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  • cPanel's Web Disk - Security issues?

    - by Tim Sparks
    I'm thinking of using Web Disk (built into the later versions of cPanel) to allow a Windows or Mac computer to map a network drive that is actually a folder on our website (above the public_html folder). We currently use an antiquated local server to store information, but it is only accessible from one location - we would like to be able to access it from other locations as well. I understand that folders above public_html are not accessible via http, but I want to know how secure is the access to these folders as a network drive? There is potentially sensitive information that we need to decide whether it is appropriate to store here. The map network drive option seems to work well as it behaves as if the files are on your own computer (i.e. you can open and save files without then having to upload them - as it happens automatically). We have used Dropbox for similar purposes, but space is a issue with them, as is accountability and so we haven't used it for sensitive information. Are there any notable security concerns with using Web Disk as a secure file server?

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  • The UIManager Pattern

    - by Duncan Mills
    One of the most common mistakes that I see when reviewing ADF application code, is the sin of storing UI component references, most commonly things like table or tree components in Session or PageFlow scope. The reasons why this is bad are simple; firstly, these UI object references are not serializable so would not survive a session migration between servers and secondly there is no guarantee that the framework will re-use the same component tree from request to request, although in practice it generally does do so. So there danger here is, that at best you end up with an NPE after you session has migrated, and at worse, you end up pinning old generations of the component tree happily eating up your precious memory. So that's clear, we should never. ever, be storing references to components anywhere other than request scope (or maybe backing bean scope). So double check the scope of those binding attributes that map component references into a managed bean in your applications.  Why is it Such a Common Mistake?  At this point I want to examine why there is this urge to hold onto these references anyway? After all, JSF will obligingly populate your backing beans with the fresh and correct reference when needed.   In most cases, it seems that the rational is down to a lack of distinction within the application between what is data and what is presentation. I think perhaps, a cause of this is the logical separation between business data behind the ADF data binding (#{bindings}) façade and the UI components themselves. Developers tend to think, OK this is my data layer behind the bindings object and everything else is just UI.  Of course that's not the case.  The UI layer itself will have state which is intrinsically linked to the UI presentation rather than the business model, but at the same time should not be tighly bound to a specific instance of any single UI component. So here's the problem.  I think developers try and use the UI components as state-holders for this kind of data, rather than using them to represent that state. An example of this might be something like the selection state of a tabset (panelTabbed), you might be interested in knowing what the currently disclosed tab is. The temptation that leads to the component reference sin is to go and ask the tabset what the selection is.  That of course is fine in context - e.g. a handler within the same request scoped bean that's got the binding to the tabset. However, it leads to problems when you subsequently want the same information outside of the immediate scope.  The simple solution seems to be to chuck that component reference into session scope and then you can simply re-check in the same way, leading of course to this mistake. Turn it on its Head  So the correct solution to this is to turn the problem on its head. If you are going to be interested in the value or state of some component outside of the immediate request context then it becomes persistent state (persistent in the sense that it extends beyond the lifespan of a single request). So you need to externalize that state outside of the component and have the component reference and manipulate that state as needed rather than owning it. This is what I call the UIManager pattern.  Defining the Pattern The  UIManager pattern really is very simple. The premise is that every application should define a session scoped managed bean, appropriately named UIManger, which is specifically responsible for holding this persistent UI component related state.  The actual makeup of the UIManger class varies depending on a needs of the application and the amount of state that needs to be stored. Generally I'll start off with a Map in which individual flags can be created as required, although you could opt for a more formal set of typed member variables with getters and setters, or indeed a mix. This UIManager class is defined as a session scoped managed bean (#{uiManager}) in the faces-config.xml.  The pattern is to then inject this instance of the class into any other managed bean (usually request scope) that needs it using a managed property.  So typically you'll have something like this:   <managed-bean>     <managed-bean-name>uiManager</managed-bean-name>     <managed-bean-class>oracle.demo.view.state.UIManager</managed-bean-class>     <managed-bean-scope>session</managed-bean-scope>   </managed-bean>  When is then injected into any backing bean that needs it:    <managed-bean>     <managed-bean-name>mainPageBB</managed-bean-name>     <managed-bean-class>oracle.demo.view.MainBacking</managed-bean-class>     <managed-bean-scope>request</managed-bean-scope>     <managed-property>       <property-name>uiManager</property-name>       <property-class>oracle.demo.view.state.UIManager</property-class>       <value>#{uiManager}</value>     </managed-property>   </managed-bean> In this case the backing bean in question needs a member variable to hold and reference the UIManager: private UIManager _uiManager;  Which should be exposed via a getter and setter pair with names that match the managed property name (e.g. setUiManager(UIManager _uiManager), getUiManager()).  This will then give your code within the backing bean full access to the UI state. UI components in the page can, of course, directly reference the uiManager bean in their properties, for example, going back to the tab-set example you might have something like this: <af:paneltabbed>   <af:showDetailItem text="First"                disclosed="#{uiManager.settings['MAIN_TABSET_STATE'].['FIRST']}"> ...   </af:showDetailItem>   <af:showDetailItem text="Second"                      disclosed="#{uiManager.settings['MAIN_TABSET_STATE'].['SECOND']}">     ...   </af:showDetailItem>   ... </af:panelTabbed> Where in this case the settings member within the UI Manger is a Map which contains a Map of Booleans for each tab under the MAIN_TABSET_STATE key. (Just an example you could choose to store just an identifier for the selected tab or whatever, how you choose to store the state within UI Manger is up to you.) Get into the Habit So we can see that the UIManager pattern is not great strain to implement for an application and can even be retrofitted to an existing application with ease. The point is, however, that you should always take this approach rather than committing the sin of persistent component references which will bite you in the future or shotgun scattered UI flags on the session which are hard to maintain.  If you take the approach of always accessing all UI state via the uiManager, or perhaps a pageScope focused variant of it, you'll find your applications much easier to understand and maintain. Do it today!

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  • How do I detect and handle collisions using a tile property with Slick2D?

    - by oracleCreeper
    I am trying to set up collision detection in Slick2D based on a tilemap. I currently have two layers on the maps I'm using, a background layer, and a collision layer. The collision layer has a tile with a 'blocked' property, painted over the areas the player can't walk on. I have looked through the Slick documentation, but do not understand how to read a tile property and use it as a flag for collision detection. My method of 'moving' the player is somewhat different, and might affect how collisions are handled. Instead of updating the player's location on the window, the player always stays in the same spot, updating the x and y the map is rendered at. I am working on collisions with objects by restricting the player's movement when its hitbox intersects an object's hitbox. The code for the player hitting the right side of an object, for example, would look like this: if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingLeft){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingRight){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingUp){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingDown){ isInCollision=true; level.moveMapRight(); } and in the level's update code: if(!Player.isInCollision) Player.manageMovementInput(map, i); However, this method still has some errors. For example, when hitting the object from the right, the player will move up and to the left, clipping through the object and becoming stuck inside its hitbox. If there is a more effective way of handling this, any advice would be greatly appreciated.

