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  • Lucene based database search engine

    - by Abhay
    Hi All, I am planing to add search feature in my web application. Now the items that will be searched are strored in a Relational database. In order to achieve a full text search engine I have following doubts : For database based search engine should I use just lucene or some other utility based on Luncene like Solr, luSql, Compass etc. In case of Solr, can it be embeded in to the web applcation rather than deploying it as a seaparate WAR. Thanks for your time. regards

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  • google app engine proxy workaround

    - by Lumpy
    I am trying to build a google app engine app in Java. The app is trying to get information from another site. On my computer I am behind a firewall and need to connect to the site through a proxy. Google app engine does not allow the use of java.net.proxy. Is there a way to configure eclipse so it knows that when I use URL.getContent() my local host will connect to that url through a proxy??

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  • Google App Engine for Businesses Source License

    - by jacksonemg
    I believe I read that if you wanted to use Google's App Engine, your application needed to be open source. With the recent announcement of App Engine for Business, does the same rule apply? I would like to host an application on this particular platform but have no interest in releasing the code initially (down the road, potentially).

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  • Is there a template engine for Node.js?

    - by Seb
    I'm kind of falling in love with Node.js not because you write app code in javascript but because of its performance. I really don't care a lot about how beautiful a server side language might be but how much requests per second it can handle. So anyway I'm looking forward to experiment building an entire webapp using Node.js (and going back to the actual question) is there a template engine similar to let's say the django template engine or something similar (that at least allows you to extend base templates) available for Node.js?

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  • Without using a pre-built physics engine, how can I implement 3-D collision detection from scratch?

    - by Andy Harglesis
    I want to tackle some basic 3-D collision detection and was wondering how engines handle this and give you a pretty interface and make it so easy ... I want to do it all myself, however. 2-D collision detection is extremely simple and can be done multiple ways that even beginner programmers could think up: 1.When the pixels touch; 2.when a rectangle range is exceeded; 3.when a pixel object is detected near another one in a pixel-based rendering engine. But 3-D is different with one dimension, but complex in many more so ... what are the general, basic understanding/examples on how 3-D collision detection can be implemented? Think two shaded, OpenGL cubes that are moved next to each other with a simple OpenGL rendering context and keyboard events.

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  • Does Google app engine supports JDBC?

    - by Rakesh Juyal
    I have heard the Google App Engine[java] do not support JDBC and Hibernate. Is it true? If yes then how do we access the database in Google App Engine. Also, is there any [basic] sample application which can help me understand how to perform CRUD operations in GAE.

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  • Error trying to transform image < 1 MB in App Engine

    - by ryan
    So I know that App Engine prevents working with images greater than 1 MB in size, but I'm getting a RequestTooLargeError when I call images.resize on an jpg that is 400K on disk. The dimensions of the jpg are 1600 x 1200, so is it that app engine can't handle resizing images over 1 megapixel, even if the image file itself is a compressed format that is smaller than 1 MB?

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  • Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [closed]

    - by Renier Wijnen
    Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a game used to explain permaculture through interaction would like to create a simple concept game. Is there a specific engine or set of tools we could used to achieve this? Being able to make it an (online) multiplayer game would be much preferred. Thank you in advance for your input.

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  • Microsoft.Build.Engine Error (default targets): Target GetFrameworkPaths: Could not locate the .NET

    - by Mitchan Adams
    I am writing a webservice, that when called should build a C# project. I'm using the framework 2 reference, Microsoft.Buld.Engine and Microsoft.Build.Framework. If you look under the '<Import>' section .csproj file, by default it has: <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> which I then changed to: <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> My code to build the csproj is: Engine buildEngine = new Engine(Path.Combine(Environment.GetEnvironmentVariable("SystemRoot"), @"Microsoft.NET\Framework\v2.0.50727")); FileLogger logger = new FileLogger(); logger.Parameters = @"logfile=c:\temp\build.log"; buildEngine.RegisterLogger(logger); bool success = buildEngine.BuildProjectFile([Path_Of_Directory]+ "ProjectName.csproj"); buildEngine.UnregisterAllLoggers(); The success variable returns a false because the build faild. I then check the build.log file and this is the error I recieve: *Build started 3/17/2010 11:16:56 AM. ______________________________ Project "[Path_Of_Directory]\ProjectName.csproj" (default targets): Target GetFrameworkPaths: Could not locate the .NET Framework SDK. The task is looking for the path to the .NET Framework SDK at the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft.NETFramework. You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK. 2.) Manually set the above registry key to the correct location. Target* I cant understand why it wont build. Any help will be much appreciated. Thanks

