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Search found 1173 results on 47 pages for 'simulator'.

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  • Sqlite3 update statement problem

    - by xcodemaddy
    how to create SQl statement for update using 'where' condition with 'name', how to bind this name to sql statement... ///example const char *sql = "update profile set name = ? ,Lname = ?, date = ?,phno = ? ,image = ? , id= ? where name=?;";

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  • Iphone App crashing on launch

    - by Declan Scott
    Hey, My simple iphone app is crashing on launch, it says "the application downloadText quit unexcpectedly i none of these windows that pop up when a mac app crashes and has a send to Apple button. My .h is below and i would greatly appreciate it if anyone could give me a hand as to what's wrong? thanks, Declan `#import "downloadTextViewController.h" @implementation downloadTextViewController // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *myPath = [self saveFilePath]; NSLog(myPath); BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:myPath]; if (fileExists) { NSArray *values = [[NSArray alloc] initWithContentsOfFile:myPath]; textView.text = [values objectAtIndex:0]; [values release]; } // notification UIApplication *myApp = [UIApplication sharedApplication]; // add yourself to the dispatch table [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillTerminate:) name:UIApplicationWillTerminateNotification object:myApp]; [super viewDidLoad]; } (IBAction)fetchData { /// Show activityIndicator / progressView NSURLRequest *downloadRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://simpsonatyapps.com/exampletext.txt"] cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:1.0]; NSURLConnection *downloadConnection = [[NSURLConnection alloc] initWithRequest:downloadRequest delegate:self]; if (downloadConnection) downloadedData = [[NSMutableData data] retain]; else { /// Error message } } (void)connection:(NSURLConnection *)downloadConnection didReceiveData:(NSData *)data { [downloadedData appendData:data]; NSString *file = [[NSString alloc] initWithData:downloadedData encoding:NSUTF8StringEncoding]; textView.text = file; /// Remove activityIndicator / progressView [[UIApplication sharedApplication] setApplicationIconBadgeNumber:1]; } (NSString *) saveFilePath { NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); return [[pathArray objectAtIndex:0] stringByAppendingPathComponent:@"savedddata.plist"]; } (void)applicationWillTerminate:(UIApplication *)application { NSArray *values = [[NSArray alloc] initWithObjects:textView.text,nil]; [values writeToFile:[self saveFilePath] atomically:YES]; [values release]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse { return nil; } @end `

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  • removing the default blue color on focus

    - by rupesh
    Hi all I have a created a custom Button field , when the button is on focus default blue background is coming , i want to remove that blue background . actually i am placing image on button and on image there are certain area which is transparent . when that custom button is on focus then blue background is displayed . i want to remove that blue background. Thanks alot

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  • XCode 3.2 - make emulator to open in iPhone mode

    - by Dmitry Khalatov
    I've installed XCode 3.2 on top of Snow Leopard 10.6.2. When trying to "build and run" an application created from XCode template, the emulator is always opened in iPad mode. When choosing "iPhone" from the emulator menu, it changes its look but next time it is opened as iPad again. How to cause the emulator to run in iPhone mode ?

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  • uploading a i-phone application to apple store??

    - by hemant
    i have been trying to uplaod an application to apple store for 2 days now..first they said the provisioning profile was not right due to which i had to make a new one and upload it again now after that problem was solved while uploading the new binary it said the version was same with the previous minor version(1.0 - which someone else uploaded in my company)..then i changed the version to 1.1 by changing it in target info properties..then i cleaned all targets quite the xcode,restarted the xcode and build the project again..it succeeded and now wen i uploaded it it still says the same error version same with the previous minor version is there any other way of changing the version number though in my info.plist file it is showing version:1.1??

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  • Array of ImageView

    - by Viral
    hi, I m making a Shooting game, in that I want an array of ImageViews , so that for each new level the bullets can be Disappear and the view will be shown from the initial level. SO if Any one know how to store imageviews in an array kindly tell me... regards viral..

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  • Image over a Image

    - by rupesh
    Hi i want to put a Big image over a small Image , condition is the image which is on top has some specific rectangular area where the second image will be displayed. I want the the small Image to be displayed inside the big image not over the big image. i don't no will it possible or not , if it is possible can any one provide me guidance or provide me a sample code or link thanks alot

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  • iphone menu navigation with buttons help requested

