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  • Bitwise operators versus .NET abstractions for bit manipulation in C# prespective

    - by Leron
    I'm trying to get basic skills in working with bits using C#.NET. I posted an example yesterday with a simple problem that needs bit manipulation which led me to the fact that there are two main approaches - using bitwise operators or using .NET abstractions such as BitArray (Please let me know if there are more build-in tools for working with bits other than BitArray in .NET and how to find more info for them if there are?). I understand that bitwise operators work faster but using BitArray is something much more easier for me, but one thing I really try to avoid is learning bad practices. Even though my personal preferences are for the .NET abstraction(s) I want to know which i actually better to learn and use in a real program. Thinking about it I'm tempted to think that .NET abstractions are not that bad at, after all there must be reason to be there and maybe being a beginner it's more natural to learn the abstraction and later on improve my skills with low level operations, but this is just random thoughts.

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  • using operators and functions for sql report charts (visual studio 2010)

    - by user1682566
    I want to create some charts using sql reporting services. But i am unable to use a lot of functions and operators in combination with my data-fields the following work(Stroke-data type is decimal): > =Fields!Stroke.Value > =Sum(Fields!Stroke.Value) > =First(Fields!Stroke.Value) > =Last(Fields!Stroke.Value) > =2+2394.12 the following dont work: > =Fields!Stroke.Value + 2 > =CStr(Fields!Stroke.Value) > =CDbl(Fields!Stroke.Value) > =Fields!Stroke.Value / Fields!Stroke.Value > =Sum(Fields!Stroke.Value) * 2 all other operators and functions(using Fields!Stroke.Value) dont work too

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  • NASM shift operators

    - by Hudson Worden
    How would you go about doing a bit shift in NASM on a register? I read the manual and it only seems to mention these operators , <<. When I try to use them NASM complains about the shift operator working on scalar values. Can you explain what a scalar value is and give an example of how to use and <<. Also, I thought there were a shr or shl operators. If they do exist can you give an example of how to use them? Thank you for your time.

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  • Ternary operators and variable reassignment in PHP

    - by TomcatExodus
    I've perused the questions on ternary operators vs. if/else structures, and while I understand that under normal circumstances there is no performance loss/gain in using ternary operators over if/else structures, I've not seen any mention of this situation. Language specific to PHP (but any language agnostic details are welcome) does the interpreter reassign values in situations like this: $foo = 'bar' $foo = strlen($foo) > 3 ? substr($foo, 0, 3) : $foo; Since this would evaluate to $foo = $foo; is this inefficient, or does the interpreter simply overlook/discard this evaluation? On a side note, what about: !defined('SECURE') ? exit : null;

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  • Update Variable in TeamCity powershell script

    - by Jake Rote
    I am try to update an enviroment variable in teamcity using powershell code. But it does not update the value of the variable. How can i do this? My current code is (It gets the currentBuildNumber fine: $currentBuildNumber = "%env.currentBuildNumber%" $newBuildNumber = "" Write-Output $currentBuildNumber If ($currentBuildNumber.StartsWith("%MajorVersion%") -eq "True") { $parts = $currentBuildNumber.Split(".") $parts[2] = ([int]::Parse($parts[2]) + 1) + "" $newBuildNumber = $parts -join "." } Else { $newBuildNumber = '%MajorVersion%.1' } //What I have tried $env:currentBuildNumber = $newBuildNumber Write-Host "##teamcity[env.currentBuildNumber '$newBuildNumber']" Write-Host "##teamcity[setParameter name='currentBuildNumber' value='$newBuildNumber']"

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  • Application specific environment variable settings

    - by SuperElectric
    I'm trying to work around a known bug in Ubuntu 9.10, where using the scrollbar in emacs causes text to be highlighted, and the cursor to move. This page here shows that you can fix this by setting an environment variable before launching emacs: $ GDK_NATIVE_WINDOWS=1 emacs So a lazy fix would be to alias "emacs" in my .bashrc: alias emacs="GDK_NATIVE_WINDOWS=1 emacs" This, however, has the drawback of setting this environment variable for all subsequent commands run from that shell. Is there any way to set GDK_NATIVE_WINDOWS=1 for just emacs, whenever I run emacs?

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  • Parent Package Variable Configuration and Logging

    In SSIS, when we use 'parent package variable configuration' the order of event execution is quite different than the normal execution order. In this article we will see what the impact on execution order when we use 'parent package variable configuration'. SQL Backup Pro wins Gold Community Choice AwardFind out why the SQL Server Community voted SQL Backup Pro 'Best Backup and Recovery Product 2012'. Get faster, smaller, fully verified backups. Download a free trial now.

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  • Why does the Java compiler complain about a local variable not having been initialized here?

