Search Results

Search found 48774 results on 1951 pages for 'linux development'.

Page 119/1951 | < Previous Page | 115 116 117 118 119 120 121 122 123 124 125 126  | Next Page >

  • How to restore a hidden loadable kernel module from /sys/module and dealing with restoring holders_dir?

    - by user1833005
    I'm playing with kernel module hiding on Linux Kernel 3.x. I try to hide and recover the module from /sys/module. Everything works fine on Kernel Version 3.0 and 3.2.6, I can load and unload the module and hide and unhide it. When I'm unloading the module on kernel 3.6.6 I get the following error: rmmod: ERROR: could not open '/sys/module/xxx/holders': No such file or directory rmmod: ERROR: Module xxx is in use Has anybody an idea how I could restore of the module so that I am able to unload it without errors? Here is my code: /* hide from /sys/module */ kobject_del(&__this_module.mkobj.kobj); list_del(&__this_module.mkobj.kobj.entry); /* add to /sys/module */ kobject_add(&__this_module.mkobj.kobj,__this_module.mkobj.kobj.parent,"xxx"); Thank you four help :)

    Read the article

  • Lock a mutex multiple times in the same thread

    - by Megacan
    Hi, I'm developing an application on an embedded linux OS (uClinux) and I need to be able to lock the mutex more than once (by the same thread). I have a mutex and a mutexattr defined and initialized as follows: pthread_mutexattr_t waiting_barcode_mutexattr; pthread_mutex_t waiting_barcode_mutex; pthread_mutexattr_init(&waiting_barcode_mutexattr); pthread_mutexattr_settype(&waiting_barcode_mutexattr, PTHREAD_MUTEX_RECURSIVE); pthread_mutex_init(&waiting_barcode_mutex, &waiting_barcode_mutexattr); But when I try to acquire the lock twice it blocks on the second lock: pthread_mutex_lock(&waiting_barcode_mutex); pthread_mutex_lock(&waiting_barcode_mutex); Am I initializing it wrong or is there a better way of accomplishing the same? Thanks in advance.

    Read the article

  • Which display manager for a non interactive Python app and mplayer?

    - by Matt
    I am developing an application that will run on Linux to run fullscreen all the time (no menus or trays or anything will be visible). The application is going to be developed in Python, not that that matters as far as the display manager, but what I am having a hard time with is choosing a display manager. I need something with the smallest possible footprint, that will let me run a graphical Python app and have an mplayer window at the same time, at widescreen resolutions (widescreen, 16:10,16:9, etc). Other than that, it doesn't need a lot of features, but the end footprint size is the most important thing I'll be looking at. What display manager would you recommend?

    Read the article

  • Reasons to Use a VM For Development

    - by George Stocker
    Background: I work at a start-up company, where one team uses Virtual Machines to connect to a remote server to do their development, and another team (the team I'm on) uses local IIS/SQL Server 2005/Visual Studio installations to conduct work. Team VM is located about 1000 miles from Team Non-VM, and the servers the VMs run off of are located near Team VM (Latency, for those that are wondering, is about 50ms). A person high in the company is pushing for Team Non-VM to use virtual machines for programming, development, and testing. The latter point we agree on -- we want Virtual Machines to test configurations and various aspects of the web application in a 'clean' state. The Problem: What we don't agree on is having developers using RDP to connect to a desktop remotely that contains Visual Studio, SQL Server, and IIS to do the same development we could do locally on our laptops. I've tried the VM set-up, and besides the color issue, there is a latency issue that is rather noticeable, not to mention that since we're a start-up, a good number of employees work from home on occasion with our work laptops, and this move would cut off the laptops. They'd be turned in. Reasons to Use Remote VMs for Development (Not Testing!): Here are the stated reasons that this person wants us to use VMs: They work for TeamVM. They keep the source code "safe". If we want to work from home, we could just use our home PCs. Licenses (I don't know what the argument is, only that it's been used). Reasons not to use Remote VMs for Development: Here are the stated reasons why we don't want to use VMs: We like working from home. We get a lot done on our own time. We're not going to use our Home PCs to do work related stuff. The Latency is noticeable. Support for the VMs (if they go down, or if we need a new VM) takes a while. We don't have administrative privileges on the VM, and are unable to change settings as needed. What I'm looking for from the community is this: What reasons would you give for not using VMs for development? Keep in mind these are remote VMs -- this isn't a VM running on a local desktop. It's using the laptop (or a desktop) as a thin client for a remote VM. Also, on the other side of the coin: Is there something we're missing that makes VMs more palatable for development? Edit: I think 'safe' is used in term of corporate espionage, or more correctly if the Laptop gets stolen, the person who stole would have access to our source code. The former (as we've pointed out, is always going to be a possibility -- companies stop that with litigation, there isn't a technical solution (so far as I can see)). The latter point is ( though I don't know its usefulness in a corporate scenario) mitigated by Truecrypt'ing the entire volume.

