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  • Advanced search engine or server for relational database [closed]

    - by Pawel
    In my current project we are storing big volume of data in relational database. One of the recent key requirements is to enrich application by adding some advanced search capabilities. In the Project, performance is one of the important factors due to very large tables (10+ milions of records) with parent-children relations (for example: multi-level parent-child relationship, where I am looking for all parents with specific children). The search engine should also be able to check these references for hits. I have found some potential engines on stack overflow, however it looks like that all of them are dedicated rather for text search than relational db and hosted on linux os: lucene Solr Sphinx As I understand some of them use documents as a source of searching, but is it possible or efficient to create programmaticaly documents based on my relational data? As I am not familiar with all of their features/capabilities can anyone please make some recommendations or propose some different solution? To summarize my requirements: framework/engine to search relational database including decendants. support for Microsoft SQL Server can be used in .NET applications preferably hosted on Windows systems Does any of mentioned above are able to solve my problem? do you know any better solution?

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  • C# Generics Question

    - by TheCloudlessSky
    Would it be possible to do something like the following in c#? Basically TParent and TChildren should be types of the class A but not necessairly have the same types that were passed in. I know this may sound confusing but I want to strongly type the children and parents of a particular object, but at the same time they must be of the same type. Because TParent inherits from A this would imply that it requires type parameters that inherit from A but using potentially different types. public class A<TParent, TChildren> where TParent : A where TControls : A { TParent Parent; List<TChildren> Children; } or more easily seen here: public class A<TParent, TChildren> where TParent : A<?, ?> where TChildren : A<?, ?> { TParent Parent; List<TChildren> Children; } I hope this isn't too confusing. Is this at all possible? Thanks :)

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  • Style first 2 TextViews in Android ListView differently

    - by Kurtis Nusbaum
    I have a ListView and I want the first two entries in it to be displayed differently than the rest. Nothing fancy, I want them all to just be text views. But the first two entries need to have different sizes and weights than the rest. I tried modifying the ArrayAdapter class like so: private class BusStopAdapter<T> extends ArrayAdapter<T>{ public BusStopAdapter( Context context, int textViewResourceId, List<T> objects) { super(context, textViewResourceId, objects); } public View getView(int position, View convertView, ViewGroup parent) { TextView toReturn = (TextView)super.getView(position, convertView, parent); if(position == 0){ toReturn.setTextSize(12); toReturn.setText("Previous Bus: " + toReturn.getText()); toReturn.setPadding(0,0,0,0); } else if(position == 1){ toReturn.setTextSize(20); toReturn.setPadding( toReturn.getPaddingLeft(), 0, toReturn.getPaddingRight(), 0 ); toReturn.setText("Next Bus: " + toReturn.getText()); toReturn.setGravity(Gravity.CENTER_HORIZONTAL|Gravity.TOP); } return toReturn; } } But this inadvertantly causes some of the other textviews to take on these special attributes. I think it's because cause textviews get "recycled" in the AbsListAdapter class.

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  • Load images into separate movie clips from a XML, Flash, Actionscript 3.0

    - by James Dunay
    I have an xml image bank, pretty standard, and I have a loader, along with movie clips that I want the images loaded into, the problem that I am running into is I want the images to load into separate movie clips, so I’m using a case statement to specify where they go. However, I can only get them to load into a single movie clip, I assume they are loading ontop of each other and I don’t know how to get them to separate out. I’ll post my code. It doesn’t make any sense to me but if you have any suggestions that would be real great. I can make separate loaders and then just do 1 image per loader, but that just doesn’t sound right to me. var counterNumber:Number = 0; function callThumbs():void{ for (var i:Number = 0; i <3; i++){ thumbLoaded(); counterNumber++; } } function thumbLoaded(){ var photoLoader = new Loader(); switch (counterNumber){ case 1: photoLoader.load(new URLRequest(MovieClip(this.parent).xml.photos.imageOne.image.@url[0])); whole.boxOne.pictureLoader.addChild(photoLoader); trace("1Done"); break; case 2: photoLoader.load(new URLRequest(MovieClip(this.parent).xml.photos.imageTwo.image.@url[0])); whole.boxTwo.pictureLoader.addChild(photoLoader); trace("2Done"); break; } }

