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  • Extended Events Code Generator v1.001 - A Quick Fix

    - by Adam Machanic
    If you're one of the estimated 3-5 people who've downloaded and are using my XE Code Generator , please note that version 1.000 has a small bug: text data (such as query text) larger than 8000 bytes is truncated. I've fixed this issue and am pleased to present version 1.001, attached to this post. Enjoy, and stay tuned for slightly more interesting enhancements! Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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  • Presenting at Roanoke Code Camp Saturday!

    - by andyleonard
    Introduction I am honored to once again be selected to present at Roanoke Code Camp ! An Introductory Topic One of my presentations is titled "I See a Control Flow Tab. Now What?" It's a Level 100 talk for those wishing to learn how to build their very first SSIS package. This highly-interactive, demo-intense presentation is for beginners and developers just getting started with SSIS. Attend and learn how to build SSIS packages from the ground up . Designing an SSIS Framework I'm also presenting...(read more)

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  • Coding standards in programming?

    - by vicky
    I am an WordPress Plugin Developer. I am not sure how to follow the coding standard while creating a plugin of wordpress. I check with some of the plugins like woocommerce and All in one SEO Plugin in that they are maintaining the proper coding standard. Basically I am Using the NetBeans IDE. Is it possible to make the proper space and coding standards in that IDE. I am Wondering to View his code is very neat and clean. How can i do this or how they are maintaining this. Anyone suggest me to make the wordpress plugin with well coding standards. Thanks, vicky

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  • Who owns code if its written by one person with another person directing [on hold]

    - by user136226
    I have an Issue that I need some info on. Basically what Im looking to find out is if I create software,and someone else gives me direction on what they want the software to look like,e.g. an image here,this font of text and it must behave in a certain way. Also some of the code was not developed on my computer and there is no official agreement in place. Not looking to screw anyone over here but need to protect myself if things go sour. Do I own the software or is it jointly owned? Thanks

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  • Do you think code is self documenting?

    - by Desolate Planet
    This is a question that was put to me many years ago as a gradute in a job interview and it's kind of picked at my brain now and again and I've never really found a good answer that satisfies me. The interviewer in question was looking for a black and white answer, there was no middle ground. I never got the chance to ask about the rationale behind the question, but I'm curious why that question would be put to a developer and what you would learn from a yes or no answer? From my own point of view, I can read Java, Python, Delphi etc, but if my manager comes up to me and asks me how far along in a project I am and I say "The code is 80% complete" (and before you start shooting me down, I've heard this uttered in a couple of offices by developers), how exactly is that self documenting? Apologies if this question seems strange, but I'd rather ask and get some opinions on it to gain a better understanding of why it would be put to someone in an interview.

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  • Single or multiple return statements in a function [on hold]

    - by Juan Carlos Coto
    When writing a function that can have several different return values, particularly when different branches of code return different values, what is the cleanest or sanest way of returning? Please note the following are really contrived examples meant only to illustrate different styles. Example 1: Single return def my_function(): if some_condition: return_value = 1 elif another_condition: return_value = 2 else: return_value = 3 return return_value Example 2: Multiple returns def my_function(): if some_condition: return 1 elif another_condition: return 2 else: return 3 The second example seems simpler and is perhaps more readable. The first one, however, might describe the overall logic a bit better (the conditions affect the assignment of the value, not whether it's returned or not). Is the second way preferable to the first? Why?

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  • Shouldn't we count characters of code and comments instead of lines of code and comments? [closed]

    - by Gabriel
    Counting lines of code and comments is sometimes bogus, since most of what we write may be written in one or more lines, depending column count limitations, screen size, style and so forth. Since the commonly used languages (say C, C++, C# and Java) are free-form, wouldn't it be more clever to count characters instead? Edit: I'm not considering LOC-oriented programming where coders try to artificially match requirements by adding irrelevant comments or using multiple lines where less would be enough (or the opposite). I'm interested in better metrics that would be independent of coding style, to be used by honest programmers.

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  • How to prevent code from leaking outside work?

