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  • Strange thing on IPv6 multicast program on Windows

    - by zhanglistar
    I have written an ipv6 multicast program on windows xp sp3. But a problem bothers me a lot. The sendto function implies no error, but I can't capture the packet using wireshark. I am sure the filter is right. Thanks in advance. And the code is as follows: #include "stdafx.h" #include <stdio.h> /* for printf() and fprintf() */ #include <winsock2.h> /* for socket(), connect(), sendto(), and recvfrom() */ #include <ws2tcpip.h> /* for ip_mreq */ #include <stdlib.h> /* for atoi() and exit() */ #include <string.h> /* for memset() */ #include <time.h> /* for timestamps */ #include <pcap.h> #include <Iphlpapi.h> #pragma comment(lib, "Ws2_32.lib") #pragma comment(lib, "wpcap.lib") #pragma comment(lib, "Iphlpapi.lib") int _tmain(int argc, _TCHAR* argv[]) { int sfd; int on, length, iResult; WSADATA wsaData; struct addrinfo Hints; struct addrinfo *multicastAddr, *localAddr; char buf[46]; // Initialize Winsock iResult = WSAStartup(MAKEWORD(2, 2), &wsaData); if (iResult != 0) { printf("WSAStartup failed: %d\n", iResult); return 1; } /* Resolve destination address for multicast datagrams */ memset(&Hints, 0, sizeof (Hints)); Hints.ai_family = AF_INET6; Hints.ai_socktype = SOCK_DGRAM; Hints.ai_protocol = IPPROTO_UDP; Hints.ai_flags = AI_NUMERICHOST; iResult = getaddrinfo("FF02::1:2", "547", &Hints, &multicastAddr); if (iResult != 0) { /* error handling */ printf("socket error: %d\n", WSAGetLastError()); return -1; } /* Get a local address with the same family (IPv4 or IPv6) as our multicast group */ Hints.ai_family = multicastAddr->ai_family; Hints.ai_socktype = SOCK_DGRAM; Hints.ai_flags = AI_PASSIVE; /* Return an address we can bind to */ if ( getaddrinfo(NULL, "546", &Hints, &localAddr) != 0 ) { printf("getaddrinfo() failed: %d\n", WSAGetLastError()); exit(-1); } // Create sending socket //sfd = socket (multicastAddr->ai_family, multicastAddr->ai_socktype, multicastAddr->ai_protocol); sfd = socket(AF_INET6, SOCK_DGRAM, IPPROTO_UDP); if (sfd == -1) { printf("socket error: %d\n", WSAGetLastError()); return 0; } /* Bind to the multicast port */ if ( bind(sfd, localAddr->ai_addr, localAddr->ai_addrlen) != 0 ) { printf("bind() failed: %d\n", WSAGetLastError()); exit(-1); } if (multicastAddr->ai_family == AF_INET6 && multicastAddr->ai_addrlen == sizeof(struct sockaddr_in6)) /* IPv6 */ { on = 1; if (setsockopt (sfd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&on, sizeof (on) /*(char *)&interface_addr, sizeof(interface_addr)*/) == -1) { printf("setsockopt error:%d\n", WSAGetLastError()); return -1; } if (setsockopt (sfd, IPPROTO_IPV6, IPV6_MULTICAST_LOOP, (char *)&on, sizeof (on) /*(char *)&interface_addr, sizeof(interface_addr)*/) == -1) { printf("setsockopt error:%d\n", WSAGetLastError()); return -1; } struct ipv6_mreq multicastRequest; /* Multicast address join structure */ /* Specify the multicast group */ memcpy(&multicastRequest.ipv6mr_multiaddr, &((struct sockaddr_in6*)(multicastAddr->ai_addr))->sin6_addr, sizeof(struct in6_addr)); /* Accept multicast from any interface */ multicastRequest.ipv6mr_interface = 0; /* Join the multicast address */ if ( setsockopt(sfd, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char*) &multicastRequest, sizeof(multicastRequest)) != 0 ) { printf("setsockopt() failed: %d\n", WSAGetLastError()); return -1; } on = 1; if (setsockopt (sfd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&on, sizeof (on)) == -1) { printf("setsockopt error:%d\n", WSAGetLastError()); return 0; } } memset(buf, 0, sizeof(buf)); strcpy(buf, "hello world"); iResult = sendto(sfd, buf, strlen(buf), 0, (LPSOCKADDR) multicastAddr->ai_addr, multicastAddr->ai_addrlen); if (iResult == SOCKET_ERROR) { printf("setsockopt error:%d\n", WSAGetLastError()); return -1; /* Error handling */ } return 0; }

