Search Results

Search found 18546 results on 742 pages for 'order of evaluation'.

Page 12/742 | < Previous Page | 8 9 10 11 12 13 14 15 16 17 18 19  | Next Page >

  • XNA Transparency depending on drawing order?

    - by DarthRoman
    I am drawing two 3D objects, both of them can fade from opaque to transparent independently, and they can intersect between them (so you cannot say when one of them is before the other one). Look at the image for a better understanding (one of the object is a terrain and the other one an area): Now, if I apply transparency to both of them, and draw the terrain before the area, the terrain is not transparent respecting to the area, but the area is: And finally, if I draw the area before the terrain, then the area is not transparent respecting of the terrain: QUESTION: How can I make all the objects transparent to the rest of objects without depending on the drawing order?

    Read the article

  • htaccess execution order and priority

    - by ChrisRamakers
    Can anyone explain to me in what order apache executes .htaccess files residing in different levels of the same path and how the rewrite rules therein are prioritized? For example, why doesn't the rewrite rule in the first .htaccess below work and is the one in /blog prioritized? .htaccess in / RewriteEngine on RewriteBase / RewriteRule ^blog offline.html [L] .htaccess in /blog RewriteEngine On RewriteBase /blog/ RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /blog/index.php [L] Ps: i'm not simply looking for an answer but for a way to understand the apache/modrewrite internals ... why is more important to me than how to fix this :) Thanks!

    Read the article

  • Isometric algorithm producing tiles in wrong draw order

    - by David
    I've been toying with isometric and I just cant get the tiles to be in the right order. I'm probably missing something obvious and I just can't see it. Even at the risk of looking stupid, here's my code: for (int i = 0; i < Tile.MapSize; i++) { for (int j = 0; j < Tile.MapSize; j++) { spriteBatch.Draw( Tile.TileSetTexture, new Rectangle( (-j * Tile.TileWidth / 2) + (i * Tile.TileWidth / 2), (i * (Tile.TileHeight - 9) / 2) - (-j * (Tile.TileHeight - 9) / 2), Tile.TileWidth, Tile.TileHeight), Tile.GetSourceRectangle(tileID), Color.White, 0.0f, new Vector2(-350, -60), SpriteEffects.None, 1.0f); } } And here's what I end up with: messed up map Yep, bit of an issue. If anyone could help, I'd appreciate it.

    Read the article

  • Order independent transparency in particle system

    - by Stepan Zastupov
    I'm writing a particle system and would like to find a trick to achieve proper alpha blending without sorting particles because: Each particle is a point sprite in a single mesh and I can't use scene graph ability to sort transparent nodes. The system node should be properly sorted, though. Particle position is computed on shader from initial velocity, acceleration and time. In order to sort the system I would have to perform all this computations on CPU, which is something I want to avoid. Sorting hundreds of particles against camera position and uploading it on GPU each frame seams to be quiet heavy operation. Alpha testing seems to be fast enough on GLES 2.0 and works fine for non-transparent but "masked" textures. Still, it's not enough for semi-transparent particles. How would you handle this?

    Read the article

  • Delivery terminology and order of magnitude

    - by Peter Turner
    What is the standard way of describing how software products are released and the proportionate order of magnitude to which the changes relative to the software product are conveyed? Is Release Update Patch Bug Fix redundant? or Is Update Patch too terse? As an end user I'd think that all bug fixes are patches (insofar as they are not 100% new code) and all patches should be updates (insofar as they don't degrade the product) and all updates should be releases (insofar as they are actually released), but this really doesn't help anyone understand why they need to get them. Then, if the person who makes the software change appends "critical" or "zero-day" in the notes, I would be unwise to leave the changes unapplied.

