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  • application Crash when assign multiple argu fun to dynamic button

    - by AJPatel
    for (int i=0;i<[tableDataSource count];i++) { NSDictionary *dict = [tableDataSource objectAtIndex:i]; rowText = [dict objectForKey:@"title"]; UIButton *btn = [UIButton buttonWithType: UIButtonTypeRoundedRect]; [btn setTitle:rowText forState:UIControlStateNormal]; [btn addTarget:self action:@selector(myActionbtnText:) forControlEvents:UIControlEventTouchUpInside]; btn.frame = CGRectMake(60, 40+2*(40*i), 200, 40); btn.alpha = 0.81; [self.view addSubview:btn]; } I got error at assign Action to dynamic button MY action is given Below -(void) myAction:(NSString *)btnText; { NSLog(@"%@ Button Clicked",btnText); }

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  • how can i introspect properties and model fields in django?

    - by shreddd
    I am trying to get a list of all existing model fields and properties for a given object. Is there a clean way to instrospect an object so that I can get a dict of fields and properties. class MyModel(Model) url = models.TextField() def _get_location(self): return "%s/jobs/%d"%(url, self.id) location = property(_get_location) What I want is something that returns a dict that looks like this: { 'id' : 1, 'url':'http://foo', 'location' : 'http://foo/jobs/1' } I can use model._meta.fields to get the model fields, but this doesn't give me things that are properties but not real DB fields.

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  • Dynamically creating a Generic Type at Runtime

    - by Rick Strahl
    I learned something new today. Not uncommon, but it's a core .NET runtime feature I simply did not know although I know I've run into this issue a few times and worked around it in other ways. Today there was no working around it and a few folks on Twitter pointed me in the right direction. The question I ran into is: How do I create a type instance of a generic type when I have dynamically acquired the type at runtime? Yup it's not something that you do everyday, but when you're writing code that parses objects dynamically at runtime it comes up from time to time. In my case it's in the bowels of a custom JSON parser. After some thought triggered by a comment today I realized it would be fairly easy to implement two-way Dictionary parsing for most concrete dictionary types. I could use a custom Dictionary serialization format that serializes as an array of key/value objects. Basically I can use a custom type (that matches the JSON signature) to hold my parsed dictionary data and then add it to the actual dictionary when parsing is complete. Generic Types at Runtime One issue that came up in the process was how to figure out what type the Dictionary<K,V> generic parameters take. Reflection actually makes it fairly easy to figure out generic types at runtime with code like this: if (arrayType.GetInterface("IDictionary") != null) { if (arrayType.IsGenericType) { var keyType = arrayType.GetGenericArguments()[0]; var valueType = arrayType.GetGenericArguments()[1]; … } } The GetArrayType method gets passed a type instance that is the array or array-like object that is rendered in JSON as an array (which includes IList, IDictionary, IDataReader and a few others). In my case the type passed would be something like Dictionary<string, CustomerEntity>. So I know what the parent container class type is. Based on the the container type using it's then possible to use GetGenericTypeArguments() to retrieve all the generic types in sequential order of definition (ie. string, CustomerEntity). That's the easy part. Creating a Generic Type and Providing Generic Parameters at RunTime The next problem is how do I get a concrete type instance for the generic type? I know what the type name and I have a type instance is but it's generic, so how do I get a type reference to keyvaluepair<K,V> that is specific to the keyType and valueType above? Here are a couple of things that come to mind but that don't work (and yes I tried that unsuccessfully first): Type elementType = typeof(keyvalue<keyType, valueType>); Type elementType = typeof(keyvalue<typeof(keyType), typeof(valueType)>); The problem is that this explicit syntax expects a type literal not some dynamic runtime value, so both of the above won't even compile. I turns out the way to create a generic type at runtime is using a fancy bit of syntax that until today I was completely unaware of: Type elementType = typeof(keyvalue<,>).MakeGenericType(keyType, valueType); The key is the type(keyvalue<,>) bit which looks weird at best. It works however and produces a non-generic type reference. You can see the difference between the full generic type and the non-typed (?) generic type in the debugger: The nonGenericType doesn't show any type specialization, while the elementType type shows the string, CustomerEntity (truncated above) in the type name. Once the full type reference exists (elementType) it's then easy to create an instance. In my case the parser parses through the JSON and when it completes parsing the value/object it creates a new keyvalue<T,V> instance. Now that I know the element type that's pretty trivial with: // Objects start out null until we find the opening tag resultObject = Activator.CreateInstance(elementType); Here the result object is picked up by the JSON array parser which creates an instance of the child object (keyvalue<K,V>) and then parses and assigns values from the JSON document using the types  key/value property signature. Internally the parser then takes each individually parsed item and adds it to a list of  List<keyvalue<K,V>> items. Parsing through a Generic type when you only have Runtime Type Information When parsing of the JSON array is done, the List needs to be turned into a defacto Dictionary<K,V>. This should be easy since I know that I'm dealing with an IDictionary, and I know the generic types for the key and value. The problem is again though that this needs to happen at runtime which would mean using several Convert.ChangeType() calls in the code to dynamically cast at runtime. Yuk. In the end I decided the easier and probably only slightly slower way to do this is a to use the dynamic type to collect the items and assign them to avoid all the dynamic casting madness: else if (IsIDictionary) { IDictionary dict = Activator.CreateInstance(arrayType) as IDictionary; foreach (dynamic item in items) { dict.Add(item.key, item.value); } return dict; } This code creates an instance of the generic dictionary type first, then loops through all of my custom keyvalue<K,V> items and assigns them to the actual dictionary. By using Dynamic here I can side step all the explicit type conversions that would be required in the three highlighted areas (not to mention that this nested method doesn't have access to the dictionary item generic types here). Static <- -> Dynamic Dynamic casting in a static language like C# is a bitch to say the least. This is one of the few times when I've cursed static typing and the arcane syntax that's required to coax types into the right format. It works but it's pretty nasty code. If it weren't for dynamic that last bit of code would have been a pretty ugly as well with a bunch of Convert.ChangeType() calls to litter the code. Fortunately this type of type convulsion is rather rare and reserved for system level code. It's not every day that you create a string to object parser after all :-)© Rick Strahl, West Wind Technologies, 2005-2011Posted in .NET  CSharp   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • How to refactor a Python “god class”?

    - by Zearin
    Problem I’m working on a Python project whose main class is a bit “God Object”. There are so friggin’ many attributes and methods! I want to refactor the class. So Far… For the first step, I want to do something relatively simple; but when I tried the most straightforward approach, it broke some tests and existing examples. Basically, the class has a loooong list of attributes—but I can clearly look over them and think, “These 5 attributes are related…These 8 are also related…and then there’s the rest.” getattr I basically just wanted to group the related attributes into a dict-like helper class. I had a feeling __getattr__ would be ideal for the job. So I moved the attributes to a separate class, and, sure enough, __getattr__ worked its magic perfectly well… At first. But then I tried running one of the examples. The example subclass tries to set one of these attributes directly (at the class level). But since the attribute was no longer “physically located” in the parent class, I got an error saying that the attribute did not exist. @property I then read up about the @property decorator. But then I also read that it creates problems for subclasses that want to do self.x = blah when x is a property of the parent class. Desired Have all client code continue to work using self.whatever, even if the parent’s whatever property is not “physically located” in the class (or instance) itself. Group related attributes into dict-like containers. Reduce the extreme noisiness of the code in the main class. For example, I don’t simply want to change this: larry = 2 curly = 'abcd' moe = self.doh() Into this: larry = something_else('larry') curly = something_else('curly') moe = yet_another_thing.moe() …because that’s still noisy. Although that successfully makes a simply attribute into something that can manage the data, the original had 3 variables and the tweaked version still has 3 variables. However, I would be fine with something like this: stooges = Stooges() And if a lookup for self.larry fails, something would check stooges and see if larry is there. (But it must also work if a subclass tries to do larry = 'blah' at the class level.) Summary Want to replace related groups of attributes in a parent class with a single attribute that stores all the data elsewhere Want to work with existing client code that uses (e.g.) larry = 'blah' at the class level Want to continue to allow subclasses to extend, override, and modify these refactored attributes without knowing anything has changed Is this possible? Or am I barking up the wrong tree?