    - by AeroCross
    I'm working on an institution that has a really strong sense of "possession" - each line of software we write should be only ours. Ironically, I'm the only programmer (ATM), but we're planning in hiring others. Since my bosses wouldn't count the new programmers as people they can trust, they have an issue with the copies of the source code. We use Git, so they would have a entire copy of each of the projects they work on, when they clone the repository. We can restrict access to them to a single key with Gitolite and bind that to their PC's, but they can copy those keys to another computer and they would have the repository access in another PC. Also (and the most obvious method) they could just upload the files somewhere else, add another remote, or just copy the files to an USB drive. Is there any (perhaps clever) way to prevent events like these?

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  • Do you think code is self documenting?

    - by Desolate Planet
    This is a question that was put to me many years ago as a gradute in a job interview and it's nagged at my brain now and again and I've never really found a good answer that satisfied me. The interviewer in question was looking for a black and white answer, there was no middle ground. I never got the chance to ask about the rationale behind the question, but I'm curious why that question would be put to a developer and what you would learn from a yes or no answer? From my own point of view, I can read Java, Python, Delphi etc, but if my manager comes up to me and asks me how far along in a project I am and I say "The code is 80% complete" (and before you start shooting me down, I've heard this uttered in a couple of offices by developers), how exactly is that self documenting? Apologies if this question seems strange, but I'd rather ask and get some opinions on it to gain a better understanding of why it would be put to someone in an interview.

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  • Peer code review for full application

    - by bswinnerton
    My sincerest apologies if this is the wrong place to post something like this, but this seemed like the best fit. I was wondering if there are any websites or resources for a full site peer code review. I'm new to Ruby specifically and want to make sure that my logic is following the overall best standards. I've pieced together multiple different tutorials and I feel like while my understanding is getting better, it'd be great if the overall structure of such an application could be critiqued, and for someone that doesn't really know another Ruby developer - I find that I've run into a roadblock and don't want to develop bad habits now.

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  • Better control on code updates

    - by yes123
    I will briefly explain my situation. I have a website in PHP, this website is powered by a custom framework + some "plug-in" made ad hoc for it. I am the only developer of this. Until now I just test locally any changes than I upload the php files via FTP. I don't feel confortable anymore with this. The code base has grown quite a lot and I need some sort of system that helps to keep track of changes (line by line) and can restore to an old version easly if something goes wrong. Are there any good solution for this? Note: I never used something like version control or subversion because I think they are too much for this situation (I am the only developer and I just need basic feature) Note2: Something with a nice web interface would be perfect, I can pay for a good service too As now I found: http://beanstalkapp.com/ http://github.com/ http://www.codespaces.com/ http://codesion.com/ https://bitbucket.org/

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  • Pluggable Rules for Entity Framework Code First