    Read the article

  • algorithm to print the digits in the correct order

    - by Aga Waw
    I've been trying to write an algorithm that will print separately the digits from an integer. I have to write it in Pseudocode. I know how to write an algorithm that reverse the digits. digi(n): while n != 0: x = n % 10 n = n // 10 print (x) But I don't know how to write an algorithm to print the digits in the correct order. f.eg. the input is integer 123467 and the output is: 1 2 3 4 6 7 The numbers will be input from the user, and we cannot convert them to a string. I just need help gettin started on writing algorithms. Thanks

    Read the article

  • Rendering order in an Entity System

    - by Daedalus
    Say I use a basic ES approach, and also inside Systems I hold lists of all entities that Systems are required to process. How do I maintain this list of entities in desired rendering order, i.e. for a dumb 2D RenderingSystem? I saw this discussion, and what they suggest is to do something like Z ordering - what I would probably do is just to store a "layer" int in DrawableComponent and then, inside RenderingSystem, just sort entities by mentioned "layer" whenever the entity list for RenderingSystem changes. They also say we could just delete and recreate the entity whenever we want it on the top, but it seems too inflexible to me. How is this problem usually solved?

    Read the article

  • Beginner Question: For extract a large subset of a table from MySQL, how does Indexing, order of tab

    - by chongman
    Sorry if this is too simple, but thanks in advance for helping. This is for MySQL but might be relevant for other RDMBSs tblA has 4 columns: colA, colB, colC, mydata, A_id It has about 10^9 records, with 10^3 distinct values for colA, colB, colC. tblB has 3 columns: colA, colB, B_id It has about 10^4 records. I want all the records from tblA (except the A_id) that have a match in tblB. In other words, I want to use tblB to describe the subset that I want to extract and then extract those records from tblA. Namely: SELECT a.colA, a.colB, a.colC, a.mydata FROM tblA as a INNER JOIN tblB as b ON a.colA=b.colA a.colB=b.colB ; It's taking a really long time (more than an hour) on a newish computer (4GB, Core2Quad, ubuntu), and I just want to check my understanding of the following optimization steps. ** Suppose this is the only query I will ever run on these tables. So ignore the need to run other queries. Now my questions: 1) What indexes should I create to optimize this query? I think I just need a multiple index on (colA, colB) for both tables. I don't think I need separate indexes for colA and colB. Another stack overflow article (that I can't find) mentioned that when adding new indexes, it is slower when there are existing indexes, so that might be a reason to use the multiple index. 2) Is INNER JOIN correct? I just want results where a match is found. 3) Is it faster if I join (tblA to tblB) or the other way around, (tblB to tblA)? This previous answer says that the optimizer should take care of that. 4) Does the order of the part after ON matter? This previous answer say that the optimizer also takes care of the execution order.

    Read the article

  • Test Driven Development Code Order

    - by Bobby Kostadinov
    I am developing my first project using test driven development. I am using Zend Framework and PHPUnit. Currently my project is at 100% code coverage but I am not sure I understand in what order I am supposed to write my code. Am I supposed to write my test FIRST with what my objects are expected to do or write my objects and then test them? Ive been working on completing a controller/model and then writing at test for it but I am not sure this is what TDD is about? Any advice? For example, I wrote my Auth plugin and my Auth controller and tested that they work properly in my browser, and then I sat down to write the tests for them, which proved that there were some logical errors in the code that did work in the browser.

    Read the article

  • Can someone recommend a good tutorial on MySQL indexes, specifically when used in an order by clause

    - by Philip Brocoum
    I could try to post and explain the exact query I'm trying to run, but I'm going by the old adage of, "give a man a fish and he'll eat for a day, teach a man to fish and he'll eat for the rest of his life." SQL optimization seems to be very query-specific, and even if you could solve this one particular query for me, I'm going to have to write many more queries in the future, and I'd like to be educated on how indexes work in general. Still, here's a quick description of my current problem. I have a query that joins three tables and runs in 0.2 seconds flat. Awesome. I add an "order by" clause and it runs in 4 minutes and 30 seconds. Sucky. I denormalize one table so there is one fewer join, add indexes everywhere, and now the query runs in... 20 minutes. What the hell? Finally, I don't use a join at all, but rather a subquery with "where id in (...) order by" and now it runs in 1.5 seconds. Pretty decent. What in God's name is going on? I feel like if I actually understood what indexes were doing I could write some really good SQL. Anybody know some good tutorials? Thanks!