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  • What is the proper name for this design pattern in Python?

    - by James
    In Python, is the proper name for the PersonXXX class below PersonProxy, PersonInterface, etc? import rest class PersonXXX(object): def __init__(self,db_url): self.resource = rest.Resource(db_url) def create(self,person): self.resource.post(person.data()) def get(self): pass def update(self): pass def delete(self): pass class Person(object): def __init__(self,name, age): self.name = name self.age = age def data(self): return dict(name=self.name,age=self.age)

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  • How to register an agent with launchd

    - by Konrad Rudolph
    I’m unable to schedule a periodic launch with launchctl/launchd on OS X (Leopard). Basically, I’m unable to find a step-by-step list of instructions on the web and the intuitive approach doesn’t work. The sync.plist file: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>net.madrat.utils.sync</string> <key>Program</key> <string>rsync</string> <key>ProgramArguments</key> <array> <string>-ar</string> <string>/path/to/folder/</string> <string>/path/to/backup/</string> </array> <key>StartInterval</key> <integer>7200</integer> </dict> </plist> I’ve put this script inside the path ~/Library/LaunchAgents. Next, I’ve registered the script using launchctl load ~/Library/LaunchAgents/sync.plist Finally, to test that it works, I started the job: launchctl start net.madrat.utils.sync – Nothing happened. Manually executing the rsync command in the terminal yields the expected result. I’m fairly sure that the job was registered correctly because if I try to start a non-existing job, I get an error message (which I didn’t get in the above command). What did I do wrong?

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  • Use an environment variable in a launchd script

    - by sirlancelot
    I'm curious if it's possible to specify an envrionment variable in the ProgramArguments portion of a luanchd script on Mac OS X Leopard. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>me.mpietz.MountDevRoot</string> <key>ProgramArguments</key> <array> <string>/bin/sh</string> <string>$HOME/bin/attach-devroot.sh</string> <!-- Instead of using... <string>/Users/mpietz/bin/attach-devroot.sh</string --> </array> <key>RunAtLoad</key> <true/> </dict> </plist>

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  • OS X 10.6 Apply ipfw rules at startup

    - by Michael Irey
    I have a couple of firewall rules I would to like to apply at startup. I have followed the instructions from http://images.apple.com/support/security/guides/docs/SnowLeopard_Security_Config_v10.6.pdf On page 192. However, the rules do not get applied at startup. I am running 10.6.8 NON Server Edition. I can however run: (Which applies the rules correctly) sudo ipfw /etc/ipfw.conf Which results in: 00100 fwd 127.0.0.1,8080 tcp from any to any dst-port 80 in 00200 fwd 127.0.0.1,8443 tcp from any to any dst-port 443 in 65535 allow ip from any to any Here is my /etc/ipfw.conf # To get real 80 and 443 while loading vagrant vbox add fwd localhost,8080 tcp from any to any 80 in add fwd localhost,8443 tcp from any to any 443 in Here is my /Library/LaunchDaemons/ipfw.plist <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>ipfw</string> <key>Program</key> <string>/sbin/ipfw</string> <key>ProgramArguments</key> <array> <string>/sbin/ipfw</string> <string>/etc/ipfw.conf</string> </array> <key>RunAtLoad</key> <true /> </dict> </plist> The permissions of all the files seem to be appropriate: -rw-rw-r-- 1 root wheel 151 Oct 11 14:11 /etc/ipfw.conf -rw-rw-r-- 1 root wheel 438 Oct 11 14:09 /Library/LaunchDaemons/ipfw.plist Any thoughts or ideas on what could be wrong would be very helpful!

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  • How do I configure custom URL handlers on OS X?

    - by cwd
    I've been reading a lot online about custom URL handlers / custom protocol handlers such as: Launching External Applications using Custom Protocols under OSX OS X URL handler to open links to local files I get that you can tell the system that a particular program is able to handle a certain scheme / protocol with the Info.plist file: <key>CFBundleURLTypes</key> <array> <dict> <key>CFBundleURLName</key> <string>Local File</string> <key>CFBundleURLSchemes</key> <array> <string>local</string> </array> </dict> </array> <key>NSUIElement</key> <true/> But if there are multiple applications that are capable of opening the same URL handler, such as mailto: how do you specify which one you want the system to use? There were some references to utilities like the More Internet preference pane which no longer seems to be available from the author's site. I did find it online by Googling but it seems a bit shaky - like it was written for an older OSX - perhaps Tiger. I haven't been able to find information on how to set the URL handler for protocols and custom protocols. I'm assuming there is a plist file somewhere that I can edit - or maybe there is a newer, better utility that works well with Mountain Lion?

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  • Problems with bash script, mysql inserts and launchd

    - by Armands
    ========= I am developing a automated system, which consists of 3 parts: mysql, bash and launchd. Bash script takes folders of work related stuff, zips, archives and puts info about them into database that is located on a local MAMP server. Everything works as expected when I run the script from terminal. But when I use Launchd to automatically run this script, it functions without errors and it does not put the values into database. I've tried to make logs of returned messages, but the logs end up being empty as the command has run the way it was supposed to. Any help would be appreciated! .plist contents <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>com.adevo.ari.zip</string> <key>ProgramArguments</key> <array> <string>/Volumes/Archive-Plus/B-ARCHIVE-PLUS/ZZ_UTILITY_FOLDER/Compress.sh</string> </array> <key>Nice</key> <integer>1</integer> <key>StartInterval</key> <integer>120</integer> <key>RunAtLoad</key> <true/> </dict> </plist> I made this .plist file just by searching the web.

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  • Auto Launching PHP-FPM

    - by Seth
    My plist file <?xml version='1.0' encoding='UTF-8'?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd" > <plist version='1.0'> <dict> <key>Label</key><string>org.macports.php-fpm</string> <key>ProgramArguments</key> <array> <string>/opt/local/bin/daemondo</string> <string>--label=php-fpm</string> <string>--start-cmd</string> <string>/opt/local/sbin/php-fpm</string> <string>;</string> <string>--pid=fileauto</string> <string>--pidfile</string> <string>/opt/local/var/run/php-fpm/php-fpm.pid</string> </array> <key>Debug</key><false/> <key>Disabled</key><true/> <key>OnDemand</key><false/> </dict> </plist> After rebooting, it's not loading up automatically. I still have to manually start php-fpm. I have tried unloading and adding RunAtLoad etc. with no luck and tried both these launchctl commands. sudo launchctl load -F /Library/LaunchDaemons/org.macports.php-fpm.plist sudo launchctl load -w /Library/LaunchDaemons/org.macports.php-fpm.plist

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  • Convention location for JAR files for a LaunchDaemon on OS X?

    - by Barry Wark
    I'm setting up a Hudson build slave on an OS X machine. I'm using launchd to start the slave using the following plist in `/Library/LaunchDaemons/': <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>KeepAlive</key> <true/> <key>Label</key> <string>org.hudson-ci.jnlpslave</string> <key>ProgramArguments</key> <array> <string>/usr/bin/java</string> <string>-jar</string> <string>/Users/Shared/Hudson/slave.jar</string> <string>-noCertificateCheck</string> <string>-jnlpUrl</string> <string>file:///Users/Shared/Hudson/slave-agent.jnlp</string> </array> <key>RunAtLoad</key> <true/> </dict> </plist> I'm currently putting the slave.jar and slave-agent.jnlp files in /Users/Shared/Hudson but this seems like an unnecessarily user-visible location. What's the convention? Where should I be putting these JARs for a daemon?

