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  • [FLASH CS4] Button acting as a scroll with mouse event in AS3?

    - by Ivan
    Hi all! I'm new here, just found these forums on Google. First of all, I want to appologise if there is some topics like this, but I searched whole forums and didn't find any that finishes my problem. Now the important one. As I stated in topic title, I need an AS3 code that's doing the thing. This is what I want to accomplish. I have a MC(image) in the center of my screen, and have two buttons, one on right and one on left side of that MC. I want to scroll (image is like a menu) that MC left or right on mouse events, down or over. So, I just want to change MCs X value while holding mouse button on buttons or just hovering over them. I have managed to do that, but it's only moving by one value I have entered after a mouse event. Here's a piece of code I did. buttonL1_btn.addEventListener(MouseEvent.MOUSE_OVER, buttonL1Pressed); function buttonL1Pressed(event:MouseEvent):void{ var temp:int = 0; var temp1:int = 0; temp = paleta1_mc.x; temp1 = temp - 5; paleta1_mc.x = temp1; trace(temp1); } I hope you understood me, and have a clue how to help me with this. Thank you very much in advance! Cheers, Ivan

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  • XNA Notes 002

    - by George Clingerman
    This past week (much like every week in the XNA community) was filled with things happening and people doing cool things (and getting noticed for doing cool things!). You can definitely tell there are some Xbox LIVE Indie game developers starting to make some names for themselves. Can’t wait to name drop them at bars. Me- “Oh you played Game X? Yeah, I know the guy that made that. Pretty cool guy.” Yeah, I’ll be THAT guy.   Time Critical XNA News 30 days left to submit XBLIGs made in XNA Game Studio 3.1 http://blogs.msdn.com/b/xna/archive/2011/01/08/30-days-left-to-submit-xna-gs-3-1-games-to-app-hub.aspx Jeromy Walsh wants you to know his XNA 4.0 Winter Workshop starting soon, go get signed up! And the forum is now LIVE on GameDev.net http://gamedevelopedia.com/ http://tinyurl.com/4gg2cfv The XNA Team Per Nick Gravelyn, Aaron Stebner’s blog post is a must read for icons on Windows Phone http://forums.create.msdn.com/forums/p/72022/439597.aspx#439597 http://blogs.msdn.com/b/astebner/archive/2010/10/01/10070507.aspx Shawn Hargreaves writes about Sprite Billboards in a 3D world http://blogs.msdn.com/b/shawnhar/archive/2011/01/12/spritebatch-billboards-in-a-3d-world.aspx XNA MVPs Andy “The ZMan” Dunn wants YOU to come to the MVP Summit and run a 5K http://www.indiegameguy.com/blogs/zman/archive/2010/12/26/come-to-the-mvp-summit-and-run-a-5k-yes-you.aspx Jim Perry updates his forum signature just to make it clear that he’s not speaking for Microsoft or giving official information (LOL, thanks Jim, now if only people will take the time to read that...) XNA MVP | Please use the Forum Search and read the Forum FAQs | My posts are not official info http://forums.create.msdn.com/forums/p/70849/439613.aspx#439613 XNA Developers Robert Boyd (@werezombie) working hard at converting his RPG engine used to make Breath of Death VII and Chtulu Saves the World to XNA 4.0. If you haven’t done the upgrade yet yourself, might be useful to read back through his tweets and recent forum posts to see the problems/solutions he’s encountered. http://forums.create.msdn.com/forums/p/71834/438099.aspx#438099 http://www.twitter.com/werezompire SpynDoctorGames is in the final phase before the release of Your Doodles are Bugged for the PC! Going to be interesting to watch as more XNA game developers explore the PC game market for their games. http://twitter.com/SpynDoctorGames/statuses/24503173217521664 http://www.spyn-doctor.de @DrMistry shares some details of his next title YoYoYo http://www.mstargames.co.uk/mistryblogmain/35-genblog/177-a-new-year-a-new-game-and-maybe-a-new-approach.html Travis Woodward (@RabidLionGames) has a blog post coming this weekend on Farseer and Mario-like platformer movement. http://twitter.com/RabidLionGames/statuses/24992762021548032 http://www.rabidlion.com/ S4G Interview with Radiangames http://n4g.com/news/679492/s4g-interview-with-radiangames XBLAratings.com interviews Steve Flores (@DragonDivide) developer of Alpha Squad http://www.xblaratings.com/developer-qaa/3621-alpha-squad-developer-interview XBox LIVE Indie Games If you haven’t been reading the roundups on IndieGames by NaviFairy on GayGamer, you’ve been missing out! http://gaygamer.net/2011/01/xbox_indie_review_roundup_1112.html Armless Octopus posts the Top 20 Games of 2010 Part 1 http://www.armlessoctopus.com/2011/01/10/top-20-xbox-live-indie-games-of-2010-part-1/ Armless Octopus posts the Top 20 Games of 2010 Part 2 http://www.armlessoctopus.com/2011/01/12/top-20-xbox-live-indie-games-of-2010-%E2%80%93-part-2/ Xbox LIVE Indie Game Reviews http://www.gamemarx.com/ Don’t forget to be following @XboxHornet . That’s a great way to snag free copies of Xbox LIVE Indie Games http://twitter.com/XboxHornet/statuses/24471103808208896 http://www.xboxhornet.com/wordpress/ Xbox LIVE Indie Game Review posts the top 20 Xbox 360 LIVE Indie Games of 2010 http://www.xbox-360-community-games-reviews.com/top-20-best-xbox-360-live-indie-games-of-2010/ VVGtv to Stream #XBLIG Again! Help out if you can. http://vvgtv.com/2011/01/07/vvgtv-to-stream-xblig-again/ Indie Gamer Magazine Issue 14 has a look at the Xbox LIVE Winter Indie Game Uprisiing http://www.indiegamemag.com/issue14/ XNA Game Development Andrew Russell announced and asked for help in his development of ExEn: XNA for iPhone, Android and Silverlight http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight App Hub forums letting you down? Don’t forget about StackOverflow and the game development specific version gamedev.stackexchange http://stackoverflow.com/questions/tagged/xna http://gamedev.stackexchange.com/questions/tagged/xna Transmute gets an update from Aaron Foley (@slyprid) and you can now add and visually edit parallax layers to your 2D tile game. http://twitpic.com/3nudj0 http://twitter.com/slyprid/statuses/23418379574448128 http://forgottenstarstudios.com/Transmute/default.html Webcomics Weekly #75 touches on some feelings I’ve seen people try to express (myself included) when talking about game development and what types of games should be released for XBLIG http://www.pvponline.com/2011/01/05/webcomics-weekly-75-sour-oats/ Setting up a new PC for XNA development? Here’s a site that helps you quickly build a installer for all the most common applications developers use. http://ninite.com/ Fun wew thread on the XNA forums asking XBLIG/XNA developers just what their Top 10 favorite video games of all time are. http://forums.create.msdn.com/forums/107.aspx Christopher Hill (@Xalterax) stumbled across an entire community that does nothing but create box art. This is a great potential resource for Xbox LIVE Indie Game developers to get some awesome box art for their games. http://forums.create.msdn.com/forums/p/46582/441451.aspx#441451 http://www.vgboxart.com/browse/plat/360/ Don’t forget about the XNA Wiki, fantastic community resource (and roll up those sleeves and contribute already!) http://xnawiki.com/index.php?title=Main_Page

