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  • Which purpose do armor points serve?

    - by Bane
    I have seen a mechanic which I call "armor points" in many games: Quake, Counter Strike, etc. Generally, while the player has these armor points, he takes less damage. However, they act in a similar fashion that health points do: you lose them by taking said damage. Why would you design such a feature? Is this just health 2.0, or am I missing something? To me, armor only makes sense in, for example, RPG games, where it is a constant that determines your resistance. But I don't see why would it need to be reduceable during combat.

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  • Summer Upgrade Workshops are Open!

    - by roy.swonger
    The listing of upcoming events is located in the right sidebar of the main blog page, down below the flag counter. If you haven't checked out our schedule lately, you might be surprised at how active we will be with travel this summer. Coming up next week will be upgrade workshops in the USA (St. Louis and Minneapolis) followed by a pair in Canada (Toronto and Montreal) and then two in Europe (Brussels and Utrecht). Make your plans now to attend an upgrade workshop in your area. As you can see from the long list of planned events, it is very likely that Mike or I will be coming to your area sometime soon!

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  • Examples and Best Practices for Seeding Defects?

    - by MathAttack
    Defect Seeding seems to be one of the few ways a development organization can tell how thorough an independent testing group is. I'm a fan of using metrics to help counter overconfidence biases, and drive discussions around facts. With that said, I haven't seen Seeding Defects used in practice. Are there best practices above and beyond what McConnell explained? Are there public examples where this has been done? In the absence of the above, any thoughts on why it hasn't been done more? Thanks in advance!

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  • Adaptive Characters: AI Solution Needs a Problem

    - by Roger F. Gay
    Have sophisticated adaptive programming, will travel - so to speak. I'm part of a group that developed sophisticated learning / adaptive software for robotics. The system "thinks" via its simulator, building and adapting code on its own; and then carries out the best solution. The software can also adapt to new situations, etc. http://mensnewsdaily.com/2007/05/16/robobusiness-robots-with-imagination/ It's easy to imagine using it with automated game characters that will adapt to the players moves and style - the easiest example would be fighting. The more the simulated fighter fights with the human player, the more it learns to counter that players fighting skills. But there should be more. Anyone have any ideas as to how adaptive characters might be interesting in games?

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  • Channelling an explosion along a narrow passage

    - by finnw
    I am simulating explosions in a 2D maze game. If an explosion occurs in an open area, it covers a circular region (this is the easy bit.) However if an explosion occurs in a narrow passage (i.e narrower than the blast range) then it should be "compressed", so that it goes further and also it should go around corners. Ultimately, unless it is completely boxed-in, then it should cover a constant number of pixels, spreading in whatever direction is necessary to reach this total area. I have tried using a shortest-path algorithm to pick the nearest N pixels to the origin avoiding walls, but the effect is exaggerated - the blast travels around corners too easily, making U-turns even when there is a clear path in another direction. I don't know whether this is realistic or not but it is counter-intuitive to players who assume that they can hide around a corner and the blast will take the path of least resistance in a different direction. Is there a well-known (and fast) algorithm for this?

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  • Links shortener with advanced reporting?

    - by Qualcuno
    I am serching for a script (preferably in PHP) or an external solution which lets me create an "url shortener" with advanced reports. We have been using Google Short Links for a while: it works really well, but it lacks reporting (it only displays a counter with the total number of redirects). Our setup is as follows: "go.mydomain.com" points to the web service, and we can create links such as "go.mydomain.com/product1". What I'm looking for is a similar service (or self-hosted solution) but with advanced reports, so we can track redirects by day, month, etc, distinguish between mobile and desktop users (very important!) and so on.

