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  • Normalize database or not? Read only MyISAM table, performance is the main priority (MySQL)

    - by hello
    I'm importing data to a future database that will have one, static MyISAM table (will only be read from). I chose MyISAM because as far as I understand it's faster for my requirements (I'm not very experienced with MySQL / SQL at all). That table will have various columns such as ID, Name, Gender, Phone, Status... and Country, City, Street columns. Now the question is, should I create tables (e.g Country: Country_ID, Country_Name) for the last 3 columns and refer to them in the main table by ID (normalize...[?]), or just store them as VARCHAR in the main table (having duplicates, obviously)? My primary concern is speed - since the table won't be written into, data integrity is not a priority. The only actions will be selecting a specific row or searching for rows that much a certain criteria. Would searching by the Country, City and/or Street columns (and possibly other columns in the same search) be faster if I simply use VARCHAR?

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  • How to call 3 threads sequentially many times?

    - by Hello
    How to call 3 threads sequentially many times? For example: In iteration 1, execution order should be "Thread0-thread1-thread2" then in iteration 2 should be same i.e "Thread0 - thread1-thread2" and so on. The sample code is just executing 3 threads only once. It is not going to 2nd iteration. Thread0 = CreateThread( NULL,0,ThreadProc0, NULL, CREATE_SUSPENDED, &ThreadID); Thread1 = CreateThread( NULL,0,ThreadProc1, NULL, CREATE_SUSPENDED, &ThreadID); Thread2 = CreateThread( NULL,0,ThreadProc2, NULL, CREATE_SUSPENDED, &ThreadID); for(i=0;i<iterations;i++) //Iterations in calling threads { ResumeThread(Thread0); WaitForSingleObject(Thread0, INFINITE); ResumeThread(Thread1); WaitForSingleObject(Thread1, INFINITE); ResumeThread(Thread2); WaitForSingleObject(Thread2, INFINITE); } // Close thread and semaphore handles

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  • kernel module compiling error

    - by wati
    sh@ubuntu:/home/ccpp/helloworld$ make gcc-4.6 -O2 -DMODULE -D_KERNEL_ -W -Wall -Wstrict-prototypes -Wmissing-prototypes -isystem /lib/modules/`uname -r`/build/include -c -o hello-1.o hello-1.c hello-1.c:4:0: warning: "MODULE" redefined [enabled by default] <command-line>:0:0: note: this is the location of the previous definition hello-1.c:6:0: warning: "_KERNEL_" redefined [enabled by default] <command-line>:0:0: note: this is the location of the previous definition In file included from /lib/modules/3.2.0-25-generic/build/include/linux/list.h:4:0, from /lib/modules/3.2.0-25-generic/build/include/linux/module.h:9, from hello-1.c:7: /lib/modules/3.2.0-25-generic/build/include/linux/types.h:13:2: warning: #warning "Attempt to use kernel headers from user space, see http://kernelnewbies.org/KernelHeaders" [-Wcpp] In file included from /lib/modules/3.2.0-25-generic/build/include/linux/module.h:9:0, from hello-1.c:7: /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘INIT_LIST_HEAD’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:26:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:27:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__list_add’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:41:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:42:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:43:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:44:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_add’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:62:28: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_add_tail’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:76:22: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__list_del’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:88:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:89:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__list_del_entry’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:101:18: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:101:31: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_del’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:106:18: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:106:31: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:107:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:108:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_replace’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:125:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:125:17: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:126:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:127:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:127:17: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:128:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_is_last’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:179:13: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_empty’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:188:13: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_empty_careful’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:206:31: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:207:40: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_rotate_left’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:219:15: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_is_singular’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:230:35: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:230:49: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__list_cut_position’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:236:37: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:237:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:237:19: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:238:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:239:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:240:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:241:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:242:11: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_cut_position’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:265:8: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__list_splice’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:277:32: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:278:31: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:280:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:281:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:283:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:284:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_splice’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:296:33: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_splice_tail’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:308:27: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_splice_init’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:322:33: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_splice_tail_init’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:339:27: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘INIT_HLIST_NODE’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:572:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:573:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_unhashed’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:578:11: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_empty’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:583:11: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__hlist_del’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:588:29: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:589:31: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:592:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_del’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:598:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:599:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_add_head’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:612:30: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:613:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:615:8: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:615:20: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:616:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:617:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:617:15: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_add_before’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:624:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:624:17: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:625:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:626:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:626:18: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:627:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_add_after’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:633:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:633:16: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:634:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:635:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:635:18: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:637:9: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:638:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:638:29: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_add_fake’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:644:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:644:15: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_move_list’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:654:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:654:18: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:655:9: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:656:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:656:27: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:657:5: error: dereferencing pointer to incomplete type In file included from /lib/modules/3.2.0-25-generic/build/include/linux/module.h:12:0, from hello-1.c:7: /lib/modules/3.2.0-25-generic/build/include/linux/cache.h: At top level: /lib/modules/3.2.0-25-generic/build/include/linux/cache.h:5:23: fatal error: asm/cache.h: No such file or directory compilation terminated. make: *** [hello-1.o] Error 1 i got this error after compiling an helloworld program my program is #define MODULE #define LINUX #define _KERNEL_ #include <linux/module.h> #include <linux/kernel.h> int init_module(void) { printk("<1>hello World 1.\n"); return 0; } void cleanup_module(void) { printk(KERN_ALERT "goodbye world 1.\n"); } MODULE_LICENSE("GPL"); my make file is: TARGET := hello-1 WARN := -W -Wall -Wstrict-prototypes -Wmissing-prototypes INCLUDE := -isystem /lib/modules/`uname -r`/build/include CFLAGS := -O2 -DMODULE -D_KERNEL_ ${WARN} ${INCLUDE} CC := gcc-4.6 ${TARGET}.o: ${TARGET}.c .PHONY: clean clean: rm -rf ${TARGET}.o iam usin kernel 3.2.0.25 as novice i can't able to figure out where the problem is I SEARCHED EVERY THING I CAN TO KNOW ABOUT THIS ERROR BUT I CANT UNDERSTAND &I GET IRRELEVANT DOCS anybody help me please