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  • [News] Microsoft annonce des offres sp?ciales autour de VS 2010

    Par la voix de Somasegar, Microsoft vient d'annoncer les promotions qui accompagneront la distribution de Visual Studio 2010 au d?tail. Tout acqu?reur d'une licence Visual Studio 2005 ou 2008 en version standard se verra offrir une version professionnelle de VS 2010 avec en plus un abonnement MSDN Essentials d'un an. "Today, we?re also unveiling an offer for customers who purchase Visual Studio Professional at retail. To help these developers fully realize the power and benefits of a MSDN subscription, I am announcing MSDN Essentials, a one-year trial MSDN subscription that will be included with every retail copy of Visual Studio Professional sold. ". Il est ?galement possible de commander VS 2010 en avance de phase ...

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  • Make sure you take advantage of Visual Studio 2010 license offers before April 12th

    - by Aaron Kowall
    For Visual Studio 2010 Professional Microsoft Visual Studio 2010 Professional will launch on April 12 but you can beat the rush and secure your copy today by pre-ordering at the affordable estimated retail price of $549, a saving of $250. If you use a previous version of Visual Studio or any other development tool then you are eligible for this upgrade. Along with all the great new features in Visual Studio 2010 (see www.microsoft.com/visualstudio) Visual Studio 2010 Professional includes a 12-month MSDN Essentials subscription which gives you access to core Microsoft platforms: Windows 7 Ultimate, Windows Server 2008 R2 Enterprise, and Microsoft SQL Server 2008 R2 Datacenter. So visit http://www.microsoft.com/visualstudio/en-us/pre-order-visual-studio-2010 to check out all the new features and sign up for this great offer. Ultimate Offer for MSDN Subscribers Also, don’t forget about the Ultimate Offer which basically gives you the opportunity to use a higher end Visual Studio SKU for the duration of your MSDN agreement.  Make sure you review your MSDN license BEFORE APRIL 12th to make sure you are in the right spot to maximize this benefit. Technorati Tags: VS 2010

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  • what browser is document.layers sniffing?

