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  • Why SetMinimumSize sets the minimal heights but not width?

    - by Roman
    Here is my code: import javax.swing.*; import java.awt.*; public class PanelModel { public static void main(String[] args) { JFrame frame = new JFrame("Colored Trails"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel mainPanel = new JPanel(); mainPanel.setLayout(new BoxLayout(mainPanel, BoxLayout.Y_AXIS)); JPanel firstPanel = new JPanel(); firstPanel.setLayout(new GridLayout(4, 4)); firstPanel.setMaximumSize(new Dimension(4*100, 4*100)); firstPanel.setMinimumSize(new Dimension(4*100, 4*100)); JButton btn; for (int i=1; i<=4; i++) { for (int j=1; j<=4; j++) { btn = new JButton(); btn.setPreferredSize(new Dimension(100, 100)); firstPanel.add(btn); } } mainPanel.add(firstPanel); frame.add(mainPanel); frame.setSize(520,600); //frame.setMinimumSize(new Dimension(520,600)); frame.setVisible(true); } } When I increase the size of the window (by mouse) I see that my panel does not increase its size. It is the expected behavior (because I set the maximal size of the panel). However, when I decrease the size of the window, I see that width of the panel is decreased too (while the height is constant). So, the setMinimumSize works only partially. Why is that?

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  • Blackberry - Custom size EditField

    - by Eric
    I am trying to put together a dialog that should look like this: Fill in the below fields ___________ likes ________________ where the "_" lines are the EditFields. I am sticking all the fields in a HorizontalFieldManager, which I add to the dialog. Unfortunately, the first EditField consumes all the space on the first line. I have tried to override the getPreferredWidth() method of the EditField by creating my own class extending BasicEditField, but have had no success. Surely there must be a simple way to force a certain size for an edit field. What am I missing?

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  • WiX built-in WixUI Dialog Sets have horizontal lines that are just a little too short (picture inclu

    - by Coder7862396
    I am creating an installer for my program using WiX (Windows Installer XML). I have used the following code to begin using the built-in WixUI Dialog Sets: <Product ...> <UIRef Id="WixUI_FeatureTree" /> </Product> This, however, creates a dialog set with horizontal lines that are just a little bit too short on every dialog as shown here: I understand that I could create my own set of dialogs to use instead by using software such as SharpSetup and WixEdit but I like the dialogs that WiX creates and only want to make a very small change to them. Is my best option to download the WiX source code and try to modify it? Is there a more simple solution? Perhaps I should contact the developers of WiX to list it as a bug? Maybe they like it that way though. I however think it looks out of place and would like to change it. I am using the latest weekly release of WiX 3.5.

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  • DIV with text over an image on hover.

    - by Dylan Taylor
    OKay first off this is really really similiar to the http://dribbble.com homepage. In the simplest form possible. I have an image, and i'm trying to CSS it so that when i hover over the image, a DIV shows up with some text and a partially transparent background color. I have no idea how to do this..

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  • Where are the really high quality and complex Swing components?

    - by jouhni
    Looking at Swing, I have the feeling that it comes with many useful and reasonable atomic components in its core. And when I look at the Web there are hundrets of quickly plugged together components (among them many date/time pickers, pimped lists and tables), which have in common that I could easily write them on my own, if I needed them. When I build big software and come to the point where I need a domain-specific component which is really big, I mostly come to the point where I have to write it on my own, which, due to the point that they are not just plugged together lists and tables, isn't done qickly. So, the question is, why are there no Swing component galleries which contain more than just customized date/time pickers or lists with added tree support. Where are the components which really raise the level of abstraction, or are in best case domain-specific?

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  • XML testing in Rails - Fixed attributes order in Builder::XmlMarkup in ruby -

    - by Daniel Cukier
    I have the following test in my Rails Application: it "should validate xml" do builder = Builder::XmlMarkup.new builder.server(:name => "myServer", :ip => "192.168.1.1").should == "<server name=\"myServer\" ip=\"192.168.1.1\"/>" end The problem is that this test passes sometimes, because the order of the xml tag attributes is unpredictable. Is there a way to force this order? Is there any other easy way to build xml? This example is simplified, I have a big XML. My problem is that I want to do an integration test, which compares a WebService call with a fixed XML file. Otherwise, I would have to parse the xml and verify element by element in the XML.

