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  • CSS on Mouse Down

    - by danixd
    Usually I would use :hover, but I want my website to be accessible on touchscreen media too. I know I can use :active, but as soon as I let go of the mouse button, it goes back to its inactive state. Effectively I want: Mouse Down : Div goes green Mouse Up: Div stays green Mouse Down: Div goes red Mouse Up: Div stays red Instead of: Mouse Down: Div goes green Mouse Up: Div goes red

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  • Invert bitmap colors

    - by Alex Orlov
    I have the following problem. I have a charting program, and it's design is black, but the charts (that I get from the server as images) are light (it actually uses only 5 colors: red, green, white, black and gray). To fit with the design inversion does a good job, the only problem is that red and green are inverted also (green - pink, red - green). Is there a way to invert everything except those 2 colors, or a way to repaint those colors after inversion? And how costly are those operations (since I get the chart updates pretty often)? Thanks in advance :) UPDATE I tried replacing colors with setPixel method in a loop for(int x = 0 ;x < chart.getWidth();x++) { for(int y = 0;y < chart.getHeight();y++) { final int replacement = getColorReplacement(chart.getPixel(x, y)); if(replacement != 0) { chart.setPixel(x, y, replacement); } } } Unfortunetely, the method takes too long (~650ms), is there a faster way to do it, and will setPixels() method work faster?

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  • How to judge the color of UILabel?

    - by william-hu
    UILabel *templabel = [self.wallBoxArray objectAtIndex:i]; for( int i = 0 ; i < [self.wallBoxArray count]; i++) { if(templabel.backgroundColor == [UIColor greenColor]) { NSLog(@"the color isn green"); } } There are many label's in my array. They all initialized with green color. But i judged that way ,why cant print " the color isn't green.Thank you.

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  • Apache - building extensions with apxs

    - by Brian
    Hello, Pardon the newbie question - I haven't worked with manually compiling Apache modules (or anything) before. I am trying to get the mod_concat module going. It seems simple enough - just requires downloading the mod_concat.c file and then running: axps -c mod_concat.c This is new to me. Does it matter which directory I put mod_concat.c before running this command? I ran it from my home directory, and I see some new files - mod_concat.la, mod_concat.lo, mod_concat.o, and mod_concat.slo - along with a new subfolder called .libs/ that contains mod_concat.so along with some other files. I'm not sure where to go from here, I have a feeling these files were created in the wrong place. Don't I need mod_concat.so to be in my apache modules directory with the rest? Thanks for the help, Brian

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  • R counting the occurance of similar rows of data frame

    - by Matt
    I have data in the following format called DF (this is just a made up simplified sample): eval.num, eval.count, fitness, fitness.mean, green.h.0, green.v.0, offset.0 random 1 1 1500 1500 100 120 40 232342 2 2 1000 1250 100 120 40 11843 3 3 1250 1250 100 120 40 981340234 4 4 1000 1187.5 100 120 40 4363453 5 1 2000 2000 200 100 40 345902 6 1 3000 3000 150 90 10 943 7 1 2000 2000 90 90 100 9304358 8 2 1800 1900 90 90 100 284333 However, the eval.count column is incorrect and I need to fix it. It should report the number of rows with the same values for (green.h.0, green.v.0, and offset.0) by only looking at the previous rows. The example above uses the expected values, but assume they are incorrect. How can I add a new column (say "count") which will count all previous rows which have the same values of the specified variables? I have gotten help on a similar problem of just selecting all rows with the same values for specified columns, so I supposed I could just write a loop around that, but it seems inefficient to me.

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  • SQL 2008 publisher -> SQL 2000 subscriber: Is a pull subscription possible for merge replication?

