Search Results

Search found 6730 results on 270 pages for 'loaded'.

Page 122/270 | < Previous Page | 118 119 120 121 122 123 124 125 126 127 128 129  | Next Page >

  • What is a good way to store tilemap data?

    - by Stephen Tierney
    I'm developing a 2D platformer with some uni friends. We've based it upon the XNA Platformer Starter Kit which uses .txt files to store the tile map. While this is simple it does not give us enough control and flexibility with level design. Some examples: for multiple layers of content multiple files are required, each object is fixed onto the grid, doesn't allow for rotation of objects, limited number of characters etc. So I'm doing some research into how to store the level data and map file. This concerns only the file system storage of the tile maps, not the data structure to be used by the game while it is running. The tile map is loaded into a 2D array, so this question is about which source to fill the array from. Reasoning for DB: From my perspective I see less redundancy of data using a database to store the tile data. Tiles in the same x,y position with the same characteristics can be reused from level to level. It seems like it would simple enough to write a method to retrieve all the tiles that are used in a particular level from the database. Reasoning for JSON/XML: Visually editable files, changes can be tracked via SVN a lot easier. But there is repeated content. Do either have any drawbacks (load times, access times, memory etc) compared to the other? And what is commonly used in the industry? Currently the file looks like this: .................... .................... .................... .................... .................... .................... .................... .........GGG........ .........###........ .................... ....GGG.......GGG... ....###.......###... .................... .1................X. #################### 1 - Player start point, X - Level Exit, . - Empty space, # - Platform, G - Gem

    Read the article

  • Enum driving a Visual State change via the ViewModel

    - by Chris Skardon
    Exciting title eh? So, here’s the problem, I want to use my ViewModel to drive my Visual State, I’ve used the ‘DataStateBehavior’ before, but the trouble with it is that it only works for bool values, and the minute you jump to more than 2 Visual States, you’re kind of screwed. A quick search has shown up a couple of points of interest, first, the DataStateSwitchBehavior, which is part of the Expression Samples (on Codeplex), and also available via Pete Blois’ blog. The second interest is to use a DataTrigger with GoToStateAction (from the Silverlight forums). So, onwards… first let’s create a basic switch Visual State, so, a DataObj with one property: IsAce… public class DataObj : NotifyPropertyChanger { private bool _isAce; public bool IsAce { get { return _isAce; } set { _isAce = value; RaisePropertyChanged("IsAce"); } } } The ‘NotifyPropertyChanger’ is literally a base class with RaisePropertyChanged, implementing INotifyPropertyChanged. OK, so we then create a ViewModel: public class MainPageViewModel : NotifyPropertyChanger { private DataObj _dataObj; public MainPageViewModel() { DataObj = new DataObj {IsAce = true}; ChangeAcenessCommand = new RelayCommand(() => DataObj.IsAce = !DataObj.IsAce); } public ICommand ChangeAcenessCommand { get; private set; } public DataObj DataObj { get { return _dataObj; } set { _dataObj = value; RaisePropertyChanged("DataObj"); } } } Aaaand finally – hook it all up to the XAML, which is a very simple UI: A Rectangle, a TextBlock and a Button. The Button is hooked up to ChangeAcenessCommand, the TextBlock is bound to the ‘DataObj.IsAce’ property and the Rectangle has 2 visual states: IsAce and NotAce. To make the Rectangle change it’s visual state I’ve used a DataStateBehavior inside the Layout Root Grid: <i:Interaction.Behaviors> <ei:DataStateBehavior Binding="{Binding DataObj.IsAce}" Value="true" TrueState="IsAce" FalseState="NotAce"/> </i:Interaction.Behaviors> So now we have the button changing the ‘IsAce’ property and giving us the other visual state: Great! So – the next stage is to get that to work inside a DataTemplate… Which (thankfully) is easy money. All we do is add a ListBox to the View and an ObservableCollection to the ViewModel. Well – ok, a little bit more than that. Once we’ve got the ListBox with it’s ItemsSource property set, it’s time to add the DataTemplate itself. Again, this isn’t exactly taxing, and is purely going to be a Grid with a Textblock and a Rectangle (again, I’m nothing if not consistent). Though, to be a little jazzy I’ve swapped the rectangle to the other side (living the dream). So, all that’s left is to add some States to the template.. (Yes – you can do that), these can be the same names as the others, or indeed, something else, I have chosen to stick with the same names and take the extra confusion hit right on the nose. Once again, I add the DataStateBehavior to the root Grid element: <i:Interaction.Behaviors> <ei:DataStateBehavior Binding="{Binding IsAce}" Value="true" TrueState="IsAce" FalseState="NotAce"/> </i:Interaction.Behaviors> The key difference here is the ‘Binding’ attribute, where I’m now binding to the IsAce property directly, and boom! It’s all gravy!   So far, so good. We can use boolean values to change the visual states, and (crucially) it works in a DataTemplate, bingo! Now. Onwards to the Enum part of this (finally!). Obviously we can’t use the DataStateBehavior, it' only gives us true/false options. So, let’s give the GoToStateAction a go. Now, I warn you, things get a bit complex from here, instead of a bool with 2 values, I’m gonna max it out and bring in an Enum with 3 (count ‘em) 3 values: Red, Amber and Green (those of you with exceptionally sharp minds will be reminded of traffic lights). We’re gonna have a rectangle which also has 3 visual states – cunningly called ‘Red’, ‘Amber’ and ‘Green’. A new class called DataObj2: public class DataObj2 : NotifyPropertyChanger { private Status _statusValue; public DataObj2(Status status) { StatusValue = status; } public Status StatusValue { get { return _statusValue; } set { _statusValue = value; RaisePropertyChanged("StatusValue"); } } } Where ‘Status’ is my enum. Good times are here! Ok, so let’s get to the beefy stuff. So, we’ll start off in the same manner as the last time, we will have a single DataObj2 instance available to the Page and bind to that. Let’s add some Triggers (these are in the LayoutRoot again). <i:Interaction.Triggers> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Amber"> <ei:GoToStateAction StateName="Amber" UseTransitions="False" /> </ei:DataTrigger> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Green"> <ei:GoToStateAction StateName="Green" UseTransitions="False" /> </ei:DataTrigger> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Red"> <ei:GoToStateAction StateName="Red" UseTransitions="False" /> </ei:DataTrigger> </i:Interaction.Triggers> So what we’re saying here is that when the DataObject2.StatusValue is equal to ‘Red’ then we’ll go to the ‘Red’ state. Same deal for Green and Amber (but you knew that already). Hook it all up and start teh project. Hmm. Just grey. Not what I wanted. Ok, let’s add a ‘ChangeStatusCommand’, hook that up to a button and give it a whirl: Right, so the DataTrigger isn’t picking up the data on load. On the plus side, changing the status is making the visual states change. So. We’ll cross the ‘Grey’ hurdle in a bit, what about doing the same in the DataTemplate? <Codey Codey/> Grey again, but if we press the button: (I should mention, pressing the button sets the StatusValue property on the DataObj2 being represented to the next colour). Right. Let’s look at this ‘Grey’ issue. First ‘fix’ (and I use the term ‘fix’ in a very loose way): The Dispatcher Fix This involves using the Dispatcher on the View to call something like ‘RefreshProperties’ on the ViewModel, which will in turn raise all the appropriate ‘PropertyChanged’ events on the data objects being represented. So, here goes, into turdcode-ville – population – me: First, add the ‘RefreshProperties’ method to the DataObj2: internal void RefreshProperties() { RaisePropertyChanged("StatusValue"); } (shudder) Now, add it to the hosting ViewModel: public void RefreshProperties() { DataObject2.RefreshProperties(); if (DataObjects != null && DataObjects.Count > 0) { foreach (DataObj2 dataObject in DataObjects) dataObject.RefreshProperties(); } } (double shudder) and now for the cream on the cake, adding the following line to the code behind of the View: Dispatcher.BeginInvoke(() => ((MoreVisualStatesViewModel)DataContext).RefreshProperties()); So, what does this *ahem* code give us: Awesome, it makes the single bound data object show the colour, but frankly ignores the DataTemplate items. This (by the way) is the same output you get from: Dispatcher.BeginInvoke(() => ((MoreVisualStatesViewModel)DataContext).ChangeStatusCommand.Execute(null)); So… Where does that leave me? What about adding a button to the Page to refresh the properties – maybe it’s a timer thing? Yes, that works. Right, what about using the Loaded event then eh? Loaded += (s, e) => ((MoreVisualStatesViewModel) DataContext).RefreshProperties(); Ahhh No. What about converting the DataTemplate into a UserControl? Anything is worth a shot.. Though – I still suspect I’m going to have to ‘RefreshProperties’ if I want the rectangles to update. Still. No. This DataTemplate DataTrigger binding is becoming a bit of a pain… I can’t add a ‘refresh’ button to the actual code base, it’s not exactly user friendly. I’m going to end this one now, and put some investigating into the use of the DataStateSwitchBehavior (all the ones I’ve found, well, all 2 of them are working in SL3, but not 4…)