    - by mkoryak
    I am looking at some JS code from the 20th century, and they are using document.layers in code that is trying to get the current key code. What browser are they sniffing for? i am about to replace the code with something like this: var fn = function(event){ event = event || window.event; var code = event.charCode || event.keyCode; } but i am afraid of breaking something arcane and releasing the evil

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  • HTTP method GET is not supported by this URL

    - by Alvin
    Hi, I'm calling servlets which has implemented CometProcessor interface, and whenever I try to call the servlets with get request, I'm getting the above error. May I know the reason? public class ChatServlets extends HttpServlet implements CometProcessor { public void event(CometEvent event) throws IOException, ServletException { HttpServletRequest request = event.getHttpServletRequest(); HttpServletResponse response = event.getHttpServletResponse(); if (event.getEventType() == CometEvent.EventType.BEGIN) { response.getWriter().println("Welcome "); } else if (event.getEventType() == CometEvent.EventType.READ) { response.getWriter().println("Bye"); } } }

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  • The Silverlightning Talks

    - by Brian Genisio's House Of Bilz
    Tomorrow, I will be speaking in Grand Rapids at the Silverlight Firestarter.  It is a one day event intended to get people bootstrapped with Silverlight.  I will be giving the “Advanced Topics” presentation.  I have decided to run it as a series of “Lightning Talks”.  The idea is to give a lot of breadth so you know that the topic exists and move quickly between them.  To go along with the talks, here are a bunch of links that you might find useful: MVVM http://msdn.microsoft.com/en-us/magazine/dd458800.aspx http://msdn.microsoft.com/en-us/magazine/dd419663.aspx http://channel9.msdn.com/shows/Continuum/MVVM/ http://karlshifflett.wordpress.com/2008/11/08/learning-wpf-m-v-vm/ http://johnpapa.net/silverlight/5-minute-overview-of-mvvm-in-silverlight/ Good MVVM Frameworks http://www.galasoft.ch/mvvm/getstarted/ http://caliburn.codeplex.com/Wikipage   Prism http://compositewpf.codeplex.com/ http://mtaulty.com/CommunityServer/blogs/mike_taultys_blog/archive/2009/10/27/prism-and-silverlight-screencasts-on-channel-9.aspx http://www.grumpydev.com/2009/07/04/why-shouldn%E2%80%99t-i-use-prism/   Unit Testing Silverlight Unit Testing Framework http://code.msdn.microsoft.com/silverlightut http://silverlight.codeplex.com/ http://www.jeff.wilcox.name/2008/03/silverlight2-unit-testing/ NUnit Testing with Silverlight http://weblogs.asp.net/nunitaddin/archive/2008/05/01/silverlight-nunit-projects.aspx Useful Testing Tools http://testdriven.net/ http://nunit.org/ http://code.google.com/p/moq/ http://www.ayende.com/projects/rhino-mocks.aspx   Navigation Framework http://www.silverlightshow.net/items/The-Silverlight-3-Navigation-Framework.aspx http://www.silverlight.net/learn/videos/silverlight-videos/navigation-framework/   Farseer Physics Engine http://farseerphysics.codeplex.com/Wikipage http://physicshelper.codeplex.com/Wikipage http://www.andybeaulieu.com/Home/tabid/67/Default.aspx   Windows Phone 7 http://www.silverlight.net/getstarted/devices/windows-phone/ http://msdn.microsoft.com/en-us/library/ff402535%28VS.92%29.aspx

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  • XNA 4.0: Problem with loading XML content files

    - by 200
    I'm new to XNA so hopefully my question isn't too silly. I'm trying to load content data from XML. My XML file is placed in my Content project (the new XNA 4 thing), called "Event1.xml": <?xml version="1.0" encoding="utf-8" ?> <XnaContent> <Asset Type="MyNamespace.Event"> // error on this line <name>1</name> </Asset> </XnaContent> My "Event" class is placed in my main project: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; namespace MyNamespace { public class Event { public string name; } } The XML file is being called by my main game class inside the LoadContent() method: Event temp = Content.Load<Event>("Event1"); And this is the error I'm getting: There was an error while deserializing intermediate XML. Cannot find type "MyNamespace.Event" I think the problem is because at the time the XML is being evaluated, the Event class has not been established because one file is in my main project while the other is in my Content project (being a XNA 4.0 project and such). I have also tried changing the build action of the xml file from compile to content; however the program would then not be able to find the file and would give this other warning: Project item 'Event1.xml' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. Any suggestions are appreciated. Thanks.