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  • UIView with IrrlichtScene - iOS

    - by user1459024
    i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : UIViewController { IBOutlet UILabel *errorLabel; } @end WWSViewController.mm #import "WWSViewController.h" #include "../../ressources/irrlicht/include/irrlicht.h" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; @interface WWSViewController () @end @implementation WWSViewController -(void)awakeFromNib { errorLabel = [[UILabel alloc] init]; errorLabel.text = @""; IrrlichtDevice *device = createDevice( video::EDT_OGLES1, dimension2d<u32>(640, 480), 16, false, false, false, 0); /* Set the caption of the window to some nice text. Note that there is an 'L' in front of the string. The Irrlicht Engine uses wide character strings when displaying text. */ device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo"); /* Get a pointer to the VideoDriver, the SceneManager and the graphical user interface environment, so that we do not always have to write device->getVideoDriver(), device->getSceneManager(), or device->getGUIEnvironment(). */ IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); IGUIEnvironment* guienv = device->getGUIEnvironment(); /* We add a hello world label to the window, using the GUI environment. The text is placed at the position (10,10) as top left corner and (260,22) as lower right corner. */ guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!", rect<s32>(10,10,260,22), true); /* To show something interesting, we load a Quake 2 model and display it. We only have to get the Mesh from the Scene Manager with getMesh() and add a SceneNode to display the mesh with addAnimatedMeshSceneNode(). We check the return value of getMesh() to become aware of loading problems and other errors. Instead of writing the filename sydney.md2, it would also be possible to load a Maya object file (.obj), a complete Quake3 map (.bsp) or any other supported file format. By the way, that cool Quake 2 model called sydney was modelled by Brian Collins. */ IAnimatedMesh* mesh = smgr->getMesh("/Users/dbocksteger/Desktop/test/media/sydney.md2"); if (!mesh) { device->drop(); if (!errorLabel) { errorLabel = [[UILabel alloc] init]; } errorLabel.text = @"Konnte Mesh nicht laden."; return; } IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); /* To let the mesh look a little bit nicer, we change its material. We disable lighting because we do not have a dynamic light in here, and the mesh would be totally black otherwise. Then we set the frame loop, such that the predefined STAND animation is used. And last, we apply a texture to the mesh. Without it the mesh would be drawn using only a color. */ if (node) { node->setMaterialFlag(EMF_LIGHTING, false); node->setMD2Animation(scene::EMAT_STAND); node->setMaterialTexture( 0, driver->getTexture("/Users/dbocksteger/Desktop/test/media/sydney.bmp") ); } /* To look at the mesh, we place a camera into 3d space at the position (0, 30, -40). The camera looks from there to (0,5,0), which is approximately the place where our md2 model is. */ smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0)); /* Ok, now we have set up the scene, lets draw everything: We run the device in a while() loop, until the device does not want to run any more. This would be when the user closes the window or presses ALT+F4 (or whatever keycode closes a window). */ while(device->run()) { /* Anything can be drawn between a beginScene() and an endScene() call. The beginScene() call clears the screen with a color and the depth buffer, if desired. Then we let the Scene Manager and the GUI Environment draw their content. With the endScene() call everything is presented on the screen. */ driver->beginScene(true, true, SColor(255,100,101,140)); smgr->drawAll(); guienv->drawAll(); driver->endScene(); } /* After we are done with the render loop, we have to delete the Irrlicht Device created before with createDevice(). In the Irrlicht Engine, you have to delete all objects you created with a method or function which starts with 'create'. The object is simply deleted by calling ->drop(). See the documentation at irr::IReferenceCounted::drop() for more information. */ device->drop(); } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } @end Sadly the result is just a black View in the Simulator. :( Hope here is anyone who can explain me how i draw the scene in a UIView. Furthermore I'm getting this Error: Could not load sprite bank because the file does not exist: #DefaultFont How can i fix it ?

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  • How to track many in-game statistics

    - by Alex Schearer
    I am looking to track many in-game events, e.g. the score of each move, how many moves are taken, what types of moves, etc. A lot of stats can simply be tracked with a counter. In some cases I need to aggregate data in order to calculate the value (e.g. most common move). How are you tracking in-game stats for your games? How do you avoid creating a class with tens or hundreds of fields? How do you avoid littering the code with tracking invocations? How do you abstract the aggregate data so as to avoid rewriting it for each scenario?