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  • Building a Windows Phone 7 Twitter Application using Silverlight

    - by ScottGu
    On Monday I had the opportunity to present the MIX 2010 Day 1 Keynote in Las Vegas (you can watch a video of it here).  In the keynote I announced the release of the Silverlight 4 Release Candidate (we’ll ship the final release of it next month) and the VS 2010 RC tools for Silverlight 4.  I also had the chance to talk for the first time about how Silverlight and XNA can now be used to build Windows Phone 7 applications. During my talk I did two quick Windows Phone 7 coding demos using Silverlight – a quick “Hello World” application and a “Twitter” data-snacking application.  Both applications were easy to build and only took a few minutes to create on stage.  Below are the steps you can follow yourself to build them on your own machines as well. [Note: In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] Building a “Hello World” Windows Phone 7 Application First make sure you’ve installed the Windows Phone Developer Tools CTP – this includes the Visual Studio 2010 Express for Windows Phone development tool (which will be free forever and is the only thing you need to develop and build Windows Phone 7 applications) as well as an add-on to the VS 2010 RC that enables phone development within the full VS 2010 as well. After you’ve downloaded and installed the Windows Phone Developer Tools CTP, launch the Visual Studio 2010 Express for Windows Phone that it installs or launch the VS 2010 RC (if you have it already installed), and then choose “File”->”New Project.”  Here, you’ll find the usual list of project template types along with a new category: “Silverlight for Windows Phone”. The first CTP offers two application project templates. The first is the “Windows Phone Application” template - this is what we’ll use for this example. The second is the “Windows Phone List Application” template - which provides the basic layout for a master-details phone application: After creating a new project, you’ll get a view of the design surface and markup. Notice that the design surface shows the phone UI, letting you easily see how your application will look while you develop. For those familiar with Visual Studio, you’ll also find the familiar ToolBox, Solution Explorer and Properties pane. For our HelloWorld application, we’ll start out by adding a TextBox and a Button from the Toolbox. Notice that you get the same design experience as you do for Silverlight on the web or desktop. You can easily resize, position and align your controls on the design surface. Changing properties is easy with the Properties pane. We’ll change the name of the TextBox that we added to username and change the page title text to “Hello world.” We’ll then write some code by double-clicking on the button and create an event handler in the code-behind file (MainPage.xaml.cs). We’ll start out by changing the title text of the application. The project template included this title as a TextBlock with the name textBlockListTitle (note that the current name incorrectly includes the word “list”; that will be fixed for the final release.)  As we write code against it we get intellisense showing the members available.  Below we’ll set the Text property of the title TextBlock to “Hello “ + the Text property of the TextBox username: We now have all the code necessary for a Hello World application.  We have two choices when it comes to deploying and running the application. We can either deploy to an actual device itself or use the built-in phone emulator: Because the phone emulator is actually the phone operating system running in a virtual machine, we’ll get the same experience developing in the emulator as on the device. For this sample, we’ll just press F5 to start the application with debugging using the emulator.  Once the phone operating system loads, the emulator will run the new “Hello world” application exactly as it would on the device: Notice that we can change several settings of the emulator experience with the emulator toolbar – which is a floating toolbar on the top right.  This includes the ability to re-size/zoom the emulator and two rotate buttons.  Zoom lets us zoom into even the smallest detail of the application: The orientation buttons allow us easily see what the application looks like in landscape mode (orientation change support is just built into the default template): Note that the emulator can be reused across F5 debug sessions - that means that we don’t have to start the emulator for every deployment. We’ve added a dialog that will help you from accidentally shutting down the emulator if you want to reuse it.  Launching an application on an already running emulator should only take ~3 seconds to deploy and run. Within our Hello World application we’ll click the “username” textbox to give it focus.  This will cause the software input panel (SIP) to open up automatically.  We can either type a message or – since we are using the emulator – just type in text.  