Search Results

Search found 4243 results on 170 pages for 'mark schmit'.

Page 122/170 | < Previous Page | 118 119 120 121 122 123 124 125 126 127 128 129  | Next Page >

  • CCSpriteHole in cocos2d 2.0?

    - by rakkarage
    i was using this cocos2d class CCSpriteHole in cocos2d 1.0 fine... http://jpsarda.tumblr.com/post/15779708304/new-cocos2d-iphone-extensions-a-progress-bar-and-a i am trying to convert it to cocos2d 2.0... i got it to compile by changing glVertexPointer to glVertexAttribPointer like in the 2.0 version of CCSpriteScale9 here http://jpsarda.tumblr.com/post/9162433577/scale9grid-for-cocos2d and changing contentSizeInPixels_ to contentSize_... -(id) init { if( (self=[super init]) ) { opacityModifyRGB_ = YES; opacity_ = 255; color_ = colorUnmodified_ = ccWHITE; capSize=capSizeInPixels=CGSizeZero; //Not used blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; // update texture (calls updateBlendFunc) [self setTexture:nil]; // default transform anchor anchorPoint_ = ccp(0.5f, 0.5f); vertexDataCount=24; vertexData = (ccV2F_C4F_T2F*) malloc(vertexDataCount * sizeof(ccV2F_C4F_T2F)); [self setTextureRectInPixels:CGRectZero untrimmedSize:CGSizeZero]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect { NSAssert(texture!=nil, @"Invalid texture for sprite"); // IMPORTANT: [self init] and not [super init]; if( (self = [self init]) ) { [self setTexture:texture]; [self setTextureRect:rect]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture { NSAssert(texture!=nil, @"Invalid texture for sprite"); CGRect rect = CGRectZero; rect.size = texture.contentSize; return [self initWithTexture:texture rect:rect]; } -(id) initWithFile:(NSString*)filename { NSAssert(filename!=nil, @"Invalid filename for sprite"); CCTexture2D *texture = [[CCTextureCache sharedTextureCache] addImage: filename]; if( texture ) return [self initWithTexture:texture]; return nil; } +(id)spriteWithFile:(NSString*)f { return [[self alloc] initWithFile:f]; } - (void) dealloc { if (vertexData) free(vertexData); } -(void) updateColor { ccColor4F color4; color4.r=(float)color_.r/255.0f; color4.g=(float)color_.g/255.0f; color4.b=(float)color_.b/255.0f; color4.a=(float)opacity_/255.0f; for (int i=0; i<vertexDataCount; i++) { vertexData[i].colors=color4; } } -(void)updateTextureCoords:(CGRect)rect { CCTexture2D *tex = texture_; if(!tex) return; float atlasWidth = (float)tex.pixelsWide; float atlasHeight = (float)tex.pixelsHigh; float left,right,top,bottom; left = rect.origin.x/atlasWidth; right = left + rect.size.width/atlasWidth; top = rect.origin.y/atlasHeight; bottom = top + rect.size.height/atlasHeight; // // |/|/|/| // CGSize capTexCoordsSize=CGSizeMake(capSizeInPixels.width/atlasWidth, capSizeInPixels.height/atlasHeight); // From left to right //Top band // Left vertexData[0].texCoords=(ccTex2F){left,top}; vertexData[1].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[2].texCoords=(ccTex2F){left+capTexCoordsSize.width,top}; vertexData[3].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[4].texCoords=(ccTex2F){right-capTexCoordsSize.width,top}; vertexData[5].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[6].texCoords=(ccTex2F){right,top}; vertexData[7].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Center band // Left vertexData[8].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[9].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[10].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[11].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[12].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[13].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[14].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; vertexData[15].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Bottom band //Left vertexData[16].texCoords=(ccTex2F){left,bottom}; vertexData[17].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[18].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom}; vertexData[19].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Center vertexData[20].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom}; vertexData[21].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Right vertexData[22].texCoords=(ccTex2F){right,bottom}; vertexData[23].