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  • NSOperations or NSThread for bursts of smaller tasks that continuously cancel each other?

    - by RickiG
    Hi I would like to see if I can make a "search as you type" implementation, against a web service, that is optimized enough for it to run on an iPhone. The idea is that the user starts typing a word; "Foo", after each new letter I wait XXX ms. to see if they type another letter, if they don't, I call the web service using the word as a parameter. The web service call and the subsequent parsing of the result I would like to move to a different thread. I have written a simple SearchWebService class, it has only one public method: - (void) searchFor:(NSString*) str; This method tests if a search is already in progress (the user has had a XXX ms. delay in their typing) and subsequently stops that search and starts a new one. When a result is ready a delegate method is called: - (NSArray*) resultsReady; I can't figure out how to get this functionality 'threaded'. If I keep spawning new threads each time a user has a XXX ms. delay in the typing I end up in a bad spot with many threads, especially because I don't need any other search, but the last one. Instead of spawning threads continuously, I have tried keeping one thread running in the background all the time by: - (void) keepRunning { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SearchWebService *searchObj = [[SearchWebService alloc] init]; [[NSRunLoop currentRunLoop] run]; //keeps it alive [searchObj release]; [pool release]; } But I can't figure out how to access the "searchFor" method in the "searchObj" object, so the above code works and keeps running. I just can't message the searchObj or retrieve the resultReady objects? Hope someone could point me in the right direction, threading is giving me grief:) Thank you.

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  • A generic error occurred in GDI+, JPEG Image to MemoryStream

    - by madcapnmckay
    Hi, This seems to be a bit of an infamous error all over the web. So much so that I have been unable to find an answer to my problem as my scenario doesn't fit. An exception gets thrown when I save the image to the stream. Weirdly this works perfectly with a png but gives the above error with jpg and gif which is rather confusing. Most similar problem out there relate to saving images to files without permissions. Ironically the solution is to use a memory stream as I am doing.... public static byte[] ConvertImageToByteArray(Image imageToConvert) { using (var ms = new MemoryStream()) { ImageFormat format; switch (imageToConvert.MimeType()) { case "image/png": format = ImageFormat.Png; break; case "image/gif": format = ImageFormat.Gif; break; default: format = ImageFormat.Jpeg; break; } imageToConvert.Save(ms, format); return ms.ToArray(); } } More detail to the exception. The reason this causes so many issues is the lack of explanation :( System.Runtime.InteropServices.ExternalException was unhandled by user code Message="A generic error occurred in GDI+." Source="System.Drawing" ErrorCode=-2147467259 StackTrace: at System.Drawing.Image.Save(Stream stream, ImageCodecInfo encoder, EncoderParameters encoderParams) at System.Drawing.Image.Save(Stream stream, ImageFormat format) at Caldoo.Infrastructure.PhotoEditor.ConvertImageToByteArray(Image imageToConvert) in C:\Users\Ian\SVN\Caldoo\Caldoo.Coordinator\PhotoEditor.cs:line 139 at Caldoo.Web.Controllers.PictureController.Croppable() in C:\Users\Ian\SVN\Caldoo\Caldoo.Web\Controllers\PictureController.cs:line 132 at lambda_method(ExecutionScope , ControllerBase , Object[] ) at System.Web.Mvc.ActionMethodDispatcher.Execute(ControllerBase controller, Object[] parameters) at System.Web.Mvc.ReflectedActionDescriptor.Execute(ControllerContext controllerContext, IDictionary`2 parameters) at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethod(ControllerContext controllerContext, ActionDescriptor actionDescriptor, IDictionary`2 parameters) at System.Web.Mvc.ControllerActionInvoker.<>c__DisplayClassa.<InvokeActionMethodWithFilters>b__7() at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethodFilter(IActionFilter filter, ActionExecutingContext preContext, Func`1 continuation) InnerException: OK things I have tried so far. Cloning the image and working on that. Retrieving the encoder for that MIME passing that with jpeg quality setting. Please can anyone help.

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  • No transperancy in Bitmap loading from MemoryStream

    - by Jogi Joseph George
    Please see the C# code. When i am writing a Bitmap to a file and read from the file, i am getting the transperancy correctly. using (Bitmap bmp = new Bitmap(2, 2)) { Color col = Color.FromArgb(1, 2, 3, 4); bmp.SetPixel(0, 0, col); bmp.Save("J.bmp"); } using (Bitmap bmp = new Bitmap("J.bmp")) { Color col = bmp.GetPixel(0, 0); // ------------------------------ // Here col.A is 1. This is right. // ------------------------------ } But if I write the Bitmap to a MemoryStream and read from that MemoryStream, the transperancy has been removed. All Alpha values become 255. MemoryStream ms = new MemoryStream(); using (Bitmap bmp = new Bitmap(2, 2)) { Color col = Color.FromArgb(1, 2, 3, 4); bmp.SetPixel(0, 0, col); bmp.Save(ms, ImageFormat.Bmp); } using (Bitmap bmp = new Bitmap(ms)) { Color col = bmp.GetPixel(0, 0); // ------------------------------ // But here col.A is 255. Why? i am expecting 1 here. // ------------------------------ } I wish to save the Bitmap to a MemoryStream and read it back with transperancy. Could you please help me?

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  • Trying to create a .NET DLL to be used with Non-.NET Application

    - by Changeling
    I am trying to create a .NET DLL so I can use the cryptographic functions with my non .NET application. I have created a class library so far with this code: namespace AESEncryption { public class EncryptDecrypt { private static readonly byte[] optionalEntropy = { 0x21, 0x05, 0x07, 0x08, 0x27, 0x02, 0x23, 0x36, 0x45, 0x50 }; public interface IEncrypt { string Encrypt(string data, string filePath); }; public class EncryptDecryptInt:IEncrypt { public string Encrypt(string data, string filePath) { byte[] plainKey; try { // Read in the secret key from our cipher key store byte[] cipher = File.ReadAllBytes(filePath); plainKey = ProtectedData.Unprotect(cipher, optionalEntropy, DataProtectionScope.CurrentUser); // Convert our plaintext data into a byte array byte[] plainTextBytes = Encoding.ASCII.GetBytes(data); MemoryStream ms = new MemoryStream(); Rijndael alg = Rijndael.Create(); alg.Mode = CipherMode.CBC; alg.Key = plainKey; alg.IV = optionalEntropy; CryptoStream cs = new CryptoStream(ms, alg.CreateEncryptor(), CryptoStreamMode.Write); cs.Write(plainTextBytes, 0, plainTextBytes.Length); cs.Close(); byte[] encryptedData = ms.ToArray(); return Convert.ToString(encryptedData); } catch (Exception ex) { return ex.Message; } } } } } In my VC++ application, I am using the #import directive to import the TLB file created from the DLL, but the only available functions are _AESEncryption and LIB_AES etc I don't see the interface or the function Encrypt. When I try to instantiate so I can call the functions in my VC++ program, I use this code and get the following error: HRESULT hr = CoInitialize(NULL); IEncryptPtr pIEncrypt(__uuidof(EncryptDecryptInt)); error C2065: 'IEncryptPtr': undeclared identifier error C2146: syntax error : missing ';' before identifier 'pIEncrypt'