    Read the article

  • How to write files in specific order?

    - by Bernie
    Okay, here's a weird problem -- My wife just bought a 2014 Nissan Altima. So, I took her iTunes library and converted the .m4a files to .mp3, since the car audio system only supports .mp3 and .wma. So far so good. Then I copied the files to a DOS FAT-32 formatted USB thumb drive, and connected the drive to the car's USB port, only to find all of the tracks were out of sequence. All tracks begin with a two digit numeric prefix, i.e., 01, 02, 03, etc. So you would think they would be in order. So I called Nissan Connect support and the rep told me that there is a known problem with reading files in the correct order. He said the files are read in the same order they are written. So, I manually copied a few albums with the tracks in a predetermined order, and sure enough he was correct. So I copied about 6 albums for testing, then changed to the top level directory and did a "find . music.txt". Then I passed this file to rsync like this: rsync -av --files-from=music.txt . ../Marys\ Music\ Sequenced/ The files looked like they were copied in order, but when I listed the files in order of modified time, they were in the same sequence as the original files: ../Marys Music Sequenced/Air Supply/Air Supply Greatest Hits ls -1rt 01 Lost In Love.mp3 04 Every Woman In The World.mp3 03 Chances.mp3 02 All Out Of Love.mp3 06 Here I Am (Just When I Thought I Was Over You).mp3 05 The One That You Love.mp3 08 I Want To Give It All.mp3 07 Sweet Dreams.mp3 11 Young Love.mp3 So the question is, how can I copy files listed in a file named music.txt, and copy them to a destination, and ensure the modification times are in the same sequence as the files are listed?

    Read the article

  • Varnish VCL - Regular Expression Evaluation

    - by Hugues ALARY
    I have been struggling for the past few days with this problem: Basically, I want to send to a client browser a cookie of the form foo[sha1oftheurl]=[randomvalue] if and only if the cookie has not already been set. e.g. If a client browser requests "/page.html", the HTTP response will be like: resp.http.Set-Cookie = "foo4c9ae249e9e061dd6e30893e03dc10a58cc40ee6=ABCD;" then, if the same client request "/index.html", the HTTP response will contain a header: resp.http.Set-Cookie = "foo14fe4559026d4c5b5eb530ee70300c52d99e70d7=QWERTY;" In the end, the client browser will have 2 cookies: foo4c9ae249e9e061dd6e30893e03dc10a58cc40ee6=ABCD foo14fe4559026d4c5b5eb530ee70300c52d99e70d7=QWERTY Now, that, is not complicated in itself. The following code does it: import digest; import random; ##This vmod does not exist, it's just for the example. sub vcl_recv() { ## We compute the sha1 of the requested URL and store it in req.http.Url-Sha1 set req.http.Url-Sha1 = digest.hash_sha1(req.url); set req.http.random-value = random.get_rand(); } sub vcl_deliver() { ## We create a cookie on the client browser by creating a "Set-Cookie" header ## In our case the cookie we create is of the form foo[sha1]=[randomvalue] ## e.g for a URL "/page.html" the cookie will be foo4c9ae249e9e061dd6e30893e03dc10a58cc40ee6=[randomvalue] set resp.http.Set-Cookie = {""} + resp.http.Set-Cookie + "foo"+req.http.Url-Sha1+"="+req.http.random-value; } However, this code does not take into account the case where the Cookie already exists. I need to check that the Cookie does not exists before generating a random value. So I thought about this code: import digest; import random; sub vcl_recv() { ## We compute the sha1 of the requested URL and store it in req.http.Url-Sha1 set req.http.Url-Sha1 = digest.hash_sha1(req.url); set req.http.random-value = random.get_rand(); set req.http.regex = "abtest"+req.http.Url-Sha1; if(!req.http.Cookie ~ req.http.regex) { set req.http.random-value = random.get_rand(); } } The problem is that Varnish does not compute Regular expression at run time. Which leads to this error when I try to compile: Message from VCC-compiler: Expected CSTR got 'req.http.regex' (program line 940), at ('input' Line 42 Pos 31) if(req.http.Cookie !~ req.http.regex) { ------------------------------##############--- Running VCC-compiler failed, exit 1 VCL compilation failed One could propose to solve my problem by matching on the "abtest" part of the cookie or even "abtest[a-fA-F0-9]{40}": if(!req.http.Cookie ~ "abtest[a-fA-F0-9]{40}") { set req.http.random-value = random.get_rand(); } But this code matches any cookie starting by 'abtest' and containing an hexadecimal string of 40 characters. Which means that if a client requests "/page.html" first, then "/index.html", the condition will evaluate to true even if the cookie for the "/index.html" has not been set. I found in bug report phk or someone else stating that computing regular expressions was extremely expensive which is why they are evaluated during compilation. Considering this, I believe that there is no way of achieving what I want the way I've been trying to. Is there any way of solving this problem, other than writting a vmod? Thanks for your help! -Hugues

