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  • Problem with hadoop start-dfs.sh

    - by user288501
    I installed and configured hadoop on my Ubuntu 14.04 server, virtualized inside of hyper-v, however I am getting an issue when i run start-dfs.sh root@sUbuntu01:/var/log# start-dfs.sh 14/06/04 15:27:08 WARN util.NativeCodeLoader: Unable to load native-hadoop library for your platform... using builtin-java classes where applicable Starting namenodes on [OpenJDK 64-Bit Server VM warning: You have loaded library /usr/local/hadoop/lib/native/libhadoop.so.1.0.0 which might have disabled stack guard. The VM will try to fix the stack guard now. It's highly recommended that you fix the library with 'execstack -c <libfile>', or link it with '-z noexecstack'. localhost] sed: -e expression #1, char 6: unknown option to `s' -c: Unknown cipher type 'cd' localhost: Ubuntu 14.04 LTS localhost: starting namenode, logging to /usr/local/hadoop/logs/hadoop-root-namenode-sUbuntu01.out noexecstack'.: ssh: Could not resolve hostname noexecstack'.: Name or service not known '-z: ssh: Could not resolve hostname '-z: Name or service not known 'execstack: ssh: Could not resolve hostname 'execstack: Name or service not known disabled: ssh: Could not resolve hostname disabled: Name or service not known with: ssh: Could not resolve hostname with: Name or service not known have: ssh: Could not resolve hostname have: Name or service not known VM: ssh: Could not resolve hostname vm: Name or service not known stack: ssh: Could not resolve hostname stack: Name or service not known guard: ssh: Could not resolve hostname guard: Name or service not known fix: ssh: Could not resolve hostname fix: Name or service not known VM: ssh: Could not resolve hostname vm: Name or service not known the: ssh: Could not resolve hostname the: Name or service not known to: ssh: Could not resolve hostname to: Name or service not known warning:: ssh: Could not resolve hostname warning:: Name or service not known it: ssh: Could not resolve hostname it: Name or service not known now.: ssh: Could not resolve hostname now.: Name or service not known library: ssh: Could not resolve hostname library: Name or service not known will: ssh: Could not resolve hostname will: Name or service not known link: ssh: Could not resolve hostname link: Name or service not known or: ssh: Could not resolve hostname or: Name or service not known It's: ssh: Could not resolve hostname it's: Name or service not known <libfile>',: ssh: Could not resolve hostname <libfile>',: Name or service not known which: ssh: connect to host which port 22: Connection timed out have: ssh: connect to host have port 22: Connection timed out you: ssh: connect to host you port 22: Connection timed out try: ssh: connect to host try port 22: Connection timed out the: ssh: connect to host the port 22: Connection timed out highly: ssh: connect to host highly port 22: Connection timed out might: ssh: connect to host might port 22: Connection timed out loaded: ssh: connect to host loaded port 22: Connection timed out You: ssh: connect to host you port 22: Connection timed out guard.: ssh: connect to host guard. port 22: Connection timed out library: ssh: connect to host library port 22: Connection timed out Server: ssh: connect to host server port 22: Connection timed out fix: ssh: connect to host fix port 22: Connection timed out The: ssh: connect to host the port 22: Connection timed out recommended: ssh: connect to host recommended port 22: Connection timed out that: ssh: connect to host that port 22: Connection timed out stack: ssh: connect to host stack port 22: Connection timed out OpenJDK: ssh: connect to host openjdk port 22: Connection timed out 64-Bit: ssh: connect to host 64-bit port 22: Connection timed out with: ssh: connect to host with port 22: Connection timed out localhost: Ubuntu 14.04 LTS localhost: starting datanode, logging to /usr/local/hadoop/logs/hadoop-root-datanode-sUbuntu01.out localhost: OpenJDK 64-Bit Server VM warning: You have loaded library /usr/local/hadoop/lib/native/libhadoop.so.1.0.0 which might have disabled stack guard. The VM will try to fix the stack guard now. localhost: It's highly recommended that you fix the library with 'execstack -c <libfile>', or link it with '-z noexecstack'. Starting secondary namenodes [OpenJDK 64-Bit Server VM warning: You have loaded library /usr/local/hadoop/lib/native/libhadoop.so.1.0.0 which might have disabled stack guard. The VM will try to fix the stack guard now. It's highly recommended that you fix the library with 'execstack -c <libfile>', or link it with '-z noexecstack'. 0.0.0.0] sed: -e expression #1, char 6: unknown option to `s' warning:: ssh: Could not resolve hostname warning:: Name or service not known -c: Unknown cipher type 'cd' It's: ssh: Could not resolve hostname it's: Name or service not known 'execstack: ssh: Could not resolve hostname 'execstack: Name or service not known '-z: ssh: Could not resolve hostname '-z: Name or service not known 0.0.0.0: Ubuntu 14.04 LTS 0.0.0.0: starting secondarynamenode, logging to /usr/local/hadoop/logs/hadoop-root-secondarynamenode-sUbuntu01.out 0.0.0.0: OpenJDK 64-Bit Server VM warning: You have loaded library /usr/local/hadoop/lib/native/libhadoop.so.1.0.0 which might have disabled stack guard. The VM will try to fix the stack guard now. 0.0.0.0: It's highly recommended that you fix the library with 'execstack -c <libfile>', or link it with '-z noexecstack'. noexecstack'.: ssh: Could not resolve hostname noexecstack'.: Name or service not known <libfile>',: ssh: Could not resolve hostname <libfile>',: Name or service not known link: ssh: Could not resolve hostname link: No address associated with hostname it: ssh: Could not resolve hostname it: No address associated with hostname to: ssh: connect to host to port 22: Connection timed out or: ssh: connect to host or port 22: Connection timed out you: ssh: connect to host you port 22: Connection timed out guard.: ssh: connect to host guard. port 22: Connection timed out VM: ssh: connect to host vm port 22: Connection timed out stack: ssh: connect to host stack port 22: Connection timed out library: ssh: connect to host library port 22: Connection timed out Server: ssh: connect to host server port 22: Connection timed out might: ssh: connect to host might port 22: Connection timed out stack: ssh: connect to host stack port 22: Connection timed out You: ssh: connect to host you port 22: Connection timed out now.: ssh: connect to host now. port 22: Connection timed out disabled: ssh: connect to host disabled port 22: Connection timed out have: ssh: connect to host have port 22: Connection timed out will: ssh: connect to host will port 22: Connection timed out The: ssh: connect to host the port 22: Connection timed out have: ssh: connect to host have port 22: Connection timed out try: ssh: connect to host try port 22: Connection timed out the: ssh: connect to host the port 22: Connection timed out guard: ssh: connect to host guard port 22: Connection timed out the: ssh: connect to host the port 22: Connection timed out recommended: ssh: connect to host recommended port 22: Connection timed out with: ssh: connect to host with port 22: Connection timed out library: ssh: connect to host library port 22: Connection timed out 64-Bit: ssh: connect to host 64-bit port 22: Connection timed out fix: ssh: connect to host fix port 22: Connection timed out which: ssh: connect to host which port 22: Connection timed out VM: ssh: connect to host vm port 22: Connection timed out OpenJDK: ssh: connect to host openjdk port 22: Connection timed out fix: ssh: connect to host fix port 22: Connection timed out highly: ssh: connect to host highly port 22: Connection timed out that: ssh: connect to host that port 22: Connection timed out with: ssh: connect to host with port 22: Connection timed out loaded: ssh: connect to host loaded port 22: Connection timed out 14/06/04 15:36:02 WARN util.NativeCodeLoader: Unable to load native-hadoop library for your platform... using builtin-java classes where applicable Any advice?