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  • C# Client to Consume Google App Engine RESTful Webservice (rpc XML)

    - by Ngu Soon Hui
    I think I hit a problem when using C# client to consume Google App Engine Webservice. The Google App Engine code I use is here. This is how the python script on server would look like: from google.appengine.ext import webapp from google.appengine.ext.webapp.util import run_wsgi_app import logging from StringIO import StringIO import traceback import xmlrpclib from xmlrpcserver import XmlRpcServer class Application: def __init__(self): pass def getName(self,meta): return 'example' class XMLRpcHandler(webapp.RequestHandler): rpcserver = None def __init__(self): self.rpcserver = XmlRpcServer() app = Application() self.rpcserver.register_class('app',app) def post(self): request = StringIO(self.request.body) request.seek(0) response = StringIO() try: self.rpcserver.execute(request, response, None) except Exception, e: logging.error('Error executing: '+str(e)) for line in traceback.format_exc().split('\n'): logging.error(line) finally: response.seek(0) rstr = response.read() self.response.headers['Content-type'] = 'text/xml' self.response.headers['Content-length'] = "%d"%len(rstr) self.response.out.write(rstr) application = webapp.WSGIApplication( [('/xmlrpc/', XMLRpcHandler)], debug=True) def main(): run_wsgi_app(application) if __name__ == "__main__": main() The client side ( in Python) is this: import xmlrpclib s = xmlrpclib.Server('http://localhost:8080/xmlrpc/') print s.app.getName() I have no problem in using Python client to retrieve values from Google App Engine, but I do have difficulties in using a C# client to retrieve the values. The error I got was 404 method not found when I am trying to GetResponse from the web request. This is my code var request = (HttpWebRequest)WebRequest.Create("http://localhost:8080/xmlrpc/app"); request.Method = "GET"; request.ContentLength = 0; request.ContentType = "text/xml"; using (HttpWebResponse response = request.GetResponse() as HttpWebResponse) //404 method not found error here. { } I think it must be that the url is wrong, but I don't know how to get it right. Any idea?

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  • Full-text search on App Engine with Whoosh

    - by Martin
    I need to do full text searching with Google App Engine. I found the project Whoosh and it works really well, as long as I use the App Engine Development Environement... When I upload my application to App Engine, I am getting the following TraceBack. For my tests, I am using the example application provided in this project. Any idea of what I am doing wrong? <type 'exceptions.ImportError'>: cannot import name loads Traceback (most recent call last): File "/base/data/home/apps/myapp/1.334374478538362709/hello.py", line 6, in <module> from whoosh import store File "/base/data/home/apps/myapp/1.334374478538362709/whoosh/__init__.py", line 17, in <module> from whoosh.index import open_dir, create_in File "/base/data/home/apps/myapp/1.334374478538362709/whoosh/index.py", line 31, in <module> from whoosh import fields, store File "/base/data/home/apps/myapp/1.334374478538362709/whoosh/store.py", line 27, in <module> from whoosh import tables File "/base/data/home/apps/myapp/1.334374478538362709/whoosh/tables.py", line 43, in <module> from marshal import loads Here is the import I have in my Python file. # Whoosh ---------------------------------------------------------------------- sys.path.append(os.path.abspath(os.path.join(os.path.dirname(__file__), '..', 'utils'))) from whoosh.fields import Schema, STORED, ID, KEYWORD, TEXT from whoosh.index import getdatastoreindex from whoosh.qparser import QueryParser, MultifieldParser Thank you in advance for your help!

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  • Updating entity fields in app engine development server

    - by Joey
    I recently tried updating a field in one of my entities on the app engine local dev server via the sdk console. It appeared to have updated just fine (a simple float). However, when I followed up with a query on the entity, I received an exception: "Items in the mSomeList list must all be Key instances". mSomeList is just another list field I have in that entity, not the one I modified. Is there any reason manually changing a field would adversely throw something off such that the server gets confused? Is this a known bug? I wrote an http handler to alter the field through server code and it works fine if I take that approach. Update: (adding details) I am using the python google app engine server. Basically if I go into the Google App Engine Launcher and press the SDK Console button, then go into one of my entities and edit a field that is a float (i.e. change it from 0 to 3.5, for instance), I get the "Items in the mMyList list must all be Key instance" suddenly when I query the entity like this: query = DataModels.RegionData.gql("WHERE mRegion = :1", region) entry = query.get() the RegionData entity is what has the mMyList member. As mentioned previously, if I do not manually change the field but rather do so through server code, i.e. query = DataModels.RegionData.gql("WHERE mRegion = :1", region) entry = query.get() entry.mMyFloat = 3.5 entry.put() Then it works.