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  • CodePlex Daily Summary for Saturday, May 19, 2012

    CodePlex Daily Summary for Saturday, May 19, 2012Popular ReleasesZXMAK2: Version 2.6.1.8: - fix download links with badly formatted content-disposition - little refactoring for AY8910 code - added Sprinter emulation pluginGhostBuster: GhostBuster Setup (91520): Added WMI based RestorePoint support Removed test code from program.cs Improved counting. Changed color of ghosted but unfiltered devices. Changed HwEntries into an ObservableCollection. Added Properties Form. Added Properties MenuItem to Context Menu. Added Hide Unfiltered Devices to Context Menu. If you like this tool, leave me a note, rate this project or write a review or Donate to Ghostbuster. Donate to GhostbusterProject Tracy: Tracy 2.1 Stable (2.1.4): 2.1.4 ???:?dll?????Bin??? ??AppData??????ACCESS 2007?SQL Server2008??、??、????????: DataPie_V3.2: V3.2, 2012?5?19? ????ORACLE??????。AvalonDock: AvalonDock 2.0.0795: Welcome to the Beta release of AvalonDock 2.0 After 4 months of hard work I'm ready to upload the beta version of AvalonDock 2.0. This new version boosts a lot of new features and now is stable enough to be deployed in production scenarios. For this reason I encourage everyone is using AD 1.3 or earlier to upgrade soon to this new version. The final version is scheduled for the end of June. What is included in Beta: 1) Stability! thanks to all users contribution I’ve corrected a lot of issues...myCollections: Version 2.1.0.0: New in this version : Improved UI New Metro Skin Improved Performance Added Proxy Settings New Music and Books Artist detail Lot of Bug FixingfastJSON: v1.9.8: v1.9.8 - added DeepCopy(obj) and DeepCopy<T>(obj) - refactored code to JSONParameters and removed the JSON overloads - added support to serialize anonymous types (deserialize is not possible at the moment) - bug fix $types output with non object rootAspxCommerce: AspxCommerce1.1: AspxCommerce - 'Flexible and easy eCommerce platform' offers a complete e-Commerce solution that allows you to build and run your fully functional online store in minutes. You can create your storefront; manage the products through categories and subcategories, accept payments through credit cards and ship the ordered products to the customers. We have everything set up for you, so that you can only focus on building your own online store. Note: To login as a superuser, the username and pass...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.1616.403): BUG FIX Hide save button when Titles or Descriptions element is selectedMapWindow 6 Desktop GIS: MapWindow 6.1.2: Looking for a .Net GIS Map Application?MapWindow 6 Desktop GIS is an open source desktop GIS for Microsoft Windows that is built upon the DotSpatial Library. This release requires .Net 4 (Client Profile). Are you a software developer?Instead of downloading MapWindow for development purposes, get started with with the DotSpatial template. The extensions you create from the template can be loaded in MapWindow.DotSpatial: DotSpatial 1.2: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...Mugen Injection: Mugen Injection 2.2.1 (WinRT supported): Added ManagedScopeLifecycle. Increase performance. Added support for resolve 'params'.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.52: Make preprocessor comment-statements nestable; add the ///#IFNDEF statement. (Discussion #355785) Don't throw an error for old-school JScript event handlers, and don't rename them if they aren't global functions.DotNetNuke® Events: 06.00.00: This is a serious release of Events. DNN 6 form pattern - We have take the full route towards DNN6: most notably the incorporation of the DNN6 form pattern with streamlined UX/UI. We have also tried to change all formatting to a div based structure. A daunting task, since the Events module contains a lot of forms. Roger has done a splendid job by going through all the forms in great detail, replacing all table style layouts into the new DNN6 div class="dnnForm XXX" type of layout with chang...LogicCircuit: LogicCircuit 2.12.5.15: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing one but nasty bug. Two functions XOR and XNOR when used with 3 or more inputs were incorrectly evaluating their results. If you have a circuit that is using these functions...Image Popup Module dotnetnuke: Image Pop-up In HTML Module Source: Image Pop-up In HTML Module is a module to show pop ups Please Follow the steps to use this module 1 Install the module and drop on your page where you want to show the pop up 2 In your HTML module editor add the token "{imagepopup}" 3 In your HTML module editor add class="popup-img" in your images which you want to show in popup.FileZilla Server Config File Editor: FileZillaConfig 1.0.0.1: Sorry for not including the config file with the previous release. It was a "lost in translation" when I was moving my local repository to CodePlex repository. Sorry for the rookie mistake.LINQ to Twitter: LINQ to Twitter Beta v2.0.25: Supports .NET 3.5, .NET 4.0, Silverlight 4.0, Windows Phone 7.1, Client Profile, and Windows 8. 100% Twitter API coverage. Also available via NuGet! Follow @JoeMayo.BlogEngine.NET: BlogEngine.NET 2.6: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info BlogEngine.NET Hosting - 3 months free! Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take...BlackJumboDog: Ver5.6.2: 2012.05.07 Ver5.6.2 (1) Web???????、????????·????????? (2) Web???????、?????????? COMSPEC PATHEXT WINDIR SERVERADDR SERVERPORT DOCUMENTROOT SERVERADMIN REMOTE_PORT HTTPACCEPTCHRSET HTTPACCEPTLANGUAGE HTTPACCEPTEXCODINGNew ProjectsAsset Tracking: Bespoke inhouse solution for managing asset's within the organisation.Chsword Project: Chsword project is a collection of .net project.conjee: Conjee UI DesignDealKhuyenMaiV2.com: d? án web cu?i kì nhóm g2Devtm.ServiceModel: ServiceFactory The library provides easy access to all your services through the helper ServiceFactory. This way to consume your services requires absolutely no place the call to service in a block (try / finally) because all proxies provided by the helper "ServiceFactory" are dynamically generated for the contract as a parameter. This block is built into the code provided for each method.Dream Runtime Analyzer: Dream Runtime Analyzer is a tool made to help Furcadia dreamweavers test their dreams for bandwidth usage and optimize their dragonspeak performance. It allows you to see which DragonSpeak lines were transmitted the most and thus tell you which areas need to be optimized.DynamicsNAV Protocol Handler: Target of this project is to develop DYNAMICSNAV protocol handler which will solve problems of side-by-side installation of many NAV versions on one PC. Today only one version could be handled through the hyperlinks. from.js: Powerful and High-speed LINQ implementation for JavaScriptFurcadia Installer Browser: A program that can access files within a Furcadia installer and allow the user to open them from within the install package, extract some or all the files inside the package, check data integrity of each file and compare the content of two installers.Furcadia Map Normalizer: Furcadia Map Normalizer is a small tool that helps recover a damaged Furcadia map after a live-edit bug. It restores out-of-range elements within back to zero.Homework: TSU students in action :DHRASP: human resourcesiseebooks: this is book s website for self developmentITORG CMS: ITORG Simple Content Managment System ASP.NET MVC 3Kinesthesia (Kinect-based MIDI controller): A simple yet highly configurable Kinect-based MIDI controller with MIDI playback, gesture recognition and voice control.LameBT: A .NET Bluetooth 2.0 stack (HOST and ACL only) based on LibUSB, supporting multiple USB bluetooth dongles.pongISEN: projet de l'ISEN pongRadminPassword: ????????? ??? ??????????????? ????? ??????? ? ????????? ????????? ?????????? ?????????? ?? Radmin. A program to automatically enter the passwords in the famous PC remote control software Radmin.RicciWebSiteSystem: soon websiteScripted Deployment of a System Center 2012 Configuration Manager Secondary Site: In System Center 2012 Configuration Manager, you can no longer deploy a secondary site server using Setup (wizard or scripted). Instead, you must use the Configuration Manager console to create a new secondary site. This is less than ideal if you want to deploy several secondary sites or want to automate the process for any other reason. This project provides a script that will allow you to install a new System Center 2012 Configuration Manager secondary site server without using the Con...Snapshot: Snap is a screen and desktop capture application that automatically uploads your screen captures to a remote image host and leaves you their direct links.SOA based Open Source E-Commerce System: This project will be a new Ecommerce System, based on service oriented architecture.Symphony Framework: The Symphony Framework is a set of classes and capabilities that are designed to assist the Synergy/DE developer enhance the power of the Synergy .NET development environment and migrate their traditional Synergy/DE applications to a Windows Presentation Foundation desktop user experience.testddgit0518201201: ghtestddtfs0518201201: ertesttom05072012git01: fsdfdstesttom05182012git01: fdstesttom05182012hg01: Summarytesttom05182012tfs01: fdsfdsfdsVisualCron - web client: VisualCron, www.visualcron.com, is an advanced scheduler and automation tool. VisualCron has a WinForms interface built on the VisualCron API. This projects is a proof of concept web client built upon the VisualCron API. The project was originally built by VisualCron developers as a test to provide a realtime/responsive web client.

