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  • SQL n:m Inheritance join

    - by Nightmares
    I want to join a table which contains n:m relationship between groups. (Groups are defined in a separate table). This table only has entries listing a member_group_id and a parent_group_id. Given this structure: id(int) | member_group_id(int) | parent_group_id(int) The "base" query looks like this: select p1.group_id, p2.group_id, p1.member_group_id, p2.member_group_id from group_member_group as p1 join group_member_group as p2 on p2.member_group_id = p1.member_group_id The "base" query correctly shows all relationships (I checked by doing it manually.) The problem is when I try to apply a where clause to this query to filter for a specific group as "point of origin" (the first group for which I want all parent groups) it returns only the closest parents. For example like this: select p1.group_id, p2.group_id, p1.member_group_id, p2.member_group_id from group_member_group as p1 join group_member_group as p2 on p2.member_group_id = p1.member_group_id where p1.group_id = 1 Can anyone give a clue how I can fix this? Or a different approach to realize this. (I suppose I could always do this in my C++ source code on the server side but I would have to transfer a entire table which has a high growth potential to the application server.) UPDATE: select p1.group_id, p2.group_id, p1.member_group_id, p2.member_group_id from group_member_group as p1 join group_member_group as p2 on p2.group_id = p1.member_group_id Typing mistake confirmed. Now I don't get past first level of inheritance period. Thanks at denied for pointing that out.

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  • Generics vs inheritance (when no collection classes are involved)

    - by Ram
    This is an extension of this questionand probably might even be a duplicate of some other question(If so, please forgive me). I see from MSDN that generics are usually used with collections The most common use for generic classes is with collections like linked lists, hash tables, stacks, queues, trees and so on where operations such as adding and removing items from the collection are performed in much the same way regardless of the type of data being stored. The examples I have seen also validate the above statement. Can someone give a valid use of generics in a real-life scenario which does not involve any collections ? Pedantically, I was thinking about making an example which does not involve collections public class Animal<T> { public void Speak() { Console.WriteLine("I am an Animal and my type is " + typeof(T).ToString()); } public void Eat() { //Eat food } } public class Dog { public void WhoAmI() { Console.WriteLine(this.GetType().ToString()); } } and "An Animal of type Dog" will be Animal<Dog> magic = new Animal<Dog>(); It is entirely possible to have Dog getting inherited from Animal (Assuming a non-generic version of Animal)Dog:Animal Therefore Dog is an Animal Another example I was thinking was a BankAccount. It can be BankAccount<Checking>,BankAccount<Savings>. This can very well be Checking:BankAccount and Savings:BankAccount. Are there any best practices to determine if we should go with generics or with inheritance ?

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  • Generics in return types of static methods and inheritance

    - by Axel
    Generics in return types of static methods do not seem to get along well with inheritance. Please take a look at the following code: class ClassInfo<C> { public ClassInfo(Class<C> clazz) { this(clazz,null); } public ClassInfo(Class<C> clazz, ClassInfo<? super C> superClassInfo) { } } class A { public static ClassInfo<A> getClassInfo() { return new ClassInfo<A>(A.class); } } class B extends A { // Error: The return type is incompatible with A.getClassInfo() public static ClassInfo<B> getClassInfo() { return new ClassInfo<B>(B.class, A.getClassInfo()); } } I tried to circumvent this by changing the return type for A.getClassInfo(), and now the error pops up at another location: class ClassInfo<C> { public ClassInfo(Class<C> clazz) { this(clazz,null); } public ClassInfo(Class<C> clazz, ClassInfo<? super C> superClassInfo) { } } class A { public static ClassInfo<? extends A> getClassInfo() { return new ClassInfo<A>(A.class); } } class B extends A { public static ClassInfo<? extends B> getClassInfo() { // Error: The constructor ClassInfo<B>(Class<B>, ClassInfo<capture#1-of ? extends A>) is undefined return new ClassInfo<B>(B.class, A.getClassInfo()); } } What is the reason for this strict checking on static methods? And how can I get along? Changing the method name seems awkward.

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  • c++ templates and inheritance

    - by Armen Ablak
    Hey, I'm experiencing some problems with breaking my code to reusable parts using templates and inheritance. I'd like to achieve that my tree class and avltree class use the same node class and that avltree class inherits some methods from the tree class and adds some specific ones. So I came up with the code below. Compiler throws an error in tree.h as marked below and I don't really know how to overcome this. Any help appreciated! :) node.h: #ifndef NODE_H #define NODE_H #include "tree.h" template <class T> class node { T data; ... node() ... friend class tree<T>; }; #endif tree.h #ifndef DREVO_H #define DREVO_H #include "node.h" template <class T> class tree { public: //signatures tree(); ... void insert(const T&); private: node<T> *root; //missing type specifier - int assumed. Note: C++ does not support default-int }; //implementations #endif avl.h #ifndef AVL_H #define AVL_H #include "tree.h" #include "node.h" template <class T> class avl: public tree<T> { public: //specific int findMin() const; ... protected: void rotateLeft(node<T> *)const; private: node<T> *root; }; #endif avl.cpp (I tried separating headers from implementation, it worked before I started to combine avl code with tree code) #include "drevo" #include "avl.h" #include "vozlisce.h" template class avl<int>; //I know that only avl with int can be used like this, but currently this is doesn't matter :) //implementations ...

