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  • Is there any algorithm for finding LINES by PIXEL COLORS on picture?

    - by Ole Jak
    So I have Image like this I want to get something like this (I hevent drawn all lines I want but I hope you can get my idea) I need algorithm for finding all straight lines on it by just reading colors of pixels. No hard math, no Haar, no Hough. Some algorithm which would be based on points colors. I want to give to algorithm parameters like min line length and max line distortion. I want to get relative to picture pixel coords start and end points of lines. So I need algorithm for finding straight lines of different colors on picture. Algorithm which would be based on idea of image of different colors and Lines of static colors. Yes - such algorithm will not work for images with lots of shadows and lights. But It willl probably be fast (I hope so). Is there any such algorithm?

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  • Render custom form / alter existing rendering template at runtime.

    - by Janis Veinbergs
    How do I create reusable custom new item form + preferrably, i don't want to tie this form to content type? I want to force render one hidden field (it could be render on the page, but make invisible or render on the page and display) and set field value programmatically (that's why it has to be rendered - to set it's value). Google has tons of information on how to create custom list form with sharepoint designer, but in my case, i don't want sharepoint designer for the advantages you see below. What i'm trying to achieve I want to be able to have a custom newform to create item (i don't want it to be as default). To open this newForm i would use CustomAction in item's ECB menu. In this form, i want to force render one hidden field and set it's value programmatically. I want to open this form from CustomAction ECB (item's context menu), so i don't want to set this as a default New form template for content type. <XmlDocument NamespaceURI="http://schemas.microsoft.com/sharepoint/v3/contenttype/forms"> <FormTemplates xmlns="http://schemas.microsoft.com/sharepoint/v3/contenttype/forms"> <New>ListForm</New> </FormTemplates> </XmlDocument> Idea #1 I could create custom RenderingTemplate and set Content type's new form template to my newly created template. For example, OOTB ListForm rendering template: <SharePoint:RenderingTemplate ID="ListForm" runat="server"> <Template> <SPAN id='part1'> <SharePoint:InformationBar runat="server"/> <wssuc:ToolBar CssClass="ms-formtoolbar" id="toolBarTbltop" RightButtonSeparator="&nbsp;" runat="server"> <Template_RightButtons> <SharePoint:NextPageButton runat="server"/> <SharePoint:SaveButton runat="server"/> <SharePoint:GoBackButton runat="server"/> </Template_RightButtons> </wssuc:ToolBar> <SharePoint:FormToolBar runat="server"/> <TABLE class="ms-formtable" style="margin-top: 8px;" border=0 cellpadding=0 cellspacing=0 width=100%> <SharePoint:ChangeContentType runat="server"/> <SharePoint:FolderFormFields runat="server"/> <SharePoint:ListFieldIterator runat="server" /> <SharePoint:ApprovalStatus runat="server"/> <SharePoint:FormComponent TemplateName="AttachmentRows" runat="server"/> </TABLE> <table cellpadding=0 cellspacing=0 width=100%><tr><td class="ms-formline"><IMG SRC="/_layouts/images/blank.gif" width=1 height=1 alt=""></td></tr></table> <TABLE cellpadding=0 cellspacing=0 width=100% style="padding-top: 7px"><tr><td width=100%> <SharePoint:ItemHiddenVersion runat="server"/> <SharePoint:ParentInformationField runat="server"/> <SharePoint:InitContentType runat="server"/> <wssuc:ToolBar CssClass="ms-formtoolbar" id="toolBarTbl" RightButtonSeparator="&nbsp;" runat="server"> <Template_Buttons> <SharePoint:CreatedModifiedInfo runat="server"/> </Template_Buttons> <Template_RightButtons> <SharePoint:SaveButton runat="server"/> <SharePoint:GoBackButton runat="server"/> </Template_RightButtons> </wssuc:ToolBar> </td></tr></TABLE> </SPAN> <SharePoint:AttachmentUpload runat="server"/> </Template> </SharePoint:RenderingTemplate> I only need such a minor change: <SharePoint:RenderingTemplate ID="NewRelatedListItemTemplate" runat="server"> ... <SharePoint:ListFieldIterator TemplateName="ListItemFormFieldsWithRelatedItems" runat="server" /> .. </SharePoint:RenderingTemplate> <SharePoint:RenderingTemplate ID="ListItemFormFieldsWithRelatedItems" runat="server"> <Template> <Balticovo:ListFieldIteratorExtended IncludeFields="RelatedItems" runat="server"/> </Template> </SharePoint:RenderingTemplate> Advantages over manual (SPD) custom forms In this way form is not "constant/static". If new list fields are added to list or content type afterwards, my custom form will render them (the ListFieldIterator will do it). Idea #2 Could it be that i modify existing RenderingTemplate at runtime? I would take "new forms" template (Named, for example, ListForm or it could be other than default ListForm) with SPControlTemplateManager.GetTemplateByName("ListForm") Find ListIterator control and add property TemplateName="ListItemFormFieldsWithRelatedItems" Render this template and return it? In short, i would like to create RenderingTemplate programmatically, on-the-fly and then use this template to render list's new form. Advantages I get the advantage of Idea 1 + This way i would get a bonus even if Template changes (from ListForm to CompanyCustomListForm) and my custom form won't loose my implemented functionality if i choose to change content type's rendering template later on (i can create other features not trying to rembeer to reimplement this particular stuff or other 3rd party features won't override my functionality if they use custom forms - loose coupling is it?). Now, is this (Idea #2) possible...?

