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  • how to debug "deep" crashes in Android?

    - by eerok512
    Hi All, I've been trying to debug an android crash that is occurring without a Java Stack Trace... Java Stack Trace bugs are very easy for me to fix... but this bug I'm getting seems to be crashing inside the "NDK" or whatever it is the deep internals of Android are called... I've made no modifications to the NDK btw... I just dunno what else to call that layer hehe. Anyway I'm mainly looking for advice on deep-debug methods, rather than help with this specific problem... because I doubt I can post all the source code involved... so really I just need to know how to set breakpoints at the deep layers or whatever other methods there are to trace deep-crashes to their source... so I will briefly describe the bug and then post a LogCat. I have an app with 7 Activities Activity_INTRO Activity_EULA Activity_MAIN Activity_Contact Activity_News Activity_Library Activity_More INTRO is the initiating one... it fades in some company logos... after displaying them for a set time it jumps to the EULA activity... after the user accepts the EULA, it jumps to MAIN... MAIN then creates a TabHost and populates it with the 4 remaining activities now heres the thing... when I click on say, the More tab of the TabHost, the app pauses for a few seconds and then hard-crashes... no java stack trace, but an actual ASM level trace with the registers and IP and stack... the same thing occurs no matter which tab I select, Contact, News, Library, More... all of them crash with the same hard-crash if however I set the manifest to start the app at Activity_MAIN, bypassing the INTRO and EULA, then these crashes do not occur... so something is lingering from those opening activities that is somehow hosing the TabHost'ed Activities... and I'm wondering what the hell that could be... because I'm using finish() on those activites when they need to jump... in fact here is how I'm doing it let me know if you see any bugs: when jumping from INTRO to EULA I do: //Display the EULA Intent newIntent = new Intent (avi, Activity_EULA.class); startActivity (newIntent); finish(); and EULA to MAIN: Intent newIntent = new Intent (this, Activity_Main.class); startActivity (newIntent); finish(); anyway, here is the hard crash log... please let me know if there is some way I can reverse engineer either /system/lib/libcutils.so or /system/lib/libandroid_runtime.so, because I think the crash is happening in one of them... i think its happening in the libandroid_runtime in fact.... anyway on to the log: 12-25 00:56:07.322: INFO/DEBUG(551): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 12-25 00:56:07.332: INFO/DEBUG(551): Build fingerprint: 'generic/sdk/generic/:1.5/CUPCAKE/150240:eng/test-keys' 12-25 00:56:07.362: INFO/DEBUG(551): pid: 722, tid: 723 >>> com.killerapps.chokes <<< 12-25 00:56:07.362: INFO/DEBUG(551): signal 11 (SIGSEGV), fault addr 00000004 12-25 00:56:07.362: INFO/DEBUG(551): r0 00000004 r1 40021800 r2 00000004 r3 ad3296c5 12-25 00:56:07.372: INFO/DEBUG(551): r4 00000000 r5 00000000 r6 ad342da5 r7 41039fb8 12-25 00:56:07.372: INFO/DEBUG(551): r8 100ffcb0 r9 41039fb0 10 41e014a0 fp 00001071 12-25 00:56:07.382: INFO/DEBUG(551): ip ad35b874 sp 100ffc98 lr ad3296cf pc afb045a8 cpsr 00000010 12-25 00:56:07.552: INFO/DEBUG(551): #00 pc 000045a8 /system/lib/libcutils.so 12-25 00:56:07.572: INFO/DEBUG(551): #01 lr ad3296cf /system/lib/libandroid_runtime.so 12-25 00:56:07.582: INFO/DEBUG(551): stack: 12-25 00:56:07.582: INFO/DEBUG(551): 100ffc58 00000000 12-25 00:56:07.592: INFO/DEBUG(551): 100ffc5c 001c5278 [heap] 12-25 00:56:07.602: INFO/DEBUG(551): 100ffc60 000000da 12-25 00:56:07.602: INFO/DEBUG(551): 100ffc64 0016c778 [heap] 12-25 00:56:07.602: INFO/DEBUG(551): 100ffc68 100ffcc8 12-25 00:56:07.602: INFO/DEBUG(551): 100ffc6c 001c5278 [heap] 12-25 00:56:07.612: INFO/DEBUG(551): 100ffc70 427d1ac0 12-25 00:56:07.612: INFO/DEBUG(551): 100ffc74 000000c1 12-25 00:56:07.612: INFO/DEBUG(551): 100ffc78 40021800 12-25 00:56:07.612: INFO/DEBUG(551): 100ffc7c 000000c2 12-25 00:56:07.612: INFO/DEBUG(551): 100ffc80 00000000 12-25 00:56:07.612: INFO/DEBUG(551): 100ffc84 00000000 12-25 00:56:07.622: INFO/DEBUG(551): 100ffc88 00000000 12-25 00:56:07.622: INFO/DEBUG(551): 100ffc8c 00000000 12-25 00:56:07.622: INFO/DEBUG(551): 100ffc90 df002777 12-25 00:56:07.632: INFO/DEBUG(551): 100ffc94 e3a070ad 12-25 00:56:07.632: INFO/DEBUG(551): #00 100ffc98 00000000 12-25 00:56:07.632: INFO/DEBUG(551): 100ffc9c ad3296cf /system/lib/libandroid_runtime.so 12-25 00:56:07.632: INFO/DEBUG(551): 100ffca0 100ffcd0 12-25 00:56:07.642: INFO/DEBUG(551): 100ffca4 ad342db5 /system/lib/libandroid_runtime.so 12-25 00:56:07.642: INFO/DEBUG(551): 100ffca8 410a79d0 12-25 00:56:07.642: INFO/DEBUG(551): 100ffcac ad00e3b8 /system/lib/libdvm.so 12-25 00:56:07.652: INFO/DEBUG(551): 100ffcb0 410a79d0 12-25 00:56:07.652: INFO/DEBUG(551): 100ffcb4 0016bac0 [heap] 12-25 00:56:07.662: INFO/DEBUG(551): 100ffcb8 ad342da5 /system/lib/libandroid_runtime.so 12-25 00:56:07.662: INFO/DEBUG(551): 100ffcbc 40021800 12-25 00:56:07.662: INFO/DEBUG(551): 100ffcc0 410a79d0 12-25 00:56:07.662: INFO/DEBUG(551): 100ffcc4 afe39dd0 12-25 00:56:07.662: INFO/DEBUG(551): 100ffcc8 100ffcd0 12-25 00:56:07.662: INFO/DEBUG(551): 100ffccc ad040a8d /system/lib/libdvm.so 12-25 00:56:07.672: INFO/DEBUG(551): 100ffcd0 41039fb0 12-25 00:56:07.672: INFO/DEBUG(551): 100ffcd4 420000f8 12-25 00:56:07.672: INFO/DEBUG(551): 100ffcd8 ad342da5 /system/lib/libandroid_runtime.so 12-25 00:56:07.672: INFO/DEBUG(551): 100ffcdc 100ffd48 12-25 00:56:07.852: DEBUG/dalvikvm(722): GC freed 367 objects / 15144 bytes in 210ms 12-25 00:56:08.081: DEBUG/InetAddress(722): www.akillerapp.com: 74.86.47.202 (family 2, proto 6) 12-25 00:56:08.242: DEBUG/dalvikvm(722): GC freed 62 objects / 2328 bytes in 122ms 12-25 00:56:08.771: DEBUG/dalvikvm(722): GC freed 245 objects / 11744 bytes in 179ms 12-25 00:56:09.131: INFO/ActivityManager(577): Process com.killerapps.chokes (pid 722) has died. 12-25 00:56:09.171: INFO/WindowManager(577): WIN DEATH: Window{43719320 com.killerapps.chokes/com.killerapps.chokes.Activity_Main paused=false} 12-25 00:56:09.251: INFO/DEBUG(551): debuggerd committing suicide to free the zombie! 12-25 00:56:09.291: DEBUG/Zygote(553): Process 722 terminated by signal (11) 12-25 00:56:09.311: INFO/DEBUG(781): debuggerd: Jun 30 2009 17:00:51 12-25 00:56:09.331: WARN/InputManagerService(577): Got RemoteException sending setActive(false) notification to pid 722 uid 10020