    - by Ricardo Peres
    Suppose you want a system that lets you plug custom validation rules on your Entity Framework context. The rules would control whether an entity can be saved, updated or deleted, and would be implemented in plain .NET. Yes, I know I already talked about plugable validation in Entity Framework Code First, but this is a different approach. An example API is in order, first, a ruleset, which will hold the collection of rules: 1: public interface IRuleset : IDisposable 2: { 3: void AddRule<T>(IRule<T> rule); 4: IEnumerable<IRule<T>> GetRules<T>(); 5: } Next, a rule: 1: public interface IRule<T> 2: { 3: Boolean CanSave(T entity, DbContext ctx); 4: Boolean CanUpdate(T entity, DbContext ctx); 5: Boolean CanDelete(T entity, DbContext ctx); 6: String Name 7: { 8: get; 9: } 10: } Let’s analyze what we have, starting with the ruleset: Only has methods for adding a rule, specific to an entity type, and to list all rules of this entity type; By implementing IDisposable, we allow it to be cancelled, by disposing of it when we no longer want its rules to be applied. A rule, on the other hand: Has discrete methods for checking if a given entity can be saved, updated or deleted, which receive as parameters the entity itself and a pointer to the DbContext to which the ruleset was applied; Has a name property for helping us identifying what failed. A ruleset really doesn’t need a public implementation, all we need is its interface. The private (internal) implementation might look like this: 1: sealed class Ruleset : IRuleset 2: { 3: private readonly IDictionary<Type, HashSet<Object>> rules = new Dictionary<Type, HashSet<Object>>(); 4: private ObjectContext octx = null; 5:  6: internal Ruleset(ObjectContext octx) 7: { 8: this.octx = octx; 9: } 10:  11: public void AddRule<T>(IRule<T> rule) 12: { 13: if (this.rules.ContainsKey(typeof(T)) == false) 14: { 15: this.rules[typeof(T)] = new HashSet<Object>(); 16: } 17:  18: this.rules[typeof(T)].Add(rule); 19: } 20:  21: public IEnumerable<IRule<T>> GetRules<T>() 22: { 23: if (this.rules.ContainsKey(typeof(T)) == true) 24: { 25: foreach (IRule<T> rule in this.rules[typeof(T)]) 26: { 27: yield return (rule); 28: } 29: } 30: } 31:  32: public void Dispose() 33: { 34: this.octx.SavingChanges -= RulesExtensions.OnSaving; 35: RulesExtensions.rulesets.Remove(this.octx); 36: this.octx = null; 37:  38: this.rules.Clear(); 39: } 40: } Basically, this implementation: Stores the ObjectContext of the DbContext to which it was created for, this is so that later we can remove the association; Has a collection - a set, actually, which does not allow duplication - of rules indexed by the real Type of an entity (because of proxying, an entity may be of a type that inherits from the class that we declared); Has generic methods for adding and enumerating rules of a given type; Has a Dispose method for cancelling the enforcement of the rules. A (really dumb) rule applied to Product might look like this: 1: class ProductRule : IRule<Product> 2: { 3: #region IRule<Product> Members 4:  5: public String Name 6: { 7: get 8: { 9: return ("Rule 1"); 10: } 11: } 12:  13: public Boolean CanSave(Product entity, DbContext ctx) 14: { 15: return (entity.Price > 10000); 16: } 17:  18: public Boolean CanUpdate(Product entity, DbContext ctx) 19: { 20: return (true); 21: } 22:  23: public Boolean CanDelete(Product entity, DbContext ctx) 24: { 25: return (true); 26: } 27:  28: #endregion 29: } The DbContext is there because we may need to check something else in the database before deciding whether to allow an operation or not. And here’s how to apply this mechanism to any DbContext, without requiring the usage of a subclass, by means of an extension method: 1: public static class RulesExtensions 2: { 3: private static readonly MethodInfo getRulesMethod = typeof(IRuleset).GetMethod("GetRules"); 4: internal static readonly IDictionary<ObjectContext, Tuple<IRuleset, DbContext>> rulesets = new Dictionary<ObjectContext, Tuple<IRuleset, DbContext>>(); 5:  6: private static Type GetRealType(Object entity) 7: { 8: return (entity.GetType().Assembly.IsDynamic == true ? entity.GetType().BaseType : entity.GetType()); 9: } 10:  11: internal static void OnSaving(Object sender, EventArgs e) 12: { 13: ObjectContext octx = sender as ObjectContext; 14: IRuleset ruleset = rulesets[octx].Item1; 15: DbContext ctx = rulesets[octx].Item2; 16:  17: foreach (ObjectStateEntry entry in octx.ObjectStateManager.GetObjectStateEntries(EntityState.Added)) 18: { 19: Object entity = entry.Entity; 20: Type realType = GetRealType(entity); 21:  22: foreach (dynamic rule in (getRulesMethod.MakeGenericMethod(realType).Invoke(ruleset, null) as IEnumerable)) 23: { 24: if (rule.CanSave(entity, ctx) == false) 25: { 26: throw (new Exception(String.Format("Cannot save entity {0} due to rule {1}", entity, rule.Name))); 27: } 28: } 29: } 30:  31: foreach (ObjectStateEntry entry in octx.ObjectStateManager.GetObjectStateEntries(EntityState.Deleted)) 32: { 33: Object entity = entry.Entity; 34: Type realType = GetRealType(entity); 35:  36: foreach (dynamic rule in (getRulesMethod.MakeGenericMethod(realType).Invoke(ruleset, null) as IEnumerable)) 37: { 38: if (rule.CanDelete(entity, ctx) == false) 39: { 40: throw (new Exception(String.Format("Cannot delete entity {0} due to rule {1}", entity, rule.Name))); 41: } 42: } 43: } 44:  45: foreach (ObjectStateEntry entry in octx.ObjectStateManager.GetObjectStateEntries(EntityState.Modified)) 46: { 47: Object entity = entry.Entity; 48: Type realType = GetRealType(entity); 49:  50: foreach (dynamic rule in (getRulesMethod.MakeGenericMethod(realType).Invoke(ruleset, null) as IEnumerable)) 51: { 52: if (rule.CanUpdate(entity, ctx) == false) 53: { 54: throw (new Exception(String.Format("Cannot update entity {0} due to rule {1}", entity, rule.Name))); 55: } 56: } 57: } 58: } 59:  60: public static IRuleset CreateRuleset(this DbContext context) 61: { 62: Tuple<IRuleset, DbContext> ruleset = null; 63: ObjectContext octx = (context as IObjectContextAdapter).ObjectContext; 64:  65: if (rulesets.TryGetValue(octx, out ruleset) == false) 66: { 67: ruleset = rulesets[octx] = new Tuple<IRuleset, DbContext>(new Ruleset(octx), context); 68: 69: octx.SavingChanges += OnSaving; 70: } 71:  72: return (ruleset.Item1); 73: } 74: } It relies on the SavingChanges event of the ObjectContext to intercept the saving operations before they are actually issued. Yes, it uses a bit of dynamic magic! Very handy, by the way! So, let’s put it all together: 1: using (MyContext ctx = new MyContext()) 2: { 3: IRuleset rules = ctx.CreateRuleset(); 4: rules.AddRule(new ProductRule()); 5:  6: ctx.Products.Add(new Product() { Name = "xyz", Price = 50000 }); 7:  8: ctx.SaveChanges(); //an exception is fired here 9:  10: //when we no longer need to apply the rules 11: rules.Dispose(); 12: } Feel free to use it and extend it any way you like, and do give me your feedback! As a final note, this can be easily changed to support plain old Entity Framework (not Code First, that is), if that is what you are using.