    Read the article

  • Introducing the Oracle Linux Playground yum repo

    - by wcoekaer
    We just introduced a new yum repository/channel on http://public-yum.oracle.com called the playground channel. What we started doing is the following: When a new stable mainline kernel is released by Linus or GregKH, we internally build RPMs to test it and do some QA work around it to keep track of what's going on with the latest development kernels. It helps us understand how performance moves up or down and if there are issues, we try to help look into them and of course send that stuff back upstream. Many Linux users out there are interested in trying out the latest features but there are some potential barriers to do this. (1) in general, you are looking at an upstream development distribution, which means that everything changes both in userspace(random applications) and kernel. Projects like Fedora are very useful and someone that wants to just see how the entire distribution evolves with all the changes, this is a great way to be current. A drawback here, though, is that if you have applications that are not part of the distribution, there's a lot of manual work involved or they might just not work because the changes are too drastic. The introduction of systemd is a good example. (2) when you look at many of our customers, that are interested in our database products or applications, the starting point of having a supported/certified userspace/distribution, like Oracle Linux, is a much easier way to get your feet wet in seeing what new/future Linux kernel enhancements could do. This is where the playground channel comes into play. When you install Oracle Linux 6 (which anyone can download and use from http://edelivery.oracle.com/linux), grab the latest public yum repository file http://public-yum.oracle.com/public-yum-ol6.repo, put it in /etc/yum.repos.d and enable the playground repo : [ol6_playground_latest] name=Latest mainline stable kernel for Oracle Linux 6 ($basearch) - Unsupported baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/playground/latest/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=1 Now, all you need to do : type yum update and you will be downloading the latest stable kernel which will install cleanly on Oracle Linux 6. Thus you end up with a stable Linux distribution where you can install all your software, and then download the latest stable kernel (at time of writing this is 3.6.7) without having to recompile a kernel, without having to jump through hoops. There is of course a big, very important disclaimer this is NOT for PRODUCTION use. We want to try and help make it easy for people that are interested, from a user perspective, where the Linux kernel is going and make it easy to install and use it and play around with new features. Without having to learn how to compile a kernel and without necessarily having to install a complete new distribution with all the changes top to bottom. So we don't or won't introduce any new userspace changes, this project really is around making it easy to try out the latest upstream Linux kernels in a very easy way on an environment that's stable and you can keep current, since all the latest errata for Oracle Linux 6 are published on the public yum repo as well. So one repository location for all your current changes and the upstream kernels. We hope that this will get more users to try out the latest kernel and report their findings. We are always interested in understanding stability and performance characteristics. As new features are going into the mainline kernel, that could potentially be interesting or useful for various products, we will try to point them out on our blogs and give an example on how something can be used so you can try it out for yourselves. Anyway, I hope people will find this useful and that it will help increase interested in upstream development beyond reading lkml by some of the more non-kernel-developer types.