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  • CodePlex Daily Summary for Monday, August 04, 2014

    CodePlex Daily Summary for Monday, August 04, 2014Popular ReleasesSpace Engineers Server Manager: SESM V1.11: V1.11 - Added the rename option in the map manager - Added the possibility to select map without starting the server - Upgraded the diagnosis page, now more usefull, more colorful, and with a big check/cross sign to tell you if your installation is healthy. Seriously, you must check it out ^^ - Corrected issue #7, now the asteroid count is the real number of asteroid of the current map - Corrected issue #8, the CPU/RAM value of the stats page should be much more accurate nowJson.NET: Json.NET 6.0 Release 4: New feature - Added Merge to LINQ to JSON New feature - Added JValue.CreateNull and JValue.CreateUndefined New feature - Added Windows Phone 8.1 support to .NET 4.0 portable assembly New feature - Added OverrideCreator to JsonObjectContract New feature - Added support for overriding the creation of interfaces and abstract types New feature - Added support for reading UUID BSON binary values as a Guid New feature - Added MetadataPropertyHandling.Ignore New feature - Improv...VidCoder: 1.5.24 Beta: Added NL-Means denoiser. Updated HandBrake core to SVN 6254. Added extra error handling to DVD player code to avoid a crash when the player was moved.PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.5: *Added Send-Keys function to send a sequence of keys to an application window (Thanks to mmashwani) *Added 3 optimization/stability improvements to Execute-Process following MS best practice (Thanks to mmashwani) *Fixed issue where Execute-MSI did not use value from XML file for uninstall but instead ran all uninstalls silently by default *Fixed error on 1641 exit code (should be a success like 3010) *Fixed issue with error handling in Invoke-SCCMTask *Fixed issue with deferral dates where th...AutoUpdater.NET : Auto update library for VB.NET and C# Developer: AutoUpdater.NET 1.3: Fixed problem in DownloadUpdateDialog where download continues even if you close the dialog. Added support for new url field for 64 bit application setup. AutoUpdater.NET will decide which download url to use by looking at the value of IntPtr.Size. Added German translation provided by Rene Kannegiesser. Now developer can handle update logic herself using event suggested by ricorx7. Added italian translation provided by Gianluca Mariani. Fixed bug that prevents Application from exiti...HigLabo: HigLabo_20140801: ■Summary Add feature to create SmtpMessage object from System.Net.Mail.MailMessage, HigLabo.Mime.MailMessage. Add feature to get mail header only by using ImapClient. Add some of Portable class library project. Modify Async internal implementation. -------------------------------------------------- ■HigLabo.Converter Bug fix of QuotedPrintableConverter when last char of line is whitespace or tab. ■HigLabo.Core Modify code to add HigLabo.Core.Pcl project. ■HigLabo.Mail Add feature to create...SEToolbox: SEToolbox 01.041.012 Release 1: Added voxel material textures to read in with mods. Fixed missing texture replacements for mods. Fixed rounding issue in raytrace code. Fixed repair issue with corrupt checkpoint file. Fixed issue with updated SE binaries 01.041.012 using new container configuration.Dynamics CRM 2013 Global Advanced Find: Global Advanced Find Solution v1.0.0.0: Global Advanced Find Managed Solution v1.0.0.0Magick.NET: Magick.NET 6.8.9.601: Magick.NET linked with ImageMagick 6.8.9.6 Breaking changes: - Changed arguments for the Map method of MagickImage. - QuantizeSettings uses Riemersma by default.Multiple Threads TCP Server: Project: this Project is based on VS 2013, .net freamwork 4.0, you can open it by vs 2010 or laterAricie Shared: Aricie.Shared Version 1.8.00: Version 1.8.0 - Release Notes New: Expression Builder to design Flee Expressions New: Cryptographic helpers and configuration classes Improvement: Many fixes and improvements with property editor Improvement: Token Replace Property explorer now has a restricted mode for additional security Improvement: Better variables, types and object manipulation Fixed: smart file and flee bugs Fixed: Removed Exception while trying to read unsuported files Improvement: several performance twe...DataBind: DataBind 1.0: - Efficiency ImprovedConsole Progress Bar: ConsoleProgressBar-0.3: - Validate ProgressInPercentageGum UI Tool: Gum 0.6.07: Fixed bug related to setting the parent to screen bounds.Accesorios de sitios Torrent en Español para Synology Download Station: Pack de Torrents en Español 6.0.0: Agregado los módulos de DivXTotal, el módulo de búsqueda depende del de alojamiento para bajar las series Utiliza el rss: http://www.divxtotal.com/rss.php DbEntry.Net (Leafing Framework): DbEntry.Net 4.2: DbEntry.Net is a lightweight Object Relational Mapping (ORM) database access compnent for .Net 4.0+. It has clearly and easily programing interface for ORM and sql directly, and supoorted Access, Sql Server, MySql, SQLite, Firebird, PostgreSQL and Oracle. It also provide a Ruby On Rails style MVC framework. Asp.Net DataSource and a simple IoC. DbEntry.Net.v4.2.Setup.zip include the setup package. DbEntry.Net.v4.2.Src.zip include source files and unit tests. DbEntry.Net.v4.2.Samples.zip ...Azure Storage Explorer: Azure Storage Explorer 6 Preview 1: Welcome to Azure Storage Explorer 6 Preview 1 This is the first release of the latest Azure Storage Explorer, code-named Phoenix. What's New?Here are some important things to know about version 6: Open Source Now being run as a full open source project. Full source code on CodePlex. Collaboration encouraged! Updated Code Base Brand-new code base (WPF/C#/.NET 4.5) Visual Studio 2013 solution (previously VS2010) Uses the Task Parallel Library (TPL) for asynchronous background operat...Wsus Package Publisher: release v1.3.1407.29: Updated WPP to recognize the very latest console version. Some files was missing into the latest release of WPP which lead to crash when trying to make a custom update. Add a workaround to avoid clipboard modification when double-clicking on a label when creating a custom update. Add the ability to publish detectoids. (This feature is still in a BETA phase. Packages relying on these detectoids to determine which computers need to be updated, may apply to all computers).VG-Ripper & PG-Ripper: PG-Ripper 1.4.32: changes NEW: Added Support for 'ImgMega.com' links NEW: Added Support for 'ImgCandy.net' links NEW: Added Support for 'ImgPit.com' links NEW: Added Support for 'Img.yt' links FIXED: 'Radikal.ru' links FIXED: 'ImageTeam.org' links FIXED: 'ImgSee.com' links FIXED: 'Img.yt' linksAsp.Net MVC-4,Entity Framework and JQGrid Demo with Todo List WebApplication: Asp.Net MVC-4,Entity Framework and JQGrid Demo: Asp.Net MVC-4,Entity Framework and JQGrid Demo with simple Todo List WebApplication, Overview TodoList is a simple web application to create, store and modify Todo tasks to be maintained by the users, which comprises of following fields to the user (Task Name, Task Description, Severity, Target Date, Task Status). TodoList web application is created using MVC - 4 architecture, code-first Entity Framework (ORM) and Jqgrid for displaying the data.New ProjectsAndroid_Games: Free downloadsDailyProgrammer Challenge 173: My solution to /r/dailyprogrammer Challenge #173EmotionPing: This a littel software to make ping to a net ip rangeEntityMapper: Library for mapping (or projecting) Entity types (Domain Model) to DTO types (Contract). Made to be compatible with the Linq Provider for Entity Framework.kevinsheldon: private collectionKeyboard Auto-Complete for PC: Did you ever use the auto-complete in mobile phones? Why not on PC?? Now you can!LetsPlay: W co pograsz dzisiaj? Wybierz jedna z gier zainstalowanych w systemie i graj do woli:)Mini ORM like Enterprise library Data Block: A mini ORM like Enterprise library Data Block.ProjkyAddin ssms addin script shortcut ssmsaddin: ProjkyAddin ???Management Studio ??,??SSMS 2005、SSMS 2008、SSMS 2008 R2、SSMS 2012、SSMS 2014,?????????????Management Studio????????????,????????????????????。Reddit Downvote Bot: Reddit Downvote Bot , Mass Downvote a certain reddit user.SQL Server Dialog: This SQL Server Dialog is now release in v.1.0.0VNTalk Messenger: VNTalk MessengerWindyPaper: Test Project

