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  • Visual Studio IDE freezing while initializing ToolBox

    - by Mohanavel
    I'm working on Visual Studio 2008, Smart Client + infragistics controls are installed and we have more than 50 User Controls. When opening the Visual Studio "Tool Box", Visual Studio is completely freezing. I couldn't work after that. I have to kill the process and open again. At this point CPU usage is around 50, CPU usage is 1 or 2 when i work on code. How to get rid out of this issue. This is really time consuming process.

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  • TFS 2010 RC does not run Visual Studio 2008 MSTest unit tests

    - by Bernard Vander Beken
    Steps: Run the build including unit tests. Expected result: the unit tests are executed and succeed. Actual result: the unit tests are built by the build, but this is the result: 1 test run(s) completed - 0% average pass rate (0% total pass rate) 0/4 test(s) passed, 0 failed, 4 inconclusive, View Test Results Other Errors and Warnings 1 error(s), 0 warning(s) TF270015: 'MSTest.exe' returned an unexpected exit code. Expected '0'; actual '1'. All the tests are enumerated (four), but the result for each test is "Not Executed". Context: Team Foundation Server 2010 release candidate A build definition that runs projects using the Visual Studio 2008 project format and .NET 3.5 SP1. The unit tests run on a development machine, within Visual Studio. The unit tests project references C:\Program Files (x86)\Microsoft Visual Studio 9.0\Common7\IDE\PublicAssemblies\Microsoft.VisualStudio.QualityTools.UnitTestFramework.dll Typical test class [TestClass] public class DemoTest { [TestMethod] public void DemoTestName() { } // etc }

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  • Resharper and ViEmu Keybindings ( and Visual Assist )

    - by Keith Nicholas
    With ViEmu you really need to unbind a lot of resharpers keybindings to make it work well. Does anyone have what they think is a good set of keybindings that work well for resharper when using ViEmu? What I'm doing at the moment using the Visual Studio bindings from Resharper. Toasting all the conflicting ones with ViEmu, and then just driving the rest through the menu modifiers ( Alt-R keyboard shortcut for the menu item ). I also do the same with Visual Assist shortcuts ( for C++ ) if anyones got any tips and tricks for ViEmu / Resharper or Visual Assist working together well I'd most apprciate it!

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  • Building webparts with Visual Studio 2010 Express

    - by MalphasWats
    Hi, I'm trying to get started with building my own webparts, planning to follow this MSDN article. I've downloaded Visual C# 2010 Express - I'm not quite at the point where I feel comfortable dropping 1000 big ones yet, and I installed Visual Web Developer 2010 Express via the WPInstaller. Following through the tutorial, aside from the fact that I don't get the option to create a "Web Control Library", a gap I filled with this article, I can't seem to find the sn.exe tool (or the "Visual Studio 2005 Command Prompt"!). I know it's not quite a direct programming related question, but I can't even get the thing going yet! Any help is appreciated. Thanks EDIT:- I think I may be jumping the gun quite considerably, I wrote a simple hello world example and tried to build it but it doesn't have any references to the Microsoft.SharePoint packages and they don't appear in my lists. Am I understanding some more research I've done (namely this) correctly, in that I have to actually have a full installation of actual SharePoint on the machine I'm developing on?

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  • Visual Studio Debugging Issue

    - by Aaron M
    Seeing an issue when debugging in Visual Studio. All of the values under watch, and in the hover over window show up incorrectly. the only values that show properly, are values that are local to the method I am currently stepping through. For example the watch value for 'this' when debugging shows the following under value 0x00000000ffac0388 { btnBack=0x00000000ffaccf20 btnReply=0x00000000ffacd200 btnForward=0x00000000ffacd420...} some other variables show this, even though the variable is there. error: 'this.foo' does not exist The machine recently had windows 7 64 installed, since then this problem has occured. Visual studio has been reinstalled on this machine, and we verified that the settings in visual studio were exactly the same as a different PC that is the same machine and config.

