Search Results

Search found 4256 results on 171 pages for 'mark henderson'.

Page 122/171 | < Previous Page | 118 119 120 121 122 123 124 125 126 127 128 129  | Next Page >

  • What's the best way to manage error logging for exceptions?

    - by Peter Boughton
    Introduction If an error occurs on a website or system, it is of course useful to log it, and show the user a polite message with a reference code for the error. And if you have lots of systems, you don't want this information dotted around - it is good to have a single centralised place for it. At the simplest level, all that's needed is an incrementing id and a serialized dump of the error details. (And possibly the "centralised place" being an email inbox.) At the other end of the spectrum is perhaps a fully normalised database that also allows you to press a button and see a graph of errors per day, or identifying what the most common type of error on system X is, whether server A has more database connection errors than server B, and so on. What I'm referring to here is logging code-level errors/exceptions by a remote system - not "human-based" issue tracking, such as done with Jira,Trac,etc. Questions I'm looking for thoughts from developers who have used this type of system, specifically with regards to: What are essential features you couldn't do without? What are good to have features that really save you time? What features might seem a good idea, but aren't actually that useful? For example, I'd say a "show duplicates" function that identifies multiple occurrence of an error (without worrying about 'unimportant' details that might differ) is pretty essential. A button to "create an issue in [Jira/etc] for this error" sounds like a good time-saver. Just to re-iterate, what I'm after is practical experiences from people that have used such systems, preferably backed-up with why a feature is awesome/terrible. (If you're going to theorise anyway, at the very least mark your answer as such.)

    Read the article

  • How to handle key in PhP array if the key contains japanese characters [migrated]

    - by Jim Thio
    I have this array: [ID] => ????????-???????????__35.79_139.72 [Email] => [InBuildingAddress] => [Price] => [Street] => [Title] => ???????? ??????????? [Website] => [Zip] => [Rating Star] => 0 [Rating Weight] => 0 [Latitude] => 35.7865334803033 [Longitude] => 139.716800710514 [Building] => [City] => Unknown_Japan [OpeningHour] => [TimeStamp] => 0000-00-00 00:00:00 [CountViews] => 0 Then I do something like this: $output[$info['ID']]=$info; //mess up here $tes=$info['ID']['Title']; Well guess what it messes up. Basically even though the content of an array in PhP can be Japanese. Is this true? What's wrong. The error I got is: Debug Warning: /sdfdsfdf/api/test2.php line 36 - Cannot find element ????????-???????????__35.79_139.72 in variable Debug Warning: /sdfdsfdf/api/test2.php line 36 - main() [function.main]: It is not safe to rely on the system's timezone settings. You are required to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Asia/Krasnoyarsk' for '7.0/no DST' instead So many question mark Why is this happening. What's really going on inside PhP? Where can I learn more of such things. Most importantly, what would be the best way to handle this situation. Should I tell PhP to internally always use UTF-8? Does PhP array inherenty cannot use non ascii id?

    Read the article

  • Installing Ubuntu Server 12.04 as a software RAID 1 mirror fails to boot

    - by Jeff Atwood
    I'm installing a few new Ubuntu Server 12.04 LTS servers, and they have two 512 GB SSDs. I want them to use software RAID 1 mirroring, so I was following this document religiously step by step: https://help.ubuntu.com/12.04/serverguide/advanced-installation.html To summarize the above official documentation: to set up a software RAID 1 mirror in Ubuntu Server, you choose manual partitioning during the setup, and do this on each drive: "swap" partition of roughly RAM size "physical volume for RAID" partition for remaining drive size After that, you set up the RAID 1 mirror using the RAID partitions on drive A and B, make it ext4 and containing the root filesystem partition. Setup continues from there just fine. One caveat: I was completely unable to select the "physical volume for RAID" as bootable. When I tried to do that in setup, it had no effect: I could press enter on the "make bootable" option all day long and nothing would ever change. However, after install successfully completes, I have a big problem: the system won't boot! I get Reboot and Select proper boot device or Insert Boot Media in selected Boot device and press a key What did I do wrong? Why can't I mark that "physical volume for RAID" partition bootable during Ubuntu Server setup? Is there some way for me to make the physical volumes for RAID bootable after the fact, perhaps from a live CD or something?

    Read the article

  • UDF Partition reported full when it is not

    - by Capt.Nemo
    I was using these instructions to setup an external hard disk with udf. I have been able to setup a multi-partition system using those instructions, but I seem to have hit a wall, where the partition is reported as full while writing to the disk. Every other tool available to me reports it as free. Relevant lshw output Here's a screenshot showing the disk: Both the output of df and the file manager (caja) report the disk as free. Filesystem Size Used Avail Use% Mounted on /dev/sda9 9.0G 7.6G 910M 90% / udev 974M 12K 974M 1% /dev /dev/sda1 50G 47G 295M 100% /media/Data /dev/sda6 49G 41G 5.9G 88% /home /dev/sda2 155G 127G 29G 82% /media/Entertainment /dev/sda8 14G 13G 516M 96% /media/Stuff /dev/sdb2 120G 1.9G 112G 2% /media/3c887659-5676-4946-875b-b797be508ce7 /dev/sdb3 11G 2.6G 7.7G 25% /media/108b0a1d-fd1a-4f38-b1c6-4ad1a20e34a3 /dev/sdb1 802G 34G 768G 5% /media/disk I seem to have hit a wall near the 35GB mark. Despite being shown as 35gb/860gb used everywhere, the following happens on a write attempt: [2017][/media/Dory]$ echo D>>echo bash: echo: write error: No space left on device Writing byte by byte, the maximum I can take it to is 34719248K. The most weird part is that on mounting it Windows, Windows can write to the disk easily, and the writes are being read fine back in Ubuntu. However, the used-bytes remains at 34719248K in Ubuntu (It goes higher on Windows, however).