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  • Crashplan not starting. Fails to find swt-gtk

    - by Pibben
    I've installed Crashplan on my (K)Ubuntu computer. However, it fails to start and the ui_output.log says: [09.02.12 15:24:43.518 INFO main root ] ************************************************************* [09.02.12 15:24:43.519 INFO main root ] ************************************************************* [09.02.12 15:24:43.524 INFO main root ] Loading lib/swt-64.jar, exists=true [09.02.12 15:24:43.525 INFO main root ] [file:/usr/local/crashplan/lib/com.backup42.desktop.jar, file:/usr/local/crashplan/lang/, file:/usr/local/crashplan/skin/, file:/usr/local/crashplan/lib/swt-64.jar] [09.02.12 15:24:43.527 INFO main root ] STARTED CrashPlanDesktop [09.02.12 15:24:43.528 INFO main root ] CPVERSION = 3.2.1 - 1332824401321 (2012-03-27T05:00:01:321+0000) [09.02.12 15:24:43.529 INFO main root ] ARGS = [ ] [09.02.12 15:24:43.531 INFO main root ] LOCALE = English (United States) [09.02.12 15:24:43.570 ERROR main com.backup42.desktop.CPDesktop ] Failed to launch CPDesktop; java.lang.UnsatisfiedLinkError: no swt-gtk-3557 or swt-gtk in swt.library.path, java.library.path or the jar file, java.lang.UnsatisfiedLinkError: no swt-gtk-3557 or swt-gtk in swt.library.path, java.library.path or the jar file java.lang.UnsatisfiedLinkError: no swt-gtk-3557 or swt-gtk in swt.library.path, java.library.path or the jar file at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source) at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source) at org.eclipse.swt.internal.C.<clinit>(Unknown Source) at org.eclipse.swt.internal.Converter.wcsToMbcs(Unknown Source) at org.eclipse.swt.internal.Converter.wcsToMbcs(Unknown Source) at org.eclipse.swt.widgets.Display.<clinit>(Unknown Source) at com.backup42.desktop.CPDesktop.<init>(CPDesktop.java:231) at com.backup42.desktop.CPDesktop.main(CPDesktop.java:161) [09.02.12 15:24:43.570 ERROR main root ] Failed to launch CPDesktop; java.lang.UnsatisfiedLinkError: no swt-gtk-3557 or swt-gtk in swt.library.path, java.library.path or the jar file I've installed the relevant (I think) swt-gtk packages.

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  • How can I generate a 2d navigation mesh in a dynamic environment at runtime?

    - by Stephen
    So I've grasped how to use A* for path-finding, and I am able to use it on a grid. However, my game world is huge and I have many enemies moving toward the player, which is a moving target, so a grid system is too slow for path-finding. I need to simplify my node graph by using a navigational mesh. I grasp the concept of "how" a mesh works (finding a path through nodes on the vertices and/or the centers of the edges of polygons). My game uses dynamic obstacles that are procedurally generated at run-time. I can't quite wrap my head around how to take a plane that has multiple obstacles in it and programatically divide the walkable area up into polygons for the navigation mesh, like the following image. Where do I start? How do I know when a segment of walk-able area is already defined, or worse, when I realize I need to subdivide a previously defined walk-able area as the algorithm "walks" through the map? I'm using javascript in nodejs, if it matters.

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  • How do I install a 32-bit Java runtime on an amd64 server with multiarch?