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  • Can I create an activity for a particular task without that task coming to the foreground?

    - by Neil Traft
    Here's my use case: The app starts at a login screen. You enter your credentials and hit the "Login" button. Then a progress dialog appears and you wait for some stuff to download. Once the stuff has downloaded, you are taken to a new activity. Exactly which activity you are taken to depends on the server response. Here's my problem: If you go HOME during this login/download process, at some point in the near future your download will complete and will invoke startActivity(). So then the new activity will be pushed to the foreground, rudely interrupting the user. I can't start the activity before I start the download, because, as I mentioned earlier, the activity I start depends on the result of the download. I would obviously not like to interrupt the user like this. One way to solve this is to refrain from calling startActivity() until the user returns to the app. I can do this by keeping track of the LoginActivity's onStop() and onRestart(). But I'm wondering, is there any way to create the activity while it is in the background? That way the user returns to the app and he is ready to go... otherwise he would have to wait for the new activity to be created (which could take some time because the new activity also has to download and display some data). Update: Guess what? I LIED! I could have sworn that starting this activity was causing it to come to the foreground, but I went back to test it again and the problem has magically disappeared. I tested in both 1.6 and 2.0.1 and both OSes were smart enough not to bring a backgrounded task to the front.

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  • Dell Vostro 3500 battery life remaining missing from Windows 8?

    - by Misha
    On Windows 7 a Vostro 3500 laptop shows the battery life remaining, while on Windows 8 this information appears to be missing. The percentage is still available, but the life remaining is missing. How is battery life remaining calculated and does this require some level of driver support? Is it a standardized interface? Does anybody know which driver is responsible for handling this feature? I want to force the old Windows 7 driver, but I don't know which driver does battery remaining.

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  • Threading in Android

    - by virsir
    I am currently developing Android app, it needs download content from internet. I use thread to do that and then call runOnUiThread method to update GUI. I placed a refresh menu on it, if user tried to refresh the content, the download thread will be created and started. The problem is that how can I control the thread order, I need to accept the latest request's response and abandon previous thread requests if there were some other requests still running because the request parameters may have been changed by user. Currently I was using a threadId to do this thing, when a thread finished, it will check its threadId, if it was the latest recored one, it then takes control and render the response. My question is that is there any other proper better solution for this? Do I need to stop threads when user exit the app? I remember that some book said that do not try stop thread manually and wait itself finish is a good practice, is that true? Should I stop them by calling "stop" or "interrupt" method? I read some documents around threading in Android and found the class HandlerThread, what is it? In what kind of situation I need to use it?

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  • Windows 7 root certificate updates

    - by hstr
    I work for a company that uses Windows 7 for end user computing. The Windows 7 computers are updated via a WSUS installation, and access to Microsoft Update is blocked. We have a problem with a number of websites, who's certificates appears to be invalid, though they are perfectly ok. The problem is, that Windows 7 apparently does an on-demand update of root certificates through Windows Update, rather than rolling out a monthly update, as with Windows XP. Now that Windows Update is blocked, how should root certificates be updated? It appears that WSUS is not handling this feature. Thanks in advance.

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  • How do software events work internally?

