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  • FreeType2 Bitmap to System::Drawing::Bitmap.

    - by Dennis Roche
    Hi, I'm trying to convert a FreeType2 bitmap to a System::Drawing::Bitmap in C++/CLI. FT_Bitmap has a unsigned char* buffer that contains the data to write. I have got somewhat working save it disk as a *.tga, but when saving as *.bmp it renders incorrectly. I believe that the size of byte[] is incorrect and that my data is truncated. Any hints/tips/ideas on what is going on here would be greatly appreciated. Links to articles explaining byte layout and pixel formats etc. would be helpful. Thanks!! C++/CLI code. FT_Bitmap *bitmap = &face->glyph->bitmap; int width = (face->bitmap->metrics.width / 64); int height = (face->bitmap->metrics.height / 64); // must be aligned on a 32 bit boundary or 4 bytes int depth = 8; int stride = ((width * depth + 31) & ~31) >> 3; int bytes = (int)(stride * height); // as *.tga void *buffer = bytes ? malloc(bytes) : NULL; if (buffer) { memset(buffer, 0, bytes); for (int i = 0; i < glyph->rows; ++i) memcpy((char *)buffer + (i * width), glyph->buffer + (i * glyph->pitch), glyph->pitch); WriteTGA("Test.tga", buffer, width, height); } array<Byte>^ values = gcnew array<Byte>(bytes); Marshal::Copy((IntPtr)glyph->buffer, values, 0, bytes); // as *.bmp Bitmap^ systemBitmap = gcnew Bitmap(width, height, PixelFormat::Format24bppRgb); // create bitmap data, lock pixels to be written. BitmapData^ bitmapData = systemBitmap->LockBits(Rectangle(0, 0, width, height), ImageLockMode::WriteOnly, bitmap->PixelFormat); Marshal::Copy(values, 0, bitmapData->Scan0, bytes); systemBitmap->UnlockBits(bitmapData); systemBitmap->Save("Test.bmp"); Reference, FT_Bitmap typedef struct FT_Bitmap_ { int rows; int width; int pitch; unsigned char* buffer; short num_grays; char pixel_mode; char palette_mode; void* palette; } FT_Bitmap; Reference, WriteTGA bool WriteTGA(const char *filename, void *pxl, uint16 width, uint16 height) { FILE *fp = NULL; fopen_s(&fp, filename, "wb"); if (fp) { TGAHeader header; memset(&header, 0, sizeof(TGAHeader)); header.imageType = 3; header.width = width; header.height = height; header.depth = 8; header.descriptor = 0x20; fwrite(&header, sizeof(header), 1, fp); fwrite(pxl, sizeof(uint8) * width * height, 1, fp); fclose(fp); return true; } return false; }

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  • HP-UX: libstd_v2 in stack trace of JNI code compiled with g++

    - by Miguel Rentes
    Hello, uname -mr: B.11.23 ia64 g++ --version: g++ (GCC) 4.4.0 java -version: Java(TM) SE Runtime Environment (build 1.6.0.06-jinteg_20_jan_2010_05_50-b00) Java HotSpot(TM) Server VM (build 14.3-b01-jre1.6.0.06-rc1, mixed mode) I'm trying to run a Java application that uses JNI. It is crashing inside the JNI code with the following (abbreviated) stack trace: (0) 0xc0000000249353e0 VMError::report_and_die{_ZN7VMError14report_and_dieEv} + 0x440 at /CLO/Components/JAVA_HOTSPOT/Src/src/share/vm/utilities/vmError.cpp:738 [/opt/java6/jre/lib/IA64W/server/libjvm.so] (1) 0xc000000024559240 os::Hpux::JVM_handle_hpux_signal{_ZN2os4Hpux22JVM_handle_hpux_signalEiP9 __siginfoPvi} + 0x760 at /CLO/Components/JAVA_HOTSPOT/Src/src/os_cpu/hp-ux_ia64/vm/os_hp-ux_ia64.cpp:1051 [/opt/java6/jre/lib/IA64W/server/libjvm.so] (2) 0xc0000000245331c0 os::Hpux::signalHandler{_ZN2os4Hpux13signalHandlerEiP9__siginfoPv} + 0x80 at /CLO/Components/JAVA_HOTSPOT/Src/src/os/hp-ux/vm/os_hp-ux.cpp:4295 [/opt/java6/jre/lib/IA64W/server/libjvm.so] (3) 0xe00000010e002620 ---- Signal 11 (SIGSEGV) delivered ---- (4) 0xc0000000000d2d20 __pthread_mutex_lock + 0x400 at /ux/core/libs/threadslibs/src/common/pthreads/mutex.c:3895 [/usr/lib/hpux64/libpthread.so.1] (5) 0xc000000000342e90 __thread_mutex_lock + 0xb0 at ../../../../../core/libs/libc/shared_em_64/../core/threads/wrappers1.c:273 [/usr/lib/hpux64/libc.so.1] (6) 0xc00000000177dff0 _HPMutexWrapper::lock{_ZN15_HPMutexWrapper4lockEPv} + 0x90 [/usr/lib/hpux64/libstd_v2.so.1] (7) 0xc0000000017e9960 std::basic_string,std::allocator{_ZNSsC1ERKSs} + 0x80 [/usr/lib/hpux64/libstd_v2.so.1] (8) 0xc000000008fd9fe0 JniString::str{_ZNK9JniString3strEv} + 0x50 at eg_handler_jni.cxx:50 [/soft/bus-7_0/lib/libbus_registry_jni.so.7.0.0] (9) 0xc000000008fd7060 pt_efacec_se_aut_frk_cmp_registry_REGHandler::getKey{_ZN44pt_efacec_se_aut_frk_cmp_registry_REGHandler6getKeyEP8_jstringi} + 0xa0 [/soft/bus-7_0/lib/libbus_registry_jni.so.7.0.0] (10) 0xc000000008fd17f0 Java_pt_efacec_se_aut_frk_cmp_registry_REGHandler_getKey__Ljava_lang_String_2I + 0xa0 [/soft/bus-7_0/lib/libbus_registry_jni.so.7.0.0] (11) 0x9fffffffdf400ed0 Internal error (-3) while unwinding stack [/CLO/Components/JAVA_HOTSPOT/Src/src/os_cpu/hp-ux_ia64/vm/thread_hp-ux_ia64.cpp:142] This JNI code and dependencies are being compiled using g++, are multithreaded and 64 bit (-pthread -mlp64 -shared -fPIC). The LD_LIBRARY_PATH environment variable is set the dependencies location, and running ldd on the JNI shared libraries finds them all: ldd libbus_registry_jni.so: libefa-d.so.7 = /soft/bus-7_0/lib/libefa-d.so.7 libbus_registry-d.so.7 = /soft/bus-7_0/lib/libbus_registry-d.so.7 libboost_thread-gcc44-mt-d-1_41.so = /usr/local/lib/libboost_thread-gcc44-mt-d-1_41.so libboost_system-gcc44-mt-d-1_41.so = /usr/local/lib/libboost_system-gcc44-mt-d-1_41.so libboost_regex-gcc44-mt-d-1_41.so = /usr/local/lib/libboost_regex-gcc44-mt-d-1_41.so librt.so.1 = /usr/lib/hpux64/librt.so.1 libstdc++.so.6 = /opt/hp-gcc-4.4.0/lib/gcc/ia64-hp-hpux11.23/4.4.0/../../../hpux64/libstdc++.so.6 libm.so.1 = /usr/lib/hpux64/libm.so.1 libgcc_s.so.0 = /opt/hp-gcc-4.4.0/lib/gcc/ia64-hp-hpux11.23/4.4.0/../../../hpux64/libgcc_s.so.0 libunwind.so.1 = /usr/lib/hpux64/libunwind.so.1 librt.so.1 = /usr/lib/hpux64/librt.so.1 libm.so.1 = /usr/lib/hpux64/libm.so.1 libunwind.so.1 = /usr/lib/hpux64/libunwind.so.1 libdl.so.1 = /usr/lib/hpux64/libdl.so.1 libunwind.so.1 = /usr/lib/hpux64/libunwind.so.1 libc.so.1 = /usr/lib/hpux64/libc.so.1 libuca.so.1 = /usr/lib/hpux64/libuca.so.1 Looking at the stack trace, it seams odd that, although ldd list g++'s libstdc++ is being used, the std:string copy c'tor being reported as used is the one in libstd_v2, the implementation provided by aCC. The crash happens in the following code, when method str() returns: class JniString { std::string m_utf8; public: JniString(JNIEnv* env, jstring instance) { const char* utf8Chars = env-GetStringUTFChars(instance, 0); if (utf8Chars == 0) { env-ExceptionClear(); // RPF throw std::runtime_error("GetStringUTFChars returned 0"); } m_utf8.assign(utf8Chars); env-ReleaseStringUTFChars(instance, utf8Chars); } std::string str() const { return m_utf8; } }; Simultaneous usage of the two C++ implementations could likely be a reason for the crash, but that should not be happening. Any ideas?

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  • DirectX: Render to a screen buffer without using a render target

    - by knight666
    Hello, I'm writing an open source 2D game engine, and I want to support as many devices and platforms as possible. I currently only have Windows Mobile though. I'm rendering using DirectX Mobile, with DirectDraw as a fallback path. However, I've run into a bit of trouble. It seems that while the reference driver supports createRenderTarget, many many many physical devices do not. I need some way to render to the screen without using a render target, because I render sprites using textured quads, but I also need to be able to draw individual pixels. This is how I do it right now: // save old values if (Error::Failed(m_D3DDevice->GetRenderTarget(&m_D3DOldTarget))) { ERROR_EXPLAIN("Could not retrieve backbuffer."); return false; } // clear render surface if (Error::Failed(m_D3DDevice->SetRenderTarget(m_D3DRenderSurface, NULL))) { ERROR_EXPLAIN("Could not set render target to render texture."); return false; } if (Error::Failed (m_D3DDevice->Clear( 0, NULL, // target rectangle D3DMCLEAR_TARGET, D3DMCOLOR_XRGB(0, 0, 0), // clear color 1.0f, 0 ) ) ) { ERROR_EXPLAIN("Failed to clear render texture."); return false; } D3DMLOCKED_RECT render_rect; if (Error::Failed(m_D3DRenderSurface->LockRect(&render_rect, NULL, NULL))) { ERROR_EXPLAIN("Failed to lock render surface pixels."); } else { m_D3DBackSurf->SetBuffer((Pixel*)render_rect.pBits); m_D3DRenderSurface->UnlockRect(); } // begin scene if (Error::Failed(m_D3DDevice->BeginScene())) { ERROR_EXPLAIN("Failed to start rendering."); return false; } // ===================== // example rendering // ===================== // some other stuff, but the most important part of rendering a sprite: device->SetTexture(0, m_Texture)); device->SetStreamSource(0, m_VertexBuffer, sizeof(Vertex)); device->DrawPrimitive(D3DMPT_TRIANGLELIST, 0, 2); // plotting a pixel Surface* target = (Surface*)Device::GetRenderMethod()->GetRenderTarget(); buffer = target->GetBuffer(); buffer[somepixel] = MAKECOLOR(255, 0, 0); // end scene if (Error::Failed(device->EndScene())) { ERROR_EXPLAIN("Failed to end scene."); return false; } // clear screen if (Error::Failed(device->SetRenderTarget(m_D3DOldTarget, NULL))) { ERROR_EXPLAIN("Couldn't set render target to backbuffer."); return false; } if (Error::Failed(device->GetBackBuffer ( 0, D3DMBACKBUFFER_TYPE_MONO, &m_D3DBack ) ) ) { ERROR_EXPLAIN("Couldn't retrieve backbuffer."); return false; } RECT dest = { 0, 0, Device::GetWidth(), Device::GetHeight() }; if (Error::Failed( device->StretchRect ( m_D3DRenderSurface, NULL, m_D3DBack, &dest, D3DMTEXF_NONE ) ) ) { ERROR_EXPLAIN("Failed to stretch render texture to backbuffer."); return false; } if (Error::Failed(device->Present(NULL, NULL, NULL, NULL))) { ERROR_EXPLAIN("Failed to present device."); return false; } I'm looking for a way to do the same thing (render sprites using hardware acceleration and plot pixels on a buffer) without using a render target. Thanks in advance.