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  • Visual Studio Performance when editing XAML/Silverlight files

    - by driAn
    When I work on Silverlight projects within Visual Studio 2008, I regularly notice that the XAML editor hangs for up to 10 seconds. This because Visual Studio consumes 100% CPU during that timeframe. Any ideas how I could fix that? I assume this is some kind of background compiling for itellisense or something similiar. It happens during editing, multiple times an hour, without me doing any special actions. System: Server 2008 Std Visual Studio 2008 SP1 latest updates... I wonder if anyone else experienced this issue. Any help would be appreciated.

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  • Combine DVCS with Visual Source Safe

    - by WBlasko
    I'm forced to use Visual Source Safe 2005 at work. I'd like to combine that with a DVCS, so that I can check in files locally without disrupting my co-workers if there's a bug or it doesn't compile. In my attempts with Mercurial, it works, but causes a few weird issues. Namely, it thinks someone else has checked out the files I have checked out. Here's my thoughts on how I should manage it: Disable auto-checkout. Work locally in Mercurial When I'm ready to push my changes... Clone my Mercurial repository. Update my Visual Source Safe repository Pull and merge the two repositories using Mercurial. Check everything into Visual Source Safe. Does this sound reasonable? I'm always hearing bad things about VSS, is this just asking for me to see those problems firsthand?

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  • POSIX-compatible regex library for Visual Studio C

    - by user1397061
    I'm working on a C program which will be run in Linux and from inside Visual Studio 2010, and I'm looking for a regex library. GNU comes with a POSIX-compatible regex library, but Visual Studio, despite having C++ std::regex, doesn't have a C-compatible library. GNU has a Windows version of their library (http://gnuwin32.sourceforge.net/packages/regex.htm), but the DLLs are 32-bit only and the source code can't compile in Visual Studio (~500 errors!). My only requirement is that the end-user should not have to install anything extra, and should get the same behaviour on both platforms. I'm not picky about whether it's POSIX-style, Perl-style or something else. What should I do? Thanks in advance.

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  • Visual Studio Extensions

    - by John Maloney
    I have a project that generates text (representing an interface and a class) based on metadata. I would like to take this generated code and insert it as a new class and interface directly into the currently opened solution under a specific project and directory. I will create the menu tool that will generate the class but what I don't know how to do is gain access to the following items from within my custom Visual Studio Extension: Iterate the current solution and find a project to dump the generated code into. Open a new file window within Visual Studio and inject the generated text that comes from my tool directly into that window. Create a new folder in a specific project within the current solution from within my custom extension. EDIT - To clarify I need to open a new file (e.g. Right Click on a Project - Add - New Class) and insert text into it from within my custom Visual Studio Extension. Thanks

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  • Running Visual Studio 2008 and 2010 at the same time

    - by aip.cd.aish
    A group of us are working on a project which we built with .NET 3.5 in Visual Studio 2008. I want to test out Visual Studio 2010 and .NET 4 (well, mainly for WPF 4). I am just wondering if I install VS 2010, will I still be able to use VS 2008 to open the first project. I know when I open older projects made in VS 2003/2005, I get an upgrade wizard. I do not want to upgrade the first project to 2010, since that would probably mean every one else has to use it too. I have not done this before, is it possible to run both versions of Visual Studio, where each version opens its own projects (this may not even be an issue, but I just wanted someone to confirm this, so that I don't spend a lot of time trying to undo changes)?

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  • JavaScript - Inheritance in Constructors

    - by j0ker
    For a JavaScript project we want to introduce object inheritance to decrease code duplication. However, I cannot quite get it working the way I want and need some help. We use the module pattern. Suppose there is a super element: a.namespace('a.elements.Element'); a.elements.Element = (function() { // public API -- constructor Element = function(properties) { this.id = properties.id; }; // public API -- prototype Element.prototype = { getID: function() { return this.id; } }; return Element; }()); And an element inheriting from this super element: a.namespace('a.elements.SubElement'); a.elements.SubElement = (function() { // public API -- constructor SubElement = function(properties) { // inheritance happens here // ??? this.color = properties.color; this.bogus = this.id + 1; }; // public API -- prototype SubElement.prototype = { getColor: function() { return this.color; } }; return SubElement; }()); You will notice that I'm not quite sure how to implement the inheritance itself. In the constructor I have to be able to pass the parameter to the super object constructor and create a super element that is then used to create the inherited one. I need a (comfortable) possibility to access the properties of the super object within the constructor of the new object. Ideally I could operate on the super object as if it was part of the new object. I also want to be able to create a new SubElement and call getID() on it. What I want to accomplish seems like the traditional class based inheritance. However, I'd like to do it using prototypal inheritance since that's the JavaScript way. Is that even doable? Thanks in advance! EDIT: Fixed usage of private variables as suggested in the comments. EDIT2: Another change of the code: It's important that id is accessible from the constructor of SubElement.