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  • Still Confused About Identifying vs. Non-Identifying Relationships

    - by Jason
    So, I've been reading up on identifying vs. non-identifying relationships in my database design, and a number of the answers on SO seem contradicting to me. Here are the two questions I am looking at: What's the Difference Between Identifying and Non-Identifying Relationships Trouble Deciding on Identifying or Non-Identifying Relationship Looking at the top answers from each question, I appear to get two different ideas of what an identifying relationship is. The first question's response says that an identifying relationship "describes a situation in which the existence of a row in the child table depends on a row in the parent table." An example of this that is given is, "An author can write many books (1-to-n relationship), but a book cannot exist without an author." That makes sense to me. However, when I read the response to question two, I get confused as it says, "if a child identifies its parent, it is an identifying relationship." The answer then goes on to give examples such as SSN (is identifying of a Person), but an address is not (because many people can live at an address). To me, this sounds more like a case of the decision between primary key and non-primary key. My own gut feeling (and additional research on other sites) points to the first question and its response being correct. However, I wanted to verify before I continued forward as I don't want to learn something wrong as I am working to understand database design. Thanks in advance.

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  • How to move point on arc?

    - by bbZ
    I am writing an app that is simulating RobotArm movement. What I want to achieve, and where I have couple of problems is moving a Point on arc (180degree) that is arm range of movement. I am moving an arm by grabbing with mouse end of arm (Elbow, the Point I was talking about), robot can have multiple arms with diffrent arm lenghts. If u can help me with this part, I'd be grateful. This is what I have so far, drawing function: public void draw(Graphics graph) { Graphics2D g2d = (Graphics2D) graph.create(); graph.setColor(color); graph.fillOval(location.x - 4, location.y - 4, point.width, point.height); //Draws elbow if (parentLocation != null) { graph.setColor(Color.black); graph.drawLine(location.x, location.y, parentLocation.x, parentLocation.y); //Connects to parent if (arc == null) { angle = new Double(90 - getAngle(parentInitLocation)); arc = new Arc2D.Double(parentLocation.x - (parentDistance * 2 / 2), parentLocation.y - (parentDistance * 2 / 2), parentDistance * 2, parentDistance * 2, 90 - getAngle(parentInitLocation), 180, Arc2D.OPEN); //Draws an arc if not drawed yet. } else if (angle != null) //if parent is moved, angle is moved also { arc = new Arc2D.Double(parentLocation.x - (parentDistance * 2 / 2), parentLocation.y - (parentDistance * 2 / 2), parentDistance * 2, parentDistance * 2, angle, 180, Arc2D.OPEN); } g2d.draw(arc); } if (spacePanel.getElbows().size() > level + 1) {//updates all childElbows position updateChild(graph); } } I just do not know how to prevent moving Point moving outside of arc line. It can not be inside or outside arc, just on it. Here I wanted to put a screenshot, sadly I don't have enough rep. Am I allowed to put link to this? Maybe you got other ways how to achieve this kind of thing. Here is the image: Red circle is actual state, and green one is what I want to do. EDIT2: As requested, repo link: https://github.com/dspoko/RobotArm

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  • Appengine JDO dataclasses to python model

    - by M.A. Cape
    Does anyone have tried to implement an app in GAE having both java and python? I have an existing app and my front end is in java. Now I want to use the existing datastore to be interfaced by python. My problem is i don't know how to define the relationships and model that would be equivalent to the one in java. I have tried the one-to-many relationship in python but when stored in the datastore, the fields are different than the one-to-many of java. My data classes are as follows. //one-to-many owned Parent Class public class Parent{ @PrimaryKey @Persistent private String unitID; //some other fields... @Persistent @Order(extensions = @Extension(vendorName="datanucleus", key="list-ordering", value="dateCreated desc")) private List <Child> child; //methods & constructors were omitted } Child public class Child{ @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key uId; @Persistent private String name; /* etc... */ }