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  • Find optimal strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Find optimal/good-enough strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Deadlock problem

    - by DoomStone
    Hello i'm having a deadlock problem with the following code. It happens when i call the function getMap(). But i can't reealy see what can cause this. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.Threading; using AForge; using AForge.Imaging; using AForge.Imaging.Filters; using AForge.Imaging.Textures; using AForge.Math.Geometry; namespace CDIO.Library { public class Polygon { List<IntPoint> hull; public Polygon(List<IntPoint> hull) { this.hull = hull; } public bool inPoly(int x, int y) { int i, j = hull.Count - 1; bool oddNodes = false; for (i = 0; i < hull.Count; i++) { if (hull[i].Y < y && hull[j].Y >= y || hull[j].Y < y && hull[i].Y >= y) { try { if (hull[i].X + (y - hull[i].X) / (hull[j].X - hull[i].X) * (hull[j].X - hull[i].X) < x) { oddNodes = !oddNodes; } } catch (DivideByZeroException e) { if (0 < x) { oddNodes = !oddNodes; } } } j = i; } return oddNodes; } public Rectangle getRectangle() { int x = -1, y = -1, width = -1, height = -1; foreach (IntPoint item in hull) { if (item.X < x || x == -1) x = item.X; if (item.Y < y || y == -1) y = item.Y; if (item.X > width || width == -1) width = item.X; if (item.Y > height || height == -1) height = item.Y; } return new Rectangle(x, y, width-x, height-y); } public Point[] getMap() { List<Point> points = new List<Point>(); lock (hull) { Rectangle rect = getRectangle(); for (int x = rect.X; x <= rect.X + rect.Width; x++) { for (int y = rect.Y; y <= rect.Y + rect.Height; y++) { if (inPoly(x, y)) points.Add(new Point(x, y)); } } } return points.ToArray(); } public float calculateArea() { List<IntPoint> list = new List<IntPoint>(); list.AddRange(hull); list.Add(hull[0]); float area = 0.0f; for (int i = 0; i < hull.Count; i++) { area += list[i].X * list[i + 1].Y - list[i].Y * list[i + 1].X; } area = area / 2; if (area < 0) area = area * -1; return area; } } }

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  • Delphi 2010 differs in Canvas transparency compared to Delphi 7?

    - by Tom1952
    I'm porting some very old code from Delph7 to Delphi2010 with a few changes as possible to the existing code base for the usual reasons. First: the good news for anyone who hasn't jumped yet: it's not as daunting as it may look! I'm actually pleased (& surprised) at how easy 1,000,000+ lines of code have moved across. And what a relief to be back on the leading edge! Delphi 2010 has so many great enhancements. However, I'm having a cosmetic problem with some TStringGrids and TDbGrids descendants. In the last century (literally!) someone wrote the two methods below. The first method is used to justify text. When run in Delphi 2010, the new text and the unjustified text to both appear in the cells written to. Of course it's a mess visually, almost illegible. Sometimes, as a result of the second method is use, the grid cells are actually semi-transparent, with text from the window below showing through. (Again, not pretty!) It appears to me that Delphi 2010's TDbGrid and TStringGrid have some differences in the way they handle transparency? I haven't much experience in this area of Delphi (in fact, I have no idea what the 2nd method is actually doing!) and was hoping someone could give me some pointers on what's going on and how to fix it. TIA! Method 1 procedure TForm1.gridDrawCell(Sender: TObject; Col, Row: Integer; Rect: TRect; State: TGridDrawState); {Used to align text in cells.} var x: integer; begin if (Row > 0) AND (Col > 0) then begin SetTextAlign(grdTotals.Canvas.Handle, TA_RIGHT); x := Rect.Right - 2; end else begin SetTextAlign(grdTotals.Canvas.Handle, TA_CENTER); x := (Rect.Left + Rect.Right) div 2; end; grdTotals.Canvas.TextRect(Rect, x, Rect.Top+2, grdTotals.Cells[Col,Row]); end; Method 2 procedure WriteText(ACanvas: TCanvas; ARect: TRect; DX, DY: Integer; const Text: string; TitleBreak: TTitleBreak; Alignment: TAlignment); const AlignFlags: array [TAlignment] of Integer = (DT_LEFT or { DT_WORDBREAK or } DT_EXPANDTABS or DT_NOPREFIX, DT_RIGHT or { DT_WORDBREAK or } DT_EXPANDTABS or DT_NOPREFIX, DT_CENTER or { DT_WORDBREAK or } DT_EXPANDTABS or DT_NOPREFIX); var ABitmap: TBitmap; AdjustBy: Integer; B, R: TRect; WordBreak: Integer; begin WordBreak := 0; if (TitleBreak = tbAlways) or ((TitleBreak = tbDetect) and (Pos(Chr(13) + Chr(10), Text) = 0)) then WordBreak := DT_WORDBREAK; ABitmap := TBitmap.Create; try ABitmap.Canvas.Lock; try AdjustBy := 1; if (Alignment = taRightJustify) then Inc(AdjustBy); with ABitmap, ARect do begin Width := Max(Width, Right - Left); Height := Max(Height, Bottom - Top); R := Rect(DX, DY, Right - Left - AdjustBy, Bottom - Top - 1); { @@@ } B := Rect(0, 0, Right - Left, Bottom - Top); end; with ABitmap.Canvas do begin Font := ACanvas.Font; Brush := ACanvas.Brush; Brush.Style := bsSolid; FillRect(B); SetBkMode(Handle, TRANSPARENT); DrawText(Handle, PChar(Text), Length(Text), R, AlignFlags[Alignment] or WordBreak); end; ACanvas.CopyRect(ARect, ABitmap.Canvas, B); finally ABitmap.Canvas.Unlock; end; finally ABitmap.Free; end; end;

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  • Mysql 100% CPU + Slow query

    - by felipeclopes
    I'm using the RDS database from amazon with a some very big tables, and yesterday I started to face 100% CPU utilisation on the server and a bunch of slow query logs that were not happening before. I tried to check the queries that were running and faced this result from the explain command +----+-------------+-------------------------------+--------+----------------------------------------------------------------------------------------------+---------------------------------------+---------+-----------------------------------------------------------------+------+----------------------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------------------------------+--------+----------------------------------------------------------------------------------------------+---------------------------------------+---------+-----------------------------------------------------------------+------+----------------------------------------------+ | 1 | SIMPLE | businesses | const | PRIMARY | PRIMARY | 4 | const | 1 | Using index; Using temporary; Using filesort | | 1 | SIMPLE | activities_businesses | ref | PRIMARY,index_activities_users_on_business_id,index_tweets_users_on_tweet_id_and_business_id | index_activities_users_on_business_id | 9 | const | 2252 | Using index condition; Using where | | 1 | SIMPLE | activities_b_taggings_975e9c4 | ref | taggings_idx | taggings_idx | 782 | const,myapp_production.activities_businesses.id,const | 1 | Using index condition; Using where | | 1 | SIMPLE | activities | eq_ref | PRIMARY,index_activities_on_created_at | PRIMARY | 8 | myapp_production.activities_businesses.activity_id | 1 | Using where | +----+-------------+-------------------------------+--------+----------------------------------------------------------------------------------------------+---------------------------------------+---------+-----------------------------------------------------------------+------+----------------------------------------------+ Also checkin in the process list, I got something like this: +----+-----------------+-------------------------------------+----------------------------+---------+------+--------------+------------------------------------------------------------------------------------------------------+ | Id | User | Host | db | Command | Time | State | Info | +----+-----------------+-------------------------------------+----------------------------+---------+------+--------------+------------------------------------------------------------------------------------------------------+ | 1 | my_app | my_ip:57152 | my_app_production | Sleep | 0 | | NULL | | 2 | my_app | my_ip:57153 | my_app_production | Sleep | 2 | | NULL | | 3 | rdsadmin | localhost:49441 | NULL | Sleep | 9 | | NULL | | 6 | my_app | my_other_ip:47802 | my_app_production | Sleep | 242 | | NULL | | 7 | my_app | my_other_ip:47807 | my_app_production | Query | 231 | Sending data | SELECT my_fields... | | 8 | my_app | my_other_ip:47809 | my_app_production | Query | 231 | Sending data | SELECT my_fields... | | 9 | my_app | my_other_ip:47810 | my_app_production | Query | 231 | Sending data | SELECT my_fields... | | 10 | my_app | my_other_ip:47811 | my_app_production | Query | 231 | Sending data | SELECT my_fields... | | 11 | my_app | my_other_ip:47813 | my_app_production | Query | 231 | Sending data | SELECT my_fields... | ... So based on the numbers, it looks like there is no reason to have a slow query, since the worst execution plan is the one that goes through 2k rows which is not much. Edit 1 Another information that might be useful is the slow query_log SET timestamp=1401457485; SELECT my_query... # User@Host: myapp[myapp] @ ip-10-195-55-233.ec2.internal [IP] Id: 435 # Query_time: 95.830497 Lock_time: 0.000178 Rows_sent: 0 Rows_examined: 1129387 Edit 2 After profiling, I got this result. The result have approximately 250 rows with two columns each. +----------------------+----------+ | state | duration | +----------------------+----------+ | Sending data | 272 | | removing tmp table | 0 | | optimizing | 0 | | Creating sort index | 0 | | init | 0 | | cleaning up | 0 | | executing | 0 | | checking permissions | 0 | | freeing items | 0 | | Creating tmp table | 0 | | query end | 0 | | statistics | 0 | | end | 0 | | System lock | 0 | | Opening tables | 0 | | logging slow query | 0 | | Sorting result | 0 | | starting | 0 | | closing tables | 0 | | preparing | 0 | +----------------------+----------+ Edit 3 Adding query as requested SELECT activities.share_count, activities.created_at FROM `activities_businesses` INNER JOIN `businesses` ON `businesses`.`id` = `activities_businesses`.`business_id` INNER JOIN `activities` ON `activities`.`id` = `activities_businesses`.`activity_id` JOIN taggings activities_b_taggings_975e9c4 ON activities_b_taggings_975e9c4.taggable_id = activities_businesses.id AND activities_b_taggings_975e9c4.taggable_type = 'ActivitiesBusiness' AND activities_b_taggings_975e9c4.tag_id = 104 AND activities_b_taggings_975e9c4.created_at >= '2014-04-30 13:36:44' WHERE ( businesses.id = 1 ) AND ( activities.created_at > '2014-04-30 13:36:44' ) AND ( activities.created_at < '2014-05-30 12:27:03' ) ORDER BY activities.created_at; Edit 4 There may be a chance that the indexes are not being applied due to difference in column type between the taggings and the activities_businesses, on the taggable_id column. mysql> SHOW COLUMNS FROM activities_businesses; +-------------+------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +-------------+------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | activity_id | bigint(20) | YES | MUL | NULL | | | business_id | bigint(20) | YES | MUL | NULL | | +-------------+------------+------+-----+---------+----------------+ 3 rows in set (0.01 sec) mysql> SHOW COLUMNS FROM taggings; +---------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +---------------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | tag_id | int(11) | YES | MUL | NULL | | | taggable_id | bigint(20) | YES | | NULL | | | taggable_type | varchar(255) | YES | | NULL | | | tagger_id | int(11) | YES | | NULL | | | tagger_type | varchar(255) | YES | | NULL | | | context | varchar(128) | YES | | NULL | | | created_at | datetime | YES | | NULL | | +---------------+--------------+------+-----+---------+----------------+ So it is examining way more rows than it shows in the explain query, probably because some indexes are not being applied. Do you guys can help m with that?

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  • Add options to select box without Internet Explorer closing the box?

    - by Paul Colby
    Hi, I'm trying to build a web page with a number of drop-down select boxes that load their options asynchronously when the box is first opened. This works very well under Firefox, but not under Internet Explorer. Below is a small example of what I'm trying to achieve. Basically, there is a select box (with the id "selectBox"), which contains just one option ("Any"). Then there is an onmousedown handler that loads the other options when the box is clicked. <html> <head> <script type="text/javascript"> function appendOption(select,option) { try { selectBox.add(option,null); // Standards compliant. } catch (e) { selectBox.add(option); // IE only version. } } function loadOptions() { // Simulate an AJAX request that will call the // loadOptionsCallback function after 500ms. setTimeout(loadOptionsCallback,500); } function loadOptionsCallback() { var selectBox = document.getElementById('selectBox'); var option = document.createElement('option'); option.text = 'new option'; appendOption(selectBox,option); } </script> </head> <body> <select id="selectBox" onmousedown="loadOptions();"> <option>Any</option> </select> </body> </html> The desired behavior (which Firefox does) is: the user see's a closed select box containing "Any". the user clicks on the select box. the select box opens to reveal the one and only option ("Any"). 500ms later (or when the AJAX call has returned) the dropped-down list expands to include the new options (hard coded to 'new option' in this example). So that's exactly what Firefox does, which is great. However, in Internet Explorer, as soon as the new option is added in "4" the browser closes the select box. The select box does contain the correct options, but the box is closed, requiring the user to click to re-open it. So, does anyone have any suggestions for how I can load the select control's options asynchronously without IE closing the drop-down box? I know that I can load the list before the box is even clicked, but the real form I'm developing contains many such select boxes, which are all interrelated, so it will be much better for both the client and server if I can load each set of options only when needed. Also, if the results are loaded synchronously, before the select box's onmousedown handler completes, then IE will show the full list as expected - however, synchronous loading is a bad idea here, since it will completely "lock" the browser while the network requests are taking place. Finally, I've also tried using IE's click() method to open the select box once the new options have been added, but that does not re-open the select box. Any ideas or suggestions would be really appreciated!! :) Thanks! Paul.

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  • Why do I get a segmentation fault while redirecting sys.stdout to Tkinter.Text widget in Python?