    - by pele
    int a = 1, b; if(a > 0) b = 1; if(a <= 0) b = 2; System.out.println(b); If I run this, I receive: Exception in thread "main" java.lang.Error: Unresolved compilation problem: The local variable b may not have been initialized at Broom.main(Broom.java:9) I know that the local variables are not initialized and is your duty to do this, but in this case, the first if doesn't initialize the variable?

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  • Does this language feature already exist?

    - by Pindatjuh
    I'm currently developing a new language for programming in a continuous environment (compare it to electrical engineering), and I've got some ideas on a certain language construction. Let me explain the feature by explanation and then by definition: x = a U b; Where x is a variable and a and b are other variables (or static values). This works like a union between a and b; no duplicates and no specific order. with(x) { // regular 'with' usage; using the global interpretation of "x" x = 5; // will replace the original definition of "x = a U b;" } with(x = a) { // this code block is executed when the "x" variable // has the "a" variable assigned. All references in // this code-block to "x" are references to "a". So saying: x = 5; // would only change the variable "a". If the variable "a" // later on changes, x still equals to 5, in this fashion: // 'x = a U b U 5;' // '[currentscope] = 5;' // thus, 'a = 5;' } with(x = b) { // same but with "b" } with(x != a) { // here the "x" variable refers to any variable // but "a"; thus saying x = 5; // is equal to the rewriting of // 'x = a U b U 5;' // 'b = 5;' (since it was the scope of this block) } with(x = (a U b)) { // guaranteed that "x" is 'a U b'; interacting with "x" // will interact with both "a" and "b". x = 5; // makes both "a" and "b" equal to 5; also the "x" variable // is updated to contain: // 'x = a U b U 5;' // '[currentscope] = 5;' // 'a U b = 5;' // and thus: 'a = 5; b = 5;'. } // etc. In the above, all code-blocks are executed, but the "scope" changes in each block how x is interpreted. In the first block, x is guaranteed to be a: thus interacting with x inside that block will interact on a. The second and the third code-block are only equal in this situation (because not a: then there only remains b). The last block guarantees that x is at least a or b. Further more; U is not the "bitwise or operator", but I've called it the "and/or"-operator. Its definition is: "U" = "and" U "or" (On my blog, http://cplang.wordpress.com/2009/12/19/binop-and-or/, there is more (mathematical) background information on this operator. It's loosely based on sets. Using different syntax, changed it in this question.) Update: more examples. print = "Hello world!" U "How are you?"; // this will print // both values, but the // order doesn't matter. // 'userkey' is a variable containing a key. with(userkey = "a") { print = userkey; // will only print "a". } with(userkey = ("shift" U "a")) { // pressed both "shift" and the "a" key. print = userkey; // will "print" shift and "a", even // if the user also pressed "ctrl": // the interpretation of "userkey" is changed, // such that it only contains the matched cases. } with((userkey = "shift") U (userkey = "a")) { // same as if-statement above this one, showing the distributivity. } x = 5 U 6 U 7; y = x + x; // will be: // y = (5 U 6 U 7) + (5 U 6 U 7) // = 10 U 11 U 12 U 13 U 14 somewantedkey = "ctrl" U "alt" U "space" with(userkey = somewantedkey) { // must match all elements of "somewantedkey" // (distributed the Boolean equals operated) // thus only executed when all the defined keys are pressed } with(somewantedkey = userkey) { // matches only one of the provided "somewantedkey" // thus when only "space" is pressed, this block is executed. } Update2: more examples and some more context. with(x = (a U b)) { // this } // can be written as with((x = a) U (x = b)) { // this: changing the variable like x = 5; // will be rewritten as: // a = 5 and b = 5 } Some background information: I'm building a language which is "time-independent", like Java is "platform-independant". Everything stated in the language is "as is", and is continuously actively executed. This means; the programmer does not know in which order (unless explicitly stated using constructions) elements are, nor when statements are executed. The language is completely separated from the "time"-concept, i.e. it's continuously executed: with(a < 5) { a++; } // this is a loop-structure; // how and when it's executed isn't known however. with(a) { // everytime the "a" variable changes, this code-block is executed. b = 4; with(b < 3) { // runs only three times. } with(b > 0) { b = b - 1; // runs four times } } Update 3: After pondering on the type of this language feature; it closely resemblances Netbeans Platform's Lookup, where each "with"-statement a synchronized agent is, working on it's specific "filter" of objects. Instead of type-based, this is variable-based (fundamentally quite the same; just a different way of identifiying objects). I greatly thank all of you for providing me with very insightful information and links/hints to great topics I can research. Thanks. I do not know if this construction already exists, so that's my question: does this language feature already exist?

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  • C++ variable alias - what's that exactly, and why is it better to turn if off?