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  • A good data model for finding a user's favorite stories

    - by wings
    Original Design Here's how I originally had my Models set up: class UserData(db.Model): user = db.UserProperty() favorites = db.ListProperty(db.Key) # list of story keys # ... class Story(db.Model): title = db.StringProperty() # ... On every page that displayed a story I would query UserData for the current user: user_data = UserData.all().filter('user =' users.get_current_user()).get() story_is_favorited = (story in user_data.favorites) New Design After watching this talk: Google I/O 2009 - Scalable, Complex Apps on App Engine, I wondered if I could set things up more efficiently. class FavoriteIndex(db.Model): favorited_by = db.StringListProperty() The Story Model is the same, but I got rid of the UserData Model. Each instance of the new FavoriteIndex Model has a Story instance as a parent. And each FavoriteIndex stores a list of user id's in it's favorited_by property. If I want to find all of the stories that have been favorited by a certain user: index_keys = FavoriteIndex.all(keys_only=True).filter('favorited_by =', users.get_current_user().user_id()) story_keys = [k.parent() for k in index_keys] stories = db.get(story_keys) This approach avoids the serialization/deserialization that's otherwise associated with the ListProperty. Efficiency vs Simplicity I'm not sure how efficient the new design is, especially after a user decides to favorite 300 stories, but here's why I like it: A favorited story is associated with a user, not with her user data On a page where I display a story, it's pretty easy to ask the story if it's been favorited (without calling up a separate entity filled with user data). fav_index = FavoriteIndex.all().ancestor(story).get() fav_of_current_user = users.get_current_user().user_id() in fav_index.favorited_by It's also easy to get a list of all the users who have favorited a story (using the method in #2) Is there an easier way? Please help. How is this kind of thing normally done?

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  • Tree deletion with NHibernate

    - by Tigraine
    Hi, I'm struggling with a little problem and starting to arrive at the conclusion it's simply not possible. I have a Table called Group. As with most of these systems Group has a ParentGroup and a Children collection. So the Table Group looks like this: Group -ID (PK) -Name -ParentId (FK) I did my mappings using FNH AutoMappings, but I had to override the defaults for this: p.References(x => x.Parent) .Column("ParentId") .Cascade.All(); p.HasMany(x => x.Children) .KeyColumn("ParentId") .ForeignKeyCascadeOnDelete() .Cascade.AllDeleteOrphan() .Inverse(); Now, the general idea was to be able to delete a node and all of it's children to be deleted too by NH. So deleting the only root node should basically clear the whole table. I tried first with Cascade.AllDeleteOrphan but that works only for deletion of items from the Children collection, not deletion of the parent. Next I tried ForeignKeyCascadeOnDelete so the operation gets delegated to the Database through on delete cascade. But once I do that MSSql2008 does not allow me to create this constraint, failing with : Introducing FOREIGN KEY constraint 'FKBA21C18E87B9D9F7' on table 'Group' may cause cycles or multiple cascade paths. Specify ON DELETE NO ACTION or ON UPDATE NO ACTION, or modify other FOREIGN KEY constraints. Well, and that's it for me. I guess I'll just loop through the children and delete them one by one, thus doing a N+1. If anyone has a suggestion on how do that more elegantly I'd be eager to hear it.