    Read the article

  • wget has a 4 second delay

    - by guisius
    Hello. I have tried to wget a page with windows/mac, and the response is instant while the linux vesion needs to wait for 4 seconds before it shows the response. I just hope this can be solved. More information added: in Ubuntu : wget xxx://192.168.0.135/test.cgi?cmd= -O test.txt --2011-03-04 14:21:17-- xxx://192.168.0.135/test.cgi?cmd= Connecting to 192.168.0.135:80... connected. HTTP request sent, awaiting response... 200 OK Length: unspecified [text/html] Saving to: `test.txt' [ <=> ] 17 --.-K/s in 0s 2011-03-04 14:21:22 (1.88 MB/s) - `test.txt' saved [17] while in Mac OS : wget xxx://192.168.0.135/test.cgi?cmd= -O test.txt --2011-03-04 14:22:33-- xxx://192.168.0.135/test.cgi?cmd= Connecting to 192.168.0.135:80... connected. HTTP request sent, awaiting response... 200 OK Length: unspecified [text/html] Saving to: `test.txt' [ <=> ] 17 --.-K/s in 0s 2011-03-04 14:22:33 (755 KB/s) - `test.txt' saved [17] in ubuntu it delays 4 seconds while windows and mac will not i believe it may related to some setting in the network config such as packet size , window frame , but i have no idea to set this PS: because the limit of the post not allow to post the url so i mark this as xxx

    Read the article

  • Html 5 clock, part ii - CSS marker classes and getElementsByClassName

    - by Norgean
    The clock I made in part i displays the time in "long" - "It's a quarter to ten" (but in Norwegian). To save space, some letters are shared, "sevenineight" is four letters shorter than "seven nine eight". We only want to highlight the "correct" parts of this, for example "sevenineight". When I started programming the clock, each letter had its own unique ID, and my script would "get" each element individually, and highlight / hide each element according to some obscure logic. I quickly realized, despite being in a post surgery haze, …this is a stupid way to do it. And, to paraphrase NPH, if you find yourself doing something stupid, stop, and be awesome instead. We want an easy way to get all the items we want to highlight. Perhaps we can use the new getElementsByClassName function? Try to mark each element with a classname or two. So in "sevenineight": 's' is marked as 'h7', and the first 'n' is marked with both 'h7' and 'h9' (h for hour). <div class='h7 h9'>N</div><div class='h9'>I</div> getElementsByClassName('h9') will return the four letters of "nine". Notice that these classes are not backed by any CSS, they only appear directly in html (and are used in javascript). I have not seen classes used this way elsewhere, and have chosen to call them "marker classes" - similar to marker interfaces - until somebody comes up with a better name.

    Read the article

  • Companies and Ships

    - by TechnicalWriting
    I have worked for small, medium, large, and extra large companies and they have something in common with ships. These metaphors have been used before, I know, but I will have a go at them.The small company is like a speed boat, exciting and fast, and can turn on a dime, literally. Captain and crew share a lot of the work. A speed boat has a short range and needs to refuel a lot. It has difficulty getting through bad weather. (Small companies often live quarter to quarter. By the way, if a larger company is living quarter to quarter, it is taking on water.)The medium company is is like a battleship. It can maneuver, has a longer range, and the crew is focused on its mission. Its main concern are the other battleships trying to blow it out of the water, but it can respond quickly. Bad weather can jostle it, but it can get through most storms.The large company is like an aircraft carrier; a floating city. It is well-provisioned and can carry a specialized load for a very long range. Because of its size and complexity, it has to be well-organized to be effective and most of its functions are specialized (with little to no functional cross-over). There are many divisions and layers between Captain and crew. It is not very maneuverable; it has to set its course well in advance and have a plan of action.The extra large company is like a cruise liner. It also has to be well-organized and changes in direction are often slow. Some of the people are hard at work behind the scenes to run the ship; others can be along for the ride. They sail the same routes over and over again (often happily) with the occasional cosmetic face-lift to the ship and entertainment. It should stay in warm, friendly waters and avoid risky speed through fields of ice bergs.I have enjoyed my career on the various Ships of Technical Writing, but I get the most of my juice from the battleship where I am closer to the campaign and my contributions have the greater impact on success.Mark Metcalfewww.linkedin.com/in/MarkMetcalfe

    Read the article

  • How do I finish installing Sun JDK after cancelling out of the legal term screen?