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  • C#: Handling Notifications: inheritance, events, or delegates?

    - by James Michael Hare
    Often times as developers we have to design a class where we get notification when certain things happen. In older object-oriented code this would often be implemented by overriding methods -- with events, delegates, and interfaces, however, we have far more elegant options. So, when should you use each of these methods and what are their strengths and weaknesses? Now, for the purposes of this article when I say notification, I'm just talking about ways for a class to let a user know that something has occurred. This can be through any programmatic means such as inheritance, events, delegates, etc. So let's build some context. I'm sitting here thinking about a provider neutral messaging layer for the place I work, and I got to the point where I needed to design the message subscriber which will receive messages from the message bus. Basically, what we want is to be able to create a message listener and have it be called whenever a new message arrives. Now, back before the flood we would have done this via inheritance and an abstract class: 1:  2: // using inheritance - omitting argument null checks and halt logic 3: public abstract class MessageListener 4: { 5: private ISubscriber _subscriber; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber) 11: { 12: _subscriber = subscriber; 13: _messageThread = new Thread(MessageLoop); 14: _messageThread.Start(); 15: } 16:  17: // user will override this to process their messages 18: protected abstract void OnMessageReceived(Message msg); 19:  20: // handle the looping in the thread 21: private void MessageLoop() 22: { 23: while(!_isHalted) 24: { 25: // as long as processing, wait 1 second for message 26: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 27: if(msg != null) 28: { 29: OnMessageReceived(msg); 30: } 31: } 32: } 33: ... 34: } It seems so odd to write this kind of code now. Does it feel odd to you? Maybe it's just because I've gotten so used to delegation that I really don't like the feel of this. To me it is akin to saying that if I want to drive my car I need to derive a new instance of it just to put myself in the driver's seat. And yet, unquestionably, five years ago I would have probably written the code as you see above. To me, inheritance is a flawed approach for notifications due to several reasons: Inheritance is one of the HIGHEST forms of coupling. You can't seal the listener class because it depends on sub-classing to work. Because C# does not allow multiple-inheritance, I've spent my one inheritance implementing this class. Every time you need to listen to a bus, you have to derive a class which leads to lots of trivial sub-classes. The act of consuming a message should be a separate responsibility than the act of listening for a message (SRP). Inheritance is such a strong statement (this IS-A that) that it should only be used in building type hierarchies and not for overriding use-specific behaviors and notifications. Chances are, if a class needs to be inherited to be used, it most likely is not designed as well as it could be in today's modern programming languages. So lets look at the other tools available to us for getting notified instead. Here's a few other choices to consider. Have the listener expose a MessageReceived event. Have the listener accept a new IMessageHandler interface instance. Have the listener accept an Action<Message> delegate. Really, all of these are different forms of delegation. Now, .NET events are a bit heavier than the other types of delegates in terms of run-time execution, but they are a great way to allow others using your class to subscribe to your events: 1: // using event - ommiting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private bool _isHalted = false; 6: private Thread _messageThread; 7:  8: // assign the subscriber and start the messaging loop 9: public MessageListener(ISubscriber subscriber) 10: { 11: _subscriber = subscriber; 12: _messageThread = new Thread(MessageLoop); 13: _messageThread.Start(); 14: } 15:  16: // user will override this to process their messages 17: public event Action<Message> MessageReceived; 18:  19: // handle the looping in the thread 20: private void MessageLoop() 21: { 22: while(!