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; } -(void) updateVertices { float left=0; //-spriteSizeInPixels.width*0.5f; float right=left+contentSize_.width; float bottom=0; //-spriteSizeInPixels.height*0.5f; float top=bottom+contentSize_.height; float holeLeft=holeRect.origin.x*CC_CONTENT_SCALE_FACTOR(); float holeRight=holeLeft+holeRect.size.width*CC_CONTENT_SCALE_FACTOR(); float holeBottom=holeRect.origin.y*CC_CONTENT_SCALE_FACTOR(); float holeTop=holeBottom+holeRect.size.height*CC_CONTENT_SCALE_FACTOR(); // // |/|/|/| // // From left to right //Top band // Left vertexData[0].vertices=(ccVertex2F){left,top}; vertexData[1].vertices=(ccVertex2F){left,holeTop}; vertexData[2].vertices=(ccVertex2F){holeLeft,top}; vertexData[3].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[4].vertices=(ccVertex2F){holeRight,top}; vertexData[5].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[6].vertices=(ccVertex2F){right,top}; vertexData[7].vertices=(ccVertex2F){right,holeTop}; //Center band // Left vertexData[8].vertices=(ccVertex2F){left,holeBottom}; vertexData[9].vertices=(ccVertex2F){left,holeTop}; vertexData[10].vertices=(ccVertex2F){holeLeft,holeBottom}; vertexData[11].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[12].vertices=(ccVertex2F){holeRight,holeBottom}; vertexData[13].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[14].vertices=(ccVertex2F){right,holeBottom}; vertexData[15].vertices=(ccVertex2F){right,holeTop}; //Bottom band //Left vertexData[16].vertices=(ccVertex2F){left,bottom}; vertexData[17].vertices=(ccVertex2F){left,holeBottom}; vertexData[18].vertices=(ccVertex2F){holeLeft,bottom}; vertexData[19].vertices=(ccVertex2F){holeLeft,holeBottom}; // Center vertexData[20].vertices=(ccVertex2F){holeRight,bottom}; vertexData[21].vertices=(ccVertex2F){holeRight,holeBottom}; // Right vertexData[22].vertices=(ccVertex2F){right,bottom}; vertexData[23].vertices=(ccVertex2F){right,holeBottom}; } -(void) setHole:(CGRect)r inRect:(CGRect)totalSurface { holeRect=r; self.contentSize=totalSurface.size; holeRect.origin=ccpSub(holeRect.origin,totalSurface.origin); CGPoint holeCenter=ccp(holeRect.origin.x+holeRect.size.width*0.5f,holeRect.origin.y+holeRect.size.height*0.5f); self.anchorPoint=ccp(holeCenter.x/contentSize_.width,holeCenter.y/contentSize_.height); //[self updateTextureCoords:rectInPixels_]; [self updateVertices]; [self updateColor]; } -(void) draw { BOOL newBlend = NO; if( blendFunc_.src != CC_BLEND_SRC || blendFunc_.dst != CC_BLEND_DST ) { newBlend = YES; glBlendFunc( blendFunc_.src, blendFunc_.dst ); } glBindTexture(GL_TEXTURE_2D, [texture_ name]); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); if( newBlend ) glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); } -(void)setTextureRectInPixels:(CGRect)rect untrimmedSize:(CGSize)untrimmedSize { rectInPixels_ = rect; rect_ = CC_RECT_PIXELS_TO_POINTS( rect ); //[self setContentSizeInPixels:untrimmedSize]; [self updateTextureCoords:rectInPixels_]; } -(void)setTextureRect:(CGRect)rect { CGRect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect ); [self setTextureRectInPixels:rectInPixels untrimmedSize:rectInPixels.size]; } // // RGBA protocol // #pragma mark CCSpriteHole - RGBA protocol -(GLubyte) opacity { return opacity_; } -(void) setOpacity:(GLubyte) anOpacity { opacity_ = anOpacity; // special opacity for premultiplied textures if( opacityModifyRGB_ ) [self setColor: (opacityModifyRGB_ ? colorUnmodified_ : color_ )]; [self updateColor]; } - (ccColor3B) color { if(opacityModifyRGB_){ return colorUnmodified_; } return color_; } -(void) setColor:(ccColor3B)color3 { color_ = colorUnmodified_ = color3; if( opacityModifyRGB_ ){ color_.r = color3.r * opacity_/255; color_.g = color3.g * opacity_/255; color_.b = color3.b * opacity_/255; } [self updateColor]; } -(void) setOpacityModifyRGB:(BOOL)modify { ccColor3B oldColor = self.color; opacityModifyRGB_ = modify; self.color = oldColor; } -(BOOL) doesOpacityModifyRGB { return opacityModifyRGB_; } #pragma mark CCSpriteHole - CocosNodeTexture protocol -(void) updateBlendFunc { if( !texture_ || ! [texture_ hasPremultipliedAlpha] ) { blendFunc_.src = GL_SRC_ALPHA; blendFunc_.dst = GL_ONE_MINUS_SRC_ALPHA; [self setOpacityModifyRGB:NO]; } else { blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; [self setOpacityModifyRGB:YES]; } } -(void) setTexture:(CCTexture2D*)texture { // accept texture==nil as argument NSAssert( !texture || [texture isKindOfClass:[CCTexture2D class]], @"setTexture expects a CCTexture2D. Invalid argument"); texture_ = texture; [self updateBlendFunc]; } -(CCTexture2D*) texture { return texture_; } @end but now positioning and scaling seem to not work? and it starts in the wrong position... but changing the opacity still works. so i was wondering if anyone can see why my 2.0 version is not working? or if maybe there is a better way to do a sprite hole with cocos2d/opengl 2.0? shaders? thanks