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  • What makes a sexy UI?

    - by nimo
    I'm in the progress of remaking one our products user interface to be more modern and apealing aswell as user friendly. It's a web based application that is used by all types of people. My question for you is what do you think are the key factors of a sexy interface? An interface that is appealing and leave the user with a WOW feeling?

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  • What is the best approach to write test cases using sentestinkit in iPhone / iPad ?

    - by Madhup
    I am developing an application for iPad application. I need to perform unit testing in the application, but I am not sure why I should do unit testing in this application. Edit: And since the iPhone SenTestingKit is not well documented, the implementation and writing test cases is so time consuming. So why should we waste time with this? Also if we have to what would be the best approach to write the test cases? My focus is on the second question. So please answer more for the second part, I would be very pleased.

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  • Problems finding classes in namespace and testing extend expected parent

    - by Matt
    So I am in the process of building a site in ASP.Net MVC, and in the process I am adding certain things to my Site.Master I want to make sure that all of my model classes extend a certain base class that contains all of the pieces the Site.Master needs to be operable. I want to test to make sure this assumption isn't broken (I believe this will save me time when I forget about it and can't figure out why a new combination isn't working.) I wrote a test that I thought would help with this, but I am running into two problems. First it isn't finding the one example model class I have so far in the LINQ call all of a sudden, I am admittedly still a bit new to LINQ. Second, I had it finding the class earlier, but I couldn't get it to verify that the class inherits from the base class. Here is the example test. [Test] public void AllModelClassesExtendAbstractViewModel() { var abstractViewModelType = typeof (AbstractViewModel); Assembly baseAssembly = Assembly.GetAssembly(abstractViewModelType); var modelTypes = baseAssembly.GetTypes() .Where(assemblyType => (assemblyType.Namespace.EndsWith("Models") && assemblyType.Name != "AbstractViewModel")) .Select(assemblyType => assemblyType); foreach (var modelType in modelTypes) { Assert.That(modelType.IsSubclassOf(abstractViewModelType), Is.True , modelType.Name + " does not extend AbstractViewModel"); } }

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  • Drag and drop + custom drawing in Android

    - by Rich
    I am working on something that needed custom drag-and-drop functionality, so I have been subclassing View, doing a bunch of math in response to touch events, and then rendering everything manually through code on the canvas in onDraw. Now, the more functionality I add, the more the code is growing out of control and I find myself writing a ton more code than I would expect to write in a high level environment like Android. Is this how it's done, or am I missing something? If I'm not doing anything fancy in the UI, the framework handles the majority of my interactions. Built-in controls handle the touches and drags, and my code is pretty much limited to business logic and data. Is there a way to leverage the power of some of the UI controls and things like animations while also doing some of it manually in the onDraw canvas? Is there an accepted standard of when to use one or the other (if indeed the two approaches can be mixed)?

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  • Linker Error: iPhone Unit Test Bundle referencing App classes

    - by ohhorob
    Starting with an app already in development, I have carried out the instructions in the iPhone Development Guide – Unit Testing Applications I can successfully include and use my App's classes in Application-style tests that run on the device, and output their results to the console. If I add the following line of code: STAssertTrue([viewController isKindOfClass:[LoginViewController class]], @"Top view controller is not LoginViewController"); The following build error is generated: Undefined symbols: "_OBJC_CLASS_$_LoginViewController", referenced from: __objc_classrefs__DATA@0 in LoginViewTest.o ld: symbol(s) not found collect2: ld returned 1 exit status I can provide more configuration information for the project and the Testing target, but the setup works file without the [LoginViewController class] line in the test source. Without that line, I can reference the class, use it's properties and send it messages successfully. Is there a linking build setting, or bundle loading option that is required when attempting to use an App class in this fashion? Or should I find another type of test to confirm that the class of an object is the expected one?