    Read the article

  • Short-circuit evaluation and LINQ-to-NHibernate

    - by afsharm
    It seems that LINQ-to-NHibernate and LINQ-to-SQL does not support short-circuit evaluation in where clause of query. Am I right? Is there any workaround? May it be added to next versions of LINQ-to-NHibernate and LINQ-to-SQL? for more information plz see followings: http://stackoverflow.com/questions/772261/the-or-operator-in-linq-with-c http://stackoverflow.com/questions/2306302/why-ordinary-laws-in-evaluting-boolean-expression-does-not-fit-into-linq

    Read the article

  • Software evaluation - licence

    - by sijith
    Hi, Can any one help me on software licence module. We created a new application and want to release a demo version(30 days trial) of our tool later we need full version. How can i generate license file or license code and how to limit 30 days evaluation. Please give me some help on this. Our application is developed on windows in QT

    Read the article

  • Javascript parse/evaluation order?

    - by Breck Fresen
    This is probably a nub question, but I don't understand why this works: <script type="text/javascript"> alert(foo); function foo() { } </script> This alerts "function foo() { }", but I expected the alert to be evaluated before the function foo was defined. Can someone explain what I don't understand about parse/evaluation order or point me to a resource that does? Thanks in advance, -- Breck

    Read the article

  • Short circuiting statement evaluation -- is this guaranteed? [C#]

    - by larryq
    Hi everyone, Quick question here about short-circuiting statements in C#. With an if statement like this: if (MyObject.MyArray.Count == 0 || MyObject.MyArray[0].SomeValue == 0) { //.... } Is it guaranteed that evaluation will stop after the "MyArray.Count" portion, provided that portion is true? Otherwise I'll get a null exception in the second part.

    Read the article

  • Python style: if statements vs. boolean evaluation

    - by mkscrg
    One of the ideas of Python's design philosophy is "There should be one ... obvious way to do it." (PEP 20), but that can't always be true. I'm specifically referring to (simple) if statements versus boolean evaluation. Consider the following: if words: self.words = words else: self.words = {} versus self.words = words or {} With such a simple situation, which is preferable, stylistically speaking? With more complicated situations one would choose the if statement for readability, right?

    Read the article

  • Trying to create an image list based on what is defined as the order, and loosing