    - by Duddle
    Hello! I am a student of Computer Science and have learned many of the basic concepts of what is going on "under the hood" while a computer program is running. But recently I realized that I do not understand how software events work efficiently. In hardware, this is easy: instead of the processor "busy waiting" to see if something happened, the component sends an interrupt request. But how does this work in, for example, a mouse-over event? My guess is as follows: if the mouse sends a signal ("moved"), the operating system calculates its new position p, then checks what program is being drawn on the screen, tells that program position p, then the program itself checks what object is at p, checks if any event handlers are associated with said object and finally fires them. That sounds terribly inefficient to me, since a tiny mouse movement equates to a lot of cpu context switches (which I learned are relatively expensive). And then there are dozens of background applications that may want to do stuff of their own as well. Where is my intuition failing me? I realize that even "slow" 500MHz processors do 500 million operations per second, but still it seems too much work for such a simple event. Thanks in advance!

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  • Is this a reasonable way to handle getters/setters in a PHP class?

    - by Mark Biek
    I'm going to try something with the format of this question and I'm very open to suggestions about a better way to handle it. I didn't want to just dump a bunch of code in the question so I've posted the code for the class on refactormycode. base-class-for-easy-class-property-handling My thought was that people can either post code snippets here or make changes on refactormycode and post links back to their refactorings. I'll make upvotes and accept an answer (assuming there's a clear "winner") based on that. At any rate, on to the class itself: I see a lot of debate about getter/setter class methods and is it better to just access simple property variables directly or should every class have explicit get/set methods defined, blah blah blah. I like the idea of having explicit methods in case you have to add more logic later. Then you don't have to modify any code that uses the class. However I hate having a million functions that look like this: public function getFirstName() { return $this->firstName; } public function setFirstName($firstName) { return $this->firstName; } Now I'm sure I'm not the first person to do this (I'm hoping that there's a better way of doing it that someone can suggest to me). Basically, the PropertyHandler class has a __call magic method. Any methods that come through __call that start with "get" or "set" are then routed to functions that set or retrieve values into an associative array. The key into the array is the name of the calling method after get or set. So, if the method coming into __call is "getFirstName", the array key is "FirstName". I liked using __call because it will automatically take care of the case where the subclass already has a "getFirstName" method defined. My impression (and I may be wrong) is that the __get & __set magic methods don't do that. So here's an example of how it would work: class PropTest extends PropertyHandler { public function __construct() { parent::__construct(); } } $props = new PropTest(); $props->setFirstName("Mark"); echo $props->getFirstName(); Notice that PropTest doesn't actually have "setFirstName" or "getFirstName" methods and neither does PropertyHandler. All that's doing is manipulating array values. The other case would be where your subclass is already extending something else. Since you can't have true multiple inheritance in PHP, you can make your subclass have a PropertyHandler instance as a private variable. You have to add one more function but then things behave in exactly the same way. class PropTest2 { private $props; public function __construct() { $this->props = new PropertyHandler(); } public function __call($method, $arguments) { return $this->props->__call($method, $arguments); } } $props2 = new PropTest2(); $props2->setFirstName('Mark'); echo $props2->getFirstName(); Notice how the subclass has a __call method that just passes everything along to the PropertyHandler __call method. Another good argument against handling getters and setters this way is that it makes it really hard to document. In fact, it's basically impossible to use any sort of document generation tool since the explicit methods to be don't documented don't exist. I've pretty much abandoned this approach for now. It was an interesting learning exercise but I think it sacrifices too much clarity.

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  • Access Windows VPN DNS from Ubuntu

    - by user46427
    I am using Ubuntu 10.04 to access a Windows VPN. I connect to the VPN from Ubuntu, and when I open a Windows 7 virtual machine (VirtualBox), everything works great ... I can access local network drives, ping local servers, remote into local machines, etc. However, I can do none of this from Ubuntu. With the VPN connected, I cannot even ping anything within the VPN local network. I'm guessing it's a DNS issue that Windows is handling automatically but Ubuntu needs a setting somewhere to tell it to use the DNS servers of the VPN network? Any ideas? I'm a relative novice to Ubuntu, esp. VPN in Ubuntu. [EDIT] Actually, I'm almost positive it is DNS, because if I get the IP address from the Windows VM I can use Terminal Server Client to remote into a machine.