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  • Inheritance concept java..help

    - by max
    Hi everyone. I'd be very grateful if someone could help me to understand the inheritance concept in Java. Is the following code an example of that? I mean the class WavPanel is actually a subclass of JPanel which acts as a superclass. Is that correct? If so it means that "what JPanel has, also WavPanel but it is more specific since through its methods you can do something else". Am I wrong? thank you. Max import javax.swing.JPanel; class WavPanel extends JPanel { List<Byte> audioBytes; List<Line2D.Double> lines; public WavPanel() { super(); setBackground(Color.black); resetWaveform(); } public void resetWaveform() { audioBytes = new ArrayList<Byte>(); lines = new ArrayList<Line2D.Double>(); repaint(); } }

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  • Inheritance not working

    - by Pendo826
    Hey im just practicing inheritance and i encountered a problem. Im getting an error in my car class(sub-class) that the variables in Vehicle(parent) are not visible. i didnt do anything to change this and i dont even know how to make it invisible. Can anyone help me with this. public class Vehicle { private String make, model, colour; private int registrationNumber; public Vehicle() { this.make = ""; this.model = ""; this.colour = ""; this.registrationNumber = 0; } public Vehicle(String make, String model, String colour, int registrationNumber) { this.make = make; this.model = model; this.colour = colour; this.registrationNumber = registrationNumber; } public String getMake() { return make; } public void setMake(String make) { this.make = make; } public String getModel() { return model; } public void setModel(String model) { this.model = model; } public String getColour() { return colour; } public void setColour(String colour) { this.colour = colour; } public int getRegistrationNumber() { return registrationNumber; } public void setRegistrationNumber(int registrationNumber) { this.registrationNumber = registrationNumber; } public String toString() { return "Vehicle [make=" + make + ", model=" + model + ", colour=" + colour + ", registrationNumber=" + registrationNumber + "]"; } } public Car() { super(); this.doors = 0; this.shape = ""; } public Car(int doors, String shape, String make, String model, String colour, int registrationNumber) { super(); this.doors = doors; this.shape = shape; this.make = make;//Error this.model = model;//Error this.colour = colour;//Error this.registrationNumber = registrationNumber;//Error } The error message: Description Resource Path Location Type The field Vehicle.make is not visible Car.java /VehicleApp/src line 19 Java Problem The field Vehicle.model is not visible Car.java /VehicleApp/src line 20 Java Problem The field Vehicle.colour is not visible Car.java /VehicleApp/src line 21 Java Problem The field Vehicle.registrationNumber is not visible Car.java /VehicleApp/src line 22 Java Problem

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  • What's the relationship between meta-circular interpreters, virtual machines and increased performance?

    - by Gomi
    I've read about meta-circular interpreters on the web (including SICP) and I've looked into the code of some implementations (such as PyPy and Narcissus). I've read quite a bit about two languages which made great use of metacircular evaluation, Lisp and Smalltalk. As far as I understood Lisp was the first self-hosting compiler and Smalltalk had the first "true" JIT implementation. One thing I've not fully understood is how can those interpreters/compilers achieve so good performance or, in other words, why is PyPy faster than CPython? Is it because of reflection? And also, my Smalltalk research led me to believe that there's a relationship between JIT, virtual machines and reflection. Virtual Machines such as the JVM and CLR allow a great deal of type introspection and I believe they make great use it in Just-in-Time (and AOT, I suppose?) compilation. But as far as I know, Virtual Machines are kind of like CPUs, in that they have a basic instruction set. Are Virtual Machines efficient because they include type and reference information, which would allow language-agnostic reflection? I ask this because many both interpreted and compiled languages are now using bytecode as a target (LLVM, Parrot, YARV, CPython) and traditional VMs like JVM and CLR have gained incredible boosts in performance. I've been told that it's about JIT, but as far as I know JIT is nothing new since Smalltalk and Sun's own Self have been doing it before Java. I don't remember VMs performing particularly well in the past, there weren't many non-academic ones outside of JVM and .NET and their performance was definitely not as good as it is now (I wish I could source this claim but I speak from personal experience). Then all of a sudden, in the late 2000s something changed and a lot of VMs started to pop up even for established languages, and with very good performance. Was something discovered about the JIT implementation that allowed pretty much every modern VM to skyrocket in performance? A paper or a book maybe?