    - by user1691463
    I have a custom created module for Joomla 2.5 and within the params of the module, and have a loop that is not outputting as expected. I have the following parameters (fields) int he module: Order Thumb image Image Title Full-size image Now there are 10 sets of these group of 4 params. What I am trying to do is loop through each of the object sets, 10 of them, and on each iteration, build an HTML image list structure. The if statement is building the HTML structure for the sets that have an order value that is greater than 0, and the else is creating the html for those sets that do not have a value greater that 0. The goal is to create two variables and then concatenate the the strings together; the leading set are the sets that have an order defined. This is not happening and every thrid loop seems like it is missing. Here is the order as it is set in the 10 sets Set 1 = 0 Set 2 = 4 Set 3 = 1 Set 4 = 0 Set 5 = 5 Set 6 = 0 Set 7 = 0 Set 8 = 6 Set 9 = 3 Set 10 = 9 However, the outcomes is: 9 5 1 4 6 7 10 Instead of the expected: 3 9 2 5 8 1 (below here are those sets that were not greater than 0 in order of appearance) 4 6 7 whats wrong here that I can not see <?php for ($i = 1; $i <= 10; $i++) { $order = $params->get('order'.$i);#get order for main loop of 10 $active = ""; if ($order > 0) {#Check if greater than 0 for ($n = 1; $n <= 10; $n++) {#loop through all order fields looking and build html lowest to highest; $ordercheck =$params->get('order'.$n); if ($ordercheck == $i) { $img = $params->get('image'.$n); $fimage = $params->get('image'.$n.'fullimage'); $title = $params->get('image'.$n.'alttext'); $active = ""; $active = $active . '<li>'; $active = $active . '<a href="'.$fimage.'" rel="prettyPhoto[gallery1]" title="'.$title.'">'; $active = $active . '<img src="'.$img.'" alt="'.$title.'" />'; $active = $active . '</a>'; $active = $active . '</li>'; $leading = $leading . $active; } } } else { #if the itteration $order was not greater than 0, build in order of accourance $img = $params->get('image'.$i); $fimage = $params->get('image'.$i.'fullimage'); $title = $params->get('image'.$i.'alttext'); $active = $active . '<li>'; $active = $active . '<a href="'.$fimage.'" rel="prettyPhoto[gallery1]" title="'.$title.'">'; $active = $active . '<img src="'.$img.'" alt="'.$title.'" />'; $active = $active . '</a></li>'; $unordered = $unordered . $active; } $imagesList = $leading . $unordered; } ?>

    Read the article

  • How to structure a XML-based order form using ASP.NET

    - by Brendan
    First question here; please help me if I'm doing something wrong. I'm a graphic designer who's trying to teach himself ASP.NET/C#. My server-side background is PHP/WordPress and some ASP Classic, and when I do code I've hand-coded just about everything since I started learning HTML. So, as I've started to learn .NET, my code has been very manual and procedural. I'm now trying to create a really basic order form that pulls from an XML file to populate the form; there's an image, a title, a price, and selectable quantities. If I was making this form as a static HTML file, I'd have each field named manually and so on postback I could query each field to get the values. But I'm trying to do this dynamically so that I can add/remove items from the form and not have to change the code. In terms of displaying the XML, I rolled my own by loading XmlDocument and using XmlNodeList and a bunch of foreach loops to get things displayed. Then, I learned about <asp:XmlDataSource> and <asp:Repeater>, which made displaying the XML simpler by a large margin. However, I've had a really hard time getting the data that's been submitted on postback (it was implied on SO that there are better ways to get data than nested RepeaterItems). So, what I've learned so far is that you can do things a bunch of different ways in .NET. that's why I thought it'd be good to ask for answers regarding the best way to use ASP.NET to display a XML document and dynamically capture the data that's submitted. Any help is appreciated! I'm using Notepad++ to code .NET 2.0.

    Read the article

  • SQL SERVER – Puzzle to Win Print Book – Functions FIRST_VALUE and LAST_VALUE with OVER clause and ORDER BY