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  • How to reliably mount a shared folder /volume/folder at boot up

    - by Tanmay
    Following is my sample.sh in /usr/local/bin/ #!/bin/sh mkdir -p /Volumes/folder mount -t afp -o rw afp://user:password@server_name/folder_name /Volumes/folder Following is my com.apple.sample.plist in /Library/LaunchAgents/ ?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>com.apple.sample</string> <key>ProgramArguments</key> <array> <string>/usr/local/bin/sample.sh</string> </array> <key>RunAtLoad</key> <true/> </dict> </plist> Where as when I am able to run sample.sh independently and is working fine. Also I have tried using launchd.conf as mkdir -p /Volumes/folder mount -t afp -o rw afp://user:[email protected]/testsuites /Volumes/folder Still not working.

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  • Python - pyparsing unicode characters

    - by mgj
    Hi..:) I tried using w = Word(printables), but it isn't working. How should I give the spec for this. 'w' is meant to process Hindi characters (UTF-8) The code specifies the grammar and parses accordingly. 671.assess :: ????? ::2 x=number + "." + src + "::" + w + "::" + number + "." + number If there is only english characters it is working so the code is correct for the ascii format but the code is not working for the unicode format. I mean that the code works when we have something of the form 671.assess :: ahsaas ::2 i.e. it parses words in the english format, but I am not sure how to parse and then print characters in the unicode format. I need this for English Hindi word alignment for purpose. The python code looks like this: # -*- coding: utf-8 -*- from pyparsing import Literal, Word, Optional, nums, alphas, ZeroOrMore, printables , Group , alphas8bit , # grammar src = Word(printables) trans = Word(printables) number = Word(nums) x=number + "." + src + "::" + trans + "::" + number + "." + number #parsing for eng-dict efiledata = open('b1aop_or_not_word.txt').read() eresults = x.parseString(efiledata) edict1 = {} edict2 = {} counter=0 xx=list() for result in eresults: trans=""#translation string ew=""#english word xx=result[0] ew=xx[2] trans=xx[4] edict1 = { ew:trans } edict2.update(edict1) print len(edict2) #no of entries in the english dictionary print "edict2 has been created" print "english dictionary" , edict2 #parsing for hin-dict hfiledata = open('b1aop_or_not_word.txt').read() hresults = x.scanString(hfiledata) hdict1 = {} hdict2 = {} counter=0 for result in hresults: trans=""#translation string hw=""#hin word xx=result[0] hw=xx[2] trans=xx[4] #print trans hdict1 = { trans:hw } hdict2.update(hdict1) print len(hdict2) #no of entries in the hindi dictionary print"hdict2 has been created" print "hindi dictionary" , hdict2 ''' ####################################################################################################################### def translate(d, ow, hinlist): if ow in d.keys():#ow=old word d=dict print ow , "exists in the dictionary keys" transes = d[ow] transes = transes.split() print "possible transes for" , ow , " = ", transes for word in transes: if word in hinlist: print "trans for" , ow , " = ", word return word return None else: print ow , "absent" return None f = open('bidir','w') #lines = ["'\ #5# 10 # and better performance in business in turn benefits consumers . # 0 0 0 0 0 0 0 0 0 0 \ #5# 11 # vHyaapaar mEmn bEhtr kaam upbhOkHtaaomn kE lIe laabhpHrdd hOtaa hAI . # 0 0 0 0 0 0 0 0 0 0 0 \ #'"] data=open('bi_full_2','rb').read() lines = data.split('!@#$%') loc=0 for line in lines: eng, hin = [subline.split(' # ') for subline in line.strip('\n').split('\n')] for transdict, source, dest in [(edict2, eng, hin), (hdict2, hin, eng)]: sourcethings = source[2].split() for word in source[1].split(): tl = dest[1].split() otherword = translate(transdict, word, tl) loc = source[1].split().index(word) if otherword is not None: otherword = otherword.strip() print word, ' <-> ', otherword, 'meaning=good' if otherword in dest[1].split(): print word, ' <-> ', otherword, 'trans=good' sourcethings[loc] = str( dest[1].split().index(otherword) + 1) source[2] = ' '.join(sourcethings) eng = ' # '.join(eng) hin = ' # '.join(hin) f.write(eng+'\n'+hin+'\n\n\n') f.close() ''' if an example input sentence for the source file is: 1# 5 # modern markets : confident consumers # 0 0 0 0 0 1# 6 # AddhUnIk baajaar : AshHvsHt upbhOkHtaa . # 0 0 0 0 0 0 !@#$% the ouptut would look like this :- 1# 5 # modern markets : confident consumers # 1 2 3 4 5 1# 6 # AddhUnIk baajaar : AshHvsHt upbhOkHtaa . # 1 2 3 4 5 0 !@#$% Output Explanation:- This achieves bidirectional alignment. It means the first word of english 'modern' maps to the first word of hindi 'AddhUnIk' and vice versa. Here even characters are take as words as they also are an integral part of bidirectional mapping. Thus if you observe the hindi WORD '.' has a null alignment and it maps to nothing with respect to the English sentence as it doesn't have a full stop. The 3rd line int the output basically represents a delimiter when we are working for a number of sentences for which your trying to achieve bidirectional mapping. What modification should i make for it to work if the I have the hindi sentences in Unicode(UTF-8) format.

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  • Javascript style objects in Objective-C

    - by awolf
    Background: I use a ton of NSDictionary objects in my iPhone and iPad code. I'm sick of the verbose way of getting/setting keys to these state dictionaries. So a little bit of an experiment: I just created a class I call Remap. Remap will take any arbitrary set[VariableName]:(NSObject *) obj selector and forward that message to a function that will insert obj into an internal NSMutableDictionary under the key [vairableName]. Remap will also take any (zero argument) arbitrary [variableName] selector and return the NSObject mapped in the NSMutableDictionary under the key [variableName]. e.g. Remap * remap = [[Remap alloc] init]; NSNumber * testNumber = [NSNumber numberWithInt:46]; [remap setTestNumber:testNumber]; testNumber = [remap testNumber]; [remap setTestString:@"test string"]; NSString * testString = [remap testString]; NSMutableDictionary * testDict = [NSMutableDictionary dictionaryWithObject:testNumber forKey:@"testNumber"]; [remap setTestDict:testDict]; testDict = [remap testDict]; where none of the properties testNumber, testString, or testDict are actually defined in Remap. The crazy thing? It works... My only question is how can I disable the "may not respond to " warnings for JUST accesses to Remap? P.S. : I'll probably end up scrapping this and going with macros since message forwarding is quite inefficient... but aside from that does anyone see other problems with Remap? Here's Remap's .m for those who are curious: #import "Remap.h" @interface Remap () @property (nonatomic, retain) NSMutableDictionary * _data; @end @implementation Remap @synthesize _data; - (void) dealloc { relnil(_data); [super dealloc]; } - (id) init { self = [super init]; if (self != nil) { NSMutableDictionary * dict = [[NSMutableDictionary alloc] init]; [self set_data:dict]; relnil(dict); } return self; } - (void)forwardInvocation:(NSInvocation *)anInvocation { NSString * selectorName = [NSString stringWithUTF8String: sel_getName([anInvocation selector])]; NSRange range = [selectorName rangeOfString:@"set"]; NSInteger numArguments = [[anInvocation methodSignature] numberOfArguments]; if (range.location == 0 && numArguments == 4) { //setter [anInvocation setSelector:@selector(setData:withKey:)]; [anInvocation setArgument:&selectorName atIndex:3]; [anInvocation invokeWithTarget:self]; } else if (numArguments == 3) { [anInvocation setSelector:@selector(getDataWithKey:)]; [anInvocation setArgument:&selectorName atIndex:2]; [anInvocation invokeWithTarget:self]; } } - (NSMethodSignature *) methodSignatureForSelector:(SEL) aSelector { NSString * selectorName = [NSString stringWithUTF8String: sel_getName(aSelector)]; NSMethodSignature * sig = [super methodSignatureForSelector:aSelector]; if (sig == nil) { NSRange range = [selectorName rangeOfString:@"set"]; if (range.location == 0) { sig = [self methodSignatureForSelector:@selector(setData:withKey:)]; } else { sig = [self methodSignatureForSelector:@selector(getDataWithKey:)]; } } return sig; } - (NSObject *) getDataWithKey: (NSString *) key { NSObject * returnValue = [[self _data] objectForKey:key]; return returnValue; } - (void) setData: (NSObject *) data withKey:(NSString *)key { if (key && [key length] >= 5 && data) { NSRange range; range.length = 1; range.location = 3; NSString * firstChar = [key substringWithRange:range]; firstChar = [firstChar lowercaseString]; range.length = [key length] - 5; // the 4 we have processed plus the training : range.location = 4; NSString * adjustedKey = [NSString stringWithFormat:@"%@%@", firstChar, [key substringWithRange:range]]; [[self _data] setObject:data forKey:adjustedKey]; } else { //assert? } } @end