    Read the article

  • Reasons to Use a VM For Development

    - by George Stocker
    Background: I work at a start-up company, where one team uses Virtual Machines to connect to a remote server to do their development, and another team (the team I'm on) uses local IIS/SQL Server 2005/Visual Studio installations to conduct work. Team VM is located about 1000 miles from Team Non-VM, and the servers the VMs run off of are located near Team VM (Latency, for those that are wondering, is about 50ms). A person high in the company is pushing for Team Non-VM to use virtual machines for programming, development, and testing. The latter point we agree on -- we want Virtual Machines to test configurations and various aspects of the web application in a 'clean' state. The Problem: What we don't agree on is having developers using RDP to connect to a desktop remotely that contains Visual Studio, SQL Server, and IIS to do the same development we could do locally on our laptops. I've tried the VM set-up, and besides the color issue, there is a latency issue that is rather noticeable, not to mention that since we're a start-up, a good number of employees work from home on occasion with our work laptops, and this move would cut off the laptops. They'd be turned in. Reasons to Use Remote VMs for Development (Not Testing!): Here are the stated reasons that this person wants us to use VMs: They work for TeamVM. They keep the source code "safe". If we want to work from home, we could just use our home PCs. Licenses (I don't know what the argument is, only that it's been used). Reasons not to use Remote VMs for Development: Here are the stated reasons why we don't want to use VMs: We like working from home. We get a lot done on our own time. We're not going to use our Home PCs to do work related stuff. The Latency is noticeable. Support for the VMs (if they go down, or if we need a new VM) takes a while. We don't have administrative privileges on the VM, and are unable to change settings as needed. What I'm looking for from the community is this: What reasons would you give for not using VMs for development? Keep in mind these are remote VMs -- this isn't a VM running on a local desktop. It's using the laptop (or a desktop) as a thin client for a remote VM. Also, on the other side of the coin: Is there something we're missing that makes VMs more palatable for development? Edit: I think 'safe' is used in term of corporate espionage, or more correctly if the Laptop gets stolen, the person who stole would have access to our source code. The former (as we've pointed out, is always going to be a possibility -- companies stop that with litigation, there isn't a technical solution (so far as I can see)). The latter point is ( though I don't know its usefulness in a corporate scenario) mitigated by Truecrypt'ing the entire volume.

    Read the article

  • Test to identify your development environment?

    - by lance
    The code has a runtime dependency which is not available in our development environment (and is available in test and prod). It's expensive to actually test for the dependency, and I want to test for the environment instead. if (isDevEnvironment) { // fake it } else { // actually do it } Without using appSettings, what code/technique/test would you use to set isDevEnvironment? Example answers: check machine name (partial or full) check for running instance of Visual Studio check for environment variable I'm hoping for a test I hadn't considered.

    Read the article

  • Best practices for model driven development using LiveCycle Data Services

    - by Adnan
    What are your advises on using model driven development in developing enterprise applications. Adobe's LiveCycle Data Services looks very promising, I have found numerous tutorials/videos that shows how fast an application can be build by having methods/functions auto-generated. What are the best-practices, is it good/bad to use those auto-generated methods, they can really save a lot of time. All suggestions are welcome, also if you know some existing blog/discussion please let me know.

    Read the article

  • Website Development moving to Image Hosting

    - by Drew
    We are moving over to using Akamai for all of our large static content so far just flash but are planning to include images, css, and js files in that list. I am curious what methods others employ to switch all of their local/relative paths to using an external hosting company. Also, how they continue to develop their site so that developers can make changes in development without it having to be pushed to their external hosting servers.

    Read the article

  • Development environment to use/learn VTK with C++

    - by jv2010
    Hi, I am a newbie with VTK and C++ (but am well versed in the concepts/Java etc). I will eventually need to use both QT and VTK for my project. (1) I would like to know if there is a "development environment"/"editor" for VTK (using C++) ? (2) Something similar to VTK Designer (http://www.vcreatelogic.com/products/vtkd/) ? With VTK Designer, I am very disappointed that there is no feature to convert the VTK output into C++ code. Thanks in advance