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  • Is HTML5/WebGL performance bad on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • Is HTML5/WebGL performance unreliable on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • GLES2.0 3D Android game performance and multi threading the update?

    - by Ofer
    I have profiled my mixed Java\C++ Android game and I got the following result: https://dl.dropbox.com/u/8025882/PompiDev/AndroidProfile.png As you can see, the pink think is a C++ functions that updates the game. It does things like updating the logic but it mostly it generates a "request list" for rendering. The thing is, I generate DrawLists on C++ and then send them to Java to process and draw using GLES2.0. Since then I was able to improve update from 9ms down to about 7ms, but I would like to ask if I would benefit from multi threading the update? As I understand from that diagram is that the function that takes the most time is the one you see it's color on the timeline. So the pink area is taken mostly by update. The other area has MainOpenGL.Handle as it's main contributor(whch is my java function), but since it's not drawn to the top of the diagram I can conclude other things are happening at the same time that use the CPU? Or even GPU stuff that isn't shown in this diagram. I am not sure how the GPU works on this. Does it calculate stuff in parallel to the CPU? Or is it part of the CPU usage as in SoC? I am not sure. Anyway, in case GPU things DO happen in parallel to CPU, then I would guess that if I do this C++ Update in parallel to the thread that makes the OpenGL calls, I might make use of "dead CPU time" due to GPU stalling or maybe have the GPU calls getting processed earlier because it won't have to wait for Update to finish? How do you suggest to improve performance based on that? Thanks.