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  • Trying to use RemoveChild() on XmlNodeList messes up my XmlNode collection

    - by user299090
    Hi there, I'm trying to remove a specific node from a XmlNodeList named listaWidths. This specific list has 5 items before I use RemoveChild(). But, after the RemoveChild() statement, the list stays only with 1 item. XmlNodeList listaWidths = xmlDoc.SelectNodes("/MsBuild:Report/MsBuild:Body/MsBuild:ReportItems/MsBuild:Tablix/MsBuild:TablixBody/MsBuild:TablixColumns/*", nsmgr); int indexEpoca = 0; //Remover época XmlNode node = listaWidths[indexEpoca]; XmlNode parent = listaWidths[indexEpoca].ParentNode; parent.RemoveChild(node); This is a RDL Reporting Services XML. The specific XML code is here: <Tablix Name="Tablix3"> <TablixBody> <TablixColumns> <TablixColumn> <Width>1.602in</Width> </TablixColumn> <TablixColumn> <Width>1.61in</Width> </TablixColumn> <TablixColumn> <Width>1.6323in</Width> </TablixColumn> <TablixColumn> <Width>1.6023in</Width> </TablixColumn> <TablixColumn> <Width>1.6033in</Width> </TablixColumn> </TablixColumns> (...) I've tried every combination possible, with no luck whatsoever. What am I doing wrong? Thank you.

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  • How to provide an inline model field with a queryset choices without losing field value for inline r

    - by Judith Boonstra
    The code displayed below is providing the choices I need for the app field, and the choices I need for the attr field when using Admin. I am having a problem with the attr field on the inline form for already saved records. The attr selected for these saved does show in small print above the field, but not within the field itself. # MODELS: Class Vocab(models.Model): entity = models.Charfield, max_length = 40, unique = True) Class App(models.Model): name = models.ForeignKey(Vocab, related_name = 'vocab_appname', unique = True) app = SelfForeignKey('self, verbose_name = 'parent', blank = True, null = True) attr = models.ManyToManyField(Vocab, related_name = 'vocab_appattr', through ='AppAttr' def parqs(self): a method that provides a queryset consisting of available apps from vocab, excluding self and any apps within the current app's dependent line. def attrqs(self): a method that provides a queryset consisting of available attr from vocab excluding those already selected by current app, 2) those already selected by any apps within the current app's parent line, and 3) those selected by any apps within the current app's dependent line. Class AppAttr(models.Model): app = models.ForeignKey(App) attr = models.ForeignKey(Vocab) # FORMS: from models import AppAttr def appattr_form_callback(instance, field, *args, **kwargs) if field.name = 'attr': if instance: return field.formfield(queryset = instance.attrqs(), *kwargs) return field.formfield(*kwargs) # ADMIN: necessary imports class AppAttrInline(admin.TabularInline): model = AppAttr def get_formset(self, request, obj = None, **kwargs): kwargs['formfield_callback'] = curry(appattr_form_callback, obj) return super(AppAttrInline, self).get_formset(request, obj, **kwargs) class AppForm(forms.ModelForm): class Meta: model = App def __init__(self, *args, **kwargs): super(AppForm, self).__init__(*args, **kwargs) if self.instance.id is None: working = App.objects.all() else: thisrec = App.objects.get(id = self.instance.id) working = thisrec.parqs() self.fields['par'].queryset = working class AppAdmin(admin.ModelAdmin): form = AppForm inlines = [AppAttrInline,] fieldsets = .......... necessary register statements

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  • What *is* an IPM.DistList?

    - by Jeremy
    I'm trying to get the recipient addresses within an IPM.DistList that is stored in a public folder (of type contacts) in Exchange 2003. The typeName of the object (once I get hold of it) is a Message (with a parent object being a Messages collection) and the messageType is "IPM.DistList". I can find all sorts of things about IPM.DistListItems, which you would think an IPM.DistList would contain, but there apparently isn't any documentation on the DistList (that I can find) and DistListItems documentation lists no parent possibilities in MSDN. I'll state it another way in case I've left you confused: We have an Exchange 2003 info store with Public Folders. Within those Public Folders is a [sub]folder (that holds items of type "Contact") that has a bunch of distribution lists (IPM.DistList's) that have contact entries, members of the list essentially. I need to get the addresses of the members of the lists in the Public Folder sub-folder using any VB language, because the company I work for hired me as a VB guy and expects me to write VB solutions, even though I could do it in C++... alas, I digress. VB is the language I'm supposed to figure this out in. (.net, script, vba, vb6, it doesn't matter which one. Yes, I know vb.net is not really related to those that came before, but they don't know that.) Anyone ran into anything like this? Am I just not finding the IPM.DistList documentation but it does actually exist somewhere? This isn't a Message.MAPIOBJECT (iUnknown) problem is it? Thanks.... Jeremy

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  • Quickest way to compare a bunch of array or list of values.

