asked this on the Facebook Developers Forum with no responses.. How do I send notifications to users so they show up in the Notifications globe icon tab on the top left of a user's Facebook page? Some applications I use have their notifications show up there, but I don't see how that mechanism works in Facebook's API docs. Neither are there any permissions which seem to be required to send users notifications.

    Read the article

  • API to toggle "Show hidden files, folders and drives"

    - by dbkk
    Is there a function in Windows API to toggle the "Show hidden files, folders and drives" option in Windows Explorer (Tools Folder Options... View tab). I know of a related registry key, but changing that would not have immediate effect. The key is: HKEY_LOCAL_MACHINE/SOFTWARE/Microsoft/Windows/CurrentVersion/Explorer/Advanced/Folder/Hidden/SHOWALL Trying to do this from C#, but the question is not language-specific.

    Read the article

  • Getting traceback from Python C API

    - by TheObserver
    I have a Python C API extension module which occassionally falls over with an uninformative "MemoryError". It's clearly not an error that's catered for by the module's exception handlers. How do I get a more informative error traceback so I can figure out what's gone wrong in the extension module?

    Read the article

  • API for parse/update UNIX configuration files

    - by Chen Levy
    Unix configuration files come in all shapes and forms. I know that Webmin has a Perl API that makes it easy to parse and modify most common configuration pro grammatically, while preserving changes that might have been made by hand. Are there any other libraries that has similar functionality, perhaps for other languages (Python, Ruby, C, C++, etc)?

    Read the article

  • vb6 api/spy question

    - by Fuxi
    hi all, i'm trying to control some soulseek features from VB6 - the problem is the SysTabControl32 - how can i read out which tab is selected? the api spyer only returns the SysTabcontrol32 but no tab button. thx

    Read the article

  • Dictionary API or Library

    - by Trey
    Does anyone know of a good dictionary API or ruby library to lookup the definitions of words? I'm thinking it should work something like: I call get_definition(word) It returns the definition for that word (ideally in some way to easily format the definition for display. Thanks

    Read the article

  • Fluent API Style Usage

    - by Chris Dwyer
    When programming against a fluent API, I've seen the style mostly like this: var obj = objectFactory.CreateObject() .SetObjectParameter(paramName, value) .SetObjectParameter(paramName, value) .DoSomeTransformation(); What is the reasoning behind putting the dot at the beginning of the line instead of the end of the line like this: var obj = objectFactory.CreateObject(). SetObjectParameter(paramName, value). SetObjectParameter(paramName, value). DoSomeTransformation(); Or, is it merely a style thing that a team makes a consensus on?

    Read the article

  • jqGrid search/filter data api

    - by McLovin
    I've already read all available documentation and I cannot find a solution. I have a calendar outside of the grid which on click returns a date. All I need to do is filter my jqGrid based on that date. Can someone point me to the correct API method? Thanks!

    Read the article

  • What sort of loop structure to compare checkbox matrix with Google Maps markers?