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  • Saving tree-structures in Databases

    - by Nina Null
    Hello everyone. I use Hibernate/Spring and a MySQL Database for my data management. Currently I display a tree-structure in a JTable. A tree can have several branches, in turn a branch can have several branches (up to nine levels) again, or having leaves. Lately I have performanceproblemes, as soon as I want to create new branches on deeper levels. At this time a branch has a foreign key to its parent. The domainobject has access to its parent by calling getParent(), which returns the parent-branch. The deeper the level, the longer it takes to create a new branch. Microbenchmark results for creating a new branch are like: Level 1: 32 ms. Level 3: 80 ms. Level 9: 232 ms. Obviously the level (which means the number of parents) is responsible for this. So I wanted to ask, if there are any appendages to work around this kind of problem. I don’t understand why Hibernate needs to know about the whole object tree (all parents until the root) while creating a new branch. But as far as I know this can be the only reason for the delay while creating a new branch, because a branch doesn’t have any other relations to any other objects. I would be very thankful for any workarounds or suggestions. greets, jambusa

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  • HTML not appearing in Emails

    - by John
    My website sends out html emails but most of my recipients are receiving them as HTML marked up source pages instead of the nice table layouts. The problem doesn't appear to be an email client issue since the emails display properly in web mail clients like gmail, yahoo, hotmail etc... They also display properly when viewed through outlook or thunderbird that are connected to gmail, yahoo, hotmail etc... However, I have one domain name that I registered with a shared hosting provider called 1and1.com. I tried viewing my emails through their webmail client, thunderbird and outlook, but in all three cases, only the html mark up showed up. Also, I assume most of my recipients use MS Outlook with MS Exchange Server because they are business/finance people. Unfortunately, I don't know how to get an email that's managed by an MS Exchange Server. I made sure I'm sending my emails with the following headers: MIME-Version: 1.0 Content-type: text/html; charset=iso-8859-1 Does anyone know what might be wrong? can anyone recommend a solution?

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  • ASP.NET MVC: Can't figure out what VirtualPath is?

    - by Ryan_Pitts
    I have a View that displays a list of images and i am now trying to get it to display the images as thumbnails. Well, i'm pretty sure i got most of it right using VirtualPath's from a custom ActionResult although i can't seem to figure out what it is making the VirtualPath url?? BTW, i'm using XML to store the data from the images instead of SQL. Here is my code: Code from my custom ActionResult: public class ThumbnailResult : ActionResult { public ThumbnailResult(string virtualPath) { this.VirtualPath = virtualPath; } public string VirtualPath { get; set; } public override void ExecuteResult(ControllerContext context) { context.HttpContext.Response.ContentType = "image/bmp"; string fullFileName = context.HttpContext.Server.MapPath("~/Galleries/WhereConfusionMeetsConcrete/" + VirtualPath); using (System.Drawing.Image photoImg = System.Drawing.Image.FromFile(fullFileName)) { using (System.Drawing.Image thumbPhoto = photoImg.GetThumbnailImage(100, 100, null, new System.IntPtr())) { using (System.IO.MemoryStream ms = new System.IO.MemoryStream()) { thumbPhoto.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg); context.HttpContext.Response.BinaryWrite(ms.ToArray()); context.HttpContext.Response.End(); } } } } } Code for my Controller: public ActionResult Thumbnail(string id) { return new ThumbnailResult(id); } Code for my View: <% foreach (var image in ViewData.Model) { %> <a href="../Galleries/TestGallery1/<%= image.Path %>"><img src="../Galleries/TestGallery1/thumbnail/<%= image.Path %>" alt="<%= image.Caption %>" /></a> <br /><br /><%= image.Caption %><br /><br /><br /> <% } %> Any help would be greatly appreciated!! Let me know of any questions you have as well. :) Thanks!

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  • Am I encrypting my passwords correctly in ASP.NET

    - by Nick
    I have a security class: public class security { private static string createSalt(int size) { //Generate a random cryptographic number RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider(); byte[] b = new byte[size]; rng.GetBytes(b); //Convert to Base64 return Convert.ToBase64String(b); } /// <summary> /// Generate a hashed password for comparison or create a new one /// </summary> /// <param name="pwd">Users password</param> /// <returns></returns> public static string createPasswordHash(string pwd) { string salt = "(removed)"; string saltAndPwd = string.Concat(pwd, salt); string hashedPwd = FormsAuthentication.HashPasswordForStoringInConfigFile( saltAndPwd, "sha1"); return hashedPwd; } } This works fine, but I am wondering if it is sufficient enough. Also, is this next block of code better? Overkill? static byte[] encrInitVector = new byte[] { 0x12, 0x34, 0x56, 0x78, 0x90, 0xAB, 0xCD, 0xEF }; static string encrKey = "(removed)"; public static string EncryptString(string s) { byte[] key; try { key = Encoding.UTF8.GetBytes(encrKey.Substring(0, 8)); DESCryptoServiceProvider des = new DESCryptoServiceProvider(); byte[] inputByteArray = Encoding.UTF8.GetBytes(s); MemoryStream ms = new MemoryStream(); CryptoStream cs = new CryptoStream(ms, des.CreateEncryptor(key, encrInitVector), CryptoStreamMode.Write); cs.Write(inputByteArray, 0, inputByteArray.Length); cs.FlushFinalBlock(); return Convert.ToBase64String(ms.ToArray()); } catch (Exception e) { throw e; }

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  • BackOffice Database Application FrontEnd - Program in C#/VB.Net or PHP?

    - by HK1
    I'm working on a project where there will be a MySQL database containing data that will mostly be displayed on the web using PHP. However, there is a need here for a back-office data entry application (linked to the same MySQL database) that is feature rich and easy to use. what I'm trying to understand is where we are at with web-based frontends. I find that there are still so many events and features that I can make use of in a Windows Desktop GUI written in something like C#, VB.Net or MS Access. I don't have a lot of experience programming UI for web but it's my impression that it's still more difficult and takes longer to get similar or the same functionality using non-MS web technologies (I dislike ASP.net, sorry) as compared to programming the desktop portion in a traditional desktop application language like C#, VB.Net, or MS Access. jQuery and jQuery UI are definately making things easier. Also, there's very rich online applications like Google Docs and Zoho but it's my impression that these are programmed by some of the top web UI programmers around, not to mention that it takes longer to write it and intensive testing to make it work in all of your target browsers. It also takes extra time and code to "block" browsers that don't meet the requirements. What programming language would you recommend? I know I may not have given enough information here but I'm not sure what I'm missing. If you have questions just leave a comment below so I can edit this post and answer the questions.