    - by pinaldave
    Some time an interesting feature and smart audience makes total difference at places. From last two days, I have been writing on SQL Server 2012 feature FIRST_VALUE and LAST_VALUE. Please read following post before I continue today as this question is based on the same. Introduction to FIRST_VALUE and LAST_VALUE Introduction to FIRST_VALUE and LAST_VALUE with OVER clause As a comment of the second post I received excellent question from Nilesh Molankar. He asks what will happen if we change few things in the T-SQL. I really like this question as this kind of questions will make us sharp and help us perform in critical situation in need. We recently publish SQL Server Interview Questions book. I promise that in future version of this book, we will for sure include this question. Instead of repeating his question, I am going to ask something very similar to his question. Let us first run following query (read yesterday’s blog post for more detail): USE AdventureWorks GO SELECT s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty, FIRST_VALUE(SalesOrderDetailID) OVER (PARTITION BY SalesOrderID ORDER BY SalesOrderDetailID ROWS BETWEEN UNBOUNDED PRECEDING AND UNBOUNDED FOLLOWING) FstValue, LAST_VALUE(SalesOrderDetailID) OVER (PARTITION BY SalesOrderID ORDER BY SalesOrderDetailID ROWS BETWEEN UNBOUNDED PRECEDING AND UNBOUNDED FOLLOWING) LstValue FROM Sales.SalesOrderDetail s WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty GO Here is the resultset of the above query. Now let us change the ORDER BY clause of OVER clause in above query and see what is the new result. USE AdventureWorks GO SELECT s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty, FIRST_VALUE(SalesOrderDetailID) OVER (PARTITION BY SalesOrderID ORDER BY OrderQty ROWS BETWEEN UNBOUNDED PRECEDING AND UNBOUNDED FOLLOWING) FstValue, LAST_VALUE(SalesOrderDetailID) OVER (PARTITION BY SalesOrderID ORDER BY OrderQty ROWS BETWEEN UNBOUNDED PRECEDING AND UNBOUNDED FOLLOWING) LstValue FROM Sales.SalesOrderDetail s WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty GO Now let us see the result and ready for interesting question: Puzzle You can see that row number 2, 3, 4, and 5 has same SalesOrderID = 43667. The FIRST_VALUE is 78 and LAST_VALUE is 77. Now if these function was working on maximum and minimum value they should have given answer as 77 and 80 respectively instead of 78 and 77. Also the value of FIRST_VALUE is greater than LAST_VALUE 77. Why? Explain in detail. Hint Let me give you a simple hint. Just for simplicity I have changed the order of columns selected in the SELECT and ORDER BY (at the end). This will not change resultset but just order of the columns as well order of the rows. However, the data remains the same. USE AdventureWorks GO SELECT s.OrderQty,s.SalesOrderID,s.SalesOrderDetailID, FIRST_VALUE(SalesOrderDetailID) OVER (PARTITION BY SalesOrderID ORDER BY OrderQty ROWS BETWEEN UNBOUNDED PRECEDING AND UNBOUNDED FOLLOWING) FstValue, LAST_VALUE(SalesOrderDetailID) OVER (PARTITION BY SalesOrderID ORDER BY OrderQty ROWS BETWEEN UNBOUNDED PRECEDING AND UNBOUNDED FOLLOWING) LstValue FROM Sales.SalesOrderDetail s WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY s.OrderQty,s.SalesOrderID,s.SalesOrderDetailID GO Above query returns following result: Now I am very sure all of you have figured out the solution. Here is the second hint – pay attention to row 2, 3, 4, and 10. Hint2 T-SQL Enhancements: FIRST_VALUE() and LAST_VALUE() MSDN: FIRST_VALUE and LAST_VALUE Rules Leave a comment with your detailed answer by Nov 15′s blog post. Open world-wide (where Amazon ships books) If you blog about puzzle’s solution and if you win, you win additional surprise gift as well. Prizes Print copy of my new book SQL Server Interview Questions Amazon|Flipkart If you already have this book, you can opt for any of my other books SQL Wait Stats [Amazon|Flipkart|Kindle] and SQL Programming [Amazon|Flipkart|Kindle]. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

    Read the article

  • Order of operations to render VBO to FBO texture and then rendering FBO texture full quad