    - by Brian Dunzweiler
    I am trying to synchronize a SQL 2000 SP4 subscriber to a SQL 2008 publisher via a merge pull subscription. When the subscriber tries to run the merge agent, it fails the following error: The process could not connect to Distributor 'OH05DBS002\SAM_SSG_2008'. SQL Server does not exist or access denied. Has anyone had success with this setup? I was able to create and synchronize a push subscription so I know that communication works between the two, at least from 2008-2000. The lack of communication from 2000-2008 also affects the ability to create a linked server on the SQL 2000 subscriber. One other tidbit - I did install the SQL 2008 native client on the the 2000 box but it didn't help either. Before anyone asks, I can't upgrade the subscriber as it still needs to support replication between MS Access 2003. Yeah, I know. :) TIA, Brian

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  • Uiimport does not save variable to base workspace

    - by Tim
    I tried using uiimport to load a file to the base workspace.....It worked first time....but after trying again after a while...I wasnt seeing the variable in the base work space. I used the default variable name which is given by 'uiimport". This was the command I used: uiimport(filename) And two variables where created by default..."data" and "textdata"(which is the header)....but now when i run it is no longer saved in the base workspace I do not want to assign a variable to the uiimport like so... K = uiimport(filename) assignin(base,'green',K) I do not want to do that because My dataset has a text header and the data itself, and doing this would assign both "textdata" and "data" to "green" variable How would I be able to get the dimensions of ONLY the "data" in green and how would I pass only "data"(which is in the green variable in the workspace.."rmbr"...the green variable holds both "data" and "textdata") to another function. I was able to do all this when the uiimport automatically saved the variables in the base workspace....but somehow now it doesn't. I would appreciate any help or tips on this matter

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  • R counting the occurrences of similar rows of data frame

    - by Matt
    I have data in the following format called DF (this is just a made up simplified sample): eval.num, eval.count, fitness, fitness.mean, green.h.0, green.v.0, offset.0 random 1 1 1500 1500 100 120 40 232342 2 2 1000 1250 100 120 40 11843 3 3 1250 1250 100 120 40 981340234 4 4 1000 1187.5 100 120 40 4363453 5 1 2000 2000 200 100 40 345902 6 1 3000 3000 150 90 10 943 7 1 2000 2000 90 90 100 9304358 8 2 1800 1900 90 90 100 284333 However, the eval.count column is incorrect and I need to fix it. It should report the number of rows with the same values for (green.h.0, green.v.0, and offset.0) by only looking at the previous rows. The example above uses the expected values, but assume they are incorrect. How can I add a new column (say "count") which will count all previous rows which have the same values of the specified variables? I have gotten help on a similar problem of just selecting all rows with the same values for specified columns, so I supposed I could just write a loop around that, but it seems inefficient to me.

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  • Cached Network Share Credentials?

    - by Brian Wolfe
    Hi, I have an issue in Windows 7 where I get the following error message when attempting to access an admin network share on a machine in another domain: "Multiple connections to a server or shared resource by the same user, using more than one user name, are not allowed. Disconnect all previous connections to the server or shared resource and try again." Troubleshooting I've Done Start Run cmd net use * /DELETE Start Manage Windows Credentials Deleted all credentials I still receive the same error until I reboot my machine. After I reboot, it works fine. However, I am able to log into the admin share if I hit it by it's IP address. QUESTION My question is, is there somewhere else I should be looking for cached user credentials? Thanks, Brian

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  • How to compare a memory bits in C++?

