Search Results

Search found 35444 results on 1418 pages for 'lock down computer'.

Page 119/1418 | < Previous Page | 115 116 117 118 119 120 121 122 123 124 125 126  | Next Page >

  • Software to draw 3D geometry

    - by ilovekonoka
    Does anyone know any software that can draw 3D geometry like figures usually seen in computer graphics papers and articles(example: http://www.iquilezles.org/www/articles/sphereao/sphereao.htm)? I know it can be done in Inskcape or Illustrator but I'm not sure they're the only choices.

    Read the article

  • Has anyone "learned how to program in 21 days?"

    - by Sheehan Alam
    I'm not a fan of these learn how to program in X amount of days books. Some even boast, learn how to program in 24 hours. This is a joke and an insult to me as a software engineer who went through a rigorous discipline in computer science and mathematics. So a question to the community, have you benefited from these become a programmer quick books?

    Read the article

  • P-NP-Problem: What are the most promising methods?

    - by phimuemue
    Hello everybody, I know that P=NP has not been solved up to now, but can anybody tell me something about the following: What are currently the most promising mathematical / computer scientific methods that could be helpful to tackle this problem? Or are there even none such methods known to be potentially helpful up to now? Is there any (free) compendium on this topic where I can find all / most of the research done in this area?

    Read the article

  • P=NP?-Problem: What are the most promising methods?

    - by phimuemue
    Hello everybody, I know that P=NP has not been solved up to now, but can anybody tell me something about the following: What are currently the most promising mathematical / computer scientific methods that could be helpful to tackle this problem? Or are there even none such methods known to be potentially helpful up to now? Is there any (free) compendium on this topic where I can find all / most of the research done in this area?

    Read the article

  • Need help fixing a strange path error in bash

    - by Evan
    UPDATE Ok, I found some errors in the path which I think I fixed, but now it's not running in any case - which for some reason I think is a step forward. Thanks for suggesting the following steps, here is their output: user@computer:~$ echo $PATH /usr/share/fsl/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/bin:/usr/bin:/bin:/usr/bin/X11:/usr/games:/usr/local/matlab/bin:/usr/local/VoxBo/bin:/usr/local/itt/idl64/bin:/usr/local/afni/bin/:/usr/local/mricron:/usr/lib/voxbo/bin:/home/user/folder:/usr/local/bin:/usr/bin:/bin:/usr/bin/X11/:/usr/games/:/usr/local/matlab/bin:/usr/local/VoxBo/bin/:/usr/local/itt/idl64/bin:/usr/local/afni/bin/:/usr/local/mricron/ user@computer:~$ typeset -p PATH declare -x PATH="/usr/share/fsl/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/bin:/usr/bin:/bin:/usr/bin/X11:/usr/games:/usr/local/matlab/bin:/usr/local/VoxBo/bin:/usr/local/itt/idl64/bin:/usr/local/afni/bin/:/usr/local/mricron:/usr/lib/voxbo/bin:/home/user/folder:/usr/local/bin:/usr/bin:/bin:/usr/bin/X11/:/usr/games/:/usr/local/matlab/bin:/usr/local/VoxBo/bin/:/usr/local/itt/idl64/bin:/usr/local/afni/bin/:/usr/local/mricron/" user@computer:~$ type app1 app1 is /home/user/folder/app1 user@computer:~$ type app2 app2 is /home/user/folder/app2 user@computer:~$ app1 bash: /home/user/folder/app1: No such file or directory user@computer:~$ app2 bash: /home/user/folder/app2: No such file or directory user@computer:~$ /home/user/folder/app1 bash: /home/user/folder/app1: No such file or directory user@computer:~$ /home/user/folder/app2 bash: /home/user/folder/app2: No such file or directory user@computer:~$ cd /home/user/folder user@computer:~/folder$ app1 bash: /home/user/folder/app1: No such file or directory user@computer:~/folder$ ./app1 bash: ./app1: No such file or directory user@computer:~/folder$ ./app2 bash: ./app2: No such file or directory user@computer:~/folder$ ls -l total 29384 -rwxr-xr-x 1 user user 14949776 2011-02-03 11:09 app1 -rwxr-xr-x 1 user user 15137300 2011-02-03 11:10 app2 user@computer:~/folder$ Thanks for everyone's input! ORIGINAL QUESTION I have two executable files I downloaded and am trying to add to the path. They are located in /home/user/folder and the specific files are /home/user/folder/app1 /home/user/folder/app2 Both app1 and app2 have the executable flag set to all (user, group, other). I can execute the files if I am in /home/user/folder and I execute these commands ./app1 ./app2 However I can't run them from elsewhere. I added this line to my .profile PATH="$PATH:/home/user/folder" and then sourced the path with . /home/user/.profile and I can see app1 and app2 when I use command completion (pressing tab). However here is what happens when I try to run app1 or app2 with the following commands (the following only shows 'app1' but the same is true of 'app2') user@comp:~$ app1 -bash: app1: command not found user@comp:~$ /home/user/folder/app1 -bash: app1: command not found user@comp:~/folder$ ./app1 (program runs) I'm stumped :), I must have missed something simple. Thanks for your help!!