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  • Windows Recovery partition unusable after Ubuntu 12.04 install on Eee PC 1005P

    - by Crivat Camilar
    Installed Ubuntu 12.04 over the secondary (D:) partition with Grub2 handling multi-boot. Never accessed the 'Recovery' option in the boot menu until Windows7 Starter became unusable due to HDD failure (bad sectors on C:). Tried creating an USB recovery stick using the OEM's recovery application (F9) on hidden partition: all I got was a clean C:\ and an error telling me the recovery images cannot be found [R:\recovery\windowsre\ - or something very much like that] although everything is there (changed 'hidden' flag to check and copy contents). Nothing happens upon pressing F9, then Grub takes over giving the recovery option. The application starts but halts about 30s after initializing, very briefly displaying the error message above. I guess every time it goes through this it actually wipes C:\ but crashes immediately afterwards not being able to find what-ever .wim image files it needs. How to make it work?

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  • CPU Configuration Issue for 2 Servers (Server 2008 R2)

    - by Bill Moreland
    I have 2 servers running the exact same Classic ASP code with Access DBs (yes, not ideal, but it is what it is, for now). 1) Xeon 5520 @ 2.27 GHz (6 GB Memory) 2) Xeon E5-2620 @ 2.00 GHz (2 processors, 32 GB Memory) For most pages the newer E5-2620 processes the pages between 10-15% faster. On pages requiring heavy and/or multiple complicated access stored procedures (queries) the older 5520 does a much better job. I believe the servers are configured nearly identically. My question: is it possible that the newer, multi-processor server is not as good at handling Classic ASP as the older single processor? Is there a configuration difference that needs to be in place that I'm missing since I'm shooting for identical implementations?

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  • Video streaming over multi display units

    - by ramdaz
    We have to share video across around 4/8 terminals at a public facility where we need to display live video from within the facility, as well as display messages(advertisements), and also play videos(not live) which need to be controlled centrally from another location. We can do central location handling over Internet, over ssh. What we want to do is connect cameras to a computer, and use the computer to display over multiple display units. We need to do live titling if possible. Once the live local telecast which usually takes about an hour or two a day, we would like to play other videos locally off the PC server. Preferably everything should run off Linux, since budgets are very constrained.... Addendum -- Its not over WAN, it's over a local area. I prefer not using LAN, we would rather use co-axial cable if possible. The reason is if it's LAN, I need some kind of an Networking device, at least a thin client

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  • Redirecting Pages with PHP causing problems

    - by psp
    I have a page which has a link to a php page which takes data from $_GET and updates a database. After that it returns the user to the homepage with: header("Location: http://localhost/"); The thing is that this seems to "interrupt" the mysql part of the code. If I remove this redirect, everything in the database is updated, but when I put it back, nothing gets updated... This is the database update code, I am using a class of mine as a mysql wrapper: $conn->where('hash',$data1['hash']); $conn->update(TABLE_ITEMS,$newData1); $conn->where('hash',$data2['hash']); $conn->update(TABLE_ITEMS,$newData2); Notes: -There is no text or echo()'s on the page and no space before the <?php tag Order of Code: Data received from $_SESSION and $_GET Data processed and placed into arrays Data placed into mysql database header(); used to redirect page Code <?php require_once('config.php'); import(); if ( isset ( $_GET['g'] ) && isset ( $_SESSION['itemA'] ) && isset ( $_SESSION['itemB'] ) ) { $itemA = $_SESSION['gameA']; $itemB = $_SESSION['gameB']; $newData1 = processData($itemA); $newData2 = processData($itemB); $conn->update(TABLE_ITEMS,$newData1); $conn->update(TABLE_ITEMS,$newData2); header('Location: http://localhost/'); } else { header('Location: http://localhost/'); }

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  • Syntax errors on Heroku, but not on local server (postgresql related?)