Note that the emulator works with Windows 7 multi-touch so, if you have a touchscreen, you can see how interaction will feel on a device just by pressing the screen. We’ll enter “MIX 10” in the textbox and then click the button – this will cause the title to update to be “Hello MIX 10”: We provide the same Visual Studio experience when developing for the phone as other .NET applications. This means that we can set a breakpoint within the button event handler, press the button again and have it break within the debugger: Building a “Twitter” Windows Phone 7 Application using Silverlight Rather than just stop with “Hello World” let’s keep going and evolve it to be a basic Twitter client application. We’ll return to the design surface and add a ListBox, using the snaplines within the designer to fit it to the device screen and make the best use of phone screen real estate.  We’ll also rename the Button “Lookup”: We’ll then return to the Button event handler in Main.xaml.cs, and remove the original “Hello World” line of code and take advantage of the WebClient networking class to asynchronously download a Twitter feed. This takes three lines of code in total: (1) declaring and creating the WebClient, (2) attaching an event handler and then (3) calling the asynchronous DownloadStringAsync method. In the DownloadStringAsync call, we’ll pass a Twitter Uri plus a query string which pulls the text from the “username” TextBox. This feed will pull down the respective user’s most frequent posts in an XML format. When the call completes, the DownloadStringCompleted event is fired and our generated event handler twitter_DownloadStringCompleted will be called: The result returned from the Twitter call will come back in an XML based format.  To parse this we’ll use LINQ to XML. LINQ to XML lets us create simple queries for accessing data in an xml feed. To use this library, we’ll first need to add a reference to the assembly (right click on the References folder in the solution explorer and choose “Add Reference): We’ll then add a “using System.Xml.Linq” namespace reference at the top of the code-behind file at the top of Main.xaml.cs file: We’ll then add a simple helper class called TwitterItem to our project. TwitterItem has three string members – UserName, Message and ImageSource: We’ll then implement the twitter_DownloadStringCompleted event handler and use LINQ to XML to parse the returned XML string from Twitter.  What the query is doing is pulling out the three key pieces of information for each Twitter post from the username we passed as the query string. These are the ImageSource for their profile image, the Message of their tweet and their UserName. For each Tweet in the XML, we are creating a new TwitterItem in the IEnumerable<XElement> returned by the Linq query.  We then assign the generated TwitterItem sequence to the ListBox’s ItemsSource property: We’ll then do one more step to complete the application. In the Main.xaml file, we’ll add an ItemTemplate to the ListBox. For the demo, I used a simple template that uses databinding to show the user’s profile image, their tweet and their username. <ListBox Height="521" HorizonalAlignment="Left" Margin="0,131,0,0" Name="listBox1" VerticalAlignment="Top" Width="476"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal" Height="132"> <Image Source="{Binding ImageSource}" Height="73" Width="73" VerticalAlignment="Top" Margin="0,10,8,0"/> <StackPanel Width="370"> <TextBlock Text="{Binding UserName}" Foreground="#FFC8AB14" FontSize="28" /> <TextBlock Text="{Binding Message}" TextWrapping="Wrap" FontSize="24" /> </StackPanel> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> Now, pressing F5 again, we are able to reuse the emulator and re-run the application. Once the application has launched, we can type in a Twitter username and press the  Button to see the results. Try my Twitter user name (scottgu) and you’ll get back a result of TwitterItems in the Listbox: Try using the mouse (or if you have a touchscreen device your finger) to scroll the items in the Listbox – you should find that they move very fast within the emulator.  This is because the emulator is hardware accelerated – and so gives you the same fast performance that you get on the actual phone hardware. Summary Silverlight and the VS 2010 Tools for Windows Phone (and the corresponding Expression Blend Tools for Windows Phone) make building Windows Phone applications both really easy and fun.  At MIX this week a number of great partners (including Netflix, FourSquare, Seesmic, Shazaam, Major League Soccer, Graphic.ly, Associated Press, Jackson Fish and more) showed off some killer application prototypes they’ve built over the last few weeks.  You can watch my full day 1 keynote to see them in action. I think they start to show some of the promise and potential of using Silverlight with Windows Phone 7.  I’ll be doing more blog posts in the weeks and months ahead that cover that more. Hope this helps, Scott

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  • Solaris X86 64-bit Assembly Programming

