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  • Loose component cables causing HDMI video problems

    - by jwir3
    I'm not sure this is the correct forum, but I'll ask anyway. I have an A/V setup at home that has something like the following: Five Components (actually a few more, like a CD player, but they don't really relate to this question): Older Pioneer Receiver Digital Set Top Box Sony BluRay Player Samsung Plasma TV Speakers The reason for the receiver is so that all the sound can go through the speakers, rather than some going to the TV speakers and some to the external speakers. They are connected as follows: Digital Set Top Box connects via component video to Samsung TV directly via Component 2 (audio goes to Older Pioneer Receiver). Sony BluRay player is connected via HDMI 1 to TV, but audio goes to the receiver. Now, the problem I'm having is that when I have the digital set top box connected, there are times when the Netflix or Hulu streams I watch through the Sony BluRay player (it's connected to a router for internet access) will lose video. What I mean by this is that the sound of the episode will keep playing, but the screen will go black. If I jiggle the component cables, it will often come back. If I disconnect the component cables, it will always come back. I've noticed that one of the connections (the red component cable) doesn't like to sit very well in the component socket in the back of the digital set top box. It seems like there is a bad connection here, but it doesn't seem like this should be affecting the HDMI input at all. What I've noticed, though, is that when I disconnect the digital set top box completely (i.e. remove the component cable from the back of the TV), the problem seems to resolve itself. I'm not talking about actually removing the cable physically, because I thought perhaps the cables were mashing against one another, and possibly jiggling each other loose. To correct this possible problem, I took the component cable completely out of the cable ties it was in in the back of my entertainment center, as well as pulled the digital set top box out from the entertainment center altogether. It's now connected directly to the TV, without any other cables touching it to cause some kind of weird interference or just physical pulling on the cable. Same problem. If, however, I disconnect the component cable and just leave it sitting behind the TV, then the problem goes away. So, my question is this - what could be causing this? Is it a case where it's an improperly shielded component cable that's causing interference with the HDMI input, or something that's wrong with the TV? It's an intermittent problem, so it's difficult to track down. The TV isn't that old, so it's probably still under warranty. I'm just wondering if there is something else I can do that might reduce this problem without having to haul a massive television set out of my house to get repaired/replaced.

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  • Python script as a service on Ubuntu 11.10

    - by bugs99
    I am facing the following problem. I want to run a python script as a service on Ubuntu 11.10 system (already mentioned in the following link: Python service using Upstart on Ubuntu) I followed the steps mentioned in the above mentioned link, but i got the following error message in syslog: init: script main process (21826) terminated with status 1 Jun 8 16:59:55 bilbo kernel: [263012.984531] init: script main process ended, respawning Jun 8 16:59:55 bilbo kernel: [263013.044099] init: script main process (21827) terminated with status 1 The above two lines are getting repeated all the time. On saying sudo start script, I get the following: $ sudo start script script start/running, process 21826 Following is the content of my script.conf placed in /etc/init: description "Used to start python script as a service" author "bilbo" start on runlevel [2] stop on runlevel [06] exec python /home/bilbo/scripts/webserver.py respawn Please tell me what I am doing wrong? Do I have to change my python code as well?

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  • script to run sox to combine multiple mono tracks to stereo

    - by Ze'ev
    I have a folder full of .wav audio files. Some are stereo, most are mono splits. The mono split pairs are all named foo bar track.L.wav and foo bar track.R.wav I can use the command line tool sox to combine a mono pair into 1 stereo track like this: sox -M track1.L.wav track1.R.wav track1.Stereo.wav where the first 2 files are the mono pairs, and the third is the output stereo file. This is great, but I'd like to have a script that will automatically find all the mono pairs and combine them into stereo files. I.e., I need it to find all files which have the same name except for the .L. and .R. before the extension, and run sox on them, outputting to a new file with the same name without the L/R suffix. For example, if my folder contains these files: track1.L.wav track2.L.wav track3.L.wav track4.L.wav track1.R.wav track2.R.wav track3.R.wav track4.R.wav track6.wav track7.wav I need to run these commands: sox -M track1.L.wav track1.R.wav track1.Stereo.wav sox -M track2.L.wav track2.R.wav track2.Stereo.wav sox -M track3.L.wav track3.R.wav track3.Stereo.wav sox -M track4.L.wav track4.R.wav track4.Stereo.wav Here's where I am so far: for file in ./*.L.wav; do file2=`echo $file | sed 's_\(.*\).L.wav_\1.R.wav_'`; out=`echo $file | sed 's_\(.*\).L.wav_\1.STEREO.wav_'`; echo $file - $file2 - $out; done That works, but when I replace the echo line with sox -M $file $file2 $out; it doesn't work; spaces in the filenames cause it to fail.