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  • Stereo images rectification and disparity: which algorithms?

    - by alessandro.francesconi
    I'm trying to figure out what are currently the two most efficent algorithms that permit, starting from a L/R pair of stereo images created using a traditional camera (so affected by some epipolar lines misalignment), to produce a pair of adjusted images plus their depth information by looking at their disparity. Actually I've found lots of papers about these two methods, like: "Computing Rectifying Homographies for Stereo Vision" (Zhang - seems one of the best for rectification only) "Three-step image recti?cation" (Monasse) "Rectification and Disparity" (slideshow by Navab) "A fast area-based stereo matching algorithm" (Di Stefano - seems a bit inaccurate) "Computing Visual Correspondence with Occlusions via Graph Cuts" (Kolmogorov - this one produces a very good disparity map, with also occlusion informations, but is it efficient?) "Dense Disparity Map Estimation Respecting Image Discontinuities" (Alvarez - toooo long for a first review) Anyone could please give me some advices for orienting into this wide topic? What kind of algorithm/method should I treat first, considering that I'll work on a very simple input: a pair of left and right images and nothing else, no more information (some papers are based on additional, pre-taken, calibration infos)? Speaking about working implementations, the only interesting results I've seen so far belongs to this piece of software, but only for automatic rectification, not disparity: http://stereo.jpn.org/eng/stphmkr/index.html I tried the "auto-adjustment" feature and seems really effective. Too bad there is no source code...

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  • Stop Your Mouse from Waking Up Your Windows 7 Computer

    - by The Geek
    If you use Sleep Mode on your PC, have you ever noticed that moving your mouse will wake the computer from sleep mode? If you would prefer to only have the PC wake up when you hit a key instead, there’s a simple tweak. Just type Mouse into the start menu search box, or the Control Panel search box, and then open up the Mouse Properties panel. Find the Hardware tab, select your mouse in the list, and then click the Properties button. You’ll have to click the “Change settings” button before you can see the Power Management tab… And now, you can uncheck the box from “Allow this device to wake the computer”. That’s all there is to it. Similar Articles Productive Geek Tips Stop the Mouse From Waking Up Your Computer from Sleep ModeFix "Sleep Mode Randomly Waking Up" Issue in Windows VistaTemporarily Disable Windows Update’s Automatic Reboot in Win7 or VistaDisable Aero Snap (the Mouse Drag Window Arranging Feature in Windows 7)New Year’s Resolutions: Use Your Computer as an Alarm Clock the Easy Way TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar

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  • Do we really need a thousand Linux distributions?