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • How to move an element in Diagonal Movement in jQuery?

    - by Devyn
    Hi, I know how to move up and down an element in jQuery. $("#div").animate({"left": "+=100"}, 1000); //move 100px to the right But I have no idea to move in diagonal movement. I'm doing chess board and I don't know how to move Bishop with effect. Please have a look at following URL http://chess.diem-project.org/ I did like this... but it's not a proper way. for(var i = 0;i<50;i++){ // move down and move right 1 pixel at a time to get effect $("#div").animate({"left": "+="+x}, 1); $("#div").animate({"top": "+="+x}, 1); } Any idea? Really appreciate your helps!

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  • Using Lite Version of Entity in nHibernate Relations?

    - by Amitabh
    Is it a good idea to create a lighter version of an Entity in some cases just for performance reason pointing to same table but with fewer columns mapped. E.g If I have a Contact Table which has 50 Columns and in few of the related entities I might be interested in FirstName and LastName property is it a good idea to create a lightweight version of Contact table. E.g. public class ContactLite { public int Id {get; set;} public string FirstName {get; set;} public string LastName {get; set;} } Also is it possible to map multiple classes to same table?

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  • Draw underlined / strikethrough text ( MULTILINE STRING ) ?

    - by Madhup
    Hi, I have to draw underlined-multiline text with all types of text alignment. I have searched on forums and got some results like: http://davidjhinson.wordpress.com/2009/11/26/underline-text-on-the-iphone/ http://forums.macrumors.com/showthread.php?t=561572 But all draw text for single line only. while i have multi-line text. The situation even become worse when the text alignment is centered. I searched and found that in iphone-sdk-3.2 there are some core-text attributes for underlining a text but no idea how to use that. Besides if I use these my problem would not be solved fully. As I have to draw strikethrough text also. Anybody having idea about this please help.

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  • How to programmatically disable onClick handler on Android AppWidget Button

    - by Gaks
    I have a Button on appwidget, that I need to 'enable'/'disable' programmatically from a Service. First idea was to call setBoolean(R.id.buttonid, "setClickable", false) to disable it, but apparently you can't call setClickable remotely. Another idea was was remove the text label from it with rv.setTextViewText(R.id.buttonid, "") and then remove the click handler by rv.setOnClickPendingIntent(R.id.buttonid, null). Unfortunately passing null to it causes NullPointerException in in android.app.ActivityThread.handleServiceArgs Is there some other way to programmatically disable/enable appwidget Button? I could just call rv.setViewVisibility(R.id.buttonid, View.GONE) to hide the button completely instead of disabling it. This would however completely break whole widget layout and I would like to avoid it. The solution I'm using now is hiding the button with setViewVisibility and showing other blank button instead to the keep appwidget layout as it was before.