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  • Autohotkey script multiple functions

    - by Vince
    Is it possible to use this bottom script but add a second hotkey and function that goes with it. ;DoOver.ini ;[Settings] ;record={LCtrl}{F12} ;hotkey to start and stop recording ;playback={LCtrl}{F5} ;hotkey to start playback ;keydelay=10 ;ms to wait after sending a keypress ;windelay=100 ;ms to wait after activating a window ;movemouseafter=1 ;move the mouse to original pos after playback 1=yes 0=no [Settings] record={LCtrl}{F12} playback={LCtrl}{F5} keydelay=10 windelay=100 movemouseafter=1 macro={WinActive}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{LCTRL Down}{Right}{Right}{LCTRL Up}{LSHIFT Down}{End}{LSHIFT Up}{LCTRL Down}{c}{LCTRL Up}{MouseClick,L,236,116,1,0,D}{MouseClick,L,54,116,1,0,U}{LCTRL Down}{LCTRL Up}{MouseClick,L,474,64,1,0,D}{MouseClick,L,474,64,1,0,U}{MouseClick,L,451,77,1,0,D}{MouseClick,L,451,77,1,0,U}{MouseClick,L,44,225,1,0,D}{MouseClick,L,44,225,1,0,U} OR playback={LCtrl}{F7} keydelay=10 windelay=100 movemouseafter=1 macro={WinActive}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{LCTRL Down}{Right}{Right}{LCTRL Up}{LSHIFT Down}{End}{LSHIFT Up}{LCTRL Down}{c}{LCTRL Up}{MouseClick,L,236,116,1,0,D}{MouseClick,L,54,116,1,0,U}{LCTRL Down}{LCTRL Up}{MouseClick,L,474,64,1,0,D}{MouseClick,L,474,64,1,0,U}{MouseClick,L,451,77,1,0,D}{MouseClick,L,451,77,1,0,U}{MouseClick,L,44,225,1,0,D}{MouseClick,L,44,225,1,0,U} Maybe add something like what is printed in bold here. I know the coding isnt right here, but i think this is the best way to describe what I am looking for. Anybody?

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  • Where to find a template or script with frame on the left side(list of articleHeadlines) and on the right side the content

    - by Gero
    I am looking for something like the following: http://www.scala-lang.org/api/current/index.html#scala.Any http://resources.arcgis.com/en/help/arcobjects-net/componenthelp/index.html#/Overview/004t00000009000000/ On the left side i want to have/create in some admintool categeries, subcategories and add names/links to the articles on the right side. So when i click on one of the articles/links, i would see the content on the right side. Is there any script or template or whatever that would allow me that?

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  • Observations in Migrating from JavaFX Script to JavaFX 2.0