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  • Spring 2012 Provides Plenty of Events for Developers

    - by Lori Lalonde
    April, May and June will be jam-packed with some really cool events, not just within the KW region, but across Canada (and one very popular annual event coming up in the US). Be sure to check them out if you plan to be in the area, and register early! These events tend to fill up quickly. MoBeers 3: The European Invasion, an event where it's all about great mobile content and beers, is coming to Kitchener on April 10th at The Museum. Registration is $5. For more details, check out http://www.mobeers.com Windows 8 Camps are coming up in Toronto (April 16th & 17th), Vancouver (April 3 & 4), and Montreal (April 10 & 11). It's a 2 day event, and is free to attend. Unfortunately registration is now closed, so if you happened to be one of the lucky ones to get in on the registration before they filled up, let me know your thoughts/experiences on this event. Techfest 2012 will be taking place in Vancouver on April 28th. More information can be found on the event site at http://www.vancouvertechfest.com. Registration is $30 for students, $75 for everyone else! Redengine is hosting Umbraco v5 training and certification sessions in Kitchener/Waterloo from May 1st – May 4th. More details on this event can be found on the Redengine site at: http://redengine.com/redengineering DevTeach will be presenting a conference in Vancouver from May 28th to June 1st at the Hilton Vancouver Metrotown. More details on the sessions, speakers, and pre and post-conference events can be found at http://www.devteach.com. And outside of Canada, TechEd 2012 North America will be in Orlando from June 11th - 14th. Registration is still available on the event site: http://northamerica.msteched.com

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  • Django form linking 2 models by many to many field.

    - by Ed
    I have two models: class Actor(models.Model): name = models.CharField(max_length=30, unique = True) event = models.ManyToManyField(Event, blank=True, null=True) class Event(models.Model): name = models.CharField(max_length=30, unique = True) long_description = models.TextField(blank=True, null=True) I want to create a form that allows me to identify the link between the two models when I add a new entry. This works: class ActorForm(forms.ModelForm): class Meta: model = Actor The form includes both name and event, allowing me to create a new Actor and simultaneous link it to an existing Event. On the flipside, class EventForm(forms.ModelForm): class Meta: model = Event This form does not include an actor association. So I am only able to create a new Event. I can't simultaneously link it to an existing Actor. I tried to create an inline formset: EventFormSet = forms.models.inlineformset_factory(Event, Actor, can_delete = False, extra = 2, form = ActorForm) but I get an error <'class ctg.dtb.models.Actor'> has no ForeignKey to <'class ctg.dtb.models.Event'> This isn't too surprising. The inlineformset worked for another set of models I had, but this is a different example. I think I'm going about it entirely wrong. Overall question: How can I create a form that allows me to create a new Event and link it to an existing Actor?

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  • Python - Bitmap won't draw/display

    - by Wallter
    I have been working on this project for some time now - it was originally supposed to be a test to see if, using wxPython, I could build a button 'from scratch.' From scratch means: that i would have full control over all the aspects of the button (i.e. controlling the BMP's that are displayed... what the event handlers did... etc.) I have run into several problems (as this is my first major python project.) Now, when the all the code is working for the life of me I can't get an image to display. Basic code - not working dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), 100, 100) self.Refresh() self.Update() Full Main.py import wx from Custom_Button import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) # The call for the 'Experiential button' self.Button1 = Custom_Button(parent, -1, wx.Point(100, 100), wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), wx.Bitmap("/home/wallter/Desktop/Normal.bmp"), wx.Bitmap("/home/wallter/Desktop/Click.bmp")) # The following three lines of code are in place to try to get the # Button1 to display (trying to trigger the Paint event (the _onPaint.) # Because that is where the 'draw' functions are. self.Button1.Show(true) self.Refresh() self.Update() # Because the Above three lines of code did not work, I added the # following four lines to trigger the 'draw' functions to test if the # '_onPaint' method actually worked. # These lines do not work. dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.DrawBitmap(wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), 100, 100) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Full CustomButton.py import wx from wxPython.wx import * class Custom_Button(wx.PyControl): def __init__(self, parent, id, Pos, Over_BMP, Norm_BMP, Push_BMP, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self.pos = Pos self.Over_bmp = Over_BMP self.Norm_bmp = Norm_BMP self.Push_bmp = Push_BMP self._mouseIn = False self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def Iz(self): dc = wx.BufferedPaintDC(self) dc.DrawBitmap(self.Norm_bmp, 100, 100) def _onPaint(self, event): # The printing functions, they should work... but don't. dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # This never printed... I don't know if that means if the EVT # is triggering or what. print '_onPaint' # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self.Over_bmp, self.pos) else: # Since the mouse isn't over it Print the normal one # This is adding on the above code to draw the bmp # in an attempt to get the bmp to display; to no avail. dc.DrawBitmap(self.Norm_bmp, self.pos) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self.Push_bmp, self.pos) This code won't work? I get no BMP displayed why? How do i get one? I've gotten the staticBitmap(...) to display one, but it won't move, resize, or anything for that matter... - it's only in the top left corner of the frame? Note: the frame is 400pxl X 400pxl - and the "/home/wallter/Desktop/Mouseover.bmp"

