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  • Languages with similar features to JavaFX Script

    - by bunglestink
    I just completed a small project in JavaFX, only finding that it has been declared dead by Oracle. JavaFX Script actually seemed to be a pretty interesting language with some neat features for its domain, particularly with bind for data binding and on replace for triggered events. These features actually make the language very useful for small, quick, RIA type apps, which leads to my question: Are there any mainstream languages with features similar to bind and on replace? After working with JavaFX, I got some ideas for some small personal (academic) projects that could take advantage of these features, but I would prefer to not start anything new in a language considered extinct by its owners.

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  • Google I/O 2012 - Optimizing Your Code Using Features of Google APIs

    Google I/O 2012 - Optimizing Your Code Using Features of Google APIs Sven Mawson Google APIs support a variety of features designed to enable state of the art development. In this session, you will learn how to create applications that use performance enhancing features to make your code run faster and use fewer resources. Some features we'll describe include batching, requests for partial response, and efficient ways to handle media. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 0 0 ratings Time: 44:50 More in Science & Technology

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  • New Features Of WordPress 3.3 You Must Know

    - by Gopinath
    After months of beta testing, WordPress 3.3 version is going to be released at the end of this month. There are several new features packed in the new version and few of them are going to excite WordPress admins. In this post we are going to discuss about the exciting new features. 1. Drag and Drop Media Uploads One of the biggest improvements in this version of WordPress is it’s all new media uploader. Now you can upload multiple files by just dragging & dropping, instantly resize  the images and filter files by their type. The media upload sports a brand new look WordPress adopted the Pupload plugin to power its media uploader component and it’s written by the same team who created the popular TinyMCE editor plugin. 2. Improved Admin Bar(Toolbar) The admin bar or newly called toolbar has got handful of makeovers. The not so much used items like Search box and other elements are removed to make sure that the bar is not clumsy. The user menu and the related options are moved to the right like how we see in Google’s user bar. Also there are few changes to the colour of the bar to make it more eye friendly. 3. Fly out Admin Menus All the left side bar menus of WordPress admin are now sports a fly out menu style to save a click. In the previous versions if you want to access a sub menu on the left side bar, you need to first click on the category and then choose the menu item from the expanded list. Now on just mouse over you will see a flyout of menu items. 4. Adaptive Admin – Layout Auto Adjust To Fit Various Devices If you own an iPad or any other so called tablets then you are going to love this feature. The admin site of WordPress has got a lot more friendly with tablets and smartphones. WordPress now auto adjusts layout to fit the device through which you are accessing the admin site.  Accessing admin dashboard on your tablets is going to be more fun. 5. Other Features Now that we have read the most useful 4 features here is a small list of other features that may interest you Nice Tooltips are displayed where ever possible to help the newbies to understand the usage of admin site Responsive Layouts jQuery 1.7 and jQuery UI 1.8.16 are the power horses of WordPress Performance improvements This article titled,New Features Of WordPress 3.3 You Must Know, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Language bar switched input types on me.

    - by Elijah
    I learned Japanese, but I'm not native to Japan, so I never had a Japanese keyboard. I used to use the language bar to go back and forth between English and Japanese, simply typing the words in romaji and having windows convert it into either hiragana, katakana and sometimes Kanji. Suddenly, my input type changes. I am no longer able to simply type in English, it changed my keyboard into a native Japanese keyboard, and what's worse it doesn't even allow me to write in hiragana, which I would need way more than katakana. Can anyone tell me how to restore it to the old setting where I simply chose what the output dialect would be, and typed the words phonetically in english and have it translate the sounds for me into japanese characters?

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  • Where does Ubuntu Software Center store its (language) settings?

    - by guntbert
    On a fresh install (13.04) I see a strange mix of languages in Software Center The menu (like my system language) is in English, but the descriptions are in German. I want the descriptions in English too. I am using a german keyboard and have German installed too (for giving support to students with German as system language :-)) In system settings I have moved German below English - so it should be ignored, I have logged out after that. I have cleared the "Software Center Cache" with Ubuntu Tweak. The picture remains the same.

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  • From a language design perspective, if Javascript objects are simply associative arrays, then why ha

    - by Christopher Altman
    I was reading about objects in O'Reilly Javascript Pocket Reference and the book made the following statement. An object is a compound data type that contains any number of properties. Javascript objects are associative arrays: they associate arbitrary data values with arbitrary names. From a language design perspective, if objects are simply associative arrays, then why have objects? I appreciate the convenience of having objects in the language, but if convenience is the main purpose for adding a data type, then how do you decide what to add and what to not add in a language? A language can quickly become bloated and less valuable if it is weighed down by several overlapping methods and data types (Is this a true statement or am I missing something).