    - by Brent Nash
    I'm in the process of building a GUI-based application with Python/Tkinter that builds on top of the existing Python bdb module. In this application, I want to silence all stdout/stderr from the console and redirect it to my GUI. To accomplish this purpose, I've written a specialized Tkinter.Text object (code at the end of the post). The basic idea is that when something is written to sys.stdout, it shows up as a line in the "Text" with the color black. If something is written to sys.stderr, it shows up as a line in the "Text" with the color red. As soon as something is written, the Text always scrolls down to view the most recent line. I'm using Python 2.6.1 at the moment. On Mac OS X 10.5, this seems to work great. I have had zero problems with it. On RedHat Enterprise Linux 5, however, I pretty reliably get a segmentation fault during the run of a script. The segmentation fault doesn't always occur in the same place, but it pretty much always occurs. If I comment out the sys.stdout= and sys.stderr= lines from my code, the segmentation faults seem to go away. I'm sure there are other ways around this that I will probably have to resort to, but can anyone see anything I'm doing blatantly wrong here that could be causing these segmentation faults? It's driving me nuts. Thanks! PS - I realize redirecting sys.stderr to the GUI might not be a great idea, but I still get segmentation faults even when I only redirect sys.stdout and not sys.stderr. I also realize that I'm allowing the Text to grow indefinitely at the moment. class ConsoleText(tk.Text): '''A Tkinter Text widget that provides a scrolling display of console stderr and stdout.''' class IORedirector(object): '''A general class for redirecting I/O to this Text widget.''' def __init__(self,text_area): self.text_area = text_area class StdoutRedirector(IORedirector): '''A class for redirecting stdout to this Text widget.''' def write(self,str): self.text_area.write(str,False) class StderrRedirector(IORedirector): '''A class for redirecting stderr to this Text widget.''' def write(self,str): self.text_area.write(str,True) def __init__(self, master=None, cnf={}, **kw): '''See the __init__ for Tkinter.Text for most of this stuff.''' tk.Text.__init__(self, master, cnf, **kw) self.started = False self.write_lock = threading.Lock() self.tag_configure('STDOUT',background='white',foreground='black') self.tag_configure('STDERR',background='white',foreground='red') self.config(state=tk.DISABLED) def start(self): if self.started: return self.started = True self.original_stdout = sys.stdout self.original_stderr = sys.stderr stdout_redirector = ConsoleText.StdoutRedirector(self) stderr_redirector = ConsoleText.StderrRedirector(self) sys.stdout = stdout_redirector sys.stderr = stderr_redirector def stop(self): if not self.started: return self.started = False sys.stdout = self.original_stdout sys.stderr = self.original_stderr def write(self,val,is_stderr=False): #Fun Fact: The way Tkinter Text objects work is that if they're disabled, #you can't write into them AT ALL (via the GUI or programatically). Since we want them #disabled for the user, we have to set them to NORMAL (a.k.a. ENABLED), write to them, #then set their state back to DISABLED. self.write_lock.acquire() self.config(state=tk.NORMAL) self.insert('end',val,'STDERR' if is_stderr else 'STDOUT') self.see('end') self.config(state=tk.DISABLED) self.write_lock.release()

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  • What am I doing wrong with this use of StructLayout( LayoutKind.Explicit ) when calling a PInvoke st

    - by csharptest.net
    The following is a complete program. It works fine as long as you don't uncomment the '#define BROKEN' at the top. The break is due to a PInvoke failing to marshal a union correctly. The INPUT_RECORD structure in question has a number of substructures that might be used depending on the value in EventType. What I don't understand is that when I define only the single child structure of KEY_EVENT_RECORD it works with the explicit declaration at offset 4. But when I add the other structures at the same offset the structure's content get's totally hosed. //UNCOMMENT THIS LINE TO BREAK IT: //#define BROKEN using System; using System.Runtime.InteropServices; class ConIOBroken { static void Main() { int nRead = 0; IntPtr handle = GetStdHandle(-10 /*STD_INPUT_HANDLE*/); Console.Write("Press the letter: 'a': "); INPUT_RECORD record = new INPUT_RECORD(); do { ReadConsoleInputW(handle, ref record, 1, ref nRead); } while (record.EventType != 0x0001/*KEY_EVENT*/); Assert.AreEqual((short)0x0001, record.EventType); Assert.AreEqual(true, record.KeyEvent.bKeyDown); Assert.AreEqual(0x00000000, record.KeyEvent.dwControlKeyState & ~0x00000020);//strip num-lock and test Assert.AreEqual('a', record.KeyEvent.UnicodeChar); Assert.AreEqual((short)0x0001, record.KeyEvent.wRepeatCount); Assert.AreEqual((short)0x0041, record.KeyEvent.wVirtualKeyCode); Assert.AreEqual((short)0x001e, record.KeyEvent.wVirtualScanCode); } static class Assert { public static void AreEqual(object x, object y) { if (!x.Equals(y)) throw new ApplicationException(); } } [DllImport("Kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)] public static extern IntPtr GetStdHandle(int nStdHandle); [DllImport("Kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)] public static extern bool ReadConsoleInputW(IntPtr hConsoleInput, ref INPUT_RECORD lpBuffer, int nLength, ref int lpNumberOfEventsRead); [StructLayout(LayoutKind.Explicit)] public struct INPUT_RECORD { [FieldOffset(0)] public short EventType; //union { [FieldOffset(4)] public KEY_EVENT_RECORD KeyEvent; #if BROKEN [FieldOffset(4)] public MOUSE_EVENT_RECORD MouseEvent; [FieldOffset(4)] public WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent; [FieldOffset(4)] public MENU_EVENT_RECORD MenuEvent; [FieldOffset(4)] public FOCUS_EVENT_RECORD FocusEvent; //} #endif } [StructLayout(LayoutKind.Sequential)] public struct KEY_EVENT_RECORD { public bool bKeyDown; public short wRepeatCount; public short wVirtualKeyCode; public short wVirtualScanCode; public char UnicodeChar; public int dwControlKeyState; } [StructLayout(LayoutKind.Sequential)] public struct MOUSE_EVENT_RECORD { public COORD dwMousePosition; public int dwButtonState; public int dwControlKeyState; public int dwEventFlags; }; [StructLayout(LayoutKind.Sequential)] public struct WINDOW_BUFFER_SIZE_RECORD { public COORD dwSize; } [StructLayout(LayoutKind.Sequential)] public struct MENU_EVENT_RECORD { public int dwCommandId; } [StructLayout(LayoutKind.Sequential)] public struct FOCUS_EVENT_RECORD { public bool bSetFocus; } [StructLayout(LayoutKind.Sequential)] public struct COORD { public short X; public short Y; } } UPDATE: For those worried about the struct declarations themselves: bool is treated as a 32-bit value the reason for offset(4) on the data is to allow for the 32-bit structure alignment which prevents the union from beginning at offset 2. Again, my problem isn't making PInvoke work at all, it's trying to figure out why these additional structures (supposedly at the same offset) are fowling up the data by simply adding them.

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  • Limiting TCP sends with a "to-be-sent" queue and other design issues.

    - by Poni
    Hello all! This question is the result of two other questions I've asked in the last few days. I'm creating a new question because I think it's related to the "next step" in my understanding of how to control the flow of my send/receive, something I didn't get a full answer to yet. The other related questions are: http://stackoverflow.com/questions/3028376/an-iocp-documentation-interpretation-question-buffer-ownership-ambiguity http://stackoverflow.com/questions/3028998/non-blocking-tcp-buffer-issues In summary, I'm using Windows I/O Completion Ports. I have several threads that process notifications from the completion port. I believe the question is platform-independent and would have the same answer as if to do the same thing on a *nix, *BSD, Solaris system. So, I need to have my own flow control system. Fine. So I send send and send, a lot. How do I know when to start queueing the sends, as the receiver side is limited to X amount? Let's take an example (closest thing to my question): FTP protocol. I have two servers; One is on a 100Mb link and the other is on a 10Mb link. I order the 100Mb one to send to the other one (the 10Mb linked one) a 1GB file. It finishes with an average transfer rate of 1.25MB/s. How did the sender (the 100Mb linked one) knew when to hold the sending, so the slower one wouldn't be flooded? Another way to ask this: Can I get a "hold-your-sendings" notification from the remote side? Is it built-in in TCP or the so called "reliable network protocol" needs me to do so? Again, I have a loop with many sends to a remote server, and at some point, within that loop I'll have to determine if I should queue that send or I can pass it on to the transport layer (TCP). How do I do that? What would you do? Of course that when I get a completion notification from IOCP that the send was done I'll issue other pending sends, that's clear. Another design question related to this: Since I am to use a custom buffers with a send queue, and these buffers are being freed to be reused (thus not using the "delete" keyword) when a "send-done" notification has been arrived, I'll have to use a mutual exlusion on that buffer pool. Using a mutex slows things down, so I've been thinking; Why not have each thread have its own buffers pool, thus accessing it , at least when getting the required buffers for a send operation, will require no mutex, because it belongs to that thread only. The buffers pool is located at the thread local storage (TLS) level. No mutual pool implies no lock needed, implies faster operations BUT also implies more memory used by the app, because even if one thread already allocated 1000 buffers, the other one that is sending right now and need 1000 buffers to send something will need to allocated these to its own. This is a long question and I hope none got hurt (: Thank you all!

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  • Where should I create my DbCommand instances?

    - by Domenic
    I seemingly have two choices: Make my class implement IDisposable. Create my DbCommand instances as private readonly fields, and in the constructor, add the parameters that they use. Whenever I want to write to the database, bind to these parameters (reusing the same command instances), set the Connection and Transaction properties, then call ExecuteNonQuery. In the Dispose method, call Dispose on each of these fields. Each time I want to write to the database, write using(var cmd = new DbCommand("...", connection, transaction)) around the usage of the command, and add parameters and bind to them every time as well, before calling ExecuteNonQuery. I assume I don't need a new command for each query, just a new command for each time I open the database (right?). Both of these seem somewhat inelegant and possibly incorrect. For #1, it is annoying for my users that I this class is now IDisposable just because I have used a few DbCommands (which should be an implementation detail that they don't care about). I also am somewhat suspicious that keeping a DbCommand instance around might inadvertently lock the database or something? For #2, it feels like I'm doing a lot of work (in terms of .NET objects) each time I want to write to the database, especially with the parameter-adding. It seems like I create the same object every time, which just feels like bad practice. For reference, here is my current code, using #1: using System; using System.Net; using System.Data.SQLite; public class Class1 : IDisposable { private readonly SQLiteCommand updateCookie = new SQLiteCommand("UPDATE moz_cookies SET value = @value, expiry = @expiry, isSecure = @isSecure, isHttpOnly = @isHttpOnly WHERE name = @name AND host = @host AND path = @path"); public Class1() { this.updateCookie.Parameters.AddRange(new[] { new SQLiteParameter("@name"), new SQLiteParameter("@value"), new SQLiteParameter("@host"), new SQLiteParameter("@path"), new SQLiteParameter("@expiry"), new SQLiteParameter("@isSecure"), new SQLiteParameter("@isHttpOnly") }); } private static void BindDbCommandToMozillaCookie(DbCommand command, Cookie cookie) { long expiresSeconds = (long)cookie.Expires.TotalSeconds; command.Parameters["@name"].Value = cookie.Name; command.Parameters["@value"].Value = cookie.Value; command.Parameters["@host"].Value = cookie.Domain; command.Parameters["@path"].Value = cookie.Path; command.Parameters["@expiry"].Value = expiresSeconds; command.Parameters["@isSecure"].Value = cookie.Secure; command.Parameters["@isHttpOnly"].Value = cookie.HttpOnly; } public void WriteCurrentCookiesToMozillaBasedBrowserSqlite(string databaseFilename) { using (SQLiteConnection connection = new SQLiteConnection("Data Source=" + databaseFilename)) { connection.Open(); using (SQLiteTransaction transaction = connection.BeginTransaction()) { this.updateCookie.Connection = connection; this.updateCookie.Transaction = transaction; foreach (Cookie cookie in SomeOtherClass.GetCookieArray()) { Class1.BindDbCommandToMozillaCookie(this.updateCookie, cookie); this.updateCookie.ExecuteNonQuery(); } transaction.Commit(); } } } #region IDisposable implementation protected virtual void Dispose(bool disposing) { if (!this.disposed && disposing) { this.updateCookie.Dispose(); } this.disposed = true; } public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } ~Class1() { this.Dispose(false); } private bool disposed; #endregion }

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  • Lockless queue implementation ends up having a loop under stress

    - by Fozi
    I have lockless queues written in C in form of a linked list that contains requests from several threads posted to and handled in a single thread. After a few hours of stress I end up having the last request's next pointer pointing to itself, which creates an endless loop and locks up the handling thread. The application runs (and fails) on both Linux and Windows. I'm debugging on Windows, where my COMPARE_EXCHANGE_PTR maps to InterlockedCompareExchangePointer. This is the code that pushes a request to the head of the list, and is called from several threads: void push_request(struct request * volatile * root, struct request * request) { assert(request); do { request->next = *root; } while(COMPARE_EXCHANGE_PTR(root, request, request->next) != request->next); } This is the code that gets a request from the end of the list, and is only called by a single thread that is handling them: struct request * pop_request(struct request * volatile * root) { struct request * volatile * p; struct request * request; do { p = root; while(*p && (*p)->next) p = &(*p)->next; // <- loops here request = *p; } while(COMPARE_EXCHANGE_PTR(p, NULL, request) != request); assert(request->next == NULL); return request; } Note that I'm not using a tail pointer because I wanted to avoid the complication of having to deal with the tail pointer in push_request. However I suspect that the problem might be in the way I find the end of the list. There are several places that push a request into the queue, but they all look generaly like this: // device->requests is defined as struct request * volatile requests; struct request * request = malloc(sizeof(struct request)); if(request) { // fill out request fields push_request(&device->requests, request); sem_post(device->request_sem); } The code that handles the request is doing more than that, but in essence does this in a loop: if(sem_wait_timeout(device->request_sem, timeout) == sem_success) { struct request * request = pop_request(&device->requests); // handle request free(request); } I also just added a function that is checking the list for duplicates before and after each operation, but I'm afraid that this check will change the timing so that I will never encounter the point where it fails. (I'm waiting for it to break as I'm writing this.) When I break the hanging program the handler thread loops in pop_request at the marked position. I have a valid list of one or more requests and the last one's next pointer points to itself. The request queues are usually short, I've never seen more then 10, and only 1 and 3 the two times I could take a look at this failure in the debugger. I thought this through as much as I could and I came to the conclusion that I should never be able to end up with a loop in my list unless I push the same request twice. I'm quite sure that this never happens. I'm also fairly sure (although not completely) that it's not the ABA problem. I know that I might pop more than one request at the same time, but I believe this is irrelevant here, and I've never seen it happening. (I'll fix this as well) I thought long and hard about how I can break my function, but I don't see a way to end up with a loop. So the question is: Can someone see a way how this can break? Can someone prove that this can not? Eventually I will solve this (maybe by using a tail pointer or some other solution - locking would be a problem because the threads that post should not be locked, I do have a RW lock at hand though) but I would like to make sure that changing the list actually solves my problem (as opposed to makes it just less likely because of different timing).

