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  • Application running in the iPad Simulator

    - by Wallym
    I've got some code running in the iPad Simulator.  One thing I discovered is that an application has to be compiled against a specific version of the SDK.  When I created a new iPad application, the updated iPad window for the Interface Builder became availble.  Very nice indeed.  Everything was the same as before, so that was good.  I fired up the iPad Simulator, and I got this below:   The next step was getting my app on there, which was easy.  Then I got my app running on the simulator, and I saw this: Basically, everything is filled with goodness and seems to be running correctly.  **fingers crossed**

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  • Help! Online upgrade from 12.04 to 14.04 stuck

    - by Luis
    I was trying to upgrade my Lenovo T500 laptop from Kubuntu 12.04 LTS to Kubuntu 14.04 LTS. Fired up the upgrade process, and finally after downloading a zillion packages the upgrade got going, only to get stuck... It has been stuck for hours on: Installing the upgrades->Unpacking subversion Last lines of error messages: GLib-GObject-CRITICAL **: /build/buildd/glib2.0-2.32.4/./gobject/gtype.c:2722: You forgot to call g_type_init() at /usr/lib/perl/5.18/DynaLoader.pm line 207. GLib-CRITICAL **: g_once_init_leave: assertion `result != 0' failed at /usr/lib/perl/5.18/DynaLoader.pm line 207. I don't care much about subversion anymore, I use git now; I don't care if subversion ends up in a bad state and I have to remove it... I just want the upgrade to continue, and hopefully complete. Any ideas???? Thanks, Luis

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  • Azure Boot Camp

    - by Brian Schroer
    Belated thanks to Perficient for sponsoring (and providing lunch, which was a nice unadvertised surprise) and to Avichal Jain and Brian Blanchard for presenting at the St. Louis Azure Boot Camp May 13-14. There was a little more upfront discussion of “What is Cloud Computing and Why is it important?” than I thought necessary (I would think that people signing up for a two-day Azure event would already be convinced that it’s a worthwhile thing), but we put on our boots and fired up Visual Studio soon enough. The good news for developers, as with most of Microsoft’s recent initiatives (e.g Silverlight and Windows Phone 7 development), is that you can leverage the skills you already have. If you’ve developed service-oriented applications, you’ve got a big head start. If a free Azure Boot Camp event is coming to your area (here’s the schedule), be sure to check it out. If not, you can download the slides and labs from their web site and “throw your own”.

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  • How can I reorient the axes of an object?

    - by d3vid
    I spent some time in Unity yesterday trying to fire a sphere from a horizontal cylinder (like a ball from a cannon). I was using Vector3.forward, but the sphere kept coming out the top of the cylinder rather than the front. Someone suggested using Vector3.up instead, and sure enough it worked! The cylinder is vertical by default. So, it appears that when I rotated the cylinder by 90 degrees to lay it flat, the local axes remained the same. The relative front of the cylinder remained at the same point, so when I fired the sphere it shot out the new "top", not what looked to me like the "front". If I had happened to be facing the other way, I would have had to fire at Vector3.down instead. How can I reorient/reset the axes of an object so that they match my expectations? (And if I can't, how can I tell by looking which way an object is oriented?)

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  • ASP.NET Web Forms Extensibility: Control Adapters