    - by user12608080
    Observations in Migrating from JavaFX Script to JavaFX 2.0 Introduction Having been available for a few years now, there is a decent body of work written for JavaFX using the JavaFX Script language. With the general availability announcement of JavaFX 2.0 Beta, the natural question arises about converting the legacy code over to the new JavaFX 2.0 platform. This article reflects on some of the observations encountered while porting source code over from JavaFX Script to the new JavaFX API paradigm. The Application The program chosen for migration is an implementation of the Sudoku game and serves as a reference application for the book JavaFX – Developing Rich Internet Applications. The design of the program can be divided into two major components: (1) A user interface (ideally suited for JavaFX design) and (2) the puzzle generator. For the context of this article, our primary interest lies in the user interface. The puzzle generator code was lifted from a sourceforge.net project and is written entirely in Java. Regardless which version of the UI we choose (JavaFX Script vs. JavaFX 2.0), no code changes were required for the puzzle generator code. The original user interface for the JavaFX Sudoku application was written exclusively in JavaFX Script, and as such is a suitable candidate to convert over to the new JavaFX 2.0 model. However, a few notable points are worth mentioning about this program. First off, it was written in the JavaFX 1.1 timeframe, where certain capabilities of the JavaFX framework were as of yet unavailable. Citing two examples, this program creates many of its own UI controls from scratch because the built-in controls were yet to be introduced. In addition, layout of graphical nodes is done in a very manual manner, again because much of the automatic layout capabilities were in flux at the time. It is worth considering that this program was written at a time when most of us were just coming up to speed on this technology. One would think that having the opportunity to recreate this application anew, it would look a lot different from the current version. Comparing the Size of the Source Code An attempt was made to convert each of the original UI JavaFX Script source files (suffixed with .fx) over to a Java counterpart. Due to language feature differences, there are a small number of source files which only exist in one version or the other. The table below summarizes the size of each of the source files. JavaFX Script source file Number of Lines Number of Character JavaFX 2.0 Java source file Number of Lines Number of Characters ArrowKey.java 6 72 Board.fx 221 6831 Board.java 205 6508 BoardNode.fx 446 16054 BoardNode.java 723 29356 ChooseNumberNode.fx 168 5267 ChooseNumberNode.java 302 10235 CloseButtonNode.fx 115 3408 CloseButton.java 99 2883 ParentWithKeyTraversal.java 111 3276 FunctionPtr.java 6 80 Globals.java 20 554 Grouping.fx 8 140 HowToPlayNode.fx 121 3632 HowToPlayNode.java 136 4849 IconButtonNode.fx 196 5748 IconButtonNode.java 183 5865 Main.fx 98 3466 Main.java 64 2118 SliderNode.fx 288 10349 SliderNode.java 350 13048 Space.fx 78 1696 Space.java 106 2095 SpaceNode.fx 227 6703 SpaceNode.java 220 6861 TraversalHelper.fx 111 3095 Total 2,077 79,127 2531 87,800 A few notes about this table are in order: The number of lines in each file was determined by running the Unix ‘wc –l’ command over each file. The number of characters in each file was determined by running the Unix ‘ls –l’ command over each file. The examination of the code could certainly be much more rigorous. No standard formatting was performed on these files.  All comments however were deleted. There was a certain expectation that the new Java version would require more lines of code than the original JavaFX script version. As evidenced by a count of the total number of lines, the Java version has about 22% more lines than its FX Script counterpart. Furthermore, there was an additional expectation that the Java version would be more verbose in terms of the total number of characters.  In fact the preceding data shows that on average the Java source files contain fewer characters per line than the FX files.  But that's not the whole story.  Upon further examination, the FX Script source files had a disproportionate number of blank characters.  Why?  Because of the nature of how one develops JavaFX Script code.  The object literal dominates FX Script code.  Its not uncommon to see object literals indented halfway across the page, consuming lots of meaningless space characters. RAM consumption Not the most scientific analysis, memory usage for the application was examined on a Windows Vista system by running the Windows Task Manager and viewing how much memory was being consumed by the Sudoku version in question. Roughly speaking, the FX script version, after startup, had a RAM footprint of about 90MB and remained pretty much the same size. The Java version started out at about 55MB and maintained that size throughout its execution. What About Binding? Arguably, the most striking observation about the conversion from JavaFX Script to JavaFX 2.0 concerned the need for data synchronization, or lack thereof. In JavaFX Script, the primary means to synchronize data is via the bind expression (using the “bind” keyword), and perhaps to a lesser extent it’s “on replace” cousin. The bind keyword does not exist in Java, so for JavaFX 2.0 a Data Binding API has been introduced as a replacement. To give a feel for the difference between the two versions of the Sudoku program, the table that follows indicates how many binds were required for each source file. For JavaFX Script files, this was ascertained by simply counting the number of occurrences of the bind keyword. As can be seen, binding had been used frequently in the JavaFX Script version (and does not take into consideration an additional half dozen or so “on replace” triggers). The JavaFX 2.0 program achieves the same functionality as the original JavaFX Script version, yet the equivalent of binding was only needed twice throughout the Java version of the source code. JavaFX Script source file Number of Binds JavaFX Next Java source file Number of “Binds” ArrowKey.java 0 Board.fx 1 Board.java 0 BoardNode.fx 7 BoardNode.java 0 ChooseNumberNode.fx 11 ChooseNumberNode.java 0 CloseButtonNode.fx 6 CloseButton.java 0 CustomNodeWithKeyTraversal.java 0 FunctionPtr.java 0 Globals.java 0 Grouping.fx 0 HowToPlayNode.fx 7 HowToPlayNode.java 0 IconButtonNode.fx 9 IconButtonNode.java 0 Main.fx 1 Main.java 0 Main_Mobile.fx 1 SliderNode.fx 6 SliderNode.java 1 Space.fx 0 Space.java 0 SpaceNode.fx 9 SpaceNode.java 1 TraversalHelper.fx 0 Total 58 2 Conclusions As the JavaFX 2.0 technology is so new, and experience with the platform is the same, it is possible and indeed probable that some of the observations noted in the preceding article may not apply across other attempts at migrating applications. That being said, this first experience indicates that the migrated Java code will likely be larger, though not extensively so, than the original Java FX Script source. Furthermore, although very important, it appears that the requirements for data synchronization via binding, may be significantly less with the new platform.