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  • How to figure out who owns a worker thread that is still running when my app exits?

    - by Dave
    Not long after upgrading to VS2010, my application won't shut down cleanly. If I close the app and then hit pause in the IDE, I see this: The problem is, there's no context. The call stack just says [External code], which isn't too helpful. Here's what I've done so far to try to narrow down the problem: deleted all extraneous plugins to minimize the number of worker threads launched set breakpoints in my code anywhere I create worker threads (and delegates + BeginInvoke, since I think they are labeled "Worker Thread" in the debugger anyway). None were hit. set IsBackground = true for all threads While I could do the next brute force step, which is to roll my code back to a point where this didn't happen and then look over all of the change logs, this isn't terribly efficient. Can anyone recommend a better way to figure this out, given the notable lack of information presented by the debugger? The only other things I can think of include: read up on WinDbg and try to use it to stop anytime a thread is started. At least, I thought that was possible... :) comment out huge blocks of code until the app closes properly, then start uncommenting until it doesn't. UPDATE Perhaps this information will be of use. I decided to use WinDbg and attach to my application. I then closed it, and switched to thread 0 and dumped the stack contents. Here's what I have: ThreadCount: 6 UnstartedThread: 0 BackgroundThread: 1 PendingThread: 0 DeadThread: 4 Hosted Runtime: no PreEmptive GC Alloc Lock ID OSID ThreadOBJ State GC Context Domain Count APT Exception 0 1 1c70 005a65c8 6020 Enabled 02dac6e0:02dad7f8 005a03c0 0 STA 2 2 1b20 005b1980 b220 Enabled 00000000:00000000 005a03c0 0 MTA (Finalizer) XXXX 3 08504048 19820 Enabled 00000000:00000000 005a03c0 0 Ukn XXXX 4 08504540 19820 Enabled 00000000:00000000 005a03c0 0 Ukn XXXX 5 08516a90 19820 Enabled 00000000:00000000 005a03c0 0 Ukn XXXX 6 08517260 19820 Enabled 00000000:00000000 005a03c0 0 Ukn 0:008> ~0s eax=c0674960 ebx=00000000 ecx=00000000 edx=00000000 esi=0040f320 edi=005a65c8 eip=76c37e47 esp=0040f23c ebp=0040f258 iopl=0 nv up ei pl nz na po nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000202 USER32!NtUserGetMessage+0x15: 76c37e47 83c404 add esp,4 0:000> !clrstack OS Thread Id: 0x1c70 (0) Child SP IP Call Site 0040f274 76c37e47 [InlinedCallFrame: 0040f274] 0040f270 6baa8976 DomainBoundILStubClass.IL_STUB_PInvoke(System.Windows.Interop.MSG ByRef, System.Runtime.InteropServices.HandleRef, Int32, Int32)*** WARNING: Unable to verify checksum for C:\Windows\assembly\NativeImages_v4.0.30319_32\WindowsBase\d17606e813f01376bd0def23726ecc62\WindowsBase.ni.dll 0040f274 6ba924c5 [InlinedCallFrame: 0040f274] MS.Win32.UnsafeNativeMethods.IntGetMessageW(System.Windows.Interop.MSG ByRef, System.Runtime.InteropServices.HandleRef, Int32, Int32) 0040f2c4 6ba924c5 MS.Win32.UnsafeNativeMethods.GetMessageW(System.Windows.Interop.MSG ByRef, System.Runtime.InteropServices.HandleRef, Int32, Int32) 0040f2dc 6ba8e5f8 System.Windows.Threading.Dispatcher.GetMessage(System.Windows.Interop.MSG ByRef, IntPtr, Int32, Int32) 0040f318 6ba8d579 System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame) 0040f368 6ba8d2a1 System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame) 0040f374 6ba7fba0 System.Windows.Threading.Dispatcher.Run() 0040f380 62e6ccbb System.Windows.Application.RunDispatcher(System.Object)*** WARNING: Unable to verify checksum for C:\Windows\assembly\NativeImages_v4.0.30319_32\PresentationFramewo#\7f91eecda3ff7ce478146b6458580c98\PresentationFramework.ni.dll 0040f38c 62e6c8ff System.Windows.Application.RunInternal(System.Windows.Window) 0040f3b0 62e6c682 System.Windows.Application.Run(System.Windows.Window) 0040f3c0 62e6c30b System.Windows.Application.Run() 0040f3cc 001f00bc MyApplication.App.Main() [C:\code\trunk\MyApplication\obj\Debug\GeneratedInternalTypeHelper.g.cs @ 24] 0040f608 66c421db [GCFrame: 0040f608] EDIT -- not sure if this helps, but the main thread's call stack looks like this: [Managed to Native Transition] > WindowsBase.dll!MS.Win32.UnsafeNativeMethods.GetMessageW(ref System.Windows.Interop.MSG msg, System.Runtime.InteropServices.HandleRef hWnd, int uMsgFilterMin, int uMsgFilterMax) + 0x15 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.GetMessage(ref System.Windows.Interop.MSG msg, System.IntPtr hwnd, int minMessage, int maxMessage) + 0x48 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame frame = {System.Windows.Threading.DispatcherFrame}) + 0x85 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame frame) + 0x49 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.Run() + 0x4c bytes PresentationFramework.dll!System.Windows.Application.RunDispatcher(object ignore) + 0x17 bytes PresentationFramework.dll!System.Windows.Application.RunInternal(System.Windows.Window window) + 0x6f bytes PresentationFramework.dll!System.Windows.Application.Run(System.Windows.Window window) + 0x26 bytes PresentationFramework.dll!System.Windows.Application.Run() + 0x1b bytes I did a search on it and found some posts related to WPF GUIs hanging, and maybe that'll give me some more clues.

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  • java will this threading setup work or what can i be doing wrong

    - by Erik
    Im a bit unsure and have to get advice. I have the: public class MyApp extends JFrame{ And from there i do; MyServer = new MyServer (this); MyServer.execute(); MyServer is a: public class MyServer extends SwingWorker<String, Object> { MyServer is doing listen_socket.accept() in the doInBackground() and on connection it create a new class Connection implements Runnable { I have the belove DbHelper that are a singleton. It holds an Sqlite connected. Im initiating it in the above MyApp and passing references all the way in to my runnable: class Connection implements Runnable { My question is what will happen if there are two simultaneous read or `write? My thought here was the all methods in the singleton are synchronized and would put all calls in the queue waiting to get a lock on the synchronized method. Will this work or what can i change? public final class DbHelper { private boolean initalized = false; private String HomePath = ""; private File DBFile; private static final String SYSTEM_TABLE = "systemtable"; Connection con = null; private Statement stmt; private static final ContentProviderHelper instance = new ContentProviderHelper (); public static ContentProviderHelper getInstance() { return instance; } private DbHelper () { if (!initalized) { initDB(); initalized = true; } } private void initDB() { DBFile = locateDBFile(); try { Class.forName("org.sqlite.JDBC"); // create a database connection con = DriverManager.getConnection("jdbc:sqlite:J:/workspace/workComputer/user_ptpp"); } catch (SQLException e) { e.printStackTrace(); } catch (ClassNotFoundException e) { e.printStackTrace(); } } private File locateDBFile() { File f = null; try{ HomePath = System.getProperty("user.dir"); System.out.println("HomePath: " + HomePath); f = new File(HomePath + "/user_ptpp"); if (f.canRead()) return f; else { boolean success = f.createNewFile(); if (success) { System.out.println("File did not exist and was created " + HomePath); // File did not exist and was created } else { System.out.println("File already exists " + HomePath); // File already exists } } } catch (IOException e) { System.out.println("Maybe try a new directory. " + HomePath); //Maybe try a new directory. } return f; } public String getHomePath() { return HomePath; } private synchronized String getDate(){ SimpleDateFormat dateFormat = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss"); Date date = new Date(); return dateFormat.format(date); } public synchronized String getSelectedSystemTableColumn( String column) { String query = "select "+ column + " from " + SYSTEM_TABLE ; try { stmt = con.createStatement(ResultSet.TYPE_FORWARD_ONLY, ResultSet.CONCUR_READ_ONLY); ResultSet rs = stmt.executeQuery(query); while (rs.next()) { String value = rs.getString(column); if(value == null || value == "") return ""; else return value; } } catch (SQLException e ) { e.printStackTrace(); return ""; } finally { } return ""; } }

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  • Adjust parameters of serial port reading

    - by clinisbut
    Hello. I'm facing a particular issue that regards serial communication under win32. I'm communicating with a device can only accept frames when it is not already communicating. So I must find a valid frame and then inmediatelly send my request. I developed a class named Serial that handles basic operations on serial port (open, close, read, write) and then a Thread calls inside a loop read and write functions. Thread loop //Device is an object of class Serial while( device->isOpen() && !terminate ) { unsigned int readed = 0; unsigned long error = ERROR_SUCCESS; unsigned char* data = device->read( &readed, &error ); if( error==ERROR_SUCCESS ) { //If data received, deliver to upper level if( readed>0 ) { QByteArray output( (const char*)data, (signed int)readed ); emit dataArrived( output, readed ); } } else { //unrelated stuff } //Here I manage the writting issue //Only when nothing is received, and Upper layer wants to send a frame //(Upper layer only will mark as something to send when it detects a valid frame) if( readed==0 ) { out_lock.lock(); //If something to send... if( something_to_send > 0 ) { if( device->write( output_buffer, output_size, &error ) ) { //things... } } } } The Thread basically keeps reading, and when nothing is received, sees if somebody has signaled to send a frame (this means that a valid frame is just received). When this happens, it writes the frame through serial port. Here comes my problem. Inside the Serial::read() function: I use the overlapped way of reading: ::ClearCommError( handle, &dwErrors, &stat); if( stat.cbInQue ) { //If there's something to read, read it, please note the bytes to read parameter, here 1. bool ok = ::ReadFile( handle, buffer_in, 1, &bytes_read, &ov_reader ); if( !ok ) { DWORD _error = ::GetLastError(); if( _error == ERROR_IO_PENDING ) { DWORD result = ::WaitForMultipleObjects( 2, waiters, FALSE,INFINITE ); switch( result ) { //Eventshutdown case WAIT_OBJECT_0: /*code omitted*/break; case WAIT_OBJECT_0+1: ok = ::GetOverlappedResult( handle, &ov_reader, &bytes_read, true ); //check ok value omitted break; } } } } if( bytes_read>0 ) { *size = bytes_read; } Here starts my problem. When device sends me small frames (around 30 bytes) everything works fine, but when larger frames are sent, the code is not able to find any free time between frames causing the thread to never be able send any frame because readed is never 0. If I increase the number of bytes to read inside the read() function, lose the ability to detect when the device "listens": bool ok = ::ReadFile(handle, buffer_in, 50, &bytes_read, &ov_reader ); This happens because my app can receive the end of a frame together with the start of the next one. This behaviour is very common. In the other hand, if I change the INFINITE argument by a valid timeout in the WaitForMultipleObjects function, I lose data. So my question basically is... what I'm doing wrong? Why when reading 1 byte each time I don't find any free time to send my own frames? Thank you

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  • SOAP and NHibernate Session in C#

    - by Anonymous Coward
    In a set of SOAP web services the user is authenticated with custom SOAP header (username/password). Each time the user call a WS the following Auth method is called to authenticate and retrieve User object from NHibernate session: [...] public Services : Base { private User user; [...] public string myWS(string username, string password) { if( Auth(username, password) ) { [...] } } } public Base : WebService { protected static ISessionFactory sesFactory; protected static ISession session; static Base { Configuration conf = new Configuration(); [...] sesFactory = conf.BuildSessionFactory(); } private bool Auth(...) { session = sesFactory.OpenSession(); MembershipUser user = null; if (UserCredentials != null && Membership.ValidateUser(username, password)) { luser = Membership.GetUser(username); } ... try { user = (User)session.Get(typeof(User), luser.ProviderUserKey.ToString()); } catch { user = null; throw new [...] } return user != null; } } When the WS work is done the session is cleaned up nicely and everything works: the WSs create, modify and change objects and Nhibernate save them in the DB. The problems come when an user (same username/password) calls the same WS at same time from different clients (machines). The state of the saved objects are inconsistent. How do I manage the session correctly to avoid this? I searched and the documentation about Session management in NHibernate is really vast. Should I Lock over user object? Should I set up a "session share" management between WS calls from same user? Should I use Transaction in some savvy way? Thanks Update1 Yes, mSession is 'session'. Update2 Even with a non-static session object the data saved in the DB are inconsistent. The pattern I use to insert/save object is the following: var return_value = [...]; try { using(ITransaction tx = session.Transaction) { tx.Begin(); MyType obj = new MyType(); user.field = user.field - obj.field; // The fields names are i.e. but this is actually what happens. session.Save(user); session.Save(obj); tx.Commit(); return_value = obj.another_field; } } catch ([...]) { // Handling exceptions... } finally { // Clean up session.Flush(); session.Close(); } return return_value; All new objects (MyType) are correctly saved but the user.field status is not as I would expect. Even obj.another_field is correct (the field is an ID with generated=on-save policy). It is like 'user.field = user.field - obj.field;' is executed more times then necessary.

