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  • C# huge size 2-dim arrays

    - by 4eburek
    I need to declare square matrices in C# WinForms with more than 20000 items in a row. I read about 2GB .Net object size limit in 32bit and also the same case in 64bit OS. So as I understood the single answer - is using unsafe code or separate library built withing C++ compiler. The problem for me is worth because ushort[20000,20000] is smaller then 2GB but actually I cannot allocate even 700MB of memory. My limit is 650MB and I don't understand why - I have 32bit WinXP with 3GB of memory. I tried to use Marshal.AllocHGlobal(700<<20) but it throws OutOfMemoryException, GC.GetTotalMemory returns 4.5MB before trying to allocate memory. I found only that many people say use unsafe code but I cannot find example of how to declare 2-dim array in heap (any stack can't keep so huge amount of data) and how to work with it using pointers. Is it pure C++ code inside of unsafe{} brackets? Could you please provide a small example of working with matrices using pointers in unsafe code.

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  • Wordpress: Sort posts by meta value after AFTER querying from database

    - by Joseph Carrington
    Hello, I am pulling posts from my database by using Wordpress' WP_Query object like so: $shows_query = new WP_Query("category_name=shows&meta_key=band&meta_value=$artist_id"); I have another meta value I would like to sort the posts by, however. The meta key is 'date'. The WP_Query object can no work with multiple meta_keys, so this does not work: $shows_query = new WP_Query("category_name=shows&meta_key=band&meta_value=$artist_id&meta_key=date&orderby=meta_value&order=DESC"); So now I have to figure out a way to sort the posts in $shows_query['posts'] by one of their meta_values, which are not even IN their array. Any other, more sensible approach would also be appreciated.

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  • can canonical links be used to make 'duplicate' pages unique?

    - by merk
    We have a website that allows users to list items for sale. Think ebay - except we don't actually deal with selling the item, we just list it for sale and provide a way to contact the seller. Anyhow, in several cases sellers maybe have multiple units of an item for sale. We don't have a quantity field, so they upload each item as a separate listing (and using a quantity field is not an option). So we have a lot of pages which basically have the exact same info and only the item # might be different. The SEO guy we've started using has said we should put a canonical link on each page, and have the canonical link point to itself. So for example, www.mysite.com/something/ would have a canonical link of href="www.mysite.com/something/" This doesn't really seem kosher to me. I thought canonical links we're suppose to point to other pages. The SEO guy claims doing it this way will tell google all these pages are indeed unique, even if they do basically have the same content. This seems a little off to me since what's to stop a spammer from putting up a million pages and doing this as well? Can anyone tell me if the SEO guy's suggestion is valid or not? If it's not valid, then do i need to figure out some way to check for duplicated items and automatically pick one of the duplicates to serve as an original and generate canonical links based off that? Thanks in advance for any help