    - by zapping
    Can you please let me know on the quickest and efficient way to compare a large set of values. Its like there are a list of parent codes(string) and each code has a series of child values(string). The child lists have to be compared with each other and find out duplicates and count how many times they repeat. code1(code1_value1, code1_value2, code3_value3, ..., code1_valueN); code2(code2_value1, code1_value2, code2_value3, ..., code2_valueN); code3(code2_value1, code3_value2, code3_value3, ..., code3_valueN); . . . codeN(codeN_value1, codeN_value2, codeN_value3, ..., codeN_valueN); The lists are huge say like there are 100 parent codes and each has about 250 values in them. There will not be duplicates within a code list. Doing it in java and the solution i could figure out is. Store the values of first set of code in as codeMap.put(codeValue, duplicateCount). The count initialized to 0. Then compare the rest of the values with this. If its in the map then increment the count otherwise append it to the map. The downfall of this is to get the duplicates. Another iteration needs to be performed on a very large list. An alternative is to maintain another hashmap for duplicates like duplicateCodeMap.put(codeValue, duplicateCount) and change the initial hashmap to codeMap.put(codeValue, codeValue). Speed is what is requirement. Hope one of you can help me with it.

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  • PyQt - QLabel inheriting

    - by Ockonal
    Hello, i wanna inherit QLabel to add there click event processing. I'm trying this code: class NewLabel(QtGui.QLabel): def __init__(self, parent): QtGui.QLabel.__init__(self, parent) def clickEvent(self, event): print 'Label clicked!' But after clicking I have no line 'Label clicked!' EDIT: Okay, now I'm using not 'clickEvent' but 'mousePressEvent'. And I still have a question. How can i know what exactly label was clicked? For example, i have 2 edit box and 2 labels. Labels content are pixmaps. So there aren't any text in labels, so i can't discern difference between labels. How can i do that? EDIT2: I made this code: class NewLabel(QtGui.QLabel): def __init__(self, firstLabel): QtGui.QLabel.__init__(self, firstLabel) def mousePressEvent(self, event): print 'Clicked' #myLabel = self.sender() # None =) self.emit(QtCore.SIGNAL('clicked()'), "Label pressed") In another class: self.FirstLang = NewLabel(Form) QtCore.QObject.connect(self.FirstLang, QtCore.SIGNAL('clicked()'), self.labelPressed) Slot in the same class: def labelPressed(self): print 'in labelPressed' print self.sender() But there isn't sender object in self. What i did wrong?

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  • How do I loop through elements inside a div?

    - by crosenblum
    I have to make a custom function for search/replace text, because firefox counts text nodes differently than IE, Google Chrome, etc.. I am trying to use this code, that I saw at Firefox WhiteSpace Issue since in my other function, I am looping numerically through nodes, which serves my functional needs perfectly, in other browsers. But refuses to work, as part of a search/replace function that takes place after some ajax content is loaded. Here is the code, that I have tried to get to work, but I must be missing the correct understanding of the context of how to loop thru elements inside a div. // get all childnodes inside div function div_translate(divid) { // list child nodes of parent if (divid != null) { // var children = parent.childNodes, child; var parentNode = divid; // start loop thru child nodes for(var node=parentNode.firstChild;node!=null;node=node.nextSibling){ // begin check nodeType if(node.nodeType == 1){ // get value of this node var value = content(node); // get class of this node var myclass = node.attr('class'); console.log(myclass); // begin check if value undefined if (typeof(value) != 'undefined' && value != null) { console.log(value); // it is a text node. do magic. for (var x = en_count; x > 0; x--) { // get current english phrase var from = en_lang[x]; // get current other language phrase var to = other_lang[x]; if (value.match(from)) { content(node, value.replace(from, to)); } } } // end check if value undefined } // end check nodeType } // end loop thru child nodes } }