    Read the article

  • Linux C++: Linker is outputting strange errors

    - by knight666
    Alright, here is the output I get: arm-none-linux-gnueabi-ld --entry=main -dynamic-linker=/system/bin/linker -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -nostdlib -lstdc++ -lm -lGLESv1_CM -rpath=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -rpath=../../YoghurtGum/lib/Android -L./lib/Android intermediate/Alien.o intermediate/Bullet.o intermediate/Game.o intermediate/Player.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab+0x18): undefined reference to `__gxx_personality_v0' intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab.text._ZN6Player6UpdateEv[_ZN6Player6UpdateEv]+0x0): undefined reference to `__gxx_personality_v0' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum4GameE[_ZTIN10YoghurtGum4GameE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Player[_ZTI6Player]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6EntityE[_ZTIN10YoghurtGum6EntityE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6ObjectE[_ZTIN10YoghurtGum6ObjectE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Bullet[_ZTI6Bullet]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTI5Alien[_ZTI5Alien]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata+0x20): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum16SpriteDataOpenGLE[_ZTIN10YoghurtGum16SpriteDataOpenGLE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum10SpriteDataE[_ZTIN10YoghurtGum10SpriteDataE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' make: *** [bin/Galaxians.android] Fout 1 Here's an error I managed to decipher: intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' This is line 43 through 45: Assets::AddSprite(new Sprite("media\\ViperMarkII.bmp"), "ship"); Assets::AddSprite(new Sprite("media\\alien.bmp"), "alien"); Assets::AddSprite(new Sprite("media\\bat_ball.bmp"), "bullet"); So, what seems funny to me is that the first new is fine (line 43), but the second one isn't. What could cause this? intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' Another issue with new: Engine::game->scene_current->AddObject(new Bullet(m_X + 10, m_Y)); I have no idea where to begin with the other issues. These are my makefiles, They're a giant mess because I'm just trying to get it to work. Static library: # ====================================== # # # # YoghurtGum static library # # # # ====================================== # include ../YoghurtGum.mk PROGS = bin/YoghurtGum.a SOURCES = $(wildcard src/*.cpp) #$(YG_PATH_LIB)/libGLESv1_CM.so \ #$(YG_PATH_LIB)/libEGL.so \ YG_LINK_OPTIONS = -shared YG_LIBRARIES = \ $(YG_PATH_LIB)/libc.a \ $(YG_PATH_LIB)/libc.so \ $(YG_PATH_LIB)/libstdc++.a \ $(YG_PATH_LIB)/libstdc++.so \ $(YG_PATH_LIB)/libm.a \ $(YG_PATH_LIB)/libm.so \ $(YG_PATH_LIB)/libui.so \ $(YG_PATH_LIB)/liblog.so \ $(YG_PATH_LIB)/libGLESv2.so \ $(YG_PATH_LIB)/libcutils.so \ YG_OBJECTS = $(patsubst src/%.cpp, $(YG_INT)/%.o, $(SOURCES)) YG_NDK_PATH_LIB = /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib all: $(PROGS) rebuild: clean $(PROGS) # remove all .o objects from intermediate and all .android objects from bin clean: rm -f $(YG_INT)/*.o $(YG_BIN)/*.a copy: acpy ../$(PROGS) $(PROGS): $(YG_OBJECTS) $(YG_ARCHIVER) -vq $(PROGS) $(YG_NDK_PATH_LIB)/crtbegin_static.o $(YG_NDK_PATH_LIB)/crtend_android.o $^ && \ $(YG_ARCHIVER) -vr $(PROGS) $(YG_LIBRARIES) $(YG_OBJECTS): $(YG_INT)/%.o : $(YG_SRC)/%.cpp $(YG_COMPILER) $(YG_FLAGS) -I $(GLES_INCLUDES) -c $< -o $@ Test game project: # ====================================== # # # # Galaxians # # # # ====================================== # include ../../YoghurtGum.mk PROGS = bin/Galaxians.android YG_COMPILER = arm-none-linux-gnueabi-g++ YG_LINKER = arm-none-linux-gnueabi-ld YG_PATH_LIB = ./lib/Android YG_LIBRARIES = ../../YoghurtGum/bin/YoghurtGum.a YG_PROGS = bin/Galaxians.android GLES_INCLUDES = ../../YoghurtGum/src ANDROID_NDK_ROOT = /home/oem/android-ndk-r3 NDK_PLATFORM_VER = 5 YG_NDK_PATH_LIB = $(ANDROID_NDK_ROOT)/build/platforms/android-$(NDK_PLATFORM_VER)/arch-arm/usr/lib YG_LIBS = -nostdlib -lstdc++ -lm -lGLESv1_CM #YG_COMPILE_OPTIONS = -g -rdynamic -Wall -Werror -O2 -w YG_COMPILE_OPTIONS = -g -Wall -Werror -O2 -w YG_LINK_OPTIONS = --entry=main -dynamic-linker=/system/bin/linker -rpath-link=$(YG_NDK_PATH_LIB) -L$(YG_NDK_PATH_LIB) $(YG_LIBS) SOURCES = $(wildcard src/*.cpp) YG_OBJECTS = $(patsubst src/%.cpp, intermediate/%.o, $(SOURCES)) all: $(PROGS) rebuild: clean $(PROGS) clean: rm -f intermediate/*.o bin/*.android $(PROGS): $(YG_OBJECTS) $(YG_LINKER) $(YG_LINK_OPTIONS) -rpath=$(YG_NDK_PATH_LIB) -rpath=../../YoghurtGum/lib/Android -L$(YG_PATH_LIB) $^ $(YG_LIBRARIES) -o $@ $(YG_OBJECTS): intermediate/%.o : src/%.cpp $(YG_COMPILER) $(YG_COMPILE_OPTIONS) -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -c $< -o $@ Any help would be appreciated.

