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  • Is the “jQuery programming style” a kind of Reactive programming?

    - by Peter Krauss
    jQuery is a Javascript library and framework, but when we are programming with jQuery into DOM problems/solutions, we can practice a style quite different of programming... We can read about jQuery at Wikipedia, The set of jQuery core features — DOM element selections, traversal and manipulation —, enabled by its selector engine (...), created a new "programming style", fusing algorithms and DOM-data-structures This question is similar to the "subquestion-3" of this question but not so generic. The focus here is about this new kind of "programming style"... So, the question: Is the "jQuery programming style in DOM context" a new paradign? Or it is more one example of reactive programming (not "cell-oriented" but "DOM-node oriented") or another one? We have no "standard taxonomy of paradigms", so, please, in your answer, indicate also your "best choice for Wikipedia Paradign". Example: if you understand that "jQuery programming DOM" is like "awk filtering data", your choice can be event-driven.

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  • Recursion VS memory allocation

    - by Vladimir Kishlaly
    Which approach is most popular in real-world examples: recursion or iteration? For example, simple tree preorder traversal with recursion: void preorderTraversal( Node root ){ if( root == null ) return; root.printValue(); preorderTraversal( root.getLeft() ); preorderTraversal( root.getRight() ); } and with iteration (using stack): Push the root node on the stack While the stack is not empty Pop a node Print its value If right child exists, push the node's right child If left child exists, push the node's left child In the first example we have recursive method calls, but in the second - new ancillary data structure. Complexity is similar in both cases - O(n). So, the main question is memory footprint requirement?

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  • Linked List is now Patented?

    - by John Isaiah Carmona
    Linked list Ming-Jen Wang Patent number: 7028023 Filing date: Sep 26, 2002 Issue date: Apr 11, 2006 Application number: 10/260,471 A computerized list is provided with auxiliary pointers for traversing the list in different sequences. One or more auxiliary pointers enable a fast, sequential traversal of the list with a minimum of computational time. Such lists may be used in any application where lists may be reordered for various purposes. Does this mean that I need to acquire permission before using a linked list in my codes? What about the codes I write from my previous apps that uses a linked list? What about the framework that implements the linked list?

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  • What are the most common AI systems implemented in Tower Defense Games

    - by the_Dan
    I'm currently in the middle of researching on the various types of AI techniques used in tower defense type games. If someone could be help me in understanding the different types of techniques and their associated advantages. Using Google I already found several techniques. Random Map traversal Path finding e.g. Cost based Traversing Algorithms i.e. A* I have already found a great answer to this type of question with the below link, but I feel that this answer is tailored to FPS. If anyone could add to this and make it specific to tower defense games then I would be truly great-full. How is AI most commonly implemented in popular games? Example of such games would be: Radiant Defense Plant Vs Zombies - Not truly Intelligent, but there must be an AI system used right? Field Runners Edit: After further research I found an interesting book that may be useful: http://www.amazon.com/dp/0123747317/?tag=stackoverfl08-20

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  • Is this the right strategy to convert an in-level order binary tree to a doubly linked list?

    - by Ankit Soni
    So I recently came across this question - Make a function that converts a in-level-order binary tree into a doubly linked list. Apparently, it's a common interview question. This is the strategy I had - Simply do a pre-order traversal of the tree, and instead of returning a node, return a list of nodes, in the order in which you traverse them. i.e return a list, and append the current node to the list at each point. For the base case, return the node itself when you are at a leaf. so you would say left = recursive_function(node.left) right = recursive_function(node.right) return(left.append(node.data)).append(right);` Is this the right approach?

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  • What top companies look for in an Interview?

    - by Geek
    Basically I am looking for what is it that you goof up and you are out from the remaining process ? Are elimination rounds a fair way to judge a person ? Anyone can have a bad hour :-( Should you code the best possible or should you get the Algorithm right ? I generally first code a workable solution and then work on it till a level I think it looks beautiful to me. Is this a wrong approach ? Recently I had a telephonic interview in which I was asked to write a variation of Level Order traversal in 20 minutes. I could get the Algorithm and working code in 20 minutes but couldn't get the Exception handling and the coding convention right, after which I didn't hear back from them :-( All the other questions in the interview went very well this was the only thing which was 'not upto the mark'. Needless to say I like the company and will apply again but want to get it right the next time :-) Please share your experiences and valuable suggestions.