    - by Trunet
    Hi, I need help with a memory bit comparison function. I bought a LED Matrix here with 4 x HT1632C chips and I'm using it on my arduino mega2560. There're no code available for this chipset(it's not the same as HT1632) and I'm writing on my own. I have a plot function that get x,y coordinates and a color and that pixel turn on. Only this is working perfectly. But I need more performance on my display so I tried to make a shadowRam variable that is a "copy" of my device memory. Before I plot anything on display it checks on shadowRam to see if it's really necessary to change that pixel. When I enabled this(getShadowRam) on plot function my display has some, just SOME(like 3 or 4 on entire display) ghost pixels(pixels that is not supposed to be turned on). If I just comment the prev_color if's on my plot function it works perfectly. Also, I'm cleaning my shadowRam array setting all matrix to zero. variables: #define BLACK 0 #define GREEN 1 #define RED 2 #define ORANGE 3 #define CHIP_MAX 8 byte shadowRam[63][CHIP_MAX-1] = {0}; getShadowRam function: byte HT1632C::getShadowRam(byte x, byte y) { byte addr, bitval, nChip; if (x>=32) { nChip = 3 + x/16 + (y>7?2:0); } else { nChip = 1 + x/16 + (y>7?2:0); } bitval = 8>>(y&3); x = x % 16; y = y % 8; addr = (x<<1) + (y>>2); if ((shadowRam[addr][nChip-1] & bitval) && (shadowRam[addr+32][nChip-1] & bitval)) { return ORANGE; } else if (shadowRam[addr][nChip-1] & bitval) { return GREEN; } else if (shadowRam[addr+32][nChip-1] & bitval) { return RED; } else { return BLACK; } } plot function: void HT1632C::plot (int x, int y, int color) { if (x<0 || x>X_MAX || y<0 || y>Y_MAX) return; if (color != BLACK && color != GREEN && color != RED && color != ORANGE) return; char addr, bitval; byte nChip; byte prev_color = HT1632C::getShadowRam(x,y); bitval = 8>>(y&3); if (x>=32) { nChip = 3 + x/16 + (y>7?2:0); } else { nChip = 1 + x/16 + (y>7?2:0); } x = x % 16; y = y % 8; addr = (x<<1) + (y>>2); switch(color) { case BLACK: if (prev_color != BLACK) { // compare with memory to only set if pixel is other color // clear the bit in both planes; shadowRam[addr][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; case GREEN: if (prev_color != GREEN) { // compare with memory to only set if pixel is other color // set the bit in the green plane and clear the bit in the red plane; shadowRam[addr][nChip-1] |= bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; case RED: if (prev_color != RED) { // compare with memory to only set if pixel is other color // clear the bit in green plane and set the bit in the red plane; shadowRam[addr][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] |= bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; case ORANGE: if (prev_color != ORANGE) { // compare with memory to only set if pixel is other color // set the bit in both the green and red planes; shadowRam[addr][nChip-1] |= bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] |= bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; } } If helps: The datasheet of board I'm using. On page 7 has the memory mapping I'm using. Also, I have a video of display working.

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  • Duplicating an array of strings.

    - by Jon
    arr = ["red","green","yellow"] arr2 = arr.clone arr2[0].replace("blue") puts arr.inspect puts arr2.inspect produces: ["blue", "green", "yellow"] ["blue", "green", "yellow"] Is there anyway to do a deep copy of an array of strings, other than using Marshal as i understand that is a hack. I could do: arr2 = [] arr.each do |e| arr2 << e.clone end but it doesn't seem very elegant, or efficient. Thanks

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  • Creating nested arrays on the fly

    - by adardesign
    I am trying to do is to loop this HTML and get a nested array of this HTML values that i want to grab. It might look complex at first but is a simple question... This script is just part of a Object containing methods. html <div class="configureData"> <div title="Large"> <a href="yellow" title="true" rel="$55.00" name="sku22828"></a> <a href="green" title="true" rel="$55.00" name="sku224438"></a> <a href="Blue" title="true" rel="$55.00" name="sku22222"></a> </div> <div title="Medium"> <a href="yellow" title="true" rel="$55.00" name="sku22828"></a> <a href="green" title="true" rel="$55.00" name="sku224438"></a> <a href="Blue" title="true" rel="$55.00" name="sku22222"></a> </div> <div title="Small"> <a href="yellow" title="true" rel="$55.00" name="sku22828"></a> <a href="green" title="true" rel="$55.00" name="sku224438"></a> <a href="Blue" title="true" rel="$55.00" name="sku22222"></a> </div> </div> javascript // this is part of a script..... parseData:function(dH){ dH.find(".configureData div").each(function(indA, eleA){ colorNSize.tempSizeArray[indA] = [eleA.title,[],[],[],[]] $(eleZ).find("a").each(function(indB, eleB){ colorNSize.tempSizeArray[indA][indB+1] = eleC.title }) }) }, I expect the end array should look like this. [ ["large", ["yellow", "green", "blue"], ["true", "true", "true"], ["$55", "$55","$55"] ], ["Medium", ["yellow", "green", "blue"], ["true", "true", "true"], ["$55", "$55","$55"] ] ] // and so on....