    Read the article

  • Block With Given ID Does Not Exist - Minecraft Mod

    - by inixsoftware
    I have tried to make my own Minecraft Block using Forge, but for some reason, when I use /give Playerxxx 1000 1 the game says, There is no block with id '1000' My Block Code: package net.minecraft.blockr; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; public class Basalt extends Block { public Basalt(int par1, Material par2Material) { super(par1, par2Material); this.setCreativeTab(CreativeTabs.tabBlock); } } Mod code: package net.minecraft.blockr; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import net.minecraft.block.Block; import net.minecraft.block.material.Material; @Mod(modid="blockr", name="Blockr Mod", version="PreAlpha v0.0.1") @NetworkMod(clientSideRequired=true, serverSideRequired=false) public class BlockrMod { public static Block basalt; @Init public void load() { basalt = new Basalt(1000, Material.ground).setUnlocalizedName("basalt"); GameRegistry.registerBlock(basalt, basalt.getUnlocalizedName()); LanguageRegistry.addName(basalt, "Basalt Block"); } public String getVersion() { return "0.0.1"; } } What exactly is going wrong? My package is blockr (as my mod is called blockr) I know my mod was loaded as I see in Forge under Mods I see my mod

    Read the article

  • Problem to install Apache 2.4.2 in Ubuntu 12.04

    - by Michael
    I followed these steps to install Apache 2.4.2 in Ubuntu 12.04, but it seems Apache is not installed, here's what I did (I followed the steps in this site http://www.discusswire.com/apache-2-4-installation-ubuntu/): sudo apt-get install build-essential sudo apt-get build-dep apache2 wget http://apache.mirrors.pair.com/httpd/httpd-2.4.2.tar.gz tar -xzvf httpd-2.4.2.tar.gz && cd httpd-2.4.2 sudo ./configure --prefix=/usr/local/apache2 --enable-mods-shared=all --enable-deflate --enable-proxy --enable-proxy-balancer --enable-proxy-http --with-mpm=prefork sudo make sudo make install when I tried to start by issuing sudo /usr/local/apache2/bin/apachectl start at terminal, I got the following warning: "AH00558: httpd: Could not reliably determine the server's fully qualified domain name, using 127.0.1.1. Set the 'ServerName' directive globally to suppress this message" and when I typed top at terminal, the apache is not there. I also tried to go to http://localhost/ or 127.0.0.1 or even 127.0.1.1 it showed "Can't establish connection to server ..." message. ps: I checked the error log and it showed "[Fri Jul 27 15:49:00.703901 2012] [proxy_balancer:emerg] [pid 20781] AH01177: Failed to lookup provider 'shm' for 'slotmem': is mod_slotmem_shm loaded?? [Fri Jul 27 15:49:00.704083 2012] [:emerg] [pid 20781] AH00020: Configuration Failed, exiting" What I'm missing? Thanks Michael

    Read the article

  • Improve speed of "start menu" in Linux Mint 10 - Ubuntu 10.10 derivative [closed]

    - by Gabriel L. Oliveira
    I have a global menu (including application, administration and system tabs) that is taking too much time (for me) to load (about 2.5 seconds). Of course, this time is taken only during first start. After it have loaded, next times are better ( less than 0.2 miliseconds) The menu was taking more time before (about 5 seconds), and I found that was because of the 'Other' part of the menu, that included many applications installed with Wine, so I removed all of them (I didn't need them at all). I have a "normal" knowledge of programming, and I think that the process of starting the menu for the first time has some kind of "cache function", that tries to find which apps are present that need to be placed under menu to be shown to user. But didn't found this function so that I could analyze in details what he is doing (if searching for files under "~/.local/share/applications" or anything else). Also, I found that hitting "Alt-F2" also fires this "cache function", because after waiting it to load, the process of opening the menu took less than 0.2 miliseconds. So, could anyone help me in order to reduce this time? I found on internet that some user could reduce the time by resizing the icons of applications. But found here that most of my icons are already at 25x25 size. Any other idead? Maybe a multiprocess to load it, or include it under startup... don't know. Ps: Sorry if this is an awkward question, but I just do not like waiting for things to happen, and think that this process should be smoother than it's now. Also, thanks in advance!

