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  • Cross platform unicode path handling

    - by Matt Joiner
    I'm using boost::filesystem for cross-platform path manipulation, but this breaks down when calls need to be made down into interfaces I don't control that won't accept UTF-8. For example when using the Windows API, I need to convert to UTF-16, and then call the wide-string version of whatever function I was about to call, and then convert any output back to UTF-8. While the wpath, and other w* forms of many of the boost::filesystem functions help keep sanity, are there any suggestions for how best to handle this conversion to wide-string forms where needed, while maintaining consistency in my own code?

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  • Cross-platform GUI toolkits with WPF-style composition capabilities

    - by Alexey Romanov
    A huge advantage of WPF over, say, WinForms is its composability. To quote Programming WPF: One level up, WPF provides its “content model,” which allows any control to host any group of other controls. You don’t have to build special BitmapButton or IconComboBox classes; you put as many images, shapes, videos, 3D models, or whatever into a Button (or a ComboBox, ListBox, etc.) as suit your fancy. Are there any cross-platform GUI frameworks (preferably with Java bindings) out there which also let you do this?

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  • is there any cross platform process manager tool

    - by lvlv
    I need a program that is able to launch a set of processes according to a schedule/configuration; the program would run in the background and restart the processes in case they crash. There are standard tools for this kind of task on both windows and unix - what I need is a cross platform program which could run on different operating systems using the same configuration. A portable C/C++ library which implements the basic functionality (i.e. create processes, signal process termination events and all that) would be ok too.

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  • how to create Cross domain asp.net web service

    - by Prithvi Raj Nandiwal
    i have create a web service. i want to access this web service using Ajax jqury. i am able to access on same domain. but i want to access thia web service to another domain. Have any one idea. how to create cross domain web service in asp.net. any setting in web,config file so that i access it on another domain. my webservice [WebService(Namespace = "http://tempuri.org/")] [System.Web.Script.Services.ScriptService] public class Service : System.Web.Services.WebService { public Service () { } [WebMethod] public string SetName(string name) { return "hello my dear friend " + name; } } JavaScript $.ajax({ type: "GET", url:'http://192.168.1.119/Service/SetName.asmx?name=pr', ContentType: "application/x-www-form-urlencoded", cache: false, dataType: "jsonp", success: onSuccess });

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  • Using $.getJSON to perform cross domain request problem.

    - by Ahmed
    I'm using the following code to make cross domain request using $.getJSON, request completed but with errors, I cannot exactly detect what is the thrown error. Based on callback param of request value I route it to a certain method which retrieves required JSON data. $.getJSON("http://wthsrvr:45452/Handler.ashx/?Callback=DocumentReadStatus", { userID: vuserID, documentID: vdocumentID, format: "json" }, function(result) { if (result.readStatus == '1') { alert("ACCEPTED"); } else if (result.readStatus == '0') { alert("NOT ACCEPTED"); } else { alert(result.readStatus); } }); FYI: while development of this locally, everything worked fine, but after solution deployment to server and trying to do the same, I got that problem. Also, I tried the same functionality with web service, I got the same problem while calling web service from server. I'm using ajaxSetup to detect thrown errors. $.ajaxSetup({ "error": function(XMLHttpRequest, textStatus, errorThrown) { alert("textStatus: " + textStatus); alert("errorThrown: " + errorThrown); alert("responseText: " + XMLHttpRequest.responseText); } });

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  • cross-platform frameworks for storage + metadata?

    - by Jason S
    I don't quite know what to use for terminology, so bear with me... Are there any cross-platform frameworks out there that facilitate a kind of "virtual file storage" to encapsulate adding files along with a database of metadata? I'm thinking about something along the lines of iTunes or iPhoto, where the program manages a whole bunch of files (in those cases audio or image files) and has a database of metadata so you can organize/find those files easily. I'd like to cobble together something along those lines for files in general. edit: I am hesitant to store files in a database alone, e.g. MySQL, as there would be potentially tens of gigabytes in my application (this issue has been mentioned in several SO posts, see this one that gives several links to others). I'm looking at CouchDB though and maybe it has promise....