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  • Opinions on Copy Protection / Software Licensing via phoning home?

    - by Jakobud
    I'm developing some software that I'm going to eventually sell. I've been thinking about different copy protection mechanisms, both custom and 3rd party. I know that no copy protection is 100% full-proof, but I need to at least try. So I'm looking for some opinions to my approach I'm thinking about: One method I'm thinking about is just having my software connect to a remote server when it starts up, in order to verify the license based off the MAC address of the ethernet port. I'm not sure if the server would be running a MySQL database that retrieves the license information, or what... Is there a more simple way? Maybe some type of encrypted file that is read? I would make the software still work if it can't connect to the server. I don't want to lock someone out just because they don't have internet access at that moment in time. In case you are wondering, the software I'm developing is extremely internet/network dependant. So its actually quite unlikely that the user wouldn't have internet access when using it. Actually, its pretty useless without internet/network access. Anyone know what I would do about computers that have multiple MAC addresses? A lot of motherboards these days have 2 ethernet ports. And most laptops have 1 ethernet, 1 wifi and Bluetooth MAC addresses. I suppose I could just pick a MAC port and run with it. Not sure if it really matters A smarty and tricky user could determine the server that the software is connecting to and perhaps add it to their host file so that it always trys to connect to localhost. How likely do you think this is? And do you think its possible for the software to check if this is being done? I guess parsing of the host file could always work. Look for your server address in there and see if its connecting to localhost or something. I've considered dongles, but I'm trying to avoid them just because I know they are a pain to work with. Keeping them updated and possibly requiring the customer to run their own license server is a bit too much for me. I've experienced that and it's a bit of a pain that I wouldn't want to put my customers through. Also I'm trying to avoid that extra overhead cost of using 3rd party dongles. Also, I'm leaning toward connecting to a remote server to verify authentication as opposed to just sending the user some sort of license file because what happens when the user buys a new computer? I have to send them a replacement license file that will work with their new computer, but they will still be able to use it on their old computer as well. There is no way for me to 'de-authorize' their old computer without asking them to run some program on it or something. Also, one important note, with the software I would make it very clear to the user in the EULA that the software connects to a remote server to verify licensing and that no personal information is sent. I know I don't care much for software that does that kinda stuff without me knowing. Anyways, just looking for some opinions for people who have maybe gone down this kinda road. It seems like remote-server-dependent-software would be one of the most effective copy-protection mechanisms, not just because of difficulty of circumventing, but also could be pretty easy to manage the licenses on the developers end.

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  • C# : Console.Read() does not get the "right" input

    - by Daemonfire3002nd
    Hi there, I have the following code: The actual problem is the "non-quoted" code. I want to get the player amount (max = 4), but when I ask via Console.Read() and I enter any Int from 1 to 4 I get as value: 48 + Console.Read(). They only thing how I can get the "real" input is using Console.ReadLine(), but this does not give me an Integer, no it returns a string, and actually do not know how to convert String (Numbers) to Integers in C#, because I am new, and because I only found ToString() and not ToNumber. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace eve_calc_tool { class Program { int players; int units; int active_units; int inactive_units; int finished_units; int lastDiceNumber = 0; bool game_state; public static void Main(string[] args) { int count_game = 0; //Console.Title = "Mensch ärger dich nicht"; //Console.WriteLine("\tNeues Spiel wird"); //Console.WriteLine("\t...geladen"); //System.Threading.Thread.Sleep(5000); //Console.Clear(); //Console.WriteLine("Neues Spiel wird gestartet, bitte haben sie etwas Geduld"); //Console.Title = "Spiel " + count_game.ToString(); //Console.Clear(); //string prevText = "Anzahl der Spieler: "; //Console.WriteLine(prevText); string read = Console.ReadLine(); /*Program game = new Program(); game.players = read; game.setPlayers(game.players); if (game.players > 0 && 5 > game.players) { game.firstRound(); }*/ string readagain = read; Console.ReadLine(); } /* bool setPlayers(int amount) { players = amount; if (players > 0) { return true; } else { return false; } } bool createGame() { inactive_units = units = getPlayers() * 4; active_units = 0; finished_units = 0; game_state = true; if (game_state == true) { return true; } else { return false; } } int getPlayers() { return players; } private static readonly Random random = new Random(); private static readonly object syncLock = new object(); public static int RandomNumber(int min, int max) { lock (syncLock) { // synchronize return random.Next(min, max); } } int rollDice() { lastDiceNumber = RandomNumber(1,6); return lastDiceNumber; } int firstRound() { int[] results = new int[getPlayers()]; for (int i = 0; i < getPlayers(); i++) { results[i] = rollDice(); } Array.Sort(results); return results[3]; } */ } }

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  • Video Recording Not Working in ICS

    - by Nirav Ranpara
    I have implement code Record video in Android Phone . This code is working in 2.2 , 2.3 . not in ICS But when I checked in ICS code is not working ? here I posted code and xml file. videorecord.java import java.io.File; import java.io.IOException; import android.app.Activity; import android.app.AlertDialog; import android.content.Context; import android.content.DialogInterface; import android.content.Intent; import android.content.SharedPreferences; import android.hardware.Camera; import android.media.CamcorderProfile; import android.media.MediaRecorder; import android.os.Bundle; import android.os.CountDownTimer; import android.os.Environment; import android.util.Log; import android.view.Display; import android.view.KeyEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.widget.EditText; import android.widget.FrameLayout; import android.widget.ImageView; import android.widget.LinearLayout; import android.widget.TextView; import android.widget.Toast; public class videorecord extends Activity{ SharedPreferences.Editor pre; String filename; CountDownTimer t; private Camera myCamera; private MyCameraSurfaceView myCameraSurfaceView; private MediaRecorder mediaRecorder; Integer cnt=0; LinearLayout myButton; TextView myButton1; SurfaceHolder surfaceHolder; boolean recording; private TextView txtcount; private ImageView btnplay; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); recording = false; setContentView(R.layout.videorecord); init(); myCamera = getCameraInstance(); if(myCamera == null){ } myCameraSurfaceView = new MyCameraSurfaceView(this, myCamera); FrameLayout myCameraPreview = (FrameLayout)findViewById(R.id.videoview); Display display = getWindowManager().getDefaultDisplay(); int width = display.getWidth(); int height = display.getHeight(); myCameraSurfaceView.setLayoutParams(new LinearLayout.LayoutParams(width, height-60)); myCameraPreview.addView(myCameraSurfaceView); myButton = (LinearLayout)findViewById(R.id.mybutton); btnplay.setOnClickListener(myButtonOnClickListener); } private void init() { txtcount = (TextView) findViewById(R.id.txtcounter); //myButton1 = (TextView) findViewById(R.id.mybutton1); btnplay = (ImageView)findViewById(R.id.btnplay); t = new CountDownTimer( Long.MAX_VALUE , 1000) { @Override public void onTick(long millisUntilFinished) { cnt++; String time = new Integer(cnt).toString(); long millis = cnt; int seconds = (int) (millis / 60); int minutes = seconds / 60; seconds = seconds % 60; txtcount.setText(String.format("%d:%02d:%02d", minutes, seconds,millis)); } @Override public void onFinish() { } }; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_BACK)) { if(recording) { new AlertDialog.Builder(videorecord.this).setTitle("Do you want to save Video ?") .setPositiveButton("OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { filename(); //finish(); } }).setNegativeButton("Cancle", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { // TODO Auto-generated method stub } }).show(); } else { if ((keyCode == KeyEvent.KEYCODE_BACK)) { //Intent homeIntent= new Intent(Intent.ACTION_MAIN); //homeIntent.addCategory(Intent.CATEGORY_HOME); //homeIntent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); //startActivity(homeIntent); //this.finishActivity(1); finish(); } //moveTaskToBack(true); // finish(); return super.onKeyDown(keyCode, event); } } else { // Toast.makeText(getApplicationContext(), "asd", Toast.LENGTH_LONG).show(); android.os.Process.killProcess(android.os.Process.myPid()) ; } return super.onKeyDown(keyCode, event); } ImageView.OnClickListener myButtonOnClickListener = new ImageView.OnClickListener(){ public void onClick(View v) { if(recording){ Log.e("Record error", "error in recording ."); mediaRecorder.stop(); t.cancel(); filename(); releaseMediaRecorder(); }else{ releaseCamera(); Log.e("Record Stop error", "error in recording ."); // if(!prepareMediaRecorder()){ prepareMediaRecorder(); finish(); } mediaRecorder.start(); recording = true; // myButton1.setText("STOP Recording"); // btnplay.setImageResource(android.R.drawable.ic_media_pause); btnplay.setImageResource(R.drawable.stoprec); t.start(); } }}; private Camera getCameraInstance(){ Camera c = null; try { c = Camera.open(); } catch (Exception e){ } return c; } private void filename() { AlertDialog.Builder alert = new AlertDialog.Builder(this); alert.setTitle("Save Video"); alert.setMessage("Enter File Name"); final EditText input = new EditText(this); alert.setView(input); alert.setPositiveButton("Ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { if(input.getText().length()>=1) { filename = input.getText().toString(); File sdcard = new File(Environment.getExternalStorageDirectory() + "/VideoRecord"); File from = new File(sdcard,"null.mp4"); File to = new File(sdcard,filename+".mp4"); from.renameTo(to); SharedPreferences sp = videorecord.this.getSharedPreferences("data", MODE_WORLD_WRITEABLE); pre = sp.edit(); pre.clear(); pre.commit(); pre.putString("lastvideo", filename+".mp4"); pre.commit(); //btnplay.setImageResource(android.R.drawable.ic_media_play); btnplay.setImageResource(R.drawable.startrec); // Intent intent = new Intent(videorecord.this,StopVidoWatch_Activity.class); // startActivity(intent); Intent myIntent = new Intent(getApplicationContext(), StopVidoWatch_Activity.class).setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); startActivity(myIntent); } else { filename(); } } }); alert.setNegativeButton("Cancel", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { // Intent intent = new Intent(videorecord.this,StopVidoWatch_Activity.class); // startActivity(intent); File file = new File(Environment.getExternalStorageDirectory() + "/VideoRecord/null.mp4"); //boolean deleted = file.delete(); file.delete(); finish(); } }); alert.show(); } private boolean prepareMediaRecorder(){ myCamera = getCameraInstance(); mediaRecorder = new MediaRecorder(); myCamera.unlock(); mediaRecorder.setCamera(myCamera); mediaRecorder.setAudioSource(MediaRecorder.AudioSource.CAMCORDER); mediaRecorder.setVideoSource(MediaRecorder.VideoSource.CAMERA); mediaRecorder.setProfile(CamcorderProfile.get(CamcorderProfile.QUALITY_HIGH)); File folder = new File(Environment.getExternalStorageDirectory() + "/VideoRecord"); boolean success = false; if (!folder.exists()) { success = folder.mkdir(); } if (!success) { } else { } mediaRecorder.setOutputFile("/sdcard/VideoRecord/"+filename+".mp4"); mediaRecorder.setMaxDuration(60000); mediaRecorder.setMaxFileSize(5000000); Display display = getWindowManager().getDefaultDisplay(); int width = display.getHeight(); int height = display.getWidth(); String s = new String(); s= s.valueOf(width); String s1 = new String(); s1= s1.valueOf(height); // Toast.makeText(videorecord.this, "Width : " + s , Toast.LENGTH_LONG).show(); // Toast.makeText(videorecord.this, "Height : " + s1 , Toast.LENGTH_LONG).show(); mediaRecorder.setVideoSize(height, width); mediaRecorder.setPreviewDisplay(myCameraSurfaceView.getHolder().getSurface()); try { mediaRecorder.prepare(); } catch (IllegalStateException e) { releaseMediaRecorder(); return false; } catch (IOException e) { releaseMediaRecorder(); return false; } return true; } @Override protected void onPause() { super.onPause(); releaseMediaRecorder(); releaseCamera(); } private void releaseMediaRecorder() { if (mediaRecorder != null) { mediaRecorder.reset(); mediaRecorder.release(); mediaRecorder = null; myCamera.lock(); } } private void releaseCamera(){ if (myCamera != null){ myCamera.release(); myCamera = null; } } public class MyCameraSurfaceView extends SurfaceView implements SurfaceHolder.Callback{ private SurfaceHolder mHolder; private Camera mCamera; public MyCameraSurfaceView(Context context, Camera camera) { super(context); mCamera = camera; mHolder = getHolder(); mHolder.addCallback(this); mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceChanged(SurfaceHolder holder, int format, int weight, int height) { if (mHolder.getSurface() == null){ return; } try { mCamera.stopPreview(); } catch (Exception e){ } try { mCamera.setPreviewDisplay(mHolder); mCamera.startPreview(); } catch (Exception e){ } } public void surfaceCreated(SurfaceHolder holder) { try { mCamera.setPreviewDisplay(holder); mCamera.startPreview(); } catch (IOException e) { } } public void surfaceDestroyed(SurfaceHolder holder) { } } } videorecord.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <FrameLayout android:layout_width="fill_parent" android:layout_height="fill_parent" > <FrameLayout android:id="@+id/videoview" android:layout_width="fill_parent" android:layout_height="fill_parent"></FrameLayout> <LinearLayout android:id="@+id/mybutton" android:layout_width="fill_parent" android:layout_marginBottom="0dip" android:layout_height="wrap_content" android:orientation="horizontal" android:layout_weight="0" > <!-- <TextView android:text="START Recording" android:id="@+id/mybutton1" android:layout_height="wrap_content" android:layout_width="wrap_content" style="@style/savestyle" android:layout_weight="1" android:gravity="left" > </TextView> --> <ImageView android:layout_height="wrap_content" android:id="@+id/btnplay" android:padding="5dip" android:background="#A0000000" android:textColor="#ffffffff" android:layout_width="wrap_content" android:src="@drawable/startrec" /> </LinearLayout> <TextView android:text="00:00:00" android:id="@+id/txtcounter" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="right|bottom" android:padding="5dip" android:background="#A0000000" android:textColor="#ffffffff" /> </FrameLayout> <RelativeLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@color/bgcolor" > <LinearLayout android:layout_above="@+id/mybutton" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent" > </LinearLayout> </RelativeLayout> </LinearLayout>