    Read the article

  • What language and tools can I use to create a simple game with child-lock (capture all key press) for Windows? [closed]

    - by scw
    I'm writing an open source program that changes colors & plays sounds when keys are pressed. I want it to run in full screen mode and have a child-lock so kids can't exit accidentally. I want it to capture all keys including ctrl alt delete. (So it's partially a game, but partially windows utility.) My target OS is Windows 7 (32 & 64 bit), keeping Windows 8 in mind. My options: Visual Studio using .net C# Windows Forms - the devil I know. But not a "game" platform, which is why I'm asking this question. Visual Studio & XNA - have never used XNA, not sure of capabilities or support future Python - What flavor, what modules, what IDE? I've never done anything with Python but I found a couple of similar open source projects in python. Something else that I don't know about? Any input is appreciated.

    Read the article

  • Mounting with Nautilus works but fstab gives "Host is down" error?

    - by Annan
    I'm connecting to my university's VPN so I can connect to the network drive. The VPN seems to be working fine and I can connect to the drive by typing the address into Nautilus and entering my login details: smb://139.___.___.140/home However, this fstab entry doesn't work: //139.___.___.140/home /media/___ cifs domain=CS,username==___,password=___,uid=sai,gid=sai 0 0 Nor does manually mounting it: sudo mount -t cifs //139.___.___.140/home /media/___ -o domain=CS,username=___,password=___,uid=sai,gid=sai,user The only error it gives is: mount error(112): Host is down Refer to the mount.cifs(8) manual page (e.g. man mount.cifs) It's obvious the host isn't down since I can view the share from Nautilus. Why is Nautilus mounting it fine but not the normal mount command? What could cause this error?

    Read the article

  • How to properly do weapon cool-down reload timer in multi-player laggy environment?

    - by John Murdoch
    I want to handle weapon cool-down timers in a fair and predictable way on both client on server. Situation: Multiple clients connected to server, which is doing hit detection / physics Clients have different latency for their connections to server ranging from 50ms to 500ms. They want to shoot weapons with fairly long reload/cool-down times (assume exactly 10 seconds) It is important that they get to shoot these weapons close to the cool-down time, as if some clients manage to shoot sooner than others (either because they are "early" or the others are "late") they gain a significant advantage. I need to show time remaining for reload on player's screen Clients can have clocks which are flat-out wrong (bad timezones, etc.) What I'm currently doing to deal with latency: Client collects server side state in a history, tagged with server timestamps Client assesses his time difference with server time: behindServerTimeNs = (behindServerTimeNs + (System.nanoTime() - receivedState.getServerTimeNs())) / 2 Client renders all state received from server 200 ms behind from his current time, adjusted by what he believes his time difference with server time is (whether due to wrong clocks, or lag). If he has server states on both sides of that calculated time, he (mostly LERP) interpolates between them, if not then he (LERP) extrapolates. No other client-side prediction of movement, e.g., to make his vehicle seem more responsive is done so far, but maybe will be added later So how do I properly add weapon reload timers? My first idea would be for the server to send each player the time when his reload will be done with each world state update, the client then adjusts it for the clock difference and thus can estimate when the reload will be finished in client-time (perhaps considering also for latency that the shoot message from client to server will take as well?), and if the user mashes the "shoot" button after (or perhaps even slightly before?) that time, send the shoot event. The server would get the shoot event and consider the time shot was made as the server time when it was received. It would then discard it if it is nowhere near reload time, execute it immediately if it is past reload time, and hold it for a few physics cycles until reload is done in case if it was received a bit early. It does all seem a bit convoluted, and I'm wondering whether it will work (e.g., whether it won't be the case that players with lower ping get better reload rates), and whether there are more elegant solutions to this problem.