    - by Ricardo Peres
    All ASP.NET controls from version 2.0 can be associated with a control adapter. A control adapter is a class that inherits from ControlAdapter and it has the chance to interact with the control(s) it is targeting so as to change some of its properties or alter its output. I talked about control adapters before and they really a cool feature. The ControlAdapter class exposes virtual methods for some well known lifecycle events, OnInit, OnLoad, OnPreRender and OnUnload that closely match their Control counterparts, but are fired before them. Because the control adapter has a reference to its target Control, it can cast it to its concrete class and do something with it before its lifecycle events are actually fired. The adapter is also notified before the control is rendered (BeginRender), after their children are renderes (RenderChildren) and after itself is rendered (Render): this way the adapter can modify the control’s output. Control adapters may be specified for any class inheriting from Control, including abstract classes, web server controls and even pages. You can, for example, specify a control adapter for the WebControl and UserControl classes, but, curiously, not for Control itself. When specifying a control adapter for a page, it must inherit from PageAdapter instead of ControlAdapter. The adapter for a control, if specified, can be found on the protected Adapter property, and for a page, on the PageAdapter property. The first use of control adapters that came to my attention was for changing the output of standard ASP.NET web controls so that they were more based on CSS and less on HTML tables: it was the CSS Friendly Control Adapters project, now available at http://code.google.com/p/aspnetcontroladapters/. They are interesting because you specify them in one location and they apply anywhere a control of the target type is created. Mind you, it applies to controls declared on markup as well as controls created by code with the new operator. So, how do you use control adapters? The most usual way is through a browser definition file. In it, you specify a set of control adapters and their target controls, for a given browser. This browser definition file is a XML file with extension .Browser, and can either be global (%WINDIR%\Microsoft.NET\Framework64\vXXXX\Config\Browsers) or local to the web application, in which case, it must be placed inside the App_Browsers folder at the root of the web site. It looks like this: 1: <browsers> 2: <browser refID="Default"> 3: <controlAdapters> 4: <adapter controlType="System.Web.UI.WebControls.TextBox" adapterType="MyNamespace.TextBoxAdapter, MyAssembly" /> 5: </controlAdapters> 6: </browser> 7: </browsers> A browser definition file targets a specific browser, so you can have different definitions for Chrome, IE, Firefox, Opera, as well as for specific version of each of those (like IE8, Firefox3). Alternatively, if you set the target to Default, it will apply to all. The reason to pick a specific browser and version might be, for example, in order to circumvent some limitation present in that specific version, so that on markup you don’t need to be concerned with that. Another option is through the the current Browser object of the request: 1: this.Context.Request.Browser.Adapters.Add(typeof(TextBox).FullName, typeof(TextBoxAdapter).FullName); This must go very early on the page lifecycle, for example, on the OnPreInit event, or even on Application_Start. You have to specify the full class name for both the target control and the adapter. Of course, you have to do this for every request, because it won’t be persisted. As an example, you may know that the classic TextBox control renders an HTML input tag if its TextMode is set to SingleLine and a textarea if set to MultiLine. Because the textarea has no notion of maximum length, unlike the input, something must be done in order to enforce this. Here’s a simple suggestion: 1: public class TextBoxControlAdapter : ControlAdapter 2: { 3: protected TextBox Target 4: { 5: get 6: { 7: return (this.Control as TextBox); 8: } 9: } 10:  11: protected override void OnLoad(EventArgs e) 12: { 13: if ((this.Target.MaxLength > 0) && (this.Target.TextMode == TextBoxMode.MultiLine)) 14: { 15: if (this.Target.Page.ClientScript.IsClientScriptBlockRegistered("TextBox_KeyUp") == false) 16: { 17: if (this.Target.Page.ClientScript.IsClientScriptBlockRegistered(this.Target.Page.GetType(), "TextBox_KeyUp") == false) 18: { 19: String script = String.Concat("function TextBox_KeyUp(sender) { if (sender.value.length > ", this.Target.MaxLength, ") { sender.value = sender.value.substr(0, ", this.Target.MaxLength, "); } }\n"); 20:  21: this.Target.Page.ClientScript.RegisterClientScriptBlock(this.Target.Page.GetType(), "TextBox_KeyUp", script, true); 22: } 23:  24: this.Target.Attributes["onkeyup"] = "TextBox_KeyUp(this)"; 25: } 26: } 27: 28: base.OnLoad(e); 29: } 30: } What it does is, for every TextBox control, if it is set for multi line and has a defined maximum length, it injects some JavaScript that will filter out any content that exceeds this maximum length. This will occur for any TextBox that you may have on your site, or any class that inherits from it. You can use any of the previous options to register this adapter. Stay tuned for more ASP.NET Web Forms extensibility tips!

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  • Does Google include the time to load images, for a single page, as part of the page speed?

    - by Pure.Krome
    we all know that Google's affects your page rank with the load time of a page. How? That's part of the secret sauce. But we know that page speed is a serious factor. So - what is considered the speed of a page? Is it just the first (and main) html file which the GET receives? Or does it also include loading of images as part of that speed. so for example... GET /index.htm <- takes 0.45 seconds to retrieve (including DNS lookup before). robot parses page.. see's there's a single main image.... GET /img/main.png <- takes 5 seconds to download. is the page speed for that resource, 0.45 seconds OR 5.45 seconds? I understand Javascript is not fired .. but are any of these external resources all downloaded and part of the page speed?