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  • Properly clean up excel interop objects revisited: Wrapper objects

    - by chiccodoro
    Hi all, Excel 2007 Hangs When Closing via .NET How to properly clean up Excel interop objects in C# How to properly clean up interop objects in C# All of these struggle with the problem that C# does not release the Excel COM objects properly after using them. There are mainly two directions of working around this issue: Kill the Excel process when Excel is not used anymore. Take care to assign each COM object used explicitly to a variable and to Marshal.ReleaseComObject all of these. Some have stated that 2 is too tedious and there is always some uncertainty whether you forget to stick to this rule at some places in the code. Still 1 seems dirty and dangerous to me, also I could imagine that in an environment with restricted access killing processes is not allowed. So I've been thinking about solving 2 by creating another proxy object model which mimics the Excel object model (for me, it would suffice to implement the objects I actually need). The principle would look as follows: Each Excel Interop class has its proxy which wraps an object of that class. The proxy releases the COM object in its destructor. The proxy mimics the interface of the Interop class (maybe by inheriting it). Any methods that usually return another COM object return a proxy instead. The other methods simply delegate the implementation to the inner COM object. This is a rough sketch of the code: public class Application : Microsoft.Office.Interop.Excel.Application { private Microsoft.Office.Interop.Excel.Application innerApplication = new Microsoft.Office.Interop.Excel.Application innerApplication(); ~Application() { Marshal.ReleaseCOMObject(innerApplication); } public Workbooks Workbooks { get { return new Workbooks(innerApplication.Workbooks); } } } public class Workbooks { private Microsoft.Office.Interop.Excel.Workbooks innerWorkbooks; Workbooks(Microsoft.Office.Interop.Excel.Workbooks innerWorkbooks) { this.innerWorkbooks = innerWorkbooks; } ~Workbooks() { Marshal.ReleaseCOMObject(innerWorkbooks); } } My questions to you are in particular: Who finds this a bad idea and why? Who finds this a gread idea? If so, why hasn't anybody implemented/published such a model yet? Just due to the effort, or am I missing a killing problem with that idea? Is it impossible/bad/dangerous to do the ReleaseCOMObject in the destructor? (I've only seen proposals to put it in a Dispose() rather than in a destructor - why?) If the approach makes sense, any suggestions to improve it?

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  • Get text under mouse cursor in mac osx leopard/snow leopard

    - by Liuyi Sun
    Hi there, is there any idea for getting the text under the mouse cursor? I'm trying to build a dictionary app, that pops up a panel of translates when mouse hangs over a word. I took a look at the accessiblity apis, and it only can find the current ui element, but not the current word... my last choice will be makeing screenshots frequently, and doing ocr... that'll be cpu consuming, I don't like that.. any idea for this? thanks in advance!

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  • ASP.NET/VB.NET problem solving help!

    - by Jonesy
    Hi folks, Got a problem I need help with. Basically I'm gonna develop a form (part of a bigger web app) that lists a load of clients and there business contact, tech contact 1, and tech contact 2. The idea is rapid data entry. So one form shows each client with their contacts in dropdowns and I we can change each one then click a save button to do a mass save. the database looks like this: tblClient ClientID ClientName BusinessContact Tech1 Tech2 My idea was to use a repeater to format the data like this: Client Business Contact Tech1 Tech2 Client2 Business Contact Tech1 Tech2 What I'm stuck on is how to do the mass update? Can I do something like for each item in Repeater1 then do an update SQL statement? -- Jonesy

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  • Catching OutOfMemoryError

    - by dotsid
    Documentation for java.lang.Error says: An Error is a subclass of Throwable that indicates serious problems that a reasonable application should not try to catch But as java.lang.Error is subclass of java.lang.Throwable I can catch this type of throwable. I understand why this is not good idea to catch this sort of exceptions. As far as I understand, if we decide to caught it, the catch handler should not allocate any memory by itself. Otherwise OutOfMemoryError will be thrown again. So, my question is: is there any real word scenarios when catching java.lang.OutOfMemoryError may be a good idea? if we catching java.lang.OutOfMemoryError how can we sure that catch handler doesn't allocate any memory by itself (any tools or best practicies)? Thanks a lot.

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  • cannot find vcvarsall.bat when runnning a pyhton script

    - by Ariel
    hello all, i am working on vista, and using python 2.6.4. i am using a software which uses a python script. but then i bumped into the message "cannot find vcvarsall.bat". so i installed visual c++ 2010. still the file is not found though it is there. my guess (a very uneducated one...) is that somewhere the path is wrong, because i also have an old visual 2008 (pretty empty) folder. since i have little idea in programming i have no idea where to make the changes for the new path. do i change something in the registery or in the script. i would be happy if somebody could help (preferably in lamen terms). thanx. Ariel

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  • open webim ( Mibew Messenger ) time out, reconnecting

    - by Senthil Kumar
    hi, i hope you guys know about webim a.k.a mibew messenger. I know only java, jsp and no idea about php except for some basics. Anyways, i ran this app in my apache2.2 local server. Everything works superb! But if i change my db to a virtual machine and give its address in the config.php (previously i had used localhost), in the visitors page, i get timeout, reconnecting. Login has no prob, so my guess is db connection is fine. I even changed the default page refresh time from 2 to 10. Nothing happens. Still same thing. You guys have any idea?

