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  • Proxy Client for Ubuntu

    - by WindowsEscapist
    I want to use a proxy for web browsing similar to Ultrasurf for Windows. I've tried to use TOR, but it isn't working! The problem is whenever I search something along the lines of "ubuntu + linux proxy", sites assume that I want to set up a proxy server rather than use one. I just want something with little to no configuration needed (i.e. I don't have my own proxy server). UltraSurf is a free software which enables users inside countries with heavy Internet censorship to visit any public web sites in the world safely and freely. Users in countries without internet censorship also use it to protect their internet privacy and security.

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  • NHibernate mapping many to many three tables [closed]

    - by Tony
    I am trying to get this solved but can't so far. all kind of errors. These are my db tables Person (personID, name, age) Role (roleID, roleName) PersonRoles(personRolesID, personID, roleID) this is my domain class public Person { public virtual Roles RolesForThisPerson {get;set;} public virtual string Name {get;set;} public virtual int Age {get;set;} } public Roles { public virtual IList<string> RoleList {get;set;} } I am totally lost on how to approach this. I am so confused about sets, bags, lists... i don't even know where to start. Anybody can give me a little push here? thanks

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  • PHP URL Rewrite engine for small project

    - by Jens Törnell
    I use PHP. I want to setup a micro site as a prototype, where I can work with the frontend only, separated from any CMS. URL Rewrite I also want the URL rewrite to be correct, like http://www.test.com/products/tables/green/little-wood123/ Question(s) Is there any free class for URL rewriting? I searched but found none. If that is not the way to go, what framework is nice for this? It should be tiny, easy to use and support URL rewrite.

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  • Optimum Number of Parallel Processes

    - by System Down
    I just finished coding a (basic) ray tracer in C# for fun and for the learning experience. Now I want to further that learning experience. It seems to me that ray tracing is a prime candidate for parallel processing, which is something I have very little experience in. My question is this: how do I know the optimum number of concurrent processes to run? My first instinct tells me: it depends on how many cores my processor has, but like I said I'm new to this and I may be neglecting something.

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  • Ubuntu slows down even after cpu-intensive process is ended

    - by Matt2
    After a Skype video call, or the use of virtualbox, Ubuntu slows down to a crawl, even after the process is ended. Running htop reveals that processes that used little CPU before are now all using about 30% cpu (namely Compiz, Firefox, Python, and Skype, but I'm sure there are others), to the point where all my cores are at 99%. All I can do from here is restart. Any idea why this is happpening? I'm running Ubuntu 12.04 64-bit on 3.7 GiB of memory, Intel® Core™ i3 CPU M 330 @ 2.13GHz × 4, VESA: M92 graphics driver. Not sure why I'm running VESA, I installed fglrx, but I suppose that's a different question. Thanks in advance!

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  • Convert Microsoft Word documents (.doc/x) into HTML files

    - by danie7L T
    Does anybody knows of a good application to get it done quickly and efficiently ? I bought Word Cleaner but the results are merely sufficient and I need go over all the generated html files to clean tons of useless injected tags like <strongH</strong<strongell</strong<strongo </strong<emWor</em<emld</em Most of the articles displayed on a website I manage are based on documents written on MS Word by people how has little idea of what are margins for or ordered/unordered lists, foot/end notes etc and I cannot make them use something else. Does anyone has a tip to help me handle those pages more efficiently than going over them to correct and apply my CSS style ? NB: Just for the record, using "Save as HTML DOC" in Word is faaar worst than Word cleaner

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  • Using "public" vars or attributes in class calls, functional approach

    - by marw
    I was always wondering about two things I tend to do in my little projects. Sometimes I will have this design: class FooClass ... self.foo = "it's a bar" self._do_some_stuff(self) def _do_some_stuff(self): print(self.foo) And sometimes this one: class FooClass2 ... self.do_some_stuff(foo="it's a bar") def do_some_stuff(self, foo): print(foo) Although I roughly understand the differences between functional and class approaches, I struggle with the design. For example, in FooClass the self.foo is always accessible as an attribute. If there are numerous calls to it, is that faster than making foo a local variable that is passed from method to method (like in FooClass2)? What happens in memory in both cases? If FooClass2 is preferred (ie. I don't need to access foo) and other attributes inside do not change their states (the class is executed once only and returns the result), should the code then be written as a series of functions in a module?

