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  • Design for Vacation Tracking System

    - by Aaronaught
    I have been tasked with developing a system for tracking our company's paid time-off (vacation, sick days, etc.) At the moment we are using an Excel spreadsheet on a shared network drive, and it works pretty well, but we are concerned that we won't be able to "trust" employees forever and sometimes we run into locking issues when two people try to open the spreadsheet at once. So we are trying to build something a little more robust. I would like some input on this design in terms of maintainability, scalability, extensibility, etc. It's a pretty simple workflow we need to represent right now: I started with a basic MS Access schema like this: Employees (EmpID int, EmpName varchar(50), AllowedDays int) Vacations (VacationID int, EmpID int, BeginDate datetime, EndDate datetime) But we don't want to spend a lot of time building a schema and database like this and have to change it later, so I think I am going to go with something that will be easier to expand through configuration. Right now the vacation table has this schema: Vacations (VacationID int, PropName varchar(50), PropValue varchar(50)) And the table will be populated with data like this: VacationID | PropName | PropValue -----------+--------------+------------------ 1 | EmpID | 4 1 | EmpName | James Jones 1 | Reason | Vacation 1 | BeginDate | 2/24/2010 1 | EndDate | 2/30/2010 1 | Destination | Spectate Swamp 2 | ... | ... I think this is a pretty good, extensible design, we can easily add new properties to the vacation like the destination or maybe approval status, etc. I wasn't too sure how to go about managing the database of valid properties, I thought of putting them in a separate PropNames table but it gets complicated to manage all the different data types and people say that you shouldn't put CLR type names into a SQL database, so I decided to use XML instead, here is the schema: <VacationProperties> <PropertyNames>EmpID,EmpName,Reason,BeginDate,EndDate,Destination</PropertyNames> <PropertyTypes>System.Int32,System.String,System.String,System.DateTime,System.DateTime,System.String</PropertyTypes> <PropertiesRequired>true,true,false,true,true,false</PropertiesRequired> </VacationProperties> I might need more fields than that, I'm not completely sure. I'm parsing the XML like this (would like some feedback on the parsing code): string xml = File.ReadAllText("properties.xml"); Match m = Regex.Match(xml, "<(PropertyNames)>(.*?)</PropertyNames>"; string[] pn = m.Value.Split(','); // do the same for PropertyTypes, PropertiesRequired Then I use the following code to persist configuration changes to the database: string sql = "DROP TABLE VacationProperties"; sql = sql + " CREATE TABLE VacationProperties "; sql = sql + "(PropertyName varchar(100), PropertyType varchar(100) "; sql = sql + "IsRequired varchar(100))"; for (int i = 0; i < pn.Length; i++) { sql = sql + " INSERT VacationProperties VALUES (" + pn[i] + "," + pt[i] + "," + pv[i] + ")"; } // GlobalConnection is a singleton new SqlCommand(sql, GlobalConnection.Instance).ExecuteReader(); So far so good, but after a few days of this I then realized that a lot of this was just a more specific kind of a generic workflow which could be further abstracted, and instead of writing all of this boilerplate plumbing code I could just come up with a workflow and plug it into a workflow engine like Windows Workflow Foundation and have the users configure it: In order to support routing these configurations throw the workflow system, it seemed natural to implement generic XML Web Services for this instead of just using an XML file as above. I've used this code to implement the Web Services: public class VacationConfigurationService : WebService { [WebMethod] public void UpdateConfiguration(string xml) { // Above code goes here } } Which was pretty easy, although I'm still working on a way to validate that XML against some kind of schema as there's no error-checking yet. I also created a few different services for other operations like VacationSubmissionService, VacationReportService, VacationDataService, VacationAuthenticationService, etc. The whole Service Oriented Architecture looks like this: And because the workflow itself might change, I have been working on a way to integrate the WF workflow system with MS Visio, which everybody at the office already knows how to use so they could make changes pretty easily. We have a diagram that looks like the following (it's kind of hard to read but the main items are Activities, Authenticators, Validators, Transformers, Processors, and Data Connections, they're all analogous to the services in the SOA diagram above). The requirements for this system are: (Note - I don't control these, they were given to me by management) Main workflow must interface with Excel spreadsheet, probably through VBA macros (to ease the transition to the new system) Alerts should integrate with MS Outlook, Lotus Notes, and SMS (text messages). We also want to interface it with the company Voice Mail system but that is not a "hard" requirement. Performance requirements: Must handle 250,000 Transactions Per Second Should be able to handle up to 20,000 employees (right now we have 3) 99.99% uptime ("four nines") expected Must be secure against outside hacking, but users cannot be required to enter a username/password. Platforms: Must support Windows XP/Vista/7, Linux, iPhone, Blackberry, DOS 2.0, VAX, IRIX, PDP-11, Apple IIc. Time to complete: 6 to 8 weeks. My questions are: Is this a good design for the system so far? Am I using all of the recommended best practices for these technologies? How do I integrate the Visio diagram above with the Windows Workflow Foundation to call the ConfigurationService and persist workflow changes? Am I missing any important components? Will this be extensible enough to support any scenario via end-user configuration? Will the system scale to the above performance requirements? Will we need any expensive hardware to run it? Are there any "gotchas" I should know about with respect to cross-platform compatibility? For example would it be difficult to convert this to an iPhone app? How long would you expect this to take? (We've dedicated 1 week for testing so I'm thinking maybe 5 weeks?)