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  • ASP.Net MVC - how can I easily serialize query results to a database?

    - by Mortanis
    I've been working on a little property search engine while I learn ASP.Net MVC. I've gotten the results from various property database tables and sorted them into a master generic property response. The search form is passed via Model Binding and works great. Now, I'd like to add pagination. I'm returning the chunk of properties for the current page with .Skip() and .Take(), and that's working great. I have a SearchResults model that has the paged result set and various other data like nextPage and prevPage. Except, I no longer have the original form of course to pass to /Results/2. Previously I'd have just hidden a copy of the form and done a POST each time, but it seems inelegant. I'd like to serialize the results to my MS SQL database and return a unique key for that results set - this also helps with a "Send this query to a friend!" link. Killing two birds with one stone. Is there an easy way to take an IQueryable result set that I have, serialize it, stick it into the DB, return a unique key and then reverse the process with said key? I'm using Linq to SQL currently on a MS SQL Express install, though in production it'll be on MS SQL 2008.

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  • Barcode not generated in C# web forms?

    - by Sinsil Mathew
    I am trying for create a barcode in my web form.for that i download font IDAutomationHC39M and install in my system,then i run my wesite in localhost but barcode cannot be generated.This is my code protected void Button1_Click1(object sender, EventArgs e) { string barCode = TextBox1.Text; System.Web.UI.WebControls.Image imgBarCode = new System.Web.UI.WebControls.Image(); using (Bitmap bitMap = new Bitmap(barCode.Length * 40, 80)) { using (Graphics graphics = Graphics.FromImage(bitMap)) { Font oFont = new Font("IDAutomationHC39M", 16); PointF point = new PointF(2f, 2f); SolidBrush blackBrush = new SolidBrush(Color.Black); SolidBrush whiteBrush = new SolidBrush(Color.White); graphics.FillRectangle(whiteBrush, 0, 0, bitMap.Width, bitMap.Height); graphics.DrawString("*" + barCode + "*", oFont, blackBrush, point); } using (MemoryStream ms = new MemoryStream()) { bitMap.Save(ms, System.Drawing.Imaging.ImageFormat.Png); byte[] byteImage = ms.ToArray(); Convert.ToBase64String(byteImage); imgBarCode.ImageUrl = "data:image/png;base64," + Convert.ToBase64String(byteImage); } plBarCode.Controls.Add(imgBarCode); } And the result is appear like that code

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  • Why doesn't String's hashCode() cache 0?

    - by polygenelubricants
    I noticed in the Java 6 source code for String that hashCode only caches values other than 0. The difference in performance is exhibited by the following snippet: public class Main{ static void test(String s) { long start = System.currentTimeMillis(); for (int i = 0; i < 10000000; i++) { s.hashCode(); } System.out.format("Took %d ms.%n", System.currentTimeMillis() - start); } public static void main(String[] args) { String z = "Allocator redistricts; strict allocator redistricts strictly."; test(z); test(z.toUpperCase()); } } Running this in ideone.com gives the following output: Took 1470 ms. Took 58 ms. So my questions are: Why doesn't String's hashCode() cache 0? What is the probability that a Java string hashes to 0? What's the best way to avoid the performance penalty of recomputing the hash value every time for strings that hash to 0? Is this the best-practice way of caching values? (i.e. cache all except one?) For your amusement, each line here is a string that hash to 0: pollinating sandboxes amusement & hemophilias schoolworks = perversive electrolysissweeteners.net constitutionalunstableness.net grinnerslaphappier.org BLEACHINGFEMININELY.NET WWW.BUMRACEGOERS.ORG WWW.RACCOONPRUDENTIALS.NET Microcomputers: the unredeemed lollipop... Incentively, my dear, I don't tessellate a derangement. A person who never yodelled an apology, never preened vocalizing transsexuals.

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  • Strange performance behaviour

    - by plastilino
    I'm puzzled with this. In my machine Direct calculation: 375 ms Method calculation: 3594 ms, about TEN times SLOWER If I place the method calulation BEFORE the direct calculation, both times are SIMILAR. Woud you check it in your machine? class Test { static long COUNT = 50000 * 10000; private static long BEFORE; /*--------METHOD---------*/ public static final double hypotenuse(double a, double b) { return Math.sqrt(a * a + b * b); } /*--------TIMER---------*/ public static void getTime(String text) { if (BEFORE == 0) { BEFORE = System.currentTimeMillis(); return; } long now = System.currentTimeMillis(); long elapsed = (now - BEFORE); BEFORE = System.currentTimeMillis(); if (text.equals("")) { return; } String message = "\r\n" + text + "\r\n" + "Elapsed time: " + elapsed + " ms"; System.out.println(message); } public static void main(String[] args) { double a = 0.2223221101; double b = 122333.167; getTime(""); /*--------DIRECT CALCULATION---------*/ for (int i = 1; i < COUNT; i++) { Math.sqrt(a * a + b * b); } getTime("Direct: "); /*--------METHOD---------*/ for (int k = 1; k < COUNT; k++) { hypotenuse(a, b); } getTime("Method: "); } }

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  • How to change the Array Element names in XmlSerialization?

    - by MSDN Geek
    Hi Guys, Consider the following code: [Serializable] public class Human { public string Name { get; set; } } Then, using (MemoryStream ms = new MemoryStream()) { Human[] mans = new Human[] { new Human() { Name = "Moim" } }; XmlSerializer xs = new XmlSerializer(typeof(Human[])); xs.Serialize(ms, mans); string s = System.Text.ASCIIEncoding.ASCII.GetString(ms.ToArray()); } At this point, the variable s will hold a value like, <?xml version="1.0"?> <ArrayOfHuman xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Human> <Name>Moim</Name> </Human> </ArrayOfHuman> Now all I need to do is, changing the xml array root element 'ArrayOfHuman' to something like 'MyFavoriteArrayRootName'. I have seen the IXmlSerializable interface but, that skips the root element name. Anybody has got any idea how to achieve this? All comments will be greatly appreciated. Best regards.

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  • Silverlight Export Datagrid to Excel (without roundtrip)

    - by kirkktx
    I've got a silverlight 2 app with a Datagrid and a button for exporting it to Excel by making a trip back to the server. I can create an HTML string representing the datagrid. I'd like to attach this string to an html element, setting MIME type=application/vnd.ms-excel and have a prompt show up asking if I'd like to open or save the xls file. After all if ASP can do this ... <% The main feature of this technique is that %> <% you have to change Content type to ms-excel.%> Response.ContentType = "application/vnd.ms-excel" <TABLE> <TR><TD>2</TD></TR> <TR><TD>3</TD></TR> <TR><TD>=SUM(A1:A2)</TD></TR> </TABLE> ... it seems like I should be able to do something similar from within Silverlight, pushing it onto the HTML DOM. Any suggestions greatly appreciated!