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  • Drawing graphics on top of a JButton

    - by trinth
    I have a situation wherein I have a bunch of JButtons on a GridLayout. I need each of the JButtons to have: a background image (but retain the ability to keep the default button look if needed) custom graphics drawn on top by other classes I have no trouble with the background image, since I am using setIcon() but I am having problems drawing things on top of the background. At one point I was able to draw on top of the button, but after the button was clicked, the drawings disappeared. How can make the button keep this drawing state? Basically, I need a way for my JButtons to have public methods that would allow another class to draw anything on it such as: public void drawSomething() { Graphics g = this.getGraphics(); g.drawOval(3,2,2,2); repaint(); } or public Graphics getGraphics() { return this.getGraphics(); } then another class could do this: button.getGraphics().drawSomething(); The latter is more what I am looking for but the first is equally useful. Is there any way to go about this? Also, overriding the parent class method paintComponent() doesn't help since I need each button to have different graphics.

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  • Simulate Offline Mode for HTML5 Cache Testing

    - by Kevin Sylvestre
    I have an HTML5 application that requires offline support. I am using a local Apache server for the application, and am trying to figure out what the best way is to simulate offline mode (currently, in Firefox I disable my Air-Port to simulate offline mode, but this is a pain). Any suggestions? I am open to using other browsers if a method exists that doesn't require turning off my Internet.

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  • Python having problems writing/reading and testing in a correct format

    - by Ionut
    I’m trying to make a program that will do the following: check if auth_file exists if yes - read file and try to login using data from that file - if data is wrong - request new data if no - request some data and then create the file and fill it with requested data So far: import json import getpass import os import requests filename = ".auth_data" auth_file = os.path.realpath(filename) url = 'http://example.com/api' headers = {'content-type': 'application/json'} def load_auth_file(): try: f = open(auth_file, "r") auth_data = f.read() r = requests.get(url, auth=auth_data, headers=headers) if r.reason == 'OK': return auth_data else: print "Incorrect login..." req_auth() except IOError: f = file(auth_file, "w") f.write(req_auth()) f.close() def req_auth(): user = str(raw_input('Username: ')) password = getpass.getpass('Password: ') auth_data = (user, password) r = requests.get(url, auth=auth_data, headers=headers) if r.reason == 'OK': return user, password elif r.reason == "FORBIDDEN": print "Incorrect login information..." req_auth() return False I have the following problems(understanding and applying the correct way): I can't find a correct way of storing the returned data from req_auth() to auth_file in a format that can be read and used in load_auth file PS: Of course I'm a beginner in Python and I'm sure I have missed some key elements here :(

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  • How to let an average user design a boolean expression graphically

    - by Svein Bringsli
    In our application there's a list of customers, and a list of keywords (among other things). Each customer can have a number of keywords, but it's not mandatory. So for instance, one customer can have the keywords "retail" and "chain", one can have only "contractor" and a third can have none at all. I want to let the user make a selection of customers based on these keywords, but not having to write (retail AND chain) or contractor and not wholesale I would like to make it as user-friendly as possible, and ideally with only "simple" controls, like checkboxes, comboboxes etc. Does anyone have any suggestions on how to design this? Or maybe some examples of applications where there are similar functionality?

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  • delay ring between two font style changing

    - by Hesam Qodsi
    Hi I want to change font style of a control , for a short time. for example 2 secounds. I do like : label1.Font = new Font(label1.Font, label1.Font.Style | FontStyle.Bold); for(int i=0,i<4000000,i++); label1.Font = new Font(label1.Font, label1.Font.Style | FontStyle.Regular); but it doesn't work. what is the problem?

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  • iPhone OS: Rotate just the button images, not the views

    - by Jongsma
    Hi, I am developing an iPad application which is basically a big drawing canvas with a couple of button at the side. (Doesn't sound very original, does it? :P) No matter how the user holds the device, the canvas should remain in place and should not be rotated. The simplest way to achieve this would be to support just one orientation. However, I would like the images on the buttons to rotate (like in the iPhone camera app) when the device is rotated. UIPopoverControllers should also use the users current orientation (and not appear sideways). What is the best way to achieve this? (I figured I could rotate the canvas back into place with an affineTransform, but I don't think it is ideal.) Thanks in advance!

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