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  • How to Reuse Your Old Wi-Fi Router as a Network Switch

    - by Jason Fitzpatrick
    Just because your old Wi-Fi router has been replaced by a newer model doesn’t mean it needs to gather dust in the closet. Read on as we show you how to take an old and underpowered Wi-Fi router and turn it into a respectable network switch (saving your $20 in the process). Image by mmgallan. Why Do I Want To Do This? Wi-Fi technology has changed significantly in the last ten years but Ethernet-based networking has changed very little. As such, a Wi-Fi router with 2006-era guts is lagging significantly behind current Wi-Fi router technology, but the Ethernet networking component of the device is just as useful as ever; aside from potentially being only 100Mbs instead of 1000Mbs capable (which for 99% of home applications is irrelevant) Ethernet is Ethernet. What does this matter to you, the consumer? It means that even though your old router doesn’t hack it for your Wi-Fi needs any longer the device is still a perfectly serviceable (and high quality) network switch. When do you need a network switch? Any time you want to share an Ethernet cable among multiple devices, you need a switch. For example, let’s say you have a single Ethernet wall jack behind your entertainment center. Unfortunately you have four devices that you want to link to your local network via hardline including your smart HDTV, DVR, Xbox, and a little Raspberry Pi running XBMC. Instead of spending $20-30 to purchase a brand new switch of comparable build quality to your old Wi-Fi router it makes financial sense (and is environmentally friendly) to invest five minutes of your time tweaking the settings on the old router to turn it from a Wi-Fi access point and routing tool into a network switch–perfect for dropping behind your entertainment center so that your DVR, Xbox, and media center computer can all share an Ethernet connection. What Do I Need? For this tutorial you’ll need a few things, all of which you likely have readily on hand or are free for download. To follow the basic portion of the tutorial, you’ll need the following: 1 Wi-Fi router with Ethernet ports 1 Computer with Ethernet jack 1 Ethernet cable For the advanced tutorial you’ll need all of those things, plus: 1 copy of DD-WRT firmware for your Wi-Fi router We’re conducting the experiment with a Linksys WRT54GL Wi-Fi router. The WRT54 series is one of the best selling Wi-Fi router series of all time and there’s a good chance a significant number of readers have one (or more) of them stuffed in an office closet. Even if you don’t have one of the WRT54 series routers, however, the principles we’re outlining here apply to all Wi-Fi routers; as long as your router administration panel allows the necessary changes you can follow right along with us. A quick note on the difference between the basic and advanced versions of this tutorial before we proceed. Your typical Wi-Fi router has 5 Ethernet ports on the back: 1 labeled “Internet”, “WAN”, or a variation thereof and intended to be connected to your DSL/Cable modem, and 4 labeled 1-4 intended to connect Ethernet devices like computers, printers, and game consoles directly to the Wi-Fi router. When you convert a Wi-Fi router to a switch, in most situations, you’ll lose two port as the “Internet” port cannot be used as a normal switch port and one of the switch ports becomes the input port for the Ethernet cable linking the switch to the main network. This means, referencing the diagram above, you’d lose the WAN port and LAN port 1, but retain LAN ports 2, 3, and 4 for use. If you only need to switch for 2-3 devices this may be satisfactory. However, for those of you that would prefer a more traditional switch setup where there is a dedicated WAN port and the rest of the ports are accessible, you’ll need to flash a third-party router firmware like the powerful DD-WRT onto your device. Doing so opens up the router to a greater degree of modification and allows you to assign the previously reserved WAN port to the switch, thus opening up LAN ports 1-4. Even if you don’t intend to use that extra port, DD-WRT offers you so many more options that it’s worth the extra few steps. Preparing Your Router for Life as a Switch Before we jump right in to shutting down the Wi-Fi functionality and repurposing your device as a network switch, there are a few important prep steps to attend to. First, you want to reset the router (if you just flashed a new firmware to your router, skip this step). Following the reset procedures for your particular router or go with what is known as the “Peacock Method” wherein you hold down the reset button for thirty seconds, unplug the router and wait (while still holding the reset button) for thirty seconds, and then plug it in while, again, continuing to hold down the rest button. Over the life of a router there are a variety of changes made, big and small, so it’s best to wipe them all back to the factory default before repurposing the router as a switch. Second, after resetting, we need to change the IP address of the device on the local network to an address which does not directly conflict with the new router. The typical default IP address for a home router is 192.168.1.1; if you ever need to get back into the administration panel of the router-turned-switch to check on things or make changes it will be a real hassle if the IP address of the device conflicts with the new home router. The simplest way to deal with this is to assign an address close to the actual router address but outside the range of addresses that your router will assign via the DHCP client; a good pick then is 192.168.1.2. Once the router is reset (or re-flashed) and has been assigned a new IP address, it’s time to configure it as a switch. Basic Router to Switch Configuration If you don’t want to (or need to) flash new firmware onto your device to open up that extra port, this is the section of the tutorial for you: we’ll cover how to take a stock router, our previously mentioned WRT54 series Linksys, and convert it to a switch. Hook the Wi-Fi router up to the network via one of the LAN ports (consider the WAN port as good as dead from this point forward, unless you start using the router in its traditional function again or later flash a more advanced firmware to the device, the port is officially retired at this point). Open the administration control panel via  web browser on a connected computer. Before we get started two things: first,  anything we don’t explicitly instruct you to change should be left in the default factory-reset setting as you find it, and two, change the settings in the order we list them as some settings can’t be changed after certain features are disabled. To start, let’s navigate to Setup ->Basic Setup. Here you need to change the following things: Local IP Address: [different than the primary router, e.g. 192.168.1.2] Subnet Mask: [same as the primary router, e.g. 255.255.255.0] DHCP Server: Disable Save with the “Save Settings” button and then navigate to Setup -> Advanced Routing: Operating Mode: Router This particular setting is very counterintuitive. The “Operating Mode” toggle tells the device whether or not it should enable the Network Address Translation (NAT)  feature. Because we’re turning a smart piece of networking hardware into a relatively dumb one, we don’t need this feature so we switch from Gateway mode (NAT on) to Router mode (NAT off). Our next stop is Wireless -> Basic Wireless Settings: Wireless SSID Broadcast: Disable Wireless Network Mode: Disabled After disabling the wireless we’re going to, again, do something counterintuitive. Navigate to Wireless -> Wireless Security and set the following parameters: Security Mode: WPA2 Personal WPA Algorithms: TKIP+AES WPA Shared Key: [select some random string of letters, numbers, and symbols like JF#d$di!Hdgio890] Now you may be asking yourself, why on Earth are we setting a rather secure Wi-Fi configuration on a Wi-Fi router we’re not going to use as a Wi-Fi node? On the off chance that something strange happens after, say, a power outage when your router-turned-switch cycles on and off a bunch of times and the Wi-Fi functionality is activated we don’t want to be running the Wi-Fi node wide open and granting unfettered access to your network. While the chances of this are next-to-nonexistent, it takes only a few seconds to apply the security measure so there’s little reason not to. Save your changes and navigate to Security ->Firewall. Uncheck everything but Filter Multicast Firewall Protect: Disable At this point you can save your changes again, review the changes you’ve made to ensure they all stuck, and then deploy your “new” switch wherever it is needed. Advanced Router to Switch Configuration For the advanced configuration, you’ll need a copy of DD-WRT installed on your router. Although doing so is an extra few steps, it gives you a lot more control over the process and liberates an extra port on the device. Hook the Wi-Fi router up to the network via one of the LAN ports (later you can switch the cable to the WAN port). Open the administration control panel via web browser on the connected computer. Navigate to the Setup -> Basic Setup tab to get started. In the Basic Setup tab, ensure the following settings are adjusted. The setting changes are not optional and are required to turn the Wi-Fi router into a switch. WAN Connection Type: Disabled Local IP Address: [different than the primary router, e.g. 192.168.1.2] Subnet Mask: [same as the primary router, e.g. 255.255.255.0] DHCP Server: Disable In addition to disabling the DHCP server, also uncheck all the DNSMasq boxes as the bottom of the DHCP sub-menu. If you want to activate the extra port (and why wouldn’t you), in the WAN port section: Assign WAN Port to Switch [X] At this point the router has become a switch and you have access to the WAN port so the LAN ports are all free. Since we’re already in the control panel, however, we might as well flip a few optional toggles that further lock down the switch and prevent something odd from happening. The optional settings are arranged via the menu you find them in. Remember to save your settings with the save button before moving onto a new tab. While still in the Setup -> Basic Setup menu, change the following: Gateway/Local DNS : [IP address of primary router, e.g. 192.168.1.1] NTP Client : Disable The next step is to turn off the radio completely (which not only kills the Wi-Fi but actually powers the physical radio chip off). Navigate to Wireless -> Advanced Settings -> Radio Time Restrictions: Radio Scheduling: Enable Select “Always Off” There’s no need to create a potential security problem by leaving the Wi-Fi radio on, the above toggle turns it completely off. Under Services -> Services: DNSMasq : Disable ttraff Daemon : Disable Under the Security -> Firewall tab, uncheck every box except “Filter Multicast”, as seen in the screenshot above, and then disable SPI Firewall. Once you’re done here save and move on to the Administration tab. Under Administration -> Management:  Info Site Password Protection : Enable Info Site MAC Masking : Disable CRON : Disable 802.1x : Disable Routing : Disable After this final round of tweaks, save and then apply your settings. Your router has now been, strategically, dumbed down enough to plod along as a very dependable little switch. Time to stuff it behind your desk or entertainment center and streamline your cabling.     