    - by danx
    Solaris X86 64-bit Assembly Programming This is a simple example on writing, compiling, and debugging Solaris 64-bit x86 assembly language with a C program. This is also referred to as "AMD64" assembly. The term "AMD64" is used in an inclusive sense to refer to all X86 64-bit processors, whether AMD Opteron family or Intel 64 processor family. Both run Solaris x86. I'm keeping this example simple mainly to illustrate how everything comes together—compiler, assembler, linker, and debugger when using assembly language. The example I'm using here is a C program that calls an assembly language program passing a C string. The assembly language program takes the C string and calls printf() with it to print the string. AMD64 Register Usage But first let's review the use of AMD64 registers. AMD64 has several 64-bit registers, some special purpose (such as the stack pointer) and others general purpose. By convention, Solaris follows the AMD64 ABI in register usage, which is the same used by Linux, but different from Microsoft Windows in usage (such as which registers are used to pass parameters). This blog will only discuss conventions for Linux and Solaris. The following chart shows how AMD64 registers are used. The first six parameters to a function are passed through registers. If there's more than six parameters, parameter 7 and above are pushed on the stack before calling the function. The stack is also used to save temporary "stack" variables for use by a function. 64-bit Register Usage %rip Instruction Pointer points to the current instruction %rsp Stack Pointer %rbp Frame Pointer (saved stack pointer pointing to parameters on stack) %rdi Function Parameter 1 %rsi Function Parameter 2 %rdx Function Parameter 3 %rcx Function Parameter 4 %r8 Function Parameter 5 %r9 Function Parameter 6 %rax Function return value %r10, %r11 Temporary registers (need not be saved before used) %rbx, %r12, %r13, %r14, %r15 Temporary registers, but must be saved before use and restored before returning from the current function (usually with the push and pop instructions). 32-, 16-, and 8-bit registers To access the lower 32-, 16-, or 8-bits of a 64-bit register use the following: 64-bit register Least significant 32-bits Least significant 16-bits Least significant 8-bits %rax%eax%ax%al %rbx%ebx%bx%bl %rcx%ecx%cx%cl %rdx%edx%dx%dl %rsi%esi%si%sil %rdi%edi%di%axl %rbp%ebp%bp%bp %rsp%esp%sp%spl %r9%r9d%r9w%r9b %r10%r10d%r10w%r10b %r11%r11d%r11w%r11b %r12%r12d%r12w%r12b %r13%r13d%r13w%r13b %r14%r14d%r14w%r14b %r15%r15d%r15w%r15b %r16%r16d%r16w%r16b There's other registers present, such as the 64-bit %mm registers, 128-bit %xmm registers, 256-bit %ymm registers, and 512-bit %zmm registers. Except for %mm registers, these registers may not present on older AMD64 processors. Assembly Source The following is the source for a C program, helloas1.c, that calls an assembly function, hello_asm(). $ cat helloas1.c extern void hello_asm(char *s); int main(void) { hello_asm("Hello, World!"); } The assembly function called above, hello_asm(), is defined below. $ cat helloas2.s /* * helloas2.s * To build: * cc -m64 -o helloas2-cpp.s -D_ASM -E helloas2.s * cc -m64 -c -o helloas2.o helloas2-cpp.s */ #if defined(lint) || defined(__lint) /* ARGSUSED */ void hello_asm(char *s) { } #else /* lint */ #include <sys/asm_linkage.h> .extern printf ENTRY_NP(hello_asm) // Setup printf parameters on stack mov %rdi, %rsi // P2 (%rsi) is string variable lea .printf_string, %rdi // P1 (%rdi) is printf format string call printf ret SET_SIZE(hello_asm) // Read-only data .text .align 16 .type .printf_string, @object .printf_string: .ascii "The string is: %s.\n\0" #endif /* lint || __lint */ In the assembly source above, the C skeleton code under "#if defined(lint)" is optionally used for lint to check the interfaces with your C program--very useful to catch nasty interface bugs. The "asm_linkage.h" file includes some handy macros useful for assembly, such as ENTRY_NP(), used to define a program entry point, and SET_SIZE(), used to set the function size in the symbol table. The function hello_asm calls C function printf() by passing two parameters, Parameter 1 (P1) is a printf format string, and P2 is a string variable. The function begins by moving %rdi, which contains Parameter 1 (P1) passed hello_asm, to printf()'s P2, %rsi. Then it sets printf's P1, the format string, by loading the address the address of the format string in %rdi, P1. Finally it calls printf. After returning from printf, the hello_asm function returns itself. Larger, more complex assembly functions usually do more setup than the example above. If a function is returning a value, it would set %rax to the return value. Also, it's typical for a function to save the %rbp and %rsp registers of the calling function and to restore these registers before returning. %rsp contains the stack pointer and %rbp contains the frame pointer. Here is the typical function setup and return sequence for a function: ENTRY_NP(sample_assembly_function) push %rbp // save frame pointer on stack mov %rsp, %rbp // save stack pointer in frame pointer xor %rax, %r4ax // set function return value to 0. mov %rbp, %rsp // restore stack pointer pop %rbp // restore frame pointer ret // return to calling function SET_SIZE(sample_assembly_function) Compiling and Running Assembly Use the Solaris cc command to compile both C and assembly source, and to pre-process assembly source. You can also use GNU gcc instead of cc to compile, if you prefer. The "-m64" option tells the compiler to compile in 64-bit address mode (instead of 32-bit). $ cc -m64 -o