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  • Gathering all data in single iteration vs using functions for readable code

    - by user828584
    Say I have an array of runners with which I need to find the tallest runner, the fastest runner, and the lightest runner. It seems like the most readable solution would be: runners = getRunners(); tallestRunner = getTallestRunner(runners); fastestRunner = getFastestRunner(runners); lightestRunner = getLightestRunner(runners); ..where each function iterates over the runners and keeps track of the largest height, greatest speed, and lowest weight. Iterating over the array three times, however, doesn't seem like a very good idea. It would instead be better to do: int greatestHeght, greatestSpeed, leastWeight; Runner tallestRunner, fastestRunner, lightestRunner; for(runner in runners){ if(runner.height > greatestHeight) { greatestHeight = runner.height; tallestRunner = runner; } if(runner.speed > ... } While this isn't too unreadable, it can get messy when there is more logic for each piece of information being extracted in the iteration. What's the middle ground here? How can I use only a single iteration while still keeping the code divided into logical units?

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  • Formatting php, what works more efficiently?

    - by JamesM-SiteGen
    Hello fellow programmers, I was just wondering what makes php work faster, I have a few methods that I always go and do, but that only improves the way I can read it, but how about the interpreter? Should I include the curly braces when there is only one statement to run? if(...){ echo "test"; } # Or.. if(...) echo "test"; === Which should be used? I have also found http://beta.phpformatter.com/ and I find the following settings to be good, but are they? Indentation: Indentation style: {K&R (One true brace style)} Indent with: {Tabs} Starting indentation: [1] Indentation: [1] Common: [x] Remove all comments [x] Remove empty lines [x] Align assignments statements nicely [ ] Put a comment with the condition after if, while, for, foreach, declare and catch statements Improvement: [x] Remove lines with just a semicolon (;) [x] Make normal comments (//) from perl comments (#) [x] Make long opening tag (<?php) from short one (<?) Brackets: [x] Space inside brackets- ( ) [x] Space inside empty brackets- ( ) [x] Space inside block brackets- [ ] [x] Space inside empty block brackets- [ ] Tiny var names: often I go through my code and change $var1 to $a, $var2 to $b and so on. I do include comments at the start of the file to show to me what each letter(s) mean.. Final note: So am I doing the right thing with the curly braces and the settings? Are there any great tips that help it run faster?