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  • Page content layout issues

    - by Prupel
    I'm designing a theme for a blog and I'm having some trouble trying to get a layout working. Here's an image of what I want. This diagram represents the individual posts and not the website itself, so it will be contained in a box of it's own, lets call it .container. Also the purple and green are in another box, let's call it .content. The other elements will be called by their color for now. so here's more or less what the CSS looks like: .container { display:block; margin:0 25px; } .gray, .blue, .content { display:block; width:100%; } .purple { display:inline-block; width:125px; height:100%; text-align:center; } .green { display:inline-block; } That's all there is at the moment. I tried float but that made no effect. What's happening is something like this. Here's a few more things you should know: .container's width is NOT set it is auto .purple and .green don't necessarily need to be the same size as long as .green doesn't go to that side. .purple CAN have a set height .green is where the meat is, that's where the actual post goes, keep that in mind. I don't think tables will help, the problem is inside .content.

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  • adding swf alpha transparency in vb.net

    - by testkhan
    i have a windows form with shockwave flash object in it in shockwaveflashobject i have a swf animated logo with green background now i want to add transparency key for that green background. but the transparency key for that is not working how can i get rid of that green background. actually i am using that logo as a overlay on windowsmedia player..

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  • Positioning decorated series of div tags on screen using offset, DOM JQUERY RELATED

    - by Calibre2010
    Hi, I am using JQuery to position a series of div tags which basically use a class inside of the tag which decorates the divs as bars. So the div is a green box based on its css specifications to the glass. I have a list of STARTING postions, a list of left coordiantes- for the starting points I wish to position my DIV say 556, 560, 600 these automatically are generated as left positions in a list I have a list of ENDING postions, a list of left coordiantes- for the ending points I wish to position my DIV say 570, 590, 610 these automatically are generated as left positions in a list now for each start and end position, the bar(green box) i want to be drawn with its appropriate width as follows. so say f is the offset or position of the start and ff the offset or position of the end : Below draws the green box based on only one start and end position LEFT. if (f.left != 0) { $("#test").html($("<div>d</div>")).css({ position: 'absolute', left: (f.left) + "px", top: (f.top + 35) + "px", width: (ff.left - f.left) + 25 + "px" }).addClass("option1"); } I am looking to loop through the list of positons in the list and draw multiple green boxs based on the positions on the screen. The above code draws just one green box from the last offset position.

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  • Using Cases to change background colour | Visual Studio 2008

    - by Simon
    I really need help working with cases, I'm only learning it so far, but just can't get a drop down menu to work that would change the background of a Textbox. Private Sub cbColours_SelectedIndexChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cbColours.SelectedIndexChanged Select Case colours Case Is = "Red" txtSpace.BackColor = Color.Red Case Is = "Blue" txtSpace.BackColor = Color.Blue Case Is = "Green" txtSpace.BackColor = Color.Green End Select End Sub It isn't doing anything at all... In the dropdown menu, it has Red, Blue and Green one per line When the value (e.g. Green) is clicked, it will then change the Textbox to the colour selected. Many help appreciated :)

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  • Div at bottom of window and adaptable height div

    - by Rob
    Is there a way to get a div to always be at the bottom of the window, and another div to change its height to fill any space that it leaves, and that div will scroll if its content is too long. (I never want the window to scroll). This is best illustrated by a picture: The green div will always put itself at the bottom of the window, and the orange div will fill the gap. When the window is smaller, like in the right hand image, the orange div will be smaller and will scroll. The green div can be toggled. Sometimes the green div will have display: none, and then the orange div will stretch to the bottom. When the green div has display: block again, it will look like the picture again. It has to work in IE6. So far I can get the green div to go to the bottom by: position: absolute; bottom: 0; But I don't know how to get the orange div to do what I want.