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  • The Incremental Architect&rsquo;s Napkin - #5 - Design functions for extensibility and readability

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/08/24/the-incremental-architectrsquos-napkin---5---design-functions-for.aspx The functionality of programs is entered via Entry Points. So what we´re talking about when designing software is a bunch of functions handling the requests represented by and flowing in through those Entry Points. Designing software thus consists of at least three phases: Analyzing the requirements to find the Entry Points and their signatures Designing the functionality to be executed when those Entry Points get triggered Implementing the functionality according to the design aka coding I presume, you´re familiar with phase 1 in some way. And I guess you´re proficient in implementing functionality in some programming language. But in my experience developers in general are not experienced in going through an explicit phase 2. “Designing functionality? What´s that supposed to mean?” you might already have thought. Here´s my definition: To design functionality (or functional design for short) means thinking about… well, functions. You find a solution for what´s supposed to happen when an Entry Point gets triggered in terms of functions. A conceptual solution that is, because those functions only exist in your head (or on paper) during this phase. But you may have guess that, because it´s “design” not “coding”. And here is, what functional design is not: It´s not about logic. Logic is expressions (e.g. +, -, && etc.) and control statements (e.g. if, switch, for, while etc.). Also I consider calling external APIs as logic. It´s equally basic. It´s what code needs to do in order to deliver some functionality or quality. Logic is what´s doing that needs to be done by software. Transformations are either done through expressions or API-calls. And then there is alternative control flow depending on the result of some expression. Basically it´s just jumps in Assembler, sometimes to go forward (if, switch), sometimes to go backward (for, while, do). But calling your own function is not logic. It´s not necessary to produce any outcome. Functionality is not enhanced by adding functions (subroutine calls) to your code. Nor is quality increased by adding functions. No performance gain, no higher scalability etc. through functions. Functions are not relevant to functionality. Strange, isn´t it. What they are important for is security of investment. By introducing functions into our code we can become more productive (re-use) and can increase evolvability (higher unterstandability, easier to keep code consistent). That´s no small feat, however. Evolvable code can hardly be overestimated. That´s why to me functional design is so important. It´s at the core of software development. To sum this up: Functional design is on a level of abstraction above (!) logical design or algorithmic design. Functional design is only done until you get to a point where each function is so simple you are very confident you can easily code it. Functional design an logical design (which mostly is coding, but can also be done using pseudo code or flow charts) are complementary. Software needs both. If you start coding right away you end up in a tangled mess very quickly. Then you need back out through refactoring. Functional design on the other hand is bloodless without actual code. It´s just a theory with no experiments to prove it. But how to do functional design? An example of functional design Let´s assume a program to de-duplicate strings. The user enters a number of strings separated by commas, e.g. a, b, a, c, d, b, e, c, a. And the program is supposed to clear this list of all doubles, e.g. a, b, c, d, e. There is only one Entry Point to this program: the user triggers the de-duplication by starting the program with the string list on the command line C:\>deduplicate "a, b, a, c, d, b, e, c, a" a, b, c, d, e …or by clicking on a GUI button. This leads to the Entry Point function to get called. It´s the program´s main function in case of the batch version or a button click event handler in the GUI version. That´s the physical Entry Point so to speak. It´s inevitable. What then happens is a three step process: Transform the input data from the user into a request. Call the request handler. Transform the output of the request handler into a tangible result for the user. Or to phrase it a bit more generally: Accept input. Transform input into output. Present output. This does not mean any of these steps requires a lot of effort. Maybe it´s just one line of code to accomplish it. Nevertheless it´s a distinct step in doing the processing behind an Entry Point. Call it an aspect or a responsibility - and you will realize it most likely deserves a function of its own to satisfy the Single Responsibility Principle (SRP). Interestingly the above list of steps is already functional design. There is no logic, but nevertheless the solution is described - albeit on a higher level of abstraction than you might have done yourself. But it´s still on a meta-level. The application to the domain at hand is easy, though: Accept string list from command line De-duplicate Present de-duplicated strings on standard output And this concrete list of processing steps can easily be transformed into code:static void Main(string[] args) { var input = Accept_string_list(args); var output = Deduplicate(input); Present_deduplicated_string_list(output); } Instead of a big problem there are three much smaller problems now. If you think each of those is trivial to implement, then go for it. You can stop the functional design at this point. But maybe, just maybe, you´re not so sure how to go about with the de-duplication for example. Then just implement what´s easy right now, e.g.private static string Accept_string_list(string[] args) { return args[0]; } private static void Present_deduplicated_string_list( string[] output) { var line = string.Join(", ", output); Console.WriteLine(line); } Accept_string_list() contains logic in the form of an API-call. Present_deduplicated_string_list() contains logic in the form of an expression and an API-call. And then repeat the functional design for the remaining processing step. What´s left is the domain logic: de-duplicating a list of strings. How should that be done? Without any logic at our disposal during functional design you´re left with just functions. So which functions could make up the de-duplication? Here´s a suggestion: De-duplicate Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Processing step 2 obviously was the core of the solution. That´s where real creativity was needed. That´s the core of the domain. But now after this refinement the implementation of each step is easy again:private static string[] Parse_string_list(string input) { return input.Split(',') .Select(s => s.Trim()) .ToArray(); } private static Dictionary<string,object> Compile_unique_strings(string[] strings) { return strings.Aggregate( new Dictionary<string, object>(), (agg, s) => { agg[s] = null; return agg; }); } private static string[] Serialize_unique_strings( Dictionary<string,object> dict) { return dict.Keys.ToArray(); } With these three additional functions Main() now looks like this:static void Main(string[] args) { var input = Accept_string_list(args); var strings = Parse_string_list(input); var dict = Compile_unique_strings(strings); var output = Serialize_unique_strings(dict); Present_deduplicated_string_list(output); } I think that´s very understandable code: just read it from top to bottom and you know how the solution to the problem works. It´s a mirror image of the initial design: Accept string list from command line Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Present de-duplicated strings on standard output You can even re-generate the design by just looking at the code. Code and functional design thus are always in sync - if you follow some simple rules. But about that later. And as a bonus: all the functions making up the process are small - which means easy to understand, too. So much for an initial concrete example. Now it´s time for some theory. Because there is method to this madness ;-) The above has only scratched the surface. Introducing Flow Design Functional design starts with a given function, the Entry Point. Its goal is to describe the behavior of the program when the Entry Point is triggered using a process, not an algorithm. An algorithm consists of logic, a process on the other hand consists just of steps or stages. Each processing step transforms input into output or a side effect. Also it might access resources, e.g. a printer, a database, or just memory. Processing steps thus can rely on state of some sort. This is different from Functional Programming, where functions are supposed to not be stateful and not cause side effects.