    - by kbyrd
    I'm a long time Ubuntu user, but I haven't been following the community for the last several versions. I just did fresh default minimal amd64 install of Oneiric and I need a 32-bit JRE for a particular application. I last did this on 10.10, so I am not familiar with the multiarch stuff. Instead of installing ia32-libs, I read a bit and tried: aptitude install default-jre-headless:i386 But that just got me: The following NEW packages will be installed: default-jre-headless{b} openjdk-6-jre-headless{ab} The following packages are RECOMMENDED but will NOT be installed: icedtea-6-jre-cacao icedtea-6-jre-jamvm 0 packages upgraded, 2 newly installed, 0 to remove and 0 not upgraded. Need to get 27.3 MB of archives. After unpacking 82.1 MB will be used. The following packages have unmet dependencies: default-jre-headless: Depends: java-common which is a virtual package. openjdk-6-jre-headless: Depends: openjdk-6-jre-lib (>= 6b23~pre10-0ubuntu5) which is a virtual package. Depends: ca-certificates-java which is a virtual package. Depends: tzdata-java which is a virtual package. Depends: java-common (>= 0.28) which is a virtual package. Depends: libcups2 but it is not going to be installed. Depends: liblcms1 but it is not going to be installed. Depends: libjpeg62 but it is not going to be installed. Depends: libnss3-1d (>= 3.12.9+ckbi-1.82-0ubuntu4) but it is not going to be installed. Depends: libc6 (>= 2.11) but it is not going to be installed. Depends: libfreetype6 (>= 2.2.1) but it is not going to be installed. Depends: libgcc1 (>= 1:4.1.1) but it is not going to be installed. Depends: libstdc++6 (>= 4.1.1) but it is not going to be installed. Depends: zlib1g (>= 1:1.1.4) but it is not going to be installed. The following actions will resolve these dependencies: Keep the following packages at their current version: 1) default-jre-headless [Not Installed] 2) openjdk-6-jre-headless [Not Installed] Accept this solution? [Y/n/q/?] q Is aptitude not installing the 32-bit versions of the dependencies? What is the right way to do this? I'll likely want both a 64-bit and a 32-bit JRE if that matters.

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  • WPF and Composite Application Library &ndash; Missing The Point

    - by David Totzke
    I have a headache and it’s not even 9AM yet.  Well, ok, it’s nearly ten here now in GMT –5 but it’s before nine somewhere still. Sometimes people will miss the point of something so utterly and completely that one is left wondering how such a person can even dress themselves. Writing an application using WPF and the Composite Application Library (Prism) means that one must learn the various programming idioms common to these frameworks.  The Windows Forms event driven model simply will not suffice.  You need to come to grips with the idea of a very loosely coupled application.  Concepts that must be absorbed and internalized include Data Binding, Control and Data Templates, Commands, Dependency Injection, and Inversion of Control, as well as the Supervising Controller, Presentation Model and Model-View-View-Model patterns. It is as simple as that.  Not to embrace these concepts is to invite pain.  It is to invite noodles; and not the holy kind. Someone actually said to me that “just because it’s not WPF, doesn’t mean it’s wrong.”  And he’s right.  Unless, of course, you are writing a WPF application and especially if you are using the Composite Application Library. In simple terms then; YOU’RE DOING IT WRONG!   Dave Just because I can…

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  • Creating Custom validation rule and register it

    - by FormsEleven
    What is Validation Rule? A validation rule is a piece of code that performs some check ensuring that data meets given constraints.In an enterprise application development environment, often it might require developers to have validation be performed based on some logic at several places across projects. Instead of redundant validation creation, a custom validation rule provides a library with a validation rules that can be registered and used across applications.A custom Validation is encapsulated in a reusable component so that you do not have to write it every time when you need to do input validation. Here is how we can easily implement a custom validation that checks for name of an employee to be "KING" For creating a custom Validation , 1.         Create Generic Application Workspace "CustomValidator" with the project "Model" 2.         Create an BC4J based on emp table. 3.         Create a custom validation rule.In EmpNamerule class, update the validateValue(..) method as follows:  public boolean validateValue(Object value) { EntityImpl emp = (EntityImpl)value; if(emp.getAttribute("Ename").toString().equals("KING")){ return false; } return true; } Create ADF Library: Next step would be to create ADF library. Create ADF library with name lets say testADFLibrary1.jarRegister ADF Library Next step is to register the ADF library , so that its available across the applications. Invoke the menu "Tools -> Preferences"Select the option "Business Components -> Registered Rules" from left paneClick on button "Pick Library". The dialog "Select Library" comes up with  the user library addedAdd new library' that points to the above jarCheck the checkbox "Register" and set the name for the rule Sample UsageHere is how we can easily implement a validation rule that restrict the name of the employee not to be "KING".Create new Application with BC4J based on EMP table.Create new validation under Business rule tab for Ename & select the above custom validation rule.Run the AppModule tester.

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  • Should one generally develop a client library for REST services to help prevent API breakages?

    - by BestPractices
    We have a project where UI code will be developed by the same team but in a different language (Python/Django) from the services layer (REST/Java). The code for each layer exits in different code repositories and which can follow different release cycles. I'm trying to come up with a process that will prevent/reduce breaking changes in the services layer from the perspective of the UI layer. I've thought to write integration tests at the UI layer level that we'll run whenever we build the UI or the services layer (we're using Jenkins as our CI tool to build the code which is in two Git repos) and if there are failures then something in the services layer broke and the commit is not accepted. Would it also be a good idea (is it a best practice?) to have the developer of the services layer create and maintain a client library for the REST service that exists in the UI layer that they will update whenever there is a breaking change in their Service API? Conceivably, we would then have the advantage of a statically-typed API that the UI code builds against. If the client library API changes, then the UI code won't compile (so we'll know sooner that there was a breaking change). I'd also still run the integration tests upon building the UI or services layer to further validate that the integration between UI and the service(s) still works.

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  • Information on upgrading Kinect Applications to MS SDK Beta 2.