    Read the article

  • How do I solve VirtualBox error 0x80004005?

    - by maria
    Hi I was trying to run Windows XP under Virtual Box (host system Ubuntu 10.04) and I've got an error message saying: Kernel driver not installed (rc=-1908) The VirtualBox Linux kernel driver (vboxdrv) is either not loaded or there is a permission problem with /dev/vboxdrv. Re-setup the kernel module by executing '/etc/init.d/vboxdrv setup' as root. Users of Ubuntu, Fedora or Mandriva should install the DKMS package first. This package keeps track of Linux kernel changes and recompiles the vboxdrv kernel module if necessary. This is terminal output: maria@maria-laptop:~$ sudo /etc/init.d/vboxdrv setup * Stopping VirtualBox kernel modules * done. * Uninstalling old VirtualBox DKMS kernel modules * done. * Trying to register the VirtualBox kernel modules using DKMS * Failed, trying without DKMS * Recompiling VirtualBox kernel modules * done. * Starting VirtualBox kernel modules * done. After that I can run XP on Virtual Box, but when I try to log into user's account, I have the message that I have to register XP (I haven't done it yet, as each time I was cliking on pop-up window suggesting registration, nothing was happening). I click that I want to register it now and appears the message about error 0x80004005, which prevents Windows to check the license for that computer (the message is in Polish, so I don't post it here...). I forgot to install DKMS first, but I've done it after. What should I do to run virtual machine? It was using it already, the problem occured only today. Thanks for any suggestion

    Read the article

  • Printing problem in Silverlight 4.0 RC - loading images in code behind

    - by Jacek Ciereszko
    Few days ago I faced a problem with printing in new Silverlight 4 RC. When you try to dynamically load image (in code behind) and print it, it doesn't work. Paper sheet is blank. Problem XAML file: <Image x:Name="image" Stretch="None" /> XAML.cs: image.Source = new BitmapImage(new Uri(imageUri, UriKind.RelativeOrAbsolute));  Print: var pd = new PrintDocument();   pd.PrintPage += (s, args) =>     {       args.PageVisual = image;     };   pd.Print(); Result: Blank paper.   Solution What you need to do, is forced Silverlight engine to load that image before printing start. To accomplish that I proposed simply checking PixelWith value. Your code will ask about PixelWidth of image so it will have to be loaded. XAML.cs: BitmapImage bImage = new BitmapImage(new Uri(imageUri, UriKind.RelativeOrAbsolute)); image.Source = bImage; InitControl(imageUri, movieUri, isLeft); int w = bImage.PixelWidth; int h = bImage.PixelHeight;   DONE!   Jacek Ciereszko

    Read the article

  • Will Google treat this JavaScript code as a bad practice?

    - by Mathew Foscarini
    I have a website that provides a custom UX experience implemented via JavaScript. When JavaScript is disabled in the browser the website falls back to CSS for the layout. To make this possible I've added a noJS class to the <body> and quickly remove it via JavaScript. <body class="noJS layout-wide"> <script type="text/javascript">var b=document.getElementById("body");b.className=b.className.replace("noJS","");</script> This caused a problem when the page loads and JavaScript is enabled. The body immediately has it's noJS class removed, and this causes the layout to appear messed up until the JavaScript code for layout is executed (at bottom of the page). To solve this I hide each article via JavaScript by adding a CSS class fix which is display:none as each article is loaded. <article id="q-3217">....</article> <script type="text/javascript">var b=document.getElementById("q-3217");b.className=b.className+" fix";</script> After the page is ready I show all the articles in the correct layout. I've read many times in Google's documentation not to hide content. So I'm worried that the Google will penalize my website for doing this.

    Read the article

  • Unable to Install VirtualBox Due to Missing Kernel Module

    - by SoftTimur
    I am trying to install VirtualBox on my Ubuntu. I first tried to sudo apt-get install virtualbox-ose in a terminal, but after the configuration step, it fails with an error: No suitable module for running kernel found When proceeding with starting virtualbox, I get this error: WARNING: The character device /dev/vboxdrv does not exist. Please install the virtualbox-ose-dkms package and the appropriate headers, most likely linux-headers-generic. You will not be able to start VMs until this problem is fixed. So I tried the package from http://www.virtualbox.org/, but starting VirtualBox fails with: WARNING: The vboxdrv kernel module is not loaded. Either there is no module available for the current kernel (2.6.38-8-generic-pae) or it failed to load. Please recompile the kernel module and install it by sudo /etc/init.d/vboxdrv setup You will not be able to start VMs until this problem is fixed. So I ran sudo /etc/init.d/vboxdrv setup, but it fails too: * Stopping VirtualBox kernel modules [ OK ] * Uninstalling old VirtualBox DKMS kernel modules [ OK ] * Trying to register the VirtualBox kernel modules using DKMS Error! Your kernel headers for kernel 2.6.38-8-generic-pae cannot be found at /lib/modules/2.6.38-8-generic-pae/build or /lib/modules/2.6.38-8-generic-pae/source. * Failed, trying without DKMS * Recompiling VirtualBox kernel modules * Look at /var/log/vbox-install.log to find out what went wrong The contents of /var/log/vbox-install.log. As I am stuck, I also tried to install kernel-devel with yum, still fruitless: root@ubuntu# yum install kernel-devel Setting up Install Process No package kernel-devel available. Nothing to do Now I've no idea how to correct this. Any ideas?

    Read the article

  • How to list all my packages from command line which can show package name, license, source url, etc?