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  • Standard (cross-platform) way for bit manipulation

    - by Kiril Kirov
    As are are different binary representation of the numbers (for example, take big/little endian), is this cross-platform: some_unsigned_type variable = some_number; // set n-th bit, starting from 1, // right-to-left (least significant-to most significant) variable |= ( 1 << ( n - 1 ) ); // clear the same bit: variable &= ~( 1 << ( n - 1 ) ); In other words, does the compiler always take care of the different binary representation of the unsigned numbers, or it's platform-specific? And what if variable is signed integral type (for example, int) and its value is zero positive negative? What does the Standard say about this? P.S. And, yes, I'm interesting in both - C and C++, please don't tell me they are different languages, because I know this :) I can paste real example, if needed, but the post will become too long

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  • get XML from iframe cross domain with jquery

    - by Moli
    I need a little if help to solve this question. I need to get and XML from another server. My server can't make a request because of firewall. With javascript(jquery), What's the solution to make and ajax call cross-domain? I can make the request on client side but, How to get and xml node? Usign a proxy script does not work for me... Any idea? Many thanks!

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  • CSS cross browser compatibility on Ubuntu

    - by bhefny
    Hello, I'm currently working in web development and my default desktop is Ubuntu and I'm kind of happy with the setup and applications I got going. But I need to test web pages for cross browser compatibility while still being on Ubuntu. I have gone through hell trying to get IE7 or IE8 (with wine) to run on ubuntu and when they finally worked they were very buggy and the graphics/scrolling was insanely slow. Of course there is the option of virtual box but again, too much GBytes just to run a small application! So to all the CSS gurus out there, how can I continue with my beloved Ubuntu and still deliver a good quality (tested) page. Thank you.

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  • Cross Domain Cookies Problem (ASP.NET)

    - by Laserson
    Hi guys, i have a problem with cross-domain cookies. I read a lot of documentation about sharing cookies between subdomains. The main idea of all articles is set Domain property to something like ".mydomain.com". I've created two domains on local IIS server - test1.local.boo and test2.local.boo. They works great and visible with browser. I have the following code: Site test1 - Writes cookie: HttpCookie myCookie = new HttpCookie("TestCookie"); myCookie.Domain = ".local.boo"; myCookie["msg"] = "Welcome from Cookie"; Response.Cookies.Add(myCookie); Site test2 - Reads cookie: HttpCookie cookie = Request.Cookies["TestCookie"]; if (cookie != null) { Response.Write(cookie["msg"]); } else { Response.Write("FAILED"); } This code always shows FAILED message. So it means that second site can't read cookie from the same subdomain. Where is my mistake??

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  • Retrieve a cross domain RSS(xml) through Javascript

    - by Ajay
    I have seen server side proxy workarounds for retrieving rss (xmls) from cross-domains. In fact this very question addressess my same problem but gives out a different solution. I have a constraint of do not use a proxy to retrieve rss feeds. And hence the Google AJAX Feed API solution also goes out of picture. Is there a client-only workaround for this problem. JSONP is the solution for requests that respond with JSON output. But here, I have RSS feeds which can respond with pure xml . How do I solve the problem.

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  • Preventing iframe caching in browser

    - by Zarjay
    How do you prevent Firefox and Safari from caching iframe content? I have a simple webpage with an iframe to a page on a different site. Both the outer page and the inner page have HTTP response headers to prevent caching. When I click the "back" button in the browser, the outer page works properly, but no matter what, the browser always retrieves a cache of the iframed page. IE works just fine, but Firefox and Safari are giving me trouble. My webpage looks something like this: <html> <head><!-- stuff --></head> <body> <!-- stuff --> <iframe src="webpage2.html?var=xxx" /> <!-- stuff --> </body> </html> The var variable always changes. Despite the fact that the URL of the iframe has changed (and thus, the browser should be making a new request to that page), the browser just fetches the cached content. I've examined the HTTP requests and responses going back and forth, and I noticed that even if the outer page contains <iframe src="webpage2.html?var=222" />, the browser will still fetch webpage2.html?var=111. Here's what I've tried so far: Changing iframe URL with random var value Adding Expires, Cache-Control, and Pragma headers to outer webpage Adding Expires, Cache-Control, and Pragma headers to inner webpage I'm unable to do any JavaScript tricks because I'm blocked by the same-origin policy. I'm running out of ideas. Does anyone know how to stop the browser from caching the iframed content?

