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  • [NSData dataWithContentsOfFile:path] doesn't work

    - by Felics
    Hello, when I have the fallowing code to read a binary file: NSString* file = [NSString stringWithUTF8String:fileName]; NSString* filePath = resource ? [[NSBundle mainBundle] pathForResource:file ofType:nil] : [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent: file]; NSData* fileData = [NSData dataWithContentsOfFile:filePath]; Where "fileName" and resource are load function parameters. "resource" is used to know if the file is located in application bundle or in Documents. Sometimes this code works well and sometimes it doesn't. As far I saw this problem is random. I can run the code 10 times in a row and it works fine and after that it gives me nil data without any modification. Does anybody knows what could be the problem? Could it be related with file extension or file name? Thank you. PS: I use this code on iPhone Simulator and the file exists in application bundle.

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  • How to write an Android SocketServer to listen on wifi

    - by xioxox
    I've written a thread using java.net.SocketServer to listen on a particular port. It works fine in the android simulator (using port forwarding). I'm planning to connect over wifi to this port when the app is being used. However, the SocketServer documentation says that if you don't supply an InetAddress, the server listens on localhost. Am I correct that if I do not supply the address, I will not be able to get a connection over wifi? How can I get the InetAddress of the wifi connection to pass to the SocketServer?

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  • How can I tell xCode to recheck project resources that have been modified?

    - by Nick
    I'm working with a designer friend on an iPhone app and he likes to refine all sorts of images relating to the project we're working on. All these images have been added to the project previously (and added to the project folder by xcode) and then are modified in their new location. When I preview the images in xCode, the updated images show up but building and running in the simulator or on a device doesn't pick up the new image. In fact, if I do a clean build it seems to ignore the image all together and blank spaces appear where images should be. Now, I can delete these files from the project and re-add them and everything works peachy again. But there are a lot of them and I'd rather not do that every time an image is updated. Is there a way to get xCode to review and "learn" about these modified images? Is there a good reason for why it's not doing that automatically?

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  • whats wrong with this piece of code for saving contacts

    - by Shadow
    Hi, i am using the latest Nokia Qt SDK. i have tried to add the contacts, its not getting added.. what is missing here.. // Construct contact manager for default contact backend QContactManager* cm = new QContactManager("simulator"); // QContactManager* cm = new QContactManager("memory"); // i tried this, its also not working // Create example contact QContact example; // Add contact name QContactName name; name.setFirstName("John"); name.setLastName("Doe"); example.saveDetail(&name); // Add contact email address //QContactEmailAddress email; // email.setContexts(QContactDetail::ContextHome); //email.setEmailAddress(“[email protected]”); // example.saveDetail(&email); // Finally, save the contact details cm->saveContact(&example); delete cm; Thanks

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  • How to explicitly terminate http connection from server with no response header

    - by Gagandip
    I am developing a server simulator for one of my client application. I am using GlassFish server. I have to simulate a http connection terminate condition in my server application. Is there a way by which I can explicitly terminate a connection from server side such that client does not receive any response header. Currently I have tried many options like closing the response outputStream. But in every case a http 200 OK message is delivered to the client application. I would like to consume the http-request and do not want to return anything to the client. I am using a simple conrtroller servlet and had overridden doGet() and doPost() functions.

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  • Why isn't my javascript working on a local HTML file using UIWebView loadRequest:?

    - by Raphael
    Hi Everyone, I have a script that generates a temporary HTML file that has links to external Javascript files that it requires to run. <script src="file:///Users/raphaeldefranco/Library/Application Support/iPhone Simulator/User/Applications/BA9E724E-76BD-4F28-B224-54B4C73786D6/LogTen.app/Reports/Time by Year/../../Tools/PlotKit/Base.js" type="text/javascript"></script> The links are absolute and they are to the right place (There is a CSS link as well that uses the same method and it works fine). I've been using the following, which finds images and CSS just fine but for some reason won't run the .js. [webView loadRequest:requestObj]; I've tried changing the encoding of the files. I had a problem getting the CSS to work until the file was in unicode, but so far no luck. All the Script files are bundled with my project etc. Thanks in advance!