    - by nebukadnezzar
    Pointed from an answer to a (possibly related) question, I came across this graphic, and I'm shocked how many linux distributions currently exist. However, it seems that most of these distributions are forks of already popular distributions with minimal changes, usually limited to themes, wallpapers, buttons, the kind of stuff most people probably wouldn't see as a reason to fork a Linux distribution. Of course, someone will always say "Opensource is also about the freedom of choice", and while I wholeheartedly agree, I do not believe that this is a valid reason to fork an already perfectly working Distribution into a new one, which might possibly result in less security/stability due to smaller group of developers. There's another problem: Those, who want to switch to Linux, are confronted with a neverending list of Linux distributions, and wonder rightfully which they're supposed to chose (infact, I was facing that problem before I've discovered Ubuntu). There might be (very few) valid reasons to fork a distribution: Specializing on a particular topic (FOSS Only, work-related topic (i.e., for a Hospital), etc) An exceptional architecture, that requires a special set of software Use of non-FOSS, propietary technology, and such But even with these points in mind, it would still seem easier to create a subdistribution with the required changes, such as XUbuntu with XFCE4, KUbuntu with KDE4, Fluxbuntu with Fluxbox, etc. So, why exactly do we need so many distributions?

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  • Shared Folders in VirtualBox on Windows 7

    In my adventures with VirtualBox, my latest victory was in figuring out how to share folders between my host OS (Windows 7) and my virtual OS (Windows Server 2008).  Im familiar with VirtualPC and other such products, which allow you to share local folders with the VM.  When you do, they just show up in Windows Explorer and all is good.  However, after configuring shared folders in VirtualBox like so:   I couldnt see them anywhere within the machine. Where are Shared Folders in a VirtualBox VM? Fortunately a bit of searching yielded this article, which describes the problem nicely.  It turns out that there is a magic word you have to know, and that is the share name for the host OS: \\vboxsrv Once you know this, mapping shared folders is straightforward.  From Windows Explorer, click on the Map network drive option, and then map a drive to \\vboxsrv\YOURSHAREDFOLDER Like so: With that, its easy to share folders between the client and host OS using VirtualBox.  The reason I didnt simply use a standard network share to my host OS machine name is that both guest and host are in a VPN, and the VPN is over the Internet and in a different country, so when I went that route my files were (apparently) traveling from host to guest by way of the remote VPN network, rather than locally.  Using the Shared Folders feature dramatically sped up my ability to transfer files between Host and Guest machines. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Flash AS3 sidescrolling tiles optimization

    - by Galvanize
    I'm trying to make a sidescrolling game in Flash that will run on a low performance laptop. While studying the subject from Tonypa I saw that he builds a Bitmap by making copys of the BitmapData of each tile from the Tile Sheet and placing it on the bigger Bitmat with the size of the screen. But when I came to think on how to scroll my map I ran into some optimization doubts. I came up with two choices: Create a MovieClip, place a Bitmap instance for each tile that is shown on the screen + 1 row in it, then move them all. Then when the tile ran off the screen I would move it to end of the MovieClip and replace their BitmapData for the next row in my map. Use a Bitmap with copys of each tile in it (as shown in Tonypa's tutorial) but 1 extra row, move the whole Bitmap, and when it comes the time to replace rows, redraw the whole Bitmap and move it back to the origin position. The first idea is how a co-worker of mine suggested, the second one is my own, but none of us has enough technical knowledge to be sure on a technique that would be optimal in performance, can anyone help?

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  • SQL SERVER – Technical Reference Guides for Designing Mission-Critical Solutions – A Must Read

    - by pinaldave
    Yesterday I was reading architecture reference material helping my friend who was looking for material in this respect. While working together we were searching twitter, facebook and search engines to find relevant material.While searching online we end up on very interactive reference point. Once I send the same to him, he replied he may not need anything more after referencing this material. The best part of this article was it gives access to various aspect of the technology of the image map. Here is the abstract of the original article from the site: The Technical Reference Guides for Designing Mission-Critical Solutions provide planning and architecture guidance for various mission-critical workloads deployed by users. These guides reflect the knowledge gained by Microsoft while working with customers on mission-critical deployments. Each guide provides not only the key technical concepts and information helpful for design, but also “lessons learned,” best practices, and references to customer case studies. Once you click on any of the desired topic, you will see further detailed image map of the selected topic. Personally once I ended up on this site, I was there for more than 2 hours clicking through various links. Click on image to see larger image Read more here: Technical Reference Guides for Designing Mission-Critical Solutions Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL White Papers, T SQL, Technology

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  • Friday Fun: Building Blasters 2

    - by Mysticgeek
    After dealing with unnecessary spreadsheets and TPS reports all week, it’s time to waste time playing a flash game. Today we take a look at Building Blasters 2 where you strategically place explosives to bring down structures. Building Blasters 2 You need to place explosives carefully to clear areas in the red level, keep bystanders safe, and manage your budget. After placing the explosives on the structure, you can set the amount of time that passes before they blow. This comes in handy when you reach advanced levels. When you’re ready to start the demolition click on the Detonate button and watch the buildings fall. If you don’t achieve the objectives, you will get the Demolition Error screen and can replay the level. After you’ve received enough money, you’ll get a message between missions telling you there is enough money to buy items in the shop. You can get enhanced destructive devices such as nitroglycerin, a wrecking ball, call in an air strike and more… If you’re sick of the pointy haired boss dragging you down all week, pretend the structures are the office building and destroy away. Building Blasters 2 is a great way to have fun and let off steam so you can enjoy your weekend. Play Building Blasters 2 For additional fun games to play, make sure and check out the How-To Geek Arcade. Similar Articles Productive Geek Tips Friday Fun: Demolition CityFriday Fun: Cargo BridgeFriday Fun: Portal, the Flash VersionFriday Fun: VehiclesFriday Fun: Play Bubble Quod TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 10 Superb Firefox Wallpapers OpenDNS Guide Google TV The iPod Revolution Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides

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  • PowerShell One Liner: Duplicating a folder structure in a Sharepoint document library

    - by Darren Gosbell
    I was asked by someone at work the other day, if it was possible in Sharepoint to create a set of top level folders in one document library based on the set of folders in another library. One document library has a set of top level folders that is basically a client list and we needed to create the same top level folders in another library. I knew that it was possible to open a Sharepoint document library in explorer using a UNC style path and that you could map a drive using a technique like this one: http://www.endusersharepoint.com/2007/11/16/can-i-map-a-document-library-as-a-mapped-drive/. But while explorer would let us copy the folders, it would also take all of the folder contents too, which was not what we wanted. So I figured that some sort of PowerShell script was probably the way to go and it turned out to be even easier than I thought. The following script did it in one line, so I thought I would post it here in my "online memory". :) dir "\\sharepoint\client documents" | where {$_.PSIsContainer} | % {mkdir "\\sharepoint\admin documents\$($_.Name)"} I use "dir" to get a listing from the source folder, pipe it through "where" to get only objects that are folders and then do a foreach (using the % alias) and call "mkdir".