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  • Duplication of code (backend and javascript - knockout)

    - by Michal B.
    We have a new developer in our team. He seems a smart guy (he just came in so I cannot really judge). He started with implementing some small enhancements in the project (MVC3 web application using javascript - jquery and knockout). Let's say we have two values: A - quite complex calculation C - constant B = A + C On the screen there is value B and user can change it (normal texbox). When B changes, A changes as well because C is constant. So there is linear dependency between A and B. Now, all the calculations are done in the backend, but we need to recalculate A as user changes B (in js, I would use knockout). I thought about storing old A and B and when B changes by 10 then we know that new A will be old A + 10. He says this is dirty, because it's duplication of code (we make use of the fact that they are dependent and according to him that should be only in one place in our app). I understand it's not ideal, but making AJAX request after every key press seems a bit too much. It's a really small thing and I would not post if we haven't had long discussion about it. How do you deal with such problems? Also I can imagine that using knockout implies lots of calculations on the client side, which very often leads to duplication of the same calculations from the backend. Does anyone have links to some articles/thoughts on this topic?

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  • Augmenting functionality of subclasses without code duplication in C++

    - by Rob W
    I have to add common functionality to some classes that share the same superclass, preferably without bloating the superclass. The simplified inheritance chain looks like this: Element -> HTMLElement -> HTMLAnchorElement Element -> SVGElement -> SVGAlement The default doSomething() method on Element is no-op by default, but there are some subclasses that need an actual implementation that requires some extra overridden methods and instance members. I cannot put a full implementation of doSomething() in Element because 1) it is only relevant for some of the subclasses, 2) its implementation has a performance impact and 3) it depends on a method that could be overridden by a class in the inheritance chain between the superclass and a subclass, e.g. SVGElement in my example. Especially because of the third point, I wanted to solve the problem using a template class, as follows (it is a kind of decorator for classes): struct Element { virtual void doSomething() {} }; // T should be an instance of Element template<class T> struct AugmentedElement : public T { // doSomething is expensive and uses T virtual void doSomething() override {} // Used by doSomething virtual bool shouldDoSomething() = 0; }; class SVGElement : public Element { /* ... */ }; class SVGAElement : public AugmentedElement<SVGElement> { // some non-trivial check bool shouldDoSomething() { /* ... */ return true; } }; // Similarly for HTMLAElement and others I looked around (in the existing (huge) codebase and on the internet), but didn't find any similar code snippets, let alone an evaluation of the effectiveness and pitfalls of this approach. Is my design the right way to go, or is there a better way to add common functionality to some subclasses of a given superclass?

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  • Telling between a "natural" HTTP 404 and a PHP Generated one

    - by JCOC611
    So I have a file that should never be accessed by a user directly, but included in another PHP file. If the file is called directly, it generates a HTTP Status 404 Not Found to trick a possible attacker that such file doesn't exist. However, if the hacker could tell that the 404 was generated by PHP or is not "natural" then the whole point of the header would be lost. So is it possible to tell whether the 404 was generated by the server naturally (because the file really doesn't exist) or by a PHP code? PS: I know this question might seem pretty weird lol

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  • What is this code?