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  • C++ virtual functions.Problem with vtable

    - by adivasile
    I'm doing a little project in C++ and I've come into some problems regarding virtual functions. I have a base class with some virtual functions: #ifndef COLLISIONSHAPE_H_ #define COLLISIONSHAPE_H_ namespace domino { class CollisionShape : public DominoItem { public: // CONSTRUCTOR //------------------------------------------------- // SETTERS //------------------------------------------------- // GETTERS //------------------------------------------------- virtual void GetRadius() = 0; virtual void GetPosition() = 0; virtual void GetGrowth(CollisionShape* other) = 0; virtual void GetSceneNode(); // OTHER //------------------------------------------------- virtual bool overlaps(CollisionShape* shape) = 0; }; } #endif /* COLLISIONSHAPE_H_ */ and a SphereShape class which extends CollisionShape and implements the methods above /* SphereShape.h */ #ifndef SPHERESHAPE_H_ #define SPHERESHAPE_H_ #include "CollisionShape.h" namespace domino { class SphereShape : public CollisionShape { public: // CONSTRUCTOR //------------------------------------------------- SphereShape(); SphereShape(CollisionShape* shape1, CollisionShape* shape2); // DESTRUCTOR //------------------------------------------------- ~SphereShape(); // SETTERS //------------------------------------------------- void SetPosition(); void SetRadius(); // GETTERS //------------------------------------------------- cl_float GetRadius(); cl_float3 GetPosition(); SceneNode* GetSceneNode(); cl_float GetGrowth(CollisionShape* other); // OTHER //------------------------------------------------- bool overlaps(CollisionShape* shape); }; } #endif /* SPHERESHAPE_H_ */ and the .cpp file: /*SphereShape.cpp*/ #include "SphereShape.h" #define max(a,b) (a>b?a:b) namespace domino { // CONSTRUCTOR //------------------------------------------------- SphereShape::SphereShape(CollisionShape* shape1, CollisionShape* shape2) { } // DESTRUCTOR //------------------------------------------------- SphereShape::~SphereShape() { } // SETTERS //------------------------------------------------- void SphereShape::SetPosition() { } void SphereShape::SetRadius() { } // GETTERS //------------------------------------------------- void SphereShape::GetRadius() { } void SphereShape::GetPosition() { } void SphereShape::GetSceneNode() { } void SphereShape::GetGrowth(CollisionShape* other) { } // OTHER //------------------------------------------------- bool SphereShape::overlaps(CollisionShape* shape) { return true; } } These classes, along some other get compiled into a shared library. Building libdomino.so g++ -m32 -lpthread -ldl -L/usr/X11R6/lib -lglut -lGLU -lGL -shared -lSDKUtil -lglut -lGLEW -lOpenCL -L/home/adrian/AMD-APP-SDK-v2.4-lnx32/lib/x86 -L/home/adrian/AMD-APP-SDK-v2.4-lnx32/TempSDKUtil/lib/x86 -L"/home/adrian/AMD-APP-SDK-v2.4-lnx32/lib/x86" -lSDKUtil -lglut -lGLEW -lOpenCL -o build/debug/x86/libdomino.so build/debug/x86//Material.o build/debug/x86//Body.o build/debug/x86//SphereShape.o build/debug/x86//World.o build/debug/x86//Engine.o build/debug/x86//BVHNode.o When I compile the code that uses this library I get the following error: ../../../lib/x86//libdomino.so: undefined reference to `vtable for domino::CollisionShape' ../../../lib/x86//libdomino.so: undefined reference to `typeinfo for domino::CollisionShape' Command used to compile the demo that uses the library: g++ -o build/debug/x86/startdemo build/debug/x86//CMesh.o build/debug/x86//CSceneNode.o build/debug/x86//OFF.o build/debug/x86//Light.o build/debug/x86//main.o build/debug/x86//Camera.o -m32 -lpthread -ldl -L/usr/X11R6/lib -lglut -lGLU -lGL -lSDKUtil -lglut -lGLEW -ldomino -lSDKUtil -lOpenCL -L/home/adrian/AMD-APP-SDK-v2.4-lnx32/lib/x86 -L/home/adrian/AMD-APP-SDK-v2.4-lnx32/TempSDKUtil/lib/x86 -L../../../lib/x86/ -L"/home/adrian/AMD-APP-SDK-v2.4-lnx32/lib/x86" (the -ldomino flag) And when I run the demo, I manually tell it about the library: LD_LIBRARY_PATH=../../lib/x86/:$AMDAPPSDKROOT/lib/x86:$LD_LIBRARY_PATH bin/x86/startdemo After reading a bit about virtual functions and virtual tables I understood that virtual tables are handled by the compiler and I shouldn't worry about it, so I'm a little bit confused on how to handle this issue. I'm using gcc version 4.6.0 20110530 (Red Hat 4.6.0-9) (GCC) Later edit: I'm really sorry, but I wrote the code by hand directly here. I have defined the return types in the code. I apologize to the 2 people that answered below. I have to mention that I am a beginner at using more complex project layouts in C++.By this I mean more complex makefiles, shared libraries, stuff like that.