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  • XNA Seeing through heightmap problem

    - by Jesse Emond
    I've recently started learning how to program in 3D with XNA and I've been trying to implement a Terrain3D class(a very simple height map). I've managed to draw a simple terrain, but I'm getting a weird bug where I can see through the terrain. This bug happens when I'm looking through a hill from the map. Here is a picture of what happens: I was wondering if this is a common mistake for starters and if any of you ever experienced the same problem and could tell me what I'm doing wrong. If it's not such an obvious problem, here is my Draw method: public override void Draw() { Parent.Engine.SpriteBatch.Begin(SpriteBlendMode.None, SpriteSortMode.Immediate, SaveStateMode.SaveState); Camera3D cam = (Camera3D)Parent.Engine.Services.GetService(typeof(Camera3D)); if (cam == null) throw new Exception("Camera3D couldn't be found. Drawing a 3D terrain requires a 3D camera."); float triangleCount = indices.Length / 3f; basicEffect.Begin(); basicEffect.World = worldMatrix; basicEffect.View = cam.ViewMatrix; basicEffect.Projection = cam.ProjectionMatrix; basicEffect.VertexColorEnabled = true; Parent.Engine.GraphicsDevice.VertexDeclaration = new VertexDeclaration( Parent.Engine.GraphicsDevice, VertexPositionColor.VertexElements); foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Begin(); Parent.Engine.GraphicsDevice.Vertices[0].SetSource(vertexBuffer, 0, VertexPositionColor.SizeInBytes); Parent.Engine.GraphicsDevice.Indices = indexBuffer; Parent.Engine.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Length, 0, (int)triangleCount); pass.End(); } basicEffect.End(); Parent.Engine.SpriteBatch.End(); } Parent is just a property holding the screen that the component belongs to. Engine is a property of that parent screen holding the engine that it belongs to. If I should post more code(like the initialization code), then just leave a comment and I will.

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  • Which would be a better way to load data via ajax

    - by Mike
    I am using google maps and returning html/lat/long from my MySQL database Currently A user picks a business category e.g; "Video Production". an ajax call is sent to a CodeIgniter controller the Controller then queries the db, and returns the following data via JSON Lat/Long of the marker HTML for the popup window this is approximately 34 rows in the database across two tables per business the ajax call receives this data and then plots the marker along with the html onto the map The data that is returned from the controller is one big json object... This is done for all businesses that exist in the Video Production category (currently approx 40 businesses). As you can see, pulling this data for multiple categories (100s of businesses) can get very very taxing on the server. My question is Would it be more beneficial to modify the process flow as such: a user picks a business category e.g; "Video Production". an ajax call is sent to a CodeIgniter controller the controller then queries the database for the location base information lat/long level (used to change marker icon color) This would be a single row per business with several columns the ajax call receives this data and then plots the marker on the map when the user clicks a marker an ajax call is sent to a CodeIgniter Controller the controller queries the database for the HTML and additional data based on business_id and if not, what are some better suggestions to this problem? In summary this means rather than including the HTML and additional data along for each business, only submitting minimal location information and then re-query for that information when each business marker is clicked. Potential Downsides longer load times when a user clicks a marker icon more code?? more queries to the database

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  • What are some of the benefits of a "Micro-ORM"?

    - by Wayne M
    I've been looking into the so-called "Micro ORMs" like Dapper and (to a lesser extent as it relies on .NET 4.0) Massive as these might be easier to implement at work than a full-blown ORM since our current system is highly reliant on stored procedures and would require significant refactoring to work with an ORM like NHibernate or EF. What is the benefit of using one of these over a full-featured ORM? It seems like just a thin layer around a database connection that still forces you to write raw SQL - perhaps I'm wrong but I was always told the reason for ORMs in the first place is so you didn't have to write SQL, it could be automatically generated; especially for multi-table joins and mapping relationships between tables which are a pain to do in pure SQL but trivial with an ORM. For instance, looking at an example of Dapper: var connection = new SqlConnection(); // setup here... var person = connection.Query<Person>("select * from people where PersonId = @personId", new { PersonId = 42 }); How is that any different than using a handrolled ADO.NET data layer, except that you don't have to write the command, set the parameters and I suppose map the entity back using a Builder. It looks like you could even use a stored procedure call as the SQL string. Are there other tangible benefits that I'm missing here where a Micro ORM makes sense to use? I'm not really seeing how it's saving anything over the "old" way of using ADO.NET except maybe a few lines of code - you still have to write to figure out what SQL you need to execute (which can get hairy) and you still have to map relationships between tables (the part that IMHO ORMs help the most with).

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  • How important do you find exception safety to be in your C++ code?

    - by Kai
    Every time I consider making my code strongly exception safe, I justify not doing it because it would be so time consuming. Consider this relatively simple snippet: Level::Entity* entity = new Level::Entity(); entity->id = GetNextId(); entity->AddComponent(new Component::Position(x, y)); entity->AddComponent(new Component::Movement()); entity->AddComponent(new Component::Render()); allEntities.push_back(entity); // std::vector entityById[entity->id] = entity; // std::map return entity; To implement a basic exception guarantee, I could use a scoped pointer on the new calls. This would prevent memory leaks if any of the calls were to throw an exception. However, let's say I want to implement a strong exception guarantee. At the least, I would need to implement a shared pointer for my containers (I'm not using Boost), a nothrow Entity::Swap for adding the components atomically, and some sort of idiom for atomically adding to both the Vector and Map. Not only would these be time consuming to implement, but they would be expensive since it involves a lot more copying than the exception unsafe solution. Ultimately, it feels to me like that time spent doing all of that wouldn't be justified just so that the a simple CreateEntity function is strongly exception safe. I probably just want the game to display an error and close at that point anyway. How far do you take this in your own game projects? Is it generally acceptable to write exception unsafe code for a program that can just crash when there is an exception?