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  • Blueprints API for Oracle NoSQL Database

    - by Charles Lamb
    Here's an implementation of the Blueprints API for Oracle NoSQL Database. https://github.com/dwmclary/blueprints-oracle-nosqldb Blueprints is a collection of interfaces, implementations, ouplementations, and test suites for the property graph data model. Blueprints is analogous to the JDBC, but for graph databases. As such, it provides a common set of interfaces to allow developers to plug-and-play their graph database backend. Moreover, software written atop Blueprints works over all Blueprints-enabled graph databases. Within the TinkerPop software stack, Blueprints serves as the foundational technology for: Pipes: A lazy, data flow framework Gremlin: A graph traversal language Frames: An object-to-graph mapper Furnace: A graph algorithms package Rexster: A graph server

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  • So I want to separate my Program Files from the hard disk with the other system files. What is the b

    - by grg-n-sox
    So I am running Windows 7 as my only OS. I have two hard drives on my computer. The first one is a 74GB Western Digital 10K RPM Raptor. The second one is a 1TB Seagate Barracuda (couldn't remember if it was a 7200.12 or some other decimal after the 7200). The OS in installed to the Raptor and I am just using the Barracuda for storage. With this setup, in case you couldn't guess already, the Raptor fills up quick and I am constantly having to maintain file locations. And although it is nice to have that quicker boot time and program loading, the time spent maintaining the drive makes me waste more time overall. So I am looking for a way to try to keep it clear while still keeping up system loading speeds. A performance hit on games and such is easily acceptable and as long as I can guarantee a 5GB space on the Raptor, I can always just temporarily move the disc image there. So I am figuring that having games installed like Boarderlands and Mass Effect, as well as having large files such as linux distro DVD disc images in My Documents, I probably should be moving my personal files and Program Files directories to the Barracuda. I currently have folders on the Barracuda for this, but this means routinely copying files over and I can't really do anything with the Program Files folder that already exists. The best I can do is remember to designate the install directory of any program installation to the alternative install directory, which I can't seem to get to ever work right with Steam. With that in mind, is there a way that is not too drastic to let me just change some folders and system settings once and everything works fine afterwards for my setup? I have considered just reinstalling Windows 7 to the Barracuda but that would defeat the purpose of the Raptor except for running disc images off of. I am also heard a bit about being able to use symlinks to fix this, but I have also heard that symlinks in Windows are not necessarily the same and not as well supported on Windows. An example a friend mentioned was something about how if you have a symlink in Windows on a small hard drive to a large hard drive and the contents the symlink points to is larger than the small hard drive's capacity, then Windows will think the smaller hard drive is full. So is there a fix/workaround that will let me use symlinks across hard drives without the issues or is there a better solution I am not being told about, not mentioning, or not thinking of?

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  • centos 6 ps aux hangs up