    - by Ravi
    I am a newcomer to linux and have had lots of problems in installing java on my newly installed Ubuntu 11.10. I use a statistical programming environment called R and many of the packages there require java (the sun variety, I am told). I tried the following : sudo add-apt-repository ppa:ferramroberto/java sudo apt-get update sudo apt-get install sun-java6-jre sun-java6-plugin sun-java6-fonts (after this, I wanted to continue with (but never got that far) : sudo apt-get install sun-java6-jdk After this, a window appeared with the heading, "Configuring jre", or something like that. Below was a long list of legal text about accepting Sun's terms. I did not know how to close this window (no obvious option like pressing return worked). After a long time, when nothing seemed to happen, I finally closed the window. After that, I could not open synaptic. I got the error message : dpkg was interrupted. You must manually run 'sudo dpkg --configure -a' I did this. But it does not help. I have java as a "broken" program. When I try to remove the program from synaptic, I get a message that I must reinstall it again.I do not know what I should do. I want to install jdk6. And also remove the open jdk which is still persistently present in my system. I tried the clean and purge command shown below. Next, I tried to remove the sun-java6-jre from synaptic. I get the following message :E: sun-java6-jre: Package is in a very bad inconsistent state - you should reinstall it before attempting a removal. When I tried to follow the procedure suggested in the related question (from the link suggested below), I get the following message on trying to install again :Could not mark all packages for installation or upgrade.The following packages have unresolvable dependancies. Make sure that all required repositories are added and enabled in the preferences. sun-java6-bin : Depends: sun-java6-jre but it is not going to be installed

    Read the article

  • Do large number of internal broken links affect SEO?

    - by TheBigK
    We've a WordPress blog and had disqus plugin in stalled for several months. Around late August this year, the plugin created a ton of URLs that linked to non-existent location on our website. For example - Correct URL: domain.com/correct-URL/ Disqus created - domain.com/correct-URL/344322/ - Throws 404 domain.com/correct-URL/433466/ - Throws 404 So essentially, Google found a LARGE number of broken links that pointed to unknown locations on our own domain. As the count of those errors (404) rose, our site suffered massive drop in traffic and crawl rate dropped to 10% of what it was earlier. I wish to know - Can large number of (we've over 99k of them) internal broken links cause rankings to drop? I've fixed the issue in one go by creating 301 redirects for each bad URL to correct URL and removing disqus. Google however drops the count by ~1000 daily, as I mark errors as 'fixed' in Google Webmaster Tools. Is there any way to speed this up? Should I setup custom crawl rate to 'Fast' in GWT to make Google crawl our website faster? I'd appreciate your inputs and experience sharing.

    Read the article

  • November New Member Offers

    - by Cassandra Clark - OTN
    Happy November!  OTN has worked with its partners to bring you more new offers or extend their existing ones.Oracle Press New Offer-Oracle Technology Network members get 40% off the newest Oracle Press titles by Oracle ACE Mark Rittman, Oracle Business Intelligence 11g Developers Guide and Oracle Exalytics Revealed  (ebook format only).Extended Offers - Oracle Store - Save 10% on Your Next Software Purchase from the Oracle StorePearson Publistiong - 35% off Hacker’s Delight Manning Publishing - 41% off the MEAP, eBook and print format of the following books: Making Java Groovy OCA Java SE 7 Programmer I Certification Guide Safari Books Online - OTN members get 30 days of free access + 20% off unlimited access to Safari Books Online for 6 months. Packt Publishing - 25% off the print books and 35% off the eBooks listed below: Getting Started with Oracle Data Integrator 11g: A Hands-On Tutorial Oracle Business Intelligence Enterprise Edition 11g: A Hands-On Tutorial  Oracle Certified Associate, Java SE 7 Programmer Study Guides. Murach  Publishing -  Get 30% off for OTN members - Murach’s SQL Server 2012 for Developers by Bryan Syverson and Joel Murach. Get all of this From the OTN Member Discount Page!

    Read the article

  • Looks Like We Made It! What's Up on Thursday at Oracle OpenWorld

    - by Oracle OpenWorld Blog Team
     By Karen Shamban Thursday is the last day of the conference for 2012, and there's still much to see and do. The day starts with an awesome keynote session, which includes a discussion with Michael Lewis, the author of Moneyball, Liar's Poker, and The Blind Side -- you won't want to miss it! Here's what's happening on Thursday at Oracle OpenWorld 2012: Registration Moscone West, Moscone South, Hilton San Francisco, Hotel Nikko, 8:00 a.m. - 4:00 p.m. Westin St. Francis, 8:00 a.m. - 5:00 p.m. Oracle OpenWorld Keynote featuring Oracle President Mark Hurd, and Oracle Executive Vice President Bob Weiler in conversation with Michael Lewis, author of Moneyball, Liar's Poker, and The Blind Side Moscone North Hall D, 9:00 a.m. - 10:45 a.m. Sessions, Labs Various times and locations Oracle OpenWorld Music Festival @ It's a Wrap! Yerba Buena Gardens, 3:30 p.m. - 6:30 p.m. Think back to everything you wanted to do while you attended the conference -- and be sure you get it done on Thursday!

    Read the article

  • Naming a class that processes orders

    - by p.campbell
    I'm in the midst of refactoring a project. I've recently read Clean Code, and want to heed some of the advice within, with particular interest in Single Responsibility Principle (SRP). Currently, there's a class called OrderProcessor in the context of a manufacturing product order system. This class is currently performs the following routine every n minutes: check database for newly submitted + unprocessed orders (via a Data Layer class already, phew!) gather all the details of the orders mark them as in-process iterate through each to: perform some integrity checking call a web service on a 3rd party system to place the order check status return value of the web service for success/fail email somebody if web service returns fail constantly log to a text file on each operation or possible fail point I've started by breaking out this class into new classes like: OrderService - poor name. This is the one that wakes up every n minutes OrderGatherer - calls the DL to get the order from the database OrderIterator (? seems too forced or poorly named) - OrderPlacer - calls web service to place the order EmailSender Logger I'm struggling to find good names for each class, and implementing SRP in a reasonable way. How could this class be separated into new class with discrete responsibilities?