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  • Visitor and templated virtual methods

    - by Thomas Matthews
    In a typical implementation of the Visitor pattern, the class must account for all variations (descendants) of the base class. There are many instances where the same method content in the visitor is applied to the different methods. A templated virtual method would be ideal in this case, but for now, this is not allowed. So, can templated methods be used to resolve virtual methods of the parent class? Given (the foundation): struct Visitor_Base; // Forward declaration. struct Base { virtual accept_visitor(Visitor_Base& visitor) = 0; }; // More forward declarations struct Base_Int; struct Base_Long; struct Base_Short; struct Base_UInt; struct Base_ULong; struct Base_UShort; struct Visitor_Base { virtual void operator()(Base_Int& b) = 0; virtual void operator()(Base_Long& b) = 0; virtual void operator()(Base_Short& b) = 0; virtual void operator()(Base_UInt& b) = 0; virtual void operator()(Base_ULong& b) = 0; virtual void operator()(Base_UShort& b) = 0; }; struct Base_Int : public Base { void accept_visitor(Visitor_Base& visitor) { visitor(*this); } }; struct Base_Long : public Base { void accept_visitor(Visitor_Base& visitor) { visitor(*this); } }; struct Base_Short : public Base { void accept_visitor(Visitor_Base& visitor) { visitor(*this); } }; struct Base_UInt : public Base { void accept_visitor(Visitor_Base& visitor) { visitor(*this); } }; struct Base_ULong : public Base { void accept_visitor(Visitor_Base& visitor) { visitor(*this); } }; struct Base_UShort : public Base { void accept_visitor(Visitor_Base& visitor) { visitor(*this); } }; Now that the foundation is laid, here is where the kicker comes in (templated methods): struct Visitor_Cout : public Visitor { template <class Receiver> void operator() (Receiver& r) { std::cout << "Visitor_Cout method not implemented.\n"; } }; Intentionally, Visitor_Cout does not contain the keyword virtual in the method declaration. All the other attributes of the method signatures match the parent declaration (or perhaps specification). In the big picture, this design allows developers to implement common visitation functionality that differs only by the type of the target object (the object receiving the visit). The implementation above is my suggestion for alerts when the derived visitor implementation hasn't implement an optional method. Is this legal by the C++ specification? (I don't trust when some says that it works with compiler XXX. This is a question against the general language.)

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  • Why does virtual assignment behave differently than other virtual functions of the same signature?

    - by David Rodríguez - dribeas
    While playing with implementing a virtual assignment operator I have ended with a funny behavior. It is not a compiler glitch, since g++ 4.1, 4.3 and VS 2005 share the same behavior. Basically, the virtual operator= behaves differently than any other virtual function with respect to the code that is actually being executed. struct Base { virtual Base& f( Base const & ) { std::cout << "Base::f(Base const &)" << std::endl; return *this; } virtual Base& operator=( Base const & ) { std::cout << "Base::operator=(Base const &)" << std::endl; return *this; } }; struct Derived : public Base { virtual Base& f( Base const & ) { std::cout << "Derived::f(Base const &)" << std::endl; return *this; } virtual Base& operator=( Base const & ) { std::cout << "Derived::operator=( Base const & )" << std::endl; return *this; } }; int main() { Derived a, b; a.f( b ); // [0] outputs: Derived::f(Base const &) (expected result) a = b; // [1] outputs: Base::operator=(Base const &) Base & ba = a; Base & bb = b; ba = bb; // [2] outputs: Derived::operator=(Base const &) Derived & da = a; Derived & db = b; da = db; // [3] outputs: Base::operator=(Base const &) ba = da; // [4] outputs: Derived::operator=(Base const &) da = ba; // [5] outputs: Derived::operator=(Base const &) } The effect is that the virtual operator= has a different behavior than any other virtual function with the same signature ([0] compared to [1]), by calling the Base version of the operator when called through real Derived objects ([1]) or Derived references ([3]) while it does perform as a regular virtual function when called through Base references ([2]), or when either the lvalue or rvalue are Base references and the other a Derived reference ([4],[5]). Is there any sensible explanation to this odd behavior?

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  • Django conditional template inheritance

    - by Ed
    I have template that displays object elements with hyperlinks to other parts of my site. I have another function that displays past versions of the same object. In this display, I don't want the hyperlinks. I'm under the assumption that I can't dynamically switch off the hyperlinks, so I've included both versions in the same template. I use an if statement to either display the hyperlinked version or the plain text version. I prefer to keep them in the same template because if I need to change the format of one, it will be easy to apply it to the other right there. The template extends framework.html. Framework has a breadcrumb system and it extends base.html. Base has a simple top menu system. So here's my dilemma. When viewing the standard hyperlink data, I want to see the top menu and the breadcrumbs. But when viewing the past version plain text data, I only want the data, no menu, no breadcrumbs. I'm unsure if this is possible given my current design. I tried having framework inherit the primary template so that I could choose to call either framework (and display the breadcrumbs), or the template itself, thus skipping the breadcrumbs, but I want framework.html available for other templates as well. If framework.html extends a specific template, I lose the ability to display it in other templates. I tried writing an if statement that would display a the top_menu block and the nav_menu block from base.html and framework.html respectively. This would overwrite their blocks and allow me to turn off those elements conditional on the if. Unfortunately, it doesn't appear to be conditional; if the block elements are in the template at all, surrounded by an if or not, I lose the menus. I thought about using {% include %} to pick up the breadcrumbs and a split out top menu. In that case though, I'll have to include it all the time. No more inheritance. Is this the best option given my requirement?