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  • Drupal: how to set theme language programmatically?

    - by takpar
    How can i change drupal default language programmatically somewhere in code (like template.php)? (i need to overwrite default language set by admin in some cases.) i'm using drupal 6. PS: please read my own answer for more detail. and if you may help solve that PS: later i saw a module that was what i wanted. make sure take a look at it: Administration Language Drupal Module

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  • Should a new language compiler target the JVM?

    - by Pindatjuh
    I'm developing a new language. My initial target was to compile to native x86 for the Windows platform, but now I am in doubt. I've seen some new languages target the JVM (most notable Scala and Clojure). Ofcourse it's not possible to port every language easily to the JVM; to do so, it may lead to small changes to the language and it's design. So that's the reason behind this doubt, and thus this question: Is targetting the JVM a good idea, when creating a compiler for a new language? Or should I stick with x86? I have experience in generating JVM bytecode. Are there any workarounds to JVM's GC? The language has deterministic implicit memory management. How to produce JIT-compatible bytecode, such that it will get the highest speedup? Is it similar to compiling for IA-32, such as the 4-1-1 muops pattern on Pentium? I can imagine some advantages (please correct me if I'm wrong): JVM bytecode is easier than x86. Like x86 communicates with Windows, JVM communicates with the Java Foundation Classes. To provide I/O, Threading, GUI, etc. Implementing "lightweight"-threads.I've seen a very clever implementation of this at http://www.malhar.net/sriram/kilim/. Most advantages of the Java Runtime (portability, etc.) The disadvantages, as I imagined, are: Less freedom? On x86 it'll be more easy to create low-level constructs, while JVM has a higher level (more abstract) processor. Most disadvantages of the Java Runtime (no native dynamic typing, etc.)

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  • Learning a new language coding 1 program

    - by Steve
    This is not really a programming question Question : Sometimes you have to learn a new language consider this situation for example : you have been programming in C# for some years and then one day you need to code in java. Now being a programmer you already know the programming concepts its just the syntax you need to get used to. Can you think some program to code which covers every(or most) aspect of a programming language? like say you make a desktop search program...it can cover file reading writing, threads maybe interacting with db like sqllite so you get familiar with those topics and the syntax of the new language Just want to know your thoughts about what is the fastest way to go about learning a new language skipping all the basic stuff

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  • Appropriate high level language to deal with binary data

    - by fortran
    Hi, I need to write a small tool that parses a textual input and generates some binary encoded data. I would prefer to stay away from C and the like, in favour of a higher level, (optionally) safer, more expressive and faster to develop language. My language of choice for this kind of tasks usually is Python, but for this case dealing with binary raw data can be problematic if one isn't very careful with the numbers being promoted to bignums, sign extensions and such. Ideally I would like to have records with named bitfields that are portable to be serialised in a consistent manner. (I know that there's a strong point in doing it in a language I already master, although it isn't optimal, but I think this could be a good opportunity to learn something new). Thanks.

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  • Questions about explorer.exe

    - by nmuntz
    Hi, I was given by my company a laptop with Windows XP Professional in Spanish. I would like to translate it to English, since I really DISLIKE to use localized versions of programs. I have read about Windows MUI packs, however you MUST have Windows XP Pro in English in order to translate it to other language, you can't translate it TO English from other language. Since reinstalling the OS using a Win XP CD in english is not an option (don't have the license nor the CD, and don't have domain privileges to rejoin my computer to the domain), I was wondering what are the essential files that contain localized strings of text. I was doing some research, and apparently explorer.exe has many of the Windows Error Messages and other strings. Will replacing my original explorer.exe with one from Windows XP in English be enough (and work) for having a "basic" english version of windows? Im mainly interested in having error messages, start menu, and the control panel in english. Also, does it HAVE to be the same version as the Service Pack im running? Besides explorer.exe are there any other essential files that i should try to get and replace? Do you see any "dangers" in replacing this files with english version ones? Thanks in advance for your help.

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  • Concatenative language inrepreter in Java

    - by Vojislav Stojkovic
    I'm interested in finding a concatenative language interpreter in Java. Ideally, it should satisfy the following conditions: It has an interpreter, not (only) a bytecode compiler for JVM. The language itself has decent documentation, not only a few examples and a "I'll document the rest someday" notice. The project is not completely abandoned. In short, I'm looking for a reasonably "alive" concatenative language that can be embedded into Java easily.

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  • SEO Language information

    - by Kevin
    I was wondering if defining your language in HTML is better for search enigines. For example, I've got a French site, then i've got three options: 1.) have faith that google can say my site is french 2.) define language in the HTML tag <html xmlns="http://www.w3.org/1999/xhtml" dir="ltr" lang="fr"> 3.) define language in a meta tag <meta http-equiv="content-language" content="FR-fr" /> Which option you believe is best? Or which combination of options?