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  • Saving a Join Model

    - by Thorpe Obazee
    I've been reading the cookbook for a while now and still don't get how I'm supposed to do this: My original problem was this: A related Model isn't being validated From RabidFire's commment: If you want to count the number of Category models that a new Post is associated with (on save), then you need to do this in the beforeSave function as I've mentioned. As you've currently set up your models, you don't need to use the multiple rule anywhere. If you really, really want to validate against a list of Category IDs for some reason, then create a join model, and validate category_id with the multiple rule there. Now, I have these models and are now validating. The problem now is that data isn't being saved in the Join Table: class Post extends AppModel { var $name = 'Post'; var $hasMany = array( 'CategoryPost' => array( 'className' => 'CategoryPost' ) ); var $belongsTo = array( 'Page' => array( 'className' => 'Page' ) ); class Category extends AppModel { var $name = 'Category'; var $hasMany = array( 'CategoryPost' => array( 'className' => 'CategoryPost' ) ); class CategoryPost extends AppModel { var $name = 'CategoryPost'; var $validate = array( 'category_id' => array( 'rule' => array('multiple', array('in' => array(1, 2, 3, 4))), 'required' => FALSE, 'message' => 'Please select one, two or three options' ) ); var $belongsTo = array( 'Post' => array( 'className' => 'Post' ), 'Category' => array( 'className' => 'Category' ) ); This is the new Form: <div id="content-wrap"> <div id="main"> <h2>Add Post</h2> <?php echo $this->Session->flash();?> <div> <?php echo $this->Form->create('Post'); echo $this->Form->input('Post.title'); echo $this->Form->input('CategoryPost.category_id', array('multiple' => 'checkbox')); echo $this->Form->input('Post.body', array('rows' => '3')); echo $this->Form->input('Page.meta_keywords'); echo $this->Form->input('Page.meta_description'); echo $this->Form->end('Save Post'); ?> </div> <!-- main ends --> </div> The data I am producing from the form is as follows: Array ( [Post] => Array ( [title] => 1234 [body] => 1234 ) [CategoryPost] => Array ( [category_id] => Array ( [0] => 1 [1] => 2 ) ) [Page] => Array ( [meta_keywords] => 1234 [meta_description] => 1234 [title] => 1234 [layout] => index ) ) UPDATE: controller action //Controller action function admin_add() { // pr(Debugger::trace()); $this->set('categories', $this->Post->CategoryPost->Category->find('list')); if ( ! empty($this->data)) { $this->data['Page']['title'] = $this->data['Post']['title']; $this->data['Page']['layout'] = 'index'; debug($this->data); if ($this->Post->saveAll($this->data)) { $this->Session->setFlash('Your post has been saved', 'flash_good'); $this->redirect($this->here); } } } UPDATE #2: Should I just do this manually? The problem is that the join tables doesn't have things saved in it. Is there something I'm missing? UPDATE #3 RabidFire gave me a solution. I already did this before and am quite surprised as so why it didn't work. Thus, me asking here. The reason I think there is something wrong. I don't know where: Post beforeSave: function beforeSave() { if (empty($this->id)) { $this->data[$this->name]['uri'] = $this->getUniqueUrl($this->data[$this->name]['title']); } if (isset($this->data['CategoryPost']['category_id']) && is_array($this->data['CategoryPost']['category_id'])) { echo 'test'; $categoryPosts = array(); foreach ($this->data['CategoryPost']['category_id'] as $categoryId) { $categoryPost = array( 'category_id' => $categoryId ); array_push($categoryPosts, $categoryPost); } $this->data['CategoryPost'] = $categoryPosts; } debug($this->data); // Gives RabidFire's correct array for saving. return true; } My Post action: function admin_add() { // pr(Debugger::trace()); $this->set('categories', $this->Post->CategoryPost->Category->find('list')); if ( ! empty($this->data)) { $this->data['Page']['title'] = $this->data['Post']['title']; $this->data['Page']['layout'] = 'index'; debug($this->data); // First debug is giving the correct array as above. if ($this->Post->saveAll($this->data)) { debug($this->data); // STILL gives the above array. which shouldn't be because of the beforeSave in the Post Model // $this->Session->setFlash('Your post has been saved', 'flash_good'); // $this->redirect($this->here); } } }

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  • Displaying mysql results as an object?

    - by Michael
    If I have a database with the structure: ___id_____|____value____ 1 | value1 2 | value2 3 | value3 How can I pull data from this MySQL database in PHP and have it formatted like this: Array ( [0] => stdClass Object ( [id] => 1 [value] => value1 ) [1] => stdClass Object ( [id] => 2 [value] => value2 ) [2] => stdClass Object ( [id] => 3 [value] => value3 ) )

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  • Read a file address from a txt file using netbeans c

    - by Yadira Suazo
    Hi everybody. I`m having problems reading a file address from a txt file. The information seems to be corrupted when I watch it in the debugger. The code is FILE *parch; const char * vectorparch[50]; //array with 50 file paths parch = fopen("/home/irmay/NetBeansProjects/neurona/patrones/patrones.txt", "r"); for(j=0;j<50;j++){ fread ( vectorparch, sizeof ( char ), 50, parch ); propagar(vectorparch[j]); } fclose(parch); The file with paths has 50 strings is like this: "/home/irmay/NetBeansProjects/neurona/patrones/10_0.txt","/home/..." The function propagar is declared void propagar (const char * arch1) Thank you.

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  • How to get JSON objects value if it's name contains dots?

    - by manakor
    I have a very simple JSON array (please focus on "points.bean.pointsBase" object): var mydata = {"list": [ {"points.bean.pointsBase": [ {"time": 2000, "caption":"caption text", duration: 5000}, {"time": 6000, "caption":"caption text", duration: 3000} ] } ] }; // Usually we make smth like this to get the value: var smth = mydata.list[0].points.bean.pointsBase[0].time; alert(smth); // should display 2000 But, unfortunately, it does display nothing. When I change "points.bean.pointsBase" to smth without dots in it's name - everything works! However, I can't change this name to anything else without dots, but I need to get a value?! Is there any options to get it?

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  • MATLAB: Need to make a 4D plot (3D + Colour/Color)

    - by user1305624
    I need to make a 3D surface where colour will represent the fourth variable. I know "surf" is SIMILAR to what I need, but that's not quite it. Basically, I have the following variables: t = [1:m] y = [1:n] a = [1:o] These should be the three Cartesian corodinate axes. I also have a variable S that is of dimensions m x n x o, and is basically the amplitude, a function of the previous three variables (i.e. S = f(t,y,a)). I want this to be represented by colour. So to summarize, I need a graph of the form (t,y,a,S), where the first three variables are vectors of unequal sizes and the final variable is a multidimensional array whose dimensions are determined by the first three. Thanks in advance.