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  • Next step after first few years at work [closed]

    - by juniordeveloper87
    Its been 2 years since graduating from uni and working in a IT solutions company as a programmer. My initial year was particularly exciting when we were trying to get a fresh product up to speed. The product has now gone live and are in the maintenance phase. My current day job involves merely bug fixing and also small designing/implementing change requests and also helping resolve issues faced from clients. Slowly I feel a little 'normal' in my role. I wonder how I can make myself stand out. (I work in a company of no more than 200 people) Or what should be the next step I take after 2 years doing programming? Thanks!

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  • Ask The Readers: How Do You Find Your Next Game?

    - by Jason Fitzpatrick
    Once upon a time the only place for new video game information was down at the arcade. These days there’s a news source and niche for everyone and every kind of game; where and how do you find your next video game conquest? Word of mouth? App recommendations? Critical reviews? This week we’re interested in lining ourselves up for a little summer fun: tell us all about your tips, tricks, and techniques for finding the real gems in the pile of games that comes out every year. Sound off in the comments and then check back in on Friday for the What You Said roundup. HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux

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  • What technology(s)would be suitable for the front end part of a Java web game?

    - by James.Elsey
    As asked in a previous question, I'm looking to create a small MMO that will be deployed onto GAE. I'm confused about what technologies I could use for the user interface, I've considered the following JSP Pages - I've got experience with JSP/JSTL and I would find this easy to work with, it would require the user having to "submit" the page each time they perform an action so may become a little clumsey for players. Applet - I could create an applet that sits on the front end and communicates to the back end game engine, however I'm not sure how good this method would be and have not used applets since university.. What other options do I have? I don't have any experience in Flash/Flex so there would be a big learning curve there. Are there any other Java based options I may be able to use? My game will be text based, I may use some images, but I'm not intending to have any animations/graphics etc Thanks

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  • Empathy sametime client id

    - by user91860
    I have been using Pidgin as an all-in-one IM client, but now as Empathy is the default app in Ubuntu I wanted to try it out. I have a sametime account at an external company that is keen to restrict access to their service from certain sametime client versions only. I was able to trick it with pidgin by specifying the following settings in accounts.xml: <setting name='client_minor' type='int'>8510</setting> <setting name='client_major' type='int'>30</setting> <setting name='client_id_val' type='int'>4876</setting> I tried to do the same in Empathy but I failed. As far as I know, Pidgin and Empathy use the same connector Plugin for sametime, so basically the functions should be there somewhere but there is little information about the configuration files and that doesn't discuss any sametime specific options.

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  • What steps should be taken to ensure that an open source database gets ready for production?

    - by I_like_traffic_lights
    I am considering using GridSQL in a production environment. However, I do have some indications that it is not ready. One is that it got excluded by the offering of EnterpriseDB a while ago, and the forums seem to report a few wrong results and relatively severe bugs. The alternatives to GridSQL, however cost around 100.000$ to buy, so I was thinking to utilize some of this money to ensure that GridSQL gets ready for production. At the same time, I could risk spending 50.000$ and months of work on the development of GridSQL, just to discover that the design was flawed and that a complete rewrite is needed. Then I would have to buy the commercial alternatives to GridSQL and the existence of my startup would be at risk. Question What steps would you take to ensure that there is as little risk as possible that the worst case scenario described above would happen? It is unrealistic that I could do much testing nor code review/coding myself (I am also not the best developer), so please describe where to find the guys that would need to do the work.

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  • Pygame - CollideRect - But How Do They Collide?