    - by Aerovistae
    This is from the Evolution of a Programmer "joke", at the "Master Programmer" level. It seems to be C++, but I don't know what all this bloated extra stuff is, nor did any Google searches turn up anything except the joke I took it from. Can anyone tell me more about what I'm reading here? [ uuid(2573F8F4-CFEE-101A-9A9F-00AA00342820) ] library LHello { // bring in the master library importlib("actimp.tlb"); importlib("actexp.tlb"); // bring in my interfaces #include "pshlo.idl" [ uuid(2573F8F5-CFEE-101A-9A9F-00AA00342820) ] cotype THello { interface IHello; interface IPersistFile; }; }; [ exe, uuid(2573F890-CFEE-101A-9A9F-00AA00342820) ] module CHelloLib { // some code related header files importheader(<windows.h>); importheader(<ole2.h>); importheader(<except.hxx>); importheader("pshlo.h"); importheader("shlo.hxx"); importheader("mycls.hxx"); // needed typelibs importlib("actimp.tlb"); importlib("actexp.tlb"); importlib("thlo.tlb"); [ uuid(2573F891-CFEE-101A-9A9F-00AA00342820), aggregatable ] coclass CHello { cotype THello; }; }; #include "ipfix.hxx" extern HANDLE hEvent; class CHello : public CHelloBase { public: IPFIX(CLSID_CHello); CHello(IUnknown *pUnk); ~CHello(); HRESULT __stdcall PrintSz(LPWSTR pwszString); private: static int cObjRef; }; #include <windows.h> #include <ole2.h> #include <stdio.h> #include <stdlib.h> #include "thlo.h" #include "pshlo.h" #include "shlo.hxx" #include "mycls.hxx" int CHello:cObjRef = 0; CHello::CHello(IUnknown *pUnk) : CHelloBase(pUnk) { cObjRef++; return; } HRESULT __stdcall CHello::PrintSz(LPWSTR pwszString) { printf("%ws\n", pwszString); return(ResultFromScode(S_OK)); } CHello::~CHello(void) { // when the object count goes to zero, stop the server cObjRef--; if( cObjRef == 0 ) PulseEvent(hEvent); return; } #include <windows.h> #include <ole2.h> #include "pshlo.h" #include "shlo.hxx" #include "mycls.hxx" HANDLE hEvent; int _cdecl main( int argc, char * argv[] ) { ULONG ulRef; DWORD dwRegistration; CHelloCF *pCF = new CHelloCF(); hEvent = CreateEvent(NULL, FALSE, FALSE, NULL); // Initialize the OLE libraries CoInitiali, NULL); // Initialize the OLE libraries CoInitializeEx(NULL, COINIT_MULTITHREADED); CoRegisterClassObject(CLSID_CHello, pCF, CLSCTX_LOCAL_SERVER, REGCLS_MULTIPLEUSE, &dwRegistration); // wait on an event to stop WaitForSingleObject(hEvent, INFINITE); // revoke and release the class object CoRevokeClassObject(dwRegistration); ulRef = pCF->Release(); // Tell OLE we are going away. CoUninitialize(); return(0); } extern CLSID CLSID_CHello; extern UUID LIBID_CHelloLib; CLSID CLSID_CHello = { /* 2573F891-CFEE-101A-9A9F-00AA00342820 */ 0x2573F891, 0xCFEE, 0x101A, { 0x9A, 0x9F, 0x00, 0xAA, 0x00, 0x34, 0x28, 0x20 } }; UUID LIBID_CHelloLib = { /* 2573F890-CFEE-101A-9A9F-00AA00342820 */ 0x2573F890, 0xCFEE, 0x101A, { 0x9A, 0x9F, 0x00, 0xAA, 0x00, 0x34, 0x28, 0x20 } }; #include <windows.h> #include <ole2.h> #include <stdlib.h> #include <string.h> #include <stdio.h> #include "pshlo.h" #include "shlo.hxx" #include "clsid.h" int _cdecl main( int argc, char * argv[] ) { HRESULT hRslt; IHello *pHello; ULONG ulCnt; IMoniker * pmk; WCHAR wcsT[_MAX_PATH]; WCHAR wcsPath[2 * _MAX_PATH]; // get object path wcsPath[0] = '\0'; wcsT[0] = '\0'; if( argc > 1) { mbstowcs(wcsPath, argv[1], strlen(argv[1]) + 1); wcsupr(wcsPath); } else { fprintf(stderr, "Object path must be specified\n"); return(1); } // get print string if(argc > 2) mbstowcs(wcsT, argv[2], strlen(argv[2]) + 1); else wcscpy(wcsT, L"Hello World"); printf("Linking to object %ws\n", wcsPath); printf("Text String %ws\n", wcsT); // Initialize the OLE libraries hRslt = CoInitializeEx(NULL, COINIT_MULTITHREADED); if(SUCCEEDED(hRslt)) { hRslt = CreateFileMoniker(wcsPath, &pmk); if(SUCCEEDED(hRslt)) hRslt = BindMoniker(pmk, 0, IID_IHello, (void **)&pHello); if(SUCCEEDED(hRslt)) { // print a string out pHello->PrintSz(wcsT); Sleep(2000); ulCnt = pHello->Release(); } else printf("Failure to connect, status: %lx", hRslt); // Tell OLE we are going away. CoUninitialize(); } return(0); }