_isHalted) 23: { 24: // as long as processing, wait 1 second for message 25: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 26: if(msg != null && MessageReceived != null) 27: { 28: MessageReceived(msg); 29: } 30: } 31: } 32: } Note, now we can seal the class to avoid changes and the user just needs to provide a message handling method: 1: theListener.MessageReceived += CustomReceiveMethod; However, personally I don't think events hold up as well in this case because events are largely optional. To me, what is the point of a listener if you create one with no event listeners? So in my mind, use events when handling the notification is optional. So how about the delegation via interface? I personally like this method quite a bit. Basically what it does is similar to inheritance method mentioned first, but better because it makes it easy to split the part of the class that doesn't change (the base listener behavior) from the part that does change (the user-specified action after receiving a message). So assuming we had an interface like: 1: public interface IMessageHandler 2: { 3: void OnMessageReceived(Message receivedMessage); 4: } Our listener would look like this: 1: // using delegation via interface - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private IMessageHandler _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler.OnMessageReceived(msg); 28: } 29: } 30: } 31: } And they would call it by creating a class that implements IMessageHandler and pass that instance into the constructor of the listener. I like that this alleviates the issues of inheritance and essentially forces you to provide a handler (as opposed to events) on construction. Well, this is good, but personally I think we could go one step further. While I like this better than events or inheritance, it still forces you to implement a specific method name. What if that name collides? Furthermore if you have lots of these you end up either with large classes inheriting multiple interfaces to implement one method, or lots of small classes. Also, if you had one class that wanted to manage messages from two different subscribers differently, it wouldn't be able to because the interface can't be overloaded. This brings me to using delegates directly. In general, every time I think about creating an interface for something, and if that interface contains only one method, I start thinking a delegate is a better approach. Now, that said delegates don't accomplish everything an interface can. Obviously having the interface allows you to refer to the classes that implement the interface which can be very handy. In this case, though, really all you want is a method to handle the messages. So let's look at a method delegate: 1: // using delegation via delegate - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler(msg); 28: } 29: } 30: } 31: } Here the MessageListener now takes an Action<Message>.  For those of you unfamiliar with the pre-defined delegate types in .NET, that is a method with the signature: void SomeMethodName(Message). The great thing about delegates is it gives you a lot of power. You could create an anonymous delegate, a lambda, or specify any other method as long as it satisfies the Action<Message> signature. This way, you don't need to define an arbitrary helper class or name the method a specific thing. Incidentally, we could combine both the interface and delegate approach to allow maximum flexibility. Doing this, the user could either pass in a delegate, or specify a delegate interface: 1: // using delegation - give users choice of interface or delegate 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // passes the interface method as a delegate using method group 19: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 20: : this(subscriber, handler.OnMessageReceived) 21: { 22: } 23:  24: // handle the looping in the thread 25: private void MessageLoop() 26: { 27: while(!_isHalted) 28: { 29: // as long as processing, wait 1 second for message 30: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 31: if(msg != null) 32: { 33: _handler(msg); 34: } 35: } 36: } 37: } } This is the method I tend to prefer because it allows the user of the class to choose which method works best for them. You may be curious about the actual performance of these different methods. 1: Enter iterations: 2: 1000000 3:  4: Inheritance took 4 ms. 5: Events took 7 ms. 6: Interface delegation took 4 ms. 7: Lambda delegate took 5 ms. Before you get too caught up in the numbers, however, keep in mind that this is performance over over 1,000,000 iterations. Since they are all < 10 ms which boils down to fractions of a micro-second per iteration so really any of them are a fine choice performance wise. As such, I think the choice of what to do really boils down to what you're trying to do. Here's my guidelines: Inheritance should be used only when defining a collection of related types with implementation specific behaviors, it should not be used as a hook for users to add their own functionality. Events should be used when subscription is optional or multi-cast is desired. Interface delegation should be used when you wish to refer to implementing classes by the interface type or if the type requires several methods to be implemented. Delegate method delegation should be used when you only need to provide one method and do not need to refer to implementers by the interface name.