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  • What's best performance way to constantly change image on WP7?

    - by AlRodriguez
    I'm trying to make my own type of remote desktop for WP7. I have a WCF service that returns an image on what's on the target machine's screen. Here's the WCF Server Code: // Method to load desktop image Bitmap image = new Bitmap( ViewSize.Width, ViewSize.Height ); Graphics g = Graphics.FromImage( image ); g.CopyFromScreen( Position.X, Position.Y, 0, 0, ViewSize ); g.Dispose( ); return image; // Convert image to byte[] which is returned to client using ( MemoryStream ms = new MemoryStream( ) ) { Bitmap image = screenGrabber.LoadScreenImage( ); image.Save( ms, ImageFormat.Jpeg ); imageArray = ms.ToArray( ); } Here's the code for the WP7 client: MemoryStream stream = new MemoryStream( data ); BitmapImage image = new BitmapImage( ); image.SetSource( stream ); BackgroundImage.Source = image; The BackgroundImage variable is an Image control. I'm noticing this freeze on the emulator after a short while, and will eventually crash from an OutOfMemoryException. This is already pretty slow ( images show up a good half second later than what's on the screen ), and I'm wondering if there's a better/faster way of doing this? Any help would be great. Thanks in advance.

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  • How can I change mouse keymapping

    - by zuberuber
    I have Razer DeathAdder(left handed edition) and A4Tech wireless mouse. My problem is I don't know how to change wireless mouse keymapping(swaping left/right click). Can somebody guide me how to do such thing? List of my devices: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Logitech Unifying Device. Wireless PID:4004 id=8 [slave pointer (2)] ? ? Razer Razer DeathAdder id=11 [slave pointer (2)] ? ? A4TECH USB Device id=12 [slave pointer (2)] ? ? A4TECH USB Device id=13 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Power Button id=7 [slave keyboard (3)] ? Logitech USB Keyboard id=9 [slave keyboard (3)] ? Logitech USB Keyboard id=10 [slave keyboard (3)] This is my Razer xinput: Device 'Razer Razer DeathAdder': Device Enabled (121): 1 Coordinate Transformation Matrix (123): 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 Device Accel Profile (246): 0 Device Accel Constant Deceleration (247): 5.000000 Device Accel Adaptive Deceleration (248): 1.000000 Device Accel Velocity Scaling (249): 10.000000 Device Product ID (240): 5426, 22 Device Node (241): "/dev/input/event4" Evdev Axis Inversion (250): 0, 0 Evdev Axes Swap (252): 0 Axis Labels (253): "Rel X" (131), "Rel Y" (132), "Rel Vert Wheel" (274) Button Labels (254): "Button Left" (124), "Button Middle" (125), "Button Right" (126), "Button Wheel Up" (127), "Button Wheel Down" (128), "Button Horiz Wheel Left" (129), "Button Horiz Wheel Right" (130), "Button Side" (269), "Button Extra" (270), "Button Forward" (271), "Button Back" (272), "Button Task" (273), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243) Evdev Middle Button Emulation (255): 0 Evdev Middle Button Timeout (256): 50 Evdev Third Button Emulation (257): 0 Evdev Third Button Emulation Timeout (258): 1000 Evdev Third Button Emulation Button (259): 3 Evdev Third Button Emulation Threshold (260): 20 Evdev Wheel Emulation (261): 0 Evdev Wheel Emulation Axes (262): 0, 0, 4, 5 Evdev Wheel Emulation Inertia (263): 10 Evdev Wheel Emulation Timeout (264): 200 Evdev Wheel Emulation Button (265): 4 Evdev Drag Lock Buttons (266): 0 And this is my wireless mouse xinput: Device 'A4TECH USB Device': Device Enabled (121): 1 Coordinate Transformation Matrix (123): 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 Device Accel Profile (246): 0 Device Accel Constant Deceleration (247): 1.000000 Device Accel Adaptive Deceleration (248): 1.000000 Device Accel Velocity Scaling (249): 10.000000 Device Product ID (240): 2522, 1359 Device Node (241): "/dev/input/event16" Evdev Axis Inversion (250): 0, 0 Evdev Axes Swap (252): 0 Axis Labels (253): "Rel X" (131), "Rel Y" (132), "Rel Horiz Wheel" (245), "Rel Vert Wheel" (274) Button Labels (254): "Button Left" (124), "Button Middle" (125), "Button Right" (126), "Button Wheel Up" (127), "Button Wheel Down" (128), "Button Horiz Wheel Left" (129), "Button Horiz Wheel Right" (130), "Button Side" (269), "Button Extra" (270), "Button Forward" (271), "Button Back" (272), "Button Task" (273), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243) Evdev Middle Button Emulation (255): 0 Evdev Middle Button Timeout (256): 50 Evdev Third Button Emulation (257): 0 Evdev Third Button Emulation Timeout (258): 1000 Evdev Third Button Emulation Button (259): 3 Evdev Third Button Emulation Threshold (260): 20 Evdev Wheel Emulation (261): 0 Evdev Wheel Emulation Axes (262): 0, 0, 4, 5 Evdev Wheel Emulation Inertia (263): 10 Evdev Wheel Emulation Timeout (264): 200 Evdev Wheel Emulation Button (265): 4 Evdev Drag Lock Buttons (266): 0

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  • Algorithm to Find the Aggregate Mass of "Granola Bar"-Like Structures?