[1] In its simplest form a process can be written as a bullet point list of steps, e.g. Get data from user Output result to user Transform data Parse data Map result for output Such a compilation of steps - possibly on different levels of abstraction - often is the first artifact of functional design. It can be generated by a team in an initial design brainstorming. Next comes ordering the steps. What should happen first, what next etc.? Get data from user Parse data Transform data Map result for output Output result to user That´s great for a start into functional design. It´s better than starting to code right away on a given function using TDD. Please get me right: TDD is a valuable practice. But it can be unnecessarily hard if the scope of a functionn is too large. But how do you know beforehand without investing some thinking? And how to do this thinking in a systematic fashion? My recommendation: For any given function you´re supposed to implement first do a functional design. Then, once you´re confident you know the processing steps - which are pretty small - refine and code them using TDD. You´ll see that´s much, much easier - and leads to cleaner code right away. For more information on this approach I call “Informed TDD” read my book of the same title. Thinking before coding is smart. And writing down the solution as a bunch of functions possibly is the simplest thing you can do, I´d say. It´s more according to the KISS (Keep It Simple, Stupid) principle than returning constants or other trivial stuff TDD development often is started with. So far so good. A simple ordered list of processing steps will do to start with functional design. As shown in the above example such steps can easily be translated into functions. Moving from design to coding thus is simple. However, such a list does not scale. Processing is not always that simple to be captured in a list. And then the list is just text. Again. Like code. That means the design is lacking visuality. Textual representations need more parsing by your brain than visual representations. Plus they are limited in their “dimensionality”: text just has one dimension, it´s sequential. Alternatives and parallelism are hard to encode in text. In addition the functional design using numbered lists lacks data. It´s not visible what´s the input, output, and state of the processing steps. That´s why functional design should be done using a lightweight visual notation. No tool is necessary to draw such designs. Use pen and paper; a flipchart, a whiteboard, or even a napkin is sufficient. Visualizing processes The building block of the functional design notation is a functional unit. I mostly draw it like this: Something is done, it´s clear what goes in, it´s clear what comes out, and it´s clear what the processing step requires in terms of state or hardware. Whenever input flows into a functional unit it gets processed and output is produced and/or a side effect occurs. Flowing data is the driver of something happening. That´s why I call this approach to functional design Flow Design. It´s about data flow instead of control flow. Control flow like in algorithms is of no concern to functional design. Thinking about control flow simply is too low level. Once you start with control flow you easily get bogged down by tons of details. That´s what you want to avoid during design. Design is supposed to be quick, broad brush, abstract. It should give overview. But what about all the details? As Robert C. Martin rightly said: “Programming is abot detail”. Detail is a matter of code. Once you start coding the processing steps you designed you can worry about all the detail you want. Functional design does not eliminate all the nitty gritty. It just postpones tackling them. To me that´s also an example of the SRP. Function design has the responsibility to come up with a solution to a problem posed by a single function (Entry Point). And later coding has the responsibility to implement the solution down to the last detail (i.e. statement, API-call). TDD unfortunately mixes both responsibilities. It´s just coding - and thereby trying to find detailed implementations (green phase) plus getting the design right (refactoring). To me that´s one reason why TDD has failed to deliver on its promise for many developers. Using functional units as building blocks of functional design processes can be depicted very easily. Here´s the initial process for the example problem: For each processing step draw a functional unit and label it. Choose a verb or an “action phrase” as a label, not a noun. Functional design is about activities, not state or structure. Then make the output of an upstream step the input of a downstream step. Finally think about the data that should flow between the functional units. Write the data above the arrows connecting the functional units in the direction of the data flow. Enclose the data description in brackets. That way you can clearly see if all flows have already been specified. Empty brackets mean “no data is flowing”, but nevertheless a signal is sent. A name like “list” or “strings” in brackets describes the data content. Use lower case labels for that purpose. A name starting with an upper case letter like “String” or “Customer” on the other hand signifies a data type. If you like, you also can combine descriptions with data types by separating them with a colon, e.g. (list:string) or (strings:string[]). But these are just suggestions from my practice with Flow Design. You can do it differently, if you like. Just be sure to be consistent. Flows wired-up in this manner I call one-dimensional (1D). Each functional unit just has one input and/or one output. A functional unit without an output is possible. It´s like a black hole sucking up input without producing any output. Instead it produces side effects. A functional unit without an input, though, does make much sense. When should it start to work? What´s the trigger? That´s why in the above process even the first processing step has an input. If you like, view such 1D-flows as pipelines. Data is flowing through them from left to right. But as you can see, it´s not always the same data. It get´s transformed along its passage: (args) becomes a (list) which is turned into (strings). The Principle of Mutual Oblivion A very characteristic trait of flows put together from function units is: no functional units knows another one. They are all completely independent of each other. Functional units don´t know where their input is coming from (or even when it´s gonna arrive). They just specify a range of values they can process. And they promise a certain behavior upon input arriving. Also they don´t know where their output is going. They just produce it in their own time independent of other functional units. That means at least conceptually all functional units work in parallel. Functional units don´t know their “deployment context”. They now nothing about the overall flow they are place in. They are just consuming input from some upstream, and producing output for some downstream. That makes functional units very easy to test. At least as long as they don´t depend on state or resources. I call this the Principle of Mutual Oblivion (PoMO). Functional units are oblivious of others as well as an overall context/purpose. They are just parts of a whole focused on a single responsibility. How the whole is built, how a larger goal is achieved, is of no concern to the single functional units. By building software in such a manner, functional design interestingly follows nature. Nature´s building blocks for organisms also follow the PoMO. The cells forming your body do not know each other. Take a nerve cell “controlling” a muscle cell for example:[2] The nerve cell does not know anything about muscle cells, let alone the specific muscel cell it is “attached to”. Likewise the muscle cell does not know anything about nerve cells, let a lone a specific nerve cell “attached to” it. Saying “the nerve cell is controlling the muscle cell” thus only makes sense when viewing both from the outside. “Control” is a concept of the whole, not of its parts. Control is created by wiring-up parts in a certain way. Both cells are mutually oblivious. Both just follow a contract. One produces Acetylcholine (ACh) as output, the other consumes ACh as input. Where the ACh is going, where it´s coming from neither cell cares about. Million years of evolution have led to this kind of division of labor. And million years of evolution have produced organism designs (DNA) which lead to the production of these different cell types (and many others) and also to their co-location. The result: the overall behavior of an organism. How and why this happened in nature is a mystery. For our software, though, it´s clear: functional and quality requirements needs to be fulfilled. So we as developers have to become “intelligent designers” of “software cells” which we put together to form a “software organism” which responds in satisfying ways to triggers from it´s environment. My bet is: If nature gets complex organisms working by following the PoMO, who are we to not apply this recipe for success to our much simpler “machines”? So my rule is: Wherever there is functionality to be delivered, because there is a clear Entry Point into software, design the functionality like nature would do it. Build it from mutually oblivious functional units. That´s what Flow Design is about. In that way it´s even universal, I´d say. Its notation can also be applied to biology: Never mind labeling the functional units with nouns. That´s ok in Flow Design. You´ll do that occassionally for functional units on a higher level of abstraction or when their purpose is close to hardware. Getting a cockroach to roam your bedroom takes 1,000,000 nerve cells (neurons). Getting the de-duplication program to do its job just takes 5 “software cells” (functional units). Both, though, follow the same basic principle. Translating functional units into code Moving from functional design to code is no rocket science. In fact it´s straightforward. There are two simple rules: Translate an input port to a function. Translate an output port either to a return statement in that function or to a function pointer visible to that function. The simplest translation of a functional unit is a function. That´s what you saw in the above example. Functions are mutually oblivious. That why Functional Programming likes them so much. It makes them composable. Which is the reason, nature works according to the PoMO. Let´s be clear about one thing: There is no dependency injection in nature. For all of an organism´s complexity no DI container is used. Behavior is the result of smooth cooperation between mutually oblivious building blocks. Functions will often be the adequate translation for the functional units in your designs. But not always. Take for example the case, where a processing step should not always produce an output. Maybe the purpose is to filter input. Here the functional unit consumes words and produces words. But it does not pass along every word flowing in. Some words are swallowed. Think of a spell checker. It probably should not check acronyms for correctness. There are too many of them. Or words with no more than two letters. Such words are called “stop words”. In the above picture the optionality of the output is signified by the astrisk outside the brackets. It