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  • Convert this VB code to C#?

    - by Róisín Kerr Lautman
    I was wondering if anyone would be able to help me convert the below code to c#? From what I have read it seems to be similar however I am not sure if my 'case' statements are still able to be used? Public Class Form1 Dim dteStart As Date Dim dteFinish As Date Dim span As TimeSpan Public Sub KeyDown(ByVal Sender As System.Object, ByVal e As _ System.Windows.Forms.KeyEventArgs) Handles MyBase.KeyDown Select Case e.KeyCode Case Keys.Q Label1.BackColor = Color.Green dteStart = Now() Case Keys.W Label2.BackColor = Color.Green Case Keys.E Label3.BackColor = Color.Green Case Keys.R Label4.BackColor = Color.Green dteFinish = Now() span = dteFinish.Subtract(dteStart) Label5.Text = span.ToString End Select End Sub Public Sub KeyUp(ByVal Sender As System.Object, ByVal e As _ System.Windows.Forms.KeyEventArgs) Handles MyBase.KeyUp Select Case e.KeyCode Case Keys.Q Label1.BackColor = Color.Red Case Keys.W Label2.BackColor = Color.Red Case Keys.E Label3.BackColor = Color.Red Case Keys.R Label4.BackColor = Color.Red End Select End Sub End Class

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  • Using variables for colors in table cells

    - by Mark Robinson
    Using the variables extension, I want to change the background color of a cell in a table. So far I've done this: {{#vardefine:green|<span style="background:Green; color:White">text</span>}} The problem is that, when I add {{#var:green}} to the cell, only the text itself has a green background. Ideally, I want the whole cell to have a background color, like it does if I use this: | bgcolor="#ff00ff" | test or this | style="background:silver" |silver in the cell. Does anyone know how to solve this?

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • PowerShell Script to Enumerate SharePoint 2010 or 2013 Permissions and Active Directory Group Membership