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  • Can't ping my Window 7 machine from within a Windows XP virtual machine

    - by Jonathan Conway
    I have Windows 7 installed as my primary operating system, on a laptop that's on my home network (wireless). I'm using Microsoft Virtual PC 2007 SP1 to run a virtual machine of Windows XP SP3, in which I want to access the Windows 7 instance, both to browse a shared folder and access the local Apache server. So far I can ping my Windows 7 IP address (IPv4) and access the apache server through the web browser through HTTP. However using my machine name never seems to work. Pinging it fails, and I can't access my apache server using it either. The problem seems to be something to do with my machine's name being registered under IPv6 rather than IPv4. I'm at a loss what to do. Should I try to set up IPv6 on the virtual machine? Not sure how to go about that. Or maybe I should somehow get my machine name on Windows 7 to work with IPv4? Although I think it already does, because I can ping it from a separate box (running Ubuntu), which is only registered under IPv6.

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  • Can simple javascript inheritance be simplified even further?

    - by Will
    John Resig (of jQuery fame) provides a concise and elegant way to allow simple JavaScript inheritance. It was so short and sweet, in fact, that it inspired me to try and simplify it even further (see code below). I've modified his original function such that it still passes all his tests and has the potential advantage of: readability (50% less code) simplicity (you don't have to be a ninja to understand it) performance (no extra wrappers around super/base method calls) consistency with C#'s base keyword Because this seems almost too good to be true, I want to make sure my logic doesn't have any fundamental flaws/holes/bugs, or if anyone has additional suggestions to improve or refute the code (perhaps even John Resig could chime in here!). Does anyone see anything wrong with my approach (below) vs. John Resig's original approach? if (!window.Class) { window.Class = function() {}; window.Class.extend = function(members) { var prototype = new this(); for (var i in members) prototype[i] = members[i]; prototype.base = this.prototype; function object() { if (object.caller == null && this.initialize) this.initialize.apply(this, arguments); } object.constructor = object; object.prototype = prototype; object.extend = arguments.callee; return object; }; } And the tests (below) are nearly identical to the original ones except for the syntax around base/super method calls (for the reason enumerated above): var Person = Class.extend( { initialize: function(isDancing) { this.dancing = isDancing; }, dance: function() { return this.dancing; } }); var Ninja = Person.extend( { initialize: function() { this.base.initialize(false); }, dance: function() { return this.base.dance(); }, swingSword: function() { return true; } }); var p = new Person(true); alert("true? " + p.dance()); // => true var n = new Ninja(); alert("false? " + n.dance()); // => false alert("true? " + n.swingSword()); // => true alert("true? " + (p instanceof Person && p instanceof Class && n instanceof Ninja && n instanceof Person && n instanceof Class));

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  • Simulated NAT Traversal on Virtual Box

    - by Sumit Arora
    I have installed virtual box ( with Two virtual Adapters(NAT-type)) - Host (Ubuntu -10.10) - Guest-Opensuse-11.4 . Objective : Trying to simulate all four types of NAT as defined here : https://wiki.asterisk.org/wiki/display/TOP/NAT+Traversal+Testing Simulating the various kinds of NATs can be done using Linux iptables. In these examples, eth0 is the private network and eth1 is the public network. Full-cone iptables -t nat -A POSTROUTING -o eth0 -j SNAT --to-source iptables -t nat -A PREROUTING -i eth0 -j DNAT --to-destination Restricted cone iptables -t nat POSTROUTING -o eth1 -p tcp -j SNAT --to-source iptables -t nat POSTROUTING -o eth1 -p udp -j SNAT --to-source iptables -t nat PREROUTING -i eth1 -p tcp -j DNAT --to-destination iptables -t nat PREROUTING -i eth1 -p udp -j DNAT --to-destination iptables -A INPUT -i eth1 -p tcp -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A INPUT -i eth1 -p udp -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A INPUT -i eth1 -p tcp -m state --state NEW -j DROP iptables -A INPUT -i eth1 -p udp -m state --state NEW -j DROP Port-restricted cone iptables -t nat -A POSTROUTING -o eth0 -j SNAT --to-source Symmentric echo "1" /proc/sys/net/ipv4/ip_forward iptables --flush iptables -t nat -A POSTROUTING -o eth1 -j MASQUERADE --random iptables -A FORWARD -i eth1 -o eth0 -m state --state RELATED,ESTABLISHED -j ACCEPT iptables -A FORWARD -i eth0 -o eth1 -j ACCEPT What I did : OpenSuse guest with Two Virtual adapters - eth0 and eth1 -- eth1 with address 10.0.3.15 /eth1:1 as 10.0.3.16 -- eth0 with address 10.0.2.15 now running stund(http://sourceforge.net/projects/stun/) client/server : Server eKimchi@linux-6j9k:~/sw/stun/stund ./server -v -h 10.0.3.15 -a 10.0.3.16 Client eKimchi@linux-6j9k:~/sw/stun/stund ./client -v 10.0.3.15 -i 10.0.2.15 On all Four Cases It is giving same results : test I = 1 test II = 1 test III = 1 test I(2) = 1 is nat = 0 mapped IP same = 1 hairpin = 1 preserver port = 1 Primary: Open Return value is 0x000001 Q-1 :Please let me know If any has ever done, It should behave like NAT as per description but nowhere it working as a NAT. Q-2: How NAT Implemented in Home routers (Usually Port Restricted), but those also pre-configured iptables rules and tuned Linux