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  • How to test if raising an event results in a method being called conditional on value of parameters

    - by MattC
    I'm trying to write a unit test that will raise an event on a mock object which my test class is bound to. What I'm keen to test though is that when my test class gets it's eventhandler called it should only call a method on certain values of the eventhandlers parameters. My test seems to pass even if I comment the code that calls ProcessPriceUpdate(price); I'm in VS2005 so no lambdas please :( So... public delegate void PriceUpdateEventHandler(decimal price); public interface IPriceInterface{ event PriceUpdateEventHandler PriceUpdate; } public class TestClass { IPriceInterface priceInterface = null; TestClass(IPriceInterface priceInterface) { this.priceInterface = priceInterface; } public void Init() { priceInterface.PriceUpdate += OnPriceUpdate; } public void OnPriceUpdate(decimal price) { if(price > 0) ProcessPriceUpdate(price); } public void ProcessPriceUpdate(decimal price) { //do something with price } } And my test so far :s public void PriceUpdateEvent() { MockRepository mock = new MockRepository(); IPriceInterface pi = mock.DynamicMock<IPriceInterface>(); TestClass test = new TestClass(pi); decimal prc = 1M; IEventRaiser raiser; using (mock.Record()) { pi.PriceUpdate += null; raiser = LastCall.IgnoreArguments().GetEventRaiser(); Expect.Call(delegate { test.ProcessPriceUpdate(prc); }).Repeat.Once(); } using (mock.Playback()) { test.Init(); raiser.Raise(prc); } }

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  • Is there an event that raises after a View/PartialView executes in ASP.NET MVC 2 RC2?

    - by sabanito
    I have the following problem: We have an ASP.NET MVC 2 RC 2 application that programmatically impersonates an AD Account that the user specifies at logon. This account is used to access the DB. At first we had the impersonating code in the begin_request and we were undoing the impersonation at the end_request, but when we tried to use IIS 7.5 in integrated mode, we learned that it's not possible to impersonate in the Global.asax so we tried different things. We have succesfully moved our code from the BeginRequest to the ActionExecuting event and the EndRequest to the ResultExecuted, and now, about 80% of our code works. We've just discovered that since we're passing the Entity Framework objects as models for our views, there's this remaining 20% that won't work because some Navigation Properties are not loaded when the view begins it's execution, so we're getting connection exceptions from Sql Server. Is there any event or method that executes AFTER the view, so we can undo the impersonation in it? We thought ResultExecuted will do just that, but it doesn't. We've been told that passing the plain Entities into the view as models is not a good idea, but we have A LOT of views that may have this problem and there's not automated way to know it. If some of you could explain why it's not a good idea, maybe we can convince the team to fix it!

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  • vb.net, How can I limit a textchanged event for a textbox to keyboard input only?

    - by Luay
    Hi everyone, Please allow me to explain what I have and what I am trying to achieve. I have a textbox (called txtb1) and a button under it (called btn_browse) on a winform in a vb.net project. When the user clicks the button a folder browser dialog appears. The user selects his desired folder and when he/she clicks 'ok' the dialog closes and the path of the folder selected appears in the textbox. I also want to store that value in a variable to be used somewhere else(the value will be copied to an xml file when the user clicks 'apply' on the form, but this has no effect nor is related to my problem). To achieve that I have the following code: Public myVar As String Private Sub btn_browse_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btn_browse.Click Dim f As New FolderBrowserDialog If f.ShowDialog() = DialogResult.OK Then txtb1.Text = f.SelectedPath End If myVar = txtb1.text f.Dispose() End Sub This part works with no problems. Now, what if the user either: 1- decides to enter the path manually rather than use the browse button. or, 2- after using the browse button and selecting the folder they decide to manually change the location In trying to solve this I added a textchanged event to the textbox as follows: Private Sub txtb1_TextChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles txtb1.TextChanged myVar = txtb1.Text End Sub However, this is not working. Apparently, and I don't know if this is relevant, when the user selects the desired folder using the browse button the textchanged event is also triggered. and when I click on the textbox (to give it focus) and press any keyboard key the application simply stops responding. So my questions are: am I going about this the right way? if my logic is flawed, could someone point me to how usually such a thing could be achieved? is it possible to limit the triggering events to only keyboard input as a way around this? I tried the keydown and keypress events but I am getting the freeze. I would be grateful for your help. Thanks