means: Any number of (word) data items can flow from the functional unit for each input data item. It might be none or one or even more. This I call a stream of data. Such behavior cannot be translated into a function where output is generated with return. Because a function always needs to return a value. So the output port is translated into a function pointer or continuation which gets passed to the subroutine when called:[3]void filter_stop_words( string word, Action<string> onNoStopWord) { if (...check if not a stop word...) onNoStopWord(word); } If you want to be nitpicky you might call such a function pointer parameter an injection. And technically you´re right. Conceptually, though, it´s not an injection. Because the subroutine is not functionally dependent on the continuation. Firstly continuations are procedures, i.e. subroutines without a return type. Remember: Flow Design is about unidirectional data flow. Secondly the name of the formal parameter is chosen in a way as to not assume anything about downstream processing steps. onNoStopWord describes a situation (or event) within the functional unit only. Translating output ports into function pointers helps keeping functional units mutually oblivious in cases where output is optional or produced asynchronically. Either pass the function pointer to the function upon call. Or make it global by putting it on the encompassing class. Then it´s called an event. In C# that´s even an explicit feature.class Filter { public void filter_stop_words( string word) { if (...check if not a stop word...) onNoStopWord(word); } public event Action<string> onNoStopWord; } When to use a continuation and when to use an event dependens on how a functional unit is used in flows and how it´s packed together with others into classes. You´ll see examples further down the Flow Design road. Another example of 1D functional design Let´s see Flow Design once more in action using the visual notation. How about the famous word wrap kata? Robert C. Martin has posted a much cited solution including an extensive reasoning behind his TDD approach. So maybe you want to compare it to Flow Design. The function signature given is:string WordWrap(string text, int maxLineLength) {...} That´s not an Entry Point since we don´t see an application with an environment and users. Nevertheless it´s a function which is supposed to provide a certain functionality. The text passed in has to be reformatted. The input is a single line of arbitrary length consisting of words separated by spaces. The output should consist of one or more lines of a maximum length specified. If a word is longer than a the maximum line length it can be split in multiple parts each fitting in a line. Flow Design Let´s start by brainstorming the process to accomplish the feat of reformatting the text. What´s needed? Words need to be assembled into lines Words need to be extracted from the input text The resulting lines need to be assembled into the output text Words too long to fit in a line need to be split Does sound about right? I guess so. And it shows a kind of priority. Long words are a special case. So maybe there is a hint for an incremental design here. First let´s tackle “average words” (words not longer than a line). Here´s the Flow Design for this increment: The the first three bullet points turned into functional units with explicit data added. As the signature requires a text is transformed into another text. See the input of the first functional unit and the output of the last functional unit. In between no text flows, but words and lines. That´s good to see because thereby the domain is clearly represented in the design. The requirements are talking about words and lines and here they are. But note the asterisk! It´s not outside the brackets but inside. That means it´s not a stream of words or lines, but lists or sequences. For each text a sequence of words is output. For each sequence of words a sequence of lines is produced. The asterisk is used to abstract from the concrete implementation. Like with streams. Whether the list of words gets implemented as an array or an IEnumerable is not important during design. It´s an implementation detail. Does any processing step require further refinement? I don´t think so. They all look pretty “atomic” to me. And if not… I can always backtrack and refine a process step using functional design later once I´ve gained more insight into a sub-problem. Implementation The implementation is straightforward as you can imagine. The processing steps can all be translated into functions. Each can be tested easily and separately. Each has a focused responsibility. And the process flow becomes just a sequence of function calls: Easy to understand. It clearly states how word wrapping works - on a high level of abstraction. And it´s easy to evolve as you´ll see. Flow Design - Increment 2 So far only texts consisting of “average words” are wrapped correctly. Words not fitting in a line will result in lines too long. Wrapping long words is a feature of the requested functionality. Whether it´s there or not makes a difference to the user. To quickly get feedback I decided to first implement a solution without this feature. But now it´s time to add it to deliver the full scope. Fortunately Flow Design automatically leads to code following the Open Closed Principle (OCP). It´s easy to extend it - instead of changing well tested code. How´s that possible? Flow Design allows for extension of functionality by inserting functional units into the flow. That way existing functional units need not be changed. The data flow arrow between functional units is a natural extension point. No need to resort to the Strategy Pattern. No need to think ahead where extions might need to be made in the future. I just “phase in” the remaining processing step: Since neither Extract words nor Reformat know of their environment neither needs to be touched due to the “detour”. The new processing step accepts the output of the existing upstream step and produces data compatible with the existing downstream step. Implementation - Increment 2 A trivial implementation checking the assumption if this works does not do anything to split long words. The input is just passed on: Note how clean WordWrap() stays. The solution is easy to understand. A developer looking at this code sometime in the future, when a new feature needs to be build in, quickly sees how long words are dealt with. Compare this to Robert C. Martin´s solution:[4] How does this solution handle long words? Long words are not even part of the domain language present in the code. At least I need considerable time to understand the approach. Admittedly the Flow Design solution with the full implementation of long word splitting is longer than Robert C. Martin´s. At least it seems. Because his solution does not cover all the “word wrap situations” the Flow Design solution handles. Some lines would need to be added to be on par, I guess. But even then… Is a difference in LOC that important as long as it´s in the same ball park? I value understandability and openness for extension higher than saving on the last line of code. Simplicity is not just less code, it´s also clarity in design. But don´t take my word for it. Try Flow Design on larger problems and compare for yourself. What´s the easier, more straightforward way to clean code? And keep in mind: You ain´t seen all yet ;-) There´s more to Flow Design than described in this chapter. In closing I hope I was able to give you a impression of functional design that makes you hungry for more. To me it´s an inevitable step in software development. Jumping from requirements to code does not scale. And it leads to dirty code all to quickly. Some thought should be invested first. Where there is a clear Entry Point visible, it´s functionality should be designed using data flows. Because with data flows abstraction is possible. For more background on why that´s necessary read my blog article here. For now let me point out to you - if you haven´t already noticed - that Flow Design is a general purpose declarative language. It´s “programming by intention” (Shalloway et al.). Just write down how you think the solution should work on a high level of abstraction. This breaks down a large problem in smaller problems. And by following the PoMO the solutions to those smaller problems are independent of each other. So they are easy to test. Or you could even think about getting them implemented in parallel by different team members. Flow Design not only increases evolvability, but also helps becoming more productive. All team members can participate in functional design. This goes beyon collective code ownership. We´re talking collective design/architecture ownership. Because with Flow Design there is a common visual language to talk about functional design - which is the foundation for all other design activities.   PS: If you like what you read, consider getting my ebook “The Incremental Architekt´s Napkin”. It´s where I compile all the articles in this series for easier reading. I like the strictness of Function Programming - but I also find it quite hard to live by. And it certainly is not what millions of programmers are used to. Also to me it seems, the real world is full of state and side effects. So why give them such a bad image? That´s why functional design takes a more pragmatic approach. State and side effects are ok for processing steps - but be sure to follow the SRP. Don´t put too much of it into a single processing step. ? Image taken from www.physioweb.org ? My code samples are written in C#. C# sports typed function pointers called delegates. Action is such a function pointer type matching functions with signature void someName(T t). Other languages provide similar ways to work with functions as first class citizens - even Java now in version 8. I trust you find a way to map this detail of my translation to your favorite programming language. I know it works for Java, C++, Ruby, JavaScript, Python, Go. And if you´re using a Functional Programming language it´s of course a no brainer. ? Taken from his blog post “The Craftsman 62, The Dark Path”. ?