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  • Refresh page in browser without resubmitting form

    - by Michael
    I'm an ASP.NET developer, and I usually find myself leaving the webpage that I'm working on open in my browser (Chrome is my browser of choice, but this question is relevant for any browser). My workflow typically goes like this: I write code, I rebuild my project in Visual Studio, and then I flip back to my browser with Alt-Tab and hit F5 to refresh the page. This is fine and dandy if a form hasn't been submitted since the page was opened. But if I've been clicking around on ASP.NET form controls, the page has posted form data a number of times, so hitting F5 causes the browser to (sensibly) pop up a confirmation message, e.g., "Confirm Form Resubmission: The page that you're looking for used information that you entered...". Sometimes I do want to resubmit the form, but more often than not, I just want to start over with the page (rather than resubmit form data). The way I usually get around this is to simply add some query string data to the URL so that the browser sees it as a fresh page request, e.g.: page.aspx becomes page.aspx? (or vice-versa). My question is: Is there a better way to quickly request a fresh version of a webpage (and not submit form data) in any of the major browsers? It seems like a no-brainer to me for web development, but maybe I'm missing something. What I'd love to see is something like the last item in this list: F5: refresh page Ctrl-F5: refresh page (and force cache refresh) Alt-F5: request fresh copy of the page without resubmitting the form

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  • Default browser hangs

    - by Craig Hinrichs
    Intermittent hangs would occur when I would use Internet Explorer to open a new main page or new tab to a site I know would be up. The browser would open and say "Waiting for site example.com" and do nothing more. If I closed the window and reopened it it would immediately connect. Over time I would have to close and reopen the window to get to the page. This would happen to any page, including Google. Got sick of it and started using Chrome. I recently upgraded my anti-virus and am now experiencing the same issue with Chrome. I use AVG for my antivirus. Empirically it seems that if I don't make Chrome my default browser I don't experience the issue. I tested this theory for over two hours yesterday. Possible issues I have found this could be but not confirmed yet: MTU settings are not correct. I am infected but my antivirus has not caught it (unlikely but possible) ?? I would like to think this is related to my antivirus but I am unsure how to verify. I don't like the idea of killing my antivirus if #2 is a possibility. I am looking for tips on how I can troubleshoot possible issues.

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  • What user information is exposed via a browser?

    - by ipso
    Is there a function or website that can collect and display ALL of the user information that can be obtained via a browser? Background: This of course does not account for the significant cross-reference abilities of large corporations to collate multiple sources and signals from users across various properties, but it's a first step. Ghostery is just a great idea; to show people all of the surreptitious scripts that run on any given website. But what information is available – what is the total set of values stored – that those scripts can collect from? If you login to a search engine and stay logged in but leave their tab, is that company still collecting your webpage viewing and activity from other tabs? Can past or future inputs to pages be captured – say comments on another website? What types of activities are stored as variables in the browser app that can be collected? This is surely a highly complex question, given to countless user scenarios – but my whole point is to be able to cut through all that – and just show the total set of data available at any given point in time. Then you can A/B test and see what is available with in a fresh session with one tab open vs. the same webpage but with 12 tabs open, and a full day of history to boot. (Latest Firefox & Chrome – on Win7, Win8 or Mint13 – although I'd like to think that won't make too much of a difference. Make assumptions. Simple is better.)

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  • Best of both worlds: browser and desktop game?