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  • [NEWVERSION]algorithm || method to write prog[UNSOLVED] [closed]

    - by fatai
    I am one of the computer science student. Everyone solve problem with a different or same method, ( but actually I dont know whether they use method or I dont know whether there are such common method to approach problem.) if there are common method, What is it ? If there are different method, which method are you using ? All teacher give us problem which in simple form sometimes, but they donot introduce any approach or method(s) so that we cannot make a decision to choose the method then apply that one to problem , afterward find solution then write code.No help from teacher , push us to find method to solve homework. Ex: my friend is using no method , he says "I start to construct algorithm while I try to write prog." I have found one method when I failed the course, More accurately, my method: When I counter problem in language , I will get more paper and then ; first, input/ output step ; my prog will take this / these there argument(s) and return namely X , ex : in c, input length is not known and at same type , so I must use pointer desired output is in form of package , so use structure second, execution part ; in that step , I am writing all step which are goes to final output ex : in python ; 1.) [ + , [- , 4 , [ * , 1 , 2 ]], 5] 2.) [ + , [- , 4 , 2 ],5 ] 3.) [ + , 2 , 5] 4.) 7 ==> return 7 third, I will write test code ex : in c++ input : append 3 4 5 6 vector_x remove 0 1 desired output vector_x holds : 5 6 now, my other question is ; What is/are other method(s) which have/has been; used to construct class :::: for c++ , python, java used to communicate classes / computers used for solving embedded system problem ::::: for c by other user? Some programmer uses generalized method without considering prog-language(java , perl .. ), what is this method ? Why I wonder , because I learn if you dont costruct algorithm on paper, you may achieve your goal. Like no money no lunch , I can say no algorithm no prog therefore , feel free when you write your own method , a way which is introduced by someone else but you are using and you find it is so efficient

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  • Organizations &amp; Architecture UNISA Studies &ndash; Chap 7

    - by MarkPearl
    Learning Outcomes Name different device categories Discuss the functions and structure of I/.O modules Describe the principles of Programmed I/O Describe the principles of Interrupt-driven I/O Describe the principles of DMA Discuss the evolution characteristic of I/O channels Describe different types of I/O interface Explain the principles of point-to-point and multipoint configurations Discuss the way in which a FireWire serial bus functions Discuss the principles of InfiniBand architecture External Devices An external device attaches to the computer by a link to an I/O module. The link is used to exchange control, status, and data between the I/O module and the external device. External devices can be classified into 3 categories… Human readable – e.g. video display Machine readable – e.g. magnetic disk Communications – e.g. wifi card I/O Modules An I/O module has two major functions… Interface to the processor and memory via the system bus or central switch Interface to one or more peripheral devices by tailored data links Module Functions The major functions or requirements for an I/O module fall into the following categories… Control and timing Processor communication Device communication Data buffering Error detection I/O function includes a control and timing requirement, to coordinate the flow of traffic between internal resources and external devices. Processor communication involves the following… Command decoding Data Status reporting Address recognition The I/O device must be able to perform device communication. This communication involves commands, status information, and data. An essential task of an I/O module is data buffering due to the relative slow speeds of most external devices. An I/O module is often responsible for error detection and for subsequently reporting errors to the processor. I/O Module Structure An I/O module functions to allow the processor to view a wide range of devices in a simple minded way. The I/O module may hide the details of timing, formats, and the electro mechanics of an external device so that the processor can function in terms of simple reads and write commands. An I/O channel/processor is an I/O module that takes on most of the detailed processing burden, presenting a high-level interface to the processor. There are 3 techniques are possible for I/O operations Programmed I/O Interrupt[t I/O DMA Access Programmed I/O When a processor is executing a program and encounters an instruction relating to I/O it executes that instruction by issuing a command to the appropriate I/O module. With programmed I/O, the I/O module will perform the requested action and then set the appropriate bits in the I/O status register. The I/O module takes no further actions to alert the processor. I/O Commands To execute an I/O related instruction, the processor issues an address, specifying the particular I/O module and external device, and an I/O command. There are four types of I/O commands that an I/O module may receive when it is addressed by a processor… Control – used to activate a peripheral and tell it what to do Test – Used to test various status conditions associated with an I/O module and its peripherals Read – Causes the I/O module to obtain an item of data from the peripheral and place it in an internal buffer Write – Causes the I/O module to take an item of data form the data bus and subsequently transmit that data item to the peripheral The main disadvantage of this technique is it is a time consuming process that keeps the processor busy needlessly I/O Instructions With programmed I/O there is a close correspondence between the I/O related instructions that the processor fetches from memory and the I/O commands that the processor issues to an I/O module to execute the instructions. Typically there will be many I/O devices connected through I/O modules to the system – each device is given a unique identifier or address – when the processor issues an I/O command, the command contains the address of the address of the desired device, thus each I/O module must interpret the address lines to determine if the