    - by Phil_Ken_Sebben
    I'm trying to deploy my first app on Heroku (rails 3). It works fine on my local server, but when I pushed it to Heroku and ran it, it crashes, giving a number of syntax errors. These are related to a collection of scopes I use like the one below: scope :scored, lambda { |score = nil| score.nil? ? {} : where('products.votes_count >= ?', score) } it produces errors of this form: "syntax error, unexpected '=', expecting '|' " "syntax error, unexpected '}', expecting kEND" Why is this syntax making Heroku choke and how can I correct it? Thanks! EDIT: I was using sqlite on my local machine and Heroku does not support that. Trying to make sure the db is properly configured for PG. I believe I have done that by specifying in the gemfile that sqlite only be used in development. Yet I still get these syntax errors, that interrupt even the db:migrate. EDIT: So now it seems more likely that my scope syntax doesn't work in postgreSQL. Does anyone know how to convert this properly?

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  • Advised auditing method for MS SQL to track changes made to a specific table by a specific user?

    - by scape
    What is the best method for tracking changes or logging the queries done to a table by a specific user when the person is using Management Studio? I'm using 2008 R2 Express Edition and want to specifically track a single user who logs in through Management studio and runs queries to make changes manually. I want to see what query was run and thus determine what was changed and how. I am not interested in restoring the information. I considered Change Tracking but read that it is not ideal for auditing as well I am unsure how to read the data, then I considered the Bulk-Logging option on the database however I then have to consider handling the log files which may grow huge as the database is used constantly by a web app. I am wondering if there is a more concise method to do what I want?

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  • Fresher in Linux administration [closed]

    - by user127452
    i am fresher in the administration field & i just got the job as a linux support executive,though i have basic knowledge of linux .. the server handling,configuring & network related issues are a new part for me.So i am confuse for where to start with the basic requirement that linux admin should know & how to & from where to study about it .. we hav a 6 working days for +9 hours each ..so it is not possible to join any RHCE course or classes .. so please help me regarding to this issue as the there was no proper handoff is done from previous employer ... & now there is a lot work pressure on me ... so please suggest me something ... :)

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  • Android thread handler NullPointerException

    - by Realn0whereman
    So this null pointer is confusing me. I believe it is a scope issue. My main activity looks like this: public class App extends Activity { ProgressDialog progressDialog; ProgressThread progressThread; Then inside of the oncreate I do this: ProgressDialog progressDialog = new ProgressDialog(this); progressDialog.setProgressStyle(ProgressDialog.STYLE_SPINNER); progressDialog.setMessage("Fetching Images..."); ProgressThread progressThread = new ProgressThread(handler,mImageIds,mImages); progressThread.start(); progressDialog.show(); THEN inside progressThread which is a separate class I do mHandler.sendMessage(mHandler.obtainMessage()); Now up until this point i believe it behaves as it should. I have my handler hanging out in class scope right underneath my oncreate final Handler handler = new Handler() { public void handleMessage(Message msg){ progressDialog.hide(); progressThread.interrupt(); } }; The program thinks that progressDialog and progressThread are declared, but are null. Why would they be null if I instantiate in my oncreate.

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  • What factors can affect performance of Http Server written in C-Sharp? [on hold]

    - by Yousaf
    I am having trouble in terms of handling huge databases. I have multiple clients like 100-300 (clients are basically servers with i.e windows sql). Each client may have 38 thousand rows/listing of data, each row has 10-12 fields. I cannot afford to have json files of each client and than handle them on main server, because of memory issue. What if i have http server written in c or c# installed on clients and they return 250 rows in each response to the main server. How the factors like speed, memory or other issues can effect us ? What exactly I am asking for ? In short words if a server writter in c-sharp sends 250 rows per request. What factors can effect the performance of server ? for example. Speed, processing, Operating system, Implementation of algorithm of server ? How these factors can really effect the performance on large scale?