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  • Trash Destination Adapter

    The Trash Destination and this article came from early experiences of using SSIS and community feedback at the time. When developing a package it is very useful to have a destination adapter that does nothing but consume rows with no setup requirement. You often want run a package part way through development, or just add a path so you can set a Data Viewer. There are stock tasks that can be used, but with the Trash Destination all columns are treated as selected automatically (usage type of read-only), so the pipeline knows they are required. It is also obvious that this is for development or diagnostic purposes, and is clearly not a part of the functional design of the package. It is also ideal for just playing around and exploring concepts in SSIS, and is often used in conjunction with the Data Generator Source. Using these two components it is easy to setup a test of an expression in the Derived Column Transformation for example. The Data Generator Source provides some dummy data, and the Trash Destination allows you to anchor the output path and set a Data Viewer to examine the results. It can also be used when performance tuning packages. It is a consistent and known quantity that has no external influences, so it is ideal as a destination when breaking the data flow into sections to isolate a bottleneck. The adapter is really simple to use and requires no setup. Simply drop it onto the pipeline designer and use it to terminate your data flow path. Installation The component is provided as an MSI file which you can download and run to install it. This simply places the files on disk in the correct locations and also installs the assemblies in the Global Assembly Cache as per Microsoft’s recommendations. You may need to restart the SQL Server Integration Services service, as this caches information about what components are installed, as well as restarting any open instances of Business Intelligence Development Studio (BIDS) / Visual Studio that you may be using to build your SSIS packages. Finally, for 2005/2008, you will have to add the transformation to the Visual Studio toolbox manually. Right-click the toolbox, and select Choose Items.... Select the SSIS Data Flow Items tab, and then check the Trash Destination transformation in the Choose Toolbox Items window. This process has been described in detail in the related FAQ entry for How do I install a task or transform component? We recommend you follow best practice and apply the current Microsoft SQL Server Service pack to your SQL Server servers and workstations. Downloads The Trash Destination is available for SQL Server 2005, SQL Server 2008 (includes R2) and SQL Server 2012. Please choose the version to match your SQL Server version, or you can install multiple versions and use them side by side if you have more than one version of SQL Server installed. Trash Destination for SQL Server 2005 Trash Destination for SQL Server 2008 Trash Destination for SQL Server 2012 Version History SQL Server 2012 Version 3.0.0.34 - SQL Server 2012 release. Includes upgrade support for both 2005 and 2008 packages to 2012. (5 Jun 2012) SQL Server 2008 Version 2.0.0.33 - SQL Server 2008 release. Includes support for upgrade of 2005 packages. RTM compatible, previously February 2008 CTP. (4 Mar 2008) Version 2.0.0.31 - SQL Server 2008 November 2007 CTP. (14 Feb 2008) SQL Server 2005 Version 1.0.2.18 - SQL Server 2005 RTM Refresh. SP1 Compatibility Testing. (12 Jun 2006) Version 1.0.1.1 - SQL Server 2005 IDW 15 June CTP. Minor enhancements over v1.0.1.0. (11 Jun 2005) Version 1.0.1.0 - SQL Server 2005 IDW 14 April CTP. First Public Release. (30 May 2005) Troubleshooting Make sure you have downloaded the version that matches your version of SQL Server. We offer separate downloads for SQL Server 2005, SQL Server 2008 and SQL Server 2012. If you an error when you try and use the component along the lines of The component could not be added to the Data Flow task. Please verify that this component is properly installed.  ... The data flow object "Konesans ..." is not installed correctly on this computer, this usually indicates that the internal cache of SSIS components needs to be updated. This is held by the SSIS service, so you need restart the the SQL Server Integration Services service. You can do this from the Services applet in Control Panel or Administrative Tools in Windows. You can also restart the computer if you prefer. You may also need to restart any current instances of Business Intelligence Development Studio (BIDS) / Visual Studio that you may be using to build your SSIS packages. The full error message is shown below for reference: TITLE: Microsoft Visual Studio ------------------------------ The component could not be added to the Data Flow task. Please verify that this component is properly installed. ------------------------------ ADDITIONAL INFORMATION: The data flow object "Konesans.Dts.Pipeline.TrashDestination.Trash, Konesans.Dts.Pipeline.TrashDestination, Version=1.0.1.0, Culture=neutral, PublicKeyToken=b8351fe7752642cc" is not installed correctly on this computer. (Microsoft.DataTransformationServices.Design) For 2005/2008, once installation is complete you need to manually add the task to the toolbox before you will see it and to be able add it to packages - How do I install a task or transform component? This is not necessary for SQL Server 2012 as the new SSIS toolbox automatically detects components. If you are still having issues then contact us, but please provide as much detail as possible about error, as well as which version of the the task you are using and details of the SSIS tools installed.