    - by mbcrump
    Introduction Microsoft recently released the Kinect for Windows SDK Beta 2. It contains many enhancements and fixes that can be found here. The only problem with it is that a lot of current demo applications no longer function properly. Today, I’m going to walk you through a typical scenario of upgrading a Kinect application built with Beta 1 to Beta 2. Note: This tutorial covers WPF, but you can use the same techniques for WinForms. 1) Fix the references Let’s start with a fairly popular Kinect demo called Kinect User Interface Demo. This project uses the beta 1 version of Microsoft.Research.Kinect.dll and version 1.0.0.0 of Coding4Fun’s Kinect library. After you download the source code and extract the zip you will see the following references in Visual Studio 2010: Pay attention to the following references as these are the .dlls that you will have to update: Coding4Fun.Kinect.Wpf Microsoft.Research.Kinect If you click on Coding4Fun.Kinect.Wpf file you will see the following version information (v1.0.0.0): This needs to be upgraded to the Coding4Fun Kinect library built against Beta 2. So head over to http://c4fkinect.codeplex.com/ and hit download and you will have the following files. Go ahead and hit the delete key on your keyboard to remove the Coding4Fun.Kinect.Wpf.dll file from your project. Select “Add Reference” and navigate out to the folder where you extracted the files and select Coding4Fun.Kinect.Wpf.dll. If you click on the Coding4Fun.Kinect.Wpf.dll file and check properties it should be listed at 1.1.0.0: Fix Microsoft.Research.Kinect.dll The official SDK Beta 2 released a new .dll that you will need to reference in your application. Go ahead and select Microsoft.Research.Kinect.dll in your application and hit the Delete key on your keyboard. Go ahead and select Add Reference again and select Microsoft.Research.Kinect.dll from the .NET tab. Double check and make sure the version number is 1.0.0.45 as shown below. References fixed – Runtime needs to be updated. So we have fixed the references in a typical Kinect application that uses Microsoft’s SDK and C4F Kinect libraries. Now, we will need to update the runtime. All Beta 1 Kinect applications will instantiate the Runtime with the following code: Can you see that it is now marked with [Depreciated]? That means we need to update it before Microsoft decides to remove it from future versions of the SDK. We can fix this very easily by replacing this code: readonly Runtime _runtime = new Runtime(); with Microsoft.Research.Kinect.Nui.Runtime _nui; and adding similar code to our Loaded event as shown below public MainWindow() { InitializeComponent(); Loaded += new RoutedEventHandler(MainWindow_Loaded); } void MainWindow_Loaded(object sender, RoutedEventArgs e) { if (Runtime.Kinects.Count == 0) { txtInfo.Text = "Missing Kinect"; } else { _nui = Runtime.Kinects[0]; _nui.Initialize(RuntimeOptions.UseColor); // Video Frame Ready Event can happen now!!! //_nui.VideoFrameReady += new EventHandler<ImageFrameReadyEventArgs>(_nui_VideoFrameReady); _nui.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color); } } In this sample, I am testing to see if a Kinect is detected and if it is then I initialize the runtime with my first Kinect by using the Runtime.Kinects[0]. You can also specify other Kinect devices here. The rest of the code is standard code that you simply modify however you wish (ie Skeletal, Depth, etc) depending on what type of video feed you want. Conclusion As you can see it really wasn’t that painful to upgrade your project to Beta 2. I would recommend that you go ahead and upgrade to Beta 2 as future versions of the SDK will use these methods.  Thanks for reading. Subscribe to my feed

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  • Why don't C++ Game Developers use the boost library?

    - by James
    So if you spend any time viewing / answering questions over on Stack Overflow under the C++ tag, you will quickly notice that just about everybody uses the boost library; some would even say that if you aren't using it, you're not writing "real' C++ (I disagree, but that's not the point). But then there is the game industry, which is well known for using C++ and not using boost. I can't help but wonder why that is. I don't care to use boost because I write games (now) as a hobby, and part of that hobby is implementing what I need when I am able to and using off-the-shelf libraries when I can't. But that is just me. Why don't game developers, in general, use the boost library? Is it performance or memory concerns? Style? Something Else? I was about to ask this on stack overflow, but I figured the question is better asked here. EDIT : I realize I can't speak for all game programmers and I haven't seen all game projects, so I can't say game developers never use boost; this is simply my experience. Allow me to edit my question to also ask, if you do use boost, why did you choose to use it?

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  • How to update dependency during runtime in my .NET application?

    - by Louis Rhys
    I have a server-client application. Sometimes the server is updated which requires some DLLs in the client to be updated as well (The DLLs are the dependencies of the main executable). For now, we have to close the client, manually deploy the DLLs, and then start the client again. This is kind of an inconvenience because the client is an automated application, so normally it doesn't need any user intervention. Is it possible for this to be done automatically without restart or user intervention? Like, the client would download the latest DLL, and replace the current one?

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  • 3 Incredibly Useful Projects to jump-start your Kinect Development.