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  • OpenJDK DIO Project Now Live! Java SE Embedded API Accessing Peripherals

    - by hinkmond
    The DIO project on OpenJDK is now live! For those who grew up in the 1970's and 1980's, you might remember Ronnie James Dio, lead singer of Black Sabbath after Ozzy was fired, and lead singer of his own band, Dio. Well, this DIO is not that Dio. This DIO is the OpenJDK Device I/O project which provides a Java-level API for accessing generic device peripherals on embedded devices, like your Raspberry Pi running Java SE Embedded software. See: OpenJDK DIO Project Here's a quote: + General Purpose Input/Output (GPIO) + Inter-Integrated Circuit Bus (I2C) + Universal Asynchronous Receiver/Transmitter (UART) + Serial Peripheral Interface If you're familiar with Pi4J, then you're going to like DIO. And, if you liked Ozzy, you probably liked Ronnie James Dio. This will probably make Robert Savage happy too. The part about DIO being live now, not the part about Dio replacing Ozzy, because everyone likes Ozzy. Hinkmond

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  • Circular Bullet Spread not Even

    - by SoulBeaver
    I'm creating a bullet shooter much in the style of Touhou. Right now I want to have a very simple circular shot being fired from the enemy. See this picture: As you can see, the spacing is very uneven, which isn't very good if you want to survive. The code I'm using is this: private function shoot() : void { const BULLETS_PER_WAVE : int = 72; var interval : Number = BULLETS_PER_WAVE / 360; for (var i : int = 0; i < BULLETS_PER_WAVE; ++i { var xSpeed : Number = GameConstants.BULLET_NORMAL_SPEED_X * Math.sin(i * interval); var ySpeed : Number = GameConstants.BULLET_NORMAL_SPEED_Y * Math.cos(i * interval); BulletFactory.createNormalBullet(bulletColor_, alice_.center, xSpeed, ySpeed); } canShoot_ = false; cooldownTimer_.start(); } I imagine my mistake is in the sin, cos functions, but I'm not entirely sure what's wrong.

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  • JQuery Mobile: Fire Mobileinit Event

    - by Yousef_Jadallah
     Many people asked that the Mobileinit event didn't work. Simplicity just you need to follow this sequence: <link rel="stylesheet" href="http://code.jquery.com/mobile/1.0b1/jquery.mobile-1.0b1.min.css" />     <script src="http://code.jquery.com/jquery-1.6.1.min.js"></script>     <script>         $(document).bind("mobileinit", function () {             alert('mobileinit is fired');         });     </script>     <script src="http://code.jquery.com/mobile/1.0b1/jquery.mobile-1.0b1.min.js"></script> Hope that helps.  

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  • Logic to create common Serverlet3 Login

    - by user3696143
    I am using Servlet3 Login to Authenticate User in website I have these Login Website Normal Login(Fill the Sigup form) Facebook Login (From Facebook Id) Twitter Login (From Twitter) And I am already authenticate user by below code HttpServletRequest request = (HttpServletRequest) FacesContext.getCurrentInstance().getExternalContext().getRequest(); request.login(username, password); And it is working fine for Website Login as user gave his/her EMailId and password and it store in DB. Now I modified table and added more columns to save Facebookid in same user table and also password for Facebook login FacebookId work as a Password as well. Same I will do for Twitter But I want the same Servlet3 to authenticate user. How can I achieve it? And also added context.xml file inside META-INF folder <Realm localDataSource="true" debug="99" className="org.apache.catalina.realm.JDBCRealm" connectionName="user" connectionPassword="password" connectionURL="jdbc:mysql://localhost:3306/ ccc" digest="md5" driverName="com.mysql.jdbc.Driver" roleNameCol="role_name" userCredCol="password" userNameCol="email_id" userRoleTable="users_list" userTable="user_list_view" /> Also it is possible to check which query fired by realm entry?

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  • Using Java classes in JRuby

    - by kerry
    I needed to do some reflection today so I fired up interactive JRuby (jirb) to inspect a jar.  Surprisingly, I couldn’t remember exactly how to use Java classes in JRuby.  So I did some searching on the internet and found this to be a common question with many answers.  So I figure I will document it here in case I forget how in the future. Add it’s folder to the load path, require it, then use it! $: << '/path/to/my/jars/' require 'myjar' # so we don't have to reference it absolutely every time (optional) include Java::com.goodercode my_object = SomeClass.new

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  • Is there a way to display navmesh agent path in Unity?