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  • "Error: Unknown error" when trying to start virtual machine from VMware server

    - by slhck
    Problem We are running VMware Server 2.0.0 build-116503 on a Ubuntu 10.04 LTS server. There is a virtual machine installed, running Lotus Domino on Windows Server 2003. Ever since a sudden power failure last week, the virtual machine won't properly start up. When I run the command: vmrun -T server -h https://127.0.0.1:8333/sdk -u root -p jk2x2208 start "[standard] lotus/test.vmx" … after 30 seconds it displays: Error: Unknown error That's about everything I get. I know the command is right, since that's what we've used all the time. This has happened last Saturday after a scheduled backup shutdown, and somehow I was able to start it again. This week, it happened again, and I can't get it back up. Occasionally, I also get: Error: Cannot connect to the virtual machine When I get this, and I run the start command, it seemingly works. Why is this so random? Which configuration could have been messed up? What I've tried / other info I already shut down VMware itself with /etc/init.d/vmware stop. This works. I tried to start VMware again with /etc/init.d/vmware start. It complains that it's "not configured", which is why I had to rm /etc/vmware/not_configured, and then try to start again. There have been no software updates on the machine, and no configuration changes

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  • Silverlight with MVVM Inheritance: ModelView and View matching the Model

    - by moonground.de
    Hello Stackoverflowers! :) Today I have a special question on Silverlight (4 RC) MVVM and inheritance concepts and looking for a best practice solution... I think that i understand the basic idea and concepts behind MVVM. My Model doesn't know anything about the ViewModel as the ViewModel itself doesn't know about the View. The ViewModel knows the Model and the Views know the ViewModels. Imagine the following basic (example) scenario (I'm trying to keep anything short and simple): My Model contains a ProductBase class with a few basic properties, a SimpleProduct : ProductBase adding a few more Properties and ExtendedProduct : ProductBase adding another properties. According to this Model I have several ViewModels, most essential SimpleProductViewModel : ViewModelBase and ExtendedProductViewModel : ViewModelBase. Last but not least, according Views SimpleProductView and ExtendedProductView. In future, I might add many product types (and matching Views + VMs). 1. How do i know which ViewModel to create when receiving a Model collection? After calling my data provider method, it will finally end up having a List<ProductBase>. It containts, for example, one SimpleProduct and two ExtendedProducts. How can I transform the results to an ObservableCollection<ViewModelBase> having the proper ViewModel types (one SimpleProductViewModel and two ExtendedProductViewModels) in it? I might check for Model type and construct the ViewModel accordingly, i.e. foreach(ProductBase currentProductBase in resultList) if (currentProductBase is SimpleProduct) viewModels.Add( new SimpleProductViewModel((SimpleProduct)currentProductBase)); else if (currentProductBase is ExtendedProduct) viewModels.Add( new ExtendedProductViewModels((ExtendedProduct)currentProductBase)); ... } ...but I consider this very bad practice as this code doesn't follow the object oriented design. The other way round, providing abstract Factory methods would reduce the code to: foreach(ProductBase currentProductBase in resultList) viewModels.Add(currentProductBase.CreateViewModel()) and would be perfectly extensible but since the Model doesn't know the ViewModels, that's not possible. I might bring interfaces into game here, but I haven't seen such approach proven yet. 2. How do i know which View to display when selecting a ViewModel? This is pretty the same problem, but on a higher level. Ended up finally having the desired ObservableCollection<ViewModelBase> collection would require the main view to choose a matching View for the ViewModel. In WPF, there is a DataTemplate concept which can supply a View upon a defined DataType. Unfortunately, this doesn't work in Silverlight and the only replacement I've found was the ResourceSelector of the SLExtensions toolkit which is buggy and not satisfying. Beside that, all problems from Question 1 apply as well. Do you have some hints or even a solution for the problems I describe, which you hopefully can understand from my explanation? Thank you in advance! Thomas

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  • Iterator blocks and inheritance.

    - by Dave Van den Eynde
    Given a base class with the following interface: public class Base { public virtual IEnumerable<string> GetListOfStuff() { yield return "First"; yield return "Second"; yield return "Third"; } } I want to make a derived class that overrides the method, and adds its own stuff, like so: public class Derived : Base { public override IEnumerable<string> GetListOfStuff() { foreach (string s in base.GetListOfStuff()) { yield return s; } yield return "Fourth"; yield return "Fifth"; } } However, I'm greeted with a warning that "access to a member through a base keyword from an iterator cannot be verified". What's the accepted solution to this problem then?