    - by Guntis
    I have problem with my server. Server is running centos 6 (CloudLinux Server release 6.2). uname -a = 2.6.32-320.4.1.lve1.1.4.el6.x86_64 That is a kvm guest. On host is debian 6. If i run command ps aux, it stuck on random process (shows some processes only), top command is working fine. htop doesn't work too (black screen). top - 12:11:51 up 34 min, 1 user, load average: 4.26, 6.71, 16.15 Tasks: 201 total, 7 running, 192 sleeping, 0 stopped, 2 zombie Cpu(s): 7.9%us, 2.8%sy, 0.0%ni, 87.5%id, 1.6%wa, 0.0%hi, 0.2%si, 0.0%st Mem: 9862044k total, 2359484k used, 7502560k free, 171720k buffers Swap: 10485720k total, 0k used, 10485720k free, 1336872k cached server has one Intel(R) Xeon(R) CPU E5606 @ 2.13GHz, free -m total used free shared buffers cached Mem: 9630 2336 7293 0 170 1324 -/+ buffers/cache: 841 8789 Swap: 10239 0 10239 php -v PHP 5.3.19 (cli) (built: Nov 28 2012 10:03:07) Copyright (c) 1997-2012 The PHP Group Zend Engine v2.3.0, Copyright (c) 1998-2012 Zend Technologies with the ionCube PHP Loader v4.2.2, Copyright (c) 2002-2012, by ionCube Ltd., and with Zend Guard Loader v3.3, Copyright (c) 1998-2010, by Zend Technologies with Suhosin v0.9.33, Copyright (c) 2007-2012, by SektionEins GmbH mysql Server version: 5.1.63-cll php -i disable_functions => apache_child_terminate, apache_setenv, define_syslog_variables, escapeshellarg, escapeshellcmd, eval, exec, fp, fput, ftp_connect, ftp_e xec, ftp_get, ftp_login, ftp_nb_fput, ftp_put, ftp_raw, ftp_rawlist, highlight_file, ini_alter, ini_get_all, ini_restore, inject_code, openlog, passthru, php _uname, phpAds_remoteInfo, phpAds_XmlRpc, phpAds_xmlrpcDecode, phpAds_xmlrpcEncode, popen, posix_getpwuid, posix_kill, posix_mkfifo, posix_setpgid, posix_set sid, posix_setuid, posix_setuid, posix_uname, proc_close, proc_get_status, proc_nice, proc_open, proc_terminate, shell_exec, syslog, system, xmlrpc_entity_de code, xmlrpc_server_create, putenv, show_source,mail => apache_child_terminate, apache_setenv, define_syslog_variables, escapeshellarg, escapeshellcmd, eval, exec, fp, fput, ftp_connect, ftp_exec, ftp_get, ftp_login, ftp_nb_fput, ftp_put, ftp_raw, ftp_rawlist, highlight_file, ini_alter, ini_get_all, ini_restore, inject_code, openlog, passthru, php_uname, phpAds_remoteInfo, phpAds_XmlRpc, phpAds_xmlrpcDecode, phpAds_xmlrpcEncode, popen, posix_getpwuid, posix_kill, pos ix_mkfifo, posix_setpgid, posix_setsid, posix_setuid, posix_setuid, posix_uname, proc_close, proc_get_status, proc_nice, proc_open, proc_terminate, shell_exe c, syslog, system, xmlrpc_entity_decode, xmlrpc_server_create, putenv, show_source,mail ... suhosin.executor.disable_eval => Off => Off suhosin.executor.eval.blacklist => include,include_once,require,require_once,curl_init,fpassthru,base64_encode,base64_decode,mail,exec,system,proc_open,leak, syslog,pfsockopen,shell_exec,ini_restore,symlink,stream_socket_server,proc_nice,popen,proc_get_status,dl, pcntl_exec, pcntl_fork, pcntl_signal,pcntl_waitpid, pcntl_wexitstatus, pcntl_wifexited, pcntl_wifsignaled,pcntl_wifstopped, pcntl_wstopsig, pcntl_wtermsig, socket_accept,socket_bind, socket_connect, socket_cr eate, socket_create_listen,socket_create_pair,link,register_shutdown_function,register_tick_function,gzinflate => include,include_once,require,require_once,c url_init,fpassthru,base64_encode,base64_decode,mail,exec,system,proc_open,leak,syslog,pfsockopen,shell_exec,ini_restore,symlink,stream_socket_server,proc_nic e,popen,proc_get_status,dl, pcntl_exec, pcntl_fork, pcntl_signal,pcntl_waitpid, pcntl_wexitstatus, pcntl_wifexited, pcntl_wifsignaled,pcntl_wifstopped, pcntl _wstopsig, pcntl_wtermsig, socket_accept,socket_bind, socket_connect, socket_create, socket_create_listen,socket_create_pair,link,register_shutdown_function, register_tick_function,gzinflate Sometimes i cannot kill httpd process. I run kill -9 PID even several times, and nothing happens. php runs via suphp. I learned somewhere that it can be trojan. I ran strace ps aux and it stops on open("/proc/PID/cmdline", O_RDONLY) If i reboot server, problem is gone but after some time it is back again .. :( Thanks.

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  • Timezone reset on Amazon AMI update

    - by Jeff
    I have a server set up through Amazon AWS. It's Amazon's RHEL-based AMI. When I initially booted up the machine, I set the proper timezone by creating a symlink: ln -sf /usr/share/zoneinfo/America/Los_Angeles /etc/localtime This works just fine, but whenever Amazon provides an update to their AMI the timezone automatically reverts to UTC. Is there a way around this or does it have to be manually set after each update?