    - by David
    Hi, I'm trying to program an iphone app that will have several different (sub)apps. Ideally, I want to know how to make the main menu for this app look and behave like the iphone's own app menu, but I can't figure it out. If any one knows a package or library that does this, please let me know. Plan B is to mock one using UIButtons, and here is where I'm having problems. Basically, when I press a button that should push a new view, it calls the push method, but I still see the top view. in the app delegate, I have something like: AppViewController *viewController; App1ViewController *app1ViewController; UINavigationController *navController; and in didFinishLaunching method, something like: viewController = [ [ AppViewController alloc ] initWithAppDelegate: self ]; app1ViewController = [ [App1ViewController alloc ] initWithAppDelegate: self ]; navController = [ [ UINavigationController alloc ] initWithRootViewController:viewController]; [window addSubview:viewController.view]; and 2 methods -(void)app1{[ navController pushViewController: app1ViewController animated:YES ];} -(void)back{[ navController popViewControllerAnimated:YES ];} then I have 2 viewcontrollers in AppViewController.h @interface AppViewController : UIViewController { UINavigationController *navController; UIButton *appbtn1, *appbtn2, *appbtn3, *appbtn4; } -(id)initWithAppDelegate:(id)appDelegate; @end @interface App1ViewController : UIViewController { UITextView *textView; UINavigationController *navController; } -(id)initWithAppDelegate:(id)appDelegate; @end and define a loadView for each viewcontroller. However, when I press the app1 button and the app1 method gets called, it says the view hasa been pushed, but my view remains the buttons view, i.e. the root view. If I press the button again, it tells me I can't repush the app1view, the one I can't see. Any ideas? I can post the full code if that helps. Thank you for your time.

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  • Why I got some memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • buttonField clicking problem in blackberry

    - by Master
    hi when i am setting the BackGround image through VerticalField Manager. only one buttonField is gettin clicked ,other button field is not working. can i have the solution for it. please if not i want alternative which will position the buttonfield ,set by user. and i want a image as a background help me out. its urgent.. public GreetingsMainScreen() { homeBackgroundImage=Bitmap.getBitmapResource("com/greetings/Images/HomeBackgroundImage.jpg"); exitField=new ButtonField("Exit",ButtonField.CONSUME_CLICK); exitField.setChangeListener(this); greetField=new ButtonField("GREET",ButtonField.CONSUME_CLICK); greetField.setChangeListener(this); VerticalFieldManager manager = new VerticalFieldManager() { protected void sublayout(int width, int height) { width=fwidth; height=fHeight; super.sublayout(width,height); setPositionChild(greetField, width-232, height-150); setPositionChild(exitField, width-205, height-110); setExtent(width, height); } }; manager.setBackground(BackgroundFactory.createBitmapBackground(homeBackgroundImage)); manager.add(exitField); manager.add(greetField); add(manager); } public void fieldChanged(Field field, int context) { if(field == exitField) { Dialog.alert("Hi"); System.exit(0); } if(field == greetField) { System.exit(0); } } } Thanks alot

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  • Bug in XCode debugger?

    - by John Smith
    I am working on an iPhone app which is using an external library for which I have the source. During debugging some of the objects are listed as 0x0 in the debugger but the app runs fine. Also, some of the objects addresses point to the wrong thing. These symbols are in the external library. The addresses are fine if I am tracing through a file actually in the external library. Does anyone have suggestions how to stop this behavior?

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  • which touch event to use to slide an image??

    - by hemant
    i am using the following function to move a ball from one location to another wherever user touches the screen..right now i dont have an i-phone to test my application and i am new to i-phone application programming so i wanted to know does this event will also make the ball slide from one point to another wen user maintains the touch?? -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch=[[event allTouches] anyObject]; CGPoint location=[touch locationInView:touch.view]; fball.center=location; }

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  • PhoneGap's vibrate() and beep() functions break in iPhone, Android emulators

    - by Steve Nay
    I have a PhoneGap app that I'm testing on webOS, Android, and iPhone. I'm using physical devices as well as emulators (the ones that come with their respective SDKs, not the PhoneGap emulator). Part of the code uses the navigator.notification.vibrate() and navigator.notification.beep() functions. All the physical devices I'm using either perform the behavior or ignore it if they're not capable (e.g., the iPod can't vibrate). However, the emulators behave differently. The Android emulator kills the app whenever the beep() function is called. The iPhone emulator causes the app to hang whenever the vibrate() function is called. Is there any way to get the emulators to ignore those function calls when they are unable to execute them? That is, is there a way to get them to degrade gracefully so I can test the app both places without having to modify the code specifically for the emulators?

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  • How can i store several iphone contacts in sqlite3 table

    - by ramyauk
    Hi to All, I developed an iPhone app which displays iPhone AddressBook contacts list. I want to add extra fields to the selected contact. Using AddressBook framework,it was not possible.So,i want to attach those values to the "contacts" table of my database. How can i store(insert) those existing contacts into contacts(using sqlite3 insert command). Please,help me with a sample code. Thanks in Advance, Ramya.

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  • Blackberry - Can't change theme after lwuit was installed

    - by Bel
    I've used lwuit in my j2me application and it works well. When I've converted .jar file to .cod file and install it on BB emulator, I've faced runtime error 104. Then I got the blackberry demo and lwuit.jar file included with it and when install it on BB it works well. But after I edit the theme.res file application doesn't open any more. Please can you help me - how to apply my theme on bb app which using lwuit? Thanks in advance.

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  • Why is my Interface Builder wiring so bonkers and what can I do to straighten it out?