    Read the article

  • Building a complete program?

    - by Bob
    Reading books, watching videos, and reviewing tutorials is all very easy. Taking notes and actually learning the material may be slightly harder, but even then, anyone with a decent brain and a fair amount of interest, it's easy enough (not to mention, fun). The thing is, it doesn't really prepare you to write a full program or website. Let's say you're those teens (only in highschool, no true (college level) computer science or programming courses, and no real world experience), and you come out with Groupon. Or even Mark Zuckerburg, sure he was a genius, and he was a very capable programmer... but how? How do you recommend that people who are not necessarily new to programming, but new to programming real applications and real programmers go about developing it? What is the "development process" - especially for single programmers (or maybe 2-3 teens)? Also, as far as web development goes, what is the process? Was something like Facebook or Groupon written with a framework (like CodeIgniter or Zend for PHP)? Or do they develop their own frameworks? I'm not asking how to come up with a great idea, but how to implement great ideas in an effective way? Does anyone have advice? I've read a couple of books on both C and C++ (primarily the C Programming Language and the C++ Programming Language) and taken AP Computer Science (as well as read a few additional books on Java and OOP). I also have read a few tutorials on PHP (and CodeIgniter) and Python. But I'm still in highschool, and I'm technically not even old enough to work at an internship for a few more months.

    Read the article

  • How to approach scrum task burn down when tasks have multiple peoples involvement?

    - by AgileMan
    In my company, a single task can never be completed by one individual. There is going to be a separate person to QA and Code Review each task. What this means is that each individual will give their estimates, per task, as to how much time it will take to complete. The problem is, how should I approach burn down? If I aggregate the hours together, assume the following estimate: 10 hrs - Dev time 4 hrs - QA 4 hrs - Code Review. Task Estimate = 18hrs At the end of each day I ask that the task be updated with "how much time is left until it is done". However, each person generally just thinks about their part of it. Should they mark the effort remaining, and then ADD the effort estimates to that? How are you guys doing this? UPDATE To help clarify a few things, at my organization each Task within a story requires 3 people. Someone to develop the task. (do unit tests, ect...) A QA specialist to review task (they primarily do integration and regression tests) A Tech lead to do code review. I don't think there is a wrong way or a right way, but this is our way ... and that won't be changing. We work as a team to complete even the smallest level of a story whenever possible. You cannot actually test if something works until it is dev complete, and you cannot review the quality of the code either ... so the best you can do is split things up into small logical slices so that the bare minimum functionality can be tested and reviewed as early into the process as possible. My question to those that work this way would be how to burn down a "task" when they are setup this way. Unless a Task has it's own sub-tasks (which JIRA doesn't allow) ... I'm not sure the best way to accomplish tracking "what's left" on a daily basis.

    Read the article

  • Handling deleted users - separate or same table?

    - by Alan Beats
    The scenario is that I've got an expanding set of users, and as time goes by, users will cancel their accounts which we currently mark as 'deleted' (with a flag) in the same table. If users with the same email address (that's how users log in) wish to create a new account, they can signup again, but a NEW account is created. (We have unique ids for every account, so email addresses can be duplicated amongst live and deleted ones). What I've noticed is that all across our system, in the normal course of things we constantly query the users table checking the user is not deleted, whereas what I'm thinking is that we dont need to do that at all...! [Clarification1: by 'constantly querying', I meant that we have queries which are like: '... FROM users WHERE isdeleted="0" AND ...'. For example, we may need to fetch all users registered for all meetings on a particular date, so in THAT query, we also have FROM users WHERE isdeleted="0" - does this make my point clearer?] (1) continue keeping deleted users in the 'main' users table (2) keep deleted users in a separate table (mostly required for historical book-keeping) What are the pros and cons of either approach?

    Read the article

  • Crash due to removal of Elements like CCSprite from NSMutableArray

    - by mayuur
    So, here's how it goes. I am currently working on Cocos2d game, which consists of many Obstacles. One obstacle gets added on the screen at an interval of 10 seconds like this. ObstacleSprite* newObstacle = [ObstacleSprite spriteWithFile:@"Obstacle.png" rect:CGRectMake(0, 0, 20, 20)]; newObstacle.position = ccp(mainPlayer1.position.x,10); [self addChild:newObstacle]; [self.arrayForObstacles addObject:newObstacle]; Now, I insert these obstacles into the arrayForObstacles because I also want to keep checking whether the Obstacles and MainPlayer don't collide. I check it with the help of this function. - (void) checkCollisionWithObstacle { if(mainPlayer1.playerActive) { for(int i = 0; i < [self.arrayForObstacles count]; i++) { ObstacleSprite* newObstacle = [self.arrayForObstacles objectAtIndex:i]; if(newObstacle != nil) { if(CGRectIntersectsRect([mainPlayer1 boundingBox], [newObstacle boundingBox])) { mainPlayer1.livesLeft--; } } } } } THE ISSUE Problem is when I get to certain score, one of the Obstacles gets deleted. Removal of Obstacles works as in First In-First Out (FIFO) mode. So, to delete obstacles, I write the following method : - (void) keepUpdatingScore { //update new score mainPlayer1.score+=10; //remove obstacle when score increases by 5k if(mainPlayer1.score > 5000 && mainPlayer1.score > 0) { mainPlayer1.playerActive = NO; if([self.arrayForObstacles count] > 0) { CCLOG(@"count is %d",[self.arrayForObstacles count]); ObstacleSprite* newObstacle = [self.arrayForObstacles objectAtIndex:0]; [self.arrayForObstacles removeObjectAtIndex:0]; [self removeChild:newObstacle cleanup:YES]; CCLOG(@"count is %d",[self.arrayForObstacles count]); } } else { } } It crashes when score crosses 5000 mark! UPDATE Crash happens when it again goes to the method checkCollisionWithObstacle. This is the THREAD Look. THis is the line Which crashes.