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  • How do I copy ACLs on Mac OS X?

    - by MagerValp
    Most unix derivates can copy ACLs from one file to another with: getfacl filename1 | setfacl -f - filename2 Unfortunately Mac OS X does not have the getfacl and setfacl commands, as they have rolled ACL handling into chmod. chmod -E accepts a list of ACLs on stdin, but I haven't found a command that will spit out ACLs in a suitable format on stdout. The best I have come up with is: ls -led filename1 | tail +2 | sed 's/^ *[0-9][0-9]*: *//' | chmod -E filename2 Is there a more robust solution? Bonus question: is there a nice way to do it in Python, without using any modules that aren't shipped with 10.6?

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  • How to disable/destroy forever Chrome's "print preview" option?

    - by VeryVito
    This question seems to come up a lot (pretty much every time a new version of Chrome is released). Previous answers such as these no longer apply (or don't work for Mac), however: How do I get the "old style" system print dialog for Chrome on Windows? Disable Chromes Ctrl+P handling of printing Sadly, Google seems intent on shoving this broken preview screen down our throats (The thought of someone not want to use their nonstandard, feature-poor alternative to a systemwide service is inconceivable to them, apparently), and the "disable" flag no longer seems to exist in recent versions. Anyone know how to disable it in modern versions of the browser, which no longer include this option under "chrome://flags?" (OS-X specifically?)

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  • Hard Drive POV clock

    - by SkinnyMAN
    I am building a hard drive POV clock. (google it, they are pretty cool) I am working on the code for it, right now all i want to do is get the hang of making it do simple patterns with the RGB leds. I am wondering if anyone has any ideas on how to do something simple like make a red line rotate around the platter. right now what i have is an interrupt that triggers a function. int gLED = 8; // pins for RGB led strip int rLED = 9; int bLED = 10; attachInterrupt(0, ledPattern, FALLING); void ledPattern(){ digitalWrite(gLED, HIGH); // This will make a stable image of slice of the delayMicroseconds(500); // platter, but it does not move. digitalWrite(gLED, LOW); } That is the main part of the code (obviously I cut some stuff out that arduino requires) What I am trying to figure out is how can make that slice rotate around the platter. Eventually I will make the pattern more interesting by adding in other colors. Any Ideas?

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  • Android chess development design [on hold]

    - by Plejo
    I want to develop human vs human android chess game and I have bunch of new questions. I would like to have screen where online players are shown(nickname, rating) and when player challenge antoher player and he accpet it game begins. These are my questions: When player install application, does he have to create account/login or does every instance of installed application have some kind of ID so I can recognize it on server side? I want to have also ratings of players saved in my DB so login procedure will probably be necessary. When player connects to server server updates online players list. When he challenge another player and he accept server exchange ip`s(and ports? which port to use?) between players. Then they connect to each other and game begins. What is best practice for connection between server-android and android-android? Probably sockets, right? Is there any library for handling lost connection etc.? Which server do you recommend?

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  • SDL2 sprite batching and texture atlases

    - by jms
    I have been programming a 2D game in C++, using the SDL2 graphics API for rendering. My game concept currently features effects that could result in even tens of thousands of sprites being drawn simultaneously to the screen. I'd like to know what can be done for increasing rendering efficiency if the need arises, preferably using the SDL2 API only. I have previously given a quick look at OpenGL-based 2D rendering, and noticed that SDL2 lacks a command like int SDL_RenderCopyMulti(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrects, SDL_Rect* dstrects, int count) Which would permit SDL to benefit from two common techniques used for efficient 2D graphics: Texture batching: Sorting sprites by the texture used, and then simultaneously rendering as many sprites that use the same texture as possible, changing only the source area on the texture and the destination area on the render target between sprites. This allows the encapsulation of the whole operation in a single GPU command, reducing the overhead drastically from multiple distinct calls. Texture atlases: Instead of creating one texture for each frame of each animation of each sprite, combining multiple animations and even multiple sprites into a single large texture. This lessens the impact of changing the current texture when switching between sprites, as the correct texture is often ready to be used from the previous draw call. Furthemore the GPU is optimized for handling large textures, in contrast to the many tiny textures typically used for sprites. My question: Would SDL2 still get somewhat faster from any rudimentary sprite sorting or from combining multiple images into one texture thanks to automatic video driver optimizations? If I will encounter performance issues related to 2D rendering in the future, will I be forced to switch to OpenGL for lower level control over the GPU? Edit: Are there any plans to include such functionality in the near future?