    Read the article

  • Why is cron mailing me program output even though I've redirected to /dev/null?

    - by Server Fault
    I'm trying to restart a system process through cron and getting emailed the startup output of the process. I thought redirecting STDOUT and SDTERR to /dev/null would "silence" the output but alas, this has not work. How can I get cron to silently restart this service? crontab entry: 0 6 * * * service sympa stop &>/dev/null; service sympa start &> /dev/null sample output from restart email: Stopping Sympa bounce manager bounced ...done. * Stopping Sympa task manager task_manager ...done. * Stopping Sympa mailing list archive manager archived ...done. * Stopping Sympa mailing list manager sympa ...done. ... waiting Prototype mismatch: sub Lock::LOCK_SH () vs none at /home/sympa/bin/Lock.pm line 38. Constant subroutine LOCK_SH redefined at /home/sympa/bin/Lock.pm line 38. Prototype mismatch: sub Lock::LOCK_EX () vs none at /home/sympa/bin/Lock.pm line 39. Constant subroutine LOCK_EX redefined at /home/sympa/bin/Lock.pm line 39. Prototype mismatch: sub Lock::LOCK_NB () vs none at /home/sympa/bin/Lock.pm line 40. Constant subroutine LOCK_NB redefined at /home/sympa/bin/Lock.pm line 40.

    Read the article

  • How do I detect if sprite should be going up or down?

    - by Geore Shg
    I use the following code to detect if a sprite should be going up or down: If (pos.Y + 100) >= Sprite.BottomY Then Going_up = True pos.Y = Sprite.BottomY - 130 End If If pos.Y <= Sprite.TopY Then Going_up = False pos.Y = Sprite.TopY - 1 Vel.Y = 3 End If Then my response code: If Going_up Then Vel.Y -= CSng(gameTime.ElapsedGameTime.TotalMilliseconds / 40) pos.Y -= Vel.Y Else Vel.Y += CSng(gameTime.ElapsedGameTime.TotalMilliseconds / 40) pos.Y += Vel.Y End If Sprite.velocity = Vel Sprite.position = pos But it's pretty terrible. It only works when the sprite starts at the top, and when I want to change the BottomY and TopY, it just starts glitching. What is a better to detect if the sprite should be going up or down?

    Read the article

  • Rules of Holes #7: Some Will Look Down on You.

    - by ArnieRowland
    I've been extoling the Rules of Holes, hoping to give you both courage to get out of your Hole, and solace for having allowed yourself to get in a Hole in the first place. How about the others, the folks that see that you are up to your neck, the folks that could guide you out, the folks that are secretly glad that it is you down in the Hole instead of them. So this brings us to Rules of Holes #7: When you are in a hole, some will look down on you. Only a few will offer their hand, and of those,...(read more)

    Read the article

  • How do I prevent Ubuntu gradually slowing down to a stop?