    Read the article

  • CCSpriteHole in cocos2d 2.0?

    - by rakkarage
    i was using this cocos2d class CCSpriteHole in cocos2d 1.0 fine... http://jpsarda.tumblr.com/post/15779708304/new-cocos2d-iphone-extensions-a-progress-bar-and-a i am trying to convert it to cocos2d 2.0... i got it to compile by changing glVertexPointer to glVertexAttribPointer like in the 2.0 version of CCSpriteScale9 here http://jpsarda.tumblr.com/post/9162433577/scale9grid-for-cocos2d and changing contentSizeInPixels_ to contentSize_... -(id) init { if( (self=[super init]) ) { opacityModifyRGB_ = YES; opacity_ = 255; color_ = colorUnmodified_ = ccWHITE; capSize=capSizeInPixels=CGSizeZero; //Not used blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; // update texture (calls updateBlendFunc) [self setTexture:nil]; // default transform anchor anchorPoint_ = ccp(0.5f, 0.5f); vertexDataCount=24; vertexData = (ccV2F_C4F_T2F*) malloc(vertexDataCount * sizeof(ccV2F_C4F_T2F)); [self setTextureRectInPixels:CGRectZero untrimmedSize:CGSizeZero]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect { NSAssert(texture!=nil, @"Invalid texture for sprite"); // IMPORTANT: [self init] and not [super init]; if( (self = [self init]) ) { [self setTexture:texture]; [self setTextureRect:rect]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture { NSAssert(texture!=nil, @"Invalid texture for sprite"); CGRect rect = CGRectZero; rect.size = texture.contentSize; return [self initWithTexture:texture rect:rect]; } -(id) initWithFile:(NSString*)filename { NSAssert(filename!=nil, @"Invalid filename for sprite"); CCTexture2D *texture = [[CCTextureCache sharedTextureCache] addImage: filename]; if( texture ) return [self initWithTexture:texture]; return nil; } +(id)spriteWithFile:(NSString*)f { return [[self alloc] initWithFile:f]; } - (void) dealloc { if (vertexData) free(vertexData); } -(void) updateColor { ccColor4F color4; color4.r=(float)color_.r/255.0f; color4.g=(float)color_.g/255.0f; color4.b=(float)color_.b/255.0f; color4.a=(float)opacity_/255.0f; for (int i=0; i<vertexDataCount; i++) { vertexData[i].colors=color4; } } -(void)updateTextureCoords:(CGRect)rect { CCTexture2D *tex = texture_; if(!tex) return; float atlasWidth = (float)tex.pixelsWide; float atlasHeight = (float)tex.pixelsHigh; float left,right,top,bottom; left = rect.origin.x/atlasWidth; right = left + rect.size.width/atlasWidth; top = rect.origin.y/atlasHeight; bottom = top + rect.size.height/atlasHeight; // // |/|/|/| // CGSize capTexCoordsSize=CGSizeMake(capSizeInPixels.width/atlasWidth, capSizeInPixels.height/atlasHeight); // From left to right //Top band // Left vertexData[0].texCoords=(ccTex2F){left,top}; vertexData[1].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[2].texCoords=(ccTex2F){left+capTexCoordsSize.width,top}; vertexData[3].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[4].texCoords=(ccTex2F){right-capTexCoordsSize.width,top}; vertexData[5].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[6].texCoords=(ccTex2F){right,top}; vertexData[7].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Center band // Left vertexData[8].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[9].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[10].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[11].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[12].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[13].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[14].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; vertexData[15].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Bottom band //Left vertexData[16].texCoords=(ccTex2F){left,bottom}; vertexData[17].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[18].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom}; vertexData[19].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Center vertexData[20].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom}; vertexData[21].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Right vertexData[22].texCoords=(ccTex2F){right,bottom}; vertexData[23].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; } -(void) updateVertices { float left=0; //-spriteSizeInPixels.width*0.5f; float right=left+contentSize_.width; float bottom=0; //-spriteSizeInPixels.height*0.5f; float top=bottom+contentSize_.height; float holeLeft=holeRect.origin.x*CC_CONTENT_SCALE_FACTOR(); float holeRight=holeLeft+holeRect.size.width*CC_CONTENT_SCALE_FACTOR(); float holeBottom=holeRect.origin.y*CC_CONTENT_SCALE_FACTOR(); float holeTop=holeBottom+holeRect.size.height*CC_CONTENT_SCALE_FACTOR(); // // |/|/|/| // // From left to right //Top band // Left vertexData[0].vertices=(ccVertex2F){left,top}; vertexData[1].vertices=(ccVertex2F){left,holeTop}; vertexData[2].vertices=(ccVertex2F){holeLeft,top}; vertexData[3].