    Read the article

  • TransformXml Task locks config file identified in Source attribute

    - by alexhildyard
    As background: the TransformXml MSBuild task is typically invoked in a custom build step to mark up a web.config file with per-environment configuration; its flexible directives offer highly granular control over the insertion, removal, substitution and transformation of existing configuration hierarchies. For those using the TransformXML task (typically in a Web Deployment Project) I raised an issue against Visual Studio 2010, in which the file handle on the input file was not released, meaning that following transformation the source file remained locked. As a result, the best way to transform a file was first to rename it, transform it, and then copy it back, leaving the "locked" file to be freed up later.I just heard today that this has now been resolved in Visual Studio 2012 RTM. That's good news, because Web Config Transformations offer a lot. An intelligent, automated build process will swap in the relevant transform(s), making it much easier to synthesise the Developer and Build server builds. This makes for a simpler and more exemplary build process, and with the tighter coupling comes a correspondingly quicker response to Developmental change.Oh, and don't forget -- it isn't just web.configs you can transform. You can transform app.configs, or indeed any XML file that honours the task's schema and hierarchical rules.

    Read the article

  • Precise: Evolution laggy due to IMAP -profile or due to some odd Sync -issue?

    - by Izzy
    I'm fighting with Evolution. Basically it's working fine -- but it is very slow to react in certain situations. There is apparently some problem with syncing and IMAP. Helper questios Could be that changing away from Bonobo has to do with slowing-down? There might be some trouble with the new engine and "asynchronous actions". What to do about it? I want to get the previous "working mood" back. How can I speed this thing up? Different scenarios when sending a mail, the composer window hangs there inactive for a couple of seconds, everything grayed out. Though there is a green check mark saying it's sent, I'm not sure a) why it's still blocking everything and b) whether I could simply close it without "breaking"/"losing" anything. In earlier versions, the composer window was closing pretty fast, and one could see the message being stored into the local "outbox" until it was sent, and one could immediately continue with the next task. I prefer that behaviour over the current. switching between modules. Coming from mail and switching to the address book takes a couple of seconds. Same for switching to the calendar. I read about different "possible causes" and tried a few things: I only have 3 local address books, so no networking should be involved here. To make sure, I switched to offline mode and then tried to access the address book. No noticeable difference. I use 3 Google Calendars. Switching to offline mode made a minor difference, but so minor that it also could be "imagination" since one might have expected this in this case according to some reports, disabling the tasks should help. Well, it didn't in my case, as I don't use them regularly (just two local items stored here)

    Read the article

  • C++: calling non-member functions with the same syntax of member ones

    - by peoro
    One thing I'd like to do in C++ is to call non-member functions with the same syntax you call member functions: class A { }; void f( A & this ) { /* ... */ } // ... A a; a.f(); // this is the same as f(a); Of course this could only work as long as f is not virtual (since it cannot appear in A's virtual table. f doesn't need to access A's non-public members. f doesn't conflict with a function declared in A (A::f). I'd like such a syntax because in my opinion it would be quite comfortable and would push good habits: calling str.strip() on a std::string (where strip is a function defined by the user) would sound a lot better than calling strip( str );. most of the times (always?) classes provide some member functions which don't require to be member (ie: are not virtual and don't use non-public members). This breaks encapsulation, but is the most practical thing to do (due to point 1). My question here is: what do you think of such feature? Do you think it would be something nice, or something that would introduce more issues than the ones it aims to solve? Could it make sense to propose such a feature to the next standard (the one after C++0x)? Of course this is just a brief description of this idea; it is not complete; we'd probably need to explicitly mark a function with a special keyword to let it work like this and many other stuff.

    Read the article

  • TODAY! Partner Webcast: SPARC Marketing And Go-To-Market

    - by swalker
    THURSDAY, JUNE 21ST, 2012 AT 2:00 PM GMT (3:00 PM CET) Dear partner Oracle is pleased to invite you to our new webinar series on "Sparc Marketing and Go-to-Market" intended for our partners. Please join our second session in a series of new monthly webinars focused on everything related to SPARC and specifically designed to provide insights and selling guidance for channel partners worldwide on Thursday, June 21. Agenda: This month's guest speaker will focus on SPARC / T4 Marketing: a review of current assets and where we are going into FY13. Our presenter will be Bud Koch, Sr Principal Product Marketing Director. Please mark your diaries for this date and be sure to join. JOINING INFORMATION International Toll Free Dial-in Conference call ID: 90617465 Password: sparc To join the WebEx Conference Meeting Number: 590 744 943 Meeting Password: sparc REGISTER Delivery Format This FREE online LIVE eSeminar will be delivered over the Web and Conference Call. Duration 1 hour For assistance 1. Go to https://oraclemeetings.webex.com/oraclemeetings/mc 2. On the left navigation bar, click "Support". Note: Please join the call 10 minutes before the scheduled start time. We look forward to your participation. Best regards, Cinzia Mascanzoni EMEA Partner Marketing Director Giuseppe Facchetti EMEA Partner Business Development Manager