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  • Managed Service Architectures Part I

    - by barryoreilly
    Instead of thinking about service oriented architecture, a concept that is continually defined, redefined, abused and mistreated, perhaps it is time to drop the acronym and consider what we actually need to get the job done.   ‘Pure’ SOA involves the modeling of an organisation’s processes, the so called ‘Top Down’ approach, followed by the implementation of these processes as services.     Another approach, more commonly seen in the wild, is the bottom up approach. This usually involves services that simply start popping up in the organization, and SOA in this case is often just an attempt to rein in these services. Such projects, although described as SOA projects for a variety of reasons, have clearly little relation to process driven architecture. Much has been written about these two approaches, with many deciding that a hybrid of both methods is needed to succeed with SOA.   These hybrid methods are a sensible compromise, but one gets the feeling that there is too much focus on ‘Succeeding with SOA’. Organisations who focus too much on bottom up development, or who waste too much time and money on top down approaches that don’t produce results, are often recommended to attempt an ‘agile’(Erl) or ‘middle-out’ (Microsoft) approach in order to succeed with SOA.  The problem with recommending this approach is that, in most cases, succeeding with SOA isn’t the aim of the project. If a project is started with the simple aim of ‘Succeeding with SOA’ then the reasons for the projects existence probably need to be questioned.   There are a number of things we can be sure of: ·         An organisation will have a number of disparate IT systems ·         Some of these systems will have redundant data and functionality ·         Integration will give considerable ROI ·         Integration will already be under way. ·         Services will already exist in the organisation ·         These services will be inconsistent in their implementation and in their governance   So there are three goals here: 1.       Alignment between the business and IT 2.     Integration of disparate systems 3.     Management of services.   2 and 3 are going to happen,  in fact they must happen if any degree of return is expected from the IT department. Ignoring 1 is considered a typical mistake in SOA implementations, as it ignores the business implications. However, the business implication of this approach is the money saved in more efficient IT processes. 2 and 3 are ongoing, and they will continue happening, even if a large project to produce a SOA metamodel is started. The result will then be an unstructured cackle of services, and a metamodel that is already going out of date. So we get stuck in and rebuild our services so that they match the metamodel, with the far reaching consequences that this will have on all our LOB systems are current. Lets imagine that this actually works ( how often do we rip and replace working software because it doesn't fit a certain pattern? Never -that's the point of integration), we will now be working with a metamodel that is out of date, and most likely incomplete if the organisation is large.      Accepting that an object can have more than one model over time, with perhaps more than one model being  at any given time will help us realise the limitations of the top down model. It is entirely normal , and perhaps necessary, for an organisation to be able to view an entity from different perspectives.   So, instead of trying to constantly force these goals in a straight line, why not let them happen in parallel, and manage the changes in each layer.     If  company A has chosen to model their business processes and create a business architecture, there will be a reason behind this. Often the aim is to make the business more flexible and able to cope with change, through alignment between the business and the IT department.   If company B’s IT department recognizes the problem of wild services springing up everywhere, and decides to do something about it, by designing a platform and processes for the introduction of services, is this not a valid approach?   With the hybrid approach, it is recommended that company A begin deploying services as quickly as possible. Based on models that are clearly incomplete, and which will therefore change rapidly and often in the near future. Natural business evolution will also mean that the models can be guaranteed to change in the not so near future. To ‘Succeed with SOA’ Company B needs to go back to the drawing board and start modeling processes and objects. So, in effect, we are telling business analysts to start developing code based on a model they are unsure of, and telling programmers to ignore the obvious and growing problems in their IT department and start drawing lines and boxes.     Could the problem be that there are two different problem domains? And the whole concept of SOA as it being described by clever salespeople today creates an example of oft dreaded ‘tight coupling’ between these two domains?   Could it be that we have taken two large problem areas, and bundled the solution together in order to create a magic bullet? And then convinced ourselves that the bullet actually exists?   Company A wants to have a closer relationship between the business and its IT department, in order to become a more flexible organization. Company B wants to decrease the maintenance costs of its IT infrastructure. If both companies focus on succeeding with SOA, then they aren’t focusing on their actual goals.   If Company A starts building services from incomplete models, without a gameplan, they will end up in the same situation as company B, with wild services. If company B focuses on modeling, they could easily end up with the same problems as company A.   Now we have two companies, who a short while ago had one problem each, that now have two problems each. This has happened because of a focus on ‘Succeeding with SOA’, rather than solving the problem at hand.   This is not to suggest that the two problem domains are unrelated, a strategy that encompasses both will obviously be good for the organization. But only if the organization realizes this and can develop such a strategy. This strategy cannot be bought in a box.       Anyone who has worked with SOA for a while will be used to analyzing the solutions to a problem and judging the solution’s level of coupling. If we have two applications that each perform separate functions, but need to communicate with each other, we create a integration layer between them, perhaps with a service, but we do all we can to reduce the dependency between the two systems. Using the same approach, we can separate the modeling (business architecture) and the service hosting (technical architecture).     The business architecture describes the processes and business objects in the business domain.   The technical architecture describes the hosting and management and implementation of services.   The glue that binds these together, the integration layer in our analogy, is the service contract, where the operations map the processes to their technical implementation, and the messages map business concepts to software objects in the implementation.   If we reduce the coupling between these layers, we should be able to allow developers to develop services, and business analysts to develop models, without the changes rippling through from one side to the other.   This would allow company A to carry on modeling, and company B to develop a service platform, each achieving their intended goal, without necessarily creating the problems seen in pure top down or bottom up approaches. Company B could then at a later date map their service infrastructure to a unified model, and company A could carry on modeling, insulating deployed services from changes in the ongoing modeling.   How do we do this?  The concept of service virtualization has been around for a while, and is instantly realizable in Microsoft’s Managed Services Engine. Here we can create a layer of virtual services, which represent the business analyst’s view, presenting uniform contracts to the outside world. These services can then transform and route messages to the actual service implementations. I like to think of the virtual services with their beautifully modeled interfaces as ‘SOA services’, and the implementations as simple integration ‘adapter’ services providing an interface to a technical implementation. The Managed Services Engine also provides policy based control over services, regardless of where they are deployed, simplifying handling of security, logging, exception handling etc.   This solves a big problem. The pressure to deliver services quickly is always there in projects. It is very important to quickly show value when implementing service architectures. There is also pressure to deliver quality, and you can’t easily do both at the same time. This approach allows quick delivery with quality increasing over time, allowing modeling and service development to occur in parallel and independent of each other. The link between business modeling and service implementation is not one that is obvious to many organizations, and requires a certain maturity to realize and drive forward. It is also completely possible that a company can benefit from one without the other, even if this approach is frowned upon today, there are many companies doing so and seeing ROI.   Of course there are disadvantages to this. The biggest one being the transformations necessary between the virtual interfaces and the service implementations. Bad choices in developing the services in the service implementation could mean that it is impossible to map the modeled processes to the implementation with redevelopment of the service. In many cases the architect will not have a choice here anyway, as proprietary systems are often delivered with predeveloped services. The alternative is to wait until the model is finished and then build the service according the model. However, if that approach worked we wouldn’t be having this discussion! And even when it does work, natural business evolution will mean that the two concepts (model and implementation) will immediately start to drift away from each other, so coupling them tightly together so that they are forever bound to the model that only applies at the time of the modeling work will not really achieve a great deal. Architecture is all about trade offs, and here a choice has to be made. The choice is between something will initially be of low quality but will work, or something that may well be impossible to achieve in most situations.         In conclusion, top-down is a natural approach for business analysts, and bottom-up  is a natural approach for developers. Instead of trying to force something on both that neither want, and which has not shown itself to be successful,  why not let them get on with their jobs, and let an enterprise architect coordinate the processes?