helloas2-cpp.s -D_ASM -E helloas2.s $ cc -m64 -c -o helloas2.o helloas2-cpp.s $ cc -m64 -c helloas1.c $ cc -m64 -o hello-asm helloas1.o helloas2.o $ file hello-asm helloas1.o helloas2.o hello-asm: ELF 64-bit LSB executable AMD64 Version 1 [SSE FXSR FPU], dynamically linked, not stripped helloas1.o: ELF 64-bit LSB relocatable AMD64 Version 1 helloas2.o: ELF 64-bit LSB relocatable AMD64 Version 1 $ hello-asm The string is: Hello, World!. Debugging Assembly with MDB MDB is the Solaris system debugger. It can also be used to debug user programs, including assembly and C. The following example runs the above program, hello-asm, under control of the debugger. In the example below I load the program, set a breakpoint at the assembly function hello_asm, display the registers and the first parameter, step through the assembly function, and continue execution. $ mdb hello-asm # Start the debugger > hello_asm:b # Set a breakpoint > ::run # Run the program under the debugger mdb: stop at hello_asm mdb: target stopped at: hello_asm: movq %rdi,%rsi > $C # display function stack ffff80ffbffff6e0 hello_asm() ffff80ffbffff6f0 0x400adc() > $r # display registers %rax = 0x0000000000000000 %r8 = 0x0000000000000000 %rbx = 0xffff80ffbf7f8e70 %r9 = 0x0000000000000000 %rcx = 0x0000000000000000 %r10 = 0x0000000000000000 %rdx = 0xffff80ffbffff718 %r11 = 0xffff80ffbf537db8 %rsi = 0xffff80ffbffff708 %r12 = 0x0000000000000000 %rdi = 0x0000000000400cf8 %r13 = 0x0000000000000000 %r14 = 0x0000000000000000 %r15 = 0x0000000000000000 %cs = 0x0053 %fs = 0x0000 %gs = 0x0000 %ds = 0x0000 %es = 0x0000 %ss = 0x004b %rip = 0x0000000000400c70 hello_asm %rbp = 0xffff80ffbffff6e0 %rsp = 0xffff80ffbffff6c8 %rflags = 0x00000282 id=0 vip=0 vif=0 ac=0 vm=0 rf=0 nt=0 iopl=0x0 status=<of,df,IF,tf,SF,zf,af,pf,cf> %gsbase = 0x0000000000000000 %fsbase = 0xffff80ffbf782a40 %trapno = 0x3 %err = 0x0 > ::dis # disassemble the current instructions hello_asm: movq %rdi,%rsi hello_asm+3: leaq 0x400c90,%rdi hello_asm+0xb: call -0x220 <PLT:printf> hello_asm+0x10: ret 0x400c81: nop 0x400c85: nop 0x400c88: nop 0x400c8c: nop 0x400c90: pushq %rsp 0x400c91: pushq $0x74732065 0x400c96: jb +0x69 <0x400d01> > 0x0000000000400cf8/S # %rdi contains Parameter 1 0x400cf8: Hello, World! > [ # Step and execute 1 instruction mdb: target stopped at: hello_asm+3: leaq 0x400c90,%rdi > [ mdb: target stopped at: hello_asm+0xb: call -0x220 <PLT:printf> > [ The string is: Hello, World!. mdb: target stopped at: hello_asm+0x10: ret > [ mdb: target stopped at: main+0x19: movl $0x0,-0x4(%rbp) > :c # continue program execution mdb: target has terminated > $q # quit the MDB debugger $ In the example above, at the start of function hello_asm(), I display the stack contents with "$C", display the registers contents with "$r", then disassemble the current function with "::dis". The first function parameter, which is a C string, is passed by reference with the string address in %rdi (see the register usage chart above). The address is 0x400cf8, so I print the value of the string with the "/S" MDB command: "0x0000000000400cf8/S". I can also print the contents at an address in several other formats. Here's a few popular formats. For more, see the mdb(1) man page for details. address/S C string address/C ASCII character (1 byte) address/E unsigned decimal (8 bytes) address/U unsigned decimal (4 bytes) address/D signed decimal (4 bytes) address/J hexadecimal (8 bytes) address/X hexadecimal (4 bytes) address/B hexadecimal (1 bytes) address/K pointer in hexadecimal (4 or 8 bytes) address/I disassembled instruction Finally, I step through each machine instruction with the "[" command, which steps over functions. If I wanted to enter a function, I would use the "]" command. Then I continue program execution with ":c", which continues until the program terminates. MDB Basic Cheat Sheet Here's a brief cheat sheet of some of the more common MDB commands useful for assembly debugging. There's an entire set of macros and more powerful commands, especially some for debugging the Solaris kernel, but that's beyond the scope of this example. $C Display function stack with pointers $c Display function stack $e Display external function names $v Display non-zero variables and registers $r Display registers ::fpregs Display floating point (or "media" registers). Includes %st, %xmm, and %ymm registers. ::status Display program status ::run Run the program (followed by optional command line parameters) $q Quit the debugger address:b Set a breakpoint address:d Delete a breakpoint $b Display breakpoints :c Continue program execution after a breakpoint [ Step 1 instruction, but step over function calls ] Step 1 instruction address::dis Disassemble instructions at an address ::events Display events Further Information "Assembly Language Techniques for Oracle Solaris on x86 Platforms" by Paul Lowik (2004). Good tutorial on Solaris x86 optimization with assembly. The Solaris Operating System on x86 Platforms An excellent, detailed tutorial on X86 architecture, with Solaris specifics. By an ex-Sun employee, Frank Hofmann (2005). "AMD64 ABI Features", Solaris 64-bit Developer's Guide contains rules on data types and register usage for Intel 64/AMD64-class processors. (available at docs.oracle.com) Solaris X86 Assembly Language Reference Manual (available at docs.oracle.com) SPARC Assembly Language Reference Manual (available at docs.oracle.com) System V Application Binary Interface (2003) defines the AMD64 ABI for UNIX-class operating systems, including Solaris, Linux, and BSD. Google for it—the original website is gone. cc(1), gcc(1), and mdb(1) man pages.