    - by YumYumYum
    How to get all the installed package list with there license, source url? Such as following only shows name of the package only. $ dpkg --get-selections acpi-support install acpid install adduser install adium-theme-ubuntu install aisleriot install alacarte install For example in Fedora/CentOS (RED HAT LINUX BRANCH), you can see that: $ yum info busybox Loaded plugins: auto-update-debuginfo, langpacks, presto, refresh-packagekit Available Packages Name : busybox Arch : i686 Epoch : 1 Version : 1.18.2 Release : 5.fc15 Size : 615 k Repo : updates Summary : Statically linked binary providing simplified versions of system commands URL : http://www.busybox.net License : GPLv2 Description : Busybox is a single binary which includes versions of a large number : of system commands, including a shell. This package can be very : useful for recovering from certain types of system failures, : particularly those involving broken shared libraries. Follow up: /var/lib/apt/lists$ ls extras.ubuntu.com_ubuntu_dists_natty_main_binary-amd64_Packages extras.ubuntu.com_ubuntu_dists_natty_main_source_Sources extras.ubuntu.com_ubuntu_dists_natty_Release extras.ubuntu.com_ubuntu_dists_natty_Release.gpg lock partial security.ubuntu.com_ubuntu_dists_natty-security_main_binary-amd64_Packages security.ubuntu.com_ubuntu_dists_natty-security_main_source_Sources security.ubuntu.com_ubuntu_dists_natty-security_multiverse_binary-amd64_Packages security.ubuntu.com_ubuntu_dists_natty-security_multiverse_source_Sources security.ubuntu.com_ubuntu_dists_natty-security_Release security.ubuntu.com_ubuntu_dists_natty-security_Release.gpg security.ubuntu.com_ubuntu_dists_natty-security_restricted_binary-amd64_Packages security.ubuntu.com_ubuntu_dists_natty-security_restricted_source_Sources security.ubuntu.com_ubuntu_dists_natty-security_universe_binary-amd64_Packages security.ubuntu.com_ubuntu_dists_natty-security_universe_source_Sources us.archive.ubuntu.com_ubuntu_dists_natty_main_binary-amd64_Packages us.archive.ubuntu.com_ubuntu_dists_natty_main_source_Sources us.archive.ubuntu.com_ubuntu_dists_natty_multiverse_binary-amd64_Packages us.archive.ubuntu.com_ubuntu_dists_natty_multiverse_source_Sources us.archive.ubuntu.com_ubuntu_dists_natty_Release us.archive.ubuntu.com_ubuntu_dists_natty_Release.gpg us.archive.ubuntu.com_ubuntu_dists_natty_restricted_binary-amd64_Packages us.archive.ubuntu.com_ubuntu_dists_natty_restricted_source_Sources us.archive.ubuntu.com_ubuntu_dists_natty_universe_binary-amd64_Packages us.archive.ubuntu.com_ubuntu_dists_natty_universe_source_Sources us.archive.ubuntu.com_ubuntu_dists_natty-updates_main_binary-amd64_Packages us.archive.ubuntu.com_ubuntu_dists_natty-updates_main_source_Sources us.archive.ubuntu.com_ubuntu_dists_natty-updates_multiverse_binary-amd64_Packages us.archive.ubuntu.com_ubuntu_dists_natty-updates_multiverse_source_Sources us.archive.ubuntu.com_ubuntu_dists_natty-updates_Release us.archive.ubuntu.com_ubuntu_dists_natty-updates_Release.gpg us.archive.ubuntu.com_ubuntu_dists_natty-updates_restricted_binary-amd64_Packages us.archive.ubuntu.com_ubuntu_dists_natty-updates_restricted_source_Sources us.archive.ubuntu.com_ubuntu_dists_natty-updates_universe_binary-amd64_Packages us.archive.ubuntu.com_ubuntu_dists_natty-updates_universe_source_Sources

    Read the article

  • VirtualBox error 0x80004005

    - by maria
    Hi I was trying to run Windows XP under Virtual Box (host system Ubuntu 10.04) and I've got an error message saying: Kernel driver not installed (rc=-1908) The VirtualBox Linux kernel driver (vboxdrv) is either not loaded or there is a permission problem with /dev/vboxdrv. Re-setup the kernel module by executing '/etc/init.d/vboxdrv setup' as root. Users of Ubuntu, Fedora or Mandriva should install the DKMS package first. This package keeps track of Linux kernel changes and recompiles the vboxdrv kernel module if necessary. This is terminal output: maria@maria-laptop:~$ sudo /etc/init.d/vboxdrv setup * Stopping VirtualBox kernel modules * done. * Uninstalling old VirtualBox DKMS kernel modules * done. * Trying to register the VirtualBox kernel modules using DKMS * Failed, trying without DKMS * Recompiling VirtualBox kernel modules * done. * Starting VirtualBox kernel modules * done. After that I can run XP on Virtual Box, but when I try to log into user's account, I have the message that I have to register XP (I haven't done it yet, as each time I was cliking on pop-up window suggesting registration, nothing was happening). I click that I want to register it now and appears the message about error 0x80004005, which prevents Windows to check the license for that computer (the message is in Polish, so I don't post it here...). I forgot to install DKMS first, but I've done it after. What should I do to run virtual machine? It was using it already, the problem occured only today. Thanks for any suggestion

    Read the article

  • Events and objects being skipped in GameMaker

    - by skeletalmonkey
    Update: Turns out it's not an issue with this code (or at least not entirely). Somehow the objects I use for keylogging and player automation (basic ai that plays the game) are being 'skipped' or not loaded about half the time. These are invisible objects in a room that have basic effects such are simulating button presses, or logging them. I don't know how to better explain this problem without putting up all my code, so unless someone has heard of this issue I guess I'll be banging my head against the desk for a bit /Update I've been continuing work on modifying Spelunky, but I've run into a pretty major issue with GameMaker, which I hope is me just doing something wrong. I have the code below, which is supposed to write log files named sequentially. It's placed in a End Room event such that when a player finishes a level, it'll write all their keypress's to file. The problem is that it randomly skips files, and when it reaches about 30 logs it stops creating any new files. var file_name; file_count = 4; file_name = file_find_first("logs/*.txt", 0); while (file_name != "") { file_count += 1; file_name = file_find_next(); } file_find_close(); file = file_text_open_write("logs/log" + string(file_count) + ".txt"); for(i = 0; i < ds_list_size(keyCodes); i += 1) { file_text_write_string(file, string(ds_list_find_value(keyCodes, i))); file_text_write_string(file, " "); file_text_write_string(file, string(ds_list_find_value(keyTimes, i))); file_text_writeln(file); } file_text_close(file); My best guess is that the first counting loop is taking too long and the whole thing is getting dropped? Also, if anyone can tell me of a better way to have sequentially numbered log files that would also be great. Log files have to continue counting over multiple start/stops of the game.