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  • Using Moq at Blend design time

    - by adrian hara
    This might be a bit out there, but suppose I want to use Moq in a ViewModel to create some design time data, like so: public class SomeViewModel { public SomeViewModel(ISomeDependency dependency) { if (IsInDesignMode) { var mock = new Mock<ISomeDependency>(); dependency = mock.Object; // this throws! } } } The mock could be set up to do some stuff, but you get the idea. My problem is that at design-time in Blend, this code throws an InvalidCastException, with the message along the lines of "Unable to cast object of type 'Castle.Proxies.ISomeDependencyProxy2b3a8f3188284ff0b1129bdf3d50d3fc' to type 'ISomeDependency'." While this doesn't necessarily look to be Moq related but Castle related, I hope the Moq example helps ;) Any idea why that is? Thanks!

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  • Writing an Iron Python debugger

    - by Kragen
    As a learning exercise I'm writing myself a simple extension / plugin / macro framework using IronPython - I've gotten the basics working but I'd like to add some basic debugging support to make my script editor easier to work with. I've been hunting around on the internet a bit and I've found a couple of good resources on writing managed debuggers (including Mike Stall's excellent .Net Debugging blog and the MSDN documentaiton on the CLR Debugging API) - I understand that IronPython is essentially IL however apart from that I'm a tad lost on how to get started, in particular: Are there any significant differences between debugging a dynamic language (such as IronPython) to a static one (such as C#)? Do I need to execute my script in a special way to get IronPython to output suitable debugging information? Is debugging a script running inside the current process going to cause deadlocks, or does IronPython execute my script in a child process? Am I better off looking into how to produce a simple C# debugger first to get the general idea? (I'm not interested in the GUI aspect of making a debugger for now - I've already got a pretty good idea of how this might work)

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  • Craftsmanship is ALL that Matters