    - by Ricket
    When considering a platform for a game, I've decided on multi-platform (Win/Lin/Mac) but can't make up my mind as far as browser vs. desktop. As I'm not all too far in development, and now having second thoughts, I'd like your opinion! Browser-based games using Java applets: market penetration is reasonably high (for version 6, it's somewhere around 60% I believe?) using JOGL, 3D performance/quality is decent; certainly good enough to render the crappy 3D graphics that I make there's the (small?) possibility of porting something to Android great for an audience of gamers who switch computers often; can sit down at any computer, load a webpage and play it also great for casual gamers or less knowledgeable gamers who are quite happy with playing games in a browser but don't want to install more things to their computer written in a high-level language which I am more familiar with than C++ - but at the same time, I would like to improve my skills with C++ as it is probably where I am headed in the game industry once I get out of school... easier update process: reload the page. Desktop games using good ol' C++ and OpenGL 100% market penetration, assuming complete cross-platform; however, that number reduces when you consider how many people will go through downloading and installing an executable compared to just browsing to a webpage and hitting "yes" to a security warning. more trouble to maintain the cross-platform; but again, for learning purposes I would embrace the challenge and the knowledge I would gain better performance all around true full screen, whereas browser games often struggle with smooth full screen graphics (especially on Linux, in my experience) can take advantage of distribution platforms such as Steam more likely to be considered a "real" game, whereas browser and Java games are often dismissed as not being real games and therefore not played by "hardcore gamers" installer can be large; don't have to worry so much about download times Is there a way to have the best of both worlds? I love Java applets, but I also really like the reasons to write a desktop game. I don't want to constantly port everything between a Java applet project and a C++ project; that would be twice the work! Unity chose to write their own web player plugin. I don't like this, because I am one of the people that will not install their web player for anything, and I don't see myself being able to convince my audience to install a browser plugin. What are my options? Are there other examples out there besides Unity, of games that have browser and desktop versions? Did I leave out anything in the pro/con lists above?

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  • Cross Browser input field width stylization

    - by Derek Adair
    Hi, I have a shipping/billing input form and I'm having trouble styling the input fields to be the same width... Here is a link (click one of the order bottles to go to the checkout page which contains the form) The Problem: -a field <input type="text" size="X" /> appears to render with different sizes in different browsers (see link). -In addition, select fields seem to render on a differently as well. -Chrome/safari do not seem to respond to the font-size property for select fields. Any guidance on how to stylize the size of text-input and select fields cross-browser would be oh so very helpful. Must I result to having a different sytlesheet for each browser... just for these input fields? -thanks

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  • cross-browser Onunload and Onbeforeunload ? (particularly opera 11)

    - by user393087
    I have a form and I must notice user with alert() on exiting page while there are data in the form that had not been send. I've read that opera has a lot of problems with this. Opera 11 that is, because I need take into account only last version. So again, the alert should display on refresh, closing a tab, or closing whole browser. It would be nice to set event directly to the <form> element that would be launched on anything that leads to destroying this element.

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  • Oauth2 External Browser Request - App Launches, Credentials received, Browser Not Updated

    - by Michael Drozdowski
    I'm using an external browser request to authenticate myself with the SoundCloudAPI in OSX. My app launches, and has a button that opens an external browser window to authenticate against SoundCloud. When I click "connect" in the new window, I get a "External Protocol Request" that is consistent with my custom launch URI scheme. Clicking this loads the app, and it gets the correct credentials. The trouble is, the browser window never changes - it simply says that it's connecting forever. There is no "connection confirmed" alert coming from SoundCloud. I know I'm logged in because I can make the correct calls to the API to get things such as my username. Why isn't the browser confirming the connection or dismissing? The same thing happens if I load the authentication in an internal WebView in the app.