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  • Rails: Single Table Inheritance and models subdirectories

    - by Chris
    I have a card-game application which makes use of Single Table Inheritance. I have a class Card, and a database table cards with column type, and a number of subclasses of Card (including class Foo < Card and class Bar < Card, for the sake of argument). As it happens, Foo is a card from the original printing of the game, which Bar is a card from an expansion. In an attempt to rationalise my models, I have created a directory structure like so: app/ + models/ + card.rb + base_game/ + foo.rb + expansion/ + bar.rb And modified environment.rb to contain: Rails::Initializer.run do |config| config.load_paths += Dir["#{RAILS_ROOT}/app/models/**"] end However, when my reads a card from the database, Rails throws the following exception: ActiveRecord::SubclassNotFound (The single-table inheritance mechanism failed to locate the subclass: 'Foo'. This error is raised because the column 'type' is reserved for storing the class in case of inheritance. Please rename this column if you didn't intend it to be used for storing the inheritance class or overwrite Card.inheritance_column to use another column for that information.) Is it possible to make this work, or am I doomed to a flat directory structure?

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  • C++ private inheritance and static members/types

    - by WearyMonkey
    I am trying to stop a class from being able to convert its 'this' pointer into a pointer of one of its interfaces. I do this by using private inheritance via a middle proxy class. The problem is that I find private inheritance makes all public static members and types of the base class inaccessible to all classes under the inheriting class in the hierarchy. class Base { public: enum Enum { value }; }; class Middle : private Base { }; class Child : public Middle { public: void Method() { Base::Enum e = Base::value; // doesn't compile BAD! Base* base = this; // doesn't compile GOOD! } }; I've tried this in both VS2008 (the required version) and VS2010, neither work. Can anyone think of a workaround? Or a different approach to stopping the conversion? Also I am curios of the behavior, is it just a side effect of the compiler implementation, or is it by design? If by design, then why? I always thought of private inheritance to mean that nobody knows Middle inherits from Base. However, the exhibited behavior implies private inheritance means a lot more than that, in-fact Child has less access to Base than any namespace not in the class hierarchy!

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  • Fun Visual Studio 2010 Wallpapers

    - by Latest Microsoft Blogs
    Two weeks ago I blogged about a cool new site that allows you to download and customize the Visual Studio code editor background and text colors (for both VS 2008 and VS 2010 version). The site also allows you to submit and share your own Visual Studio Read More......(read more)

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  • Visual Studio 2010 and SQLCLR: Some Good, Some Bad

    - by Adam Machanic
    This past week I've been trying out Visual Studio 2010 for SQLCLR development. Verdict: A couple of nice things, a couple not so nice. In the interest of keeping things somewhat positive around here, we'll start with the good stuff : Pre-deployment and post-deployment scripts are built in. This is great, especially if you're working with features such as ordered TVFs, which Visual Studio 2008 never properly supported. In 2010 you can stick the ALTER FUNCTION in a post-deployment script and you'll...(read more)

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  • New way of creating web applications on Visual Studio 2013

    - by DigiMortal
    Yesterday Visual Studio 2013 Preview was released and now it’s time to play with it. First thing I noticed was the new way how to create web applications. For all web applications there is generic dialog where you can set all important options for your new web application before it is created. Let’s see how it works. Also let’s take a look at new blue theme of Visual Studio 2013. Read more from my new blog @ gunnarpeipman.com

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  • Visual Studio 2010 including old version of jquery

    - by icemanind
    When I create a new ASP.NET project in Visual Studio 2010, it creates the scripts directory, like it should, however the version of JQuery it sticks under the scripts directory is an old version of JQuery. Version 1.36 I believe. How can I update this so that Visual Studio 2010 will include the newest version of jquery? I know I can remove it and manually add it, but I don't want to have to do this everytime I create a new project.

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  • Running CPython Applications With Visual Studio?

    - by user213060
    I would like to know how to use Visual Studio with CPython (the official python.org python interpreter, not IronPython). In particular, I am interested in getting "build" and "run" commands in Visual Studio working. Other features such as color highlighting and auto-complete, I am less concerned about. Also, can the "build" command be made to run py2exe or similar exe packagers?

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  • Publishing From Visual Studio Express

    - by user315723
    I am an amateur programmer. When I publish an app from Visual Studio Express, I have no option to make the package install for "All users of this computer". Is this possible to do from Visual Studio Express? If so then where is the option? If not, do I need to use the full version of VS or do I need some other package authoring software?

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