    - by mbcrump
    I’ve been playing with the Kinect SDK Beta for the past few days and have noticed a few projects on CodePlex worth checking out. I decided to blog about them to help spread awareness. If you want to learn more about Kinect SDK then you check out my”Busy Developer’s Guide to the Kinect SDK Beta”. Let’s get started:   KinectContrib is a set of VS2010 Templates that will help you get started building a Kinect project very quickly. Once you have it installed you will have the option to select the following Templates: KinectDepth KinectSkeleton KinectVideo Please note that KinectContrib requires the Kinect for Windows SDK beta to be installed. Kinect Templates after installing the Template Pack. The reference to Microsoft.Research.Kinect is added automatically.  Here is a sample of the code for the MainWindow.xaml in the “Video” template: <Window x:Class="KinectVideoApplication1.MainWindow" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="480" Width="640"> <Grid> <Image Name="videoImage"/> </Grid> </Window> and MainWindow.xaml.cs using System; using System.Windows; using System.Windows.Media; using System.Windows.Media.Imaging; using Microsoft.Research.Kinect.Nui; namespace KinectVideoApplication1 { public partial class MainWindow : Window { //Instantiate the Kinect runtime. Required to initialize the device. //IMPORTANT NOTE: You can pass the device ID here, in case more than one Kinect device is connected. Runtime runtime = new Runtime(); public MainWindow() { InitializeComponent(); //Runtime initialization is handled when the window is opened. When the window //is closed, the runtime MUST be unitialized. this.Loaded += new RoutedEventHandler(MainWindow_Loaded); this.Unloaded += new RoutedEventHandler(MainWindow_Unloaded); //Handle the content obtained from the video camera, once received. runtime.VideoFrameReady += new EventHandler<Microsoft.Research.Kinect.Nui.ImageFrameReadyEventArgs>(runtime_VideoFrameReady); } void MainWindow_Unloaded(object sender, RoutedEventArgs e) { runtime.Uninitialize(); } void MainWindow_Loaded(object sender, RoutedEventArgs e) { //Since only a color video stream is needed, RuntimeOptions.UseColor is used. runtime.Initialize(Microsoft.Research.Kinect.Nui.RuntimeOptions.UseColor); //You can adjust the resolution here. runtime.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color); } void runtime_VideoFrameReady(object sender, Microsoft.Research.Kinect.Nui.ImageFrameReadyEventArgs e) { PlanarImage image = e.ImageFrame.Image; BitmapSource source = BitmapSource.Create(image.Width, image.Height, 96, 96, PixelFormats.Bgr32, null, image.Bits, image.Width * image.BytesPerPixel); videoImage.Source = source; } } } You will find this template pack is very handy especially for those new to Kinect Development.   Next up is The Coding4Fun Kinect Toolkit which contains extension methods and a WPF control to help you develop with the Kinect SDK. After downloading the package simply add a reference to the .dll using either the WPF or WinForms version. Now you will have access to several methods that can help you save an image: (for example) For a full list of extension methods and properties, please visit the site at http://c4fkinect.codeplex.com/. Kinductor – This is a great application for just learning how to use the Kinect SDK. The project uses MVVM Light and is a great start for those looking how to structure their first Kinect Application. Conclusion: Things are already getting easier for those working with the Kinect SDK. I imagine that after a few more months we will see the SDK go out of beta and allow commercial applications to run using it. I am very excited and hope that you continue reading my blog for more Kinect, WPF and Silverlight news.  Subscribe to my feed

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  • Does one's choice of 3d modeling software used during asset creation affect performance at runtime?

    - by user134143
    Does software used to create 3d assets (for game development specifically) have an impact on the efficiency of the program? In other words, is it possible to reduce the operating footprint of an application merely by utilizing alternative development software during production of 3d assets? If you use two different applications to create a 3-dimensional image of a box, can one of them result in better performance if aspects of the image are identical? I am attempting to get the information I need without causing unnecessary debate over specific software choice.

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  • What is a 'good number' of exceptions to implement for my library?

    - by Fuzz
    I've always wondered how many different exception classes I should implement and throw for various pieces of my software. My particular development is usually C++/C#/Java related, but I believe this is a question for all languages. I want to understand what is a good number of different exceptions to throw, and what the developer community expect of a good library. The trade-offs I see include: More exception classes can allow very fine grain levels of error handling for API users (prone to user configuration or data errors, or files not being found) More exception classes allows error specific information to be embedded in the exception, rather than just a string message or error code More exception classes can mean more code maintenance More exception classes can mean the API is less approachable to users The scenarios I wish to understand exception usage in include: During 'configuration' stage, which might include loading files or setting parameters During an 'operation' type phase where the library might be running tasks and doing some work, perhaps in another thread Other patterns of error reporting without using exceptions, or less exceptions (as a comparison) might include: Less exceptions, but embedding an error code that can be used as a lookup Returning error codes and flags directly from functions (sometimes not possible from threads) Implemented an event or callback system upon error (avoids stack unwinding) As developers, what do you prefer to see? If there are MANY exceptions, do you bother error handling them separately anyway? Do you have a preference for error handling types depending on the stage of operation?

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  • I can not cd "LaunchAgents" on macbook

    - by why
    after installing mongdb on my macbook-pro, it tells me: If this is your first install, automatically load on login with: cp /usr/local/Cellar/mongodb/1.6.3-x86_64/org.mongodb.mongod.plist ~/Library/LaunchAgents launchctl load -w ~/Library/LaunchAgents/org.mongodb.mongod.plist If this is an upgrade and you already have the org.mongodb.mongod.plist loaded: launchctl unload -w ~/Library/LaunchAgents/org.mongodb.mongod.plist cp /usr/local/Cellar/mongodb/1.6.3-x86_64/org.mongodb.mongod.plist ~/Library/LaunchAgents launchctl load -w ~/Library/LaunchAgents/org.mongodb.mongod.plist Or start it manually: mongod run --config /usr/local/Cellar/mongodb/1.6.3-x86_64/mongod.conf but after i copy org.mongodb.mongod.plist to ~/Library/LaunchAgents, it tells me launchctl load -w ~/Library/LaunchAgents/org.mongodb.mongod.plist launchctl: Couldn't stat("/Users/liuqiang/Library/LaunchAgents/org.mongodb.mongod.plist"): Not a directory and also i can not cd "~/Library/LaunchAgents", but i can ls the directory! "~/Library/LaunchAgents" is a strange directory in mac.