    - by Antoine Guillien
    I'm currently making a prototype for a game I plan to develop. As far as I did, I managed to set up the navigation mesh and my navmeshagents. I would like to display the path they are following when setDestination() is fired. I did some researches but didn't find anything about it. EDIT 1 : So I instantiate an empty object with a LineRenderer and I have a line bewteen my agent and the destination. Still I've not all the points when the path has to avoid an obstacle. Furthermore, I wonder if the agent.path does reflect the real path that the agent take as I noticed that it actually follow a "smoothier" path. Here is the code so far : GameObject container = new GameObject(); container.transform.parent = agent.gameObject.transform; LineRenderer ligne = container.AddComponent<LineRenderer>(); ligne.SetColors(Color.white,Color.white); ligne.SetWidth(0.1f,0.1f); //Get def material ligne.gameObject.renderer.material.color = Color.white; ligne.gameObject.renderer.material.shader = Shader.Find("Sprites/Default"); ligne.gameObject.AddComponent<LineScript>(); ligne.SetVertexCount(agent.path.corners.Length+1); int i = 0; foreach(Vector3 v in p.corners) { ligne.SetPosition(i,v); //Debug.Log("position agent"+g.transform.position); //Debug.Log("position corner = "+v); i++; } ligne.SetPosition(p.corners.Length,agent.destination); ligne.gameObject.tag = "ligne"; So How can I get the real coordinates my agent is going to walk throught ?

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  • What happens if you're unable to solve a problem?

    - by gablin
    I'm a year away from graduating from university, and I'm really looking forward to solving practical problems. Especially non-trivial ones which require a bit of research and a lot of thinking. But at the same time, that is also my greatest fear - being faced with a problem that I'm unable to solve, no matter how hard I try. And with pressure to deliver code on impending deadlines just around the corner, it does look a bit scary when viewing it from the safe playgrounds on uni (where the worst thing that can happen is that you have to redo a course or exam). So for those who have been in industry for any longer length of time, what would happen if you were told to solve a problem that you couldn't? Has it happened, and if so, what did happen? Did they just drop it and said "Oh well, guess we can make do with something else"? Were there consequences? Were you reprimanded, or even fired?

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  • Bullet Time in Real Life: Impacts Slowed Down with High Speed Cameras

    - by Jason Fitzpatrick
    Combine a little shooting range fun with a camera capable of shooting a million frames per second and you’ve got yourself the basis of pretty hypnotizing video. In the video above various rifle and handgun rounds are fired at a variety of materials–sheet metal, plate metal, gelatin–and captured in a halo of fragments and splatters. Have an equally enthralling high speed video to share? Throw a link in the comments! [via Mashable] How To Be Your Own Personal Clone Army (With a Little Photoshop) How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume

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  • Silverlight 4 Twitter Client - Part 2