    - by Brian T. Jackett
    Originally posted on: http://geekswithblogs.net/bjackett/archive/2013/07/01/powershell-script-to-enumerate-sharepoint-2010-or-2013-permissions-and.aspx   In this post I will present a script to enumerate SharePoint 2010 or 2013 permissions across the entire farm down to the site (SPWeb) level.  As a bonus this script also recursively expands the membership of any Active Directory (AD) group including nested groups which you wouldn’t be able to find through the SharePoint UI.   History     Back in 2009 (over 4 years ago now) I published one my most read blog posts about enumerating SharePoint 2007 permissions.  I finally got around to updating that script to remove deprecated APIs, supporting the SharePoint 2010 commandlets, and fixing a few bugs.  There are 2 things that script did that I had to remove due to major architectural or procedural changes in the script. Indenting the XML output Ability to search for a specific user    I plan to add back the ability to search for a specific user but wanted to get this version published first.  As for indenting the XML that could be added but would take some effort.  If there is user demand for it (let me know in the comments or email me using the contact button at top of blog) I’ll move it up in priorities.    As a side note you may also notice that I’m not using the Active Directory commandlets.  This was a conscious decision since not all environments have them available.  Instead I’m relying on the older [ADSI] type accelerator and APIs.  It does add a significant amount of code to the script but it is necessary for compatibility.  Hopefully in a few years if I need to update again I can remove that legacy code.   Solution    Below is the script to enumerate SharePoint 2010 and 2013 permissions down to site level.  You can also download it from my SkyDrive account or my posting on the TechNet Script Center Repository. SkyDrive TechNet Script Center Repository http://gallery.technet.microsoft.com/scriptcenter/Enumerate-SharePoint-2010-35976bdb   001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 031 032 033 034 035 036 037 038 039 040 041 042 043 044 045 046 047 048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063 064 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079 080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097 098 099 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 ########################################################### #DisplaySPWebApp8.ps1 # #Author: Brian T. Jackett #Last Modified Date: 2013-07-01 # #Traverse the entire web app site by site to display # hierarchy and users with permissions to site. ########################################################### function Expand-ADGroupMembership {     Param     (         [Parameter(Mandatory=$true,                    Position=0)]         [string]         $ADGroupName,         [Parameter(Position=1)]         [string]         $RoleBinding     )     Process     {         $roleBindingText = ""         if(-not [string]::IsNullOrEmpty($RoleBinding))         {             $roleBindingText = " RoleBindings=`"$roleBindings`""         }         Write-Output "<ADGroup Name=`"$($ADGroupName)`"$roleBindingText>"         $domain = $ADGroupName.substring(0, $ADGroupName.IndexOf("\") + 1)         $groupName = $ADGroupName.Remove(0, $ADGroupName.IndexOf("\") + 1)                                     #BEGIN - CODE ADAPTED FROM SCRIPT CENTER SAMPLE CODE REPOSITORY         #http://www.microsoft.com/technet/scriptcenter/scripts/powershell/search/users/srch106.mspx         #GET AD GROUP FROM DIRECTORY SERVICES SEARCH         $strFilter = "(&(objectCategory=Group)(name="+($groupName)+"))"         $objDomain = New-Object System.DirectoryServices.DirectoryEntry         $objSearcher = New-Object System.DirectoryServices.DirectorySearcher         $objSearcher.SearchRoot = $objDomain         $objSearcher.Filter = $strFilter         # specify properties to be returned         $colProplist = ("name","member","objectclass")         foreach ($i in $colPropList)         {             $catcher = $objSearcher.PropertiesToLoad.Add($i)         }         $colResults = $objSearcher.FindAll()         #END - CODE ADAPTED FROM SCRIPT CENTER SAMPLE CODE REPOSITORY         foreach ($objResult in $colResults)         {             if($objResult.Properties["Member"] -ne $null)             {                 foreach ($member in $objResult.Properties["Member"])                 {                     $indMember = [adsi] "LDAP://$member"                     $fullMemberName = $domain + ($indMember.Name)                                         #if($indMember["objectclass"]                         # if child AD group continue down chain                         if(($indMember | Select-Object -ExpandProperty objectclass) -contains "group")                         {                             Expand-ADGroupMembership -ADGroupName $fullMemberName                         }                         elseif(($indMember | Select-Object -ExpandProperty objectclass) -contains "user")                         {                             Write-Output "<ADUser>$fullMemberName</ADUser>"                         }                 }             }         }                 Write-Output "</ADGroup>"     } } #end Expand-ADGroupMembership # main portion of script if((Get-PSSnapin -Name microsoft.sharepoint.powershell) -eq $null) {     Add-PSSnapin Microsoft.SharePoint.PowerShell } $farm = Get-SPFarm Write-Output "<Farm Guid=`"$($farm.Id)`">" $webApps = Get-SPWebApplication foreach($webApp in $webApps) {     Write-Output "<WebApplication URL=`"$($webApp.URL)`" Name=`"$($webApp.Name)`">"     foreach($site in $webApp.Sites)     {         Write-Output "<SiteCollection URL=`"$($site.URL)`">"                 foreach($web in $site.AllWebs)         {             Write-Output "<Site URL=`"$($web.URL)`">"             # if site inherits permissions from parent then stop processing             if($web.HasUniqueRoleAssignments -eq $false)             {                 Write-Output "<!-- Inherits role assignments from parent -->"             }             # else site has unique permissions             else             {                 foreach($assignment in $web.RoleAssignments)                 {                     if(-not [string]::IsNullOrEmpty($assignment.Member.Xml))                     {                         $roleBindings = ($assignment.RoleDefinitionBindings | Select-Object -ExpandProperty name) -join ","                         # check if assignment is SharePoint Group                         if($assignment.Member.XML.StartsWith('<Group') -eq "True")                         {                             Write-Output "<SPGroup Name=`"$($assignment.Member.Name)`" RoleBindings=`"$roleBindings`">"                             foreach($SPGroupMember in $assignment.Member.Users)                             {                                 # if SharePoint group member is an AD Group                                 if($SPGroupMember.IsDomainGroup)                                 {                                     Expand-ADGroupMembership -ADGroupName $SPGroupMember.Name                                 }                                 # else SharePoint group member is an AD User                                 else                                 {                                     # remove claim portion of user login                                     #Write-Output "<ADUser>$($SPGroupMember.UserLogin.Remove(0,$SPGroupMember.UserLogin.IndexOf("|") + 1))</ADUser>"                                     Write-Output "<ADUser>$($SPGroupMember.UserLogin)</ADUser>"                                 }                             }                             Write-Output "</SPGroup>"                         }                         # else an indivdually listed AD group or user                         else                         {                             if($assignment.Member.IsDomainGroup)                             {                                 Expand-ADGroupMembership -ADGroupName $assignment.Member.Name -RoleBinding $roleBindings                             }                             else                             {                                 # remove claim portion of user login                                 #Write-Output "<ADUser>$($assignment.Member.UserLogin.Remove(0,$assignment.Member.UserLogin.IndexOf("|") + 1))</ADUser>"                                                                 Write-Output "<ADUser RoleBindings=`"$roleBindings`">$($assignment.Member.UserLogin)</ADUser>"                             }                         }                     }                 }             }             Write-Output "</Site>"             $web.Dispose()         }         Write-Output "</SiteCollection>"         $site.Dispose()     }     Write-Output "</WebApplication>" } Write-Output "</Farm>"      The output from the script can be sent to an XML which you can then explore using the [XML] type accelerator.  This lets you explore the XML structure however you see fit.  See the screenshot below for an example.      If you do view the XML output through a text editor (Notepad++ for me) notice the format.  Below we see a SharePoint site that has a SharePoint group Demo Members with Edit permissions assigned.  Demo Members has an AD group corp\developers as a member.  corp\developers has a child AD group called corp\DevelopersSub with 1 AD user in that sub group.  As you can see the script recursively expands the AD hierarchy.   Conclusion    It took me 4 years to finally update this script but I‘m happy to get this published.  I was able to fix a number of errors and smooth out some rough edges.  I plan to develop this into a more full fledged tool over the next year with more features and flexibility (copy permissions, search for individual user or group, optional enumerate lists / items, etc.).  If you have any feedback, feature requests, or issues running it please let me know.  Enjoy the script!         -Frog Out