command is for itself. When the processor, main memory and I/O share a common bus, two modes of addressing are possible… Memory mapped I/O Isolated I/O (for a detailed explanation read page 245 of book) The advantage of memory mapped I/O over isolated I/O is that it has a large repertoire of instructions that can be used, allowing more efficient programming. The disadvantage of memory mapped I/O over isolated I/O is that valuable memory address space is sued up. Interrupts driven I/O Interrupt driven I/O works as follows… The processor issues an I/O command to a module and then goes on to do some other useful work The I/O module will then interrupts the processor to request service when is is ready to exchange data with the processor The processor then executes the data transfer and then resumes its former processing Interrupt Processing The occurrence of an interrupt triggers a number of events, both in the processor hardware and in software. When an I/O device completes an I/O operations the following sequence of hardware events occurs… The device issues an interrupt signal to the processor The processor finishes execution of the current instruction before responding to the interrupt The processor tests for an interrupt – determines that there is one – and sends an acknowledgement signal to the device that issues the interrupt. The acknowledgement allows the device to remove its interrupt signal The processor now needs to prepare to transfer control to the interrupt routine. To begin, it needs to save information needed to resume the current program at the point of interrupt. The minimum information required is the status of the processor and the location of the next instruction to be executed. The processor now loads the program counter with the entry location of the interrupt-handling program that will respond to this interrupt. It also saves the values of the process registers because the Interrupt operation may modify these The interrupt handler processes the interrupt – this includes examination of status information relating to the I/O operation or other event that caused an interrupt When interrupt processing is complete, the saved register values are retrieved from the stack and restored to the registers Finally, the PSW and program counter values from the stack are restored. Design Issues Two design issues arise in implementing interrupt I/O Because there will be multiple I/O modules, how does the processor determine which device issued the interrupt? If multiple interrupts have occurred, how does the processor decide which one to process? Addressing device recognition, 4 general categories of techniques are in common use… Multiple interrupt lines Software poll Daisy chain Bus arbitration For a detailed explanation of these approaches read page 250 of the textbook. Interrupt driven I/O while more efficient than simple programmed I/O still requires the active intervention of the processor to transfer data between memory and an I/O module, and any data transfer must traverse a path through the processor. Thus is suffers from two inherent drawbacks… The I/O transfer rate is limited by the speed with which the processor can test and service a device The processor is tied up in managing an I/O transfer; a number of instructions must be executed for each I/O transfer Direct Memory Access When large volumes of data are to be moved, an efficient technique is direct memory access (DMA) DMA Function DMA involves an additional module on the system bus. The DMA module is capable of mimicking the processor and taking over control of the system from the processor. It needs to do this to transfer data to and from memory over the system bus. DMA must the bus only when the processor does not need it, or it must force the processor to suspend operation temporarily (most common – referred to as cycle stealing). When the processor wishes to read or write a block of data, it issues a command to the DMA module by sending to the DMA module the following information… Whether a read or write is requested using the read or write control line between the processor and the DMA module The address of the I/O device involved, communicated on the data lines The starting location in memory to read from or write to, communicated on the data lines and stored by the DMA module in its address register The number of words to be read or written, communicated via the data lines and stored in the data count register The processor then continues with other work, it delegates the I/O operation to the DMA module which transfers the entire block of data, one word at a time, directly to or from memory without going through the processor. When the transfer is complete, the DMA module sends an interrupt signal to the processor, this the processor is involved only at the beginning and end of the transfer. I/O Channels and Processors Characteristics of I/O Channels As one proceeds along the evolutionary path, more and more of the I/O function is performed without CPU involvement. The I/O channel represents an extension of the DMA concept. An I/O channel ahs the ability to execute I/O instructions, which gives it complete control over I/O operations. In a computer system with such devices, the CPU does not execute I/O instructions – such instructions are stored in main memory to be executed by a special purpose processor in the I/O channel itself. Two types of I/O channels are common A selector channel controls multiple high-speed devices. A multiplexor channel can handle I/O with multiple characters as fast as possible to multiple devices. The external interface: FireWire and InfiniBand Types of Interfaces One major characteristic of the interface is whether it is serial or parallel parallel interface – there are multiple lines connecting the I/O module and the peripheral, and multiple bits are transferred simultaneously serial interface – there is only one line used to transmit data, and bits must be transmitted one at a time With new generation serial interfaces, parallel interfaces are becoming less common. In either case, the I/O module must engage in a dialogue with the peripheral. In general terms the dialog may look as follows… The I/O module sends a control signal requesting permission to send data The peripheral acknowledges the request The I/O module transfers data The peripheral acknowledges receipt of data For a detailed explanation of FireWire and InfiniBand technology read page 264 – 270 of the textbook