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  • How can I draw crisp per-pixel images with OpenGL ES on Android?

    - by Qasim
    I have made many Android applications and games in Java before, however I am very new to OpenGL ES. Using guides online, I have made simple things in OpenGL ES, including a simple triangle and a cube. I would like to make a 2D game with OpenGL ES, but what I've been doing isn't working quite so well, as the images I draw aren't to scale, and no matter what guide I use, the image is always choppy and not the right size (I'm debugging on my Nexus S). How can I draw crisp, HD images to the screen with GL ES? Here is an example of what happens when I try to do it: And the actual image: Here is how my texture is created: //get id int id = -1; gl.glGenTextures(1, texture, 0); id = texture[0]; //get bitmap Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.ball); //parameters gl.glBindTexture(GL10.GL_TEXTURE_2D, id); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //crop image mCropWorkspace[0] = 0; mCropWorkspace[1] = height; mCropWorkspace[2] = width; mCropWorkspace[3] = -height; ((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, mCropWorkspace, 0);

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  • Unity , libgdx, or something else to develop my first game for Android?

    - by capcom
    I want to start by saying that I absolutely love Unity (even more when I team it up with Blender). I really want to start developing games for Android, but it seems like Unity poses way too many roadblocks in terms of which devices it supports (and even if it does support them, it doesn't work well on all of them). I've been looking around for alternatives, and found something called libgdx. Well, it's nothing like Unity unfortunately, but at least it seems like I may be able to reach a larger audience in the market. I'd like to start by making 2D games, but with 3D graphics (say, imported from Blender). I can do this very easily in Unity, and it seems like it should be alright with libgdx too. But I really want to know if ditching Unity is a smart idea, considering how comfortable I am with it already, and how much I like it. Finally, is libgdx something you would recommend considering my requirements/situation? BTW, I am quite familiar with Eclipse too. Many thanks. Feel free to request further details.

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  • how to rotate a sprite using multi touch (andengine) in android?

    - by 786
    I am new to android game development. I am using andengine GLES-2. i have created sprite as a box. this box is now draggable by using this coding. it works fine. but i want multitouch on this which i want to rotate a sprite with 2 finger in that box and even it should be draggable. .... plz help someone by overwriting this code or by giving exact example of this doubt... i am trying this many days but no idea. final float centerX = (CAMERA_WIDTH - this.mBox.getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mBox.getHeight()) / 2; Box= new Sprite(centerX, centerY, this.mBox, this.getVertexBufferObjectManager()) { public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth()/ 2, pSceneTouchEvent.getY() - this.getHeight() / 2); float pValueX = pSceneTouchEvent.getX(); float pValueY = CAMERA_HEIGHT-pSceneTouchEvent.getY(); float dx = pValueX - gun.getX(); float dy = pValueY - gun.getY(); double Radius = Math.atan2(dy,dx); double Angle = Radius * 360 ; Box.setRotation((float)Math.toDegrees(Angle)); return true; } thanks

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  • How can I update the album art path using contentResolver?

    - by Ungureanu Liviu
    Hi! I want to update/insert a new image for an album in MediaStore but i can't get it work.. This is my code: public void updateAlbumImage(String path, int albumID) { ContentValues values = new ContentValues(); values.put(MediaStore.Audio.Albums.ALBUM_ART, path); int n = contentResolver.update(MediaStore.Audio.Albums.EXTERNAL_CONTENT_URI, values, MediaStore.Audio.Albums.ALBUM_ID + "=" + albumID, null); Log.e(TAG, "updateAlbumImage(" + path + ", " + albumID + "): " + n); } The error is: 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): java.lang.UnsupportedOperationException: Unknown or unsupported URL: content://media/external/audio/albums 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at android.database.DatabaseUtils.readExceptionFromParcel(DatabaseUtils.java:131) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at android.database.DatabaseUtils.readExceptionFromParcel(DatabaseUtils.java:111) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at android.content.ContentProviderProxy.update(ContentProviderNative.java:405) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at android.content.ContentResolver.update(ContentResolver.java:554) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at com.liviu.app.smpp.managers.AudioManager.updateAlbumImage(AudioManager.java:563) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at com.liviu.app.smpp.ShowAlbumsActivity.saveImageFile(ShowAlbumsActivity.java:375) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at com.liviu.app.smpp.ShowAlbumsActivity.onClick(ShowAlbumsActivity.java:350) Thank you!