    Read the article

  • Algorithm to match timestamped events from two sources

    - by urza.cc
    I have two different physical devices (one is camera, one is other device) that observe the same scene and mark when a specified event occures. (record timestamp) So they each produce a serie of timestamps "when the event was observed". Theoretically the recorded timestamps should be very well aligned: Visualized ideal situation on two time lines "s" and "r" as recorded from the two devices: but more likely they will not be so nicely aligned and there might be missing events from timeline s or r: I am looking for algorithm to match events from "s" and "r" like this: So that the result will be something like: (s1,null); (s2,r1); (s3,null); (s4,r2); (s5,r3); (null,r4); (s6,r5); Or something similar. Maybe with some "confidence" rating. I have some ideas, but I feel that this might be probably a well known problem, that has some good known solutions, but I don't know the right terminology. I am a little bit out of my element here, this is not my primary area of programming.. Any helps, suggestions etc will be appreciated.

    Read the article

  • Extreme Portability: OpenJDK 7 and GlassFish 3.1.1 on Power Mac G5!

    - by MarkH
    Occasionally you hear someone grumble about platform support for some portion or combination of the Java product "stack". As you're about to see, this really is not as much of a problem as you might think. Our friend John Yeary was able to pull off a pretty slick feat with his vintage Power Mac G5. In his words: Using a build script sent to me by Kurt Miller, build recommendations from Kelly O'Hair, and the great work of the BSD Port team... I created a new build of OpenJDK 7 for my PPC based system using the Zero VM. The results are fantastic. I can run GlassFish 3.1.1 along with all my enterprise applications. I recently had the opportunity to pick up an old G5 for little money and passed on it. What would I do with it? At the time, I didn't think it would be more than a space-consuming novelty. Turns out...I could have had some fun and a useful piece of hardware at the same time. Maybe it's time to go bargain-hunting again. For more information about repurposing classic Apple hardware and learning a few JDK-related tricks in the process, visit John's site for the full article, available here. All the best,Mark

    Read the article

  • protected abstract override Foo(); &ndash; er... what?

    - by Muljadi Budiman
    A couple of weeks back, a co-worker was pondering a situation he was facing.  He was looking at the following class hierarchy: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { } class FirstConcrete : SecondaryBase { } class SecondConcrete : SecondaryBase { } Basically, the first 2 classes are abstract classes, but the OriginalBase class has Test implemented as a virtual method.  What he needed was to force concrete class implementations to provide a proper body for the Test method, but he can’t do mark the method as abstract since it is already implemented in the OriginalBase class. One way to solve this is to hide the original implementation and then force further derived classes to properly implemented another method that will replace it.  The code will look like the following: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { protected sealed override void Test() { Test2(); } protected abstract void Test2(); } class FirstConcrete : SecondaryBase { // Have to override Test2 here } class SecondConcrete : SecondaryBase { // Have to override Test2 here } With the above code, SecondaryBase class will seal the Test method so it can no longer be overridden.  Then it also made an abstract method Test2 available, which will force the concrete classes to override and provide the proper implementation.  Calling Test will properly call the proper Test2 implementation in each respective concrete classes. I was wondering if there’s a way to tell the compiler to treat the Test method in SecondaryBase as abstract, and apparently you can, by combining the abstract and override keywords.  The code looks like the following: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { protected abstract override void Test(); } class FirstConcrete : SecondaryBase { // Have to override Test here } class SecondConcrete : SecondaryBase { // Have to override Test here } The method signature makes it look a bit funky, because most people will treat the override keyword to mean you then need to provide the implementation as well, but the effect is exactly as we desired.  The concepts are still valid: you’re overriding the Test method from its original implementation in the OriginalBase class, but you don’t want to implement it, rather you want to classes that derive from SecondaryBase to provide the proper implementation, so you also make it as an abstract method. I don’t think I’ve ever seen this before in the wild, so it was pretty neat to find that the compiler does support this case.