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  • EE vs Computer Science: Effect on Developers' Approaches, Styles?

    - by DarenW
    Are there any systematic differences between software developers (sw engineers, architect, whatever job title) with an electronics or other engineering background, compared to those who entered the profession through computer science? By electronics background, I mean an EE degree, or a self-taught electronics tinkerer, other types of engineers and experimental physicists. I'm wondering if coming into the software-making professions from a strong knowledge of flip flops, tristate buffers, clock edge rise times and so forth, usually leads to a distinct approach to problems, mindsets, or superior skills at certain specialties and lack of skills at others, when compared to the computer science types who are full of concepts like abstract data types, object orientation, database normalization, who speak of "closures" in programming languages - things that make little sense to the soldering iron crowd until they learn enough programming. The real world, I'm sure, offers a wild range of individual exceptions, but for the most part, can you say there are overall differences? Would these have hiring implications e.g. (to make up something) "never hire an electron wrangler to do database design"? Could knowing about any differences help job seekers find something appropriate more effectively? Or provide enlightenment or some practical advice for those who find themselves misfits in a particular job role? (Btw, I've never taken any computer science classes; my impression of exactly what they cover is fuzzy. I'm an electronics/physics/art type, myself.)

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  • Is there any kind of established architecture for browser based games?

    - by black_puppydog
    I am beginning the development of a broser based game in which players take certain actions at any point in time. Big parts of gameplay will be happening in real life and just have to be entered into the system. I believe a good kind of comparison might be a platform for managing fantasy football, although I have virtually no experience playing that, so please correct me if I am mistaken here. The point is that some events happen in the program (i.e. on the server, out of reach for the players) like pulling new results from some datasource, starting of a new round by a game master and such. Other events happen in real life (two players closing a deal on the transfer of some team member or whatnot - again: have never played fantasy football) and have to be entered into the system. The first part is pretty easy since the game masters will be "staff" and thus can be trusted to a certain degree to not mess with the system. But the second part bothers me quite a lot, especially since the actions may involve multiple steps and interactions with different players, like registering a deal with the system that then has to be approved by the other party or denied and passed on to a game master to decide. I would of course like to separate the game logic as far as possible from the presentation and basic form validation but am unsure how to do this in a clean fashion. Of course I could (and will) put some effort into making my own architectural decisions and prototype different ideas. But I am bound to make some stupid mistakes at some point, so I would like to avoid some of that by getting a little "book smart" beforehand. So the question is: Is there any kind of architectural works that I can read up on? Papers, blogs, maybe design documents or even source code? Writing this down this seems more like a business application with business rules, workflows and such... Any good entry points for that? EDIT: After reading the first answers I am under the impression of having made a mistake when including the "MMO" part into the title. The game will not be all fancy (i.e. 3D or such) on the client side and the logic will completely exist on the server. That is, apart from basic form validation for the user which will also be mirrored on the server side. So the target toolset will be HTML5, JavaScript, probably JQuery(UI). My question is more related to the software architecture/design of a system that enforces certain rules. Separation of ruleset and presentation One problem I am having is that I want to separate the game rules from the presentation. The first step would be to make an own module for the game "engine" that only exposes an interface that allows all actions to be taken in a clean way. If an action fails with regard to some pre/post condition, the engine throws an exception which is then presented to the user like "you cannot sell something you do not own" or "after that you would end up in a situation which is not a valid game state." The problem here is that I would like to be able to not even present invalid action in the first place or grey out the corresponding UI elements. Changing and tweaking the ruleset Another big thing is the ruleset. It will probably evolve over time and most definitely must be tweaked. What's more, it should be possible (to a certain extent) to build a ruleset that fits a specific game round, i.e. choosing different kinds of behaviours in different aspects of the game. This would do something like "we play it with extension A today but we throw out extension B." For me, this screams "Architectural/Design pattern" but I have no idea on who might have published on something like this, not even what to google for.

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  • Is the Unix Philosophy still relevant in the Web 2.0 world?

    - by David Titarenco
    Introduction Hello, let me give you some background before I begin. I started programming when I was 5 or 6 on my dad's PSION II (some primitive BASIC-like language), then I learned more and more, eventually inching my way up to C, C++, Java, PHP, JS, etc. I think I'm a pretty decent coder. I think most people would agree. I'm not a complete social recluse, but I do stuff like write a virtual machine for fun. I've never taken a computer course in college because I've been in and out for the past couple of years and have only been taking core classes; never having been particularly amazing at school, perhaps I'm missing some basic tenet that most learn in CS101. I'm currently reading Coders at Work and this question is based on some ideas I read in there. A Brief (Fictionalized) Example So a certain sunny day I get an idea. I hire a designer and hammer away at some C/C++ code for a couple of months, soon thereafter releasing silvr.com, a website that transmutes lead into silver. Yep, I started my very own start-up and even gave it a clever web 2.0 name with a vowel missing. Mom and dad are proud. I come up with some numbers I should be seeing after 1, 2, 3, 6, 9, 12 months and set sail. Obviously, my transmuting server isn't perfect, sometimes it segfaults, sometimes it leaks memory. I fix it and keep truckin'. After all, gdb is my best friend. Eventually, I'm at a position where a very small community of people are happily transmuting lead into silver on a semi-regular basis, but they want to let their friends on MySpace know how many grams of lead they transmuted today. And they want to post images of their lead and silver nuggets on flickr. I'm losing out on potential traffic unless I let them log in with their Yahoo, Google, and Facebook accounts. They want webcam support and live cock fighting, merry-go-rounds and Jabberwockies. All these things seem necessary. The Aftermath Of course, I have to re-write the transmuting server! After all, I've been losing money all these months. I need OAuth libraries and OpenID libraries, JSON support, and the only stable Jabberwocky API is for Java. C++ isn't even an option anymore. I'm just one guy! The Java binary just grows and grows since I need some legacy Apache include for the JSON library, and some antiquated Sun dependency for OAuth support. Then I pick up a book like Coders at Work and read what people like jwz say about complexity... I think to myself.. Keep it simple, stupid. I like simple things. I've always loved the Unix Philosophy but even after trying to keep the new server source modular and sleek, I loathe having to write one more line of code. It feels that I'm just piling crap on top of other crap. Maybe I'm naive thinking every piece of software can be simple and clever. Maybe it's just a phase.. or is the Unix Philosophy basically dead when it comes to the current state of (web) development? I'm just kind of disheartened :(

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  • How to design a high-level application protocol for metadata syncing between devices and server?