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  • [AJAX Numeric Updown Control] Microsoft JScript runtime error: The number of fractional digits is out of range

    - by Jenson
    If you have using Ajax control toolkits a lot (which I will skip the parts on where to download and how to configure it in Visual Studio 2010), you might have encountered some bugs or limitations of the controls, or rather, some weird behaviours. I would call them weird behaviours though. Recently, I've been working on a Ajax numeric updown control, which i remember clearly it was working fine without problems. In fact, I use 2 numeric updown control this time. So I went on to configure it to be as simple as possible and I will just use the default up and down buttons provided by it (so that I won't need to design my own). I have two textbox controls to display the value controlled by the updown control. One for month, and another for year. <asp:TextBox ID="txtMonth" runat="server" CssClass="txtNumeric" ReadOnly="True" Width="150px" /> <asp:TextBox ID="txtYear" runat="server" CssClass="txtNumeric" ReadOnly="True" Width="150px" /> So I will now drop 1 numeric updown control for each of the textboxes. <asp:NumericUpDownExtender ID="txtMonth_NumericUpDownExtender"     runat="server" TargetControlID="txtMonth" Maximum="12" Minimum="1" Width="152"> </asp:NumericUpDownExtender>                          <asp:NumericUpDownExtender ID="txtYear_NumericUpDownExtender"     runat="server" TargetControlID="txtYear" Width="152"> </asp:NumericUpDownExtender>                                                  You noticed that I configure the Maximum and Minimum value for the first numericupdown control, but I never did the same for the second one (for txtYear). That's because it won't work, well, at least for me. So I remove the Minimum="2000" and Maximum="2099" from there. Then I would configure the initial value to the the current year, and let the year to flow up and down freely. If you want, you want write the codes to restrict it. Here are the codes I used on PageLoad:     Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load         If Not Page.IsPostBack Then             If Trim(txtMonth.Text) = "" Then                 Me.txtMonth.Text = System.DateTime.Today.Month             End If             If Trim(txtYear.Text) = "" Then                 Me.txtYear.Text = System.DateTime.Today.Year             End If         End If     End Sub   Enjoy!

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  • How to load data for specific level at runtime?

    - by Siddharth
    I'm trying to create a game with many levels loaded from XML files. In my game I have many objects in each level. At present my game contains 20 levels, and I load all the textures at once on startup. But I think the correct way to do it is to only load textures used in the current level. I don't know how to do that. So please explain this by providing some example code. At present I create a class for each type of entity by extending my Sprite class. This subclass loads the appropriate image. I know this is not the best way to do things. Basically I want to know how to load large levels efficiently in Andengine. What is the proper method for loading textures, level data and background images from files when the level is run?

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  • 12.04 LTS Apache2 writing files from webpage at runtime has no effect - possible read/write permissions?

    - by J Green
    I'm running 12.04LTS with Apache and Mono in VirtualBox, with the goal of hosting a web app (coded in ASP.NET and C#) on my local network. The scripts on the page are able to successfully read from text files in the same directory as my site (/var/www/mysite/) but do not seem to be able to write. I'm sure the code works, because it did with my testing in Visual Web Developer on Windows. I don't get any errors, but when I click the button on the loaded webpage, the text file in question does not change. I'm fairly new to Linux in general, so I'm not too familiar with how to set permissions properly, and it may be a permissions issue. Unfortunately, I have searched all over the internet and haven't found a solution that worked, but I've tried (perhaps incorrectly) changing the owner of the files in question to www-root, changing the mode to a+rw, but sadly to no avail. I have tried everything here but it doesn't work: Whats the simplest way to edit and add files to "/var/www"? I hope someone can help me out.

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  • What is the preferred pattern when attaching a 'runtime object'?

    - by sebf
    In my application I have the following: public class NeatObject { /* lots of static data, and configuration flags */ } public class NeatObjectConsumer { void DoCleverStuffWithObjectOnGPU(NeatObject obj); } Where NeatObject and its consumer are used to control the GPU. The idea being that, the configuration of an instance of NeatObject and its members, define how the consumer instance behaves. The object can be passed around, edited, and most importantly serialised/deserialised by the application, with and without knowledge of NeatObjectConsumer, then provided back to the consumer to do something else. The purpose of this seperation is: The consumer manages hardware resources, which change depending on the computer, and even on the execution of the application, making preserving the state of an object which does everything difficult. Avoids circular references if the assembly that contains the consumer needs to reference one that only needs to know about NeatObject. However, there is a complication in that the consumer creates hardware resources and needs to associate them with NeatObject. These don't need to be preserved, but still need to be retrieved. DoCleverStuffWithObjectOnGPU() will be called many, many times during execution and so any bottleneck is a concern, therefore I would like to avoid dictionary lookups. What is the preferred method of attaching this information to NeatObject? By preferred, I mean intuitive - other coders can see immediately what is going on - and robust - method doesn't invite playing with the resources or present them in such a way as to make them easily corruptible. Essentially, I want to add my own metadata - how should I do it? Try to use 'actual metadata' functionality like Reflection? A member of the type of an abstract class? Unmanaged pointers? If you took on a project that used this pattern, what would you have liked the previous developer to do?

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  • How to link Cocoa static library to C command line target?

    - by Devara Gudda
    I have static library target, which uses Foundation classes(NSArray,etc) . I want to use this static library in Command line tool target. The command line tool contains only C files. From command line tool I want to call a method exported in static library. So I have modified header search path and linked the static library. When I compile the command line tool it is following linker errors. Undefined symbols: "_OBJC_CLASS_$_NSMutableArray", referenced from: "_objc_msgSend", referenced from: What is the method to link a static library which uses Foundation classes from a command line tool which contains C files? Regards Devara Gudda

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  • Adding UIView on top of all views dynamically during runtime?

    - by Easwaramoorthy Kanagaraj
    Team, I am trying to bring a menu in top of all visible views during runtime. This menu should be easily addable and removable dynamically in certain conditions. To do this, I have tried adding a button view to the UIWindow as a subview during runtime. UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:nil forControlEvents:UIControlEventTouchDown]; [button setTitle:@"Show View" forState:UIControlStateNormal]; button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0); [window addSubview:button]; [window makeKeyAndVisible]; [window bringSubviewToFront:button]; But it doesnt worked. Also I have tried to place this button in the root view controller, but no luck again. Edit - Note: This code is not from a UIViewController. I am trying to build a library this will be in that library code. Use case be like you could post NSNotification to enable and disable this menu dynamically during runtime. Please suggest. Thanks !