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  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

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  • Javascript: Multiple mouseout events triggered

    - by Channel72
    I'm aware of the different event models in Javascript (the WC3 model versus the Microsoft model), as well as the difference between bubbling and capturing. However, after a few hours reading various articles about this issue, I'm still unsure how to properly code the following seemingly simple behavior: If I have an outer div and an inner div element, I want a single mouse-out event to be triggered when the mouse leaves the outer-div. When the mouse crosses from the inner-div to the outer-div, nothing should happen, and when the mouse crosses from the outer-div to the inner-div nothing should happen. The event should only fire if the mouse moves from the outer-div to the surrounding page. <div id="outer" style = "width:20em; height:20em; border:1px solid #F00" align = "center" onmouseout="alert('mouseout event!')" > <div id="inner" style = "width:18em; height:18em; border:1px solid #000"></div> </div> Now, if I place the "mouseout" event on the outer-div, two mouse-out events are fired when the mouse moves from the inner-div to the surrounding page, because the event fires once when the mouse moves from inner to outer, and then again when it moves from outer to the surrounding page. I know I can cancel the event using ev.stopPropagation(), so I tried registering an event handler with the inner-div to cancel the event propagation. However, this won't prevent the event from firing when the mouse moves from the outer-div to the inner-div. So, unless I'm overlooking something, it seems to me this behavior can't be accomplished without complex mouse-tracking functions. In the future, I plan to reimplement a lot of this code using a more advanced framework, like JQuery, but for now, I'm wondering if there is a simple way to implement the above behavior in regular Javascript.

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  • code for TouchPad works, but not for DPAD ...please help me to fix this..

    - by Chandan
    package org.coe.twoD; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; //import android.graphics.Path; import android.graphics.Rect; //import android.graphics.RectF; import android.os.Bundle; //import android.util.Log; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; public class TwoD extends Activity implements OnClickListener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); View draw2d = findViewById(R.id.draw_button); draw2d.setOnClickListener(this); } public void onClick(View v) { if (R.id.draw_button == v.getId()) { setContentView(new draw2D(this)); } } public class draw2D extends View { private static final String TAG = "Sudoku"; private float width; // width of one tile private float height; // height of one tile private int selX; // X index of selection private int selY; // Y index of selection private final Rect selRect = new Rect(); public draw2D(Context context) { super(context); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { width = w / 9f; height = h / 9f; getRect(selX, selY, selRect); Log.d(TAG, "onSizeChanged: width " + width + ", height " + height); super.onSizeChanged(w, h, oldw, oldh); } @Override protected void onDraw(Canvas canvas) { // Draw the background... Paint background = new Paint(); background.setColor(getResources().getColor(R.color.background)); canvas.drawRect(0, 0, getWidth(), getHeight(), background); // Draw the board... // Define colors for the grid lines Paint dark = new Paint(); dark.setColor(getResources().getColor(R.color.dark)); Paint hilite = new Paint(); hilite.setColor(getResources().getColor(R.color.hilite)); Paint light = new Paint(); light.setColor(getResources().getColor(R.color.light)); // Draw the minor grid lines for (int i = 0; i < 9; i++) { canvas.drawLine(0, i * height, getWidth(), i * height, light); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), light); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } // Draw the major grid lines for (int i = 0; i < 9; i++) { if (i % 3 != 0) continue; canvas.drawLine(0, i * height, getWidth(), i * height, dark); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), dark); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } /* * dark.setColor(Color.MAGENTA); Path circle= new Path(); * circle.addCircle(150, 150, 100, Path.Direction.CW); * canvas.drawPath(circle, dark); * * * Path rect=new Path(); * * RectF rectf= new RectF(150,200,250,300); rect.addRect(rectf, * Path.Direction.CW); canvas.drawPath(rect, dark); * * * canvas.drawRect(0, 0,250, 250, dark); * * * canvas.drawText("Hello", 200,200, dark); */ Paint selected = new Paint(); selected.setColor(Color.GREEN); canvas.drawRect(selRect, selected); } /* * public boolean onTouchEvent(MotionEvent event){ * if(event.getAction()!=MotionEvent.ACTION_DOWN) return * super.onTouchEvent(event); * select((int)(event.getX()/width),(int)(event.getY()/height)); * * * return true; } */ private void select(int x, int y) { invalidate(selRect); selX = Math.min(Math.max(x, 0), 8); selY = Math.min(Math.max(y, 0), 8); getRect(selX, selY, selRect); invalidate(selRect); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return super.onKeyUp(keyCode, event); } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) return super.onTouchEvent(event); select((int) (event.getX() / width), (int) (event.getY() / height)); // game.showKeypadOrError(selX, selY); Log.d(TAG, "onTouchEvent: x " + selX + ", y " + selY); return true; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { Log.d(TAG, "onKeyDown: keycode=" + keyCode + ", event=" + event); switch (keyCode) { case KeyEvent.KEYCODE_DPAD_UP: select(selX, selY - 1); break; case KeyEvent.KEYCODE_DPAD_DOWN: select(selX, selY + 1); break; case KeyEvent.KEYCODE_DPAD_LEFT: select(selX - 1, selY); break; case KeyEvent.KEYCODE_DPAD_RIGHT: select(selX + 1, selY); break; default: return super.onKeyDown(keyCode, event); } return true; } private void getRect(int x, int y, Rect rect) { rect.set((int) (x * width), (int) (y * height), (int) (x * width + width), (int) (y * height + height)); } } }