    Read the article

  • 12.10 Wireless networking

    - by user108594
    I downloaded ubuntu 12.10 using WUBI and cannot connect to the internet. I removed it and downloaded ubuntu 12.04 still cannot connect. This I assume rules out the program being the problem. I reinstalled 12.10. When loaded I get the same message W/red (x) stating Internet not connected. I went to the Settings drop down box and it does not reveal the network list but (enable networking has a ck mark). Am running a HP Laptop with a w/7/64 OS that has a kill switch that indicates (orangeno connection) I downloaded 12.10 on my desktop (on the same network) and everything OK. I tried to follow the instructions in the help menu but got lost and confused . Sincerely Dan Additional Info per request Broadcom 802.11b/g Wlan Internal pc [hp laptop] P.S. I've been out of town for about a month. TKS for your gitback I did install 12.10 via cd and everything ok,but retried alongside 7 and unable to connect to internet,also took laptop and hard wired using ethernet cable and everything ok. stumped again and running out of ideas!!!

    Read the article

  • would it be bad to put <span> tags within the <head>, for grouping meta data in schema.org format?

    - by hdavis84
    Alright, I'm currently practicing schema.org microdata, and trying to find the best route for every site I build. I have found that i can piggyback itemprops on open graph meta tags. I would like to piggyback more itemprops on opengraph meta tags. However, schema.org requires you to change itemtypes to define all aspects of a "thing". Say I'm defining a LocalBusiness. Open graph has street address, locality, and region i'd like to piggyback on. I'd have to do something like: <html lang="en" itemscope itemtype="http://schema.org/LocalBusiness"> <head> ... <meta itemprop="name" content="Business Name" /> <meta property="og:url" itemprop="url" content="http://example.com" /> <meta property="og:image" itemprop="image" content="http://example.com/logo.png" /> <span itemprop="address" itemscope itemtype="http://schema.org/PostalAddress"> <meta property="og:street-address" itemprop="streetAddress" content="1234 Amazing Rd." /> <meta property="og:locality" itemprop="addressLocality" content="Greenfield" /> <meta property="og:region" itemprop="addressRegion" content="IN" /> </span> </head> Although there's more that can be added in, this is enough of an example to show what I'm trying to achieve. I've searched the web to see if it is an issue to use spans in the head or not, because I don't want invalid markup. I know I can mark up the address information in the body of the pages, but the route above would be more efficient. Does anyone have an answer for this?

    Read the article

  • System in low graphics, deleted linux, grub rescue, can't access windows

    - by First timer
    So I'm pretty new to Ubuntu but I managed to install it with no big problems on both my desktop and netbook. When I installed it on my brother's netbook everything went horribly wrong and now I fear the system is close to beyond repair. The problem was first that it said it did not have any space left (seemed ridiculous since it had a lot). Then Ubuntu began booting into a "System is running in low graphics mode error" which I then tried to fix, using all the tips I could find in here but nothing helped. I think the graphics error and lack of space might have been related but I can't be sure. Finally I gave up repairing Ubuntu and went for a reinstall. Shouldn't have done that! I read that I should simply open Ubuntu through a live usb and choose GParted to delete the Linux partitions so I did and rebooted accordingly. Next, I was to install Ubuntu but now I am only given the option to wipe the whole disk for Ubuntu, not install along with windows 7. If I access GParted I can still see the ntfs partitions that hold windows 7 (there are 2: one labeled RECOVERY and another labeled OS and boot) so why can't I access them? Btw. the OS and boot has a little red mark with a warning that 1 cluster is referenced to multiple times, don't know what that means. If I boot without the live usb I am sent directly into a grub rescue "black screen of the computer will follow no orders". Please, I know that the easiest might be to simply wipe the whole thing clean but there are important files and programs on windows 7. Is there a way to just access windows? It is a dell inspiron 1018 mini netbook, so I have no cd input and no windows 7 installation cd.

    Read the article

  • Best way to protect website application code

    - by Gaz_Edge
    Background I have a web application that I host on my own server. I have clients who use the application as is, but some have asked if they can host the application on their own server. This enables them to have their own URLS rather than mine. The application only forms part of their website so I'm assuming it will not be possible for my server to respond to a direct call to their domain etc To give some examples, i currently have urls like www.mydomain.com/profile, www.mydomain.com/index.php?option=someoption&view=someview&id=1 What my clients' want is www.theirdomian.com/profile, www.theirdomian.com/index.php?option=someoption&view=someview&id=1 etc Question My question is, what is the best way for me to allow them to use their own URLs with my application, without giving them all the backend source code and databases to install on their server? One way I thought would be to create a router.php file that sits on their server. The router then asks my server to output the html. The router modifies all the links etc in the html source and outputs the new html through the clients server. When a link is clicked on the clients site, the router receives the request and modifies the url to get the data from my server etc. Is this an effective way to achieve what I want, or is it way off the mark.

    Read the article

  • 404s on password protected content

    - by tjb1982
    I'm new to WordPress and SEO, generally, but we've been running into problems with our site that don't seem to make sense to me. The problem is that our editor likes to schedule posts and/or mark them private until she is ready to make them public, but somehow Google is crawling these posts and getting 404s (because they are password protected). How does Google know they exist in the first place? I checked the sitemap.xml file and don't see a record of the post. One of the offending posts was marked public, but is scheduled for a future date. Could that have something to do with it? I've tried to Google the answer, and I came up with a good amount of reassurance that this won't hurt the site, but I'm still wondering how it's happening in the first place. It's hard because I don't know exactly what the editor's workflow is. Is it possible she's posting publicly first and then revising it to be private only after it's too late? Does anyone know how Google finds WordPress URLs it shouldn't have access to?