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  • ConcurrentDictionary and updating values

    - by rboarman
    Hello, After searching via Google and coming up empty, I decided to ask the gurus here on StackOverflow. I am trying to update entries in a ConcurrentDictionary something like this: class Class1 { public int Counter { get; set; } } class Test { private ConcurrentDictionary<int, Class1> dict = new ConcurrentDictionary<int, Class1>(); public void TestIt() { foreach (var foo in dict) { foo.Value.Counter = foo.Value.Counter + 1; // Simplified example } } } Essentially I need to iterate over the dictionary and update a field on each Value. I understand from the documentation that I need to avoid using the Value property. Instead I think I need to use TryUpdate except that I don’t want to replace my whole object. Instead, I want to update a field on the object. After reading this: http://blogs.msdn.com/b/pfxteam/archive/2010/01/08/9945809.aspx Perhaps I need to use AddOrUpdate and simply do nothing in the add delegate. Does anyone have any insight as to how to do this? Thank you, Rick

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  • django: error while migrating from 1.1 to 1.2

    - by gruszczy
    I am trying to migrate our django project from 1.1 to 1.2, but I get following error: Traceback (most recent call last): File "./manage.py", line 11, in <module> execute_manager(settings) File "/usr/local/lib/python2.6/dist-packages/django/core/management/__init__.py", line 438, in execute_manager utility.execute() File "/usr/local/lib/python2.6/dist-packages/django/core/management/__init__.py", line 379, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "/usr/local/lib/python2.6/dist-packages/django/core/management/base.py", line 191, in run_from_argv self.execute(*args, **options.__dict__) File "/usr/local/lib/python2.6/dist-packages/django/core/management/base.py", line 209, in execute translation.activate('en-us') File "/usr/local/lib/python2.6/dist-packages/django/utils/translation/__init__.py", line 66, in activate return real_activate(language) File "/usr/local/lib/python2.6/dist-packages/django/utils/functional.py", line 55, in _curried return _curried_func(*(args+moreargs), **dict(kwargs, **morekwargs)) File "/usr/local/lib/python2.6/dist-packages/django/utils/translation/__init__.py", line 36, in delayed_loader return getattr(trans, real_name)(*args, **kwargs) File "/usr/local/lib/python2.6/dist-packages/django/utils/translation/trans_real.py", line 193, in activate _active[currentThread()] = translation(language) File "/usr/local/lib/python2.6/dist-packages/django/utils/translation/trans_real.py", line 176, in translation default_translation = _fetch(settings.LANGUAGE_CODE) File "/usr/local/lib/python2.6/dist-packages/django/utils/translation/trans_real.py", line 159, in _fetch app = import_module(appname) File "/usr/local/lib/python2.6/dist-packages/django/utils/importlib.py", line 35, in import_module __import__(name) File "/home/gruszczy/Programy/bozorth/../bozorth/notifications/__init__.py", line 2, in <module> from django.db.models.signals import post_save File "/usr/local/lib/python2.6/dist-packages/django/db/__init__.py", line 75, in <module> connection = connections[DEFAULT_DB_ALIAS] File "/usr/local/lib/python2.6/dist-packages/django/db/utils.py", line 92, in __getitem__ conn = backend.DatabaseWrapper(db, alias) File "/usr/local/lib/python2.6/dist-packages/django/db/backends/sqlite3/base.py", line 154, in __init__ super(DatabaseWrapper, self).__init__(*args, **kwargs) TypeError: __init__() takes exactly 2 arguments (3 given) Anyone encountered this problem and know, how to solve?

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  • UITableViewCell background size

    - by quano
    I'm trying to set the size of my background to be a little shorter than the default, creating some space between the cells. This has proven to be difficult. Setting the frame of the background view seems to do nothing: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSString *reuseIdentifier = @"cell"; UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if (!cell) cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:reuseIdentifier] autorelease]; // Set up the cell... cell.contentView.backgroundColor = [UIColor clearColor]; cell.backgroundView = [[[UIView alloc] initWithFrame:CGRectMake(0, 4, 320, 42)] autorelease]; cell.backgroundView.backgroundColor = [UIColor blackColor]; cell.backgroundView.alpha = .2; cell.selectedBackgroundView = [[[UIView alloc] initWithFrame:CGRectMake(0, 4, 320, 42)] autorelease]; cell.selectedBackgroundView.backgroundColor = [UIColor whiteColor]; cell.selectedBackgroundView.alpha = .2; cell.font = [UIFont fontWithName:@"MarkerFelt-Thin" size:22.0f]; cell.selectedTextColor = [UIColor blackColor]; cell.textColor = [UIColor whiteColor]; NSDictionary *dict = [files objectAtIndex:indexPath.row]; cell.text = [dict objectForKey:@"name"]; return cell; } Any help? Also, setting the selected background view doesn't do anything. When a cell is selected, the background is completely blank. Why is this? I'm using iPhone OS 2.2.1. I also do this: - (void)viewDidLoad { [super viewDidLoad]; self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone; self.tableView.backgroundColor = [UIColor clearColor]; self.tableView.rowHeight = 50.0f; } You can download the code here (made a small project for this issue only): http://dl.dropbox.com/u/608462/tabletest2.zip

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  • DjangoUnicodeDecodeError while storing pickle'd data.

    - by Jack M.
    I've got a simple dict object I'm trying to store in the database after it has been run through pickle. It seems that Django doesn't like trying to encode this error. I've checked with MySQL, and the query isn't even getting there before it is throwing the error, so I don't believe that is the problem. The dict I'm storing looks like this: { 'ordered': [ { 'value': u'First\xd1ame Last\xd1ame', 'label': u'Full Name' }, { 'value': u'123-456-7890', 'label': u'Phone Number' }, { 'value': u'[email protected]', 'label': u'Email Address' } ], 'cleaned_data': { u'Phone Number': u'123-456-7890', u'Full Name': u'First\xd1ame Last\xd1ame', u'Email Address': u'[email protected]' }, 'post_data': <QueryDict: { u'Phone Number': [u'1234567890'], u'Full Name_1': [u'Last\xd1ame'], u'Full Name_0': [u'First\xd1ame'], u'Email Address': [u'[email protected]'] }>, 'user': <User: itis> } The error that gets thrown is: 'utf8' codec can't decode bytes in position 52-53: invalid data. Position 52-53 is the first instance of \xd1 (Ñ) in the pickled data. So far, I've dug around StackOverflow and found a few questions where the database encoding for the objects was wrong. This doesn't help me because there is no MySQL query yet. This is happening before the database. Google also didn't help much when searching for unicode errors on pickled data. It is probably worth mentioning that if I don't use the Ñ, this code works fine.

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  • Improve Efficiency for This Text Processing Code

    - by johnv
    I am writing a program that counts the number of words in a text file which is already in lowercase and separated by spaces. I want to use a dictionary and only count the word IF it's within the dictionary. The problem is the dictionary is quite large (~100,000 words) and each text document has also ~50,000 words. As such, the codes that I wrote below gets very slow (takes about 15 sec to process one document on a quad i7 machine). I'm wondering if there's something wrong with my coding and if the efficiency of the program can be improved. Thanks so much for your help. Code below: public static string WordCount(string countInput) { string[] keywords = ReadDic(); /* read dictionary txt file*/ /*then reads the main text file*/ Dictionary<string, int> dict = ReadFile(countInput).Split(' ') .Select(c => c) .Where(c => keywords.Contains(c)) .GroupBy(c => c) .Select(g => new { word = g.Key, count = g.Count() }) .OrderBy(g => g.word) .ToDictionary(d => d.word, d => d.count); int s = dict.Sum(e => e.Value); string k = s.ToString(); return k; }

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  • Formatted text encoding in binary plist