    Read the article

  • London Hotel Gives iPad For Guest During Their Stay

    - by Gopinath
    The Brits are still waiting for the launch of iPad but a luxurious hotel, The Berkeley, located in London is offering its guest an iPad during their stay in the luxurious suites. The iPads are pre-loaded with a range of customized apps designed by the hotel for enriching the London experience of their guests.  The hotel explains From Le Monde to the Wall Street Journal, your local newspaper will be available at breakfast and quickly checking the opening times of Christian Louboutin on Motcomb Street has never been more convenient. A wide range of games, videos and comic books is available for children and our experienced Concierge team has created their personal Top 5 of must-visit places – shops, exhibitions, local attractions and some hidden gems – which are clearly mapped so that you can plan your itinerary. The Berkeley hotel is enjoying the free publicity it’s getting across the globe as they are the first one to introduce iPads in London hotels. And the Apple too, for being a symbol of luxurious gadgets. By the did I tell you that each night stay at the luxurious suites of the hotel costs around $2804? This money seems to be far more than the required  to travel to US, grab an iPad and return back home. Join us on Facebook to read all our stories right inside your Facebook news feed.

    Read the article

  • Unable to access ubuntu through windows boot manager

    - by Arvind
    I am having an ASUS K55VM....it came with DOS....to this Windows 7 was installed...now i am planned to add another OS ie Ubuntu...my computer had 4 partitions of 240GB 230GB 230GB and 230GB....i changed this to 5 parts....243GB 230GB 230GB 150GB and an 80GB...i installed Ubuntu 12.04 to the 80GB partition through a USB flash drive....it installed fine...however the problem is during the Boot option in Windows Boot manager when i choose Ubuntu...this what is displayed... Windows failed to start. A recent hardware or software change might be the cause. To fix the problem: 1.Insert your Windows installation disc and restart your computer. 2.Choose your language settings, and then click "Next." 3.Click "Repair your computer." If you do not have this disc, contact your system administrator or computer manufacturer for assistance. File: \ubuntu\winboot\wubildr.mbr Status: 0xc000000e Info: The selected entry could not be loaded because the application is missing or corrupt. I tried to change the boot option for the OS and made Ubuntu as my first option....It worked...however windows 7 does not show up in GRUB....in this fear i did the following: Restarted my pc changed boot option 1 to windows. Formatted the drive to which Ubuntu was installed(80GB one)through windows. Restarted again. The problem persists....Windows boot manager shows Ubuntu still and when i choose this it gives two lines one like: grub rescue....but my windows 7 is working perfectly fine. Now want a solution to remove Ubuntu from the windows boot option and reinstall completely...

    Read the article

  • How are events in games handled?

    - by Alex
    In may games that I have played, I have seen events being triggered, such as when you walk into a certain land area while holding a specific object, it will trigger a special creature to spawn. I was wondering, how do games deal with events such as this? Not in a specific game, but in general among games. The first thought I had was that each place has a hard-coded set of events that it will call when something happens there. However, that would be too inefficient to maintain, as when something new is added, that would require modification of every part of the game that would potentially cause the event to be called. Next up, I had the idea of maybe how GUI programming works. In all of the GUI programming I've done, you create a component and a callback function, or a listener. Then, when the user interacts when the button, the callback function is called, allowing you to do something with it. So, I was thinking that in terms of a game, when a land area gets loaded the game loops over a list of all events, creating instances of them and calling public methods to bind them to the current scene. The events themselves then handle what scene it is, and if it is a scene that pertains to the event, will call the public method of the scene to bind the event to an action. Then, when the action takes place, the scene would call all events that are bound to that action. However, I'm sure that's not how games would operate either, as that would require a lot of creating of events all the time. So how to video games handle events, are either of those methods correct, or is it something completely different?

    Read the article

  • displaying multi-section html documents - best practices

    - by ecpepper
    I work at a research organization and we publish a lot of large-ish documents, usually organized in sections. What I want to know is how best to present these multi-section documents on our website. Presently, what I do is load the entire document as a single page, with each section as its own div. Then I show and hide divs as needed via a table of contents and "next" and "prev" buttons. The advantages to this are mainly: 1) that you can move between sections very quickly, 2) it produces consistent analytics (when a page is loaded, I know a report is being read). The disadvantages, however, are real: Readers can't take advantage of browser back/forward buttons to move between sections. It's complicated to create direct links to individual sections (I can do it with javascript but it's not easy for other people to grab and share). For long reports, you have to wait for the full report to load before you can move around (and that can include hordes of images and charts). Do other people have thoughts on better ways to organize this? Here's an example of the current system: http://massbudget.org/825

    Read the article

  • Audio not working

    - by user3215
    Anybody could help me in troubleshooting audio problem on ubutnu 9.04 desktop edition?. For some reason I've to keep this os not upgraded and I'm trying to fix the audio problem on this for months. It works well on upgraded version(9.10,10.04) but not on jaunty. aplay -l: **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: ALC883 Analog [ALC883 Analog] Subdevices: 0/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: ALC883 Digital [ALC883 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 lsmod | grep snd: snd_hda_intel 436148 7 snd_pcm_oss 46336 0 snd_mixer_oss 22656 1 snd_pcm_oss snd_pcm 83076 4 snd_hda_intel,snd_pcm_oss snd_seq_dummy 10756 0 snd_seq_oss 37760 0 snd_seq_midi 14336 0 snd_rawmidi 29696 1 snd_seq_midi snd_seq_midi_event 15104 2 snd_seq_oss,snd_seq_midi snd_seq 56880 6 snd_seq_dummy,snd_seq_oss,snd_seq_midi,snd_seq_midi_event snd_timer 29704 2 snd_pcm,snd_seq snd_seq_device 14988 5 snd_seq_dummy,snd_seq_oss,snd_seq_midi,snd_rawmidi,snd_seq snd 62756 21 snd_hda_intel,snd_pcm_oss,snd_mixer_oss,snd_pcm,snd_seq_oss,snd_rawmidi,snd_seq,snd_timer,snd_seq_device soundcore 15200 1 snd snd_page_alloc 16904 2 snd_hda_intel,snd_pcm cat /proc/asound/cards: 0 [Intel ]: HDA-Intel - HDA Intel HDA Intel at 0xe1280000 irq 16 cat /proc/asound/version: Advanced Linux Sound Architecture Driver Version 1.0.18rc3. vim /etc/modules: # /etc/modules: kernel modules to load at boot time. # # This file contains the names of kernel modules that should be loaded # at boot time, one per line. Lines beginning with "#" are ignored. lp Audio Settings:

    Read the article

  • Troubleshoot broken ZFS

    - by BBK
    I have one zpool called tank in RaidZ1 with 5x1TB SATA HDDs. I'm using Ubuntu Server 11.10 Oneric, kernel 3.0.0-15-server. Installed ZFS from ppa also I'm using zfs-auto-snapshot. The ZFS file system when zfs module loaded to the kernel hangs my computer. Before it I created few new file systems: zfs create -V 10G tank/iscsi1 zfs create -V 10G tank/iscsi2 zfs create -V 10G tank/iscsi3 I shared them through iSCSI by /dev/tank/iscsiX path. And my computer started to hanging sometimes when I used tank/iscsiX by iSCSI, do not know why exactly. I switched off iSCSI and started to remove this file systems: zfs destroy tank/iscsi3 I'm also using zfs-auto-snapshot so I had snapshots and without -r key my command not destroying the FS. So I issued next command: zfs destroy tank/iscsi3 -r The tank/iscsi3 FS was clean and contain nothing - it was destroyed without an issue. But tank/iscsi2 and tank/iscsi1 contained a lot of information. I tried zfs destroy tank/iscsi2 -r After some time my computer hang out. I rebooted computer. It didn't boot very fast, HDDs starts working like a crazy making a lot of noise, after 15 minutes HDDs stopped go crazy and OS booted at last. All seems to be ok - tank/iscsi2 was destroyed. After file systems at the tank was accessible, zpool status showed no corruption. I issued new command: zfs destroy tank/iscsi1 -r Situation was repeated - after some time my computer hang out. But this time ZFS seams not to healed itself. After computer switched on it started to work: loading scripts and kernel modules, after zfs starting to work it hanging my computer. I need to recover else ZFS file systems which lying in the same zpool. Few month ago I backup OS to flash drive. Booting from backed-up OS and import have the same results - OS starts hanging. How to recover my data at ZFS tank?

    Read the article

  • wubi dual-boot installation of ubuntu 12.04 on Windows 7 fails to boot

    - by Andrew
    I am trying to use the wubi installation process to create a Ubuntu 12.04 / Windows 7 dual boot setup on my Windows 7 machine (Dell Inspiron 17R). The installation initially works fine, and I am able to load Ubuntu several times after selecting it from the boot menu. However, when I boot into Windows 7 it seems to corrupt the Ubuntu boot process, because after running Windows 7, Ubuntu won't boot on the machine. It is still listed as an option in the boot menu, but when it is selected, the machine does one of the following: -hangs at the load-screen and says that Ubuntu is preparing to run for the first time (although it isn't the first time the OS has been loaded) -hangs with a black screen and does nothing I have uninstalled Ubuntu and then reinstalled it (using wubi) three times. Each time Ubuntu initially boots okay (including rebooting the laptop into Ubuntu several times.) However, whenever I switch over and boot into Windows 7 it breaks the Ubuntu installation. Windows 7 continues to boot and work fine without issues. I have successfully installed Ubuntu using wubi onto a different Windows 7 machine before without problems...it seems that there is something different about this laptop configuration. I am not sure how to debug the issue. I see no error messages during the Ubuntu boot process when it hangs and am not sure how to debug this.

    Read the article

  • HTML5 game engine for a 2D or 2.5D RPG style "map walk"

    - by stargazer
    please help me to choose a HTML5 game engine or Javascript libraries I want to do the following in the game: when the game starts a part the huge map (full size of the map: about 7 screens) is shown. The map itself is completely designed in the editor mapeditor.org (or in some comparable editor - if you know a good alternative to mapeditor.org - let me know) and loaded at runtime or at design time. The game engine should support loading of isometric maps (well, in worst case only orthogonal maps will be sufficient) both "tile layer" and "object layer" from mapeditor.org should be supported. Scrolling/performance of this map should be fast enough. The map and the game should be either in 2D (orthogonal map) or in 2.5D (isometric map) The game engine should support movement of sprites with animation. Let say I have a sprite for "human" with animation sequences showing "walking" in 8 directions - it should be imported into game engine and should "walk" on the map without writing a lot of Javascript code. Automatic scrolling of the map the "human" nears the screen border. Collision detection, "solid" objects. The mapeditor.org supports properies on tiles. Let say I assign a "solid" property to some tiles in editor. It should be easy to check this "solid" property in the game engine and implement kind of "solid" behavior, so the animanted sprites do not walk through the walls. Collision detection - it should be easy to implement some custom functionality like "when sprite A is close to sprite B - call this function" Showing "dialogs" or popup windows on top of the map - should be easy to implement. Cross-browser audio support - (it is implemented quite well in construct 2 from scirra, so I'm looking for the comparable audio quality) The game itself is a king of RPG but without fighting scenes and without huge "inventory". The main character just walking on the map, discovers some things, there are dialogs and sounds. The functionality of this example from sprite.js http://batiste.dosimple.ch/sprite.js/tests/mapeditor/map_reader.html is very close to what I'm developing. But I'm not a Javascript guru (and a very lazy guy) and would like to write even less Javascript code as in the example...

    Read the article

  • Ubuntu 12.10 + Windows 7 - No option to install alongside windows 7

    - by user1828314
    I have a 64-bit Windows 7 OS installed at the moment. I have used GPartEd to shrink the current Windows 7 partition on my 720GB HDD to 200GB. I have then made a new NTFS partition of 200GB which I will keep for later on as a shared drive between both Windows 7 and Ubuntu. So in GPartEd I now have 3 partitions which were all automatically there from the Windows 7 installation, I only shrank the 3rd one from the 698GB or so that it was to 200GB and created the 200GB for the shared drive. I first tried creating another 200GB partition at this stage to install Ubuntu too but when I burnt the DVD and loaded it, Ubuntu gave me no option to install alongside Windows, only the option to erase the entire disk and install Ubuntu on the blank drive...not what I want to do. So I tried installing it through clicking 'Something else', it downloaded all the install files but didn't install. I then had a lot of problems with getting the DVD drive to work and what not but now have this fixed so I can use Windows again. So now I've used GPartEd to delete the partitions so again I'm now left with the 3 partitions there which Windows 7 automatically installs and a 200GB NTFS partition I will later use as a shared drive. Booting up from the Ubuntu disc and again there is no option to install alongside Windows 7. How do I get it to do so? All I would like is Windows 7 and Ubuntu on a dual boot, with a 200GB NTFS partition to dump my work onto so that I can access it from both OS's. Thanks.