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  • natural sort of text and numbers, JavaScript

    - by ptrn
    I'm looking for the easiest way to sort an array that consists of numbers and text, and a combination of these. E.g. '123asd' '19asd' '12345asd' 'asd123' 'asd12' turns into '19asd' '123asd' '12345asd' 'asd12' 'asd123' This is going to be used in combination with the solution to another question I've asked here. The sorting function in itself works, what I need is a function that can say that that '19asd' is smaller than '123asd'. I'm writing this in JavaScript. Edit: as adormitu pointed out, what I'm looking for is a function for natural sorting

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  • Android / Java rare and seemingly impossible exception causing force close

    - by Guzba
    Hello all, I have an interesting problem being reported to me from an android application I have published. I have a two-dimensional array that I am iterating through using two for loops like so: for (int i = 0; i < arr.length; ++i) { for (int j = 0; j < arr[i].length; ++j) { if (arr[i][j] != 0) // does stuff } } The problem is, somehow arr[i][j] != 0 is throwing an ArrayIndexOutOfBoundsException. But very rarely. I have thousands of people use the app on a daily basis and get maybe twenty force close reports. Is this something I can't avoid, maybe a problem with the phones memory, etc. or is there something I can do that I haven't thought of yet? Thanks.

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  • Bash scripting - Iterating through "variable" variable names for a list of associative arrays

    - by user1550254
    I've got a variable list of associative arrays that I want to iterate through and retrieve their key/value pairs. I iterate through a single associative array by listing all its keys and getting the values, ie. for key in "${!queue1[@]}" do echo "key : $key" echo "value : ${queue1[$key]}" done The tricky part is that the names of the associative arrays are variable variables, e.g. given count = 5, the associative arrays would be named queue1, queue2, queue3, queue4, queue5. I'm trying to replace the sequence above based on a count, but so far every combination of parentheses and eval has not yielded much more then bad substitution errors. e.g below: for count in {1,2,3,4,5} do for key in "${!queue${count}[@]}" do echo "key : $key" echo "value : ${queue${count}[$key]}" done done Help would be very much appreciated!

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  • php foreach looping twice

    - by Jack
    Hi, I am trying to loop through some data from my database but it is outputting it twice. $fields = 'field1, field2, field3, field4'; $idFields = 'id_field1, id_field2, id_field3, id_field4'; $tables = 'table1, table2, table3, table4'; $table = explode(', ', $tables); $field = explode(', ', $fields); $id = explode(', ', $idFields); $str = 'Egg'; $i=1; while ($i<4) { $f = $field[$i]; $idd = $id[$i]; $sql = $writeConn->select()->from($table[$i], array($f, $idd))->where($f . " LIKE ?", '%' . $str . '%'); $string = '<a title="' . $str . '" href="' . $currentProductUrl . '">' . $str . '</a>'; $result = $writeConn->fetchAssoc($sql); foreach ($result as $row) { echo 'Success! Found ' . $str . ' in ' . $f . '. ID: ' . $row[$idd] . '.<br>'; } $i++; } Outputting: Success! Found Egg in field3. ID: 5. Success! Found Egg in field3. ID: 5. Could someone please explain why it is looping through both the indexed and associative values? UPDATE I did some more playing around and tried the following. $fields = 'field1, field2, field3, field4'; $idFields = 'id_field1, id_field2, id_field3, id_field4'; $tables = 'table1, table2, table3, table4'; $table = explode(', ', $tables); $field = explode(', ', $fields); $id = explode(', ', $idFields); $str = 'Egg'; $i=1; while ($i<4) { $f = $field[$i]; $idd = $id[$i]; $sql = $writeConn->select()->from($table[$i], array($f, $idd))->where($f . " LIKE ?", '%' . $str . '%'); $string = '<a title="' . $str . '" href="' . $currentProductUrl . '">' . $str . '</a>'; $sth = $writeConn->prepare($sql); $sth->execute(); $result = $sth->fetch(PDO::FETCH_ASSOC); foreach ($result as $row) { echo 'Success! Found ' . $str . ' in ' . $f . '. ID: ' . $row[$idd] . '.<br>'; } $i++; } The interesting thing is that this outputs the below: Success! Found Egg in field3. ID: E. Success! Found Egg in field3. ID: E. Success! Found Egg in field3. ID: 5. Success! Found Egg in field3. ID: 5. Success! Found Egg in field3. ID: E. Success! Found Egg in field3. ID: E. Success! Found Egg in field3. ID: 5. Success! Found Egg in field3. ID: 5. I have also tried adding $i to the output and this outputs 2 as expected. If I change fetch(PDO::FETCH_BOTH) to fetch(PDO::FETCH_ASSOC) the output is as follows: Success! Found Egg in field3. ID: E. Success! Found Egg in field3. ID: E. Success! Found Egg in field3. ID: 5. Success! Found Egg in field3. ID: 5. This has been bugging me for too long, so if anyone could help I would be very appreciative!