    Read the article

  • How to perform game object smoothing in multiplayer games

    - by spaceOwl
    We're developing an infrastructure to support multiplayer games for our game engine. In simple terms, each client (player) engine sends some pieces of data regarding the relevant game objects at a given time interval. On the receiving end, we step the incoming data to current time (to compensate for latency), followed by a smoothing step (which is the subject of this question). I was wondering how smoothing should be performed ? Currently the algorithm is similar to this: Receive incoming state for an object (position, velocity, acceleration, rotation, custom data like visual properties, etc). Calculate a diff between local object position and the position we have after previous prediction steps. If diff doesn't exceed some threshold value, start a smoothing step: Mark the object's CURRENT POSITION and the TARGET POSITION. Linear interpolate between these values for 0.3 seconds. I wonder if this scheme is any good, or if there is any other common implementation or algorithm that should be used? (For example - should i only smooth out the position? or other values, such as speed, etc) any help will be appreciated.

    Read the article

  • XNA - Inconsistent accessibility: parameter type is less accessible than method

    - by DijkeMark
    I have a level class in which I make a new turret. I give the turret the level class as parameter. So far so good. Then in the Update function of the Turret I call a function Shoot(), which has that level parameter it got at the moment I created it. But from that moment it gives the following error: Inconsistent accessibility: parameter type 'Space_Game.Level' is less accessible than method 'Space_Game.GameObject.Shoot(Space_Game.Level, string)' All I know it has something to do with not thr right protection level or something like that. The level class: public Level(Game game, Viewport viewport) { _game = game; _viewport = viewport; _turret = new Turret(_game, "blue", this); _turret.SetPosition((_viewport.Width / 2).ToString(), (_viewport.Height / 2).ToString()); } The Turret Class: public Turret(Game game, String team, Level level) :base(game) { _team = team; _level = level; switch (_team) { case "blue": _texture = LoadResources._blue_turret.Texture; _rows = LoadResources._blue_turret.Rows; _columns = LoadResources._blue_turret.Columns; _maxFrameCounter = 10; break; default: break; } _frameCounter = 0; _currentFrame = 0; _currentFrameMultiplier = 1; } public override void Update() { base.Update(); SetRotation(); Shoot(_level, "turret"); } The Shoot Function (Which is in GameObject class. The Turret Class inherited the GameObject Class. (Am I saying that right?)): protected void Shoot(Level level, String type) { MouseState mouse = Mouse.GetState(); if (mouse.LeftButton == ButtonState.Pressed) { switch (_team) { case "blue": switch (type) { case "turret": TurretBullet _turretBullet = new TurretBullet(_game, _team); level.AddProjectile(_turretBullet); break; default: break; } break; default: break; } } } Thanks in Advance, Mark Dijkema

    Read the article

  • Boundary conditions for testing

    - by Loggie
    Ok so in a programming test I was given the following question. Question 1 (1 mark) Spot the potential bug in this section of code: void Class::Update( float dt ) { totalTime += dt; if( totalTime == 3.0f ) { // Do state change m_State++; } } The multiple choice answers for this question were. a) It has a constant floating point number where it should have a named constant variable b) It may not change state with only an equality test c) You don't know what state you are changing to d) The class is named poorly I wrongly answered this with answer C. I eventually received feedback on the answers and the feedback for this question was Correct answer is a. This is about understanding correct boundary conditions for tests. The other answers are arguably valid points, but do not indicate a potential bug in the code. My question here is, what does this have to do with boundary conditions? My understanding of boundary conditions is checking that a value is within a certain range, which isn't the case here. Upon looking over the question, in my opinion, B should be the correct answer when considering the accuracy issues of using floating point values.

    Read the article

  • Do you sign contracts digitally or still on paper? And what do clients think?

    - by user1162541
    We are all getting used to checking a box and putting our name in a text field to create a contract with an airline, a hosting company, or a software download. However, for some reason I am still asking clients to sign our contracts for website development on paper, and send me a scan. Few complain about this procedure, but I am personally thinking: what am I doing, doing this the old fashion way?! Signing contracts digitally would be faster, more convenient for clients and for me, and easier to store. So to me it appears to be time to start creating some contract agreement online that clients can read, then print their name, and mark a box "I AGREE WITH THIS CONTRACT AND BY PRINTING MY NAME I AGREE TO SIGNING THIS", or something like that. I would record their IP, browser data, and time of signing. If I really want to ensure their identity, I could link this to OpenID and require them to log in with their e-mail so that I can ensure that they are logged in on an existing e-mail account. Sounds OK to me. My question is: is this practice becoming a standard practice in professional IT services? Are you (as a professional) doing this? If you are, how do clients react? Any drawbacks doing this? EDIT: This question is not about the legal aspects. It is about common practices among programmers and web-development companies, and what clients think of this.