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  • Desktop Fun: Wolves Wallpaper Collection

    - by Asian Angel
    Wolves represent aspects of nature that refuse to be tamed, seeking to remain forever free. If you feel a special kinship with these spirited creatures, then you will definitely want to bring this beautiful pack home to your desktop. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic] Orbital Battle for Terra Wallpaper

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  • Why does my game loop speed vary on different platforms with the same hardware?

    - by Sri Harsha Chilakapati
    I've got a serious issue with my game loop. This loop varies in time with the platform and with the same hardware. This is a list of FPS achieved: - Windows ======= 140 to 150 - Linux ======= 120 to 125 - Windows(WINE) ======= 125 to 135 And since my game loop is fixed timestep, the speed of the game is not stable. Here's my game loop. public final void run() { // Initialize the resources Map.initMap(); initResources(); // Start the timer GTimer.startTimer(); GTimer.refresh(); long elapsedTime = 0; // The game loop while (running) { // Update the game update(elapsedTime); if (state == GameState.GAME_PLAYING) { Map.updateObjects(elapsedTime); } // Show or hide the cursor if (Global.HIDE_CURSOR) { setCursor(GInput.INVISIBLE_CURSOR); } else { setCursor(Cursor.getDefaultCursor()); } // Repaint the game and sync repaint(); elapsedTime = GTimer.sync(); Toolkit.getDefaultToolkit().sync(); } } The timer package How could I improve it?

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  • Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7

    - by Asian Angel
    The battle for control of the Grid and escape back to our reality in TRON Legacy was nothing less than epic. Now you can relive the adventure right on your desktop with the TRON Legacy theme for Windows 7. The theme comes with 39 Hi-Res wallpapers, custom TRON icons, a TRON styled set of cursors, and music from the movie as system sounds to make your desktop as one with the Grid. Tron Legacy Theme For Windows (Movie Themes) [VikiTech] More TRON Goodness for Your Desktop Desktop Fun: TRON and TRON Legacy Customization Set Four Awesome TRON Legacy Themes for Chrome and Iron Latest Features How-To Geek ETC How To Make Disposable Sleeves for Your In-Ear Monitors Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7 The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video] Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu

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  • Does Unity's "Transparent Bumped Specular" translate to "semi-shiny must be semi-transparent"?

    - by Shivan Dragon
    Unity's documentation for the "Transparent Bumped Specular" shader/material-type is simply a concatenation of each of the descriptions for its Transparent and Specular Shaders (and also Bumped, but that doesn't apply to the question): Transparent Properties This shader can make mesh geometry partially or fully transparent by reading the alpha channel of the main texture. In the alpha, 0 (black) is completely transparent while 255 (white) is completely opaque. If your main texture does not have an alpha channel, the object will appear completely opaque. (...) Specular Properties (...) Additionally, the alpha channel of the main texture acts as a Specular Map (sometimes called "gloss map"), defining which areas of the object are more reflective than others. Black areas of the alpha will be zero specular reflection, while white areas will be full specular reflection. To me this translates to: I have a mesh representig a car tire The texture need to be very shiny on the rims parts, and almost not shiny at all for the rubber parts Also since the rim is really complex, (with like cut-out decoretions and such), I will not build that into the mesh, but fake it with transparency in the texture I can't do all this using Unity's "Transparent Bumped Specular" shader, because the "rubber" part of the texture will become semi transparent due to me painting the alpha channel dark-grey (because I want it to also be less shiny). Is this correct? If not, how can I make this work?

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  • XNA - Finding boundaries in isometric tilemap

    - by Yheeky
    I have an issue with my 2D isometric engine. I'm using my own 2D camera class which works with matrices and need to find the tilemaps boundaries so the user always sees the map. Currently my map size is 100x100 (with 128x128 tiles) so the calculation (e.g. for the right boundary) is: var maxX = (TileMap.MapWidth + 1) * (TileMap.TileWidth / 2) - ViewSize.X; var maxX = (100 + 1) * (128 / 2) - 1360; // = 5104 pixels. This works fine while having scale factor of 1.0f but not for any other zoom factor. When I zoom out to 0.9f the right border should be at approx. 4954. I´m using the following code for transformation but I always get a wrong value: var maxXVector = new Vector2(maxX, 0); var maxXTransformed = Vector2.Transform(maxXVector, tempTransform).X; The result is 4593. Does anyone of you have an idea what I´m during wrong? Thanks for your help! Yheeky

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  • Automated texture mapping

    - by brandon
    I have a set of seamless tiling textures. I want to be able to take an arbitrary model and create a UV map with these properties: No stretching (all textures tile appropriately so there is no stretching and sheering of the texture) The textures display on the correct axis relative to the model it's mapping to (if you look at the example, you can see some of the letters on the front are tilted, the y axis of the texture should be matching up with the y axis of the object. Some other faces have upside down letters too) the texture is as continuous as possible on the surface of the model (if two faces are adjacent, the texture continues on the adjacent face where it left off) the model is closed (all faces are completely enclosed by other faces) A few notes. This mapping will occur before triangulation. I realize there are ways to do this by hand and it's probably a hard problem to automatically map textures in general, but since these textures are seamless and I just need uniform coverage it seems like an easier problem. I'm looking for an algorithmic approach to this that I can apply in general, not a tool that does it. What approach would work for this, is there an existing one? (I assume so)

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  • Feasability of mobile 2D multiplayer RPG game with interactive bitmap background

    - by user2827214
    I'm looking to develop a 2D multiplayer RPG game for Android, with a bird's eye view similar to that of zelda/pokemon. The game is very simple in all ways since my intent is for thousands of players to occupy the same world which I imagine requires good performance. However, I am unsure about the performance requirements of two properties: the tile map that is used as a background is dynamic (interactive). For example, a player steps in the water, and the water turns black. Every tile in the game does this. the tile map is the same object used for all players, but it is displayed differently on each user's mobile device, even though the players exist in the same world. For example, the water that turned black is displayed as red on all other players' screens. I have knowledge of java, but almost none regarding game dev. tools. Is there a best process for these requirements? Should I develop in pure java, or use some tool like Slick2D etc.? How performance intensive are these properties, if even possible? Edit: There are no collisions in the game or difficult animations, I am imagining simply changing the colors of the tiles (like in the examples), and a client-server architecture

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