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  • Report Builder Error (Input string was not in a correct format) when filtering data

    - by JVZ
    Issue: the user is getting an error “The requested list could not be retrieved because the query is not valid or a connection could not be made to the data source.” while trying to filter a reporting using Report Builder 2.0. When you expand the details the message is “Input string was not in a correct format” I verified that when the user clicks to see the filter values the query is being sent to the underlying database (by using profiler). When I build the same report [I'm a server admin] I have no issues and see all the filtered values, which leads me to believe this is a permissions issue. I believe I granted all the correct permissions, see below: Report Server Setup [Project Name] Data Sources Models […other folders] We are using SQL Server 2005. The user belongs to a poweruser domain group which has the following permissions: Home Report Builder View Folders Browser Home/[Project Name] Browser Report Builder View Folders [Data Sources] Browser Content Developer [Models] [Inherit roles from Parent folder] << should be same as [Project Name] folder Report server log is showing the following: w3wp!library!5!04/21/2010-08:47:27:: Call to GetPermissionsAction(/). w3wp!library!a!04/21/2010-08:47:27:: Call to GetPropertiesAction(/, PathBased). w3wp!library!5!04/21/2010-08:47:27:: Call to GetSystemPermissionsAction(). w3wp!library!a!04/21/2010-08:47:27:: Call to ListChildrenAction(/, False). w3wp!library!a!04/21/2010-08:47:27:: Call to GetSystemPropertiesAction(). w3wp!library!a!04/21/2010-08:47:27:: Call to GetSystemPropertiesAction(). w3wp!library!9!04/21/2010-08:47:40:: Call to ListModelPerspectivesAction(). w3wp!library!9!04/21/2010-08:48:22:: Call to GetUserModelAction(//Models/, ). w3wp!library!5!04/21/2010-08:48:45:: Call to GetItemTypeAction(/). w3wp!library!9!04/21/2010-08:48:46:: Call to GetItemTypeAction(/). w3wp!library!5!04/21/2010-08:48:53:: Call to GetItemTypeAction(/). w3wp!library!a!04/21/2010-08:49:21:: Call to ListModelPerspectivesAction(). w3wp!library!b!04/21/2010-08:53:40:: Call to GetUserModelAction(//Models/, ). w3wp!library!5!04/21/2010-08:54:48:: i INFO: Call to RenderFirst( '' ) w3wp!webserver!5!04/21/2010-08:54:48:: i INFO: Processed report. Report='/', Stream='' w3wp!library!9!04/21/2010-08:56:42:: Call to GetItemTypeAction(/). w3wp!library!9!04/21/2010-08:56:42:: Call to GetItemTypeAction(/). w3wp!library!a!04/21/2010-08:56:50:: Call to GetItemTypeAction(/). Any ideas on how to resolve/troubleshoot this issue?

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  • how can i overriding the inbound message validation with cxf?

    - by user1648330
    when i input a non-numeric content to a Integer types of field, i have got a fault mesasge 'Not a number: 0.012A'. How to do ability to in prior to the Unmarshal for schema validation and output custom error messages? I used cxf 2.6.1 and also configuration with <entry key="schema-validation-enabled" value="true" ></entry> in cxf-spring.xml. java.lang.RuntimeException: Not a number: 0.012A at com.jiemai.jmservice.handlers.ValidationEventHandler.handleEvent(ValidationEventHandler.java:19) at org.apache.cxf.jaxb.io.DataReaderImpl$WSUIDValidationHandler.handleEvent(DataReaderImpl.java:78) at com.sun.xml.bind.v2.runtime.unmarshaller.UnmarshallingContext.handleEvent(UnmarshallingContext.java:655) at com.sun.xml.bind.v2.runtime.unmarshaller.UnmarshallingContext.handleError(UnmarshallingContext.java:691) at com.sun.xml.bind.v2.runtime.unmarshaller.UnmarshallingContext.handleError(UnmarshallingContext.java:687) at com.sun.xml.bind.v2.runtime.unmarshaller.Loader.handleParseConversionException(Loader.java:271) at com.sun.xml.bind.v2.runtime.unmarshaller.LeafPropertyLoader.text(LeafPropertyLoader.java:69) at com.sun.xml.bind.v2.runtime.unmarshaller.UnmarshallingContext.text(UnmarshallingContext.java:514) at com.sun.xml.bind.v2.runtime.unmarshaller.InterningXmlVisitor.text(InterningXmlVisitor.java:93) at com.sun.xml.bind.v2.runtime.unmarshaller.StAXStreamConnector.processText(StAXStreamConnector.java:338) at com.sun.xml.bind.v2.runtime.unmarshaller.StAXStreamConnector.handleEndElement(StAXStreamConnector.java:216) at com.sun.xml.bind.v2.runtime.unmarshaller.StAXStreamConnector.bridge(StAXStreamConnector.java:185) at com.sun.xml.bind.v2.runtime.unmarshaller.UnmarshallerImpl.unmarshal0(UnmarshallerImpl.java:370) at com.sun.xml.bind.v2.runtime.unmarshaller.UnmarshallerImpl.unmarshal(UnmarshallerImpl.java:349) at org.apache.cxf.jaxb.JAXBEncoderDecoder.doUnmarshal(JAXBEncoderDecoder.java:784) at org.apache.cxf.jaxb.JAXBEncoderDecoder.access$100(JAXBEncoderDecoder.java:97) at org.apache.cxf.jaxb.JAXBEncoderDecoder$1.run(JAXBEncoderDecoder.java:812) at java.security.AccessController.doPrivileged(Native Method) at org.apache.cxf.jaxb.JAXBEncoderDecoder.unmarshall(JAXBEncoderDecoder.java:810) at org.apache.cxf.jaxb.JAXBEncoderDecoder.unmarshall(JAXBEncoderDecoder.java:644) at org.apache.cxf.jaxb.io.DataReaderImpl.read(DataReaderImpl.java:157) at org.apache.cxf.interceptor.DocLiteralInInterceptor.handleMessage(DocLiteralInInterceptor.java:108) at org.apache.cxf.phase.PhaseInterceptorChain.doIntercept(PhaseInterceptorChain.java:262) at org.apache.cxf.transport.ChainInitiationObserver.onMessage(ChainInitiationObserver.java:122) at org.apache.cxf.transport.http.AbstractHTTPDestination.invoke(AbstractHTTPDestination.java:211) at org.apache.cxf.transport.servlet.ServletController.invokeDestination(ServletController.java:213) at org.apache.cxf.transport.servlet.ServletController.invoke(ServletController.java:193) at org.apache.cxf.transport.servlet.CXFNonSpringServlet.invoke(CXFNonSpringServlet.java:129) at org.apache.cxf.transport.servlet.AbstractHTTPServlet.handleRequest(AbstractHTTPServlet.java:187) at org.apache.cxf.transport.servlet.AbstractHTTPServlet.doPost(AbstractHTTPServlet.java:110) at javax.servlet.http.HttpServlet.service(HttpServlet.java:710) at org.apache.cxf.transport.servlet.AbstractHTTPServlet.service(AbstractHTTPServlet.java:166) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:175) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:128) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:263) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:844) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:584) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:447) at java.lang.Thread.run(Unknown Source)