    - by Chakotay
    I'm having some trouble figuring out how I can handle collisions that are specifically colliding on the top or bottom a rect. How can specify those collisions? Here's a little code snippet to give you an idea of my approach. As it is now it doesn't matter where it collides. # the ball has hit one of the paddles. send it back in another direction. if paddleRect.colliderect(ballRect) or paddle2Rect.colliderect(ballRect): ballHitPaddle.play() if directionOfBall == 'upleft': directionOfBall = 'upright' elif directionOfBall == 'upright': directionOfBall = 'upleft' elif directionOfBall == 'downleft': directionOfBall = 'downright' elif directionOfBall == 'downright': directionOfBall = 'downleft' Thanks in advance. **EDIT** Paddle rect: top ____ | | | | | | Sides | | ---- bottom I need to know if the ball has hit either the top or the bottom.

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  • Keyboard activation bug

    - by Skydreamer
    I'm using Ubuntu's last version and there's still a little problem on my installation (already on previous versions). When I start the computer and reach the login screen, I have to wait about a minute to be able to begin to use my keyboard. That's not a real problem but that's kind of annoying. I've tried some things such as a lsusb via ssh and it worked and activated the keyboard without waiting. So I've tried to put it in the crontab (with @reboot) but it doesn't really work. Has someone got an idea how to solve this bug ? Thank you in advance.

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  • SSRS optional parameters settings

    - by Natasa Gavrilovic
    Recently I had to create couple SQL Server Reports (SSRS) with optional parameters built in. It took me a while to refresh memory how this can be done. It was very simple to create reports and processes behind, but connecting these two were are little bit challenging – stored procedure was tested and worked fine, but when the report was passing optional parameters it didn’t returned expected results. After tweaking SQL stored procedures and reports parameter options, the following approach turn to be the winning one. 1) Defining report parameters: From Menu bar select ‘View’ and ‘Report Data’ Newly open window should have ‘Parameters’ folder display Right click on this folder and select ‘Add new parameter...’                             Default values need to be added from a query                 A query values need to include ‘’ (empty string) – as highlighted                   2) SQL stored procedure should have CASE statements inside WHERE and it was the only way that a report was getting correct results back.

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  • Why is it good to split a program into multiple classes?

    - by user1276078
    I'm still a student in high school (entering 10th grade), and I have yet to take an actual computer course in school. Everything I've done so far is through books. Those books have taught me concepts such as inheritance, but how does splitting a program into multiple classes help? The books never told me. I'm asking this mainly because of a recent project. It's an arcade video game, sort of like a flash game as some people have said (although I have no idea what a flash game is). The thing is, it's only one class. It works perfectly fine (a little occasional lag however) with just one class. So, I'm just asking how splitting it into multiple classes would help it. This project was in JAVA and I am the only person working on it, for the record.

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  • Would it be practical/secure to import my GPG keys into (Open)SSH?

    - by InkBlend
    I know a bit about computer security, and well as about the concept of public and private keys. I also know that both GPG and (Open)SSH use the public/private key system. My question is, is there any reason that I would not want to use my GPG keys as authentication for SSH? Please note that, while a have a little bit more experience with Linux, GPG, and SSH than the average computer user, I am by no means an expert. Please be patient and point out any mistakes that you might see.

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  • Failed to allocate memory - What is it trying to say?

    - by asprin
    In my early days of programming I often used to get memory related fatal errors in the following format: Fatal error: Allowed memory size of <some big number> bytes exhausted (tried to allocate <some small number> bytes) in /path/to/filename.php on line <some line number> I'm a little embarrassed to state that even though I have figured out how to solve them and take steps to avoid them altogether, I'm still not quite sure what exactly does the message translate to in simple words. For example, if I get a message such as: Fatal error: Allowed memory size of 67108864 bytes exhausted (tried to allocate 4000 bytes) in ........ on line 34 As things stand at the moment, I assume it to be stating that the script consumes 67108864 bytes of data, but only 4000 bytes are available during runtime. Am I right in my assumption? If not, what's the correct interpretation?

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  • configuring separate X screens instead of TwinView

    - by fimre
    My Sony Vaio laptop is connected to an external Samsung monitor and my nVidia driver is configured in TwinView mode. Everything is OK with this, however, I can not adjust my displays individually so at the moment my external display is a little bit darker which disturbs me a lot. I tried the Separate X Screen mode but after restart, my laptop display was white with a black x sign mouse pointer and the external display normal desktop. Is it a bug or something I missed? The idea is that using Separate X Screen mode, I could adjust my displays individually. I would really appreciate someone would guide me out of this situation. Thanx in adv..