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  • virtual web folder served by PHP script

    - by Martin
    I am trying to configure my apache to be able to display (virtual) pages like: mywebpage.com/something1 mywebpage.com/something2 mywebpage.com/folder/something3 I would like these "somethingX" and "folder" folders to be only virtual, not physical directories. For a start it would be great to send all requests to mywebpage to one PHP script which will somehow receive the original path information (there is some SERVER array as far as I know) and call necessary PHP functions (so far I use addresses like mywebpage.com/index.php?page=blabla&otherparameters=values...). Is that possible? I am struggling with different combination, currently I am with following file in /etc/apache2/conf.d/something.conf (not working of course). What is the correct way to proceed? Thanks. <Location /myweb> SetHandler my-handler Action my-handler /srv/www/htdocs/myweb/product.php virtual </Location> My pages are in /srv/www/htdocs/myweb. I tried with Location, with Directory, with Action and SetHandler, with AddHandler... ;-) Some configurations were ignored, some caused "object not found" with nothing relevant in error log.

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  • validate uniqueness amongst multiple subclasses with Single Table Inheritance

    - by irkenInvader
    I have a Card model that has many Sets and a Set model that has many Cards through a Membership model: class Card < ActiveRecord::Base has_many :memberships has_many :sets, :through => :memberships end class Membership < ActiveRecord::Base belongs_to :card belongs_to :set validates_uniqueness_of :card_id, :scope => :set_id end class Set < ActiveRecord::Base has_many :memberships has_many :cards, :through => :memberships validates_presence_of :cards end I also have some sub-classes of the above using Single Table Inheritance: class FooCard < Card end class BarCard < Card end and class Expansion < Set end class GameSet < Set validates_size_of :cards, :is => 10 end All of the above is working as I intend. What I'm trying to figure out is how to validate that a Card can only belong to a single Expansion. I want the following to be invalid: some_cards = FooCard.all( :limit => 25 ) first_expansion = Expansion.new second_expansion = Expansion.new first_expansion.cards = some_cards second_expansion.cards = some_cards first_expansion.save # Valid second_expansion.save # **Should be invalid** However, GameSets should allow this behavior: other_cards = FooCard.all( :limit => 10 ) first_set = GameSet.new second_set = GameSet.new first_set.cards = other_cards # Valid second_set.cards = other_cards # Also valid I'm guessing that a validates_uniqueness_of call is needed somewhere, but I'm not sure where to put it. Any suggestions? UPDATE 1 I modified the Expansion class as sugested: class Expansion < Set validate :validates_uniqueness_of_cards def validates_uniqueness_of_cards membership = Membership.find( :first, :include => :set, :conditions => [ "card_id IN (?) AND sets.type = ?", self.cards.map(&:id), "Expansion" ] ) errors.add_to_base("a Card can only belong to a single Expansion") unless membership.nil? end end This works when creating initial expansions to validate that no current expansions contain the cards. However, this (falsely) invalidates future updates to the expansion with new cards. In other words: old_exp = Expansion.find(1) old_exp.card_ids # returns [1,2,3,4,5] new_exp = Expansion.new new_exp.card_ids = [6,7,8,9,10] new_exp.save # returns true new_exp.card_ids << [11,12] # no other Expansion contains these cards new_exp.valid? # returns false ... SHOULD be true

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  • Deploying multiple identical copies of a virtual machine for compute tasks

    - by Reid
    I have a compute task which has a large number of library dependencies. I would like to deploy it on some of my company's large Linux clusters, where I do not have root. I could probably track down, compile, and install the right versions of all the libraries, but this looks to be quite tedious and would have to be repeated if I deployed it again somewhere else. On the other hand, it's pretty easy to install on current Ubuntu. This led me to wonder about a virtual machine approach. Could I put together a virtual machine which booted up, ran the computation (with parameters from and results to the host), and then shut down? In other words, I'd like a command like this that I could run on the host: $ ./run-vm --ram N --task /path/on/host/foo.sh --results /another/host/dir/ This would boot the VM, run foo.sh, and put the (relatively small) results of the computation in /another/host/dir/. It's important to start up many instances of the VM simultaneously, both on a single node and multiple nodes of the cluster. So it would be nice if I didn't have to make many copies of the VM virtual disk and metadata. As the task instances are completely independent, the VMs would not need any network support once deployed, or any outside communications beyond reading and writing the host filesystem. Is this possible, and if so, how might I go about doing it? Are there assumptions I've made above which are bogus?