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  • Javascript replace using regexp

    - by netcrash
    <input type="text" value="[tabelas][something][oas]" id="allInput"> <script type="text/javascript"> allInput = document.getElementById('allInput'); var nivel = new Array('tabelas', 'produto'); for (var i =0; i < nivel.length ; i++ ) { alert(" oi => " + allInput.value + " <-- " + nivel[i]) ; var re = new RegExp("^\[" + nivel[i] + "\]\[.+\].+", "g"); alert(re); allInput.value = allInput.value.replace( re, "OLA"); alert(" oi 2 => " + allInput.value + " <-- " + nivel[i]) ; } </script> Basically I whant to replace "something2 in the [tabelas][something][otherfield] by a number of quantity, I have been playing with regexp and had different results from this using .replace(/expression/,xxx ) and new RegExp() . Best regards and thank you for any help.

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  • A way of allocating multidimensional arrays dynamically

    - by C77431
    salute.. I am learning dynamic allocations for multidimensional arrays in a book and I found some ways for that, And now haven't problem in it. But the author of the book shows us a way, but it doesn't work correctly. It is this: pbeans = new double [3][4]; // Allocate memory for a 3x4 array And this is the error: error C2440: '=' : cannot convert from 'int (*)[4]' to 'int *' how should i define pbeans ( if this type of coding is legal)? and what is the problem exactly? Regards.

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  • How do I get the size of the boost buffer

    - by Anonymous
    I am trying to make an asynchronised server in visual studio and I use boost::asio::async_read(m_socket, boost::asio::buffer(m_buffer), boost::bind(&tcp_connection::handle_read, shared_from_this(), boost::asio::placeholders::error)); to get the buffer to be put in m_buffer boost::array<char, 256> m_buffer; but how do I get the size of this thing, m_buffer? size() didn't work, end() didn't work.. Any help would be fantastic. Thanks in advance.

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  • Java: How to store Vector<String[]> in XML (or save in any other way)

    - by hatboysam
    Basically I have a proof-of-concept application that is a digital recipe book. Each Recipe is an object and each object has, among other fields, a Vector containing arrays. The Vector is the list of all ingredients in the Recipe while each ingredient has an array showing the name of the ingredient, the amount, and the unit for that amount. I want to save each Recipe to XML so that they can be accessed by the user. How can I store a Vector of String arrays in XML or any other sort of file so that it can later be recalled and accessed?

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  • Need an efficient algorithm solve this kind of complex structure

    - by Rizvan
    Problem Statement is : Given 2 Dimensional array, print output for example If 4 rows and 6 columns, output would be: 1 2 3 4 5 6 16 17 18 19 20 7 15 24 23 22 21 8 14 13 12 11 10 9 I tried it is looking like square within square but when I attempted this problem, I put so many while and if loops but didn't got exact answer. If row and columns increases how to handle it? This is not homework. I was learning solving complex structure so I need to understand it by some guidance.

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  • Multi-Array of XML Requests