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  • "No space left on device" with FreeBSD

    - by why
    When I login with root, and run "mkdir .ssh", the system says "No space left on device". But if I login with other user, it goes well. [/root]df -h Filesystem Size Used Avail Capacity Mounted on /dev/da0s1a 496M 411M 45M 90% / devfs 1.0K 1.0K 0B 100% /dev /dev/da0s1e 496M 12K 456M 0% /tmp /dev/da0s1f 57G 878M 51G 2% /usr /dev/da0s1d 4.3G 215M 3.8G 5% /var [/root]mkdir .ssh /: create/symlink failed, no inodes free mkdir: .ssh: No space left on device

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  • IIS7 doesn't monitor changes across symlinks

    - by Matt Hensley
    I've used the mklink utility to create a symlink to a directory of web content. IIS7 doesn't "see" changes any classic ASP files in this linked directory without issuing an iisreset. I've disabled caching and file changes are picked up on other static files (such as .html) but .asp files are ignored.

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  • Sync folder outside SkyDrive on OS X

    - by Asmodiel
    After the recent 25 GB update, I wanted to sync my pictures with SkyDrive as I finally have enough space (My almost 10 GB Dropbox is full with other data and I need more than 10 GB for my pictures alone). Anyway, the symlink (ln -s) option is not really working as it just creates an alias inside the skydrive which is not even synchronised. Is there any other option or do I have to live with moving the pictures folder into SkyDrive (which I wouldn't really want to do).

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  • Mount network drive

    - by user971155
    I'm using linux(ubuntu), there's a linux(fedora) server, that I can log in with ssh, is there any possibility //server/dir /mnt/my_mount_dir cifs username=loginpassword=11111,uid=1000,iocharset=utf8,codepage=unicode,unicode 0 0 As far as I'm concerned, this construction uses SMB as primary tool. Is there any possibility to use NFS or any another approach, because in case of SMB it tends to have permission, symlink collisions. PS It would be great if you also provide some links. Thanks.

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  • Using cd to go up multiple directory levels

    - by Tossrock
    I'm dealing with java projects which often result in deeply nested folders (/path/to/project/com/java/lang/whatever, etc) and sometimes want to be able to jump, say, 4 directory levels upwards. Typing cd ../../../.. is a pain, and I don't want to symlink. Is there some flag to cd that lets you go up multiple directory levels (in my head, it would be something like cd -u 4)? Unfortunately I can't find any man page for cd specifically, instead just getting the useless "builtins" page.

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  • Find kth smallest element in a binary search tree in Optimum way

    - by Bragaadeesh
    Hi, I need to find the kth smallest element in the binary search tree without using any static/global variable. How to achieve it efficiently? The solution that I have in my mind is doing the operation in O(n), the worst case since I am planning to do an inorder traversal of the entire tree. But deep down I feel that I am not using the BST property here. Is my assumptive solution correct or is there a better one available ?

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  • How to build a function on the fly in java?

    - by stereos
    I'm parsing a text file that is being mapped to some java code like such: public void eval(Node arg) { if(arg.data.equals("rand")) { moveRandomly(); } else if(arg.data.equals("home")) { goHome(); }//snip.. This is going to need to be re-evaluated about a thousand times and I'd rather not have to traverse the whole thing every time. Is there any way to make this traversal once and then have it be a function that is called every other time?