    - by editor
    I've been working on an iPhone application in XCode and Interface Builder of the Tab Bar project type. After getting a table view of topics (business sectors) working fine I realized that I would need to add a Navigation Control to allow the user to drill into a subtopics (subsectors) table. As a green Objective-C developer, that was confusing, but I managed to get it working by reading various documentation trying out a few different IB options. My current setup is a Tab Bar Controller with Tab 1 as a Navigation Controller and Tab 2 a plain view with a Table View placed into it. The wiring works: I can log when table rows are selected and I'm ready to push a new View Controller onto the stack so that I can display the subtopics Table View. My problem: For some reason the first tab's Table View is a delegate and dataSource of the second ta. It doesn't make sense to me and I can't figure out why that's the only setup that works. Here is the wiring: Navigation Controller (Sectors) is a delegate of Tab Bar Navigation Bar is a delegate of Navigation Controller (Sectors) View Contoller (Sectors) has a view of Table View Table View (in Navigation Controller (Sectors)) is a delegate of First View Controller (Companies) Table View (in Navigation Controller (Sectors)) is a dataSource outlet of First View Controller (Companies) First View Controller (Companies) First View Contoller (Sectors) has a view of Table View Table View (in First View Controller (Companies)) is not hooked up to a dataSource outlet and is not a delegate When I click the tab buttons and look at the Inspector I see that the first tab is correctly hooked up to my MainWindow.xib and the second tab has selected a nib called SecondView.xib. It's in the File's Owner of MainWindow.xib where I inherit UITableViewDataSource and UITableViewDelegate (and also UITabBarControllerDelegate) in the .h, and in the .m where I implement the delegate methods. Why does this setup only work when the Table View in my first tab (View Controller (Sectors)) is a delegate and dataSource of the second tab? I'm confused: why wouldn't it need to be hooked up to the Navigation Controller-enabled tab in which the Table View is seen (Navigation Controller (Sectors))? The Table View seen on the second tab has neither dataSource and is not a delegate. I'm having trouble getting a pushViewController to fire (self.navigationController is not nil but the new View Controller still doesn't load) and I suspect that I need to work out this IB wiring issue before I can troubleshoot why the Nav Controller won't push a new View Controller onto the stack. if(nil == self.navigationController) { NSLog(@"self.navigationController is nil."); } else { NSLog(@"self.navigationController is not nil."); SectorList *subsectorViewController = [[SectorList alloc] initWithNibName:@"SectorList" bundle:nil]; subsectorViewController.title = @"Subsectors"; [[self navigationController] pushViewController:subsectorViewController animated:YES]; [subsectorViewController release]; }

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  • hiding menu on click

    - by rupesh
    Hi all I am using NullField() in one of my screen so that the default focus should not be on any of the button . but when i am clicking on the screen where no field is there , menu screen is being displayed. i dont want that menu screen to be poped up tough it should open when i click menu button. Thanks alot

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  • custom list field with more than one row(image and text), and can be populated using a vector

    - by Jisson
    In my app I want show a list,and when user click in any list item ,some new items must be added to the same list.Now I use default ListField of bb and a vetcor to add or remove elements to or from it.Now I want the list to hold more than one row(an image and some text), i searched for it I got some good sample but it not suitable for me(http://stackoverflow.com/questions/1872160/how-to-customize-list-field-in-blackberry). I need a custom listfield which have atleast two rows and can be populated using a vector from the MainScreen class.I want only one object of custom class.If any one have idea please help.

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  • HOw to create an array of images?

    - by user317149
    HI, I need to create an array of images,in which, every time i tap, a new image gets placed at "view". and at some particular duration of time, i need to clear that array of images, so that all the images gets cleared from the view. like on button click, i want to clear all the images which are on the view, through taps, should be clear at once. Hope i m clear with my question. looking for an quick reply. regards shishir

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  • Using system Sound to play sounds

    - by Shoaibi
    Here is the code: -(void)stop { NSLog(@"Disposing Sounds"); AudioServicesDisposeSystemSoundID (soundID); //AudioServicesRemoveSystemSoundCompletion (soundID); } static void completionCallback (SystemSoundID mySSID, void* myself) { NSLog(@"completion Callback"); } - (void) playall: (id) sender { [self stop]; AudioServicesAddSystemSoundCompletion (soundID,NULL,NULL, completionCallback, (void*) self); OSStatus err = kAudioServicesNoError; NSString *aiffPath = [[NSBundle mainBundle] pathForResource:@"slide1" ofType:@"m4a"]; NSURL *aiffURL = [NSURL fileURLWithPath:aiffPath]; err = AudioServicesCreateSystemSoundID((CFURLRef) aiffURL, &soundID); AudioServicesPlaySystemSound (soundID); NSLog(@"Done Playing"); } Output: Disposing Sounds Done Playing In actual no sound gets play at all and completion call back isn't called as well. Any idea what could be wrong here? I want to stop any previous sound before playing current.

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  • How to use web camera in android emulator to capture a live image?

    - by Kumar
    Hi,As far as i know, Android emulator doesn't have a camera .To capture a live image we have to use web camera.I have seen code in this web site "http://www.tomgibara.com/android/camera-source" to use web camera in android emulator to capture a image but, i don't how to use this code.I am new to this field , can any one help me how to do it. regards, s.kumaran.

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