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  • Ruby on rails: Staring mongrel server

    - by spin-docta
    I know mongrel is the default server for "script/server" but when I do that command I get webrick. (I had it working before with mongrel). Now when I tell is to use mongrel ("script/server mongrel") the server fails to start up in the terminal. I get this: $ script/server mongrel ^C/Library/Ruby/Gems/1.8/gems/mongrel-1.1.5/lib/mongrel/gems.rb:11:in `require': Interrupt from /Library/Ruby/Gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:17 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:36:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:36:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.3/lib/active_support/dependencies.rb:156:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.3/lib/active_support/dependencies.rb:521:in `new_constants_in' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.3/lib/active_support/dependencies.rb:156:in `require' from /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/handler/mongrel.rb:1 from /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/handler.rb:17:in `const_get' from /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/handler.rb:17:in `get' from /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/handler.rb:17:in `each' from /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/handler.rb:17:in `get' from /Users/devinross14/.gem/ruby/1.8/gems/rails-2.3.3/lib/commands/server.rb:45 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from script/server:3 I just upgraded to snow leopard if that helps...

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  • Loading Native library to external Package in Eclipse not working. is it a Bug?

    - by TacB0sS
    I was about to report a but to Eclipse, but I was thinking to give this a chance here first: If I add an external package, the application cannot find the referenced native library, except in the case specified at the below: If my workspace consists of a single project, and I import an external package 'EX_package.jar' from a folder outside of the project folder, I can assign a folder to the native library location via: mouse over package - right click - properties - Native Library - Enter your folder. This does not work. In runtime the application does not load the library, System.mapLibraryName(Path) also does not work. Further more, if I create a User Library, and add the package to it and define a folder for the native library it still does not. If it works for you then I have a major bug since it does not work on my computer I test this in any combination I could think of, including adding the path to the windows PATH parameter, and so many other ways I can't even start to remember, nothing worked, I played with this for hours and had a colleague try to assist me, but we both came up empty. Further more, if I have a main project that is dependent on few other projects in my workspace, and they all need to use the same 'EX_package.jar' I MUST supply a HARD COPY INTO EACH OF THEM, it will ONLY (I can't stress the ONLYNESS, I got freaked out by this) work if I have a hard copy of the package in ALL of the project folders that the main project has a dependency on, and ONLY if I configure the Native path in each of them!! This also didn't do the trick. please tell me there is a solution to this, this drives me nuts... Thanks, Adam Zehavi.

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  • How do I get require_login()-like functionality using the new PHP Client Library for Facebook?

    - by cc
    Howdy. I've been tasked with making a Facebook game, but I'm new to Facebook development, so I'm just getting started. Apologies in advance if this is a no-brainer to people. I'm having trouble following all the examples I see on sites, and I keep running into missing pages in the Facebook documentation when I am trying to read up. I think it's because there's a new version of the PHP Client Library for Facebook, and everything I'm finding is referring to the old client. For instance, I see this code in a lot of examples: require 'facebook.php'; $facebook = new Facebook( array( 'appId' => '(id)', 'secret' => '(secret)' ) ); $facebook_account = $facebook->require_login(); ...but there's no "require_login()" in the client library provided in the facebook.php file. From what I can tell, it looks like Facebook has very recently rolled out some new system for development, but I don't see any sample code anywhere to deal with it. The new library comes with an "example.php" file, but it appears to be only for adding "Log in with Facebook" functionality to other sites (what I'm assuming is what they mean by "Facebook Connect" sites), not for just running apps in a Canvas page on Facebook itself. Specifically, what I need to do is let users visit an application page within Facebook, have it bring up the dialog box allowing them to authorize the app, have it show up in their "games" page, and then have it pass me the relevant info about the user so I can start creating the game. But I can't seem to find any tutorials or examples that show how to do this using the new library. Seems like this should be pretty straightforward, but I'm running into roadblocks. Or am I missing something about the PHP client library? Should require_login() be working for me, and there's something broken with my implementation, such as having the wrong client library or something? I downloaded from GitHub yesterday, so I'm pretty sure I have the most recent version of the code I have, but perhaps I'm downloading the wrong "facebook.php" file...?

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