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  • What are the dos and dont's when leaving a job? [closed]

    - by john ryan
    I'm going to resign from my current employer (manufacturing sector), where I've been working for 2.6 years as an IT Application Developer. It's the first company I've worked in after I graduated from college. I don't have any problem with the company, I just realized that I want to learn new technologies and get out of my comfort zone and move to the IT industry. I already got a job offer from another company. My IT manager has told me that I am one of the best players in our group, that our group is enough to support our company and that it would be unacceptable if anyone of us resigned. They will counter the offer, but I'm set on leaving. My problem is that I don't know what are the essential dos and don'ts when resigning from a current employer. For example I'm expecting a lot of inquiries on why I'm leaving from people in the company, what do I need to say?

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  • What are the factors that determine the default frequency of a shader call?

    - by user827992
    After i have been played for some days with various vertex and fragments shaders seems clear to me that this programs are called by the GPU at every and each rendering cycle, the problem is that I can't really quantify this frequency and I can't tell if is based on some default values or not because I don't have a big collection of hardware right now to do extensive tests. For what i know the answer could be really trivial like "it's the same of the refresh rate of your monitor", but i would like some good answers on that to be clear on this. For instance looks really odd to me that all the techniques used to control the amount of FPS that i have seen until now uses a call for the OpenGL function glutGet(GLUT_ELAPSED_TIME) to retrieve a value in ms about when the rendering started but I have to relies on the CPU to do the math. Why I can't set an FPS value in OpenGL if OpenGL clearly has a counter and a timer/clock? PS I'm referring to OpenGL 3.0+

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  • How to handle loading and keeping many bitmaps in an Android 2D game

    - by Lumis
    In an Android 2D game which is using SurfaceView where its onDraw is driven by a loop from a Thread, I use many bitmap sprites (sprite sheets) and two background size bitmaps, which are all loaded into memory at the start. It all works fine, however, when the activity is onPause or after reloading it few times, Android shows a tendency to wipe out the big bitmaps only, probably to free memory. Sometimes this happens even in the middle of loading this very activity. In order to counter this, I made a check in the onDraw method to test if the big bitmaps are still there and reload them if they are forcefully recycled by Android, before drawing them on Canvas. This solution may not be the most stable, and since I know that there are much more accomplished android game programmers here than myself, I hope you can reveal some tricks or secrets or at least provide some good hints, how to overcome this.

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  • Inexpensive generation of hierarchical unique IDs

    - by romaninsh
    My application is building a hierarchical structure like this: root = { 'id': 'root', 'children': [ { 'name': 'root_foo', 'children': [] }, { 'id': 'root_foo2', 'children': [ { 'id': 'root_foo2_bar', 'children': [] } ] } ] } in other words, it's a tree of nodes, where each node might have child elements and unique identifier I call "id". When a new child is added, I need to generate a unique identifier for it, however I have two problems: identifiers are getting too long adding many children takes slower, as I need to find first available id My requirement is: naming of a child X must be determined only from the state in their ancestors When I re-generate tree with same contents, the IDs must be same or in other words, when we have nodes A and B, creating child in A, must not affect the name given to children of B. I know that one way to optimize would be to introduce counter in each node and append it to the names which will solve my performance issue, but will not address the issue with the "long identifiers". Could you suggest me the algorithm for quickly coming up with new IDs?

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  • Why is (Ogg) Vorbis not automatically supported by Windows?

    - by flying sheep
    Vorbis was never threatened by MPEG LA, so it is undoubtedly completely patent free. (MPEG LA never misses a chance to spread patent FUD) Windows supports mp3, so it isn’t because they want to push their crappy wma. The GPL allows distribution alongside commercial products, and Even if they fear to ship GPL software, they can still load it automatically, like they do with XviD So why can’t a windows customer not simply drop a ogg vorbis file into his/her music library and listen to it via WMP? PS: To counter misconceptions: They already download the GPL’d XviD codec on demand, so they already have 99% of what it takes to do the same with Vorbis. It would take me about 5 minutes to do this, if I were familiar with the WMP code base and directshow filter system. PSS: I was told to ask this here rather than on stackoverflow, so i do.

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  • Language Design: Are languages like phyton and coffescript really more comprehendable?