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  • CodePlex Daily Summary for Monday, March 01, 2010

    CodePlex Daily Summary for Monday, March 01, 2010New ProjectsActiveWorlds World Server Admin PowerShell SnapIn: The purpose of this PowerShell SnapIn is to provide a set of tools to administer the world server from PowerShell. It leverages the ActiveWorlds S...AWS SimpleDB Browser: A basic GUI browser tool for inspection and querying of a SimpleDB.Desktop Dimmer: A simple application for dimming the desktop around windows, videos, or other media.Disk Defuzzer: Compare chaos of files and folders with customizable SQL queries. This little application scans files in any two folders, generates data in an A...Dynamic Configuration: Dynamic configuration is a (very) small library to provide an API compatible replacement for the System.Configuration.ConfigurationManager class so...Expression Encoder 3 Visual Basic Samples: Visual Basic Sample code that calls the Expression Encoder 3 object model.Extended Character Keyboard: An lightweight onscreen keyboard that allows you to enter special characters like "á" and "û". Also supports adding of 7 custom buttons.FileHasher: This project provides a simple tool for generating and verifying file hashes. I created this to help the QA team I work with. The project is all C#...Fluent Assertions: Fluent interface for writing more natural specifying assertions with more clarity than the traditional assertion syntax such as offered by MSTest, ...Foursquare BlogEngine Widget: A Basic Widget for BlogEngine which displays the last foursquare Check-insGraffiti CMS Events Plugin: Plugin for Graffiti CMS that allows creating Event posts and rendering an Event CalendarHeadCounter: HeadCounter is a raid attendance and loot tracking application for World of Warcraft.HRM Core (QL Nhan Su): This is software about Human Resource Management in Viet Nam ------------ Đây là phần mềm Quản lý nhân sự tiền lương ở Việt Nam (Nghiệp vụ ở Việt Nam)IronPython Silverlight Sharpdevelop Template: This IronPython Silverlight SharpDevelop Template makes it easier for you to make Silverlight applications in IronPython with Sharpdevelop.kingbox: my test code for study vs 2005link_attraente: Projeto Conclusão de CursoORMSharp.Net: ORMSharp.Net https://code.google.com/p/ormsharp/ http://www.sqlite.org/ http://sqlite.phxsoftware.com/ http://sourceforge.net/projects/sqlite-dotnet2/Orz framework: Orz framework is more like a helpful library, if you are develop with DotNet framework 3.0, it will be very useful to you. Orz framework encapsul...OTManager: OTManagerSharePoint URL Ping Tool: The Url Ping Tool is a farm feature in SharePoint that provide additional performance and tracing information that can be used to troubleshoot issu...SunShine: SunShine ProjectToolSuite.ValidationExpression: assembly with regular expression for the RegularExpressionValidator controlTwitual Studio: A Visual Studio 2010 based Twitter client. Now you have one less reason for pressing Alt+Tab. Plus you still look like you're working!Velocity Hosting Tool: A program designed to aid a HT Velocity host in hosting and recording tournaments.Watermarker: Adds watermark on pictures to prevent copy. Icon taken from PICOL. Can work with packs of images.Zack's Fiasco - ASP.NET Script Includer: Script includer to * include scripts (JS or CSS) once and only once. * include the correct format by differentiating between release and build. Th...New ReleasesAll-In-One Code Framework: All-In-One Code Framework 2010-02-28: Improved and Newly Added Examples:For an up-to-date list, please refer to All-In-One Code Framework Sample Catalog. Samples for ASP.NET Name ...All-In-One Code Framework (简体中文): All-In-One Code Framework 2010-02-28: Improved and Newly Added Examples:For an up-to-date list, please refer to All-In-One Code Framework Sample Catalog. Latest Download Link: http://c...AWS SimpleDB Browser: SimpleDbBrowser.zip Initial Release: The initial release of the SimpleDbBrowser. Unzip the file in the archive and place them all in a folder, then run the .exe. No installer is used...BattLineSvc: V1: First release of BattLineSvcCC.Votd Screen Saver: CC.Votd 1.0.10.301: More bug fixes and minor enhancements. Note: Only download the (Screen Saver) version if you plan to manually install. 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(ORM). CTP 2jQuery Library for SharePoint Web Services