    - by Stuart Robbins
    I'm a planetary science researcher and one project I'm working on is N-body simulations of Saturn's rings. The goal of this particular study is to watch as particles clump together under their own self-gravity and measure the aggregate mass of the clumps versus the mean velocity of all particles in the cell. We're trying to figure out if this can explain some observations made by the Cassini spacecraft during the Saturnian summer solstice when large structures were seen casting shadows on the nearly edge-on rings. Below is a screenshot of what any given timestep looks like. (Each particle is 2 m in diameter and the simulation cell itself is around 700 m across.) The code I'm using already spits out the mean velocity at every timestep. What I need to do is figure out a way to determine the mass of particles in the clumps and NOT the stray particles between them. I know every particle's position, mass, size, etc., but I don't know easily that, say, particles 30,000-40,000 along with 102,000-105,000 make up one strand that to the human eye is obvious. So, the algorithm I need to write would need to be a code with as few user-entered parameters as possible (for replicability and objectivity) that would go through all the particle positions, figure out what particles belong to clumps, and then calculate the mass. It would be great if it could do it for "each" clump/strand as opposed to everything over the cell, but I don't think I actually need it to separate them out. The only thing I was thinking of was doing some sort of N2 distance calculation where I'd calculate the distance between every particle and if, say, the closest 100 particles were within a certain distance, then that particle would be considered part of a cluster. But that seems pretty sloppy and I was hoping that you CS folks and programmers might know of a more elegant solution? Edited with My Solution: What I did was to take a sort of nearest-neighbor / cluster approach and do the quick-n-dirty N2 implementation first. So, take every particle, calculate distance to all other particles, and the threshold for in a cluster or not was whether there were N particles within d distance (two parameters that have to be set a priori, unfortunately, but as was said by some responses/comments, I wasn't going to get away with not having some of those). I then sped it up by not sorting distances but simply doing an order N search and increment a counter for the particles within d, and that sped stuff up by a factor of 6. Then I added a "stupid programmer's tree" (because I know next to nothing about tree codes). I divide up the simulation cell into a set number of grids (best results when grid size ˜7 d) where the main grid lines up with the cell, one grid is offset by half in x and y, and the other two are offset by 1/4 in ±x and ±y. The code then divides particles into the grids, then each particle N only has to have distances calculated to the other particles in that cell. Theoretically, if this were a real tree, I should get order N*log(N) as opposed to N2 speeds. I got somewhere between the two, where for a 50,000-particle sub-set I got a 17x increase in speed, and for a 150,000-particle cell, I got a 38x increase in speed. 12 seconds for the first, 53 seconds for the second, 460 seconds for a 500,000-particle cell. Those are comparable speeds to how long the code takes to run the simulation 1 timestep forward, so that's reasonable at this point. Oh -- and it's fully threaded, so it'll take as many processors as I can throw at it.

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  • Difficulties with rotation of a sprite

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • My 2D collision code does not work as expected. How do I fix it?

    - by farmdve
    I have a simple 2D game with a tile-based map. I am new to game development, I followed the LazyFoo tutorials on SDL. The tiles are in a bmp file, but each tile inside it corresponds to an internal number of the type of tile(color, or wall). The game is simple, but the code is a lot so I can only post snippets. // Player moved out of the map if((player.box.x < 0)) player.box.x += GetVelocity(player, 0); if((player.box.y < 0)) player.box.y += GetVelocity(player, 1); if((player.box.x > (LEVEL_WIDTH - DOT_WIDTH))) player.box.x -= GetVelocity(player, 0); if((player.box.y > (LEVEL_HEIGHT - DOT_HEIGHT))) player.box.y -= GetVelocity(player, 1); // Now that we are here, we check for collisions if(touches_wall(player.box)) { if(player.box.x < player.prev_x) { player.box.x += GetVelocity(player, 0); } if(player.box.x > player.prev_x) { player.box.x -= GetVelocity(player, 0); } if(player.box.y < player.prev_y) { player.box.y += GetVelocity(player, 1); } if(player.box.y > player.prev_y) { player.box.y -= GetVelocity(player, 1); } } player.prev_x = player.box.x; player.prev_y = player.box.y; Let me explain, player is a structure with the following contents typedef struct { Rectangle box; //Player position on a map(tile or whatever). int prev_x, prev_y; // Previous positions int key_press[3]; // Stores which key was pressed/released. Limited to three keys. E.g Left,right and perhaps jump if possible in 2D int velX, velY; // Velocity for X and Y coordinate. //Health int health; bool main_character; uint32_t jump_ticks; } Player; And Rectangle is just a typedef of SDL_Rect. GetVelocity is a function that according to the second argument, returns the velocity for the X or Y axis. This code I have basically works, however inside the if(touches_wall(player.box)) if statement, I have 4 more. These 4 if statements are responsible for detecting collision on all 4 sides(up,down,left,right). However, they also act as a block for any other movement. Example: I move down the object and collide with the wall, as I continue to move down and still collide with the wall, I wish to move left or right, which is indeed possible(not to mention in 3D games), but remember the 4 if statements? They are preventing me from moving anywhere. The original code on the LazyFoo Productions website has no problems, but it was written in C++, so I had to rewrite most of it to work, which is probably where the problem comes from. I also use a different method of moving, than the one in the examples. Of course, that was just an example. I wish to be able to move no matter at which wall I collide. Before this bit of code, I had another one that had more logic in there, but it was flawed.

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  • Resolving collisions between dynamic game objects

    - by TheBroodian
    I've been building a 2D platformer for some time now, I'm getting to the point where I am adding dynamic objects to the stage for testing. This has prompted me to consider how I would like my character and other objects to behave when they collide. A typical staple in many 2D platformer type games is that the player takes damage upon touching an enemy, and then essentially becomes able to pass through enemies during a period of invulnerability, and at the same time, enemies are able to pass through eachother freely. I personally don't want to take this approach, it feels strange to me that the player should receive arbitrary damage for harmless contact to an enemy, despite whether the enemy is attacking or not, and I would like my enemies' interactions between each other (and my player) to be a little more organic, so to speak. In my head I sort of have this idea where a game object (player, or non player) would be able to push other game objects around by manner of 'pushing' each other out of one anothers' bounding boxes if there is an intersection, and maybe correlate the repelling force to how much their bounding boxes are intersecting. The problem I'm experiencing is I have no idea what the math might look like for something like this? I'll show what work I've done so far, it sort of works, but it's jittery, and generally not quite what I would pass in a functional game: //Clears the anti-duplicate buffer collisionRecord.Clear(); //pick a thing foreach (GameObject entity in entities) { //pick another thing foreach (GameObject subject in entities) { //check to make sure both things aren't the same thing if (!ReferenceEquals(entity, subject)) { //check to see if thing2 is in semi-near proximity to thing1 if (entity.WideProximityArea.Intersects(subject.CollisionRectangle) || entity.WideProximityArea.Contains(subject.CollisionRectangle)) { //check to see if thing2 and thing1 are colliding. if (entity.CollisionRectangle.Intersects(subject.CollisionRectangle) || entity.CollisionRectangle.Contains(subject.CollisionRectangle) || subject.CollisionRectangle.Contains(entity.CollisionRectangle)) { //check if we've already resolved their collision or not. if (!collisionRecord.ContainsKey(entity.GetHashCode())) { //more duplicate resolution checking. if (!collisionRecord.ContainsKey(subject.GetHashCode())) { //if thing1 is traveling right... if (entity.Velocity.X > 0) { //if it isn't too far to the right... if (subject.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height)) || subject.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = entity.CollisionRectangle.Right - subject.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the left, and thing2 to the right. entity.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //if thing1 is traveling left... if (entity.Velocity.X < 0) { //if thing1 isn't too far left... if (entity.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height)) || entity.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = subject.CollisionRectangle.Right - entity.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the right, and thing2 to the left. entity.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //Make record that thing1 and thing2 have interacted and the collision has been solved, so that if thing2 is picked next in the foreach loop, it isn't checked against thing1 a second time before the next update. collisionRecord.Add(entity.GetHashCode(), subject.GetHashCode()); } } } } } } } } One of the biggest issues with my code aside from the jitteriness is that if one character were to land on top of another character, it very suddenly and abruptly resolves the collision, whereas I would like a more subtle and gradual resolution. Any thoughts or ideas are incredibly welcome and helpful.