    - by kittensatplay
    the "Verbally Readable !== Quicker Comprehension" arguement on http://ryanflorence.com/2011/case-against-coffeescript/ is really potent and interesting. i and im sure other would be very interested in evidence arguing against this. there's clear evidence for this and i believe it. ppl naturally think in images, not words, so we should be designing languages dissimilar to human language like english, french, whatever. being "readable" is quicker comprehension. most articles on wikipedia are not readable as they are long, boring, dry, sluggish, very very wordy, and because wikipedia documents a ton of info, is not especially helpful when compared to much more helpful sites with more practical, useful, and relevant info. but languages like phyton and coffescript are "verbally readable" in that they are closer to the english language syntax, and programming firstly and mainly in python, im not so sure this is really a good thing. the second interesting argument is that coffeescript is an intermediator so thereby another step between to ends, which may increase chances of bugs. while coffeescript has other practical benefits, this question is focused specifically on evidence showing support for the counter-case of language "readability"

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  • Why to let / not let developers test their own work

    - by pyvi
    I want to gather some arguments as to why letting a developer testing his/her own work as the last step before the product goes into production is a bad idea, because unfortunately, my place of work sometimes does this (the last time this came up, the argument boiled down to most people being too busy with other things and not having the time to get another person familiar with that part of the program - it's very specialised software). There are test plans in this case (though not always), but I am very much in favor of making a person who didn't make the changes that are tested actually doing the final testing. So I am asking if you could provide me with a good and solid list of arguments I can bring up the next time this is discussed. Or to provide counter-arguments, in case you think this is perfectly fine especially when there are formal test cases to test.

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  • Internet Connection Problems

    - by Confused One
    I just installed Ubuntu 11.04 onto a laptop. There is no list of automatic connections when I click on the internet connection symbol. Enable Wireless was unchecked, so I checked it. However, it continues saying "wireless is disabled." Soft is blocked, and when I tried rfkill unblock wifi it told me that the device was not ready. I tried to counter this with what I found on this thread but nothing worked. I have tried manually entering my Wireless information, but this does not help. Is there a solution?

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  • how to find 3g modem signal strength with out AT commands?

    - by neckTwi
    when i try to find signal strength of my modem using AT+CSQ, the usb device is locked by the network manager. To find the signal strength with AT+CSQ i have to first disable network connection using #nmcli nm wwan off to unlock the device inode /dev/ttyUSBX. Is there any nmcli option to get signal strength or any other option? EDIT The gdbus object for NetworkManager don't have any method like getSignalStrength. Network manager is locking device file preventing to use AT commands. nm-applet was able to display signal strength in system tray. so there should be a way to get signal strength form network manager! nmcli is command line counter part of nm-applet. Can i get signal strength using nmcli? nothing about signal strength is mentioned in its man pages.

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  • How difficult it is to develope Apps for Android and iOS? [on hold]

    - by netsetter
    I'm an experienced web developer in PHP, HTML, Javascript, MySQL, CSS and I'm running communities where people can register to be able to login and do some stuff. Now more and more people are requestion an App, I told them that I have no time and experience to develope Apps with many functions for such complex communities I am running, but then the users told me what would be enough for them and this sounds already simpler to me: An app to install on Android / iOS just to be able to login (+ autologin), so they appear always online in the community when they have internet connection. Then only 1 function like a counter of new activities regarding their user account (new messages, new replies, etc..), and if they click on the app then a browser window will open to read the info at the main website. So, what you think, it will be a big thing to develope such an app for the members? Is there a big diffrence between developing for Android and iOS? How to test the App if you don't have an Android or iOS phone in example?

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  • Are there any free hit counters that don't track users?

    - by David Englund
    Are there any free services that increment a simple hit counter without tracking the users of the site? I would like to know how many visitors there are to my site, excluding bots. I don't need detailed information like unique visitors or where the user is from (in fact, that's exactly what I don't want). I have been researching free hit counters, and it seems that most (all?) of them display advertisements and their terms of service indicate that they can use the data they collect from the client site however they want. Google Analytics also does this and tracks users across sites. The site is static HTML, so an external link or iframe of some sort is easiest for me to implement. I could switch to a Ruby or Node.js back-end, in which case lots of other options open up (like Ruby impressionist and more low-level implementations), but my hosting service is pretty limited. If the answer to my question is simply "no," what are my other options?