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  • SQL Outer Join on a bunch of Inner Joined results

    - by Matthew Frederick
    I received some great help on joining a table to itself and am trying to take it to the next level. The SQL below is from the help but with my addition of the select line beginning with COUNT, the inner join to the Recipient table, and the Group By. SELECT Event.EventID AS EventID, Event.EventDate AS EventDateUTC, Participant2.ParticipantID AS AwayID, Participant1.ParticipantID AS HostID, COUNT(Recipient.ChallengeID) AS AllChallenges FROM Event INNER JOIN Matchup Matchup1 ON (Event.EventID = Matchup1.EventID) INNER JOIN Matchup Matchup2 ON (Event.EventID = Matchup2.EventID) INNER JOIN Participant Participant1 ON (Matchup1.Host = 1 AND Matchup1.ParticipantID = Participant1.ParticipantID) INNER JOIN Participant Participant2 ON (Matchup2.Host != 1 AND Matchup2.ParticipantID = Participant2.ParticipantID) INNER JOIN Recipient ON (Event.EventID = Recipient.EventID) WHERE Event.CategoryID = 1 AND Event.Resolved = 0 AND Event.Type = 1 GROUP BY Recipient.ChallengeID ORDER BY EventDateUTC ASC My goal is to get a count of how many rows in the Recipient table match the EventID in Event. This code works fine except that I also want to get results where there are 0 matching rows in Recipient. I want 15 rows (= the number of events) but I get 2 rows, one with a count of 1 and one with a count of 2 (which is appropriate for an inner join as there are 3 rows in the sample Recipient table, one for one EventID and two for another EventID). I thought that either a LEFT join or an OUTER join was what I was looking for, but I know that I'm not quite getting how the tables are actually joined. A LEFT join there gives me one more row with 0, which happens to be EventID 1 (first thing in the table), but that's all. Errors advise me that I can't just change that INNER join to an OUTER. I tried some parenthesizing and some subselects and such but can't seem to make it work.

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  • Add Events to Windows Live Calendar in IE 8

    - by Asian Angel
    Do you have event dates that you need to make note of while browsing in Internet Explorer? Adding those events to your Live Calendar is easy to do with the Add Events to Windows Live Calendar accelerator. Adding Events to your Live Calendar To add the accelerator click on Add to Internet Explorer and then confirm the installation when the secondary window appears. For our example we chose the “estimated” availability date of Microsoft Office 2010 to the public. At the bottom of the pre-order page we found the date we were looking for. To add an event highlight the desired text (will become event description) and select the Add an Event to Windows Live Calendar listing in the context menu. A new tab will be opened where you can add any relevant details or make final tweaks to the description before saving the event. There is our new calendar event ready to send out a notification e-mail for the Office 2010 release. The Add Events to Windows Live Calendar accelerator speeds up the process of adding events to your calendar by getting you directly to the event form. Links Add the Add Events to Windows Live Calendar accelerator to Internet Explorer 8 Similar Articles Productive Geek Tips Sync Your Outlook and Google Calendar with Google Calendar SyncOverlay Calendars in Outlook 2007 (like Google Calendar does)Easily Add All Holidays To The Calendar in Outlook 2003Display your Google Calendar in Windows CalendarShare Outlook 2007 Calendars Through Microsoft Office Online Service TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7 Map the Stars with Stellarium

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  • Python - wxPython What's wrong?