    - by Kirkman14
    I'm trying to build a map of trails around my town. I'm using an XML file to hold all the trail data. For each marker, I have categories like "surface," "difficulty," "uses," etc. I have seen many examples of Google Maps that use checkboxes to show markers by category. However these examples are usually very simple: maybe three different checkboxes. What's different on my end is that I have multiple categories, and within each category there are several possible values. So, a particular trail might have "use" values of "hiking," "biking," "jogging," and "equestrian" because all are allowed. I put together one version, which you can see here: http://www.joshrenaud.com/pd/trails_withcheckboxes3.html In this version, any trail that has any value checked by the user will be displayed on the map. This version works. (although I should point out there is a bug where despite only one category being checked on load, all markers display anyway. After your first click on any checkbox, the map will work properly) However I now realize it's not quite what I want. I want to change it so that it will display only markers that match ALL the values that are checked (rather than ANY, which is what the example above does). I took a hack at this. You can see the result online, but I can't type a link to it because I am new user. Change the "3" in the URL above to a "4" to see it. My questions are about this SECOND url. (trails_withcheckboxes4.html) It doesn't work. I am pretty new to Javascript, so I am sure I have done something totally wrong, but I can't figure out what. My specific questions: Does anyone see anything glaringly obvious that is keeping my second example from working? If not, could someone just suggest what sort of loop structure I would need to build to compare the several arrays of checkboxes with the several arrays of values on any given marker? Here is some of the relevant code, although you can just view source on the examples above to see the whole thing: function createMarker(point,surface,difficulty,use,html) { var marker = new GMarker(point,GIcon); marker.mysurface = surface; marker.mydifficulty = difficulty; marker.myuse = use; GEvent.addListener(marker, "click", function() { marker.openInfoWindowHtml(html); }); gmarkers.push(marker); return marker; } function show() { hide(); var surfaceChecked = []; var difficultyChecked = []; var useChecked = []; var j=0; // okay, let's run through the checkbox elements and make arrays to serve as holders of any values the user has checked. for (i=0; i<surfaceArray.length; i++) { if (document.getElementById('surface'+surfaceArray[i]).checked == true) { surfaceChecked[j] = surfaceArray[i]; j++; } } j=0; for (i=0; i<difficultyArray.length; i++) { if (document.getElementById('difficulty'+difficultyArray[i]).checked == true) { difficultyChecked[j] = difficultyArray[i]; j++; } } j=0; for (i=0; i<useArray.length; i++) { if (document.getElementById('use'+useArray[i]).checked == true) { useChecked[j] = useArray[i]; j++; } } //now that we have our 'xxxChecked' holders, it's time to go through all the markers and see which to show. for (var k=0; k<gmarkers.length; k++) { // this loop runs thru all markers var surfaceMatches = []; var difficultyMatches = []; var useMatches = []; var surfaceOK = false; var difficultyOK = false; var useOK = false; for (var l=0; l<surfaceChecked.length; l++) { // this loops runs through all checked Surface categories for (var m=0; m<gmarkers[k].mysurface.length; m++) { // this loops through all surfaces on the marker if (gmarkers[k].mysurface[m].childNodes[0].nodeValue == surfaceChecked[l]) { surfaceMatches[l] = true; } } } for (l=0; l<difficultyChecked.length; l++) { // this loops runs through all checked Difficulty categories for (m=0; m<gmarkers[k].mydifficulty.length; m++) { // this loops through all difficulties on the marker if (gmarkers[k].mydifficulty[m].childNodes[0].nodeValue == difficultyChecked[l]) { difficultyMatches[l] = true; } } } for (l=0; l<useChecked.length; l++) { // this loops runs through all checked Use categories for (m=0; m<gmarkers[k].myuse.length; m++) { // this loops through all uses on the marker if (gmarkers[k].myuse[m].childNodes[0].nodeValue == useChecked[l]) { useMatches[l] = true; } } } // now it's time to loop thru the Match arrays and make sure they are all completely true. for (m=0; m<surfaceMatches.length; m++) { if (surfaceMatches[m] == true) { surfaceOK = true; } else if (surfaceMatches[m] == false) {surfaceOK = false; break; } } for (m=0; m<difficultyMatches.length; m++) { if (difficultyMatches[m] == true) { difficultyOK = true; } else if (difficultyMatches[m] == false) {difficultyOK = false; break; } } for (m=0; m<useMatches.length; m++) { if (useMatches[m] == true) { useOK = true; } else if (useMatches[m] == false) {useOK = false; break; } } // And finally, if each of the three OK's is true, then let's show the marker. if ((surfaceOK == true) && (difficultyOK == true) && (useOK == true)) { gmarkers[i].show(); } } }

    Read the article

< Previous Page | 115 116 117 118 119 120 121 122 123 124 125 126  | Next Page >