    - by Poni
    I've read the essay Surviving the Release Version. Under the "Aliasing bugs" clause it says: You can get tighter code if you tell the compiler that it can assume no aliasing.... I've also read Aliasing (computing). What exactly is a variable alias? I understand it means using a pointer to a variable is an alias, but, how/why does it affect badly, or in other words - why telling the compiler that it can assume no aliasing would get me a "tighter code"

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  • Official names for pointer operators

    - by FredOverflow
    What are the official names for the operators * and & in the context of pointers? They seem to be frequently called dereference operator and address-of operator respectively, but unfortunately, the section on unary operators in the standard does not name them. I really don't want to name & address-of anymore, because & returns a pointer, not an address. (A pointer is a language mechanism, while an address is an implementation detail. Addresses are untyped, while pointers aren't, except for void*.) The standard is very clear about this: The result of the unary & operator is a pointer to its operand. Symmetry suggests to name & reference operator which is a little unfortunate because of the collision with references in C++. The fact that & returns a pointer suggests pointer operator. Are there any official sources that would confirm these (or other) namings?

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  • Why avoid increment ("++") and decrement ("--") operators in JavaScript?

    - by artlung
    I'm a big fan of Douglas Crockford's writing on JavaScript, particularly his book JavaScript: The Good Parts. It's made me a better JavaScript programmer and a better programmer in general. One of his tips for his jslint tool is this : ++ and -- The ++ (increment) and -- (decrement) operators have been known to contribute to bad code by encouraging excessive trickiness. They are second only to faulty architecture in enabling to viruses and other security menaces. There is a plusplus option that prohibits the use of these operators. This has always struck my gut as "yes, that makes sense," but has annoyed me when I've needed a looping condition and can't figure out a better way to control the loop than a while( a < 10 )do { a++ } or for (var i=0;i<10;i++) { } and use jslint. It's challenged me to write it differently. I also know in the distant past using things, in say PHP like $foo[$bar++] has gotten me in trouble with off-by-one errors. Are there C-like languages or other languages with similarities that that lack the "++" and "--" syntax or handle it differently? Are there other rationales for avoiding "++" and "--" that I might be missing? UPDATE -- April 9, 2010: In the video Crockford on JavaScript -- Part 5: The End of All Things, Douglas Crockford addresses the ++ issue more directly and with more detail. It appears at 1:09:00 in the timeline. Worth a watch.

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  • Boost causes an invalid block while overloading new/delete operators

    - by user555746
    Hi, I have a problem which appears to a be an invalid memory block that happens during a Boost call to Boost:runtime:cla::parser::~parser. When that global delete is called on that object, C++ asserts on the memory block as an invalid: dbgdel.cpp(52): /* verify block type */ _ASSERTE(_BLOCK_TYPE_IS_VALID(pHead->nBlockUse)); An investigation I did revealed that the problem happened because of a global overloading of the new/delete operators. Those overloadings are placed in a separate DLL. I discovered that the problem happens only when that DLL is compiled in RELEASE while the main application is compiled in DEBUG. So I thought that the Release/Debug build flavors might have created a problem like this in Boost/CRT when overloading new/delete operators. So I then tried to explicitly call to _malloc_dbg and _free_dbg withing the overloading functions even in release mode, but it didn't solve the invalid heap block problem. Any idea what the root cause of the problem is? is that situation solvable? I should stress that the problem began only when I started to use Boost. Before that CRT never complained about any invalid memory block. So could it be an internal Boost bug? Thanks!

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  • operators computing direction

    - by amiad
    Hi all! I enqunterd something that I can't understand. I have this code: cout << "f1 * f1 + f2 * f1 - f1 / f2 is: "<< f1 * f1 + f2 * f1 - f1 / f2 << endl; All the "f"s are objects, and all the operators are overloaded. The weird this is that the first computarion is of the "/" operator, then the second "" and then the first "", after that - the operator "+" and at last - operator "-". So basicly - the "/" and "*" worked from right to left, and the "+" and "-" operators worked from left to right. I made another test... I checked this code: cout << "f1 * f1 / f2 is: " << f1 * f1 / f2 << endl; Now, the first operator was "*" and only then oerator "/". So now, it worked from left to right. Can someone help me underatand why is there diffrence in the directions? 10X!

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  • Javascript clears a variable after there is no further reference it

    - by Praveen Prasad
    It is said, javascript clears a variable from memory after its being referenced last. just for the sake of this question i created a JS file with only one variable; //file start //variable defined var a=["Hello"] //refenence to that variable alert(a[0]); // //file end no further reference to that variable, so i expect javascript to clear varaible 'a' Now i just ran this page and then opened firebug and ran this code alert(a[0]); Now this alerts the value of variable, If the statement "Javascript clears a variable after there is no further reference it" is true how come alert() shows its value. Is it because all variable defined in global context become properties of window object, and since even after the execution file window objects exist so does it properties.

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