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  • Android app crashes on second run

    - by Nick
    I have been working on my app and it runs on the simulator fine. I loaded it into my phone and now I have a problem. It runs fine when I first start it and also if I pick home and then restart it; however, if I use the back arrow and then restart it it crashes on that time, but will work out the next time I start it. I think it has to do with some kind of memory build up, but I verified onDestroy is being called, I figured that deletes everything my program created, right?

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  • Tabbed application troubles in xcode

    - by trludt
    I am working with my first tabbed application in xcode. I am just testing with some stuff since I'm relatively new to programming. I am just using the 2 views already put into the template. I am putting a slider into the first view and am going to attach it to a text box with numbers. But that isn't the problem! This is probably really stupid and simple, but when i run the application just to see the stuff on the simulator, it is just showing a black screen. NO CLUE WHY! But its killing me and would love some help!

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  • How to flush coverage data when my test cause app crash - For ios app

    - by Ypy
    I want to get the code coverage of my tests. So I set the settings, build an app with .gcno files and run it on simulator. It can get the coverage data successfully if there is no crash issue. But if the app crashed, I will get nothing. So how can I get the code coverage data when the app crash? In my thought, this is because it will not call __gcov_flush() method when app crash. I only add app does not run in background to my plist file, so __gcov_flush() is called only at the time I press Home button. Is there any way to call __gcov_flush() before the app crash?

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  • Simple, Custom Parsing with c++

    - by bradkovach
    Hi! I have been reading SO for some time now, but I truly cannot find any help for my problem. I have a c++ assignment to create an IAS simulator. Here is some sample code... 0 1 a 1 2 b 2 c 3 1 10 begin 11 . load a, subtract b and offset by -1 for jump+ 11 load M(0) 12 sub M(1) 13 sub M(3) 14 halt Using c++, I need to be able to read these lines and store them in a "memory register" class that I already have constructed... For example, the first line would need to store "1 a" in register zero. How can I parse out the number at the line beginning and then store the rest as a string? I have setup storage using a class that is called using mem.set(int, string);. int is the memory location at the beginning of the line and string is the stored instruction.

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  • Is there any way to retrieve a float from a varargs function's parameters?

    - by Jared P
    If the function was defined with a prototype which explicitly stated the types of the parameters, eg. void somefunc(int arg1, float arg2); but is implemented as void somefunc(int arg1, ...) { ... } is it possible to use va_arg to retrieve a float? It's normally prevented from doing this because varargs functions have implicit type promotions, like float to double, so trying to retrieve an unpromoted type is unsupported, even though the function is being called with the unpromoted type do to the more specific function prototype. The reason for this is to retrieve arguments of different types at runtime, as part of an obj-c interpreter, where one function will be reused for all different types of methods. This would be best as architecture independent (so that if nothing else the same code works on simulator and on device), although if there is no way to do this then device specific fixes will be accepted.

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  • Dealing with Android devices without MENU key

    - by hgpc
    I'm told by some users that my Android app is not usable because their device does not have a MENU key. What's the best way to deal with these devices? Is it possible to detect if the device lack a MENU key and show a menu button only in this case? And most importantly, how do you test this in the simulator? Thanks. Edit: Apparently the problem was that the users didn't know that the Menu key was called the Menu key.

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  • How to find which method makes my iPhone app slow ?

    - by Stewart Hou
    Currently I am working on a production app. One function acts like the settings.app on iPhone. When the user click a cell of a tableView, as shown below http://www.penguintech.net/images/stackoverflow/1.png It will push another view, which includes a textfield to let user input something. However, on both simulator and device, after the app just loaded, the delay between clicking and showing the second view takes around 2 seconds. Then if user get back to previous view and click again, it will be no delay at all. To detect which method makes the delay, I put a NSLog() in every involved methods, but when I was inspecting the console while running the app, all NSLog() message showed in 0.1 seconds, and then still a delay on the app. Is there any other way to trace the performance footage of a app? The Instruments shows only CPU usage in Mac OS not in iPhone.