    - by Max
    We will create a few classes now to help us with storing and retrieving user credentials, so that we don't ask for it every time we want to speak with Twitter for getting some information. Now the class to sorting out the credentials. We will have this class as a static so as to ensure one instance of the same. This class is mainly going to include a getter setter for username and password, a method to check if the user if logged in and another one to log out the user. You can get the code here. Now let us create another class to facilitate easy retrieval from twitter xml format results for any queries we make. This basically involves just creating a getter setter for all the values that you would like to retrieve from the xml document returned. You can get the format of the xml document from here. Here is what I've in my Status.cs data structure class. using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes;  namespace MaxTwitter.Classes { public class Status { public Status() {} public string ID { get; set; } public string Text { get; set; } public string Source { get; set; } public string UserID { get; set; } public string UserName { get; set; } } }  Now let us looking into implementing the Login.xaml.cs, first thing here is if the user is already logged in, we need to redirect the user to the homepage, this we can accomplish using the event OnNavigatedTo, which is fired when the user navigates to this particular Login page. Here you utilize the navigate to method of NavigationService to goto a different page if the user is already logged in. if (GlobalVariable.isLoggedin())         this.NavigationService.Navigate(new Uri("/Home", UriKind.Relative));  On the submit button click event, add the new event handler, which would save the perform the WebClient request and download the results as xml string. WebRequest.RegisterPrefix("https://", System.Net.Browser.WebRequestCreator.ClientHttp);  The following line allows us to create a web client to create a web request to a url and get back the string response. Something that came as a great news with SL 4 for many SL developers.   WebClient myService = new WebClient(); myService.AllowReadStreamBuffering = true; myService.UseDefaultCredentials = false; myService.Credentials = new NetworkCredential(TwitterUsername.Text, TwitterPassword.Password);  Here in the following line, we add an event that has to be fired once the xml string has been downloaded. Here you can do all your XLINQ stuff.   myService.DownloadStringCompleted += new DownloadStringCompletedEventHandler(TimelineRequestCompleted);   myService.DownloadStringAsync(new Uri("https://twitter.com/statuses/friends_timeline.xml"));  Now let us look at implementing the TimelineRequestCompleted event. Here we are not actually using the string response we get from twitter, I just use it to ensure the user is authenticated successfully and then save the credentials and redirect to home page. public void TimelineRequestCompleted(object sender, System.Net.DownloadStringCompletedEventArgs e) { if (e.Error != null) { MessageBox.Show("This application must be installed first"); }  If there is no error, we can save the credentials to reuse it later.   else { GlobalVariable.saveCredentials(TwitterUsername.Text, TwitterPassword.Password); this.NavigationService.Navigate(new System.Uri("/Home", UriKind.Relative)); } } Ok so now login page is done. Now the main thing – running this application. This credentials stuff would only work, if the application is run out of the browser. So we need fiddle with a few Silverlioght project settings to enable this. Here is how:    Right click on Silverlight > properties then check the "Enable running application out of browser".    Then click on Out-Of-Browser settings and check "Require elevated trust…" option. That's it, all done to run. Now press F5 to run the application, fix the errors if any. Then once the application opens up in browser with the login page, right click and choose install.  Once you install, it would automatically run and you can login and can see that you are redirected to the Home page. Here are the files that are related to this posts. We will look at implementing the Home page, etc… in the next post. Please post your comments and feedbacks; it would greatly help me in improving my posts!  Thanks for your time, catch you soon.

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  • 3D/perspective Top down shooter bullet issues

    - by Tseng
    I'm developing a top-down shooter with multiple levels (ground for ground units, middle level for buildings, top level for air unity). The problem is the collision. Though I can make the collider box of a bullet be long enough to reach the ground (and collide with it), the real issue is optical. When the bullet is fired from a aircraft and collides with some object on the ground (building, ground unit) it will be optically offset due to the perspective camera, because it looks like the shot "by-passed" the target as seen below Is there any way to make the bullets collide perspectively correct? I'm using Unity3d Engine and it offers only simple colliders (box, sphere, cylinder, mesh and wheel), though I don't think a cone-formed collider would solve this issue. I'd need a (cheap) way to check if it's overlapping a destructible object? I thought of casting a ray from the camera through the bullet and if it hits something destructible, trigger an action, but that's quite punctual and maybe to performance heavy on certain number of bullets

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  • Is Query Performance different for different versions of SQL Server?

    - by Ronak Mathia
    I have fired 3 update queries in my stored procedure for 3 different tables. Each table contains almost 2,00,000 records and all records have to be updated. I am using indexing to speed up the performance. It quite working well with SQL Server 2008. stored procedure takes only 12 to 15 minutes to execute. (updates almost 1000 rows in 1 second in all three tables) But when I run same scenario with SQL Server 2008 R2 then stored procedure takes more time to complete execution. its about 55 to 60 minutes. (updates almost 100 rows in 1 second in all three tables). I couldn't find any reason or solution for that. I have also tested same scenario with SQL Server 2012. but result is same as above. Please give suggestions.

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  • How to make the Angry Birds "shot arch" dotted line? [duplicate]

    - by unexpected62
    This question already has an answer here: Show path of a body of where it should go after linear impulse is applied 2 answers I am making a game that includes 2D projectile flight paths like that of Angry Birds. Angry Birds employs the notion that a previous shot is shown with a dotted line "arch" showing the player where that last shot went. I think recording that data is simple enough once a shot is fired, but in my game, I want to show it preemptively, ie: before the shot. How would I go about calculating this dotted line? The other caveat is I have wind in my game. How can you determine a projectile preemptively when wind will affect it too? This seems like a pretty tough problem. My wind right now just applies a constant force every step of animation in the direction of the wind flow. I'm using Box2D and AndEngine if it matters.