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  • CodePlex Daily Summary for Tuesday, December 14, 2010

    CodePlex Daily Summary for Tuesday, December 14, 2010Popular ReleasesFlickrNet API Library: 3.1.4000: Newest release. Now contains dedicated Windows Phone 7 DLL as well as all previous DLLs. Also contains Windows Help file documentation now as standard.mojoPortal: 2.3.5.8: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2358-released.aspx Note that we have separate deployment packages for .NET 3.5 and .NET 4.0 The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code. To download the source code see the Source Code Tab I recommend getting the latest source code using TortoiseHG, you can get the source code corresponding to this release here.Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-12-13: Code samples for Visual Studio 2010SuperWebSocket: SuperWebSocket Drop 2: Changes: based on SuperSocket 1.3 supported sub protocol supported SSL/TLS encryption (wss) in Sync socket mode fixed some data communication bugsSSH.NET Library: 2010.12.13: Fixes SFTP issue when you try to uploaded or download multiple files simultaneously. Usage example can be found hereRequest Tracker Data Access: 1.0.0.0: First releaseSQL Monitor: SQL Monitor 2.4: 1. auto adjust datagrids in query 2. disable activities related commands until activities tab is active.SuperSocket, an extensible socket application framework: SuperSocket 1.3 beta 1: SuperSocket 1.3 is built on .NET 4.0 framework. Bug fixes: fixed a potential bug that the running state hadn't been updated after socket server stopped fixed a synchronization issue when clearing timeout session fixed a bug in ArraySegmentList fixed a bug on getting configuration value Third-part library upgrades: upgraded SuperSocket to .NET 4.0 upgraded EntLib 4.1 to 5.0 New features: supported UDP socket support custom protocol (can support binary protocol and other complecate...Wii Backup Fusion: Wii Backup Fusion 0.9 Beta: - Aqua or brushed metal style for Mac OS X - Shows selection count beside ID - Game list selection mode via settings - Compare Files <-> WBFS game lists - Verify game images/DVD/WBFS - WIT command line for log (via settings) - Cancel possibility for loading games process - Progress infos while loading games - Localization for dates - UTF-8 support - Shortcuts added - View game infos in browser - Transfer infos for log - All transfer routines rewritten - Extract image from image/WBFS - Support....NETTER Code Starter Pack: v1.0.beta: '.NETTER Code Starter Pack ' contains a gallery of Visual Studio 2010 solutions leveraging latest and new technologies and frameworks based on Microsoft .NET Framework. Each Visual Studio solution included here is focused to provide a very simple starting point for cutting edge development technologies and framework, using well known Northwind database (for database driven scenarios). The current release of this project includes starter samples for the following technologies: ASP.NET Dynamic...NuGet (formerly NuPack): NuGet 1.0 Release Candidate: NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog. This new build targets the newer feed (http://go.microsoft.com/fwlink/?LinkID=206669) and package format. See http://nupack.codeplex.com/documentation?title=Nuspe...Free Silverlight & WPF Chart Control - Visifire: Visifire Silverlight, WPF Charts v3.6.5 Released: Hi, Today we are releasing final version of Visifire, v3.6.5 with the following new feature: * New property AutoFitToPlotArea has been introduced in DataSeries. AutoFitToPlotArea will bring bubbles inside the PlotArea in order to avoid clipping of bubbles in bubble chart. You can visit Visifire documentation to know more. http://www.visifire.com/visifirechartsdocumentation.php Also this release includes few bug fixes: * Chart threw exception while adding new Axis in Chart using Vi...PHPExcel: PHPExcel 1.7.5 Production: DonationsDonate via PayPal via PayPal. If you want to, we can also add your name / company on our Donation Acknowledgements page. PEAR channelWe now also have a full PEAR channel! Here's how to use it: New installation: pear channel-discover pear.pearplex.net pear install pearplex/PHPExcel Or if you've already installed PHPExcel before: pear upgrade pearplex/PHPExcel The official page can be found at http://pearplex.net. Want to contribute?Please refer the Contribute page.SwapWin: SwapWin 0.2: Updates: Bring all windows that are swapped to foreground. Make the window sent to primary screen active.??????????: All-In-One Code Framework ??? 2010-12-10: ?????All-In-One Code Framework(??) 2010?12??????!!http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ?????release?,???????ASP.NET, WinForm, Silverlight????12?Sample Code。???,??????????sample code。 ?????:http://blog.csdn.net/sjb5201/archive/2010/12/13/6072675.aspx ??,??????MSDN????????????。 http://social.msdn.microsoft.com/Forums/zh-CN/codezhchs/threads ?????????????????,??Email ????UOB & ME: UOB_ME 2.5: latest versionAutoLoL: AutoLoL v1.4.3: AutoLoL now supports importing the build pages from Mobafire.com as well! Just insert the url to the build and voila. (For example: http://www.mobafire.com/league-of-legends/build/unforgivens-guide-how-to-build-a-successful-mordekaiser-24061) Stable release of AutoChat (It is still recommended to use with caution and to read the documentation) It is now possible to associate *.lolm files with AutoLoL to quickly open them The selected spells are now displayed in the masteries tab for qu...SubtitleTools: SubtitleTools 1.2: - Added auto insertion of RLE (RIGHT-TO-LEFT EMBEDDING) Unicode character for the RTL languages. - Fixed delete rows issue.PHP Manager for IIS: PHP Manager 1.1 for IIS 7: This is a final stable release of PHP Manager 1.1 for IIS 7. This is a minor incremental release that contains all the functionality available in 53121 plus additional features listed below: Improved detection logic for existing PHP installations. Now PHP Manager detects the location to php.ini file in accordance to the PHP specifications Configuring date.timezone. PHP Manager can automatically set the date.timezone directive which is required to be set starting from PHP 5.3 Ability to ...Algorithmia: Algorithmia 1.1: Algorithmia v1.1, released on December 8th, 2010.New ProjectsAugmented Reality system in Soccer video: Augmented reality system and camera calibration system in soccer videos based on homography and vanishing points. Code generated with Visual C++ (best compiler is .net)Database Schema Provider: Database Schema Provider gets a database schema in unified format independent on the type of database. It uses ADO.NET data provider for Entity Framework. Dicke Bertha: Many many cool features... DNN Bookmark: DNN Bookmarks is a DNN module that aggregates the most popular social bookmarking tools and also allows you to bookmark your DNN web siteDough: Dough is a UI starter kit built using ASP.Net MVC and ExtJS. It's name comes from the concept of Amish friendship bread, a type of bread or cake made from a sourdough starter that is often shared in a manner similar to a chain letter.Garra - Gerenciador Financeiro: Garra é um sistema completo de controle financeiro: contas a pagar, contas a receber, investimentos, etc...ghcwp7: ghcwp7Hackathon - DotNetNuke Razor User Locator: The DotNetNuke Razor User Locator module demonstrates how Razor can be used to author DNN modules. This module shows where recent users to a web site came from based on their IP address. Hackathon. DotNetNuke Razor. Flickr Badge: Flickr badge desktop module allows you to display image thumbnails from Flickr and preview them inside DotNetNuke or on Flickr (controlled by module settings). Image thumbnails can be loaded by tag, user id, user group id, user set id and more.Hackathon: Razor Youtube Gallery: This is a DotNetNuke module which allows a website admin to add several relevant Youtube videos to a pane. The end user watches the selected Youtube video play, while scrolling through thumbnails of other videos to play those without refreshing the page. jQuery UI MVC3 Demo: Demo and possibly a skeleton for using jQuery UI in MVC3 (currently RC2).Microsoft Office Communicator History manager: Needs to save conversation history just on the local workstation (folder) then application could redstore it and show in simple window (mode) or user could open folder and lock on it manuallyMSTest Extensions - Msbuild: This project contains various msbuild tasks that extend helps with test execution using Mcrosoft testing frameworkRayCharlesTracer: this is a scholar project for a raytracer.Refunctor: F# interactive inside Reflector.Request Tracker Data Access: Best Practical RT (Request Tracker) data access .NET library for REST interface.SurfzApp: An application that does data mining on web resources of interest for Swedish windsurfers...Tesseract Solutions Corp. Data Access Base: Tesseract Data Access speeds up data access in .Net projects. Developed in C# .Net 4. It is a C#, class based ORM.TimBazinga EVoting: Undergrad project - designing an e-voting software system.Tiny Library CQRS: Tiny Library CQRS is a small demonstration project which demonstrates the concept of Domain Driven Design and the CQRS architecture pattern. This project relies on the Apworks DDD framework.Toptoys: toptoysWebGroup: WebGroup makes it easier for your website members to comunicate online. It work like Web IM + Forum + Twitter. It can be easily used in your current project. Developed in C#.WpfCustomChromeLibrary: WpfCustomChromeLibrary makes it easier to create WPF applications with custom chrome and caption buttons (min/max/close). You'll no longer have to do all the dirty work yourself in each application where you want a custom chrome. It's developed in XAML and C#.

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  • CodePlex Daily Summary for Sunday, June 13, 2010

    CodePlex Daily Summary for Sunday, June 13, 2010New ProjectsCurve Drawer: A Java project to explore the possibilities of drawing curves and knots.File Manager Redux: .NET version of the original File Manager.Hierachical Gantt Chart In SharePoint 2010: This solution makes it easier for shedule management. We will provide a wsp including a list definition and a custom gantt control. The list defi...Light Box Control for Asp.Net: Lightbox control for asp.net is used to display the thumbnail images. on clicking the thumbnail images the original images is displayed in the ligh...Linquify: Linquify is a Visual Studio 2008/2010 Addin and C# .NET business class / DTO generator for LINQ to SQL and the Entity Framework. It supports rapid ...Microsoft Dynamics CRM Query - T4 Template: A T4 Template that generates code that leverages LINQ to SQL and the Microsoft Dynamics CRM API to give a CRM data access solution. There is also ...Open Sound Control Library: A .NET Library for the Open Sound Control Protocol. This library makes it easy to use devices which communicate via OSC.Questionable Content Screensaver: A screensaver for the questionable content comic. It is written in C#, and uses the windows presentation foundation. See the comic at http://ww...Reflect: Reflect is an open source .NET reflection tool used for viewing metadata of .NET assemblies.runescape 602 client tools and server: runescape 602 client tools and serverSharpCrack: Hash cracker written in managed code.SilverCAT project: This is my Windows Azure study project. So far I did not find any value to share it to the public. If I find it out one day, I will add hereSilverStackAPI: My entry for the Stack Exchange API contest. A silverlight library and demo app.social bookmark control for asp.net: social bookmark control for asp.net, This control is used to bookmark the current asp.net page into popular social networking sites like facebook, ...SSIS Event Log Source: An SSIS 2005 Data Source component for loading Windows 2003/XP event logs (*.evt) into SQL Server 2005 for analysisUnOfficial ActiveWorlds Wrapper.Net: UnOfficial ActiveWorlds Wrapper .Net makes it easier for programmers to make active worlds bots. You'll no longer have to make it by yourself. It'...Using Named Pipe and self-elevation feature of Vista in a console application.: NPipeWithElevatedProc, make it easier for console application users, running programs with administrator privileges. The processing messages are al...Virtual Keyboard control for asp.net: Virtual Keyboard control for asp.net, This control is used to get the secured inputs through virtual keyboards.Visual Studio 2010 PowerShell Code Generator: Brings rich PowerShell functionalities into VS Templating. You can access the file system, the registry, and many other PowerShell features. You ca...WatchersNET.UrlShorty: This Module allows users to shorten a long URL and share it, this is a similiar service to web services like bit.ly, tinyurl.com and others. It als...New ReleasesBD File Hash: BD File Hash 1.0.5: The first public release of BD File Hash.Cassandraemon: Cassandraemon 0.6.0: Cassandraemon is LINQ Provider for Apache Cassandra. This is first release of Cassandraemon. Features You can Query by LINQ Support Regist, Del...Community Forums NNTP bridge: Community Forums NNTP Bridge V36: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...Curve Drawer: Alpha 1: Basic functionality is available to draw curves and clear them.CycleMania Starter Kit EAP - ASP.NET 4 Problem - Design - Solution: Cyclemania 09.32: see Source Code tab for recent change historyDEWD: DEWD for Umbraco v1.0 (beta-2): Beta release of the package. Functional feature set and fairly stable. Since the last release: Default values (support for dynamic values such as t...Fiddler TreeView Panel Extension: FiddlerTreeViewPanel 0.71: Added support for double-click to expand/collapse all child nodes. Keep selected node when losing focus from the TreeView. Please refer to http://...HKGolden Express: HKGoldenExpress (Build 201006130200): New features: User can reply to message with quoting others' message. Bug fix: Incorrect format of dynamically generated Sitemap XML. Improveme...Liekhus ADO.NET Entity Data Model XAF Extensions: Version 1.1.2: Latest patches and changes.Light Box Control for Asp.Net: Light Box Control for asp.net: Lightbox control for asp.net is used to display the thumbnail images. on clicking the thumbnail images the original images is displayed in the ligh...Lightweight Fluent Workflow: Objectflow 1.1.0.0: This release has support for multi-threaded operations. As this required significant changes to the fluent interface I have introduced breaking ch...Linquify: Linquify 1.6: Linquify 1.6 Includes: - Support for Entity Framework foreign keys - TransactionsLiteFx: LiteFx Alpha: Versão alpha do LiteFx.Microsoft Dynamics CRM Query - T4 Template: MS CRM Query T4 Template Version 0.5 Beta: Initial ReleaseNHibernate Membership Provider: NHibernate Membership Provider 0.9c: This is an updated source package with updated unit tests and some minor refactoring.NLog - Advanced .NET Logging: Nightly Build 2010.06.12.001: Changes since the last build:2010-06-12 10:42:41 Jarek Kowalski Added Width, Height, AutoScroll and MaxLines parameters to RichTextBoxTarget. 2010...Radical: Radical 1.0.1 (Vacuum): First drop with support for Windows Phone 7SharpCrack: SharpCrack v0.8: First release of SharpCrack. It does not support brute-force mode.social bookmark control for asp.net: social bookmark control for asp.net: social bookmark control for asp.net, This control is used to bookmark the current asp.net page into popular social networking sites like facebook, ...StardustExtensions: Simple hello: This is a very simple hello world script. Is just a basic script, is not packaged and works on IronPythonTiledLib: TiledLib 1.5: This release introduces breaking changes from 1.2. If you upgrade to this version from 1.2, you may have compiler errors and/or runtime differences...UDC indexes parser: UDC Parser RC1: Обновлена библиотека токенов, добавлены xml-doc комментарии, обновлен и исправлен код, обновлена логика лексера, обновлена грамматика парсера. Доба...UnOfficial ActiveWorlds Wrapper.Net: UnOfficial ActiveWorlds Wrapper.Net V0.5.85.1: NewLogin Structure. LaserBeam. ChangedOld Functions Changes Function Names Old New WorldInstanceSet SetWorldInstance WorldInstanceGet GetWo...UrzaGatherer: UrzaGatherer v2.0.2a: Inegration of VS Installer.VCC: Latest build, v2.1.30612.0: Automatic drop of latest buildVirtual Keyboard control for asp.net: virtual keyboard control: Virtual Keyboard control for asp.net, This control is used to get the secured inputs through virtual keyboards.Visual Studio 2010 PowerShell Code Generator: PSCodeGenerator: How to install PowerShell Code GeneratorDownload the zip Unzip Run .\Install-PSCodeGenerator.ps1 at the PowerShell console prompt Copies the te...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 25 Beta: Build 25 (beta) New: Added support for Filter items (virtual folders) in Solution Explorer. New: Added "Get Lock..." to Solution Explorer context...WatchersNET.UrlShorty: WatchersNET.UrlShorty 01.00.00: First BETA Release Please Read the Readme or the Online Documentation for Install Instructions.Yet Another GPS: Release Beta 2.1: Release Beta 2.1: - Fix KML Template with Google Map Mobile Version - Add Signal Strength indecator - Add Time indecator - Fix Sound Language Prob...Most Popular ProjectsWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryPHPExcelMicrosoft SQL Server Community & SamplesASP.NETMost Active Projectspatterns & practices – Enterprise LibraryjQuery Library for SharePoint Web ServicesNB_Store - Free DotNetNuke Ecommerce Catalog ModuleRhyduino - Arduino and Managed CodeBlogEngine.NETCommunity Forums NNTP bridgeCassandraemonMediaCoder.NETAndrew's XNA HelpersMicrosoft Silverlight Media Framework