    Read the article

  • Create Your Own Quick Calculator Function for the Terminal

    - by The Geek
    If you’re anything like me, you’ve always got a Terminal window open, and you probably have even assigned a hotkey to bring it up anytime. So why open up the boring calculator when you can solve equations right there on the command line? This is a simple method for creating a calculator using the built-in function support in the Bash shell. Essentially all we’re doing is assigning the question mark to run the bc command with whatever arguments you type after it. Latest Features How-To Geek ETC RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image Vintage Posters Showcase the History of Tech Advertising Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One Firefox Personas Arrive on Firefox Mobile Focus Booster Is a Sleek and Free Productivity Timer What is the Internet? From the Today Show January 1994 [Historical Video]

    Read the article

  • Summary of usage policies for website integration of various social media networks?

    - by Dallas
    To cut to the chase... I look at Twitter's usage policy and see limitations on what can and can't be done with their logo. I also see examples of websites that use icons that have been integrated with the look and feel of their own site. Given Twitter's policy, for example, it would appear that legal conversations/agreements would need to take place to do this, especially on a commercial site. I believe it is perfectly acceptable to have a plain text button that simply has the word "Tweet" on it, that has the same functionality. My question is if anyone can provide online (or other) references that attempt to summarize what can and can't be done when integrating various social networks into your own work? The answer I will mark as the correct one will be the one which provides the best resource(s) giving the best summaries of what can and can't be done with specific logos/icons, with a secondary factor being that a variety of social networking sites are addressed in your answer. Before people point to specific questions, I am looking for a well-rounded approach that considers a breadth of networks and considerations. Background: I would like to incorporate social media icons and functionality, but would like to consider what type of modifications can be done without needing to involve lawyers. For example, can I bring in a standard Facebook logo, but incorporate my site color into the logo? Would the answer differ if I maintained their color, but add in a few pixels of another color to transition? I am not saying I want to do this, but rather using it as an example.

    Read the article

  • Is There a Cloud Over OpenWorld?

    - by Tony Berk
    If you have been to OpenWorld in the past, you know it can be overwhelming or at least a bit "large." If this is your first time at OpenWorld, get ready! You are in for a big (or I should say HUGE) treat. The first thing you'll notice when you get to San Francisco is there are a lot of people, buses with "Oracle" posters, large exhibit halls filled with demos, games and tchotchkes from vendors with hot new solutions, and then there are the sessions. Yes, in fact there are over 2000 sessions. How can you possibly sort through 2000 sessions to find the best 20 or so for you? Which are the 1% for you? We will try to help with some insight over the next few weeks.  I'm going start at the highest level. Up in the Clouds! Since I know many people are looking for an update on The Oracle Cloud. We will drill down into the cloud and other topics for CRM and Customer Experience sessions in the next set of posts. Below is a list of some of the Oracle executive keynotes during OpenWorld highlighting The Oracle Cloud and applications related topics (the full list is here). In these sessions you will get details on Oracle's strategy and how Oracle is changing the industry to help our customers be more efficient, effective and innovative. Sunday, September 30 6:00pm - 7:00pm Larry Ellison: Hardware and Software, Engineered to Work Together: Why it's a Different Approach Tuesday, October 2 8:45am - 9:45am Thomas Kurian: The Oracle Cloud: Oracle's Cloud Platform and Application's Strategy Tuesday, October 2 3:30pm - 4:30pm Larry Ellison: The Oracle Cloud: Where Social is Built in Thursday, October 4 9:45am - 10:45am Mark Hurd: See More, Act Faster: Oracle Business Analytics We encourage you to also join the keynotes on the Oracle Database and Cloud Infrastructure and the fascinating partner keynotes, as well. Check the full list on the OpenWorld site. Oh, if you haven't registered yet, what are you waiting for? OpenWorld Registration Details.

    Read the article

  • The Oracle Architects Training: 40 training sessions for our EMEA partners to build their Oracle Applications and Technical skills

    - by Richard Lefebvre
    There is a lot more to Oracle technology than meets the eye. Sure, you already belong to a small circle of our most experienced and committed partners. But are you making the best use possible of our technology solutions? Put it to the test. Join the “Oracle Partner Architects Training”. It is aimed at providing your experts, architects and consultants with in-depth architectural knowledge about Oracle technology. Here is your chance to learn from the best. Seasoned speakers, exclusive content and no product marketing. Oracle technology beyond the obvious. Mark your calendar The Oracle Partner Architects Training is an online training program. Sign up for the live Webex sessions (scheduled from January 2013 till April 2013) or watch replays as they become available. Feel free to follow training sessions at your own pace. Also, last year’s sessions are still very accurate and very available on architects.oraevents.eu NOTE: Looking to get your consultants Oracle certified? One more reason to join the Oracle Partner Architects Training. It is the fast track to getting their expertise validated with an Oracle certificate.

    Read the article

< Previous Page | 118 119 120 121 122 123 124 125 126 127 128 129  | Next Page >