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[4].vertices=(ccVertex2F){holeRight,top}; vertexData[5].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[6].vertices=(ccVertex2F){right,top}; vertexData[7].vertices=(ccVertex2F){right,holeTop}; //Center band // Left vertexData[8].vertices=(ccVertex2F){left,holeBottom}; vertexData[9].vertices=(ccVertex2F){left,holeTop}; vertexData[10].vertices=(ccVertex2F){holeLeft,holeBottom}; vertexData[11].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[12].vertices=(ccVertex2F){holeRight,holeBottom}; vertexData[13].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[14].vertices=(ccVertex2F){right,holeBottom}; vertexData[15].vertices=(ccVertex2F){right,holeTop}; //Bottom band //Left vertexData[16].vertices=(ccVertex2F){left,bottom}; vertexData[17].vertices=(ccVertex2F){left,holeBottom}; vertexData[18].vertices=(ccVertex2F){holeLeft,bottom}; vertexData[19].vertices=(ccVertex2F){holeLeft,holeBottom}; // Center vertexData[20].vertices=(ccVertex2F){holeRight,bottom}; vertexData[21].vertices=(ccVertex2F){holeRight,holeBottom}; // Right vertexData[22].vertices=(ccVertex2F){right,bottom}; vertexData[23].vertices=(ccVertex2F){right,holeBottom}; } -(void) setHole:(CGRect)r inRect:(CGRect)totalSurface { holeRect=r; self.contentSize=totalSurface.size; holeRect.origin=ccpSub(holeRect.origin,totalSurface.origin); CGPoint holeCenter=ccp(holeRect.origin.x+holeRect.size.width*0.5f,holeRect.origin.y+holeRect.size.height*0.5f); self.anchorPoint=ccp(holeCenter.x/contentSize_.width,holeCenter.y/contentSize_.height); //[self updateTextureCoords:rectInPixels_]; [self updateVertices]; [self updateColor]; } -(void) draw { BOOL newBlend = NO; if( blendFunc_.src != CC_BLEND_SRC || blendFunc_.dst != CC_BLEND_DST ) { newBlend = YES; glBlendFunc( blendFunc_.src, blendFunc_.dst ); } glBindTexture(GL_TEXTURE_2D, [texture_ name]); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); if( newBlend ) glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); } -(void)setTextureRectInPixels:(CGRect)rect untrimmedSize:(CGSize)untrimmedSize { rectInPixels_ = rect; rect_ = CC_RECT_PIXELS_TO_POINTS( rect ); //[self setContentSizeInPixels:untrimmedSize]; [self updateTextureCoords:rectInPixels_]; } -(void)setTextureRect:(CGRect)rect { CGRect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect ); [self setTextureRectInPixels:rectInPixels untrimmedSize:rectInPixels.size]; } // // RGBA protocol // #pragma mark CCSpriteHole - RGBA protocol -(GLubyte) opacity { return opacity_; } -(void) setOpacity:(GLubyte) anOpacity { opacity_ = anOpacity; // special opacity for premultiplied textures if( opacityModifyRGB_ ) [self setColor: (opacityModifyRGB_ ? colorUnmodified_ : color_ )]; [self updateColor]; } - (ccColor3B) color { if(opacityModifyRGB_){ return colorUnmodified_; } return color_; } -(void) setColor:(ccColor3B)color3 { color_ = colorUnmodified_ = color3; if( opacityModifyRGB_ ){ color_.r = color3.r * opacity_/255; color_.g = color3.g * opacity_/255; color_.b = color3.b * opacity_/255; } [self updateColor]; } -(void) setOpacityModifyRGB:(BOOL)modify { ccColor3B oldColor = self.color; opacityModifyRGB_ = modify; self.color = oldColor; } -(BOOL) doesOpacityModifyRGB { return opacityModifyRGB_; } #pragma mark CCSpriteHole - CocosNodeTexture protocol -(void) updateBlendFunc { if( !texture_ || ! [texture_ hasPremultipliedAlpha] ) { blendFunc_.src = GL_SRC_ALPHA; blendFunc_.dst = GL_ONE_MINUS_SRC_ALPHA; [self setOpacityModifyRGB:NO]; } else { blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; [self setOpacityModifyRGB:YES]; } } -(void) setTexture:(CCTexture2D*)texture { // accept texture==nil as argument NSAssert( !texture || [texture isKindOfClass:[CCTexture2D class]], @"setTexture expects a CCTexture2D. Invalid argument"); texture_ = texture; [self updateBlendFunc]; } -(CCTexture2D*) texture { return texture_; } @end but now positioning and scaling seem to not work? and it starts in the wrong position... but changing the opacity still works. so i was wondering if anyone can see why my 2.0 version is not working? or if maybe there is a better way to do a sprite hole with cocos2d/opengl 2.0? shaders? thanks