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  • 3D game engine for networked world simulation / AI sandbox

    - by Martin
    More than 5 years ago I was playing with DirectSound and Direct3D and I found it really exciting although it took much time to get some good results with C++. I was a college student then. Now I have mostly enterprise development experience in C# and PHP, and I do it for living. There is really no chance to earn money with serious game development in our country. Each day more and more I find that I miss something. So I decided to spend an hour or so each day to do programming for fun. So my idea is to build a world simulation. I would like to begin with something simple - some human-like creatures that live their life - like Sims 3 but much more simple, just basic needs, basic animations, minimum graphic assets - I guess it won't be a city but just a large house for a start. The idea is to have some kind of a server application which stores the world data in MySQL database, and some client applications - body-less AI bots which simulate movement and some interactions with the world and each other. But it wouldn't be fun without 3D. So there are also 3D clients - I can enter that virtual world and see the AI bots living. When the bot enters visible area, it becomes material - loads a mesh and animations, so I can see it. When I leave, the bots lose their 3d mesh bodies again, but their virtual life still continues. With time I hope to make it like some expandable scriptable sandbox to experiment with various AI algorithms and so on. But I am not intended to create a full-blown MMORPG :D I have looked for many possible things I would need (free and open source) and now I have to make a choice: OGRE3D + enet (or RakNet). Old good C++. But won't it slow me down so much that I won't have fun any more? CrystalSpace. Formally not a game engine but very close to that. C++ again. MOgre (OGRE3D wrapper for .NET) + lidgren (networking library which is already used in some gaming projects). Good - I like C#, it is good for fast programming and also can be used for scripting. XNA seems just a framework, not an engine, so really have doubts, should I even look at XNA Game Studio :( Panda3D - full game engine with positive feedback. I really like idea to have all the toolset in one package, it has good reviews as a beginner-friendly engine...if you know Python. On the C++ side, Panda3D has almost non-existent documentation. I have 0 experience with Python, but I've heard it is easy to learn. And if it will be fun and challenging then I guess I would benefit from experience in one more programming language. Which of those would you suggest, not because of advanced features or good platform support but mostly for fun, easy workflow and expandability, and so I can create and integrate all the components I need - the server with the database, AI bots and a 3D client application?

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  • Windows 7 - Ubuntu 10.10 Dual Boot Partitioning Recommendation for HP Laptop OEM

    - by Denja
    Hi Linux Community, After been temporary impressed with the newb Windows 7 and after intensly using it I find my self struggling with the ever slow and buggy windows OS once again. It's Time to go with the Ubuntu/Linux way for a better and faster tomorrow. Unfortunately in my country most Users/Business use Windows based Systems. As a Computer technician i want to learn and use both Systems and possibly introduce New users to more affordable Linux Based Systems. For now I want to create dual-boot or even triple boot layouts on my laptop machine Here's the layout in use now: * (C:) Windows 7 system partition NTFS - 284,89GB (Primary,Boot,Pagefile,Dump) * HP_TOOLS system partition FAT32 - 99MB (Primary) * (D:) RECOVERY partition NTFS - 12,90GB (Primary) * SYSTEM partition NTFS 199MB (Primary) Here's the layout I want to make. * (C:) Windows 7 system partition NTFS - 60GB (Primary) (sda1) * (D:) Windows data partition (user files) NTFS - 60GB(Extended or Primary)(sda2);wanna share with Linux * Linux root Ext4 - 10GB (Primary)(sda3) * Linux swap swap- RAM size, 3GB (sda4) * Linux home Ext4- 164,9GB (Extended)(sda5) Question 1: Is the layout that i want to make correct as the Primary and Extended Partition concerns ? Question 2: Can I definitely get rid of SYSTEM Boot loader of windows? Question 3: If I get rid of HP_TOOLS and RECOVERY partition will it be a problem? Question 4: Based on my layout what is your suggestion for a Triple Boot layout for OSX or Puppy Linux? Thank you in advance for your advises and suggestions.