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  • Using boost::iterator

    - by Neil G
    I wrote a sparse vector class (see #1, #2.) I would like to provide two kinds of iterators: The first set, the regular iterators, can point any element, whether set or unset. If they are read from, they return either the set value or value_type(), if they are written to, they create the element and return the lvalue reference. Thus, they are: Random Access Traversal Iterator and Readable and Writable Iterator The second set, the sparse iterators, iterate over only the set elements. Since they don't need to lazily create elements that are written to, they are: Random Access Traversal Iterator and Readable and Writable and Lvalue Iterator I also need const versions of both, which are not writable. I can fill in the blanks, but not sure how to use boost::iterator_adaptor to start out. Here's what I have so far: template<typename T> class sparse_vector { public: typedef size_t size_type; typedef T value_type; private: typedef T& true_reference; typedef const T* const_pointer; typedef sparse_vector<T> self_type; struct ElementType { ElementType(size_type i, T const& t): index(i), value(t) {} ElementType(size_type i, T&& t): index(i), value(t) {} ElementType(size_type i): index(i) {} ElementType(ElementType const&) = default; size_type index; value_type value; }; typedef vector<ElementType> array_type; public: typedef T* pointer; typedef T& reference; typedef const T& const_reference; private: size_type size_; mutable typename array_type::size_type sorted_filled_; mutable array_type data_; // lots of code for various algorithms... public: class sparse_iterator : public boost::iterator_adaptor< sparse_iterator // Derived , array_type::iterator // Base (the internal array) (this paramater does not compile! -- says expected a type, got 'std::vector::iterator'???) , boost::use_default // Value , boost::random_access_traversal_tag? // CategoryOrTraversal > class iterator_proxy { ??? }; class iterator : public boost::iterator_facade< iterator // Derived , ????? // Base , ????? // Value , boost::?????? // CategoryOrTraversal > { }; };

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  • When are child views added to Layout/ViewGroup from XML

    - by JohnTube
    My question is : I want to know when does a xLayout (or ViewGroup in general) add a child view from XML ? And by "when" I mean at what point of code, in what "pass" of the "traversal" of the UI toolkit ? Which method of xLayout or ViewGroup should I override ? I have done my homework : I have watched the "Writing Custom Views For Android" presented (by Adam Powell and Romain Guy) in the last Google I/O and I have read Adam Powell comments on this Google+ post.

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  • Maintaing list order in binary tree.

    - by TheBigO
    Given a sequence of numbers, I want to insert the numbers into a balanced binary tree such that when I do a preorder traversal on the tree, it gives me the sequence back. How can I construct the insert method corresponding to this requirement? Remember that the tree must be balanced, so there isn't a completely trivial solution. I was trying to do this with a modified version of an AVL tree, but I'm not sure if this can work out.

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  • Removing elements from C++ std::vector

    - by user219847
    What is the proper way to remove elements from a C++ vector while iterating through it? I am iterating over an array and want to remove some elements that match a certain condition. I've been told that it's a bad thing to modify it during traversal.

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  • Is there a way to make PHP's SplHeap recalculate? (aka: add up-heap to SplHeap?)

    - by md2k7
    I am using an SplHeap to hold graph nodes of a tree with directed edges that will be traversed from the leaves to the root. For this, I precalculate the "fan-in" of nodes and put them into the heap so that I can always retrieve the node with the smallest fan-in (0) from it. After visiting a node, I reduce the fan-in of its successor by 1. Then obviously, the heap needs to be recalculated because the successor is now in the wrong place there. I have tried recoverFromCorruption(), but it doesn't do anything and keeps the heap in the wrong order (node with larger fanIn stays in front of smaller fanIn). As a workaround, I'm now creating a new heap after each visit, amounting to a full O(N*log(N)) sort each time. It should be possible, however, to make up-heap operations on the changed heap entry until it's in the right position in O(log(N)). The API for SplHeap doesn't mention an up-heap (or deletion of an arbitrary element - it could then be re-added). Can I somehow derive a class from SplHeap to do this or do I have to create a pure PHP heap from scratch? EDIT: Code example: class VoteGraph { private $nodes = array(); private function calculateFanIn() { /* ... */ } // ... private function calculateWeights() { $this->calculateFanIn(); $fnodes = new GraphNodeHeap(); // heap by fan-in ascending (leaves are first) foreach($this->nodes as $n) { // omitted: filter loops $fnodes->insert($n); } // traversal from leaves to root while($fnodes->valid()) { $node = $fnodes->extract(); // fetch a leaf from the heap $successor = $this->nodes[$node->successor]; // omitted: actual job of traversal $successor->fanIn--; // will need to fix heap (sift up successor) because of this //$fnodes->recoverFromCorruption(); // doesn't work for what I want // workaround: rebuild $fnodes from scratch $fixedHeap = new GraphNodeHeap(); foreach($fnodes as $e) $fixedHeap->insert($e); $fnodes = $fixedHeap; } } } class GraphNodeHeap extends SplHeap { public function compare($a, $b) { if($a->fanIn === $b->fanIn) return 0; else return $a->fanIn < $b->fanIn ? 1 : -1; } }

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