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  • Chemical alternatives to caffeine / coffee for mental clarity and alertness? [on hold]

    - by einsteinx2
    Currently I drink about 2 cups of coffee or tea a day (one in the morning and one in the afternoon usually). However I'm very sensitive to stimulants and drinking caffeine regularly keeps my resting heart rate really high, causes occasional heart palpitations, and sometimes trouble sleeping. I've tried going without coffee, and while I can do it, I have trouble concentrating at work and even just enjoying my work. I'm borderline ADD (or possibly full on ADD, but haven't been checked). And I tend to lose focus easily if I don't have some coffee or tea in me. For health reasons, I'd like to cut it out completely, but when I do my work performance seriously suffers. I already work out (cardio and/or weight lifting) 5 - 6 days a week, and get an average of about 8 hours of sleep, but I still can't focus throughout the day without caffeine. Are there any over the counter chemical or supplement alternatives for mental clarity that you've used with success don't cause the additional unwanted physical side effects that come with regular stimulants like caffeine?

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  • Why do programming language (open) standards cost money?

    - by fish
    Isn't it counter-productive to ask for 384 Swiss franks for C11 or 352 Swiss franks for C++11, if the aim is to make the standards widely adopted? Please note, I'm not ranting at all, and I'm not against paying; I would like to understand the rationale behind setting the prices as such, especially knowing that ISO is network of national standard institutes (i.e. funded by governments). And I also doubt that these prices would generate enough income to fund an organization like that, so there must be another reason.

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  • SEO: Is promoting your backlinks a good strategy for improving search results for my site's name?

    - by user4394
    I run a website that's been around for about three years in the sports space. I am successfully ranking well for targeted keywords, but searching for the name of my site itself returns very poor results - it shows my site, its FB/Twitter, and then 15 pages of unrelated spam that happen to contain two words that, when combined, form my website's name. After that, my backlinks begin to show up spordically. As far as I can tell, I simply don't have enough backlinks and the backlinks I do have are ranked worse than the spam. (Site Explorer lists 200 external links to any page on our domain and 20 external links directly to the front page). To counter this, my strategy is to promote my backlinks so they get a better page rank than the spam. Does that make sense? Am I going in the right direction or should I just focus on getting more backlinks pointing directly to my site? Thanks in advance and I'd be happy to answer any questions I can (without giving away my site of course).

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  • Is it possible to configure Apple's Magic Mouse to be recognised on start up?

    - by Dave
    This question may apply more roundly to all bluetooth mice but in my case I am dealing with an Apple Magic Mouse. I have followed the set up instructions here; https://wiki.ubuntu.com/Multitouch/AppleMagicMouse closely. I have even removed the mouse and started from scratch more than once repeating each step described carefully. Every time the computer is started it does not see the Magic Mouse by default. I need to keep a wired mouse connected to the computer at all times which I use to log in with then connect the Magic Mouse, in a somewhat counter-intuitive exercise! Any help would be greatly appreciated.

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  • Tracing and blocking ip's

    - by Mark
    I was wondering if there is anyway you can block or exclude people from submitting multiple fake ip's online . For example I have a google pay-per-click campaign set up on adwords. I downloaded a program in minutes which enabled me to hide or give out a fake ip address which also allows you to use a different ip each time. I tried this out on my own link on google which in turn got through adwords and I was charged for the click. My question is how would you be able to counter or block someone who continuosly clicks on your link with a different fake ip each time?

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  • How does one manage perfectionism in programming? [closed]

    - by Craige
    Possible Duplicate: Where do you draw the line for your perfectionism? First of - I'm a perfectionist; I know and accept this. Problem is, this really is a counter-productive programming trait. It's a never-ending endeavor that hinders productivity as you find a new and "better" way you should be doing something. To me, if you're not doing it right, then don't do it at all. How does one manage such a characteristic in programming?

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