    - by sologhost
    OMG, I am in need of a way to set up arrays of XML Requests based on the idShout - 1. So it would be something like this... var req = new Array(); req[idShout - 1] = ALL XML Data... Here's what I got so far but it's not working at all :( var idShout; var req = new Array(); function htmlRequest(url, params, HttpMethod) { req[req.push] = ajax_function(); for (i=0;i<req.length;i++) { if (req[i]) { if (HttpMethod == "GET") { req[i].onreadystatechange = function() { if (req[i].readyState != 4) return; if (req[i].responseText !== null && req[i].status == 200) { document.getElementById("shoutbox_area" + idShout).innerHTML = req[i].responseText; } } } req[i].open(HttpMethod,url,true); if (HttpMethod == "POST") req[i].setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); if (params == "") req[i].send(null); else req[i].send(params); return req[i]; } else return null; } } function ajax_function() { var ajax_request = null; try { // Opera 8.0+, Firefox, Safari ajax_request = new XMLHttpRequest(); } catch (e) { // IE Browsers try { ajax_request = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { ajax_request = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e) { //No browser support, rare case return null; } } } return ajax_request; } function send() { var send_data = "shoutmessage=" + document.getElementById("shout_message" + idShout).value; var url = smf_prepareScriptUrl(smf_scripturl) + "action=dreamaction;sa=shoutbox;xml;send_shout="+ idShout; htmlRequest(url, send_data, "POST"); document.getElementById("shout_message" + idShout).value = ""; document.getElementById("shout_message" + idShout).focus(); return true; } function startShouts(refreshRate, shoutCount) { clearInterval(Timer[shoutCount-1]); idShout = shoutCount; show_shouts(); Timer[shoutCount - 1] = setInterval("show_shouts()", refreshRate); return; } function show_shouts() { var url = smf_prepareScriptUrl(smf_scripturl) + "action=dreamaction;sa=shoutbox;xml;get_shouts=" + idShout; htmlRequest(url, "", "GET"); } Any help at all on this would be greatly appreciated... Basically, I'm setting the Timer Arrays in a different function before this, and I call startShouts which is supposed to show all of the information, but startShouts gets called more than once, which is why I have idShout set to equal shoutCount. So it will go something like this: shoutCount = 1, shoutCount = 2, shoutCount = 3, everytime it is being called. So I set the req[idShout - 1] array and it should return the result right?? Well, I get no errors in Firefox in the error console with this code above, but it doesn't work... Any ideas anyone?? As it needs to output into more than 1 area... argg. Thanks for any help you can offer here :) Thanks guys :)

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  • Why is processing a sorted array faster than an unsorted array?

    - by GManNickG
    Here is a piece of code that shows some very peculiar performance. For some strange reason, sorting the data miraculously speeds up the code by almost 6x: #include <algorithm> #include <ctime> #include <iostream> int main() { // generate data const unsigned arraySize = 32768; int data[arraySize]; for (unsigned c = 0; c < arraySize; ++c) data[c] = std::rand() % 256; // !!! with this, the next loop runs faster std::sort(data, data + arraySize); // test clock_t start = clock(); long long sum = 0; for (unsigned i = 0; i < 100000; ++i) { // primary loop for (unsigned c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } double elapsedTime = static_cast<double>(clock() - start) / CLOCKS_PER_SEC; std::cout << elapsedTime << std::endl; std::cout << "sum = " << sum << std::endl; } Without std::sort(data, data + arraySize);, the code runs in 11.54 seconds. With the sorted data, the code runs in 1.93 seconds. Initially I thought this might be just a language or compiler anomaly. So I tried it Java... import java.util.Arrays; import java.util.Random; public class Main { public static void main(String[] args) { // generate data int arraySize = 32768; int data[] = new int[arraySize]; Random rnd = new Random(0); for (int c = 0; c < arraySize; ++c) data[c] = rnd.nextInt() % 256; // !!! with this, the next loop runs faster Arrays.sort(data); // test long start = System.nanoTime(); long sum = 0; for (int i = 0; i < 100000; ++i) { // primary loop for (int c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } System.out.println((System.nanoTime() - start) / 1000000000.0); System.out.println("sum = " + sum); } } with a similar but less extreme result. My first thought was that sorting brings the data into cache, but my next thought was how silly that is because the array was just generated. What is going on? Why is a sorted array faster than an unsorted array? The code is summing up some independent terms, the order should not matter.

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  • Algorithm to select groups of similar items in 2d array

    - by mafutrct
    There is a 2d array of items (in my case they are called Intersections). A certain item is given as a start. The task is to find all items directly or indirectly connected to this item that satisfy a certain function. So the basic algorithm is like this: Add the start to the result list. Repeat until no modification: Add each item in the array that satisfies the function and touches any item in the result list to the result list. My current implementation looks like this: private IList<Intersection> SelectGroup ( Intersection start, Func<Intersection, Intersection, bool> select) { List<Intersection> result = new List<Intersection> (); Queue<Intersection> source = new Queue<Intersection> (); source.Enqueue (start); while (source.Any ()) { var s = source.Dequeue (); result.Add (s); foreach (var neighbour in Neighbours (s)) { if (select (start, neighbour) && !result.Contains (neighbour) && !source.Contains (neighbour)) { source.Enqueue (neighbour); } } } Debug.Assert (result.Distinct ().Count () == result.Count ()); Debug.Assert (result.All (x => select (x, result.First ()))); return result; } private List<Intersection> Neighbours (IIntersection intersection) { int x = intersection.X; int y = intersection.Y; List<Intersection> list = new List<Intersection> (); if (x > 1) { list.Add (GetIntersection (x - 1, y)); } if (y > 1) { list.Add (GetIntersection (x, y - 1)); } if (x < Size) { list.Add (GetIntersection (x + 1, y)); } if (y < Size) { list.Add (GetIntersection (x, y + 1)); } return list; } (The select function takes a start item and returns true iff the second item satisfies.) This does its job and turned out to be reasonable fast for the usual array sizes (about 20*20). However, I'm interested in further improvements. Any ideas? Example (X satisfies in relation to other Xs, . does never satisfy): .... XX.. .XX. X... In this case, there are 2 groups: a central group of 4 items and a group of a single item in the lower left. Selecting the group (for instance by starting item [2, 2]) returns the former, while the latter can be selected using the starting item and sole return value [0, 3]. Example 2: .A.. ..BB A.AA This time there are 4 groups. The 3 A groups are not connected, so they are returned as separate groups. The bigger A and B groups are connected, but A does not related to B so they are returned as separate groups.