    Read the article

  • Hiding the Flash Message After a Time Delay

    - by Madhan ayyasamy
    Hi Friends,The flash hash is a great way to provide feedback to your users.Here is a quick tip for hiding the flash message after a period of time if you don’t want to leave it lingering around.First, add this line to the head of your layout to ensure the prototype and script.aculo.us javascript libraries are loaded:Next, add the following to either your layout (recommended), your view templates or a partial depending on your needs. I usually add this to a partial and include the partial in my layouts. "flash", :id = flash_type % "text/javascript" do % setTimeout("new Effect.Fade('');", 10000); This will wrap the flash message in a div with class=‘flash’ and id=‘error’, ‘notice’ or ‘warn’ depending on the flash key specified.The value ‘10000’ is the time in milliseconds before the flash will disappear. In this case, 10 seconds.This function looks pretty good and little javascript stunts like this can help make your site feel more professional. It’s also worth bearing in mind though, not everybody can see well or read as quickly as others so this may not be suitable for every application.Update:As Mitchell has pointed out (see comments below), it may be better to set the flash_type as the div class rather than it’s id. If there is the possibility that you’ll be showing more than one flash message per page, setting the flash_type as the div id will result in your HTML/XHTML code becoming invalid because the unique intentifier will be used more than once per page.Here is a slightly more complex version of the method shown above that will hide all divs with class ‘flash’ after a time delay, achieving the same effect and also ensuring your code stays valid with more than one flash message! "flash #{flash_type}" % "text/javascript" do % setTimeout("$$('div.flash').each(function(flash){ flash.hide();})", 10000); In this example, the div id is not set at all. Instead, each flash div will have class “div” and also class of the type of flash message (“error”, “warning” etc.).Have a Great Day..:)

    Read the article

  • python: os.system does not execute shell comand

    - by capoluca
    I need to execute shell command in python program (I have ubuntu). More specifically I want to create graph using graphviz in python script. My code is os.system("dot -Tpng graph.dot -o graph.png") It does not work, but if I just type dot -Tpng graph.dot -o graph.png in command line then everything is fine. Do you know what the problem? Thank you! Edit: Does not work means that nothing happens, there are no errors. Output from dot -v -Tpng graph.dot -o graph.png: dot - graphviz version 2.26.3 (20100126.1600) Activated plugin library: libgvplugin_pango.so.6 Using textlayout: textlayout:cairo Activated plugin library: libgvplugin_dot_layout.so.6 Using layout: dot:dot_layout Using render: cairo:cairo Using device: png:cairo:cairo The plugin configuration file: /usr/lib/graphviz/config6 was successfully loaded. render : cairo dot fig gd map ps svg tk vml vrml xdot layout : circo dot fdp neato nop nop1 nop2 osage patchwork sfdp twopi textlayout : textlayout device : canon cmap cmapx cmapx_np dot eps fig gd gd2 gif gv imap imap_np ismap jpe jpeg jpg pdf plain plain-ext png ps ps2 svg svgz tk vml vmlz vrml wbmp x11 xdot xlib loadimage : (lib) eps gd gd2 gif jpe jpeg jpg png ps svg

    Read the article

  • Is an ACPI GPE storm normal in an Ubuntu session?

    - by Tinellus
    In a previous question (What is a an ACPI GPE storm?), I asked about ACPI GPE storm. Looking closer to my kern.log file in /var/log/, I notice that in every session at some point (usually withing 20' after startup) a GPE storm is triggered. When I open kern.log immediately after startup, I see that the 'GPE-storm' can be triggered by anything (a copy-action, the opening of an app like Firefox or Thunderbird, etc...). This worries me. Looking for other ACPI related events in kern.log, I find these error messages. I hope someone can give some advice: Jun 10 16:33:20 Guy-VAIO kernel: [ 0.724505] ACPI FADT declares the system doesn't support PCIe ASPM, so disable it Jun 10 16:33:20 Guy-VAIO kernel: [ 0.795205] [Firmware Bug]: ACPI: BIOS _OSI(Linux) query ignored Jun 10 16:33:20 Guy-VAIO kernel: [ 1.024009] ACPI: Deprecated procfs I/F for battery is loaded, please retry with CONFIG_ACPI_PROCFS_POWER cleared Jun 10 16:33:20 Guy-VAIO kernel: [ 23.140259] [Firmware Bug]: ACPI(VGA) defines _DOD but not _DOS There's also a video driver message that worries me, don't know if it's related though: Jun 10 16:33:20 Guy-VAIO kernel: [ 23.162154] fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel. Jun 10 16:33:20 Guy-VAIO kernel: [ 23.162158] Disabling lock debugging due to kernel taint As mentioned in my previous question, I'm experiencing frequent (several times /d) application crashes, that seem random, with apport messages being sent, and less frequent (once a week or so) complete system freezes where the system becomes unresponsive to keyboard, mouse or touchpad input and the only solution is a hard reboot (press start button) My questions: what about the Firmware Bugs in ACPI? how and where do I have to 'clear CONFIG_ACPI_PROCFS_POWER'? what does it mean when fglrx 'taints the kernel', is it serious and what could I do about it? Ubuntu 12.04, 64-bit, 3.2.0-25-generic Kernel, Intel® Core™ i5-2430M CPU @ 2.40GHz × 4 Thanks

    Read the article

  • Where'd My Data Go? (and/or...How Do I Get Rid of It?)