    - by Jaanus
    I am looking for guidance on how to best think about designing a high-level application protocol to sync metadata between end-user devices and a server. My goal: the user can interact with the application data on any device, or on the web. The purpose of this protocol is to communicate changes made on one endpoint to other endpoints through the server, and ensure all devices maintain a consistent picture of the application data. If user makes changes on one device or on the web, the protocol will push data to the central repository, from where other devices can pull it. Some other design thoughts: I call it "metadata syncing" because the payloads will be quite small, in the form of object IDs and small metadata about those ID-s. When client endpoints retrieve new metadata over this protocol, they will fetch actual object data from an external source based on this metadata. Fetching the "real" object data is out of scope, I'm only talking about metadata syncing here. Using HTTP for transport and JSON for payload container. The question is basically about how to best design the JSON payload schema. I want this to be easy to implement and maintain on the web and across desktop and mobile devices. The best approach feels to be simple timer- or event-based HTTP request/response without any persistent channels. Also, you should not have a PhD to read it, and I want my spec to fit on 2 pages, not 200. Authentication and security are out of scope for this question: assume that the requests are secure and authenticated. The goal is eventual consistency of data on devices, it is not entirely realtime. For example, user can make changes on one device while being offline. When going online again, user would perform "sync" operation to push local changes and retrieve remote changes. Having said that, the protocol should support both of these modes of operation: Starting from scratch on a device, should be able to pull the whole metadata picture "sync as you go". When looking at the data on two devices side by side and making changes, should be easy to push those changes as short individual messages which the other device can receive near-realtime (subject to when it decides to contact server for sync). As a concrete example, you can think of Dropbox (it is not what I'm working on, but it helps to understand the model): on a range of devices, the user can manage a files and folders—move them around, create new ones, remove old ones etc. And in my context the "metadata" would be the file and folder structure, but not the actual file contents. And metadata fields would be something like file/folder name and time of modification (all devices should see the same time of modification). Another example is IMAP. I have not read the protocol, but my goals (minus actual message bodies) are the same. Feels like there are two grand approaches how this is done: transactional messages. Each change in the system is expressed as delta and endpoints communicate with those deltas. Example: DVCS changesets. REST: communicating the object graph as a whole or in part, without worrying so much about the individual atomic changes. What I would like in the answers: Is there anything important I left out above? Constraints, goals? What is some good background reading on this? (I realize this is what many computer science courses talk about at great length and detail... I am hoping to short-circuit it by looking at some crash course or nuggets.) What are some good examples of such protocols that I could model after, or even use out of box? (I mention Dropbox and IMAP above... I should probably read the IMAP RFC.)

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  • How to build n-layered web architecture with PHP?

    - by Alex
    I have a description and design of a website and I need to redesign it to allow for new requirements. The website's purpose is the offering of government's contracts and bidding opportunities for different businesses.I'm dealing with the 3-tier architecture PHP website comprising of the user-interface tier(client's web browser),business logic layer(Apache web server with PHP engine in it and a couple of applications running within a web server as well) and a database layer(local mysql database). Now,i need to redesign it to su???rt distributed n-tier architecture and specify how I would go about it.After long hours of research i came to this solution: business logic should be separated into presentation and purely business logic tier to allow for n-layer architecture(user-interface,presentation tier,b.logic and data tier).I have decided to use ??? just for the presentation(since the original existing website is in PHP) and use it within apache web server.In the business logic i want to use J2?? implementation technology instead of implementing it in PHP(i.e using Zend app.server and smarty template) cz J2EE can provide much more essential container services which are essential for business logic,its robustness,maintainability and different critical business operations which will be carried out by the g?v?rnment's website.So,particularly,i want to use J??ss app.server with ?J? business objects in it which would provide all the b.logic in java and would interact with the database and so forth.In order to connect PHP on a web server with java on app.server i'm gonna use PHP/Java bridge API (or maybe Quercus or SOAP is better?).Finally,i have my data tier with mysql which will communicate with b.logic via JD??.Payment system application in ???.server is gonna use S??? to talk with credit card company. From your professional point of view,does it sound like a good way of redesigning the original website to allow for n-tier architecture considering the specifics of the website and the criticality of its operations?(payment system is included in it)or u would personally prefer to use PHP business objects for business logic as well instead of J2EE?If you have any wiser recommendation or some alternative,please let me know what is right or wrong in my current solution. H??? to hear your professional advice very s??n (I'm new to the area of web development) Thanks in advance

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  • Why do I get "file is not of required architecture" when I try to build my app on an iphone?

    - by Dale
    My app seemingly runs fine in the simulator but the first time I hooked a phone up to my system and had it build for it I got a huge error log with things like: Build SCCUI of project SCCUI with configuration Debug CompileXIB HandleAlert.xib cd /Users/gdbriggs/Desktop/SCCUI setenv IBC_MINIMUM_COMPATIBILITY_VERSION 3.1 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr /bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/usr/bin/ibtool --errors --warnings --notices --output-format human-readable-text --compile /Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos/SCCUI.app/HandleAlert.nib /Users/gdbriggs/Desktop/SCCUI/HandleAlert.xib /* com.apple.ibtool.document.warnings */ /Users/gdbriggs/Desktop/SCCUI/HandleAlert.xib:13: warning: UITextView does not support data detectors when the text view is editable. Ld build/Debug-iphoneos/SCCUI.app/SCCUI normal armv6 cd /Users/gdbriggs/Desktop/SCCUI setenv IPHONEOS_DEPLOYMENT_TARGET 3.1 setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.sdk -L/Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos -F/Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos -F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks -filelist /Users/gdbriggs/Desktop/SCCUI/build/SCCUI.build/Debug-iphoneos/SCCUI.build/Objects-normal/armv6/SCCUI.LinkFileList -mmacosx-version-min=10.5 -dead_strip -miphoneos-version-min=3.1 -framework Foundation -framework UIKit -framework CoreGraphics -framework MessageUI -o /Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos/SCCUI.app/SCCUI ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/Foundation.framework/Foundation, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/UIKit.framework/UIKit, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/MessageUI.framework/MessageUI, file is not of required architecture Undefined symbols: "_OBJC_CLASS_$_UIDevice", referenced from: __objc_classrefs__DATA@0 in SCAuthenticationHandler.o "_OBJC_CLASS_$_NSString", referenced from: __objc_classrefs__DATA@0 in CCProxy.o __objc_classrefs__DATA@0 in AlertSummaryViewController.o __objc_classrefs__DATA@0 in HomeLevelController.o __objc_classrefs__DATA@0 in SCAuthenticationHandler.o __objc_classrefs__DATA@0 in SCRequestHandler.o "_UIApplicationMain", referenced from: _main in main.o "_objc_msgSend", referenced from: _main in main.o _main in main.o _main in main.o -[SCCUIAppDelegate applicationDidFinishLaunching:] in and it just keeps going. At / near the bottom it says: ld: symbol(s) not found collect2: ld returned 1 exit status What am I doing wrong?