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  • Cross-compiling with OpenSSL for Windows

    - by singpolyma
    I'm trying to compile the oauth-utils http://mir.dnsalias.com/oss/oauth/start for Windows from Ubuntu. I have compiled it on Windows before (a few months back), but wanted to try cross-compiling. I got openssl build using mingw32 ok, and put libssl.a and libcrypto.a in the right place. The linker is now finding the libraries (yay!) but I get the following error: /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xaac): undefined reference to `_CreateDCA@16' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xab9): undefined reference to `_CreateCompatibleDC@4' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xacc): undefined reference to `_GetDeviceCaps@8' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xadc): undefined reference to `_GetDeviceCaps@8' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xaf4): undefined reference to `_CreateCompatibleBitmap@12' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xb04): undefined reference to `_SelectObject@8' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xb18): undefined reference to `_GetObjectA@12' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xb81): undefined reference to `_BitBlt@36' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xb8c): undefined reference to `_GetBitmapBits@12' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xbe5): undefined reference to `_SelectObject@8' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xbec): undefined reference to `_DeleteObject@4' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xbf6): undefined reference to `_DeleteDC@4' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xc00): undefined reference to `_DeleteDC@4' Any ideas what could be causing this? Thanks.

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  • Issues with cross-domain uploading

    - by meder
    I'm using a django plugin called django-filebrowser which utilizes uploadify. The issue I'm having is that I'm hosting uploadify.swf on a remote static media server, whereas my admin area is on my django server. At first, the browse button wouldn't invoke my browser's upload. I fixed this by modifying the sameScriptAccess to always instead of sameDomain. Now the progress bar doesn't move at all, I probably have to enable some server setting for cross domain file uploading, or most likely actually host a separate upload script on my media server. I thought I could solve this by adding a crossdomain.xml to enable any site at the root of both servers, but that doesn't seem to solve it. $(document).ready(function() { $('#id_file').uploadify({ 'uploader' : 'http://media.site.com:8080/admin/filebrowser/uploadify/uploadify.swf', 'script' : '/admin/filebrowser/upload_file/', 'scriptData' : {'session_key': '...'}, 'checkScript' : '/admin/filebrowser/check_file/', 'cancelImg' : 'http://media.site.com:8080/admin/filebrowser/uploadify/cancel.png', 'auto' : false, 'folder' : '', 'multi' : true, 'fileDesc' : '*.html;*.py;*.js;*.css;*.jpg;*.jpeg;*.gif;*.png;*.tif;*.tiff;*.mp3;*.mp4;*.wav;*.aiff;*.midi;*.m4p;*.mov;*.wmv;*.mpeg;*.mpg;*.avi;*.rm;*.pdf;*.doc;*.rtf;*.txt;*.xls;*.csv;', 'fileExt' : '*.html;*.py;*.js;*.css;*.jpg;*.jpeg;*.gif;*.png;*.tif;*.tiff;*.mp3;*.mp4;*.wav;*.aiff;*.midi;*.m4p;*.mov;*.wmv;*.mpeg;*.mpg;*.avi;*.rm;*.pdf;*.doc;*.rtf;*.txt;*.xls;*.csv;', 'sizeLimit' : 10485760, 'scriptAccess' : 'always', //'scriptAccess' : 'sameDomain', 'queueSizeLimit' : 50, 'simUploadLimit' : 1, 'width' : 300, 'height' : 30, 'hideButton' : false, 'wmode' : 'transparent', translations : { browseButton: 'BROWSE', error: 'An Error occured', completed: 'Completed', replaceFile: 'Do you want to replace the file', unitKb: 'KB', unitMb: 'MB' } }); $('input:submit').click(function(){ $('#id_file').uploadifyUpload(); return false; }); }); The page I'm viewing this on is http://site.com/admin/filebrowser/browse on port 80.