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  • changing value of a textview while change in other textview by multiplying

    - by sur007
    Here I am getting parsed data from a URL and now I am trying to change the value of parse data to users only dynamically on an text view and my code is package com.mokshya.jsontutorial; import java.text.DecimalFormat; import java.util.ArrayList; import java.util.HashMap; import org.json.JSONArray; import org.json.JSONException; import org.json.JSONObject; import org.w3c.dom.Document; import org.w3c.dom.Element; import org.w3c.dom.NodeList; import com.mokshya.jsontutorialhos.xmltest.R; import android.app.AlertDialog; import android.app.ListActivity; import android.content.DialogInterface; import android.content.Intent; import android.os.Bundle; import android.text.Editable; import android.text.TextWatcher; import android.util.Log; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.EditText; import android.widget.ListAdapter; import android.widget.ListView; import android.widget.SimpleAdapter; import android.widget.TextView; import android.widget.Toast; public class Main extends ListActivity { EditText resultTxt; public double C_webuserDouble; public double C_cashDouble; public double C_transferDouble; public double S_webuserDouble; public double S_cashDouble; public double S_transferDouble; TextView cashTxtView; TextView webuserTxtView; TextView transferTxtView; TextView S_cashTxtView; TextView S_webuserTxtView; TextView S_transferTxtView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.listplaceholder); cashTxtView = (TextView) findViewById(R.id.cashTxtView); webuserTxtView = (TextView) findViewById(R.id.webuserTxtView); transferTxtView = (TextView) findViewById(R.id.transferTxtView); S_cashTxtView = (TextView) findViewById(R.id.S_cashTxtView); S_webuserTxtView = (TextView) findViewById(R.id.S_webuserTxtView); S_transferTxtView = (TextView) findViewById(R.id.S_transferTxtView); ArrayList<HashMap<String, String>> mylist = new ArrayList<HashMap<String, String>>(); JSONObject json = JSONfunctions .getJSONfromURL("http://ldsclient.com/ftp/strtojson.php"); try { JSONArray netfoxlimited = json.getJSONArray("netfoxlimited"); for (inti = 0; i < netfoxlimited.length(); i++) { HashMap<String, String> map = new HashMap<String, String>(); JSONObject e = netfoxlimited.getJSONObject(i); map.put("date", e.getString("date")); map.put("c_web", e.getString("c_web")); map.put("c_bank", e.getString("c_bank")); map.put("c_cash", e.getString("c_cash")); map.put("s_web", e.getString("s_web")); map.put("s_bank", e.getString("s_bank")); map.put("s_cash", e.getString("s_cash")); mylist.add(map); } } catch (JSONException e) { Log.e("log_tag", "Error parsing data " + e.toString()); } ListAdapter adapter = new SimpleAdapter(this, mylist, R.layout.main, new String[] { "date", "c_web", "c_bank", "c_cash", "s_web", "s_bank", "s_cash", }, new int[] { R.id.item_title, R.id.webuserTxtView, R.id.transferTxtView, R.id.cashTxtView, R.id.S_webuserTxtView, R.id.S_transferTxtView, R.id.S_cashTxtView }); setListAdapter(adapter); final ListView lv = getListView(); lv.setTextFilterEnabled(true); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { @SuppressWarnings("unchecked") HashMap<String, String> o = (HashMap<String, String>) lv .getItemAtPosition(position); Toast.makeText(Main.this, "ID '" + o.get("id") + "' was clicked.", Toast.LENGTH_SHORT).show(); } }); resultTxt = (EditText) findViewById(R.id.editText1); resultTxt.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { // TODO Auto-generated method stub resultTxt.setText(""); } }); resultTxt.addTextChangedListener(new TextWatcher() { public void afterTextChanged(Editable arg0) { // TODO Auto-generated method stub String text; text = resultTxt.getText().toString(); if (resultTxt.getText().length() > 5) { calculateSum(C_webuserDouble, C_cashDouble, C_transferDouble); calculateSunrise(S_webuserDouble, S_cashDouble, S_transferDouble); } else { } } public void beforeTextChanged(CharSequence s, int start, int count, int after) { // TODO Auto-generated method stub } public void onTextChanged(CharSequence s, int start, int before, int count) { // TODO Auto-generated method stub } }); } private void calculateSum(Double webuserDouble, Double cashDouble, Double transferDouble) { String Qty; Qty = resultTxt.getText().toString(); if (Qty.length() > 0) { double QtyValue = Double.parseDouble(Qty); double cashResult; double webuserResult; double transferResult; cashResult = cashDouble * QtyValue; webuserResult = webuserDouble * QtyValue; transferResult = transferDouble * QtyValue; DecimalFormat df = new DecimalFormat("#.##"); String cashResultStr = df.format(cashResult); String webuserResultStr = df.format(webuserResult); String transferResultStr = df.format(transferResult); cashTxtView.setText(String.valueOf(cashResultStr)); webuserTxtView.setText(String.valueOf(webuserResultStr)); transferTxtView.setText(String.valueOf(transferResultStr)); // cashTxtView.setFilters(new InputFilter[] {new // DecimalDigitsInputFilter(2)}); } if (Qty.length() == 0) { cashTxtView.setText(String.valueOf(cashDouble)); webuserTxtView.setText(String.valueOf(webuserDouble)); transferTxtView.setText(String.valueOf(transferDouble)); } } private void calculateSunrise(Double webuserDouble, Double cashDouble, Double transferDouble) { String Qty; Qty = resultTxt.getText().toString(); if (Qty.length() > 0) { double QtyValue = Double.parseDouble(Qty); double cashResult; double webuserResult; double transferResult; cashResult = cashDouble * QtyValue; webuserResult = webuserDouble * QtyValue; transferResult = transferDouble * QtyValue; DecimalFormat df = new DecimalFormat("#.##"); String cashResultStr = df.format(cashResult); String webuserResultStr = df.format(webuserResult); String transferResultStr = df.format(transferResult); S_cashTxtView.setText(String.valueOf(cashResultStr)); S_webuserTxtView.setText(String.valueOf(webuserResultStr)); S_transferTxtView.setText(String.valueOf(transferResultStr)); } if (Qty.length() == 0) { S_cashTxtView.setText(String.valueOf(cashDouble)); S_webuserTxtView.setText(String.valueOf(webuserDouble)); S_transferTxtView.setText(String.valueOf(transferDouble)); } } } and I am getting following error on logcat 08-28 15:04:12.839: E/AndroidRuntime(584): Uncaught handler: thread main exiting due to uncaught exception 08-28 15:04:12.848: E/AndroidRuntime(584): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.mokshya.jsontutorialhos.xmltest/com.mokshya.jsontutorial.Main}: java.lang.NullPointerException 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2401) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.os.Handler.dispatchMessage(Handler.java:99) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.os.Looper.loop(Looper.java:123) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread.main(ActivityThread.java:4203) 08-28 15:04:12.848: E/AndroidRuntime(584): at java.lang.reflect.Method.invokeNative(Native Method) 08-28 15:04:12.848: E/AndroidRuntime(584): at java.lang.reflect.Method.invoke(Method.java:521) 08-28 15:04:12.848: E/AndroidRuntime(584): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 08-28 15:04:12.848: E/AndroidRuntime(584): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 08-28 15:04:12.848: E/AndroidRuntime(584): at dalvik.system.NativeStart.main(Native Method) 08-28 15:04:12.848: E/AndroidRuntime(584): Caused by: java.lang.NullPointerException 08-28 15:04:12.848: E/AndroidRuntime(584): at com.mokshya.jsontutorial.Main.onCreate(Main.java:111) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364)