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  • Role of systems in entity systems architecture

    - by bio595
    I've been reading a lot about entity components and systems and have thought that the idea of an entity just being an ID is quite interesting. However I don't know how this completely works with the components aspect or the systems aspect. A component is just a data object managed by some relevant system. A collision system uses some BoundsComponent together with a spatial data structure to determine if collisions have happened. All good so far, but what if multiple systems need access to the same component? Where should the data live? An input system could modify an entities BoundsComponent, but the physics system(s) need access to the same component as does some rendering system. Also, how are entities constructed? One of the advantages I've read so much about is flexibility in entity construction. Are systems intrinsically tied to a component? If I want to introduce some new component, do I also have to introduce a new system or modify an existing one? Another thing that I've read often is that the 'type' of an entity is inferred by what components it has. If my entity is just an id how can I know that my robot entity needs to be moved or rendered and thus modified by some system? Sorry for the long post (or at least it seems so from my phone screen)!

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  • How are components properly instantiated and used in XNA 4.0?

    - by Christopher Horenstein
    I am creating a simple input component to hold on to actions and key states, and a short history of the last ten or so states. The idea is that everything that is interested in input will ask this component for the latest input, and I am wondering where I should create it. I am also wondering how I should create components that are specific to my game objects - I envision them as variables, but then how do their Update/Draw methods get called? What I'm trying to ask is, what are the best practices for adding components to the proper collections? Right now I've added my input component in the main Game class that XNA creates when everything is first initialized, saying something along the lines of this.Components.Add(new InputComponent(this)), which looks a little odd to me, and I'd still want to hang onto that reference so I can ask it things. An answer to my input component's dilemma is great, but also I'm guessing there is a right way to do this in general in XNA.

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  • Dynamic Components

    - by Alex
    I am attempting to design a component-based architecture that allows Components to be dynamically enabled and disabled, much like the system employed by Unity3D. For example, all Components are implicitly enabled by default; however, if one desires to halt execution of code for a particular Component, one can disable it. Naively, I want to have a boolean flag in Component (which is an abstract class), and somehow serialize all method calls into strings, so that some sort of ComponentManager can check if a given Component is enabled/disabled before processing a method call on it. However, this is a pretty bad solution. I feel like I should employ some variation of the state paradigm, but I have yet to make progress. Any help would be greatly appreciated,

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  • OO Design / Patterns - Fat Model Vs Transaction Script?