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  • Cross-platform game development: ease of development vs security

    - by alcuadrado
    Hi, I'm a member and contributor of the Argentum Online (AO) community, the first MMORPG from Argentina, which is Free Software; which, although it's not 3D, it's really addictive and has some dozens of thousands of users. Really unluckily AO was developed in Visual Basic (yes, you can laugh) but the former community, so imagine, the code not only sucks, it has zero portability. I'm planning, with some friends to rewrite the client, and as a GNU/Linux frantic, want to do it cross-platform. Some other people is doing the same with the server in Java. So my biggest problem is that we would like to use a rapid development language (like Java, Ruby or Python) but the client would be pretty insecure. Ruby/Python version would have all it's code available, and the Java one would be easily decompilable (yes, we have some crackers in the community) We have consider the option to implement the security module in C/C++ as a dynamic library, but it can be replaced with a custom one, so it's not really secure. We are also considering the option of doing the core application in C++ and the GUI in Ruby/Python. But haven't analysed all it's implications yet. But we really don't want to code the entire game in C/C++ as it doesn't need that much performance (the game is played at 18fps on average) and we want to develop it as fast as possible. So what would you choose in my case? Thank you!

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  • Cross-domain templating with Javascript

    - by Husky
    I'm currently building a Javascript library that can be used to easily create embeddable media based on the URL of a media file, and then be controlled using Javascript methods and events (think something like the Flash / Silverlight JW player). Of course, i could simply cat all the html tags from the Javascript library and send that to the browser: function player(url) { document.write('<object type="foo"><param name="something" value="bar">' + <param name="source" value=" + url + '/></object>'); } But i think this is a very ugly practice that tends to create unmanageable code that is unreadable when you review it a few weeks later. So, a templating solution seems to be the way to go. I've been looking to EJS because it loads the templates using AJAX, so you can manage your templates in separate file instead of directly on the HTML page. There's one 'gotcha' with that: my library needs to be completely cross-domain: the library itself could be located on foo.com while the serving site could be located on bar.com. So if bar.com would want to add a media player using the library it needs to do an AJAX call to a template located on foo.com, which won't work because of the same-origin policy in browsers. AFAIK, there's no library that uses something like JSONP to read and write templates to get around this problem. Could anyone point me to a solution for this problem?

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  • Cross-Platform Camera API

    - by Karim
    Hi, I'm now building a video transforming filter that have to transform video frames in real-time. One of the key requirements of the filter is to have high performance to minimize the number of dropped frames during the transform. Another requirement that is of lower priority but also nice to have is to make it cross-platform (both PC's and Mobile devices). The application is built in C++. Now my question is: is there any API that is more portable and has a similar or better performance characteristics than DirectShow? as DirectShow's portability is only limited to Windows-based devices (PCs and Windows Mobile&CE platforms). Also I've notices that for example using HTC's custom camera API has far better performance than what DirectShow offers. If you want to check this, try to build a filter in DirectShow that will multiply each color by 2 and render that in real-time from camera on the screen. Then do the same with HTC's API. There is almost 4-5x performance boost with vendor's specific API. So it'd be very nice if the library used the device-specific implementation of the driver, as performance is critical when doing this transforms on a mobile device (which is about ~500 MHz).

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  • Cross-platform iteration of Unicode string

    - by kizzx2
    I want to iterate each character of a Unicode string, treating each surrogate pair and combining character sequence as a single unit (one grapheme). Example The text "??????" is comprised of the code points: U+0928, U+092E, U+0938, U+094D, U+0924, U+0947, of which, U+0938 and U+0947 are combining marks. static void Main(string[] args) { const string s = "??????"; Console.WriteLine(s.Length); // Ouptuts "6" var l = 0; var e = System.Globalization.StringInfo.GetTextElementEnumerator(s); while(e.MoveNext()) l++; Console.WriteLine(l); // Outputs "4" } So there we have it in .NET. We also have Win32's CharNextW() #include <Windows.h> #include <iostream> #include <string> int main() { const wchar_t * s = L"??????"; std::cout << std::wstring(s).length() << std::endl; // Gives "6" int l = 0; while(CharNextW(s) != s) { s = CharNextW(s); ++l; } std::cout << l << std::endl; // Gives "4" return 0; } Question Both ways I know of are specific to Microsoft. Are there portable ways to do it? I heard about ICU but I couldn't find something related quickly (UnicodeString(s).length() still gives 6). Would be an acceptable answer to point to the related function/module in ICU. C++ doesn't have a notion of Unicode, so a lightweight cross-platform library for dealing with these issues would make an acceptable answer.

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