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  • WCF service reference stopped generating code for one project

    - by Mike Pateras
    I have references to two different WCF services in a project. I updated the reference for one of the services, and now no code is generated for it. The references.cs file just has the "this is genrated code" comment at the top. Updating that same service in other projects and updating the other service both work fine. It's only that one service reference in this one project that's causing the problem, and I'm getting no information from Visual Studio (it just says it failed to generate code and I should look at the other errors, which provide no information). If I uncheck the "reuse types in referenced assemblies", code is generated, but I don't want to have this one project be different from the others. I'd like to solve the problem. Re-checking the reuse type option produces an empty references.cs file, again. The collection type doesn't seem to matter, either. How can I diagnose and solve this problem?

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  • svcutil, WSDL, and the generated interfaces not being sufficient for implementation

    - by chtmd
    I have a WSDL file defining a service that I have to implement in WCF. I had read that I could generate the proxy using svcutil from the WSDL file, and that I could then use the generated interfaces to implement the service. Unfortunately, I can't quite seem to find a way to have the interfaces contain the correct attributes to expose the contracts. All operations have the "OperationContractAttribute" attribute, but it appears as though for the service to be exposed, I require the "OperationContract" for each one. Same thing with "ServiceContractAttribute" and "ServiceContract", and I imagine DataContract, but I haven't gotten that far. I could manually make these changes, but I would much prefer a technique where the existing code could be easily used, or better code could be generated for my uses. Is there some way that this can be done? Thanks. EDIT: Command used: svcutil ObjectManagerService.wsdl /n:*,Sample /o:ObjectManagerServiceProxy.cs /nologo Code sample: public interface ObjectManagerSyncPortType { // CODEGEN: Generating message contract since the operation createObject is neither RPC nor document wrapped. [System.ServiceModel.OperationContractAttribute(Action="http://www.sample.com/createObject", ReplyAction="*")] [System.ServiceModel.XmlSerializerFormatAttribute()] Sample.createObjectResponse1 createObject(Sample.createObjectRequest1 request); As best as I can tell/see the WSDL file is entirely self-contained and requires no additional XSD files.

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  • Debugging OWB generated SAP ABAP code executed through RFC

    - by Anil Menon
    Within OWB if you need to execute ABAP code using RFC you will have to use the SAP Function Module RFC_ABAP_INSTALL_AND_RUN. This function module is specified during the creation of the SAP source location. Usually in a Production environment a copy of this function module is used due to security restrictions. When you execute the mapping by using this Function Module you can’t see the actual ABAP code that is passed on to the SAP system. In case you want to take a look at the code that will be executed on the SAP system you need to use a custom Function Module in SAP. The easiest way to do this is to make a copy of the Function Module RFC_ABAP_INSTALL_AND_RUN and call it say Z_TEST_FM. Then edit the code of the Function Module in SAP as below FUNCTION Z_TEST_FM . DATA: BEGIN OF listobj OCCURS 20. INCLUDE STRUCTURE abaplist. DATA: END OF listobj. DATA: begin_of_line(72). DATA: line_end_char(1). DATA: line_length type I. DATA: lin(72). loop at program. append program-line to WRITES. endloop. ENDFUNCTION. Within OWB edit the SAP Location and use Z_TEST_FM as the “Execution Function Module” instead of  RFC_ABAP_INSTALL_AND_RUN. Then register this location. The Mapping you want to debug will have to be deployed. After deployment you can right click the mapping and click on “Start”.   After clicking start the “Input Parameters” screen will be displayed. You can make changes here if you need to. Check that the parameter BACKGROUND is set to “TRUE”. After Clicking “OK” the log for the execution will be displayed. The execution of Mappings will always fail when you use the above function module. Clicking on the icon “I” (information) the ABAP code will be displayed.   The ABAP code displayed is the code that is passed through the Function Module. You can also find the code by going through the log files on the server which hosts the OWB repository. The logs will be located under <OWB_HOME>/owb/log. Patch #12951045 is recommended while using the SAP Connector with OWB 11.2.0.2. For recommended patches for other releases please check with Oracle Support at http://support.oracle.com