    - by user29165
    I really do not know what is causing the problem of my desktop environment (D.E.) gradually slowing down. It seems to happen in Gnome 3.2, LXDE, XFCE, and KDE. I am running Ubuntu 11.10 and this problem started happening from a fresh install. I have noticed that if I restart Gnome or otherwise re-log-in with any of the D.E.s the speed resets to normal. I don't seem to have and memory leaks that account for it and there are not any processes that are using excessive CPU cycles. Due to the symptoms I am guessing that there is an underlying package that interacts with all D.E.s that is the source of the problem. Just to clarify, in extreme situations, if I let the slowdown continue without a restart of the D.E. my system will finally get to a point where everything, even my clock, freezes. The time over which Gnome slows down (noticeably after 17 hrs) is much less than LXDE, or XFCE but eventually they freeze as well. I didn't mention Unity since I haven't used it enough to verify the problem, but I don't see why it should be different. Just in case this is relevant, I Suspend my computer rather than turn it off. I do this because of the greatly reduced load time and the 17 hrs I stated above is actual up-time, not time where the D.E. is actually active. However, the slow down does not seem to be affected by how long the computer has been in suspend mode. I know that it is possible that this problem is due to an interaction between two or more of the applications that I use and as such it may not be able to be duplicated by others. In the end I am just wondering (a) are other people experiencing this issue and (b) does anyone have some advice on where to start looking for a solution if one is not already known. I am even open to the idea of switching to the beta release of 12.04 if anyone thinks it will solve the problem. Edit: I took a video of my latest freeze that you can watch at http://youtu.be/flKUqUzCmdE, sorry about the audio. Edit: Since that video I checked my memory for errors and tried installing the proprietary video drivers. No memory errors were found and the proprietary video drivers made the display unusable so I had to uninstall them. Any thoughts?

    Read the article

  • best way of rendering more 3D models in three.js that not slow down page?

    - by GDevLearner
    I am in the way of creating a 3D web game using threeJS library. This is a multi-player game that players are 3D human models in game, and I need to add a human 3D model for each player that enters the game. Additionally, I want to animate the humans while they walking, but the problem, here is that adding a 3D model and animating that for each player will slow down the game or maybe cause the browser to crash. question: what is the better way of showing and animating the player's models that will not slow down the game?

    Read the article

  • is there a simple timed lock algorithm avoiding deadlock on multiple mutexes?

    - by Vicente Botet Escriba
    C++0x thread library or Boost.thread define a non-member variadic template function that locks all mutex at once that helps to avoid deadlock. template <class L1, class L2, class... L3> void lock(L1&, L2&, L3&...); The same can be applied to a non-member variadic template function try_lock_until, which locks all the mutex until a given time is reached that helps to avoid deadlock like lock(...). template <class Clock, class Duration, class L1, class L2, class... L3> void try_lock_until( const chrono::time_point<Clock,Duration>& abs_time, L1&, L2&, L3&...); I have an implementation that follows the same design as the Boost function boost::lock(...). But this is quite complex. As I can be missing something evident I wanted to know if: is there a simple timed lock algorithm avoiding deadlock on multiple mutexes? If no simple implementation exists, can this justify a proposal to Boost? P.S. Please avoid posting complex solutions.

    Read the article

  • How to use multiple SkyDrive accounts on one computer?

    - by user1563721
    Is there any way how to use multiple SkyDrive accounts on one computer running MAC OS X or Windows 8? I would like to sync data from different accounts to different folder and not to merge these accounts to one. The reason is that every SkyDrive has it's storage limits and I'm using every account for different work data. The result should be the following: I have a number of SkyDrive accounts every for different work, let's say: S1 S2 S3 I would like to sync exactly the same number of folders on computer using different accounts to sync them: SkyDriveS1Folder - (folder on computer which syncing the content of S1 SkyDrive) SkyDriveS2Folder - (folder on computer which syncing the content of S2 SkyDrive) SkyDriveS3Folder - (folder on computer which syncing the content of S3 SkyDrive) Is it possible somehow? I found a workaround for Windows machines (http://superuser.com/questions/525932/running-multiple-instances-of-microsoft-skydrive) but is there anything for MAC OS X machines? Or is it possible through any third party application?