    - by Wayne Molina
    Today, I'm going to talk about a touchy subject: the notion of working in a company that doesn't use the prescribed "best practices" in its software development endeavours.  Over the years I have, using a variety of pseudonyms, asked this question on popular programming forums.  Although I always add in some minor variation of the story to avoid suspicion that it's the same person posting, the crux of the tale remains the same: A Programmer’s Tale A junior software developer has just started a new job at an average company, creating average line-of-business applications for internal use (the most typical scenario programmers find themselves in).  This hypothetical newbie has spent a lot of time reading up on the "theory" of software development, devouring books, blogs and screencasts from well-known and respected software developers in the community in order to broaden his knowledge and "do what the pros do".  He begins his new job, eager to apply what he's learned on a real-world project only to discover that his new teammates doesn't use any of those concepts and techniques.  They hack their way through development, or in a best-case scenario use some homebrew, thrown-together semblance of a framework for their applications that follows not one of the best practices suggested by the “elite” in the software community - things like TDD (TDD as a "best practice" is the only subjective part of this post, but it's included here due to a very large following of respected developers who consider it one), the SOLID principles, well-known and venerable tools, even version control in a worst case and truly nightmarish scenario.  Our protagonist is frustrated that he isn't doing things the "proper" way - a way he's spent personal time digesting and learning about and, more importantly, a way that some of the top developers in the industry advocate - and turns to a forum to ask the advice of his peers. Invariably the answer I, in the guise of the concerned newbie, will receive is that A) I don't know anything and should just shut my mouth and sling code the bad way like everybody else on the team, and B) These "best practices" are fade or a joke, and the only thing that matters is shipping software to your customers. I am here today to say that anyone who says this, or anything like it, is not only full of crap but indicative of exactly the type of “developer” that has helped to give our industry a bad name.  Here is why: One Who Knows Nothing, Understands Nothing On one hand, you have the cognoscenti of the .NET development world.  Guys like James Avery, Jeremy Miller, Ayende Rahien and Rob Conery; all well-respected and noted programmers that are pretty much our version of celebrities.  These guys write blogs, books, and post videos outlining the "correct" way of writing software to make sure it not only works but is maintainable and extensible and a joy to work with.  They tout the virtues of the SOLID principles, or of using TDD/BDD, or using a mature ORM like NHibernate, Subsonic or even Entity Framework. On the other hand, you have Joe Everyman, Lead Software Developer at Initrode Corporation - in our hypothetical story Joe is the junior developer's new boss.  Joe's been with Initrode for 10 years, starting as the company’s very first programmer and over the years building up a little fiefdom of his own until at the present he’s in charge of all Initrode’s software development.  Joe writes code the same way he always has, without bothering to learn much, if anything.  He looked at NHibernate once and found it was "too hard", so he uses a primitive implementation of the TableDataGateway pattern as a wrapper around SqlClient.SqlConnection and SqlClient.SqlCommand instead of an actual ORM (or, in a better case scenario, has created his own ORM); the thought of using LINQ or Entity Framework or really anything other than his own hastily homebrew solution has never occurred to him.  He doesn't understand TDD and considers “testing” to be using the .NET debugger to step through code, or simply loading up an app and entering some values to see if it works.  He doesn't really understand SOLID, and he doesn't care to.  He's worked as a programmer for years, and that's all that counts.  Right?  WRONG. Who would you rather trust?  Someone with years of experience and who writes books, creates well-known software and is akin to a celebrity, or someone with no credibility outside their own minute environment who throws around their clout and company seniority as the "proof" of their ability?  Joe Everyman may have years of experience at Initrode as a programmer, and says to do things "his way" but someone like Jeremy Miller or Ayende Rahien have years of experience at companies just like Initrode, THEY know ten times more than Joe Everyman knows or could ever hope to know, and THEY say to do things "this way". Here's another way of thinking about it: If you wanted to get into politics and needed advice on the best way to do it, would you rather listen to the mayor of Hicktown, USA or Barack Obama?  One is a small-time nobody while the other is very well-known and, as such, would probably have much more accurate and beneficial advice. NOTE: The selection of Barack Obama as an example in no way, shape, or form suggests a political affiliation or political bent to this post or blog, and no political innuendo should be mistakenly read from it; the intent was merely to compare a small-time persona with a well-known persona in a non-software field.  Feel free to replace the name "Barack Obama" with any well-known Congressman, Senator or US President of your choice. DIY Considered Harmful I will say right now that the homebrew development environment is the WORST one for an aspiring programmer, because it relies on nothing outside it's own little box - no useful skill outside of the small pond.  If you are forced to use some half-baked, homebrew ORM created by your Director of Software, you are not learning anything valuable you can take with you in the future; now, if you plan to stay at Initrode for 10 years like Joe Everyman, this is fine and dandy.  However if, like most of us, you want to advance your career outside a very narrow space you will do more harm than good by sticking it out in an environment where you, to be frank, know better than everybody else because you are aware of alternative and, in almost most cases, better tools for the job.  A junior developer who understands why the SOLID principles are good to follow, or why TDD is beneficial, or who knows that it's better to use NHibernate/Subsonic/EF/LINQ/well-known ORM versus some in-house one knows better than a senior developer with 20 years experience who doesn't understand any of that, plain and simple.  Anyone who disagrees is either a liar, or someone who, just like Joe Everyman, Lead Developer, relies on seniority and tenure rather than adapting their knowledge as things evolve. In many cases, the Joe Everymans of the world act this way out of fear - they cannot possibly fathom that a “junior” could know more than them; after all, they’ve spent 10 or more years in the same company, doing the same job, cranking out the same shoddy software.  And here comes a newbie who hasn’t spent 10+ years doing the same things, with a fresh and often radical take on the craft, and Joe Everyman is afraid he might have to put some real effort into his career again instead of just pointing to his 10 years of service at Initrode as “proof” that he’s good, or that he might have to learn something new to improve; in most cases the problem is Joe Everyman, and by extension Initrode itself, has a mentality of just being “good enough”, and mediocrity is the rule of the day. A Thorn Bush is No Place for a Phoenix My advice is that if you work on a team where they don't use the best practices that some of the most famous developers in our field say is the "right" way to do things (and have legions of people who agree), and YOU are aware of these practices and can see why they work, then LEAVE the company.  Find a company where they DO care about quality, and craftsmanship, otherwise you will never be happy.  There is no point in "dumbing" yourself down to the level of your co-workers and slinging code without care to craftsmanship.  In 95% of these situations there will be no point in bringing it to the attention of Joe Everyman because he won't listen; he might even get upset that someone is trying to "upstage" him and fire the newbie, and replace someone with loads of untapped potential with a drone that will just nod affirmatively and grind out the tasks assigned without question. Find a company that has people smart enough to listen to the "best and brightest", and be happy.  Do not, I repeat, DO NOT waste away in a job working for ignorant people.  At the end of the day software development IS a craft, and a level of craftsmanship is REQUIRED for any serious professional.  When you have knowledgeable people with the credibility to back it up saying one thing, and small-time people who are, to put it bluntly, nobodies in the field saying and doing something totally different because they can't comprehend it, leave the nobodies to their own devices to fade into obscurity.  Work for a company that uses REAL software engineering techniques and really cares about craftsmanship.  The biggest issue affecting our career, and the reason software development has never been the respected, white-collar career it was meant to be, is because hacks and charlatans can pass themselves off as professional programmers without following a lick of good advice from programmers much better at the craft than they are.  These modern day snake-oil salesmen entrench themselves in companies by hoodwinking non-technical businesspeople and customers with their shoddy wares, end up in senior/lead/executive positions, and push their lack of knowledge on everybody unfortunate enough to work with/for/under them, crushing any dissent or voices of reason and change under their tyrannical heel and leaving behind a trail of dismayed and, often, unemployed junior developers who were made examples of to keep up the facade and avoid the shadow of doubt being cast upon them. To sum this up another way: If you surround yourself with learned people, you will learn.  Surround yourself with ignorant people who can't, as the saying goes, see the forest through the trees, and you'll learn nothing of any real value.  There is more to software development than just writing code, and the end goal should not be just "shipping software", it should be shipping software that is extensible, maintainable, and above all else software whose creation has broadened your knowledge in some capacity, even if a minor one.  An eager newbie who knows theory and thirsts for knowledge can easily be moulded and taught the advanced topics, but the same can't be said of someone who only cares about the finish line.  This industry needs more people espousing the benefits of software craftsmanship and proper software engineering techniques, and less Joe Everymans who are unwilling to adapt or foster new ways of thinking. Conclusion - I Cast “Protection from Fire” I am fairly certain this post will spark some controversy and might even invite the flames.  Please keep in mind these are opinions and nothing more.  A little healthy rant and subsequent flamewar can be good for the soul once in a while.  To paraphrase The Godfather: It helps to get rid of the bad blood.