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  • Compiling C++ Source code?iostream.h not found?

    - by gabriel
    I do not want to discuss about C++ or any programming language!I just want to know what am i doing wrong with linux ubuntu about compiling helloworld.cpp! I am learning C++ so my steps are: open hello.cpp in vim and write this #include <iostream.h> int main() { cout << "Hello World!\n";` return 0; } So, after that i tried in the terminal this g++ hello.cpp AND the output is hello.cpp:1:22: fatal error: iostream.h: No such file or directory compilation terminated. What do you suggest? Any useful step by step guide for me?Thanks!

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  • Saving to a file in C# [on hold]

    - by user36322
    If I use this code: using (StreamWriter streamWriter = new StreamWriter("Content/player.txt", true)) { streamWriter.Write("Hello!"); streamWriter.Close(); } The program will not actually add "Hello!" to the file. However, if I use this code: using (StreamWriter streamWriter = new StreamWriter("C:/Users/Michael/Documents/Visual Studio 2010/Projects/PuzzleGame/PuzzleGame/PuzzleGameContent/player.TXT", true)) { streamWriter.Write("Hello!"); streamWriter.Close(); } The program will work as intended and add "Hello!" to the save file. Is there any way I can do this without hardcoding the path?

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  • Question about main(String[] args) [migrated]

    - by Andrew0085
    I'm new to programming, and I'm using java. Here's a program I wrote: class HelloApp { static String hi; public static void main(String[] args) { int length = args.length; if (length > 0) { hi = args[0]; sayHi(); } } static void sayHi() { if (hi == "hello") { System.out.println("Hello!"); } } } My question is: Why doesn't inputting "java HelloApp hello" make "Hello!" appear on the next line?

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  • Refactoring a leaf class to a base class, and keeping it also a interface implementation

    - by elcuco
    I am trying to refactor a working code. The code basically derives an interface class into a working implementation, and I want to use this implementation outside the original project as a standalone class. However, I do not want to create a fork, and I want the original project to be able to take out their implementation, and use mine. The problem is that the hierarchy structure is very different and I am not sure if this would work. I also cannot use the original base class in my project, since in reality it's quite entangled in the project (too many classes, includes) and I need to take care of only a subdomain of the problems the original project is. I wrote this code to test an idea how to implement this, and while it's working, I am not sure I like it: #include <iostream> // Original code is: // IBase -> Derived1 // I need to refactor Derive2 to be both indipendet class // and programmers should also be able to use the interface class // Derived2 -> MyClass + IBase // MyClass class IBase { public: virtual void printMsg() = 0; }; /////////////////////////////////////////////////// class Derived1 : public IBase { public: virtual void printMsg(){ std::cout << "Hello from Derived 1" << std::endl; } }; ////////////////////////////////////////////////// class MyClass { public: virtual void printMsg(){ std::cout << "Hello from MyClass" << std::endl; } }; class Derived2: public IBase, public MyClass{ virtual void printMsg(){ MyClass::printMsg(); } }; class Derived3: public MyClass, public IBase{ virtual void printMsg(){ MyClass::printMsg(); } }; int main() { IBase *o1 = new Derived1(); IBase *o2 = new Derived2(); IBase *o3 = new Derived3(); MyClass *o4 = new MyClass(); o1->printMsg(); o2->printMsg(); o3->printMsg(); o4->printMsg(); return 0; } The output is working as expected (tested using gcc and clang, 2 different C++ implementations so I think I am safe here): [elcuco@pinky ~/src/googlecode/qtedit4/tools/qtsourceview/qate/tests] ./test1 Hello from Derived 1 Hello from MyClass Hello from MyClass Hello from MyClass [elcuco@pinky ~/src/googlecode/qtedit4/tools/qtsourceview/qate/tests] ./test1.clang Hello from Derived 1 Hello from MyClass Hello from MyClass Hello from MyClass The question is My original code was: class Derived3: public MyClass, public IBase{ virtual void IBase::printMsg(){ MyClass::printMsg(); } }; Which is what I want to express, but this does not compile. I must admit I do not fully understand why this code work, as I expect that the new method Derived3::printMsg() will be an implementation of MyClass::printMsg() and not IBase::printMsg() (even tough this is what I do want). How does the compiler chooses which method to re-implement, when two "sister classes" have the same virtual function name? If anyone has a better way of implementing this, I would like to know as well :)

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  • Steps in creating a web service using Axis2 - The client code