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  • Conceptual inheritance implementation

    - by TheSENDER
    Hi there, I'm writing a spatial data structure and I have a doubt about what's the best NODE implementation. According to my design I have an abstract node entity and three classes which inherit from it: EMPTYNODE, FULLNODE, INTERNALNODE. The first one has no particular data. The second one has 1 reference to a generic element. The third one has 2 references to other nodes. I have found several ways to implement this situation (that I have already coded) but I can't decide what's the best. The first solution that I have found is to use a single class Node that potentially performs all the operation in this way: private static class Node { private Elem elem = null; private Node left = null, right = null; public Elem getElem() { assert isFull(); return elem; } public boolean isEmpty() { return elem == null && left == null; } public boolean isFull() { return elem != null; } public boolean isInternal() { return elem == null && left != null; } } The second solution is to write an explicit division by classes where every class offers only its methods. Obviously in this way we are obliged to perform several casts to the node objects. private static abstract class Node { public abstract boolean isEmpty(); public abstract boolean isFull(); public abstract boolean isInternal(); } private static class FullNode extends Node{ private ITriangle elem; @Override public boolean isEmpty() { return false; } @Override public final boolean isFull() { return true; } @Override public final boolean isInternal() { return false; } public Elem getElem() { return elem; } } The third one solution is to use the inheritance allowing every classes to offer all the methods, but the object type should by check by "isEmpty()" and similar methods. In case of wrong call we'll throw an exception. private static abstract class Node { public abstract boolean isEmpty(); public abstract boolean isFull(); public abstract boolean isInternal(); public abstract Elem getElem(); } private static class Empty extends Node{ @Override public boolean isEmpty() { return true; } @Override public final boolean isFull() { return false; } @Override public final boolean isInternal() { return false; } @Override public Elem getElem() { throw new AssertionError(); } } What do you think about these three solutions? Which one would you use? Any other ideas? Thanks for your help. Every idea will be appreciated.

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  • C++ Multiple Inheritance Question

    - by John
    The scenario generating this is quite complex so I'll strip out a few pieces and give an accurate representation of the classes involved. /* This is inherited using SI by many classes, as normal */ class IBase { virtual string toString()=0; }; /* Base2 can't inherit IBase due to other methods on IBase which aren't appropriate */ class Base2 { string toString() { ... } }; /* a special class, is this valid? */ class Class1 : public IBase, public Base2 { }; So, is this valid? Will there be conflicts on the toString? Or can Class1 use Base2::toString to satisfy IBase? Like I say there are lots of other things not shown, so suggestions for major design changes on this example are probably not that helpful... though any general suggestions/advice are welcome.

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  • Virtual Server HDD shrinks without apparent reason

    - by Christian
    We have a virtual hosted Linux server, and in the last few months every now and then the HDD shrinks from 400GB down to the exact byte count that is in use. All existing data can be downloaded and displayed without a problem, but we can't upload or edit any files because of the "full" hard drive. Here is a screenshot, where "size" should be 400GB: This has happened twice before, and again today. The last times, when I reported the issue to the host, they said "that isn't possible, you must be doing it wrong", but soon after the call, the problem vanished without us doing anything, so I suppose that they have some kind of problem they're not willing to admit. Even after the fact, they acted like nothing was wrong and wrote me a mail in which they explained that I can use "df -h" to view available disk space (well duh, how do you think I noticed this particular issue?). Questions about if and what they had done were ignored. It has happened around the 25th to 28th of the month, so I suspect that they might have a cronjob running every 30 days or so which wreaks havoc with some VM configs. I just want to understand the problem, but the host support hasn't been very helpful in that regard. I have tried Googling the issue, but any combination of search terms I can come up with just gives me tutorials on how to change HDD size in a virtual machine. a) What could be the cause of shrinking HDD size in a Ubuntu 12.04.3 LTS server? Could there be anything in our virtual machine or is it more likely to be an issue with the vm host? b) Can I do anything about it without needing to contact the host's support? c) Is there anyway I can prevent this from happening at all?

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  • Win7 XP mode install fails with cryptic error

    - by MAW74656
    Trying to install XPmode on Win7 Professional 64-bit SP1, but getting an error. I downloaded XPMode, Virtual PC and the update as specified here: http://www.microsoft.com/windows/virtual-pc/download.aspx. When I open XP mode for the first time it goes into the setup ("Setting up Windows XP Mode for first use..."; pick your VM password, etc.), then it runs through the progress bar until almost the end (99%?). At that point I get the error: Could not complete Setup. Please try again. Whats going on here? I've uninstalled Virtual PC and xpmode, and reinstalled in several different orders, no luck. Is there some log file that will tell me whats happening? Theres nothing showing up in the Event log that I can find. How can I fix this?

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  • Is there a virtual printer to output an Open Office doc to multiple images (jpg, png etc)?

    - by fred.bear
    I'm after a virtual printer which takes each page of "printed" output and converts into multiple images (one image for each page)... eg. .jpg, or .png, etc.. I'm specifically looking for something to work with Open-Office Writer, but I assume that such a virtual printer would work across the board for any app which can send its output to a "printer". Is there such a thing in the Ubuntu repository? PS. I want one "normal" picture image per page.. ie Many images are output. ...(like the Snagit virtual printer in Windows)

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