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  • Find Adjacent Nodes A Star Path-Finding C++

    - by Infinity James
    Is there a better way to handle my FindAdjacent() function for my A Star algorithm? It's awfully messy, and it doesn't set the parent node correctly. When it tries to find the path, it loops infinitely because the parent of the node has a pent of the node and the parents are always each other. Any help would be amazing. This is my function: void AStarImpl::FindAdjacent(Node* pNode) { for (int i = -1; i <= 1; i++) { for (int j = -1; j <= 1; j++) { if (pNode->mX != Map::GetInstance()->mMap[pNode->mX + i][pNode->mY + j].mX || pNode->mY != Map::GetInstance()->mMap[pNode->mX + i][pNode->mY + j].mY) { if (pNode->mX + i <= 14 && pNode->mY + j <= 14) { if (pNode->mX + i >= 0 && pNode->mY + j >= 0) { if (Map::GetInstance()->mMap[pNode->mX + i][pNode->mY + j].mTypeID != NODE_TYPE_SOLID) { if (find(mOpenList.begin(), mOpenList.end(), &Map::GetInstance()->mMap[pNode->mX + i][pNode->mY + j]) == mOpenList.end()) { Map::GetInstance()->mMap[pNode->mX+i][pNode->mY+j].mParent = &Map::GetInstance()->mMap[pNode->mX][pNode->mY]; mOpenList.push_back(&Map::GetInstance()->mMap[pNode->mX+i][pNode->mY+j]); } } } } } } } mClosedList.push_back(&Map::GetInstance()->mMap[pNode->mX][pNode->mY]); } If you'd like any more code, just ask and I can post it.

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  • iPhone toolbar shared by multiple views

    - by codemonkey
    Another iPhone noob question. The app I'm building needs to show a shared custom UIToolbar for multiple views (and their subviews) within a UITabBarController framework. The contents of the custom toolbar are the same across all the views. I'd like to be able to design the custom toolbar as a xib and handle UI events from its own controller class (I'm assuming I can subclass UIToolbar to do so?). That way I could define IBOutlet & IBAction items, etc. Then I could associate this custom toolbar with eachs of the UITabBarController views (and their subviews). But I'm having trouble finding out whether that's possible - and if so, how to do it. In particular, I want to be able to push new views onto UINavigationControllers that are each associated with parent UITabBarController tabs. So, to summarize, I want a: custom toolbar shared by multiple views which are managed by multiple navigation controllers and the navigation controllers are associated with different tabs of a parent tab bar controller The tab bar controller itself is launched modally, though I don't believe that's relevant. Anyway, the tab bar controller is working, as are its child navigation controllers. I'm just having a little trouble figuring out how to persist the shared toolbar to the various subviews. I'd settle for a good clean way of implementing programmatically... though I'd prefer the flexibility of keeping the toolbar's visual design in a xib. Anyone have any suggestions?

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  • what exactly is this.id ?

    - by kwokwai
    Hi all, I was doing some dynamic effect on DIV using JQuery when I found that the returned value of this.id varied from function to function. I got two sets of simple parent-child DIV tags like this: <DIV ID="row"> <DIV ID="c1"> <Input type="radio" name="testing" id="testing" VALUE="1">testing1 </DIV> </DIV> <DIV ID="row"> <DIV ID="c2"> <Input type="radio" name="testing" id="testing" VALUE="2">testing2 </DIV> </DIV> Code 1. $('#row DIV').mouseover(function(){ radio_btns.each(function() { $('#row DIV).addClass('testing'); // worked }); }); Code 2. $('#row DIV').mouseover(function(){ var childDivID = this.id; radio_btns.each(function() { $('#'+childDivID).parent('DIV').addClass('testing'); // didn't work }); }); I don't understand why only the first code couldn work and highlighted all the "row" DIV, but the first code failed to do so?