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  • How to start with entity framework and service oriented architecture?

    - by citronas
    At work I need to create a new web application, that will connection to an MySql Database. (So far I only have expercience with Linq-To-Sql classes and MSSQL Servers.) My superior tells me to use the entity framework (he probably refers to Linq-To-Entity) and provide everything as a service based architecture. Unfortunatly nobody at work has experience with that framework and with a real nice server oriented architecture. (till now no customer wanted to pay for architecture that he can't see. This speficic project I'm leading will be long-term, meaning multiple years, so it would be best to design it the way, that multiple targetting plattforms like asp.net, c# wpf, ... could use it) For now, the main target plattform is ASP.net So I do have the following questions: 1) Where can I read best what's really behind service oriented architecture (but for now beginner tutorials work fine as well) and how to do it in best practise? 2) So far I can't seem a real difference between Linq-To-Sql classes and the information I've google so far on the 'entity framework'. So, whats the difference? Where do I find nice tutorials for it. 3) Is there any difference in the entity framework regarding the database server (MSSQL or MySQL). If not, does that mean that code snipperts I will stumble across will word database independent? 4) I do you Visual Studio 2010. Do I have to regard something specific?

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  • How to configure Amazon Security Groups to achieve multi-tier architecture?

    - by ks78
    What is the preferred way to configure Amazon Security Groups to achieve a multi-tier architecture? Each of my instances has its own Security Group, which I only want to use for rules specific to an instance. I'd like to keep any rules which apply to multiple instances in a separate Security Group, which can then be assigned to instance Security Groups as necessary. As an example, I've setup a group called "admin", which allows administrative access from my IP. I added the "admin" group as the source to each of my instance security groups. However, I still can't access the instances from my IP without adding the rules directly to the instance's group. Am I missing something? Although it seems a multi-tier security architecture should be possible, it doesn't seem to be working.

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  • How to configure Amazon Security Groups to achieve multi-tier architecture?

    - by ks78
    What is the preferred way to configure Amazon Security Groups to achieve a multi-tier architecture? Each of my instances has its own Security Group, which I only want to use for rules specific to an instance. I'd like to keep any rules which apply to multiple instances in a separate Security Group, which can then be assigned to instance Security Groups as necessary. As an example, I've setup a group called "admin", which allows administrative access from my IP. I added the "admin" group as the source to each of my instance security groups. However, I still can't access the instances from my IP without adding the rules directly to the instance's group. Am I missing something? Although it seems a multi-tier security architecture should be possible, it doesn't seem to be working.

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  • The WaitForAll Roadshow

    - by adweigert
    OK, so I took for granted some imaginative uses of WaitForAll but lacking that, here is how I am using. First, I have a nice little class called Parallel that allows me to spin together a list of tasks (actions) and then use WaitForAll, so here it is, WaitForAll's 15 minutes of fame ... First Parallel that allows me to spin together several Action delegates to execute, well in parallel.   public static class Parallel { public static ParallelQuery Task(Action action) { return new Action[] { action }.AsParallel(); } public static ParallelQuery> Task(Action action) { return new Action[] { action }.AsParallel(); } public static ParallelQuery Task(this ParallelQuery actions, Action action) { var list = new List(actions); list.Add(action); return list.AsParallel(); } public static ParallelQuery> Task(this ParallelQuery> actions, Action action) { var list = new List>(actions); list.Add(action); return list.AsParallel(); } }   Next, this is an example usage from an app I'm working on that just is rendering some basic computer information via WMI and performance counters. The WMI calls can be expensive given the distance and link speed of some of the computers it will be trying to communicate with. This is the actual MVC action from my controller to return the data for an individual computer.  public PartialViewResult Detail(string computerName) { var computer = this.Computers.Get(computerName); var perf = Factory.GetInstance(); var detail = new ComputerDetailViewModel() { Computer = computer }; try { var work = Parallel .Task(delegate { // Win32_ComputerSystem var key = computer.Name + "_Win32_ComputerSystem"; var system = this.Cache.Get(key); if (system == null) { using (var impersonation = computer.ImpersonateElevatedIdentity()) { system = computer.GetWmiContext().GetInstances().Single(); } this.Cache.Set(key, system); } detail.TotalMemory = system.TotalPhysicalMemory; detail.Manufacturer = system.Manufacturer; detail.Model = system.Model; detail.NumberOfProcessors = system.NumberOfProcessors; }) .Task(delegate { // Win32_OperatingSystem var key = computer.Name + "_Win32_OperatingSystem"; var os = this.Cache.Get(key); if (os == null) { using (var impersonation = computer.ImpersonateElevatedIdentity()) { os = computer.GetWmiContext().GetInstances().Single(); } this.Cache.Set(key, os); } detail.OperatingSystem = os.Caption; detail.OSVersion = os.Version; }) // Performance Counters .Task(delegate { using (var impersonation = computer.ImpersonateElevatedIdentity()) { detail.AvailableBytes = perf.GetSample(computer, "Memory", "Available Bytes"); } }) .Task(delegate { using (var impersonation = computer.ImpersonateElevatedIdentity()) { detail.TotalProcessorUtilization = perf.GetValue(computer, "Processor", "% Processor Time", "_Total"); } }).WithExecutionMode(ParallelExecutionMode.ForceParallelism); if (!work.WaitForAll(TimeSpan.FromSeconds(15), task => task())) { return PartialView("Timeout"); } } catch (Exception ex) { this.LogException(ex); return PartialView("Error.ascx"); } return PartialView(detail); }

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  • Are self-described / auto-descriptive services loosely or tightly coupled in a SOA architecture ?