    Read the article

  • Java SE 7?????????????????????????????????!

    - by OTN-J Master
    Java(Java Platform, Standard Edition:Java SE)????????Java SE 7??????????????????????????????????Java???????????????Java 6??????????Java 7??????????????? ?Windows ?????Java??????????? 1)http://java.com ???????2)”???Java???????”?????????”Java????????”?????3)”Java?????????”???????? ?Java 7??????????????????????Java 7????????????????????????????????????(Mac·Linux·Solaris)?????????? Java SE 7??Fork/Join?NIO?Project Coin????????????????????????????????????????????????????????1????????????????????????????Java??????????????????????Java SE 7?????????????????????????????????????? >> Java Magazine ??? ???[Vol.1] (PDF??)????????!Java 7???~?????Mark Reinhold????Java SE 7??????~ ?????Java Magazine??????????Java 7????????????????????????????????????????????????? >> Java Magazine??????????????????JDK 6?????????????·??????2013?2???????????2013?2?19???????Java SE 6?????????????????·?????????????????????????????????????????????????????????????(My Oracle Support(?·??)?????????????)2013?2???????????????Java SE 6????Oracle Technology Network?Java Archive?????????????????????????????????????????????????????????????????????????????>>Java SE?????·?????????????????????? ??????????????7??????????????????···?????????????????????????? Oracle Java SE ???????????? ?????·??????????????????????????????Oracle Java SE????(Oracle Java SE Advanced?Oracle Java SE Suite)???????????? Oracle Java SE??????????????????????????????EOL(End Of Life)????????????????????????????????????????5???????Oracle Premier Support???????????? ???????Oracle Extended Support??????????????????????????????????????????????????????????????? ???????????????????>> Oracle Java SE Advanced???? (PDF??) OTN??????????????Java???????????Java Developer Newsletter????????? ?????????”???????”?Java Magazine??????????????????????????Java?????????????????????Java??????????????Java??????????????????????????????????????????Java???????Java???????????????????????????????????????????????????????????????????????????????????????(???????!) ???2012?12?31??????????????1000????Java & Duke???????????????????????!>> ???????·????·???????

    Read the article

  • TransformXml Task locks config file identified in Source attribute

    - by alexhildyard
    As background: the TransformXml MSBuild task is typically invoked in a custom build step to mark up a web.config file with per-environment configuration; its flexible directives offer highly granular control over the insertion, removal, substitution and transformation of existing configuration hierarchies. For those using the TransformXML task (typically in a Web Deployment Project) I raised an issue against Visual Studio 2010, in which the file handle on the input file was not released, meaning that following transformation the source file remained locked. As a result, the best way to transform a file was first to rename it, transform it, and then copy it back, leaving the "locked" file to be freed up later.I just heard today that this has now been resolved in Visual Studio 2012 RTM. That's good news, because Web Config Transformations offer a lot. An intelligent, automated build process will swap in the relevant transform(s), making it much easier to synthesise the Developer and Build server builds. This makes for a simpler and more exemplary build process, and with the tighter coupling comes a correspondingly quicker response to Developmental change.Oh, and don't forget -- it isn't just web.configs you can transform. You can transform app.configs, or indeed any XML file that honours the task's schema and hierarchical rules.

    Read the article

  • Building a complete program?

    - by Bob
    Reading books, watching videos, and reviewing tutorials is all very easy. Taking notes and actually learning the material may be slightly harder, but even then, anyone with a decent brain and a fair amount of interest, it's easy enough (not to mention, fun). The thing is, it doesn't really prepare you to write a full program or website. Let's say you're those teens (only in highschool, no true (college level) computer science or programming courses, and no real world experience), and you come out with Groupon. Or even Mark Zuckerburg, sure he was a genius, and he was a very capable programmer... but how? How do you recommend that people who are not necessarily new to programming, but new to programming real applications and real programmers go about developing it? What is the "development process" - especially for single programmers (or maybe 2-3 teens)? Also, as far as web development goes, what is the process? Was something like Facebook or Groupon written with a framework (like CodeIgniter or Zend for PHP)? Or do they develop their own frameworks? I'm not asking how to come up with a great idea, but how to implement great ideas in an effective way? Does anyone have advice? I've read a couple of books on both C and C++ (primarily the C Programming Language and the C++ Programming Language) and taken AP Computer Science (as well as read a few additional books on Java and OOP). I also have read a few tutorials on PHP (and CodeIgniter) and Python. But I'm still in highschool, and I'm technically not even old enough to work at an internship for a few more months.

    Read the article

  • How to approach scrum task burn down when tasks have multiple peoples involvement?

    - by AgileMan
    In my company, a single task can never be completed by one individual. There is going to be a separate person to QA and Code Review each task. What this means is that each individual will give their estimates, per task, as to how much time it will take to complete. The problem is, how should I approach burn down? If I aggregate the hours together, assume the following estimate: 10 hrs - Dev time 4 hrs - QA 4 hrs - Code Review. Task Estimate = 18hrs At the end of each day I ask that the task be updated with "how much time is left until it is done". However, each person generally just thinks about their part of it. Should they mark the effort remaining, and then ADD the effort estimates to that? How are you guys doing this? UPDATE To help clarify a few things, at my organization each Task within a story requires 3 people. Someone to develop the task. (do unit tests, ect...) A QA specialist to review task (they primarily do integration and regression tests) A Tech lead to do code review. I don't think there is a wrong way or a right way, but this is our way ... and that won't be changing. We work as a team to complete even the smallest level of a story whenever possible. You cannot actually test if something works until it is dev complete, and you cannot review the quality of the code either ... so the best you can do is split things up into small logical slices so that the bare minimum functionality can be tested and reviewed as early into the process as possible. My question to those that work this way would be how to burn down a "task" when they are setup this way. Unless a Task has it's own sub-tasks (which JIRA doesn't allow) ... I'm not sure the best way to accomplish tracking "what's left" on a daily basis.

    Read the article

  • Handling deleted users - separate or same table?