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  • Upgrade 10g Osso to 11g OAM (Part 2)

    - by Pankaj Chandiramani
    This is part 2 of http://blogs.oracle.com/pankaj/2010/11/upgrade_10g_osso_to_11g_oam.html So last post we saw the overview of upgrading osso to oam11g . Now some more details on same . As we are using the co-existence feature , we have to install the OAM server and upgrade the existing OSSO 10g server to the OAM servers. OAM Upgrade Steps Overview Pre-Req : You already have a OAM 11g Installed Upgrade Step 1: Configure User Store & Make it Primary Upgrade Step 2: Create Policy Domain , this is dome by UA automatically Upgrade Step 3: Migrate Partners : This is done by running Upgrade Assistant Verify successful Upgrade Details on UA step : To Upgrade the existing OSSO 10g servers to OAM server , this is done by running the UA script in OAM , which copies over all the partner app details from osso to OAM 11g , run_ua.sh is the script name which will ask you to input the Policies.properties from SSO $OH/sso/config folder of osso 10g & other variables like db password . Some pointers Upgrading oso to Oam 11g , by default enables the coexistence mode on the OAM Server Front-end the OAM server with the same Load Balancer that is the front end of the OSSO 10g servers. Now, OAM and OSSO 10g servers are working in a co-exist mode. OAM 11g is made to understand 10g OSSO Token format and session handling capabilities so as to co-exist with 10g OSSO servers./li How to test ? Try to access the partner applications and verify that single sign on works. Also, verify that user does not have to login in if the user is already authenticated by either OAM or OSSO 10g server. Screen-shots & Troubleshooting tips to be followed .......

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  • Service-Oriented Architecture and Web Services

    Service oriented architecture is an architectural model for developing distributed systems across a network or the Internet. The main goal of this model is to create a collection of sub-systems to function as one unified system. This approach allows applications to work within the context of a client server relationship much like a web browser would interact with a web server. In this relationship a client application can request an action to be performed on a server application and are returned to the requesting client. It is important to note that primary implementation of service oriented architecture is through the use of web services. Web services are exposed components of a remote application over a network. Typically web services communicate over the HTTP and HTTPS protocols which are also the standard protocol for accessing web pages on the Internet.  These exposed components are self-contained and are self-describing.  Due to web services independence, they can be called by any application as long as it can be accessed via the network.  Web services allow for a lot of flexibility when connecting two distinct systems because the service works independently from the client. In this case a web services built with Java in a UNIX environment not will have problems handling request from a C# application in a windows environment. This is because these systems are communicating over an open protocol allowed by both environments. Additionally web services can be found by using UDDI. References: Colan, M. (2004). Service-Oriented Architecture expands the vision of web services, Part 1. Retrieved on August 21, 2011 from http://www.ibm.com/developerworks/library/ws-soaintro/index.html W3Schools.com. (2011). Web Services Introduction - What is Web Services. Retrieved on August 21, 2011 from http://www.w3schools.com/webservices/ws_intro.asp

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