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  • how to recieve text sms to specific port..

    - by Umesh
    recieve text sms to specific port.. I have been looking for an answer to this question but but to no avail. This question has been popped a few times but nobody seems to have a clear answer. my code is as follows.. --MANIFEST FILE-- <receiver android:name=".SMSRecieve" android:enabled="true" <intent-filter <action android:name="android.intent.action.DATA_SMS_RECEIVED"/ <data android:scheme="sms" / <data android:host="localhost" / <data android:port="15005" / </intent-filter </receiver --SMS sending method-- String messageText = msgTxt.getText().toString(); short SMS_PORT = 15005; SmsManager smsManager = SmsManager.getDefault(); smsManager.sendDataMessage("5556", null, SMS_PORT, messageText.getBytes(), null, null); --Broadcast Reciever code-- static final String ACTION = "android.intent.action.DATA_SMS_RECEIVED"; //static final String ACTION = "android.provider.Telephony.SMS_RECEIVED";(tried this too, but failed) if (intent.getAction().equals(SMSNotifyExample.ACTION)) { ...do some work.. } I also tried to replace android:name to "android.provider.Telephony.SMS_RECEIVED" but the result is the same. my application does not recieve the SMS on the specified port. Once i remove the following line its works fine <data android:scheme="sms" / <data android:host="localhost" / <data android:port="15005" / could you suggest me what am i missing??