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  • C++ polymorphism, function calls

    - by moai
    Okay, I'm pretty inexperienced as a programmer, let alone in C++, so bear with me here. What I wanted to do was to have a container class hold a parent class pointer and then use polymorphism to store a child class object. The thing is that I want to call one of the child class's functions through the parent class pointer. Here's a sort of example of what I mean in code: class SuperClass { public: int x; } class SubClass : public SuperClass { public: void function1() { x += 1; } } class Container { public: SuperClass * alpha; Container(SuperClass& beta) { alpha = beta; } } int main() { Container cont = new Container(new SubClass); } (I'm not sure that's right, I'm still really shaky on pointers. I hope it gets the point across, at least.) So, I'm not entirely sure whether I can do this or not. I have a sneaking suspicion the answer is no, but I want to be sure. If someone has another way to accomplish this sort of thing, I'd be glad to hear it.

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  • QListWidget drag and drop items disappearing from list

    - by ppalasek
    Hello, I'm having trouble implementing a QListWidget with custom items that can be reordered by dragging and dropping. The problem is when I make a fast double click (a very short drag&drop) on an item, the item sometimes disappears from the QListWidget. This is the constructor for my Widget: ListPopisiDragDrop::ListPopisiDragDrop(QWidget *parent) : QListWidget(parent) { setSelectionMode(QAbstractItemView::SingleSelection); setDragEnabled(true); viewport()->setAcceptDrops(true); setDefaultDropAction(Qt::MoveAction); setDropIndicatorShown(true); setDragDropMode(QAbstractItemView::InternalMove); } also the drop event: void ListPopisiDragDrop::dropEvent(QDropEvent *event){ int startRow=currentIndex().row(); QListWidget::dropEvent(event); int endRow=currentIndex().row(); //more code... } Custom items are made by implementing paint() and sizeHint() functions from QAbstractItemDelegate. When the problem with disappearing items happens, the dropEvent isn't even called. I really don't know what is happening and if I'm doing something wrong. Any help is appreciated. Thanks! Edit: I'm running the application on a Symbian S60 5th edition phone. Edit2: If I add this line to the constructor: setDragDropOverwriteMode(true); the item in the list still disappears, but an empty row stays in it's place.

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  • php while selecting a node should be highlighted.

    - by shaibi
    I need to highlight the node value when I select it.how can I wrirte code for that in php my code is function generate_menu($parent) { $has_childs = false; global $menu_array; foreach($menu_array as $key = $value) { //print_r($value); if ($value['parentid'] == $parent) { if ($has_childs === false) { $has_childs = true; $menu .= '<ul>'; } $clor = 'black'; if(($_GET['id']>0) &&($key == $_GET['id'])) { $clor = '#990000'; } $chld = generate_menu($key); $cls = ($chld != '')? 'folder' : 'file'; $menu .= '<li><span class="'.$cls.'" color='.$clor.'>&nbsp;' . $value['humanid'].'-'.$value['title'] . ' <a href="index.php?id='.$key.'"><img src="images/edit.png" alt=" Edit" title="Edit"/></a></span>'; $menu .= $chld; $menu .= '</li>'; } } if ($has_childs === true) $menu .= '</ul>'; return $menu ; } ?

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  • Does waitpid yield valid status information for a child process that has already exited?

    - by dtrebbien
    If I fork a child process, and the child process exits before the parent even calls waitpid, then is the exit status information that is set by waitpid still valid? If so, when does it become not valid; i.e., how do I ensure that I can call waitpid on the child pid and continue to get valid exit status information after an arbitrary amount of time, and how do I "clean up" (tell the OS that I am no longer interested in the exit status information for the finished child process)? I was playing around with the following code, and it appears that the exit status information is valid for at least a few seconds after the child finishes, but I do not know for how long or how to inform the OS that I won't be calling waitpid again: #include <assert.h> #include <pthread.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <sys/wait.h> int main() { pid_t pid = fork(); if (pid < 0) { fprintf(stderr, "Failed to fork\n"); return EXIT_FAILURE; } else if (pid == 0) { // code for child process _exit(17); } else { // code for parent sleep(3); int status; waitpid(pid, &status, 0); waitpid(pid, &status, 0); // call `waitpid` again just to see if the first call had an effect assert(WIFEXITED(status)); assert(WEXITSTATUS(status) == 17); } return EXIT_SUCCESS; }