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  • Recommendation for a platform to teach game development to kids [closed]

    - by Moshe Kravchik
    My 11 years old son decided he want to create a Web game. He does not know much about programming and I never did any game development so I'm not the best teacher of the topic. On one hand I really want him to get into building things and doing his own game sounds perfect. So I'd like to find a way to keep him interested and progressing by himself. This means that I'm looking for a platform that is: 1. Simple for understanding and use, intuitive interface 2. Powerful 3. Good tools, preferrably free 4. Significant community for questions and tips 5. Localization - my son's English is quite poor (native Hebrew). We looked at Alice, but it was too limited in its abilities and isn't really a Web game building platform. HTML/CSS and Javascript - too low level for a kid to keep the interest. What would you recommend?

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  • Google I/O 2010 - Data pipelines with Google App Engine

    Google I/O 2010 - Data pipelines with Google App Engine Google I/O 2010 - Building high-throughput data pipelines with Google App Engine App Engine 301 Brett Slatkin This session will cover how to build, test, and maintain large-scale data pipelines on Google App Engine. It will cover maximizing efficiency, productionization, and how to deal with changing requirements. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 5 0 ratings Time: 01:01:52 More in Science & Technology

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  • Need recommendation for transferring ASP.NET MVC skills to PHP

    - by Tuck
    I am looking to translate my skills in .NET to PHP - specifically in regards to ASP.NET MVC. At work I am currently using .NET MVC 2.0 on a variety of projects and thoroughly enjoy the platform. Specifically I enjoy the very minimal configuration required to get a project up and running (just create the project, define routes, and start coding), as well as the ability for controller actions to return different items (i.e. ActionResult, JsonResult). Another piece I really like is the way the view/model interaction can be handled. For example I like being able to call return View(model) and having a view page (.aspx) load and having the full model object available to the view, regardless of the model type. I'm looking for a PHP implementation of MVC that is the most similiar to what I am already familiar with. I don't anything apart from the MVC functionality. I've looked at Zend, Symfony, CodeIgniter, etc. and, while they look like they'll be fun to play with in the future, they provide much more functionality than I need. I'd prefer to write my own DAL, form helpers, delegate handlers, authentication/ACL pieces, etc. In short, I just need something to handle the routing and view interactions and will worry about the model implementation myself. Can someone please point me to some lightweight code that accomplishes or comes close to accomplishing my objectives above. Or, can someone identify just the portions of a larger framework that do the same (again, I'm not currently interested in implementing something on a big framework, just the MVC portion and want to implement the model portion myself as much as possible). Thanks in advance.

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  • Windows 7/Ubuntu 10.10 Dual-Triple Boot Partitioning Recommendation for HP Laptop OEM

    - by Denja
    Hi Linux Community, I find my self struggling with the ever slow and buggy windows OS once again. It's Time for me to go with the Ubuntu/Linux way for a better and faster Operating System. As a Computer technician i want to learn and use both Systems but possibly introduce New users to more affordable Linux Based Systems. For now, Im in the process of creating dual-boot or even triple boot layouts on my laptop machine Here's the layout in use now: * (C:) Windows 7 system partition NTFS - 284,89GB (Primary,Boot,Pagefile,Dump) * HP_TOOLS system partition FAT32 - 99MB (Primary) * (D:) RECOVERY partition NTFS - 12,90GB (Primary) * SYSTEM partition NTFS 199MB (Primary) Here's the layout I want to make. * (C:) Windows 7 system partition NTFS - 60GB (Primary) (sda1) * (D:) Windows data partition (user files) NTFS - 60GB(Extended or Primary)(sda2);wanna share with Linux * Linux root Ext4 - 10GB (Primary)(sda3) * Linux swap swap- RAM size, 3GB (sda4) * Linux home Ext4- 164,9GB (Extended)(sda5) Question 1: Based on my layout what is your suggestion for a Triple Boot layout for an additional Linux OS (Like Puppy)? Thank you in advance for your advises and suggestions.

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  • Recommendation for Improving Programming Skills

    - by Moaz ELdeen
    I'm 25, I know C++ syntax since 9 years.. but It seems that I have copied so much code, and I didn't learn that much and didn't solve a lot of algorithms in my own. Currently I'm working for computer vision programmer as a junior and I have difficulity of doing algorithms like blob tracking or object tracking, writing algorithms like KNN, Quadtree,..etc. I don't know what to do, or what to improve, I tried to write asteriods game, I have finished it, and here you can watch it https://www.youtube.com/watch?v=jw0L4aCB4TU What should I do more to enhance my skills ?