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  • Weird onclick behavior of images on home screen widget

    - by kknight
    I wrote a home screen widget with one image on it. When the image is clicked, browser will be opened for a url link. Generally, it is working. But a weird thing is that, when I click background, then click the picture, the browser will not be open. Until I click the second time on the picture, the browser opens. The steps to reproduce is below: Click on the home screen widget background. Click on the image on the home screen. The browser is not opened. Click on the image again. The browser is opened. If I didn't click on the background, the image will react to click very well, i.e. browser will be open when the image is clicked the first time. The widget XML file is as below: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/widget" android:layout_width="320dip" android:layout_height="200dip" android:background="@drawable/prt_base" > <ImageView android:id="@+id/picture1" android:layout_width="134dip" android:layout_height="102dip" android:layout_marginLeft="62dip" android:layout_marginTop="6dip" android:scaleType="center" android:src="@drawable/picture1" /> </RelativeLayout> The code to set OnClick on the picture1 ImageView is as below: defineIntent = new Intent(Intent.ACTION_VIEW, Uri .parse("http://www.google.com")); pendingIntent = PendingIntent .getActivity(context, 0 /* no requestCode */, defineIntent, 0 /* no flags */); updateViews.setOnClickPendingIntent( picId, pendingIntent); Anyone knows what's wrong? Thanks.

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  • Werid onclick behavior of images on home screen widget

    - by kknight
    I wrote a home screen widget with one image on it. When the image is clicked, browser will be opened for a url link. Generally, it is working. But a weird thing is that, when I click background, then click the picture, the browser will not be open. Until I click the second time on the picture, the browser opens. The steps to reproduce is below: Click on the home screen widget background. Click on the image on the home screen. The browser is not opened. Click on the image again. The browser is opened. If I didn't click on the background, the image will react to click very well, i.e. browser will be open when the image is clicked the first time. The widget XML file is as below: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/widget" android:layout_width="320dip" android:layout_height="200dip" android:background="@drawable/prt_base" > <ImageView android:id="@+id/picture1" android:layout_width="134dip" android:layout_height="102dip" android:layout_marginLeft="62dip" android:layout_marginTop="6dip" android:scaleType="center" android:src="@drawable/picture1" /> </RelativeLayout> The code to set OnClick on the picture1 ImageView is as below: defineIntent = new Intent(Intent.ACTION_VIEW, Uri .parse("http://www.google.com")); pendingIntent = PendingIntent .getActivity(context, 0 /* no requestCode */, defineIntent, 0 /* no flags */); updateViews.setOnClickPendingIntent( picId, pendingIntent); Anyone knows what's wrong? Thanks.

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  • Icons in menu are smaller than they should be

    - by martinpelant
    Hello I have a little problem. All the icons in my apk are smaller than the same icons in other apps (Gmail etc.) This is how it looks like in my apk and this is the same icon in Gmail.apk. I have copied these icons directly from SDK to the specific folders for hdpi, mdpi and ldpi. Here is an example of a hdpi icon I use and my menu.xml <?xml version="1.0" encoding="utf-8"?> <menu xmlns:android="http://schemas.android.com/apk/res/android"> <item android:id="@+id/refresh" android:title="@string/refresh" android:icon="@drawable/ic_menu_refresh" /> <item android:id="@+id/add" android:title="@string/add" android:icon="@drawable/ic_menu_add" /> <item android:id="@+id/login" android:title="@string/account" android:icon="@drawable/ic_menu_login" /> </menu> Does anybody know how to make these icon have the same size as in other apk's? I have tried the asset studio with no effect. UPDATE: If I reference an icon directly from android (android:drawable) then it has normal size. However not all icons can be referenced.

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  • How to sort & Group in Android?