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  • sqlite error :/* SQL error or missing database */

    - by user262325
    Hello everyone I have a project in which I stored sqlite database file "data.sqlite3" to 'Group'&files'-'resource' Below are my viewcontroller source codes //-myviewcontroller.h #import "sqlite3.h" #define kFilename @"data.sqlite3" //myviewcontroller.m -(NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kFilename]; } -(void)f { if (sqlite3_open([[self dataFilePath] UTF8String],&database)!=SQLITE_OK) //dataFilePath returns ///Users/interdev/Library/Application Support/iPhone Simulator/User/Applications/095C6E05-4EAE-4817-883E-A72E39D439E0/Documents/data.sqlite3 { sqlite3_close(database); NSAssert(0,@"Failed to open database");//no problem } NSString *query = @"SELECT * FROM table1 ORDER BY ROW";//table1 is table name sqlite3_stmt *statement; NSInteger v=sqlite3_prepare_v2( database, [query UTF8String], -1, &statement, nil); NSString *zs= [NSString stringWithFormat:@"%d",v]; NSLog(@" The buttontitile is %@ ",zs); if ( v == SQLITE_OK) { // ... } I checked value of v in log, it always is 1 #define SQLITE_ERROR 1 /* SQL error or missing database */ I do not know why this happened.

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  • multiple regionDidChangeAnimated calls - what gives?

    - by mvexel
    I have a MKMapView inside a UITableView as a custom cell (don't ask ;) - don't know if it matters really), for which I register a regionDidChangeAnimated delegate method. This method gets called three times when the UITableView is loaded - once with the actual region and then two more times with a region that is way off. In the simulator, I consistently get a region with center (+37.43997405, -97.03125000). On the device, it seems to depend on the location reported by the location manager, which initializes the map view. Why am I getting three regionDidChangeAnimated calls? And why are the center coordinates for the last two of them off? This is the code I use to get the center coordinates: - (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated { CLLocation *l = [[CLLocation alloc] initWithLatitude:self.mapView.centerCoordinate.latitude longitude:self.mapView.centerCoordinate.longitude]; (....)

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  • iPhone SDK: How to get 4.0 on a device?

    - by jp chance
    This is a question about installing 4.0 on an 3rd gen iPod Touch. I already have a developer account. I have also downloaded the 4.0 SDK with XCode. I can test the new functionality in the simulator but I want to also try it on my device hence my question. I am looking for instructions on how to get it on my new third gen iPod Touch. Could someone suggest a link that has worked well for them? thanks.

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  • iphone best practice, how to load multiple high quality images

    - by bennythemink
    Hi guys and girls, I have about 20-ish high quality images (~3840x5800 px) that I need to load in a simple gallery type app. The user clicks a button and the next image is loaded into the UIImageView. I currently use [UIImage imageWithContentsOfFile:] which takes about 6 seconds to load each image in the simulator :( if I use [UIImage imageNamed:] it takes even longer to load but caches the images which means its quicker if the user wishes to see the same images again. But it may cause memory problems later with all that caching crashing my app. I want to know whats the best practice for loading these? I'm experimenting with reducing image file size as much as is possible but I really need them to be high quality image for the purpose of the app (zoomable, etc.). Thanks for any advice

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  • Linking error in OMNeT++ using Boost serialization library

    - by astriffe
    I'm very new to OMNeT++ and I'd like to use the serialization-library contained in the boost framework. However, when trying to use it, I get quite many errors such as: Description Resource Path Location Type undefined reference to `boost::archive::archive_exception::~archive_exception()' OmCCN line 36, external location: /home/alexander/UniBE/BT/simulator/boost-compiledLibs /include/boost/serialization/throw_exception.hpp C/C++ Problem . I guess the problem is that I didn't yet link the compiled library in OMNeT. I've had a look at the makefile but any changes there are worthless since it is generated automatically by makemake. Furthermore, trying to access the menu item 'makemake' in project properties OMNeT++ IDE throws an error (The currently displayed page contains invalid values). Can anyone give me a hint concerning what the error could cause or how to link the compiled library correctly? Any hints are very appreciated! cheers alex

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  • problem in playing mp4 video in safari

    - by Codiator
    I have a particular link to a video file in server. when i load the safari through [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://mydomain/category/2.mp4"]]; simulator pops out an alert message saying that "Cannot Play MOVIE.. Server is not correctly configured"....... Even I tried using the mediaPlayer framework - MPMoviePlayerController and loading it with th e url-"http://mydomain/category/2.mp4" but it didnt play out. when i paste the same url in the 10.5 leopards safari it plays out smoothly.. What may be the reason behind it.?