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  • Google is displaying "Translate this page" based on a previously registered domain inbound links

    - by crnm
    I recently started a new project with a newly registered generic tld domain. As soon as Google started indexing the page, it displayed a "translate this page" in SERP's, which tries to translate the page to the language of a small Eastern European country from the language that the site actually uses. I tried everything to prevent this: language meta headers and attributes, localisation through Google Webmaster Tools...all to no avail - nothing helped. After a couple of weeks I spotted dozens of inbound links popping up in Google Webmaster Tools all coming from that small Eastern European country, from sub-pages that are not active anymore (either sending out 404's or 301's to the main page), and also had been written in that other language. So the domain had been registered before and as it looks, it did got a lot of possibly spam links in that language. I can't even ask the sites where those links should have been to remove them as they are not active anymore physically, just in Google Webmaster Tools and/or internal data masses... Now I'm at a loss about what to do? As my site is pretty new, it does not have many links pointing towards it in my targeted language. So those are probably not enough to convince Google of attaching the right language to it as Google ignores all other signals about the page language. I'm also unsure if I should use the "disavow" tool, or a reconsideration request...or what else to do about this miserable state. I never used these tools before so I don't have any experience with them. Somehow I have to convince Google about the right language of the page and also to not count/apply/whatever all those historical links from the previous owner. (The domain had been deleted without any traces in Google before I registered it) Has anyone here ever dealt with a similar "Translate this page" problem? (I've also looked at this thread: How can I prevent Google mistakenly offering to translate a page? but didn't find a solution there)

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  • Picking Core Language For Large Scale Web Platform

    - by ryanzec
    Now I have work with PHP and ASP.NET quite a bit and also played around few other language for web development. I am now at a point where need to start building a backend platform that will have the ability to support a large set of applications and I am trying to figure out which language I want to choose as my core language. When I say core language I mean the language that the majority of the backend code is going to be in. This is not to say that other languages won't be used because my guess is that they will but I want a large majority of the code (90%-98%) to be in 1 language. While I see to benefit of using the language that is best for the job, having 15% in php, 15% in ASP.NET, 5% in perl, 10% in python, 15% in ruby, etc… seems like a very bad idea to me (not to mention integrating everything seamlessly would probably add a bit of overhead). If you were going to be building a large scale web platform that need to support multiple applications from scratch, what would you choose as your core language and why?

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  • Hidden features of PyCharm

    - by WooYek
    I know PyCharm is young IDE but id like to know if you guys have found some candy while using it. I know from experience that JetBrains IDE's are filled with candy and can't wait to find it all. Please list your tips, perhaps something you did not first expected to be there.

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  • Hidden features of JSP/Servlet

    - by mkoryak
    I am interested in your tricks etc used when writing JSP/Servlet. I will start: I somewhat recently found out how you can include the output of one JSP tag in an attribute of another tag: <c:forEach items="${items}"> <jsp:attribute name="var"> <mytag:doesSomething/> </jsp:attribute> <jsp:body> <%-- when using jsp:attribute the body must be in this tag --%> </jsp:body> </c:forEach>

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  • Desired features for C++

    - by bytepusher
    I am a full time C++ developer, and I really like the language. I think it is suited for almost any kind of application. Some people claim Java and C# are better suited for high level programming, but I'm not so sure about this. I have worked with all three languages, and when using C++, it happens only now and then I come across something that might be improved. What features would you like to see added to C++? I'm talking about big improvements, not details like typesafe enums.

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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  • Language Design: Are languages like Python and CoffeeScript really more comprehensible?

    - by kittensatplay
    The "Verbally Readable !== Quicker Comprehension" argument on http://ryanflorence.com/2011/case-against-coffeescript/ is really potent and interesting. I and I'm sure others would be very interested in evidence arguing against this. There's clear evidence for this and I believe it. People naturally think in images, not words, so we should be designing languages that aren't similar to human language like English, French, whatever. Being "readable" is quicker comprehension. Most articles on Wikipedia are not readable as they are long, boring, dry, sluggish and very very wordy. Because Wikipedia documents a ton of info, it is not especially helpful when compared to sites with more practical, useful and relevant info. Languages like Python and CoffeScript are "verbally readable" in that they are closer to English syntax. Having programmed firstly and mainly in Python, I'm not so sure this is really a good thing. The second interesting argument is that CoffeeScript is an intermediator, a step between two ends, which may increase the chance of bugs. While CoffeeScript has other practical benefits, this question specifically requests evidence showing support for the counter-case of language "readability"

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