    - by crickpatel0024
    I have ArrayList and I want to sort and group all data by header in Android. How it is possible in Android? please help me.below me from owner And set header Me And Joe Manager From owner And set Header in listview. How to do that in Android? My code in below:: public class Request extends Activity { private String assosiatetoken; private ArrayList<All_Request_data_dto> list = new ArrayList<All_Request_data_dto>(); ListView lv; Button back; private Spinner spndata; String[] reqspinner = { "Request Date", "Last Update", "Type", "Owner", "State" }; ArrayAdapter<String> adapter; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.request); assosiatetoken = MyApplication.getToken(); new doinbackground(this).execute(); back = (Button) findViewById(R.id.button1); spndata = (Spinner) findViewById(R.id.list_all_quize_req); adapter = new ArrayAdapter<String>(this, android.R.layout.simple_spinner_item, reqspinner); spndata.setAdapter(adapter); lv = (ListView) findViewById(R.id.listrequestdata); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> a, View v, int position, long id) { Intent edit = new Intent(Request.this, Request_webview.class); // edit.putExtra("Cat_url", url_link); startActivity(edit); } }); spndata.setOnItemSelectedListener(new OnItemSelectedListener() { public void onItemSelected(AdapterView<?> arg0, View arg1, int position, long arg3) { switch (position) { case 0: list = DBAdpter.requestUserData(assosiatetoken); Collections.sort(list, byDate1); // Collections.reverse(list); for (int i = 0; i < list.size(); i++) { if (list.get(i).submitDate != null) { lv.setAdapter(new MyListAdapter( getApplicationContext(), list)); } } break; case 1: list = DBAdpter.requestUserData(assosiatetoken); Collections.sort(list, byDate); for (int i = 0; i < list.size(); i++) { if (list.get(i).lastModifiedDate != null) { lv.setAdapter(new MyListAdapter( getApplicationContext(), list)); } } break; case 2: list = DBAdpter.requestUserData(assosiatetoken); Collections.sort(list, byDate3); // Collections.reverse(list); for (int i = 0; i < list.size(); i++) { if (list.get(i).state != null) { lv.setAdapter(new MyListAdapter( getApplicationContext(), list)); } } break; case 3: list = DBAdpter.requestUserData(assosiatetoken); for (int i = 0; i < list.size(); i++) { lv.setAdapter(new MyListAdapter( getApplicationContext(), list)); } break; default: break; } } public void onNothingSelected(AdapterView<?> arg0) { } }); back.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { finish(); } }); } static final Comparator<All_Request_data_dto> byDate = new Comparator<All_Request_data_dto>() { SimpleDateFormat sdf = new SimpleDateFormat("MM/dd/yyyy hh:mm:ss a"); public int compare(All_Request_data_dto ord1, All_Request_data_dto ord2) { java.util.Date d1 = null; java.util.Date d2 = null; try { d1 = sdf.parse(ord1.lastModifiedDate); d2 = sdf.parse(ord2.lastModifiedDate); } catch (java.text.ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } return (d1.getTime() > d2.getTime() ? -1 : 1); // descending // return (d1.getTime() > d2.getTime() ? 1 : -1); //ascending } }; static final Comparator<All_Request_data_dto> byDate1 = new Comparator<All_Request_data_dto>() { SimpleDateFormat sdf = new SimpleDateFormat("MM/dd/yyyy hh:mm:ss a"); public int compare(All_Request_data_dto ord1, All_Request_data_dto ord2) { java.util.Date d1 = null; java.util.Date d2 = null; try { d1 = sdf.parse(ord1.submitDate); d2 = sdf.parse(ord2.submitDate); } catch (java.text.ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } return (d1.getTime() > d2.getTime() ? -1 : 1); // descending // return (d1.getTime() > d2.getTime() ? 1 : -1); //ascending } }; static final Comparator<All_Request_data_dto> byDate3 = new Comparator<All_Request_data_dto>() { public int compare(All_Request_data_dto ord1, All_Request_data_dto ord2) { String d1 = null; String d2 = null; d1 = ord1.state; d2 = ord2.state; return d1.compareToIgnoreCase(d2); } }; class doinbackground extends AsyncTask<Void, Void, Void> { ProgressDialog pd; private Context ctx; public doinbackground(Context c) { ctx = c; } @Override protected void onPreExecute() { super.onPreExecute(); pd = new ProgressDialog(ctx); pd.setMessage("Loading..."); pd.show(); } @Override protected Void doInBackground(Void... Params) { return null; } @Override protected void onPostExecute(Void result) { super.onPostExecute(result); pd.cancel(); } } public class MyListAdapter extends BaseAdapter { private ArrayList<All_Request_data_dto> list; public MyListAdapter(Context mContext, ArrayList<All_Request_data_dto> list) { this.list = list; } public int getCount() { return list.size(); } public All_Request_data_dto getItem(int position) { return list.get(position); } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { // if (convertView == null) { LayoutInflater inflator = (LayoutInflater) getSystemService(LAYOUT_INFLATER_SERVICE); convertView = inflator.inflate(R.layout.custom_request_data, null); TextView req_id = (TextView) convertView.findViewById(R.id.req_txt); TextView date = (TextView) convertView.findViewById(R.id.date_txt); TextView owner = (TextView) convertView .findViewById(R.id.owner_txt); TextView state = (TextView) convertView .findViewById(R.id.state_txt); req_id.setText(list.get(position).requestId + " - " + list.get(position).title); date.setText(list.get(position).lastModifiedDate + " - " + list.get(position).submitDate); owner.setText(list.get(position).owner); state.setText(list.get(position).state); // } return convertView; } } }

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  • Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body

    Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body Nico Weber Google originally built Google Body, a 3D application that renders the human body in incredible detail, for WebGL-capable browsers running on high-end bPCs. To bring the app to Android at a high resolution and frame rate, Nico Weber and Won Chun had a close encounter with Android's graphics stack. In this session Nico will present their findings as best practices for high-end 3D graphics using OpenGL ES 2.0 on Android. The covered topics range from getting accelerated pixels on the screen to fast resource loading, performance guidelines, texture compression, mipmapping, recommended vertex attribute formats, and shader handling. The talk also touches on related topics such as SDK vs NDK, picking, and resource loading. From: GoogleDevelopers Views: 6077 29 ratings Time: 56:09 More in Science & Technology

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  • RIM : « nous ne mettons pas fin au téléchargement d'applications Android », il devient une « fonctionnalité pour développeurs »

    RIM : « nous ne mettons pas fin à la possibilité de télécharger des applications Android » Elle « change de nature » et devient une fonctionnalité dédiée aux développeurs Mise à jour du 12/04/2012 Après le début de tôlé provoqué par l'annonce de la fin de la possibilité de télécharger des applications Android directement depuis Google Play sur la Playbook (la tablette de RIM), le constructeur du BlackBerry a tenu à réagir en apportant quelques précisions. « Il y a eu beaucoup d'articles suite aux tweets que j'ai postés sur le chargement d'applications (NDR : Android) sur la tablette BlackBerry PlayBook. Malheureusement, 140 carac...

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  • How to run Android-x86 project's ISO in VirtualBox with ethernet?

    - by Shiki
    I managed to find a way just days ago, but I had to leave my other PC and now I have no clue how to get it working again. Basically you have to get the image, then install it in a VirtualBox guest. Now the problem is ... when you launch your VM, there is no internet connection. No with NAT or Bridged. Tried all the network cards too. Since internet connection is crucial for Android development, I have to get this thing working. (As I said, I managed to fix it once.) I'm using: - The 4.0 RC1 images from Android-x86 - VirtualBox - Eclipse 4.2 Juno with the latest Android ADT - Android SDK v18 - upgraded to 19 via the Package manager. Now I seen a lot of different builds on the net, about different Android builds for VirtualBox. I have checked Buildroid for example, but there is no network connection. I have imported the virtual machine just as the howto said. The extension package is also installed and it's up to date.

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  • Google I/O 2011: Memory management for Android Apps

    Google I/O 2011: Memory management for Android Apps Patrick Dubroy Android apps have more memory available to them than ever before, but are you sure you're using it wisely? This talk will cover the memory management changes in Gingerbread and Honeycomb (concurrent GC, heap-allocated bitmaps, "largeHeap" option) and explore tools and techniques for profiling the memory usage of Android apps. From: GoogleDevelopers Views: 5698 45 ratings Time: 58:42 More in Science & Technology

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  • Google I/O 2012 - The Sensitive Side of Android

    Google I/O 2012 - The Sensitive Side of Android Tony Chan, Ankur Kotwal , Tim Bray, Tony Chan Android has a sensitive side. In this session, we will call out all the Android sensors: accelerometer, gyroscope, light, and more. We'll cover best practices for handling sensor data, with special focus on balancing battery life and usability. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 2157 35 ratings Time: 56:06 More in Science & Technology

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  • Android : développer en Pascal est désormais possible grâce au compilateur open-source Free Pascal

    Android : Développer en Pascal Est désormais possible grâce au compilateur open-source Free Pascal Depuis la version 2.3 d'Android, il est possible de produire du code Android natif sans avoir à écrire une seule ligne de code en Java. Avec le compilateur Free Pascal, un outil open-source et gratuit, il est donc désormais possible de développer pour l'OS mobile de Google en Pascal. Free Pascal est disponible avec une documentation très complète expliquant pas à pas comment l'utiliser. Tél...

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  • La programmation mobile pour SmartPhones Android par Olivier LE GOAER

    Bonjour, Hephaistos007 vous propose un support de cours concernant la Programmation mobile pour SmartPhones Android. Les pré-requis pour ce cours sont indiqués dans les toutes premières diapos. Au programme de ce support de cours :Avant-propos Développer une WebApp [avec jQuery Mobile] Développer une MobileApp [sous Android] Construction d'une application Android Interface graphique utilisateur (GUI) Persistence et threading Exploiter les dispositifs matériel Divers Tests et déploiement Le lien du supports de cours est le suivant :

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  • La montre connectée de Microsoft pourrait débarquer cet été, elle serait compatible avec iOS et Android

    La montre connectée de Microsoft pourrait débarquer cet été, elle serait compatible avec iOS et Android Selon le quotidien américain Forbes, Microsoft serait en train de préparer la commercialisation de sa montre intelligente. Elle serait dotée d'une autonomie de 48h et serait compatible avec iOS et Android en plus de Windows Phone ; une particularité qui lui permettra d'être compatible avec la plupart des smartphones sur le marché étant donné qu'Android et iOS comptent à eux seuls pour plus...

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