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  • a whole new sellsbrothers.com

    The new sellsbrothers.com implementation has been a while in the making. In fact, I've had the final art in my hands since August of 2005. I've tried several times to sit down and rebuild my 15-year-old sellsbrothers.com completely from scratch using the latest tools. This time, I had a book contract ("Programming Data," Addison-Wesley, 2010) and I needed some real-world experience with Entity Framework 4.0 and OData, so I fired up Visual Studio 2010 a coupla months ago and went to...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • a whole new sellsbrothers.com

    The new sellsbrothers.com implementation has been a while in the making. In fact, I've had the final art in my hands since August of 2005. I've tried several times to sit down and rebuild my 15-year-old sellsbrothers.com completely from scratch using the latest tools. This time, I had a book contract ("Programming Data," Addison-Wesley, 2010) and I needed some real-world experience with Entity Framework 4.0 and OData, so I fired up Visual Studio 2010 a coupla months ago and went to...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • vector collision on polygon in 3d space detection/testing?

    - by LRFLEW
    In the 3d fps in java I'm working on, I need a bullet to be fired and to tell if it hit someone. All visual objects in the game are defined through OpenGL, so the object it can be colliding with can be any drawable polygon (although they will most likely be triangles and rectangles anyways). The bullet is not an object, but will be treated as a vector that instantaneously moves all the way across the map (like the snipper riffle in Halo). What's the best way to detect/test collisions with the polygon and the vector. I have access to OpenCL, however I have absolutely no experience with it. I am very early in the developmental stage, so if you think there's a better way of going about this, feel free to tell me (I barley have a player model to collide with anyways, so I'm flexible with it). Thanks

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  • what's wrong with this Lua code (creating text inside listener in Corona)

    - by Greg
    If you double/triple click on the myObject here the text does NOT disappear. Why is this not working when there are multiple events being fired? That is, are there actually multiple "text" objects, with some existing but no longer having a reference to them held by the local "myText" variable? Do I have to manually removeSelf() on the local "myText" field before assigning it another "display.newText(...)"? display.setStatusBar( display.HiddenStatusBar ) local myText local function hideMyText(event) print ("hideMyText") myText.isVisible = false end local function showTextListener(event) if event.phase == "began" then print("showTextListener") myText = display.newText("Hello World!", 0, 0, native.systemFont, 30) timer.performWithDelay(1000, hideMyText, 1 ) end end -- Display object to press to show text local myObject = display.newImage( "inventory_button.png", display.contentWidth/2, display.contentHeight/2) myObject:addEventListener("touch", showTextListener) Question 2 - Also why is it the case that if I add a line BEFORE "myText = ..." of: a) "if myText then myText:removeSelf() end" = THIS FIXES THINGS, whereas b) "if myText then myText=nil end" = DOES NOT FIX THINGS Interested in hearing how Lua works here re the answer...

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  • Ubuntu install and boot failure 11.10

    - by Robert Moody
    I installed Ubuntu 11.10 on my machine alongside Vista, and upgraded to 12.4. I decided I liked 11.10 better, so I tried to install that again as my only OS, except I increased the size of the swap file partition to 2 gigs. It boots up fine off the CD, but when I install, it gives me a non-specific error, and returns me to the desktop. When attempting to boot off the hard drive, I get a black screen with a blinking underscore that starts in the corner, drops a couple spaces, and stays there. I managed to install 9.04, and am currently using that. The computer is a little outdated, but was fired up for the very first time last week, so the hard drive is in new condition and the CD rom drive is fine too. Running a 3GHzX2 processor. I ran a memory test, which came back fine, and being new to the linux environment, I've been scratching my head for the last couple days. How can I fix this?