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  • Understanding LINQ to SQL (11) Performance

    - by Dixin
    [LINQ via C# series] LINQ to SQL has a lot of great features like strong typing query compilation deferred execution declarative paradigm etc., which are very productive. Of course, these cannot be free, and one price is the performance. O/R mapping overhead Because LINQ to SQL is based on O/R mapping, one obvious overhead is, data changing usually requires data retrieving:private static void UpdateProductUnitPrice(int id, decimal unitPrice) { using (NorthwindDataContext database = new NorthwindDataContext()) { Product product = database.Products.Single(item => item.ProductID == id); // SELECT... product.UnitPrice = unitPrice; // UPDATE... database.SubmitChanges(); } } Before updating an entity, that entity has to be retrieved by an extra SELECT query. This is slower than direct data update via ADO.NET:private static void UpdateProductUnitPrice(int id, decimal unitPrice) { using (SqlConnection connection = new SqlConnection( "Data Source=localhost;Initial Catalog=Northwind;Integrated Security=True")) using (SqlCommand command = new SqlCommand( @"UPDATE [dbo].[Products] SET [UnitPrice] = @UnitPrice WHERE [ProductID] = @ProductID", connection)) { command.Parameters.Add("@ProductID", SqlDbType.Int).Value = id; command.Parameters.Add("@UnitPrice", SqlDbType.Money).Value = unitPrice; connection.Open(); command.Transaction = connection.BeginTransaction(); command.ExecuteNonQuery(); // UPDATE... command.Transaction.Commit(); } } The above imperative code specifies the “how to do” details with better performance. For the same reason, some articles from Internet insist that, when updating data via LINQ to SQL, the above declarative code should be replaced by:private static void UpdateProductUnitPrice(int id, decimal unitPrice) { using (NorthwindDataContext database = new NorthwindDataContext()) { database.ExecuteCommand( "UPDATE [dbo].[Products] SET [UnitPrice] = {0} WHERE [ProductID] = {1}", id, unitPrice); } } Or just create a stored procedure:CREATE PROCEDURE [dbo].[UpdateProductUnitPrice] ( @ProductID INT, @UnitPrice MONEY ) AS BEGIN BEGIN TRANSACTION UPDATE [dbo].[Products] SET [UnitPrice] = @UnitPrice WHERE [ProductID] = @ProductID COMMIT TRANSACTION END and map it as a method of NorthwindDataContext (explained in this post):private static void UpdateProductUnitPrice(int id, decimal unitPrice) { using (NorthwindDataContext database = new NorthwindDataContext()) { database.UpdateProductUnitPrice(id, unitPrice); } } As a normal trade off for O/R mapping, a decision has to be made between performance overhead and programming productivity according to the case. In a developer’s perspective, if O/R mapping is chosen, I consistently choose the declarative LINQ code, unless this kind of overhead is unacceptable. Data retrieving overhead After talking about the O/R mapping specific issue. Now look into the LINQ to SQL specific issues, for example, performance in the data retrieving process. The previous post has explained that the SQL translating and executing is complex. Actually, the LINQ to SQL pipeline is similar to the compiler pipeline. It consists of about 15 steps to translate an C# expression tree to SQL statement, which can be categorized as: Convert: Invoke SqlProvider.BuildQuery() to convert the tree of Expression nodes into a tree of SqlNode nodes; Bind: Used visitor pattern to figure out the meanings of names according to the mapping info, like a property for a column, etc.; Flatten: Figure out the hierarchy of the query; Rewrite: for SQL Server 2000, if needed Reduce: Remove the unnecessary information from the tree. Parameterize Format: Generate the SQL statement string; Parameterize: Figure out the parameters, for example, a reference to a local variable should be a parameter in SQL; Materialize: Executes the reader and convert the result back into typed objects. So for each data retrieving, even for data retrieving which looks simple: private static Product[] RetrieveProducts(int productId) { using (NorthwindDataContext database = new NorthwindDataContext()) { return database.Products.Where(product => product.ProductID == productId) .ToArray(); } } LINQ to SQL goes through above steps to translate and execute the query. Fortunately, there is a built-in way to cache the translated query. Compiled query When such a LINQ to SQL query is executed repeatedly, The CompiledQuery can be used to translate query for one time, and execute for multiple times:internal static class CompiledQueries { private static readonly Func<NorthwindDataContext, int, Product[]> _retrieveProducts = CompiledQuery.Compile((NorthwindDataContext database, int productId) => database.Products.Where(product => product.ProductID == productId).ToArray()); internal static Product[] RetrieveProducts( this NorthwindDataContext database, int productId) { return _retrieveProducts(database, productId); } } The new version of RetrieveProducts() gets better performance, because only when _retrieveProducts is first time invoked, it internally invokes SqlProvider.Compile() to translate the query expression. And it also uses lock to make sure translating once in multi-threading scenarios. Static SQL / stored procedures without translating Another way to avoid the translating overhead is to use static SQL or stored procedures, just as the above examples. Because this is a functional programming series, this article not dive into. For the details, Scott Guthrie already has some excellent articles: LINQ to SQL (Part 6: Retrieving Data Using Stored Procedures) LINQ to SQL (Part 7: Updating our Database using Stored Procedures) LINQ to SQL (Part 8: Executing Custom SQL Expressions) Data changing overhead By looking into the data updating process, it also needs a lot of work: Begins transaction Processes the changes (ChangeProcessor) Walks through the objects to identify the changes Determines the order of the changes Executes the changings LINQ queries may be needed to execute the changings, like the first example in this article, an object needs to be retrieved before changed, then the above whole process of data retrieving will be went through If there is user customization, it will be executed, for example, a table’s INSERT / UPDATE / DELETE can be customized in the O/R designer It is important to keep these overhead in mind. Bulk deleting / updating Another thing to be aware is the bulk deleting:private static void DeleteProducts(int categoryId) { using (NorthwindDataContext database = new NorthwindDataContext()) { database.Products.DeleteAllOnSubmit( database.Products.Where(product => product.CategoryID == categoryId)); database.SubmitChanges(); } } The expected SQL should be like:BEGIN TRANSACTION exec sp_executesql N'DELETE FROM [dbo].[Products] AS [t0] WHERE [t0].[CategoryID] = @p0',N'@p0 int',@p0=9 COMMIT TRANSACTION Hoverer, as fore mentioned, the actual SQL is to retrieving the entities, and then delete them one by one:-- Retrieves the entities to be deleted: exec sp_executesql N'SELECT [t0].[ProductID], [t0].[ProductName], [t0].[SupplierID], [t0].[CategoryID], [t0].[QuantityPerUnit], [t0].[UnitPrice], [t0].[UnitsInStock], [t0].[UnitsOnOrder], [t0].[ReorderLevel], [t0].[Discontinued] FROM [dbo].[Products] AS [t0] WHERE [t0].[CategoryID] = @p0',N'@p0 int',@p0=9 -- Deletes the retrieved entities one by one: BEGIN TRANSACTION exec sp_executesql N'DELETE FROM [dbo].[Products] WHERE ([ProductID] = @p0) AND ([ProductName] = @p1) AND ([SupplierID] IS NULL) AND ([CategoryID] = @p2) AND ([QuantityPerUnit] IS NULL) AND ([UnitPrice] = @p3) AND ([UnitsInStock] = @p4) AND ([UnitsOnOrder] = @p5) AND ([ReorderLevel] = @p6) AND (NOT ([Discontinued] = 1))',N'@p0 int,@p1 nvarchar(4000),@p2 int,@p3 money,@p4 smallint,@p5 smallint,@p6 smallint',@p0=78,@p1=N'Optimus Prime',@p2=9,@p3=$0.0000,@p4=0,@p5=0,@p6=0 exec sp_executesql N'DELETE FROM [dbo].[Products] WHERE ([ProductID] = @p0) AND ([ProductName] = @p1) AND ([SupplierID] IS NULL) AND ([CategoryID] = @p2) AND ([QuantityPerUnit] IS NULL) AND ([UnitPrice] = @p3) AND ([UnitsInStock] = @p4) AND ([UnitsOnOrder] = @p5) AND ([ReorderLevel] = @p6) AND (NOT ([Discontinued] = 1))',N'@p0 int,@p1 nvarchar(4000),@p2 int,@p3 money,@p4 smallint,@p5 smallint,@p6 smallint',@p0=79,@p1=N'Bumble Bee',@p2=9,@p3=$0.0000,@p4=0,@p5=0,@p6=0 -- ... COMMIT TRANSACTION And the same to the bulk updating. This is really not effective and need to be aware. Here is already some solutions from the Internet, like this one. The idea is wrap the above SELECT statement into a INNER JOIN:exec sp_executesql N'DELETE [dbo].[Products] FROM [dbo].[Products] AS [j0] INNER JOIN ( SELECT [t0].[ProductID], [t0].[ProductName], [t0].[SupplierID], [t0].[CategoryID], [t0].[QuantityPerUnit], [t0].[UnitPrice], [t0].[UnitsInStock], [t0].[UnitsOnOrder], [t0].[ReorderLevel], [t0].[Discontinued] FROM [dbo].[Products] AS [t0] WHERE [t0].[CategoryID] = @p0) AS [j1] ON ([j0].[ProductID] = [j1].[[Products])', -- The Primary Key N'@p0 int',@p0=9 Query plan overhead The last thing is about the SQL Server query plan. Before .NET 4.0, LINQ to SQL has an issue (not sure if it is a bug). LINQ to SQL internally uses ADO.NET, but it does not set the SqlParameter.Size for a variable-length argument, like argument of NVARCHAR type, etc. So for two queries with the same SQL but different argument length:using (NorthwindDataContext database = new NorthwindDataContext()) { database.Products.Where(product => product.ProductName == "A") .Select(product => product.ProductID).ToArray(); // The same SQL and argument type, different argument length. database.Products.Where(product => product.ProductName == "AA") .Select(product => product.ProductID).ToArray(); } Pay attention to the argument length in the translated SQL:exec sp_executesql N'SELECT [t0].[ProductID] FROM [dbo].[Products] AS [t0] WHERE [t0].[ProductName] = @p0',N'@p0 nvarchar(1)',@p0=N'A' exec sp_executesql N'SELECT [t0].[ProductID] FROM [dbo].[Products] AS [t0] WHERE [t0].[ProductName] = @p0',N'@p0 nvarchar(2)',@p0=N'AA' Here is the overhead: The first query’s query plan cache is not reused by the second one:SELECT sys.syscacheobjects.cacheobjtype, sys.dm_exec_cached_plans.usecounts, sys.syscacheobjects.[sql] FROM sys.syscacheobjects INNER JOIN sys.dm_exec_cached_plans ON sys.syscacheobjects.bucketid = sys.dm_exec_cached_plans.bucketid; They actually use different query plans. Again, pay attention to the argument length in the [sql] column (@p0 nvarchar(2) / @p0 nvarchar(1)). Fortunately, in .NET 4.0 this is fixed:internal static class SqlTypeSystem { private abstract class ProviderBase : TypeSystemProvider { protected int? GetLargestDeclarableSize(SqlType declaredType) { SqlDbType sqlDbType = declaredType.SqlDbType; if (sqlDbType <= SqlDbType.Image) { switch (sqlDbType) { case SqlDbType.Binary: case SqlDbType.Image: return 8000; } return null; } if (sqlDbType == SqlDbType.NVarChar) { return 4000; // Max length for NVARCHAR. } if (sqlDbType != SqlDbType.VarChar) { return null; } return 8000; } } } In this above example, the translated SQL becomes:exec sp_executesql N'SELECT [t0].[ProductID] FROM [dbo].[Products] AS [t0] WHERE [t0].[ProductName] = @p0',N'@p0 nvarchar(4000)',@p0=N'A' exec sp_executesql N'SELECT [t0].[ProductID] FROM [dbo].[Products] AS [t0] WHERE [t0].[ProductName] = @p0',N'@p0 nvarchar(4000)',@p0=N'AA' So that they reuses the same query plan cache: Now the [usecounts] column is 2.

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