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  • Merge Sort issue when removing the array copy step

    - by Ime Prezime
    I've been having an issue that I couldn't debug for quite some time. I am trying to implement a MergeSort algorithm with no additional steps of array copying by following Robert Sedgewick's algorithm in "Algorithm's in C++" book. Short description of the algorithm: The recursive program is set up to sort b, leaving results in a. Thus, the recursive calls are written to leave their result in b, and we use the basic merge program to merge those files from b into a. In this way, all the data movement is done during the course of the merges. The problem is that I cannot find any logical errors but the sorting isn't done properly. Data gets overwritten somewhere and I cannot determine what logical error causes this. The data is sorted when the program is finished but it is not the same data any more. For example, Input array: { A, Z, W, B, G, C } produces the array: { A, G, W, W, Z, Z }. I can obviously see that it must be a logical error somewhere, but I have been trying to debug this for a pretty long time and I think a fresh set of eyes could maybe see what I'm missing cause I really can't find anything wrong. My code: static const int M = 5; void insertion(char** a, int l, int r) { int i,j; char * temp; for (i = 1; i < r + 1; i++) { temp = a[i]; j = i; while (j > 0 && strcmp(a[j-1], temp) > 0) { a[j] = a[j-1]; j = j - 1; } a[j] = temp; } } //merging a and b into c void merge(char ** c,char ** a, int N, char ** b, int M) { for (int i = 0, j = 0, k = 0; k < N+M; k++) { if (i == N) { c[k] = b[j++]; continue; } if (j == M) { c[k] = a[i++]; continue; } c[k] = strcmp(a[i], b[j]) < 0 ? a[i++] : b[j++]; } } void mergesortAux(char ** a, char ** b, int l, int r) { if(r - l <= M) { insertion(a, l, r); return; } int m = (l + r)/2; mergesortAux(b, a, l, m); //merge sort left mergesortAux(b, a, m+1, r); //merge sort right merge(a+l, b+l, m-l+1, b+m+1, r-m); //merge } void mergesort(char ** a,int l, int r, int size) { static char ** aux = (char**)malloc(size * sizeof(char*)); for(int i = l; i < size; i++) aux[i] = a[i]; mergesortAux(a, aux, l, r); free(aux); }

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  • Mallocing an unsigned char array to store ints

    - by Max Desmond
    I keep getting a segmentation fault when i test the following code. I am currently unable to find an answer after having searched the web. a = (byte *)malloc(sizeof(byte) * x ) ; for( i = 0 ; i < x-1 ; i++ ) { scanf("%d", &y ) ; a[i] = y ; } Both y and x are initialized. X is the size of the array determined by the user. The segmentation fault is on the second to last integer to be added, i found this by adding printf("roar") ; before setting a[i] to y and entering one number at a time. Byte is a typedef of an unsigned char. Note: I've also tried using a[i] = (byte)y ; A is ininitalized as follows byte *a ; If you need to view the entire code it is this: #include <stdio.h> #include <stdlib.h> #include "sort.h" int p_cmp_f () ; int main( int argc, char *argv[] ) { int x, y, i, choice ; byte *a ; while( choice !=2 ) { printf( "Would you like to sort integers?\n1. Yes\n2. No\n" ) ; scanf("%d", &choice ) ; switch(choice) { case 1: printf( "Enter the length of the array: " ) ; scanf( "%d", &x ) ; a = (byte *)malloc(sizeof( byte ) * x ) ; printf( "Enter %d integers to add to the array: ", x ) ; for( i = 0 ; i < x -1 ; i++ ) { scanf( "%d", &y ) ; a[i] = y ; } switch( choice ) { case 1: bubble_sort( a, x, sizeof(int), p_cmp_f ) ; for( i = 0 ; i < x ; i++ ) printf( "%d", a[i] ; break ; case 2: selection_sort( a, x, sizeof(int), p_cmp_f ) ; for( i = 0 ; i < x; i++ ) printf( "%d", a[i] ; break ; case 3: insertion_sort( a, x, sizeof(int), p_cmp_f ) ; for( i = 0 ; i < x ; i++ ) printf( "%d", a[i] ; break ; case 4: merge_sort( a, x, sizeof(int), p_cmp_f ) ; for( i = 0 ; i < x ; i++ ) printf( "%d", a[i] ; break ; case 5: quick_sort( a, x, sizeof(int), p_cmp_f ) ; for( i = 0 ; i < x ; i++ ) printf( "%d", a[i] ; break ; default: printf("Enter either 1,2,3,4, or 5" ) ; break ; } case 2: printf( "Thank you for using this program\n" ) ; return 0 ; break ; default: printf( "Enter either 1 or 2: " ) ; break ; } } free(a) ; return 0 ; } int p_cmp_f( byte *element1, byte *element2 ) { return *((int *)element1) - *((int *)element2) ; }