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  • Question on refactoring and code design

    - by Software Engeneering Learner
    Suppose, I have a class with a constant static final field. Then I want in certain situations that field to be different. It still can be final, because it should be initialized in constructor. My question is, what strategy I should use: add this field value into the constructor create 2 subclasses, replace original field usage with some protected method and override it in subclasses Or create some composite class that will held instance of my class inside and somehow change that value? Which approach should I use and why?

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  • How to convince my boss that quality is a good thing to have in code?

    - by Kristof Claes
    My boss came to me today to ask me if we could implement a certain feature in 1.5 days. I had a look at it and told him that 2 to 3 days would be more realistic. He then asked me: "And what if we do it quick and dirty?" I asked him to explain what he meant with "quick and dirty". It turns out, he wants us to write code as quickly as humanly possible by (for example) copying bits and pieces from other projects, putting all code in the code-behind of the WebForms pages, stop caring about DRY and SOLID and assuming that the code and functionalities will never ever have to be modified or changed. What's even worse, he doesn't want us do it for just this one feature, but for all the code we write. We can make more profit when we do things quick and dirty. Clients don't want to pay for you taking into account that something might change in the future. The profits for us are in delivering code as quick as possible. As long as the application does what it needs to do, the quality of the code doesn't matter. They never see the code. I have tried to convince him that this is a bad way to think as the manager of a software company, but he just wouldn't listen to my arguments: Developer motivation: I explained that it is hard to keep developers motivated when they are constantly under pressure of unrealistic deadlines and budget to write sloppy code very quickly. Readability: When a project gets passed on to another developer, cleaner and better structured code will be easier to read and understand. Maintainability: It is easier, safer and less time consuming to adapt, extend or change well written code. Testability: It is usually easier to test and find bugs in clean code. My co-workers are as baffled as I am by my boss' standpoint, but we can't seem to get to him. He keeps on saying that by making things more quickly, we can sell more projects, ask a lower price for them while still making a bigger profit. And in the end these projects pay the developer's salaries. What more can I say to make him see he is wrong? I want to buy him copies of Peopleware and The Mythical Man-Month, but I have a feeling they won't change his mind either. A lot of you will probably say something like "Run! Get out of there now!" or "I'd quit!", but that's not really an option since .NET web development jobs are rather rare in the region where I live...

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  • How to price code reviews to encourage good behavior?

    - by Chris Clark
    I work for a company that has a hosted .net internet application with many clients. Those clients often want to write customizations for our application. We have APIs to hook into the app, but the customizations themselves are written in .net. This is a shared, secure hosting environment and we have to code review these customizations before we can deploy them in our datacenter to ensure that they don't degrade performance, crash our servers, or open any security vulnerabilities. We charge for these code reviews. The current pricing model is simply a function of the number of lines of code. I think this is a bad idea for a variety of reasons, but primarily because, if we are interested in verifying that the code works as expected, we should be incentivizing good, readable code, not compaction. I would like to propose a pricing model that incorporates some, or all of the following as inputs: Lines of code Cyclomatic complexity Avg function length # of functions Are there any other metrics I should incorporate, or other ideas for how we can reasonably create pricing for code reviews that encourages safe and understandable code?

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  • unable to save files from Code Blocks ONLY

    - by ths
    i have an NTFS drive mounted in a folder /Tejas i have created a new project using it in a folder in this drive but i am unable to save the changes, i get the following error message Couldn't save project /Tejas/Project/codeblock/ciphers/ciphers.cbp (Maybe the file is write-protected?) i get similar message even when i try to save the c source file i am able to edit and save files using gedit editor... why am i getting this problem?

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