    - by Alan Beats
    The scenario is that I've got an expanding set of users, and as time goes by, users will cancel their accounts which we currently mark as 'deleted' (with a flag) in the same table. If users with the same email address (that's how users log in) wish to create a new account, they can signup again, but a NEW account is created. (We have unique ids for every account, so email addresses can be duplicated amongst live and deleted ones). What I've noticed is that all across our system, in the normal course of things we constantly query the users table checking the user is not deleted, whereas what I'm thinking is that we dont need to do that at all...! [Clarification1: by 'constantly querying', I meant that we have queries which are like: '... FROM users WHERE isdeleted="0" AND ...'. For example, we may need to fetch all users registered for all meetings on a particular date, so in THAT query, we also have FROM users WHERE isdeleted="0" - does this make my point clearer?] (1) continue keeping deleted users in the 'main' users table (2) keep deleted users in a separate table (mostly required for historical book-keeping) What are the pros and cons of either approach?

    Read the article

  • Crash due to removal of Elements like CCSprite from NSMutableArray

    - by mayuur
    So, here's how it goes. I am currently working on Cocos2d game, which consists of many Obstacles. One obstacle gets added on the screen at an interval of 10 seconds like this. ObstacleSprite* newObstacle = [ObstacleSprite spriteWithFile:@"Obstacle.png" rect:CGRectMake(0, 0, 20, 20)]; newObstacle.position = ccp(mainPlayer1.position.x,10); [self addChild:newObstacle]; [self.arrayForObstacles addObject:newObstacle]; Now, I insert these obstacles into the arrayForObstacles because I also want to keep checking whether the Obstacles and MainPlayer don't collide. I check it with the help of this function. - (void) checkCollisionWithObstacle { if(mainPlayer1.playerActive) { for(int i = 0; i < [self.arrayForObstacles count]; i++) { ObstacleSprite* newObstacle = [self.arrayForObstacles objectAtIndex:i]; if(newObstacle != nil) { if(CGRectIntersectsRect([mainPlayer1 boundingBox], [newObstacle boundingBox])) { mainPlayer1.livesLeft--; } } } } } THE ISSUE Problem is when I get to certain score, one of the Obstacles gets deleted. Removal of Obstacles works as in First In-First Out (FIFO) mode. So, to delete obstacles, I write the following method : - (void) keepUpdatingScore { //update new score mainPlayer1.score+=10; //remove obstacle when score increases by 5k if(mainPlayer1.score > 5000 && mainPlayer1.score > 0) { mainPlayer1.playerActive = NO; if([self.arrayForObstacles count] > 0) { CCLOG(@"count is %d",[self.arrayForObstacles count]); ObstacleSprite* newObstacle = [self.arrayForObstacles objectAtIndex:0]; [self.arrayForObstacles removeObjectAtIndex:0]; [self removeChild:newObstacle cleanup:YES]; CCLOG(@"count is %d",[self.arrayForObstacles count]); } } else { } } It crashes when score crosses 5000 mark! UPDATE Crash happens when it again goes to the method checkCollisionWithObstacle. This is the THREAD Look. THis is the line Which crashes.

    Read the article

  • Precise: Evolution laggy due to IMAP -profile or due to some odd Sync -issue?

    - by Izzy
    I'm fighting with Evolution. Basically it's working fine -- but it is very slow to react in certain situations. There is apparently some problem with syncing and IMAP. Helper questios Could be that changing away from Bonobo has to do with slowing-down? There might be some trouble with the new engine and "asynchronous actions". What to do about it? I want to get the previous "working mood" back. How can I speed this thing up? Different scenarios when sending a mail, the composer window hangs there inactive for a couple of seconds, everything grayed out. Though there is a green check mark saying it's sent, I'm not sure a) why it's still blocking everything and b) whether I could simply close it without "breaking"/"losing" anything. In earlier versions, the composer window was closing pretty fast, and one could see the message being stored into the local "outbox" until it was sent, and one could immediately continue with the next task. I prefer that behaviour over the current. switching between modules. Coming from mail and switching to the address book takes a couple of seconds. Same for switching to the calendar. I read about different "possible causes" and tried a few things: I only have 3 local address books, so no networking should be involved here. To make sure, I switched to offline mode and then tried to access the address book. No noticeable difference. I use 3 Google Calendars. Switching to offline mode made a minor difference, but so minor that it also could be "imagination" since one might have expected this in this case according to some reports, disabling the tasks should help. Well, it didn't in my case, as I don't use them regularly (just two local items stored here)

    Read the article

  • TODAY! Partner Webcast: SPARC Marketing And Go-To-Market

    - by swalker
    THURSDAY, JUNE 21ST, 2012 AT 2:00 PM GMT (3:00 PM CET) Dear partner Oracle is pleased to invite you to our new webinar series on "Sparc Marketing and Go-to-Market" intended for our partners. Please join our second session in a series of new monthly webinars focused on everything related to SPARC and specifically designed to provide insights and selling guidance for channel partners worldwide on Thursday, June 21. Agenda: This month's guest speaker will focus on SPARC / T4 Marketing: a review of current assets and where we are going into FY13. Our presenter will be Bud Koch, Sr Principal Product Marketing Director. Please mark your diaries for this date and be sure to join. JOINING INFORMATION International Toll Free Dial-in Conference call ID: 90617465 Password: sparc To join the WebEx Conference Meeting Number: 590 744 943 Meeting Password: sparc REGISTER Delivery Format This FREE online LIVE eSeminar will be delivered over the Web and Conference Call. Duration 1 hour For assistance 1. Go to https://oraclemeetings.webex.com/oraclemeetings/mc 2. On the left navigation bar, click "Support". Note: Please join the call 10 minutes before the scheduled start time. We look forward to your participation. Best regards, Cinzia Mascanzoni EMEA Partner Marketing Director Giuseppe Facchetti EMEA Partner Business Development Manager