    - by zengr
    I am trying to create a web service, my tools of trade are: ** Axis2, Eclipse, Tomcat, Ant ** I need to create a web service from Code, i.e. Write a basic java class which will have the methods to be declared in the WSDL. Then use java2WSDL.sh to create my WSDL. So, is this approach correct: Write my Java class with actual business logic package packageNamel; public class Hello{ public void World(String name) { SOP("Hello" + name); } } Now, when I pass this Hello.java to java2WSDL.sh, this will give me the WSDL. Finally, I will write the services.xml file, and create the Hello.aar with following dir structure: Hello.aar packageName Hello.class META-INF services.xml MANIFEST.MF Hello.WSDL Now, I assume, my service will be deployed when I put the aar in tomcat1/webapps/axis2/WEB-INF/services But, here comes my problem, HOW DO I ACCESS THE METHOD World(String name)???!!, i.e. I am clueless about the client code! Please enlighten me on making a very basic web service and calling the method. The above described 3 steps might be wrong. It's a community wiki, feel free to edit. Thanks

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  • Listen to double click not click

    - by Mohsen
    I'm just wondering why click event happening when I dbclick an element? I have this code:(JSBIN) HTML <p id="hello">Hello World</p> JavaScript document.getElementById('hello').addEventListener('click', function(e){ e.preventDefault(); this.style.background = 'red'; }, false); document.getElementById('hello').addEventListener('dbclick', function(){ this.style.background = 'yellow'; }, false); It should do different things for click and double click, but it seems when you double click on the p it catch click event in advance and ignore double click. I tried preventDefault the click event too. How can I listen to just dbclick? UPDATE I had a typo in my code. dbclick is wrong. It's dblclick. Anyway the problem still exist. When user double clicks the click event happens. This is updated code that prove it:(JSBin) document.getElementById('hello').addEventListener('click', function(e){ e.preventDefault(); this.style.background = 'red'; this.innerText = "Hello World clicked"; }, false); document.getElementById('hello').addEventListener('dblclick', function(){ this.style.background = 'green'; }, false);

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  • Constructor Overload Problem in C++ Inheritance

    - by metdos
    Here my code snippet: class Request { public: Request(void); ……….. } Request::Request(void) { qDebug()<<"Request: "<<"Hello World"; } class LoginRequest :public Request { public: LoginRequest(void); LoginRequest(QDomDocument); …………… } LoginRequest::LoginRequest(void) { qDebug()<<"LoginRequest: "<<"Hello World"; requestType=LOGIN; requestId=-1; } LoginRequest::LoginRequest(QDomDocument doc){ qDebug()<<"LoginRequest: "<<"Hello World with QDomDocument"; LoginRequest::LoginRequest(); xmlDoc_=doc; } When call constructor of Overrided LoginRequest LoginRequest *test=new LoginRequest(doc); I came up with this result: Request: Hello World LoginRequest: Hello World with QDomDocument Request: Hello World LoginRequest: Hello World Obviously both constructor of LoginRequest called REquest constructor. Is there any way to cape with this situation? I can construct another function that does the job I want to do and have both constructors call that function. But I wonder is there any solution?

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  • Constructor Overload Problem in C++ Inherrentance

    - by metdos
    Here my code snippet: class Request { public: Request(void); ……….. } Request::Request(void) { qDebug()<<"Request: "<<"Hello World"; } class LoginRequest :public Request { public: LoginRequest(void); LoginRequest(QDomDocument); …………… } LoginRequest::LoginRequest(void) { qDebug()<<"LoginRequest: "<<"Hello World"; requestType=LOGIN; requestId=-1; } LoginRequest::LoginRequest(QDomDocument doc){ qDebug()<<"LoginRequest: "<<"Hello World with QDomDocument"; LoginRequest::LoginRequest(); xmlDoc_=doc; } When call constructor of Overrided LoginRequest LoginRequest *test=new LoginRequest(doc); I came up with this result: Request: Hello World LoginRequest: Hello World with QDomDocument Request: Hello World LoginRequest: Hello World Obviously both constructor of LoginRequest called REquest constructor. Is there any way to cape with this situation? I can construct another function that does the job I want to do and have both constructors call that function. But I wonder is there any solution?

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  • Question on Split usage in Perl

    - by Nano HE
    Hello. I wrote an small script to use Split() as this, use strict; use warnings; use Data::Dumper; my $fh = \*DATA; while(my $line = <$fh>) { my @values = split(':', $line); foreach my $val (@values) { print "$val\n"; } } __DATA__ 1 : Hello World String10 : NO : A1B2,B3 11 : Hello World String11 : YES : A11B2,B3,B14,B25 A1B2,B3 and A11B2,B3 are characters form like Only One Letter A and One or Two Number 2, 3, 14,25 etc then concatenated with Only One Letter B and one or two Numbers like 2, 3, 14,25. etc Now out put as this 1 Hello World String10 NO A1B2,B3 11 Hello World String11 YES A11B2,B3,B14,B25 How can I hold the last array member from @values and made concatenation and out put as this. 1 Hello World String1 NO A1B2,A1B3 11 Hello World String11 YES A11B2,A11B3,A11B14,A11B25 Appreciated for your comments and replies. [update] My out put need the concatenation followed the rule. A and one or two numbers and joined by B and one or two numbers split by ,