    Read the article

  • Win7 Prof. Computer won't wake on lan via Magic Packet from outside network

    - by Michael
    Hi all. I just purchased a new computer running Windows 7 Professional x64. I'd like to save power by having it sleep after an hour, but I would also like to be able to Remote Desktop into it at my leisure. I set up a static IP and have port forwarding set up on the router. If the computer is awake, the RDP connection works just fine. I downloaded and installed Wake-On-Lan thanks to this article If I put my new computer to sleep and send the magic packet from my old computer inside of my home network it wakes up. If I do the same thing, however, from my work computer outside the network it does not. I figured the Firewall was blocking the incoming traffic, but nothing in the Windows Firewall logs points to this happening. I'm wondering if anyone has any suggestions or any tests I can run through in order to narrow down what the problem might be. Thanks in advance for any help you might be able to offer.

    Read the article

  • Transfer hard-drive with windows XP to another computer. On booting, asks to activate xp

    - by Jesse
    I had an old computer sitting around that I have not been able to boot successfully. I moved the hard drive and placed it in my newer computer. If I boot linux, I can mount the XP hard-drive and access the files. If I try to boot from the XP hard-drive, it will boot, but it asks me to activate windows before proceeding. If I continue, I get the "activation window" with two images/icons(?) which are failing to load. Nothing else happens. The version of windows came with the original computer the hard-drive came from, so I'm not sure if I'm married to the broken computer (I hope not!). Is there anything I can do in order to boot into XP from the new computer?

    Read the article

  • Why am I unable to access the network shares on my own computer?

    - by DoomStone
    I am having some problems with media center computer, with Windows 7 on it. The computers IP address is 192.168.1.13, and another computer can without any problem navigate to \\192.168.1.13, but the computer itself can not. Neither \\servername nor \\localhost. If I reboot the computer a couple of times, it will work again, but this is a big problem as my computer cleans my media center library on boot and there, if it can not access \\192.168.1.13, it will think that all the files have been removed and therefore delete them from the database. I really have no idea on where to start with this problem, but if anyone has tried this before and fixed it, I would be very happy, as it would save me from having to reinstall the whole system.

    Read the article

  • Automatically make user local administrator on their computer through GPO?

    - by Grant
    In our AD 2003 domain each user gets local admin permissions on their computer. Everyone else can login with their domain account as normal user. Right now this means going to the desktop and manually adding the user as a local administrator. Is there any way to automate this process through logon scripts or GPOs? I have found ways to use a gpo to make everyone who logs in to a computer a local admin, but really only want to give it to the primary user (or in some cases users) of the computer. I've also seen methods that required adding a group for each computer...but really dont want to clutter AD like that. I do have a list mapping each user to each computer name. If it matters the desktops are a mix of xp and win7.

    Read the article

  • Converting EBNF to BNF

    - by Vivin Paliath
    It's been a few years since my computer-language class and so I've forgotten the finer points of BNF's and EBNF's and I don't have a textbook next to me. Specifically, I've forgotten how to convert an EBNF into BNF. From what little I remember, I know that one of the main points is to convert { term } into <term> | <many-terms>. But I don't remember the other rules. I've tried to look this up online but I can only find links to either homework questions, or a small comment about converting terms with curly braces. I can't find an exhaustive list of rules that define the translation.

    Read the article

  • Port scientific software to GPU and publish it

    - by Werner
    Hi, let's say that I am a physicist and that I am the master of the universe when it comes to port salready existing oftware to GPU's with 100x or more speedups. Let's say that I find that some other scientist, which does not know how to program GPU, publishes the Open Source code in his/her website of a physical simulation program, in the field I am expert on. Let's say that I realize "I can port that code to GPU", and I suggest him, but he shows no interest. My interest here is, 1) to port it to GPU, 2) to publish this result in a scientific journal related with physics and/or computer science My question for you is 1- would you proceed here to port the code to GPU (or other new arch) and publish it? 2- how would you do it and which journal do you suggest? Thanks

    Read the article

< Previous Page | 115 116 117 118 119 120 121 122 123 124 125 126  | Next Page >