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  • Difficulties with rotation of a sprite

    - by Andy
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. My dolphin always rests in the same angle while it jumps. But I want that it changes the rotation during the jump, like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation = 45; VelocityY += 40f; } else { rotation = -45; VelocityY += 40f; } } } else { VelocityY += -10f; } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, MathHelper.ToRadians(rotation), new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • Adobe distiller: Cambria not found, using Courier.

    - by bobobobo
    Whenever I try to print to PDF from an MS Word 2007 document, I get this error: Cambria not found, using Courier. (Even though I believe I removed ALL occurrences of Cambria from the document) The pdf doesn't get produced actually, all I get is this error log file with that message. Edit: I found the source of the problem. It was an MS-Word equation that insists on using "Cambria Math" that the distiller was choking over. I can't seem to get equations to print to pdf though!

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  • AbstractMethodError on org.apache.xalan.processor.TransformerFactoryImpl

    - by JBristow
    With the following code: private Document transformDoc(Source source) throws TransformerException, IOException { Transformer xslTransformer = TransformerFactory.newInstance().newTransformer(new StreamSource(pdfTransformXslt.getInputStream())); xslTransformer.setParameter("http://apache.org/xml/features/nonvalidating/load-external-dtd", false); xslTransformer.setParameter("http://xml.org/sax/features/validation", false); JDOMResult result = new JDOMResult(); xslTransformer.transform(source, result); return result.getDocument(); } I'm getting the following error: java.lang.AbstractMethodError: org.apache.xalan.processor.TransformerFactoryImpl.setFeature(Ljava/lang/String;Z)V Why is this? Here's my Maven dependency tree: ------------------------------------------------------------------------ Building mc-hub-batch task-segment: [dependency:tree] ------------------------------------------------------------------------ snapshot com.billmelater:mc-test-support:2.0.0.11-SNAPSHOT: checking for updates from repository.jboss.org [dependency:tree {execution: default-cli}] com.billmelater:mc-hub-batch:jar:2.0.0.11-SNAPSHOT +- com.billmelater:mc-hub-core:jar:2.0.0.11-SNAPSHOT:compile | +- commons-lang:commons-lang:jar:2.4:compile | +- commons-collections:commons-collections:jar:3.2.1:compile | +- commons-beanutils:commons-beanutils:jar:1.8.0:compile | +- commons-digester:commons-digester:jar:2.0:compile | | +- (commons-beanutils:commons-beanutils:jar:1.8.0:compile - omitted for duplicate) | | \- (commons-logging:commons-logging:jar:1.1.1:compile - version managed from 1.0.4; omitted for duplicate) | \- (org.springframework.batch:spring-batch-core:jar:2.0.2.RELEASE:compile - omitted for duplicate) +- com.billmelater:mc-test-support:jar:2.0.0.11-SNAPSHOT:test | +- (com.billmelater:mc-hub-core:jar:2.0.0.11-SNAPSHOT:test - omitted for duplicate) | +- (org.springframework:spring:jar:2.5.6:test - omitted for duplicate) | +- org.springframework:spring-jdbc:jar:2.5.6.SEC01:test | | +- (commons-logging:commons-logging:jar:1.1.1:test - omitted for duplicate) | | +- (org.springframework:spring-beans:jar:2.5.6.SEC01:test - omitted for conflict with 2.5.6) | | +- (org.springframework:spring-context:jar:2.5.6.SEC01:test - omitted for conflict with 2.5.6) | | +- (org.springframework:spring-core:jar:2.5.6.SEC01:test - omitted for conflict with 2.5.6) | | \- (org.springframework:spring-tx:jar:2.5.6.SEC01:test - omitted for conflict with 2.5.6) | +- (org.dbunit:dbunit:jar:2.4.5:test - omitted for duplicate) | +- (log4j:log4j:jar:1.2.15:test - omitted for duplicate) | +- (org.slf4j:slf4j-api:jar:1.5.6:compile - version managed from 1.5.8; scope updated from test; omitted for duplicate) | +- (org.slf4j:slf4j-log4j12:jar:1.5.6:test - omitted for duplicate) | +- org.jboss.seam:jboss-seam:jar:2.2.0.GA:test | | +- xstream:xstream:jar:1.1.3:test | | +- (xpp3:xpp3_min:jar:1.1.3.4.O:compile - scope updated from test; omitted for duplicate) | | \- org.jboss.el:jboss-el:jar:1.0_02.CR4:test | +- (org.testng:testng:jar:jdk15:5.8:test - omitted for duplicate) | +- (org.hibernate:hibernate-core:jar:3.3.2.GA:test - version managed from 3.3.0.SP1; omitted for duplicate) | +- org.hibernate:hibernate-entitymanager:jar:3.4.0.GA:test | | +- (org.hibernate:ejb3-persistence:jar:1.0.2.GA:test - omitted for duplicate) | | +- (org.hibernate:hibernate-commons-annotations:jar:3.1.0.GA:test - omitted for duplicate) | | +- (org.hibernate:hibernate-annotations:jar:3.4.0.GA:test - omitted for duplicate) | | +- (org.hibernate:hibernate-core:jar:3.3.2.GA:test - version managed from 3.3.0.SP1; omitted for duplicate) | | +- (org.slf4j:slf4j-api:jar:1.5.6:test - version managed from 1.4.2; omitted for duplicate) | | +- (dom4j:dom4j:jar:1.6.1-jboss:test - version managed from 1.6.1; omitted for duplicate) | | +- (javax.transaction:jta:jar:1.0.1B:test - version managed from 1.1; omitted for duplicate) | | \- javassist:javassist:jar:3.4.GA:test | +- (org.hibernate:hibernate-validator:jar:3.1.0.GA:test - omitted for duplicate) | +- (org.apache.velocity:velocity:jar:1.6.2:test - omitted for duplicate) | \- (ojdbc:ojdbc:jar:14:test - omitted for duplicate) +- org.springframework:spring:jar:2.5.6:compile +- org.springframework.batch:spring-batch-core:jar:2.0.2.RELEASE:compile | +- org.springframework.batch:spring-batch-infrastructure:jar:2.0.2.RELEASE:compile | | +- (commons-logging:commons-logging:jar:1.1.1:compile - omitted for duplicate) | | +- (org.springframework:spring-core:jar:2.5.6:compile - omitted for duplicate) | | \- (stax:stax:jar:1.2.0:compile - omitted for duplicate) | +- org.aspectj:aspectjrt:jar:1.5.4:compile | +- org.aspectj:aspectjweaver:jar:1.5.4:compile | +- com.thoughtworks.xstream:xstream:jar:1.3:compile | | \- xpp3:xpp3_min:jar:1.1.4c:compile | +- org.codehaus.jettison:jettison:jar:1.0:compile | +- org.springframework:spring-aop:jar:2.5.6:compile | | +- aopalliance:aopalliance:jar:1.0:compile | | +- (commons-logging:commons-logging:jar:1.1.1:compile - omitted for duplicate) | | +- (org.springframework:spring-beans:jar:2.5.6:compile - omitted for duplicate) | | \- (org.springframework:spring-core:jar:2.5.6:compile - omitted for duplicate) | +- org.springframework:spring-beans:jar:2.5.6:compile | | +- (commons-logging:commons-logging:jar:1.1.1:compile - omitted for duplicate) | | \- (org.springframework:spring-core:jar:2.5.6:compile - omitted for duplicate) | +- org.springframework:spring-context:jar:2.5.6:compile | | +- (aopalliance:aopalliance:jar:1.0:compile - omitted for duplicate) | | +- (commons-logging:commons-logging:jar:1.1.1:compile - omitted for duplicate) | | +- (org.springframework:spring-beans:jar:2.5.6:compile - omitted for duplicate) | | \- (org.springframework:spring-core:jar:2.5.6:compile - omitted for duplicate) | +- org.springframework:spring-core:jar:2.5.6:compile | | \- (commons-logging:commons-logging:jar:1.1.1:compile - omitted for duplicate) | +- org.springframework:spring-tx:jar:2.5.6:compile | | +- (commons-logging:commons-logging:jar:1.1.1:compile - omitted for duplicate) | | +- (org.springframework:spring-beans:jar:2.5.6:compile - omitted for duplicate) | | +- (org.springframework:spring-context:jar:2.5.6:compile - omitted for duplicate) | | \- (org.springframework:spring-core:jar:2.5.6:compile - omitted for duplicate) | \- stax:stax:jar:1.2.0:compile | \- stax:stax-api:jar:1.0.1:compile +- commons-dbcp:commons-dbcp:jar:1.2.2:compile | \- commons-pool:commons-pool:jar:1.3:compile +- org.hibernate:hibernate-core:jar:3.3.2.GA:compile | +- antlr:antlr:jar:2.7.7:compile (version managed from 2.7.6) | +- dom4j:dom4j:jar:1.6.1-jboss:compile (version managed from 1.6.1) | +- javax.transaction:jta:jar:1.0.1B:compile (version managed from 1.1) | \- (org.slf4j:slf4j-api:jar:1.5.6:compile - version managed from 1.4.2; omitted for duplicate) +- org.hibernate:hibernate-validator:jar:3.1.0.GA:compile | +- (org.hibernate:hibernate-core:jar:3.3.2.GA:compile - version managed from 3.3.0.SP1; omitted for duplicate) | +- org.hibernate:hibernate-commons-annotations:jar:3.1.0.GA:compile | | \- (org.slf4j:slf4j-api:jar:1.5.6:compile - version managed from 1.4.2; omitted for duplicate) | \- (org.slf4j:slf4j-api:jar:1.5.6:compile - version managed from 1.4.2; omitted for duplicate) +- org.hibernate:hibernate-annotations:jar:3.4.0.GA:compile | +- org.hibernate:ejb3-persistence:jar:1.0.2.GA:compile | +- (org.hibernate:hibernate-commons-annotations:jar:3.1.0.GA:compile - omitted for duplicate) | +- (org.hibernate:hibernate-core:jar:3.3.2.GA:compile - version managed from 3.3.0.SP1; omitted for duplicate) | +- (org.slf4j:slf4j-api:jar:1.5.6:compile - version managed from 1.4.2; omitted for duplicate) | \- (dom4j:dom4j:jar:1.6.1-jboss:compile - version managed from 1.6.1; omitted for duplicate) +- ojdbc:ojdbc:jar:14:compile +- org.slf4j:slf4j-api:jar:1.5.6:compile +- org.slf4j:slf4j-log4j12:jar:1.5.6:compile | \- (org.slf4j:slf4j-api:jar:1.5.6:compile - version managed from 1.4.2; omitted for duplicate) +- log4j:log4j:jar:1.2.15:compile +- org.apache.velocity:velocity:jar:1.6.2:compile | +- (commons-collections:commons-collections:jar:3.2.1:compile - omitted for duplicate) | +- (commons-lang:commons-lang:jar:2.4:compile - omitted for duplicate) | \- oro:oro:jar:2.0.8:compile +- org.testng:testng:jar:jdk15:5.8:test +- org.dbunit:dbunit:jar:2.4.5:test | +- junit:junit:jar:4.7:test (version managed from 3.8.2) | +- (org.slf4j:slf4j-api:jar:1.5.6:test - version managed from 1.4.2; omitted for duplicate) | \- (commons-collections:commons-collections:jar:3.2.1:test - omitted for duplicate) +- hsqldb:hsqldb:jar:1.8.0.7:test +- jboss:javassist:jar:3.3.ga:provided +- org.jdom:jdom:jar:1.1:compile +- jaxen:jaxen:jar:1.1.1:provided +- org.apache.xmlgraphics:fop:jar:0.95:compile | +- (org.apache.xmlgraphics:xmlgraphics-commons:jar:1.3.1:compile - omitted for duplicate) | +- org.apache.xmlgraphics:batik-svg-dom:jar:1.7:compile | | +- (org.apache.xmlgraphics:batik-svg-dom:jar:1.7:compile - omitted for cycle) | | +- org.apache.xmlgraphics:batik-anim:jar:1.7:compile | | | +- (org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile - omitted for duplicate) | | | +- (org.apache.xmlgraphics:batik-dom:jar:1.7:compile - omitted for duplicate) | | | +- (org.apache.xmlgraphics:batik-ext:jar:1.7:compile - omitted for duplicate) | | | \- (org.apache.xmlgraphics:batik-parser:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile - omitted for duplicate) | | +- org.apache.xmlgraphics:batik-css:jar:1.7:compile | | | +- (org.apache.xmlgraphics:batik-ext:jar:1.7:compile - omitted for duplicate) | | | +- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | | | \- (xml-apis:xml-apis-ext:jar:1.3.04:compile - omitted for duplicate) | | +- org.apache.xmlgraphics:batik-dom:jar:1.7:compile | | | +- (org.apache.xmlgraphics:batik-css:jar:1.7:compile - omitted for duplicate) | | | +- (org.apache.xmlgraphics:batik-ext:jar:1.7:compile - omitted for duplicate) | | | +- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | | | +- (org.apache.xmlgraphics:batik-xml:jar:1.7:compile - omitted for duplicate) | | | +- (xalan:xalan:jar:2.6.0:compile - omitted for duplicate) | | | \- (xml-apis:xml-apis-ext:jar:1.3.04:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-ext:jar:1.7:compile - omitted for duplicate) | | +- org.apache.xmlgraphics:batik-parser:jar:1.7:compile | | | +- (org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile - omitted for duplicate) | | | +- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | | | \- (org.apache.xmlgraphics:batik-xml:jar:1.7:compile - omitted for duplicate) | | +- org.apache.xmlgraphics:batik-util:jar:1.7:compile | | \- xml-apis:xml-apis-ext:jar:1.3.04:compile | +- org.apache.xmlgraphics:batik-bridge:jar:1.7:compile | | +- (org.apache.xmlgraphics:batik-anim:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-css:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-dom:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-ext:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-bridge:jar:1.7:compile - omitted for cycle) | | +- (org.apache.xmlgraphics:batik-gvt:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-parser:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-bridge:jar:1.7:compile - omitted for cycle) | | +- org.apache.xmlgraphics:batik-script:jar:1.7:compile | | +- (org.apache.xmlgraphics:batik-svg-dom:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | | +- org.apache.xmlgraphics:batik-xml:jar:1.7:compile | | | \- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | | +- xalan:xalan:jar:2.6.0:compile | | \- (xml-apis:xml-apis-ext:jar:1.3.04:compile - omitted for duplicate) | +- org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile | | \- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | +- org.apache.xmlgraphics:batik-gvt:jar:1.7:compile | | +- (org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-gvt:jar:1.7:compile - omitted for cycle) | | +- (org.apache.xmlgraphics:batik-bridge:jar:1.7:compile - omitted for duplicate) | | \- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | +- org.apache.xmlgraphics:batik-transcoder:jar:1.7:compile | | +- (org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-bridge:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-dom:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-gvt:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-svg-dom:jar:1.7:compile - omitted for duplicate) | | +- org.apache.xmlgraphics:batik-svggen:jar:1.7:compile | | | +- (org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile - omitted for duplicate) | | | \- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-xml:jar:1.7:compile - omitted for duplicate) | | \- (xml-apis:xml-apis-ext:jar:1.3.04:compile - omitted for duplicate) | +- org.apache.xmlgraphics:batik-extension:jar:1.7:compile | | +- (org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-bridge:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-css:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-dom:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-ext:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-gvt:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-parser:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-svg-dom:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | | \- (xml-apis:xml-apis-ext:jar:1.3.04:compile - omitted for duplicate) | +- org.apache.xmlgraphics:batik-ext:jar:1.7:compile | +- commons-logging:commons-logging:jar:1.1.1:compile | +- commons-io:commons-io:jar:1.3.1:compile | \- org.apache.avalon.framework:avalon-framework-api:jar:4.3.1:compile +- org.apache.xmlgraphics:xmlgraphics-commons:jar:1.3.1:compile | +- (commons-io:commons-io:jar:1.3.1:compile - omitted for duplicate) | \- (commons-logging:commons-logging:jar:1.1.1:compile - version managed from 1.0.4; omitted for duplicate) +- org.easymock:easymock:jar:2.0:test \- org.easymock:easymockclassextension:jar:2.2:test +- (org.easymock:easymock:jar:2.2:test - omitted for conflict with 2.0) \- cglib:cglib-nodep:jar:2.2:test (version managed from 2.1_3) Can anyone tell me how to clear out intellij's classpath too?