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  • MemoryStream instance timing help

    - by rod
    Hi All, Is it ok to instance a MemoryStream at the top of my method, do a bunch of stuff to it, and then use it? For instance: public static byte[] TestCode() { MemoryStream m = new MemoryStream(); ... ... whole bunch of stuff in between ... ... //finally using(m) { return m.ToArray(); } } Updated code public static byte[] GetSamplePDF() { using (MemoryStream m = new MemoryStream()) { Document document = new Document(); PdfWriter.GetInstance(document, m); document.Open(); PopulateTheDocument(document); document.Close(); return m.ToArray(); } } private static void PopulateTheDocument(Document document) { Table aTable = new Table(2, 2); aTable.AddCell("0.0"); aTable.AddCell("0.1"); aTable.AddCell("1.0"); aTable.AddCell("1.1"); document.Add(aTable); for (int i = 0; i < 20; i++) { document.Add(new Phrase("Hello World, Hello Sun, Hello Moon, Hello Stars, Hello Sea, Hello Land, Hello People. ")); } } My point was to try to reuse building the byte code. In other words, build up any kind of document and then send it to TestCode() method.

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  • Why can't my Apache see my media folder?

    - by alex
    Alias /media/ /home/matt/repos/hello/media <Directory /home/matt/repos/hello/media> Options -Indexes Order deny,allow Allow from all </Directory> WSGIScriptAlias / /home/matt/repos/hello/wsgi/django.wsgi /media is my directory. When I go to mydomain.com/media/, it says 403 Forbidden. And, the rest of my site doesn't work because all static files are 404s. Why? Edit: hello is my project folder

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  • How to assign the text to the label using Jquery for the web controls

    - by Vara Prasad
    i am having and by using jquery ineed to assign another text "hello" to the label "lbl" through the jquery. and if we access the label "lbl" the text "hello" should come because the value "hai" is replaced with "hello" and if we write the below line i should get the new modified lable in aspx.cs file my aspx.cs file code is switch(lbl.Text) { case "hello": code... break; }

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  • CMake add_custom_command not being run

    - by Jonathan Sternberg
    I'm trying to use add_custom_command to generate a file during the build. The command never seemed to be run, so I made this test file. cmake_minimum_required( VERSION 2.6 ) add_custom_command( OUTPUT hello.txt COMMAND touch hello.txt DEPENDS hello.txt ) I tried running: cmake . make And hello.txt was not generated. What have I done wrong?

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  • String quotation marks when exporting a Mathematica Grid as vector graphics

    - by Janus
    Running the following agrid = Grid[{{Style["hello", Bold]}}] ImportString[ExportString[agrid, "PNG"], "PNG"] ImportString[ExportString[agrid, "EPS"], "EPS"] spits out hello hello "hello" That is, the EPS exporter included the quotation marks in the output. Same for PDF. Without the Grid, all exporters leave out the quotation marks. What magic do I need to get rid of the quotation marks in the PDF?

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  • Why do I get a "Bad Gateway" error with my Perl CGI program on IIS?

    - by Eyla
    I'm trying to run sample Perl script on Windows 7 and I configured IIS 7 to allow ActivePerl to run but I'm getting this error: HTTP Error 502.2 - Bad Gateway The specified CGI application misbehaved by not returning a complete set of HTTP headers. The headers it did return are "Hello World. ". Module CgiModule Notification ExecuteRequestHandler Handler Perl Script (PL) Error Code 0x00000000 Requested URL http://localhost:80/hello.pl Physical Path C:\inetpub\wwwroot\hello.pl Logon Method Anonymous Logon User Anonymous and here is my Perl script: #!/usr/bin/perl print "Hello World.\n";

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  • Is it possible to create static classes in PHP (like in C#)?

    - by aleemb
    I want to create a static class in PHP and have it behave like it does in C#, so Constructor is automatically called on the first call to the class No instantiation required Something of this sort... static class Hello { private static $greeting = 'Hello'; private __construct() { $greeting .= ' There!'; } public static greet(){ echo $greeting; } } Hello::greet(); // Hello There!

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  • Bash script, read values from stdin pipe

    - by gmatt
    I'm trying to get bash to process data from stdin that gets piped it, but no luck, what I mean is none of the following work: echo "hello world" | test=($(< /dev/stdin)); echo test=$test test= echo "hello world" | read test; echo test=$test test= echo "hello world" | test=`cat`; echo test=$test test= where I want the output to be test=hello world. Note I've tried putting "" quotes around "$test" that doesn't work either.

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  • with JQUERY, How to pass a dynamic series of data to the server

    - by nobosh
    What is the recommended way in JQUERY to send a dynamic set of data to the server, the set contains items like: ID: 13 Copy: hello world....hello world....hello world....hello world.... ID: 122 Copy: Ding dong ...Ding dong ...Ding dong ...Ding dong ...Ding dong ... ID: 11233 Copy: mre moremore ajkdkjdksjkjdskjdskjdskjds This could range from 1, to 10 items. What's the best way to structure that data to post to the server with JQUERY? Thanks

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