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  • processing gamestate with a window of commands across time?

    - by rook2pawn
    I have clients sending client updates at a 100ms intervals. i pool the command inputs and create a client command frame. the commands come into the server in these windows and i tag them across time as they come in. when i do a server tick i intend to process this list of commands i.e. [ {command:'duck',timestamp:350,player:'a'}, {command:'shoot',timestamp:395,player:'b'}, {command:'move', timestamp:410,player:'c'} {command:'cover',timestamp:420,player:'a'} ] how would i efficiently update the gamestate based on this list? the two solutions i see are 1) simulate time via direct equation to figure out how far everyone would move or change as if the real gameupdate was ticking on the worldtick..but then unforseen events that would normally trigger during real update would not get triggered such as powerups or collissions 2) prepare to run the worldupdate multiple times and figure out which commands get sent to which worldupdate. this seems better but a little more costly is there a canonical way to do this?

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  • How to find a programming mentor?

    - by Dvole
    I decided to learn programming. I've been reading SO for few days, and I think I will start with C++, as I read some articles. I am aware of loops, arrays, program logic and objects a little and I need someone to look me over and help me with small questions I get when doing my first projects. So here is the question - where do I find such guy? I don't got any friends who program and all. EDIT: 2 years later, I am still looking for mentor. I did not actively code just started 3 months again. I work on Objective-C and iOS programming and game programming with Cocos2d. If you want to become my mentor, drop me a or comment.

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  • Which version of OpenGL for Android?

    - by akadouri
    I've been trying to learn OpenGL ES 2.0 to create a simple 2D game. I bought a book on android development, but after seeing that the author uses his own SDK that implements OpenGL ES 1.0 I decided to just use online tutorials. I've been so lost trying to find out what to use. The Matrices and shaders of 2.0 confuse me and I can't find any tutorial that just explains how to texture map a simple 2D image. Basically: OpenGL ES 1.x or 2.0 for simple 2D with little OpenGL experience If 2.0 Any good tutorials for 2.0, I've found so many for 1.0

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  • Adding gesture recognizer (or dragging) to CCSprite

    - by user339946
    I'm trying to allow a CCSprite to be dragged across the screen. I've succeeded so far by doing it on a Layer level (from this tutorial). However, this only allows ONE sprite to be dragged at a time as the method implementation can only identify a single sprite to move at a time. I'd like to be able to perhaps add a gesture recognizer or somehow implement ccTouchesBegan/Moved in my own little CCSprite subclass. However, from what I understand, you can't just add gesture recognizers to CCSprites. ccTouchMoved are also not available on CCSprites?? Really confused as to how to implement touches on Cocos2D. What is the easiest way to add some position translation code to a CCSprite so it can be dragged around? Thanks!

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  • How should I implement the repository pattern for complex object models?

    - by Eric Falsken
    Our data model has almost 200 classes that can be separated out into about a dozen functional areas. It would have been nice to use domains, but the separation isn't that clean and we can't change it. We're redesigning our DAL to use Entity Framework and most of the recommendations that I've seen suggest using a Repository pattern. However, none of the samples really deal with complex object models. Some implementations that I've found suggest the use of a repository-per-entity. This seems ridiculous and un-maintainable for large, complex models. Is it really necessary to create a UnitOfWork for each operation, and a Repository for each entity? I could end up with thousands of classes. I know this is unreasonable, but I've found very little guidance implementing Repository, Unit Of Work, and Entity Framework over complex models and realistic business applications.

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  • How to choose a good namespace name? [Linguistically]

    - by Kees C. Bakker
    English in not my native language, therefore it is a little more difficult to pick a good name for a namespace. One example to make you see my problem a bit better: We have a set of classes that have to do with the way a company is organized (we can create organizational charts with it). Currently the namespace is CFW.CoreSystem.Organizational. Is this a good name? What is linguistically the best way to name a namespace? (CFW.CoreSystem.Configuration is better than CFW.CoreSystem.Configurables). [Moved it from StackOverflow]

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