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  • A view interface for large object/array dumps

    - by user685107
    I want to embed in a page a detailed structure report of my model objects, like print_r() or var_export() produce (now I’m doing this with running var_export() on get_object_vars()). But what I actually want to see is only some properties (in most cases), but at this moment I have to use Ctrl+F and seek the variable I want, instead of just staring at it right after the page completes loading. So I’m embedding buttons to show/hide large arrays etc. but thought: ‘What if there already is the thing I do right now?’ So is there? Update: What would your ideal interface look like? First of all, dumped models fit in the first screen. All the properties can be seen at the first look at the screen (there are not many of them, around 10 per each, three models total, so it is possible). Small arrays can be shown unrolled too. Let the size of the array to count it as ‘small’ be definable. Ideally, the user can see values of the properties without doing any click, scrolling the screen or typing something. There must be some improvements to representing the values, say, if an array is empty, show array ‘My_big_array’ is empty and if a boolean variable starting with is_, has_, had_ has a false as the value, make the variable (let us take is_available for example) shown as is_NOT_available in red, and if it has true as the value, show is_available in green. Without any value shown. The same goes for defined constants. That would be ideal. I want to make focus on this kind of switches. Krumo seems useful, but since it always closes up the variable without making difference of how large it is, I cannot use it as is, but there might appear something similar on github soon :) Second update starts here: Any programmer who sees is_available = false will know what it means, no need to do more Bringing in color indication I forgot about one thing: the ‘switches’ let’s call them so, may me important or not. So I have right now some of them that will show in green or red, this is for something global, like caching, which is shown as Caching is… ON with ‘ON’ written in green, (and ‘OFF’ in red when disabled) while the words about what it is, i.e. ‘Caching is… ’ are written in black. And some which are not so important, for example I haven’t defined REVEAL_TIES is… not set with ‘not set’ written in gray, while the words describing what it is stay in black. And if it would be set the whole phrase would be in black since there is nothing important: if this small utility for showing some undercover things is working, I will see some messages after it, if it isn’t — site will be working independently of its state. Dividing switches into important ones and not with corresponding color match should improve readability, especially for those users who are not programmers and just enabled debug mode because some guy from bugzilla said do that — for them it would help to understand what is important and what is not.

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  • Java constructor and modify the object properties at runtime