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  • Poco SocketReactor Scalability

    - by Genesis
    I have written a proxy server for Linux using Poco but have since been reading up on the various approaches to achieving TCP/IP server scalability. I will need the server to handle persistent connections (not HTTP traffic) with an upper limit of about 250 simultaneous connections. Each connection typically uses about 5-10Kb/sec and the best possible latency in handling traffic is crucial. As it stands I am using the Poco SocketReactor which uses the Reactor model with a select() call at its heart however I have had a read on the C10K problem as well as few other resources and it seems that using this approach might not be the best idea. I believe there is a test implementation in the Poco libs that uses poll() so this could be an option to improve things. Does anyone have any experience using a Poco SocketReactor and do you have any idea how well it might scale for my scenario? If it will not scale well, suggestions on alternatives would be appreciated.

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  • Ideas for a PHP Summer Project

    - by Francesc
    Each student in my school, has to develop a Technology Summer Project. I was thinking in doing something in PHP, using MySQL databases, and something that has some utility for the real life. I'm an advanced PHP developer (not an expert one :). The project has to follow that rules: It's in PHP It's a front-end and a backend Has to be something to solve a real-life problem and useful. I don't have any idea. Can you help me with an idea, please?

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  • SqlDataReader / DbDataReader implementation question

    - by Jose
    Does anyone know how DbDataReaders actually work. We can use SqlDataReader as an example. When you do the following cmd.CommandText = "SELECT * FROM Customers"; var rdr = cmd.ExecuteReader(); while(rdr.Read()) { //Do something } Does the data reader have all of the rows in memory, or does it just grab one, and then when Read is called, does it go to the db and grab the next one? It seems just bringing one into memory would be bad performance, but bringing all of them would make it take a while on the call to ExecuteReader. I know I'm the consumer of the object and it doesn't really matter how they implement it, but I'm just curious, and I think that I would probably spend a couple hours in Reflector to get an idea of what it's doing, so thought I'd ask someone that might know. I'm just curious if anyone has an idea.

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