    - by snowflake
    I consider a self-described / auto-descriptive service as a good thing in a SOA architecture, since (almost) everything you know to call the service is present in the service contract (such a WSDL). Sample of a non self-described service for me is Facebook Query Language (FQL http://wiki.developers.facebook.com/index.php/FQL), or any web service exchanging XML flow in a one String parameter for then parsing XML and performing treatments. Last ones seem further more technically decoupled, since technically you can switch implementations without technical impact on the caller, handling compatibility between implementations/versions at a business level. On the other side, having no strong interface (diluted into the service and its version), make the service tightly coupled to the existing implementation (more difficulty to interchange the service and to ensure perfect compatibility). This question is related to http://stackoverflow.com/questions/2503071/how-to-implement-loose-coupling-with-a-soa-architecture So, are self-described / auto-descriptive services loosely or tightly coupled in a SOA architecture ? What are the impacts regarding ESBs ? Any pointer will be appreciated.

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  • Is N-Tier Architecture only the physical seperation of code or there is something more to it?

    - by Starx
    Is N-Tier Architecture only the physical separation of code or there is something more to it? What sorts of coding do we put in Presentation Layer, Application Layer, Business Logic Layer, User Interface Logic, Data Access Layer, Data Access Object,? Can all the layers mentioned above give a fully functional N-tier architecture? For example: Whenever a user clicks a button to load a content via AJAX, they we do coding to fetch a particular HTML output and then update the element, so does this JavaScript coding also lie on a different tier? Because If N-tier Architecture is really about physical separation of code, than i think Its better to separate the JavaScript coding also.

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  • MVVM: How to handle interaction between nested ViewModels?

    - by Dan Bryant
    I'm been experimenting with the oft-mentioned MVVM pattern and I've been having a hard time defining clear boundaries in some cases. In my application, I have a dialog that allows me to create a Connection to a Controller. There is a ViewModel class for the dialog, which is simple enough. However, the dialog also hosts an additional control (chosen by a ContentTemplateSelector), which varies depending on the particular type of Controller that's being connected. This control has its own ViewModel. The issue I'm encountering is that, when I close the dialog by pressing OK, I need to actually create the requested connection, which requires information captured in the inner Controller-specific ViewModel class. It's tempting to simply have all of the Controller-specific ViewModel classes implement a common interface that constructs the connection, but should the inner ViewModel really be in charge of this construction? My general question is: are there are any generally-accepted design patterns for how ViewModels should interact with eachother, particularly when a 'parent' VM needs help from a 'child' VM in order to know what to do?

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  • Objective-measures of the power of programming languages

    - by Casebash
    Are there any objective measures for measuring the power of programming languages? Turing-completeness is one, but it is not particularly discriminating. I also remember there being a few others measures of power which are more limited versions (like finite-state-autonoma), but is there any objective measure that is more powerful?

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  • Difference between "machine hardware" and "hardware platform"

    - by Adil
    My Linux machine reports "uname -a" outputs as below:- [root@tom i386]# uname -a Linux tom 2.6.9-89.ELsmp #1 SMP Mon Apr 20 10:34:33 EDT 2009 i686 i686 i386 GNU/Linux [root@tom i386]# As per man page of uname, the entries "i686 i686 i386" denotes:- machine hardware name (i686) processor type (i686) hardware platform (i386) Additional info: [root@tom i386]# cat /proc/cpuinfo <snip> vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Xeon(R) CPU 5148 @ 2.33GHz stepping : 6 cpu MHz : 2328.038 cache size : 4096 KB </snip>

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  • ServiceLocator not initialized in Tests project

    - by Carl Bussema
    When attempting to write a test related to my new Tasks (MVC3, S#arp 2.0), I get this error when I try to run the test: MyProject.Tests.MyProject.Tasks.CategoryTasksTests.CanConfirmDeleteReadiness: SetUp : System.NullReferenceException : ServiceLocator has not been initialized; I was trying to retrieve SharpArch.NHibernate.ISessionFactoryKeyProvider ---- System.NullReferenceException : Object reference not set to an instance of an object. at SharpArch.Domain.SafeServiceLocator1.GetService() at SharpArch.NHibernate.SessionFactoryKeyHelper.GetKeyFrom(Object anObject) at SharpArch.NHibernate.NHibernateRepositoryWithTypedId2.get_Session() at SharpArch.NHibernate.NHibernateRepositoryWithTypedId2.Save(T entity) at MyProject.Tests.MyProject.Tasks.CategoryTasksTests.Setup() in C:\code\MyProject\Solutions\MyProject.Tests\MyProject.Tasks\CategoryTasksTests.cs:line 36 --NullReferenceException at Microsoft.Practices.ServiceLocation.ServiceLocator.get_Current() at SharpArch.Domain.SafeServiceLocator1.GetService() Other tests which do not involve the new class (e.g., generate/confirm database mappings) run correctly. My ServiceLocatorInitializer is as follows public class ServiceLocatorInitializer { public static void Init() { IWindsorContainer container = new WindsorContainer(); container.Register( Component .For(typeof(DefaultSessionFactoryKeyProvider)) .ImplementedBy(typeof(DefaultSessionFactoryKeyProvider)) .Named("sessionFactoryKeyProvider")); container.Register( Component .For(typeof(IEntityDuplicateChecker)) .ImplementedBy(typeof(EntityDuplicateChecker)) .Named("entityDuplicateChecker")); ServiceLocator.SetLocatorProvider(() => new WindsorServiceLocator(container)); } }

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  • Software/IT security training and certificate

    - by 5YrsLaterDBA
    I am thinking about attending software security training and getting software security certificate. (or IT security in general.) I am in MA Boston area. I am new in software security field and need to know this field for current project and/or future job. Any suggestion about the training and certificate? thanks, EDIT: How about this course and certificate? http://scpd.stanford.edu/public/category/courseCategoryCertificateProfile.do?method=load&from=courseprofile&certificateId=3575647#searchResults