    - by cyberdemon
    I've just started using OpenGL with C# via the OpenTK library. I've managed to successfully render my game world using VBOs. I now want to create a pixellated affect by rendering the frame to an offscreen FBO with a size half of my GameWindow size and then render that FBO to a full screen quad. I've been looking at the OpenTK example here: http://www.opentk.com/doc/graphics/frame-buffer-objects ...but the result is a black form. I'm not sure which parts of the example code belongs in the OnLoad event and OnRenderFrame. Can someone please tell me if the below code shows the correct order of operations? OnLoad { // VBO. // DataArrayBuffer GenBuffers/BindBuffer/BufferData // ElementArrayBuffer GenBuffers/BindBuffer/BufferData // ColourArrayBuffer GenBuffers/BindBuffer/BufferData // FBO. // ColourTexture GenTextures/BindTexture/TexParameterx4/TexImage2D // Create FBO. // Textures Ext.GenFramebuffers/Ext.BindFramebuffer/Ext.FramebufferTexture2D/Ext.FramebufferRenderbuffer } OnRenderFrame { // Use FBO buffer. Ext.BindFramebuffer(FBO) GL.Clear // Set viewport to FBO dimensions. GL.DrawBuffer((DrawBufferMode)FramebufferAttachment.ColorAttachment0Ext) // Bind VBO arrays. GL.BindBuffer(ColourArrayBuffer) GL.ColorPointer GL.EnableClientState(ColorArray) GL.BindBuffer(DataArrayBuffer) // If world changed GL.BufferData(DataArrayBuffer) GL.VertexPointer GL.EnableClientState(VertexArray) GL.BindBuffer(ElementArrayBuffer) // Render VBO. GL.DrawElements // Bind visible buffer. GL.Ext.BindFramebuffer(0) GL.DrawBuffer(Back) GL.Clear // Set camera to view texture. GL.BindTexture(ColourTexture) // Render FBO texture GL.Begin(Quads) // Draw texture on quad // TexCoord2/Vertex2 GL.End SwapBuffers }

    Read the article

  • XNA 4: GetData from Texture2D and Set it into Texture3D with specific order

    - by cubrman
    I am trying to convert my color grading 2d lookup texture into 3d LUT. When I simply use: ColorAtlas.GetData(data); ColorAtlas3D.SetData(data); I get this: I tried building my 2d atlass horizontally but it did not helped - the data was messed up in a different way. So my question is how can I influence the order of the data I get from the 2d atlas and how can I properly pass it into my 3d atlas? Update: I know that I can GetData from a specific Rectangular area and put it into several arrays, but the result is still the same. This is what I tried: Color[] data2D = new Color[0]; for (int i = 0; i < 32; i++) { Color[] data = new Color[32 * 32]; GraphicsDevice.SetRenderTarget(null); ColorAtlas.GetData(0, new Rectangle(0, i*32, 32, 32), data, 0, data.Length); int oldLength = data2D.Length; Array.Resize<Color>(ref data2D, oldLength + data.Length); Array.Copy(data, 0, data2D, oldLength, data.Length); } ColorAtlas3D.SetData(data2D);

    Read the article

  • Change order of monitors without changing fullscreen"size"

    - by user171489
    I have a dual monitor setup. My primary monitor is a 22" with a max resolution of 1680x1050 and my secondary is a 19" with a max resolution of 1280x1024. The secondary is standing on the left side of the primary one. My problem now is, that, if I change the order of the monitors in my nvidia x-server settings, so that my secondary is the first one (or the one on the left), the fullscreen mode in flash in scaled up to my secondary monitor, even if it´s displayed on my primary one. Meaning that i get a 1280x1024 "fullscreen" window on my bigger primary monitor. When I configure my x-server settings so the secondary monitor is the one on the right, I don´t have this problem. The only thing then is, that I have to scroll out on the right to get to my monitor on the right. I can´t move my secondary monitor on the right side of my primary due to lack of space and my belief that there must be a software solution. ;) Thanks in advance.

    Read the article

  • Deferred rendering order?

    - by Nick Wiggill
    There are some effects for which I must do multi-pass rendering. I've got the basics set up (FBO rendering etc.), but I'm trying to get my head around the most suitable setup. Here's what I'm thinking... The framebuffer objects: FBO 1 has a color attachment and a depth attachment. FBO 2 has a color attachment. The render passes: Render g-buffer: normals and depth (used by outline & DoF blur shaders); output to FBO no. 1. Render solid geometry, bold outlines (as in toon shader), and fog; output to FBO no. 2. (can all render via a single fragment shader -- I think.) (optional) DoF blur the scene; output to the default frame buffer OR ELSE render FBO2 directly to default frame buffer. (optional) Mesh wireframes; composite over what's already in the default framebuffer. Does this order seem viable? Any obvious mistakes?

    Read the article

< Previous Page | 8 9 10 11 12 13 14 15 16 17 18 19  | Next Page >