    - by lupin
    Note: This is an assignment Hi, I have the following class/constructor. import java.io.*; class Set { public int numberOfElements = 0; public String[] setElements = new String[5]; public int maxNumberOfElements = 5; // constructor for our Set class public Set(int numberOfE, int setE, int maxNumberOfE) { int numberOfElements = numberOfE; String[] setElements = new String[setE]; int maxNumberOfElements = maxNumberOfE; } // Helper method to shorten/remove element of array since we're using basic array instead of ArrayList or HashSet from collection interface :( static String[] removeAt(int k, String[] arr) { final int L = arr.length; String[] ret = new String[L - 1]; System.arraycopy(arr, 0, ret, 0, k); System.arraycopy(arr, k + 1, ret, k, L - k - 1); return ret; } int findElement(String element) { int retval = 0; for ( int i = 0; i < setElements.length; i++) { if ( setElements[i] != null && setElements[i].equals(element) ) { return retval = i; } retval = -1; } return retval; } void add(String newValue) { int elem = findElement(newValue); if( numberOfElements < maxNumberOfElements && elem == -1 ) { setElements[numberOfElements] = newValue; numberOfElements++; } } int getLength() { if ( setElements != null ) { return setElements.length; } else { return 0; } } String[] emptySet() { setElements = new String[0]; return setElements; } Boolean isFull() { Boolean True = new Boolean(true); Boolean False = new Boolean(false); if ( setElements.length == maxNumberOfElements ){ return True; } else { return False; } } Boolean isEmpty() { Boolean True = new Boolean(true); Boolean False = new Boolean(false); if ( setElements.length == 0 ) { return True; } else { return False; } } void remove(String newValue) { for ( int i = 0; i < setElements.length; i++) { if ( setElements[i].equals(newValue) ) { setElements = removeAt(i,setElements); } } } int isAMember(String element) { int retval = -1; for ( int i = 0; i < setElements.length; i++ ) { if (setElements[i] != null && setElements[i].equals(element)) { return retval = i; } } return retval; } void printSet() { for ( int i = 0; i < setElements.length; i++) { System.out.println("Member elements on index: "+ i +" " + setElements[i]); } } String[] getMember() { String[] tempArray = new String[setElements.length]; for ( int i = 0; i < setElements.length; i++) { if(setElements[i] != null) { tempArray[i] = setElements[i]; } } return tempArray; } Set union(Set x, Set y) { String[] newXtemparray = new String[x.getLength()]; String[] newYtemparray = new String[y.getLength()]; Set temp = new Set(1,20,20); newXtemparray = x.getMember(); newYtemparray = x.getMember(); for(int i = 0; i < newXtemparray.length; i++) { temp.add(newYtemparray[i]); } for(int j = 0; j < newYtemparray.length; j++) { temp.add(newYtemparray[j]); } return temp; } } // This is the SetDemo class that will make use of our Set class class SetDemo { public static void main(String[] args) { //get input from keyboard BufferedReader keyboard; InputStreamReader reader; String temp = ""; reader = new InputStreamReader(System.in); keyboard = new BufferedReader(reader); try { System.out.println("Enter string element to be added" ); temp = keyboard.readLine( ); System.out.println("You entered " + temp ); } catch (IOException IOerr) { System.out.println("There was an error during input"); } /* ************************************************************************** * Test cases for our new created Set class. * ************************************************************************** */ Set setA = new Set(1,10,10); setA.add(temp); setA.add("b"); setA.add("b"); setA.add("hello"); setA.add("world"); setA.add("six"); setA.add("seven"); setA.add("b"); int size = setA.getLength(); System.out.println("Set size is: " + size ); Boolean isempty = setA.isEmpty(); System.out.println("Set is empty? " + isempty ); int ismember = setA.isAMember("sixb"); System.out.println("Element six is member of setA? " + ismember ); Boolean output = setA.isFull(); System.out.println("Set is full? " + output ); setA.printSet(); int index = setA.findElement("world"); System.out.println("Element b located on index: " + index ); setA.remove("b"); setA.emptySet(); int resize = setA.getLength(); System.out.println("Set size is: " + resize ); setA.printSet(); Set setB = new Set(0,10,10); Set SetA = setA.union(setB,setA); SetA.printSet(); } } I have two question here, why I when I change the class property declaration to: class Set { public int numberOfElements; public String[] setElements; public int maxNumberOfElements; // constructor for our Set class public Set(int numberOfE, int setE, int maxNumberOfE) { int numberOfElements = numberOfE; String[] setElements = new String[setE]; int maxNumberOfElements = maxNumberOfE; } I got this error: \ javaprojects>java SetDemo Enter string element to be added a You entered a Exception in thread "main" java.lang.NullPointerException at Set.findElement(Set.java:30) at Set.add(Set.java:43) at SetDemo.main(Set.java:169) Second, on the union method, why the result of SetA.printSet still printing null, isn't it getting back the return value from union method? Thanks in advance for any explaination. lupin

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  • Byte array serialization in JSON.NET

    - by Daniel Earwicker
    Given this simple class: class HasBytes { public byte[] Bytes { get; set; } } I can round-trip it through JSON using JSON.NET such that the byte array is base-64 encoded: var bytes = new HasBytes { Bytes = new byte[] { 1, 2, 3, 4 } }; // turn it into a JSON string var json = JsonConvert.SerializeObject(bytes); // get back a new instance of HasBytes var result1 = JsonConvert.DeserializeObject<HasBytes>(json); // all is well Debug.Assert(bytes.Bytes.SequenceEqual(result1.Bytes)); But if I deserialize this-a-wise: var result2 = (HasBytes)new JsonSerializer().Deserialize( new JTokenReader( JToken.ReadFrom(new JsonTextReader( new StringReader(json)))), typeof(HasBytes)); ... it throws an exception, "Expected bytes but got string". What other options/flags/whatever would need to be added to the "complicated" version to make it properly decode the base-64 string to initialize the byte array? Obviously I'd prefer to use the simple version but I'm trying to work with a CouchDB wrapper library called Divan, which sadly uses the complicated version, with the responsibilities for tokenizing/deserializing widely separated, and I want to make the simplest possible patch to how it currently works.

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