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  • Plug-in or framework recommendation for showing content preview fly-over in CMS

    - by Michael Huang
    The requirement is to have either front end plug-in or back end processor that generates the preview of contents (such as images, videos, PDF files, HTML pages) in a preview popup when user mouse hovers the content. I did some research on this, seems that there are assorted jquery plugins for each type of files, but what we are looking for is a framework that handles all types of file previews. Ideally, we want to generate preview images on the backend, considering the cost of retrieving content on front end. I did find some open source or proprietary CMS that provides this feature, but usually they are shipped as one suite and the API for file preview might not be open. Is there any java or jquery framework that handles file preview? Thanks a lot

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  • Web host recommendation [closed]

    - by birdus
    Possible Duplicate: How to find web hosting that meets my requirements? I'm researching a web host for a client and am looking for any recommendations of hosts you may have used and been happy with. Here are the requirements I've been given: The hosting service needs to either provide or allow us to add the following functionality: i. ASP/ASP.Net ii. video streaming iii. audio streaming iv. reporting v. RSS feeds vi. site search vii. forums viii. podcasts ix. Flash x. CMS: looking at using Percussion Software xi. PII registration xii. tie into SF.com (Sales Force) They also want to have a pre-prod server available so they can test the website before going public with it. This may just be a matter of paying extra for another site/server. Thanks for the help.

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  • Book recommendation/advice for a future CTO? [closed]

    - by andrewtweber
    I'm the current lead developer for a small start-up. I spend the majority of my time coding, while the remainder is split between recruiting more programmers and managing the one I do work with. We just hired two more developers and are waiting to hear back from a third. I have about a month to prepare before they start. Any good book recommendations on developing my leadership skills, especially tech-related? Or advice from those who have been in this situation? Note: I'm less than a year out of college. Fortunately (for me), all of the new hires are younger than I.

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  • Search Engine Optimization Strategies 101

    I have learned over the last ten years of internet experience that Search Engine Optimization (SEO) can be an elusive and often overcharged service by "SEO experts." So in this article I will lay out in a simple, step by step fashion how to do search engine optimization that will get your website noticed in the search engine general results. Here are some fundamental search engine optimization strategies to get you started.

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  • Google I/O 2010 - Batch data processing with App Engine

    Google I/O 2010 - Batch data processing with App Engine Google I/O 2010 - Batch data processing with App Engine App Engine 201 Mike Aizatsky In this session, attendees will learn how to write map() functions, how to do simple reduce() operations, how to run these over large datasets, and how App Engine is used to accomplish such parallelism. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 6 0 ratings Time: 38:45 More in Science & Technology

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  • Physics Engine [Collision Response, 2-dimensional] experts, help!! My stack is unstable!

    - by Register Sole
    Previously, I struggle with the sequential impulse-based method I developed. Thanks to jedediah referring me to this paper, I managed to rebuild the codes and implement the simultaneous impulse based method with Projected-Gauss-Seidel (PGS) iterative solver as described by Erin Catto (mentioned in the reference of the paper as [Catt05]). So here's how it currently is: The simulation handles 2-dimensional rotating convex polygons. Detection is using separating-axis test, with a SKIN, meaning closest points between two polygons is detected and determined if their distance is less than SKIN. To resolve collision, simultaneous impulse-based method is used. It is solved using iterative solver (PGS-solver) as in Erin Catto's paper. Error-correction is implemented using Baumgarte's stabilization (you can refer to either paper for this) using J V = beta/dt*overlap, J is the Jacobian for the constraints, V the matrix containing the velocities of the bodies, beta an error-correction parameter that is better be < 1, dt the time-step taken by the engine, and overlap, the overlap between the bodies (true overlap, so SKIN is ignored). However, it is still less stable than I expected :s I tried to stack hexagons (or squares, doesn't really matter), and even with only 4 to 5 of them, they hardly stand still! Also note that I am not looking for a sleeping scheme. But I would settle if you have any explicit scheme to handle resting contacts. That said, I would be more than happy if you have a way of treating it generally (as continuous collision, instead of explicitly as a special state). Ideas I have: I would try adding a damping term (proportional to velocity) to the Baumgarte. Is this a good idea in general? If not I would not want to waste my time trying to tune the parameter hoping it magically works. Ideas I have tried: Using simultaneous position based error correction as described in the paper in section 5.3.2, turned out to be worse than the current scheme. If you want to know the parameters I used: Hexagons, side 50 (pixels) gravity 2400 (pixels/sec^2) time-step 1/60 (sec) beta 0.1 restitution 0 to 0.2 coeff. of friction 0.2 PGS iteration 10 initial separation 10 (pixels) mass 1 (unit is irrelevant for now, i modified velocity directly<-impulse method) inertia 1/1000 Thanks in advance! I really appreciate any help from you guys!! :)

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