    - by Wallter
    I am trying to write a simple custom button in wx.Python. My code is as follows,(As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error Traceback (most recent call last): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 10, in <module> class Custom_Button(wx.PyControl): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 13, in Custom_Button Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over File "C:\Python26\lib\site-packages\wx-2.8-msw-unicode\wx\_gdi.py", line 561, in __init__ _gdi_.Bitmap_swiginit(self,_gdi_.new_Bitmap(*args, **kwargs)) TypeError: String or Unicode type required Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • Useful links for InfoPath form development

    - by ybbest
    Powershell http://msdn.microsoft.com/en-us/library/ms442691.aspx http://technet.microsoft.com/en-us/library/ee806878.aspx http://sharepoint.microsoft.com/blogs/zach/Lists/Posts/Post.aspx?ID=7 InfoPath http://msdn.microsoft.com/en-us/library/aa943232.aspx http://blah.winsmarts.com/2008-8-Deploying_InfoPath_2007_Forms_to_Forms_Server_-and-ndash_Properly.aspx http://msdn.microsoft.com/en-us/library/microsoft.office.infopath.server.administration.xsnfeaturereceiver.aspx http://www.articlesbase.com/web-hosting-articles/sharepoint-hosting-3-ways-to-deploy-infopath-form-templates-to-sharepoint-2605874.html http://jopx.blogspot.com/2006/08/infopath-2007-solving-xsn-can-not-be.html

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  • How to translate formulas into form of natural language?

    - by Ricky
    I am recently working on a project aiming at evaluating whether an android app crashes or not. The evaluation process is 1.Collect the logs(which record the execution process of an app). 2.Generate formulas to predict the result (formulas is generated by GP) 3.Evaluate the logs by formulas Now I can produce formulas, but for convenience for users, I want to translate formulas into form of natural language and tell users why crash happened.(I think it looks like "inverse natural language processing".) To explain the idea more clearly, imagine you got a formula like this: 155 - count(onKeyDown) >= 148 It's obvious that if count(onKeyDown) 7, the result of "155 - count(onKeyDown) = 148" is false, so the log contains more than 7 onKeyDown event would be predicted "Failed". I want to show users that if onKeyDown event appears more than 7 times(155-148=7), this app will crash. However, the real formula is much more complicated, such as: (< !( ( SUM( {Att[17]}, Event[5]) <= MAX( {Att[7]}, Att[0] >= Att[11]) OR SUM( {Att[17]}, Event[5]) > MIN( {Att[12]}, 734 > Att[19]) ) OR count(Event[5]) != 1 ) > (< count(Att[4] = Att[3]) >= count(702 != Att[8]) + 348 / SUM( {Att[13]}, 641 < Att[12]) mod 587 - SUM( {Att[13]}, Att[10] < Att[15]) mod MAX( {Att[13]}, Event[2]) + 384 > count(Event[10]) != 1)) I tried to implement this function by C++, but it's quite difficult, here's the snippet of code I am working right now. Does anyone knows how to implement this function quickly?(maybe by some tools or research findings?)Any idea is welcomed: ) Thanks in advance.

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  • Python - Polymorphism in wxPython, What's wrong?

    - by Wallter
    I am trying to wright a simple custom button in wx.Python. My code is as follows, an error is thrown on line 19 of my "Custom_Button.py" - What is going on? I can find no help online for this error and have a suspicion that it has to do with the Polymorphism. (As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, **kwargs): SyntaxError: non-default argument follows default argument Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, text="", pos, size, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • Python - wxPython custom button -> unbound method __init__()? what?

    - by Wallter
    After looking at questions like this it doesn't make sense that my __init__(self, parrent, id) would be throwing a unbound error? help? main.py import wx from customButton import customButton from wxPython.wx import * class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) # Non-important code here... # This is the first declaration of the Button1 # This is also where the ERROR is thrown. # Omitting this line causes the window to execute # flawlessly. self.Button1 = customButton.__init__(self, parent, -1) # ... finishes in a basic wx.program style... customButton.py # I've included all of the code in the file # because have no idea where the bug/error happens import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's Over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP def __init__(self, parent, id, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor #self.Over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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