    - by Sean
    I'm trying to do some scripting that edits a binary plist file. The plist describes the objects contained in a DVD studio pro file. It appears that a text box in DVD studio pro is encoded in the plist as hex data that describes the text string along with its formatting. I can't seem to figure out how to understand this data. Ideally, I'd like to be able to alter the text string but not the formatting. The following seems to describe a text box that says "Menu title here". There are two hex strings, one with the key called "dictionary" and the other called "string"; both are CFData. Any ideas how I can parse this or convert this into a format that I can edit directly? I've been playing around with writing a little converter in cocoa, but no luck yet. <dict> <key>Dictionary</key> <data> BAtzdHJlYW10 eXBlZIHoA4QB QISEhAxOU0Rp Y3Rpb25hcnkA hIQITlNPYmpl Y3QAhYQBaQaS hISECE5TU3Ry aW5nAZSEASsG TlNGb250hpKE hIQGTlNGb250 HpSVJIQFWzM2 Y10GAAAAGgAA AP/+TAB1AGMA aQBkAGEARwBy AGEAbgBkAGUA AACEAWYVhAFj AJsBmwCbAIaS hJaXB05TQ29s b3KGkoSEhAdO U0NvbG9yAJSb AYQEZmZmZoPz 8nI/g/Dvbz+D 7OtrPwGGkoSW lwtOU0V4cGFu c2lvboaShISE CE5TTnVtYmVy AISEB05TVmFs dWUAlIQBKoSa moNHx9c9hpKE lpcNTlNPYmxp cXVlbmVzc4aS hJ6ghIQBZKEA hpKElpcQTlNQ YXJhZ3JhcGhT dHlsZYaShISE EE5TUGFyYWdy YXBoU3R5bGUA lIQEQ0NAUwAA hQCGkoSWlxFO U0JhY2tncm91 bmRDb2xvcoaS hJubA4QCZmYA AIaG </data> <key>String</key> <data> BAtzdHJlYW10 eXBlZIHoA4QB QISEhBJOU0F0 dHJpYnV0ZWRT dHJpbmcAhIQI TlNPYmplY3QA hZKEhIQITlNT dHJpbmcBlIQB Kw9OZW51IFRp dGxlIEhlcmWG hAJpSQEPkoSE hAxOU0RpY3Rp b25hcnkAlIQB aQWShJaWDU5T T2JsaXF1ZW5l c3OGkoSEhAhO U051bWJlcgCE hAdOU1ZhbHVl AJSEASqEhAFk nQCGkoSWlgtO U0V4cGFuc2lv boaShJuchIQB Zp6DR8fXPYaS hJaWEE5TUGFy YWdyYXBoU3R5 bGWGkoSEhBBO U1BhcmFncmFw aFN0eWxlAJSE BENDQFMAAIUA hpKElpYGTlNG b250hpKEhIQG TlNGb250HpSZ JIQFWzM2Y10G AAAAGgAAAP/+ TAB1AGMAaQBk AGEARwByAGEA bgBkAGUAAACe FYQBYwCjAaMA owCGkoSWlgdO U0NvbG9yhpKE hIQHTlNDb2xv cgCUowGEBGZm ZmaD8/JyP4Pw 728/g+zraz8B hoaG </data> </dict>

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  • documenting class attributes

    - by intuited
    I'm writing a lightweight class whose attributes are intended to be publicly accessible, and only sometimes overridden in specific instantiations. There's no provision in the Python language for creating docstrings for class attributes, or any sort of attributes, for that matter. What is the accepted way, should there be one, to document these attributes? Currently I'm doing this sort of thing: class Albatross(object): """A bird with a flight speed exceeding that of an unladen swallow. Attributes: """ flight_speed = 691 __doc__ += """ flight_speed (691) The maximum speed that such a bird can attain. """ nesting_grounds = "Raymond Luxury-Yacht" __doc__ += """ nesting_grounds ("Raymond Luxury-Yacht") The locale where these birds congregate to reproduce. """ def __init__(**keyargs): """Initialize the Albatross from the keyword arguments.""" self.__dict__.update(keyargs) Although this style doesn't seem to be expressly forbidden in the docstring style guidelines, it's also not mentioned as an option. The advantage here is that it provides a way to document attributes alongside their definitions, while still creating a presentable class docstring, and avoiding having to write comments that reiterate the information from the docstring. I'm still kind of annoyed that I have to actually write the attributes twice; I'm considering using the string representations of the values in the docstring to at least avoid duplication of the default values. Is this a heinous breach of the ad hoc community conventions? Is it okay? Is there a better way? For example, it's possible to create a dictionary containing values and docstrings for the attributes and then add the contents to the class __dict__ and docstring towards the end of the class declaration; this would alleviate the need to type the attribute names and values twice. edit: this last idea is, I think, not actually possible, at least not without dynamically building the class from data, which seems like a really bad idea unless there's some other reason to do that. I'm pretty new to python and still working out the details of coding style, so unrelated critiques are also welcome.

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  • Python halts while iteratively processing my 1GB csv file

    - by Dan
    I have two files: metadata.csv: contains an ID, followed by vendor name, a filename, etc hashes.csv: contains an ID, followed by a hash The ID is essentially a foreign key of sorts, relating file metadata to its hash. I wrote this script to quickly extract out all hashes associated with a particular vendor. It craps out before it finishes processing hashes.csv stored_ids = [] # this file is about 1 MB entries = csv.reader(open(options.entries, "rb")) for row in entries: # row[2] is the vendor if row[2] == options.vendor: # row[0] is the ID stored_ids.append(row[0]) # this file is 1 GB hashes = open(options.hashes, "rb") # I iteratively read the file here, # just in case the csv module doesn't do this. for line in hashes: # not sure if stored_ids contains strings or ints here... # this probably isn't the problem though if line.split(",")[0] in stored_ids: # if its one of the IDs we're looking for, print the file and hash to STDOUT print "%s,%s" % (line.split(",")[2], line.split(",")[4]) hashes.close() This script gets about 2000 entries through hashes.csv before it halts. What am I doing wrong? I thought I was processing it line by line. ps. the csv files are the popular HashKeeper format and the files I am parsing are the NSRL hash sets. http://www.nsrl.nist.gov/Downloads.htm#converter UPDATE: working solution below. Thanks everyone who commented! entries = csv.reader(open(options.entries, "rb")) stored_ids = dict((row[0],1) for row in entries if row[2] == options.vendor) hashes = csv.reader(open(options.hashes, "rb")) matches = dict((row[2], row[4]) for row in hashes if row[0] in stored_ids) for k, v in matches.iteritems(): print "%s,%s" % (k, v)

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  • documenting class properties

    - by intuited
    I'm writing a lightweight class whose properties are intended to be publicly accessible, and only sometimes overridden in specific instantiations. There's no provision in the Python language for creating docstrings for class properties, or any sort of properties, for that matter. What is the accepted way, should there be one, to document these properties? Currently I'm doing this sort of thing: class Albatross(object): """A bird with a flight speed exceeding that of an unladen swallow. Properties: """ flight_speed = 691 __doc__ += """ flight_speed (691) The maximum speed that such a bird can attain """ nesting_grounds = "Throatwarbler Man Grove" __doc__ += """ nesting_grounds ("Throatwarbler Man Grove") The locale where these birds congregate to reproduce. """ def __init__(**keyargs): """Initialize the Albatross from the keyword arguments.""" self.__dict__.update(keyargs) Although this style doesn't seem to be expressly forbidden in the docstring style guidelines, it's also not mentioned as an option. The advantage here is that it provides a way to document properties alongside their definitions, while still creating a presentable class docstring, and avoiding having to write comments that reiterate the information from the docstring. I'm still kind of annoyed that I have to actually write the properties twice; I'm considering using the string representations of the values in the docstring to at least avoid duplication of the default values. Is this a heinous breach of the ad hoc community conventions? Is it okay? Is there a better way? For example, it's possible to create a dictionary containing values and docstrings for the properties and then add the contents to the class __dict__ and docstring towards the end of the class declaration; this would alleviate the need to type the property names and values twice. I'm pretty new to python and still working out the details of coding style, so unrelated critiques are also welcome.

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