Where can I find game postmortems with a programmer perspective [on hold]
- by Ken
There are a number of interesting game post-mortems in places like GDC vault or gamastura.com. The post-mortems are generally give with a CEO/manager perspective or a designer perspective, or, more often a combination of both e.g DOOM postmortem
But I have not been able to find many post-mortems which are primarily from the programmers perspective. I'm looking for discussions and rational for technical choices and tradeoffs and how technical problems were overcome. The motivation here is to learn what kind of problems real game programmers encounter and how they go about solving them.
A perfect example of what I'm looking for is Renaud Bédard's excellent GDC talk on the development of Fez, "Cubes all the way down". Where can I find more like that?