    - by ben
    Ok, 'Fat' Model and Transaction Script both solve design problems associated with where to keep business logic. I've done some research and popular thought says having all business logic encapsulated within the model is the way to go (mainly since Transaction Script can become really complex and often results in code duplication). However, how does this work if I want to use the TDG of a second Model in my business logic? Surely Transaction Script presents a neater, less coupled solution than using one Model inside the business logic of another? A practical example... I have two classes: User & Alert. When pushing User instances to the database (eg, creating new user accounts), there is a business rule that requires inserting some default Alerts records too (eg, a default 'welcome to the system' message etc). I see two options here: 1) Add this rule as a User method, and in the process create a dependency between User and Alert (or, at least, Alert's Table Data Gateway). 2) Use a Transaction Script, which avoids the dependency between models. (Also, means the business logic is kept in a 'neutral' class & easily accessible by Alert. That probably isn't too important here, though). User takes responsibility for it's own validation etc, however, but because we're talking about a business rule involving two Models, Transaction Script seems like a better choice to me. Anyone spot flaws with this approach?

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  • WordPress Problem with enqueing a script

    - by casben79
    I am trying to enqueue a script from the functions.php file for a custom theme. here is the code I am using: wp_enqueue_script('innerfade','correct/path/to/innerfade.js', array('jquery'), '', false); I also tried to hardcode from the the functions file like so: ?> <script type='text/javascript' src="correct/path/to/innerfade.js"></script> <?php and both are outputting the following: correct/path/to/innerfade.js'?ver=2.9.2 so It doesnt seem to be a wp_enqueue_script problem What I cannot seem to figure is where the hell is the comma after the .js is coming from, it is causing a dead link hence not loading the script, anyone have any ideas??

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  • Google Script / Spreadsheet -- Shared permissions with Installed Trigger onEdit

    - by user1761852
    Using an installed trigger inside spreadsheet to call onUpdateBilling(). Purpose of this script is on edit, based on content of column "billed" (i.e. "d") will highlight the entire column the predetermined color. Page running script is shared with collaborators and they have been given edit access. My expectation at this point is the script should be run with owner permissions. My shared users are unable to run the script with the given error "You don't have permission for this action." Reached my limited knowledge and googlefu for this workaround. Any help to allow operation to my collaborators is appreciated. Script: function onUpdateBilling(e) { var statusCol = 16; // replace with the column index of Status column A=1,B=2,etc var sheetName = "Temple Log"; // replace with actual name of sheet containing Status var cell = SpreadsheetApp.getActiveSheet().getActiveCell(); var sheet = cell.getSheet(); if(cell.getColumnIndex() != statusCol || sheet.getName() != sheetName) return; var row = cell.getRowIndex(); var status = cell.getValue(); // change colors to meet your needs var color; if (status == "D" || status == "d") { color = "red";} else if (status >= 1) { color = "yellow";} else if (status == "X" || status == "x") { color = "black";} else if (status == "") { color = "white";} else { color = "white"; } sheet.getRange(row + ":" + row ).setBackgroundColor(color); }

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  • exiting script while running source scriptname over SSH

    - by CCG121
    I have a script with a number of options in it one of the option sets is supposed to change the directory and then exit the script however running over ssh with the source to get it to change in the parent it exits SSH is there another way to do this so that it does not exit? my script is in the /usr/sbin directory.

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  • Joomla execute script when timeout?

    - by Romain
    My question may be a noob one but: I want to execute a php script when a user timeout. The only way I found to do so is to make the server execute a script every second or minute for instance, get the last activity of every user and execute a script when the last activity is older than (now() - timeout). is this the appropriate solution? Is this will slow the website significantly? Many thanks in advance!

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  • Batch file script for attrib

    - by Deven
    I want to create a batch file for run attrib script for pen drive. But problem is pen drive changes. batch file that 1st ask to write drive letter Then run attrib script for that drive. (my pendrive gets virus from class that i want to clear at home by aplying attrib script below everyday attrib -r -a -s -h /s /d

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  • script calling script as other user

    - by viktor tron
    Using CentOs, I want to run a script as user 'training' as a system service. I use daemontools to monitor the process, which needs a launcher script that is run as root: : #!/bin/bash exec >> /var/log/training_service.log 2>&1 setuidgid training training_command This last line is not good enough since for training_command, we need environment for training user to be set. : su - training -c 'training_command' gives 'standard in must be tty' as su making sure tty is present to potentially accept password. I know I could make this disappear by modifying /etc/sudoers a la Bash & 'su' script giving an error "standard in must be a tty" but i am reluctant and unsure of consequences. : runuser - training -c 'training_command' gives runuser: cannot set groups: Connection refused. I found no sense or resolution to this message. I am stuck. Is this something so hard to achieve? I appreciate all insight and guidance to best practice.