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  • Session Cookies and IE 8

    - by Matt Luongo
    I recently built a simple web-app deployed over Tomcat. The app uses pretty standard session based security where a user who has logged in is given a session. Sessions work fine in Firefox and Chrome, but require the use of jsessionid in the URL for IE (tested 7 & 8), set to medium privacy. In IE 8, I tried to override cookie handling, setting "Allow all 3rd party cookies" and "Allow all session cookies"- no dice. However, when I run Tomcat on my local machine, IE accepts the cookie, and sessions work just fine. And now, for the HTTP headers. From Chrome, a logged in user gets a session GET http://devl:8080/testing/ HTTP/1.1 Host: devl:8080 Connection: keep-alive User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US) AppleWebKit/532.5 (KHTML, like Gecko) Chrome/4.1.249.1036 Safari/532.5 Accept: application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5 Accept-Encoding: gzip,deflate,sdch Accept-Language: en-US,en;q=0.8 Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3 HTTP/1.1 200 OK Server: Apache-Coyote/1.1 P3P: CP="NON CURa ADMa DEVa TAIa OUR BUS IND UNI COM NAV INT STA" Set-Cookie: JSESSIONID=9280023BCE2046F32B13C89130CBC397; Path=/testing Content-Type: text/html;charset=UTF-8 Content-Language: en-US Content-Length: 2450 Date: Fri, 26 Mar 2010 14:14:40 GMT GET http://devl:8080/testing/logout HTTP/1.1 Host: devl:8080 Connection: keep-alive User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US) AppleWebKit/532.5 (KHTML, like Gecko) Chrome/4.1.249.1036 Safari/532.5 Referer: http://devl:8080/testing/ Accept: application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5 Accept-Encoding: gzip,deflate,sdch Accept-Language: en-US,en;q=0.8 Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3 Cookie: JSESSIONID=9280023BCE2046F32B13C89130CBC397 ... From IE 8, with standard medium level security and privacy- GET http://devl:8080/testing/ HTTP/1.1 Accept: application/x-ms-application, image/jpeg, application/xaml+xml, image/gif, image/pjpeg, application/x-ms-xbap, */* Accept-Language: en-US User-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1; Win64; x64; Trident/4.0; .NET CLR 2.0.50727; SLCC2; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; MDDC; Tablet PC 2.0) UA-CPU: AMD64 Accept-Encoding: gzip, deflate Host: devl:8080 Connection: Keep-Alive HTTP/1.1 200 OK Server: Apache-Coyote/1.1 P3P: CP="NON CURa ADMa DEVa TAIa OUR BUS IND UNI COM NAV INT STA" Set-Cookie: JSESSIONID=192999F922D6E9C868314452726764BA; Path=/testing Content-Type: text/html;charset=UTF-8 Content-Language: en-US Content-Length: 2450 Date: Fri, 26 Mar 2010 14:32:34 GMT GET http://devl:8080/testing/logout HTTP/1.1 Accept: application/x-ms-application, image/jpeg, application/xaml+xml, image/gif, image/pjpeg, application/x-ms-xbap, */* Referer: http://devl:8080/testing/;jsessionid=6371A83EFE39A46997544F9146AA5CEA Accept-Language: en-US User-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1; Win64; x64; Trident/4.0; .NET CLR 2.0.50727; SLCC2; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; MDDC; Tablet PC 2.0) UA-CPU: AMD64 Accept-Encoding: gzip, deflate Connection: Keep-Alive Host: devl:8080 ... I thought it might be P3P, but on adding a compact policy, nothing changes. This is the standard Tomcat session, so I'm really surprised I haven't been able to find other people with the same problem so far. Anyone have any ideas?

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