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  • Sugar SOAP set_entry

    - by Brian
    I am trying to add entries to a Sugar Contacts database with the following SOAP code in PHP. $set_entry_params = array( 'session' => $result_array->id, 'module_name' => 'Contacts', 'name_value_list'=>array( array('name'=>'Name','value'=>'Brian') ) ); $result = $soapClient->__soapCall('set_entry', $set_entry_params); An entry is made in the sugar db, but the name field is left blank and the Role field is labelled: Pre Sugar Roll Out does anyone know what is wrong here?

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  • Insert unicode strings into CleverCSS

    - by Brian M. Hunt
    How can one insert a Unicode string CSS into CleverCSS? In particular, how could one produce the following CSS using CleverCSS: li:after { content: "\00BB \0020"; } I've figured out CleverCSS's parsing rules, but suffice that the permutations I've thought sensible have failed, for example: li: content: "\\00BB \\0020" // becomes content: 'BB 0' EDIT: My other examples and the rest of my post weren't saved. Suffice that I had a longer list of examples that also failed, as did my closing which was something like: I'd be grateful for any thoughts and input. Brian

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  • Javascript DOM ready without an entire framework

    - by Brian
    Hello, Does anyone know of a good javascript DOM ready library that I can use without loading an entire framework? I found one on google code that seems to work, but the library was posted in 2008 and I can't find any confirmation on up-to-date cross browser support. Thanks, Brian

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