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  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

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  • How to exclude rows where matching join is in an SQL tree

    - by Greg K
    Sorry for the poor title, I couldn't think how to concisely describe this problem. I have a set of items that should have a 1-to-1 relationship with an attribute. I have a query to return those rows where the data is wrong and this relationship has been broken (1-to-many). I'm gathering these rows to fix them and restore this 1-to-1 relationship. This is a theoretical simplification of my actual problem but I'll post example table schema here as it was requested. item table: +------------+------------+-----------+ | item_id | name | attr_id | +------------+------------+-----------+ | 1 | BMW 320d | 20 | | 1 | BMW 320d | 21 | | 2 | BMW 335i | 23 | | 2 | BMW 335i | 34 | +------------+------------+-----------+ attribute table: +---------+-----------------+------------+ | attr_id | value | parent_id | +---------+-----------------+------------+ | 20 | SE | 21 | | 21 | M Sport | 0 | | 23 | AC | 24 | | 24 | Climate control | 0 | .... | 34 | Leather seats | 0 | +---------+-----------------+------------+ A simple query to return items with more than one attribute. SELECT item_id, COUNT(DISTINCT(attr_id)) AS attributes FROM item GROUP BY item_id HAVING attributes > 1 This gets me a result set like so: +-----------+------------+ | item_id | attributes | +-----------+------------+ | 1 | 2 | | 2 | 2 | | 3 | 2 | -- etc. -- However, there's an exception. The attribute table can hold a tree structure, via parent links in the table. For certain rows, parent_id can hold the ID of another attribute. There's only one level to this tree. Example: +---------+-----------------+------------+ | attr_id | value | parent_id | +---------+-----------------+------------+ | 20 | SE | 21 | | 21 | M Sport | 0 | .... I do not want to retrieve items in my original query where, for a pair of associated attributes, they related like attributes 20 & 21. I do want to retrieve items where: the attributes have no parent for two or more attributes they are not related (e.g. attributes 23 & 34) Example result desired, just the item ID: +------------+ | item_id | +------------+ | 2 | +------------+ How can I join against attributes from items and exclude these rows? Do I use a temporary table or can I achieve this from a single query? Thanks.

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  • ListView causing OutOfMemory Error

    - by Michael
    So I am not really given a reason to the right of this error message. I am not exactly sure why this is happening but my guess though is that it has to do with the fact that there are around ~50 good quality drawables. Upon scrolling really fast, the app crashes. I feel as if I am mitigating most common issues with ListView and crashing such as using View Holders as well as only initiating the inflater once. Process: com.example.michael.myandroidappactivity, PID: 20103 java.lang.OutOfMemoryError at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) Here is the code public class ImageAdapter extends BaseAdapter { private Context context; private ArrayList<Integer> imageIds; private static LayoutInflater inflater; public ImageAdapter(Context _context, ArrayList<Integer> _imageIds) { context = _context; imageIds = _imageIds; } @Override public int getCount() { return imageIds.size(); } @Override public Object getItem(int position) { return null; } @Override public long getItemId(int position) { return 0; } static class ViewHolder{ ImageView img; } @Override public View getView(int position, View convertView, ViewGroup parent) { ViewHolder holder = null; View rowView = null; if(rowView==null) { LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); rowView = inflater.inflate(R.layout.listview_layout, parent, false); holder = new ViewHolder(); holder.img = (ImageView) rowView.findViewById(R.id.flag); rowView.setTag(holder); } else { holder = (ViewHolder) rowView.getTag(); } holder.img.setImageResource(imageIds.get(position)); return rowView; } }

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