    Read the article

  • Algorithm to match timestamped events from two sources

    - by urza.cc
    I have two different physical devices (one is camera, one is other device) that observe the same scene and mark when a specified event occures. (record timestamp) So they each produce a serie of timestamps "when the event was observed". Theoretically the recorded timestamps should be very well aligned: Visualized ideal situation on two time lines "s" and "r" as recorded from the two devices: but more likely they will not be so nicely aligned and there might be missing events from timeline s or r: I am looking for algorithm to match events from "s" and "r" like this: So that the result will be something like: (s1,null); (s2,r1); (s3,null); (s4,r2); (s5,r3); (null,r4); (s6,r5); Or something similar. Maybe with some "confidence" rating. I have some ideas, but I feel that this might be probably a well known problem, that has some good known solutions, but I don't know the right terminology. I am a little bit out of my element here, this is not my primary area of programming.. Any helps, suggestions etc will be appreciated.

    Read the article

  • Extreme Portability: OpenJDK 7 and GlassFish 3.1.1 on Power Mac G5!

    - by MarkH
    Occasionally you hear someone grumble about platform support for some portion or combination of the Java product "stack". As you're about to see, this really is not as much of a problem as you might think. Our friend John Yeary was able to pull off a pretty slick feat with his vintage Power Mac G5. In his words: Using a build script sent to me by Kurt Miller, build recommendations from Kelly O'Hair, and the great work of the BSD Port team... I created a new build of OpenJDK 7 for my PPC based system using the Zero VM. The results are fantastic. I can run GlassFish 3.1.1 along with all my enterprise applications. I recently had the opportunity to pick up an old G5 for little money and passed on it. What would I do with it? At the time, I didn't think it would be more than a space-consuming novelty. Turns out...I could have had some fun and a useful piece of hardware at the same time. Maybe it's time to go bargain-hunting again. For more information about repurposing classic Apple hardware and learning a few JDK-related tricks in the process, visit John's site for the full article, available here. All the best,Mark

    Read the article

  • C++: calling non-member functions with the same syntax of member ones

    - by peoro
    One thing I'd like to do in C++ is to call non-member functions with the same syntax you call member functions: class A { }; void f( A & this ) { /* ... */ } // ... A a; a.f(); // this is the same as f(a); Of course this could only work as long as f is not virtual (since it cannot appear in A's virtual table. f doesn't need to access A's non-public members. f doesn't conflict with a function declared in A (A::f). I'd like such a syntax because in my opinion it would be quite comfortable and would push good habits: calling str.strip() on a std::string (where strip is a function defined by the user) would sound a lot better than calling strip( str );. most of the times (always?) classes provide some member functions which don't require to be member (ie: are not virtual and don't use non-public members). This breaks encapsulation, but is the most practical thing to do (due to point 1). My question here is: what do you think of such feature? Do you think it would be something nice, or something that would introduce more issues than the ones it aims to solve? Could it make sense to propose such a feature to the next standard (the one after C++0x)? Of course this is just a brief description of this idea; it is not complete; we'd probably need to explicitly mark a function with a special keyword to let it work like this and many other stuff.

    Read the article

  • protected abstract override Foo(); &ndash; er... what?

    - by Muljadi Budiman
    A couple of weeks back, a co-worker was pondering a situation he was facing.  He was looking at the following class hierarchy: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { } class FirstConcrete : SecondaryBase { } class SecondConcrete : SecondaryBase { } Basically, the first 2 classes are abstract classes, but the OriginalBase class has Test implemented as a virtual method.  What he needed was to force concrete class implementations to provide a proper body for the Test method, but he can’t do mark the method as abstract since it is already implemented in the OriginalBase class. One way to solve this is to hide the original implementation and then force further derived classes to properly implemented another method that will replace it.  The code will look like the following: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { protected sealed override void Test() { Test2(); } protected abstract void Test2(); } class FirstConcrete : SecondaryBase { // Have to override Test2 here } class SecondConcrete : SecondaryBase { // Have to override Test2 here } With the above code, SecondaryBase class will seal the Test method so it can no longer be overridden.  Then it also made an abstract method Test2 available, which will force the concrete classes to override and provide the proper implementation.  Calling Test will properly call the proper Test2 implementation in each respective concrete classes. I was wondering if there’s a way to tell the compiler to treat the Test method in SecondaryBase as abstract, and apparently you can, by combining the abstract and override keywords.  The code looks like the following: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { protected abstract override void Test(); } class FirstConcrete : SecondaryBase { // Have to override Test here } class SecondConcrete : SecondaryBase { // Have to override Test here } The method signature makes it look a bit funky, because most people will treat the override keyword to mean you then need to provide the implementation as well, but the effect is exactly as we desired.  The concepts are still valid: you’re overriding the Test method from its original implementation in the OriginalBase class, but you don’t want to implement it, rather you want to classes that derive from SecondaryBase to provide the proper implementation, so you also make it as an abstract method. I don’t think I’ve ever seen this before in the wild, so it was pretty neat to find that the compiler does support this case.

    Read the article

< Previous Page | 118 119 120 121 122 123 124 125 126 127 128 129  | Next Page >