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  • Application Composer Series: Where and When to use Groovy

    - by Richard Bingham
    This brief post is really intended as more of a reference than an article. The table below highlights two things, firstly where you can add you own custom logic via groovy code (end column), and secondly (middle column) when you might use each particular feature. Obviously this applies only where Application Composer exists, namely Fusion CRM and Oracle Sales Cloud, and is based on current (release 8) functionality. Feature Most Common Use Case Groovy Field Triggers React to run-time data changes. Only fired when the field is changed and upon submit. Y Object Triggers To extend the standard processing logic for an object, based on record creation, updates and deletes. There is a split between these firing events, with some related to UI/ADF actions and others originating in the database. UI Trigger Points: After Create - fires when a new object record is created. Commonly used to set default values for fields. Before Modify - Fires when the end-user tries to modify a field value. Could be used for generic warnings or extra security logic. Before Invalidate - Fires on the parent object when one of its child object records is created, updated, or deleted. For building in relationship logic. Before Remove - Fires when an attempt is made to delete an object record. Can be used to create conditions that prevent deletes. Database Trigger Points: Before Insert in Database - Fires before a new object is inserted into the database. Can be used to ensure a dependent record exists or check for duplicates. After Insert in Database - Fires after a new object is inserted into the database. Could be used to create a complementary record. Before Update in Database -Fires before an existing object is modified in the database. Could be used to check dependent record values. After Update in Database - Fires after an existing object is modified in the database. Could be used to update a complementary record. Before Delete in Database - Fires before an existing object is deleted from the database. Could be used to check dependent record values. After Delete in Database - Fires after an existing object is deleted from the database. Could be used to remove dependent records. After Commit in Database - Fires after the change pending for the current object (insert, update, delete) is made permanent in the current transaction. Could be used when committed data that has passed all validation is required. After Changes Posted to Database - Fires after all changes have been posted to the database, but before they are permanently committed. Could be used to make additional changes that will be saved as part of the current transaction. Y Field Validation Displays a user entered error message based groovy logic validating the field value. The message is shown only when the validation logic returns false, and the logic is triggered only when tabbing out of the field on the user interface. Y Object Validation Commonly used where validation is needed across multiple related fields on the object. Triggered on the submit UI action. Y Object Workflows All Object Workflows are fired upon either record creation or update, along with the option of adding a custom groovy firing condition. Y Field Updates - change another field when a specified one changes. Intended as an easy way to set different run-time values (e.g. pick values for LOV's) plus the value field permits groovy logic entry. Y E-Mail Notification - sends an email notification to specified users/roles. Templates support using run-time value tokens and rich text. N Task Creation - for adding standard tasks for use in the worklist functionality. N Outbound Message - will create and send an XML payload of the related object SDO to a specified endpoint. N Business Process Flow - intended for approval using the seeded process, however can also trigger custom BPMN flows. N Global Functions Utility functions that can be called from any groovy code in Application Composer (across applications). Y Object Functions Utility functions that are local to the parent object. Usually triggered from within 'Buttons and Actions' definitions in Application Composer, although can be called from other code for that object (e.g. from a trigger). Y Add Custom Fields When adding custom fields there are a few places you can include groovy logic. Y Default Value - to add logic within setting the default value when new records are entered. Y Conditionally Updateable - to add logic to set the field to read-only or not. Y Conditionally Required - to add logic to set the field to required or not. Y Formula Field - Used to provide a new aggregate field that is entirely based on groovy logic and other field values. Y Simplified UI Layouts - Advanced Expressions Used for creating dynamic layouts for simplified UI pages where fields and regions show/hide based on run-time context values and logic. Also includes support for the depends-on feature as a trigger. Y Related References This Blog: Application Composer Series Extending Sales Guide: Using Groovy Scripts Groovy Scripting Reference Guide

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  • Retrieving snapshots of game statistics

    - by SatheeshJM
    What is a good architecture for storing game statistics, so that I can retrieve snapshots of it at various moments? Say I have a game, and the user's statistics initially are: { hours_played = 0, games_played = 0, no_of_times_killed = 0, } When the user purchases something for the first time from within the game, the stats are { hours_played = 10, games_played = 2, no_of_times_killed = 5, } And when he purchases something for the second time, the stats are { hours_played = 20, games_played = 4, no_of_times_killed = 10, } Let me name the events as "purchase1" and "purchase2" How do I model my statistics, so that at any point in the future, I will be able to retrieve the snapshot of the statistics at the time when "purchase1" was fired. Similarly for "purchase2" and any other event I will add. Hope that made sense..

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