    - by David Paquette
    Want to get a better idea of how cascade deletes work in Entity Framework Code First scenarios? Want to see it in action? Stick with us as we quickly demystify what happens when you tell your data context to nuke a parent entity. This post is authored by Calgary .NET User Group Leader David Paquette with help from Microsoft MVP in Asp.Net James Chambers. We got to spend a great week back in March at Prairie Dev Con West, chalk full of sessions, presentations, workshops, conversations and, of course, questions.  One of the questions that came up during my session: "How does Entity Framework Code First deal with cascading deletes?". James and I had different thoughts on what the default was, if it was different from SQL server, if it was the same as EF proper and if there was a way to override whatever the default was.  So we built a set of examples and figured out that the answer is simple: it depends.  (Download Samples) Consider the example of a hockey league. You have several different entities in the league including games, teams that play the games and players that make up the teams. Each team also has a mascot.  If you delete a team, we need a couple of things to happen: The team, games and mascot will be deleted, and The players for that team will remain in the league (and therefore the database) but they should no longer be assigned to a team. So, let's make this start to come together with a look at the default behaviour in SQL when using an EDMX-driven project. The Reference – Understanding EF's Behaviour with an EDMX/DB First Approach First up let’s take a look at the DB first approach.  In the database, we defined 4 tables: Teams, Players, Mascots, and Games.  We also defined 4 foreign keys as follows: Players.Team_Id (NULL) –> Teams.Id Mascots.Id (NOT NULL) –> Teams.Id (ON DELETE CASCADE) Games.HomeTeam_Id (NOT NULL) –> Teams.Id Games.AwayTeam_Id (NOT NULL) –> Teams.Id Note that by specifying ON DELETE CASCADE for the Mascots –> Teams foreign key, the database will automatically delete the team’s mascot when the team is deleted.  While we want the same behaviour for the Games –> Teams foreign keys, it is not possible to accomplish this using ON DELETE CASCADE in SQL Server.  Specifying a ON DELETE CASCADE on these foreign keys would cause a circular reference error: The series of cascading referential actions triggered by a single DELETE or UPDATE must form a tree that contains no circular references. No table can appear more than one time in the list of all cascading referential actions that result from the DELETE or UPDATE – MSDN When we create an entity data model from the above database, we get the following:   In order to get the Games to be deleted when the Team is deleted, we need to specify End1 OnDelete action of Cascade for the HomeGames and AwayGames associations.   Now, we have an Entity Data Model that accomplishes what we set out to do.  One caveat here is that Entity Framework will only properly handle the cascading delete when the the players and games for the team have been loaded into memory.  For a more detailed look at Cascade Delete in EF Database First, take a look at this blog post by Alex James.   Building The Same Sample with EF Code First Next, we're going to build up the model with the code first approach.  EF Code First is defined on the Ado.Net team blog as such: Code First allows you to define your model using C# or VB.Net classes, optionally additional configuration can be performed using attributes on your classes and properties or by using a Fluent API. Your model can be used to generate a database schema or to map to an existing database. Entity Framework Code First follows some conventions to determine when to cascade delete on a relationship.  More details can be found on MSDN: If a foreign key on the dependent entity is not nullable, then Code First sets cascade delete on the relationship. If a foreign key on the dependent entity is nullable, Code First does not set cascade delete on the relationship, and when the principal is deleted the foreign key will be set to null. The multiplicity and cascade delete behavior detected by convention can be overridden by using the fluent API. For more information, see Configuring Relationships with Fluent API (Code First). Our DbContext consists of 4 DbSets: public DbSet<Team> Teams { get; set; } public DbSet<Player> Players { get; set; } public DbSet<Mascot> Mascots { get; set; } public DbSet<Game> Games { get; set; } When we set the Mascot –> Team relationship to required, Entity Framework will automatically delete the Mascot when the Team is deleted.  This can be done either using the [Required] data annotation attribute, or by overriding the OnModelCreating method of your DbContext and using the fluent API. Data Annotations: public class Mascot { public int Id { get; set; } public string Name { get; set; } [Required] public virtual Team Team { get; set; } } Fluent API: protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<Mascot>().HasRequired(m => m.Team); } The Player –> Team relationship is automatically handled by the Code First conventions. When a Team is deleted, the Team property for all the players on that team will be set to null.  No additional configuration is required, however all the Player entities must be loaded into memory for the cascading to work properly. The Game –> Team relationship causes some grief in our Code First example.  If we try setting the HomeTeam and AwayTeam relationships to required, Entity Framework will attempt to set On Cascade Delete for the HomeTeam and AwayTeam foreign keys when creating the database tables.  As we saw in the database first example, this causes a circular reference error and throws the following SqlException: Introducing FOREIGN KEY constraint 'FK_Games_Teams_AwayTeam_Id' on table 'Games' may cause cycles or multiple cascade paths. Specify ON DELETE NO ACTION or ON UPDATE NO ACTION, or modify other FOREIGN KEY constraints. Could not create constraint. To solve this problem, we need to disable the default cascade delete behaviour using the fluent API: protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<Mascot>().HasRequired(m => m.Team); modelBuilder.Entity<Team>() .HasMany(t => t.HomeGames) .WithRequired(g => g.HomeTeam) .WillCascadeOnDelete(false); modelBuilder.Entity<Team>() .HasMany(t => t.AwayGames) .WithRequired(g => g.AwayTeam) .WillCascadeOnDelete(false); base.OnModelCreating(modelBuilder); } Unfortunately, this means we need to manually manage the cascade delete behaviour.  When a Team is deleted, we need to manually delete all the home and away Games for that Team. foreach (Game awayGame in jets.AwayGames.ToArray()) { entities.Games.Remove(awayGame); } foreach (Game homeGame in homeGames) { entities.Games.Remove(homeGame); } entities.Teams.Remove(jets); entities.SaveChanges();   Overriding the Defaults – When and How To As you have seen, the default behaviour of Entity Framework Code First can be overridden using the fluent API.  This can be done by overriding the OnModelCreating method of your DbContext, or by creating separate model override files for each entity.  More information is available on MSDN.   Going Further These were simple examples but they helped us illustrate a couple of points. First of all, we were able to demonstrate the default behaviour of Entity Framework when dealing with cascading deletes, specifically how entity relationships affect the outcome. Secondly, we showed you how to modify the code and control the behaviour to get the outcome you're looking for. Finally, we showed you how easy it is to explore this kind of thing, and we're hoping that you get a chance to experiment even further. For example, did you know that: Entity Framework Code First also works seamlessly with SQL Azure (MSDN) Database creation defaults can be overridden using a variety of IDatabaseInitializers  (Understanding Database Initializers) You can use Code Based migrations to manage database upgrades as your model continues to evolve (MSDN) Next Steps There's no time like the present to start the learning, so here's what you need to do: Get up-to-date in Visual Studio 2010 (VS2010 | SP1) or Visual Studio 2012 (VS2012) Build yourself a project to try these concepts out (or download the sample project) Get into the community and ask questions! There are a ton of great resources out there and community members willing to help you out (like these two guys!). Good luck! About the Authors David Paquette works as a lead developer at P2 Energy Solutions in Calgary, Alberta where he builds commercial software products for the energy industry.  Outside of work, David enjoys outdoor camping, fishing, and skiing. David is also active in the software community giving presentations both locally and at conferences. David also serves as the President of Calgary .Net User Group. James Chambers crafts software awesomeness with an incredible team at LogiSense Corp, based in Cambridge, Ontario. A husband, father and humanitarian, he is currently residing in the province of Manitoba where he resists the urge to cheer for the Jets and maintains he allegiance to the Calgary Flames. When he's not active with the family, outdoors or volunteering, you can find James speaking at conferences and user groups across the country about web development and related technologies.

    Read the article

< Previous Page | 118 119 120 121 122 123 124 125 126 127 128 129  | Next Page >