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  • how do i let text fit to UIButton?

    - by iAsk
    problem: Button size is enough, however when I change title, the title text cannot fit the button width. Any SDK function can solve this problem, or I need to manually code to solve it? Please refer to following pictures. design in the nib file. initial show in simulator when I change the title text tried some ways before _button.titleLabel.adjustsFontSizeToFitWidth = YES; the way will change my font size. I cannot accept the way. [_button setTitleEdgeInsets:UIEdgeInsetsMake(10.0, 10.0, 0.0,0.0)]; the way change label's position only, not label size. [_button.titleLabel sizeToFit]; result is same with picture(3). [_button sizeToFit]; title moved to upper left corner, and the title still the same result. Just confused, my button size is big enough, why title size is so small?

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  • How can I make a view get bigger again, as soon as the status bar goes back to normal height after a

    - by Thanks
    In the simulator I went to Hardware menu and activated the simulation of bigger status bar during phone call. Now, I tried to make a view in my nib that takes up the whole screen. As soon as the status bar gets smaller, I want my view to get bigger, so it uses that space up there. But regardless of any autoresizing settings, my view will keep pressed down after that status bar gets smaller. There is a empty slot left where the status bar was after hanging up the call. What's that actually supposed to be? Is my app recognizing the status bar as a view, or is the status bar indeed making my screen smaller? I mean...does it mess around with my views as if it was a view itself, or do my views not know about a status bar, but about a smaller screen size when the status bar gets bigger? How do you get your views big again when the status bar returns to normal height?

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  • how can i set the background color of a particular button in iphone ?

    - by suchita
    for this I used btnName1 = [ColorfulButton buttonWithType:UIButtonTypeRoundedRect]; btnName1.frame=CGRectMake(45,146,220,40); [btnName1 setTitle:@"Continue" forState:UIControlStateNormal]; [btnName1 setTitleColor:[UIColor blackColor] forState:UIControlStateNormal]; [btnName1 setImage:[UIImage imageNamed:@"green.png"] forState:UIControlStateNormal]; UIImage *img =[UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:@"greenish" ofType:@"png"]]; UIImage *strechableImage = [img stretchableImageWithLeftCapWidth:12 topCapHeight:0]; [btnName1 setBackgroundImage:strechableImage forState:UIControlStateNormal]; [btnName1 setNeedsDisplay]; [InfoView addSubview:btnName1]; it's correctly working on iphone simulator but not on ipod(color not show in ipod)

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  • iPhone : Primitives getters and setters

    - by Burf2000
    I feel a bit miffed at the moment, I done a few iPhone projects that use floats and ints etc and all is fine. I now using OpenGL and GLFloat[] C arrays etc and it seems unless I make methods to set / get them it crashes on the device (not the simulator). Now as these are not setup as properties (I don't think c arrays can) it kind of makes sense. However the project has been working for months without them. It seems something in the code is wiping out anything float / ints to the point that the debugger can see an assigned value but accessing it crashes the phone. As soon as I think I know something for this platform, something changes my mind lol.

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  • Header files in C++

    - by user269037
    Hi, I am making a simulator and have written lots of files and headers. The problem is whenever I include a file I give the relative path of the particular file. For example a typical code in my application would begin like ifndef AI_H define AI_H include include "../world/world.h" include "pathPlan.h" include "skills/tryskill.h" include "../info/condition.h" include "dataStructures/destination.h" include "../params/gamePlay.h" include "../modules/controlModule.h" class ai { public: etc etc I want to avoid using the relative paths. For example I want to directly include "tryskill.h" and "destination.h" without giving the absolute paths. That way I wont need to bother if I change the location of any particular file. I am using Ubuntu 9.10. Any help would be highly appreciated.

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  • AudioOutputUnitStart takes time

    - by tokentoken
    Hello, I'm making an iPhone game application using Core Audio, Extended Audio File Services. It works OK, but when I first call AudioOutputUnitStart, it takes about 1-2 seconds. After the second call, no problem. For a game application, 1-2 seconds is very noticeable. (I tested this on iPhone simulator, and iPhone 3GS) Also, if I leave the game for about 10 seconds, first call of AudioOutputUnitStart also takes time. Maybe I have to call AudioOutputUnitStart beginning of the application to prevent the start-up time?

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