    Read the article

  • arduino emacs development

    - by aaa
    hi. I would like to use emacs as a development environment for arduino programming. If you use emacs to program arduino, can you share some tips or links which you find useful. Is there official (or de facto) emacs mode? Also, am I going to miss something which is in arduino IDE if I use emacs exclusively? thank you .

    Read the article

  • Good working habits to observe in project development?

    - by Will Marcouiller
    As my development experience grows, I see fit to stick to best practices from here and there to build somehow my own working practices while observing the conventions, etc. I'm currently working on a project which my goals is to graduate the security access model from an environment's Active Directory to another environment's automatically. I don't know for any of you, but as far as I'm concerned, I meet some real difficulties sticking to only one way, then develop. I mean, I learn something new everyday while visiting SO, and recently wanted to get acquainted with generics. On the other hand, I better know the Façade pattern which proved to be very practical in transactional programming in process systems. This seems to be less practical for desktop application as there are plenty of variables to consider in a desktop application that you don't have to care in transactional programming, as you're playing only with information data. As for my current project, I have: Groups; Organizational Units; Users. Which are all considered an entry in the Active Directory. This points out to be a good candidate for generics, as also approached this way by Bart de Smett's Linq to AD on CodePlex. He has a DirectorySource<T>, and to manage let's say groups, then he instantiate a source with the proper type: var groups = new DirectorySource<Group>(); This seems to be very a good way of doing. Despite, I seem to go from one pattern to another and I don't seem to be able to strictly stick to one. While I'm aware that one must not stay with only one way of doing, since each pattern statisfies certain advantages, while also illustrating disadvantages under some usage conditions, I seem to want to develop with both patterns having a singleton Façade class with the underlying factories which represent the sub systems: GroupsFactory; UsersFactory; OrganizationalUnitsFactory. Each of the factories offers the possible operations for their respective entity (group, user, OU). To make a very long story short, I often have plenty of ideas while developping and this causes me some trouble, as I go from an idea to another feeling completely lost after a while. Yet I understand the advantages and disavantages, I have no trouble choosing from one pattern to another depending on the situation. Nevertheless, when it comes to programming itself, if I'm not part of a team, I feel sometimes like I can't do anything good. That is, because I can't stand not doing something "perfect" the first time. The role I play within the project is both: the project manager and the programmer. I am more comfortable in the project manager role, architectural role, analytical role than the developer's. Has any of you some good habbits to observe in project development? Thanks to you all! =)

    Read the article

  • Silverlight or MVC for Web Development

    - by jhorback
    I was just wondering about the opinions out there. What do you think promotes faster development times for a web application? Silverlight or .Net MVC? And could Silverlight be a replacement for a true http web application? Feel free to rant or give as much details as necessary.

    Read the article

  • Web Development IDE Suggestions

    - by remrick
    I'm looking for suggestions for web development IDEs. I'm currently looking at Aptana Studio and it looks rather impressive so far. Anyone have other suggestions? I'm looking for support for HTML, CSS and JavaScript. Thanks!

    Read the article

  • Visual Studio Web Development - General Question?

    - by elviraHiggins
    Hi, I like using Visual Basic for C++. I'm a student I noticed the web development feature in it, and I was wondering if it is any good for web design, maybe if someone has used it or does use it if they can give a few words on weather or not it's worth learning? I have been using Dreamweaver as my platform for web design. So pretty much I'm asking Dreamweaver VS Visual Studio for webdesign, pros and cons?

    Read the article

  • best mobile phone for development

    - by George Glass
    I'm about to get a new job (unrelated to programming) where there's a lot of downtime. I'd like to get a mobile phone that I can stealthfully use to do some web development on. Basically editing and uploading php files. Can anybody reccomend an phone suited to this purpose?

    Read the article

  • Mobile development recommendation

    - by Polaris
    I want to start develop mobile applications and sell it. There are many mobile platforms for which I can begin develop: Windows Mobile , Android, Iphone, Linux based Devices. I want to find out from people who has such experience which platform more comfortable and more profitible for me to use.

    Read the article

< Previous Page | 115 116 117 118 119 120 121 122 123 124 125 126  | Next Page >