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  • Advice welcomed on creating my own Swing component

    - by Toto
    Recently I asked which was the best Swing component to bind to a BigDecimal variable (with some particular editing properties). It turns out that none of the standard Swing components suit me completely, nor did the third-party Swing component libraries I've found out there. So I’ve decided to create my own Swing component. Component description: I want to extend JTextField or JFormattedTextField, so my new component can be easily bound to a BigDecimal variable. The component will have customizable scale and length properties. Behavior: When the component is drawn, it shows only the decimal point and space for scale digits to its right. When the component receives focus the caret should be positioned left to the decimal point. As the user types numbers (any other character is ignored) they appear to the left of the caret, only length – scale numbers are accepted, any other number typed is ignored as the integer portion is full. Any time the user types the decimal point the caret moves to the right side of the decimal point. The following numbers typed are shown in the decimal part, only scale numbers are considered any other number typed is ignored as the decimal portion is full. Additionally, thousand separators should appear as the user types numbers left to the decimal point. Invoking a getValue() method on the component should yield the BigDecimal representing the number just entered. I’ve never created my own Swing component; I’ve barely used the standard ones. So I would appreciate any good tutorial/info/tip on creating the component described. This is the only thing I've got so far. Thanks in advance.

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  • Where can I find a Script for a crowdfunding website? [closed]

    - by Lincedit
    Possible Duplicate: crowd funding platform? I am looking for a project for a script (PHP/MySql) that provides me the functionality of a crowdfunding website. There are many scripts which should be usable, but I need maybe some scripts for Joomla CMS or any other kind of opensource CMS Websites. I checked all the Resources on Google and could not find some kind of this scripts, because there are no German language installed or prepared for multilingual websites. It is non profit project and I am just looking for any kind of advices, which can be helpfull to me. I hope you can help me here. Please send me some information about some scripts which are running? Many Thanks

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  • Azure Flavor for the Sharepoint Media Component

    - by spano
    Some time ago I wrote about a Media Processing Component for Sharepoint that I was working on. It is a Media Assets list for Sharepoint that lets you choose where to store the blob files. It provides also intelligence for encoding videos, generating thumbnail and poster images, obtaining media metadata, etc. On that first post the component was explained in detail, with the original 3 storage flavors: Sharepoint list, Virtual Directoy or FTP. The storage manager is extensible, so a new flavor was...(read more)

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  • State / Screen management in Entity Component Systems

    - by David Lively
    My entity/component system is happily humming along and, despite some performance concerns I initially had, everything is working fine. However, I've realized that I missed a crucial point when starting this thing: how do you handle different screens? At the moment, I have a GameManager class which owns a component manager and entity manager. When I create an entity, the entity manager assigns it an ID and makes sure it's tracked. When I modify the components that are assigned to an entity. an UpdateEntity method is called, which alerts each of the systems that they may need to add or remove the entity from their respective entity lists. A problem with this is that the collection of entities operated on by each system is determined solely by the individual Systems, typically based on a "required component" filter. (An entity has to have a Renderable component to be rendered, for instance.) In this situation, I can't just keep collections of entities per screen and only Update/Draw those collections. They'd have to either be added and removed depending on their applicability to the current screen, which would cause their associated components to be removed, or enable/disable entities in a group per screen to hide what's not supposed to be visible. These approaches seem like really, really crappy kludges. What's a good way to handle this? A pretty straightforward way that comes to mind is to create a separate GameManager (which in my implementation owns all of the systems, entities, etc.) per screen, which means that everything outside of the device context would be duplicated. That's bothersome because some things are always visible, or I might want to continue to display the game under a translucent menu window. Another option would be to add a "layer" key to the GameManager class, which could be checked against a displayable layer stack held by the game manager. *System.Draw() would be called for each active layer, in the required order as determined by the stack. When the systems request an iterator for their respective entity collections, it would be pre-filtered to a (cached) set of those entities that participate in the active layer. Those collections could be updated from the same UpdateEntity event that's already used to maintain each system's entity collections. Still, kinda feels like a hack. If I've coded myself into a corner, feel free to throw tomatoes as long as they're labeled with a helpful suggestion. Hooray for learning curves.

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