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  • Runtime unhandled exception while executing facedetect.py in opencv

    - by Rupesh Chavan
    When i tried to execute facedetect.py python script from opencv sample example i got the following runtime exception. Can someone please give me some pointer or some clue about the exception and why it is encountering? Here is the stack trace : 'python.exe': Loaded 'C:\Python26\python.exe' 'python.exe': Loaded 'C:\WINDOWS\system32\ntdll.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\kernel32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\python26.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\user32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\gdi32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\advapi32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\rpcrt4.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\shell32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\msvcrt.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\shlwapi.dll' 'python.exe': Loaded 'C:\WINDOWS\WinSxS \x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_6f74963e\msvcr90.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\imm32.dll' 'python.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\comctl32.dll' 'python.exe': Loaded 'C:\Python26\Lib\site-packages\opencv_cv.pyd', Binary was not built with debug information. 'python.exe': Loaded 'C:\OpenCV2.0\bin\libcv200.dll', Binary was not built with debug information. 'python.exe': Loaded 'C:\OpenCV2.0\bin\libcxcore200.dll', Binary was not built with debug information. 'python.exe': Loaded 'C:\Python26\Lib\site-packages\opencv_ml.pyd', Binary was not built with debug information. 'python.exe': Loaded 'C:\OpenCV2.0\bin\libml200.dll', Binary was not built with debug information. 'python.exe': Loaded 'C:\Python26\Lib\site-packages\opencv_highgui.pyd', Binary was not built with debug information. 'python.exe': Loaded 'C:\OpenCV2.0\bin\libhighgui200.dll', Binary was not built with debug information. 'python.exe': Loaded 'C:\WINDOWS\system32\ole32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\oleaut32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\avicap32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\winmm.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\version.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\msvfw32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\avifil32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\msacm32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\msctf.dll' 'python.exe': Loaded 'C:\OpenCV2.0\bin\libopencv_ffmpeg200.dll', Binary was not built with debug information. 'python.exe': Loaded 'C:\WINDOWS\system32\wsock32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\ws2_32.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\ws2help.dll' 'python.exe': Loaded 'C:\WINDOWS\system32\MSCTFIME.IME' Unhandled exception at 0x00e7e4e4 in python.exe: 0xC0000005: Access violation reading location 0xffffffff. Thanks a lot in advance, Rupesh Chavan

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  • Reporting a WCF application's status to F5's Big IP products

    - by ng5000
    In a Windows Server 2003 environment with a self hosted .Net 3.5/WCF application, how can an application report its status to a BigIP Local Traffic Manager? Example: One of my services errors. My custom WCF application hosting software (written because Windows Server 2008 is not yet available and I'm using WCF TCP bindings) detects this and wants to report itself as down until it can recover the errant service. It needs to report itself as down to the BigIP LTM so that it is no longer sent client originated requests.

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  • Component based game engine design

    - by a_m0d
    I have been looking at game engine design (specifically focused on 2d game engines, but also applicable to 3d games), and am interested in some information on how to go about it. I have heard that many engines are moving to a component based design nowadays rather than the traditional deep-object hierarchy. Do you know of any good links with information on how these sorts of designs are often implemented? I have seen evolve your hierarchy, but I can't really find many more with detailed information (most of them just seem to say "use components rather than a hierarchy" but I have found that it takes a bit of effort to switch my thinking between the two models). Any good links or information on this would be appreciated, and even books, although links and detailed answers here would be preferred.

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  • Modularizing web applications

    - by Matt
    Hey all, I was wondering how big companies tend to modularize components on their page. Facebook is a good example: There's a team working on Search that has its own CSS, javascript, html, etc.. There's a team working on the news feed that has its own CSS, javascript, html, etc... ... And the list goes on They cannot all be aware of what everyone is naming their div tags and whatnot, so what's the controller(?) doing to hook all these components in on the final page?? Note: This doesn't just apply to facebook - any company that has separate teams working on separate components has some logic that helps them out. EDIT: Thanks all for the responses, unfortunately I still haven't really found what I'm looking for - when you check out the source code (granted its minified), the divs have UIDs, my guess is that there is a compilation process that runs through and makes each of the components unique, renaming divs and css rules.. any ideas? Thanks all! Matt Mueller

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  • ASP.NET MVC 2 matches correct area route but generates URL to the first registered area instead.

    - by Sandor Drieënhuizen
    I'm working on a S#arpArchitecture 1.5 project, which uses ASP.NET MVC 2. I've been trying to get areas to work properly but I ran into a problem: The ASP.NET MVC 2 routing engine matches the correct route to my area but then it generates an URL that belongs to the first registered area instead. Here's my request URL: /Framework/Authentication/LogOn?ReturnUrl=%2fDefault.aspx I'm using the Route Tester from Phil Haack and it shows: Matched Route: Framework/{controller}/{action}/{id} Generated URL: /Data/Authentication/LogOn?ReturnUrl=%2FDefault.aspx using the route "Data/{controller}/{action}/{id}" That's clearly wrong, the URL should point to the Framework area, not the Data area. This is how I register my routes, nothing special there IMO. private static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); AreaRegistration.RegisterAllAreas(); routes.MapRoute( "default", "{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = UrlParameter.Optional }); } The area registration classes all look like this. Again, nothing special. public class FrameworkAreaRegistration : AreaRegistration { public override string AreaName { get { return "Framework"; } } public override void RegisterArea(AreaRegistrationContext context) { context.MapRoute( "Framework_default", "Framework/{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = UrlParameter.Optional }); } }

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