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  • Alt Key + Mouse Scroll is the New Text Zoom In/Out in NetBeans

    - by Geertjan
    When the text zoom in/out, via "Ctrl Key + Mouse Wheel", was introduced in editors in a recent version of NetBeans IDE, many people cheered. Others booed because the combination "Ctrl Key + Mouse Wheel" is often pressed accidentally, especially when the user scrolls in the editor while intending to use some Ctrl shortcut, such as paste, which is Ctrl-v. So, in NetBeans IDE 7.2, the text zoom in/out is now "Alt Key + Mouse Wheel": http://netbeans.org/bugzilla/show_bug.cgi?id=212484 Remember that the text change only persists for as long as the file is open. So, if you've accidentally resized the text (i.e., in the current situation, prior to 7.2, where unintended side effects may happen because of Ctrl key usage), you can just close the file and reopen it to get the text size back to the way it was before.

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  • Android : glowing/pulsing line/triangle

    - by AndroidGecko
    I would like to create a simple Android app using Opengl ES 2.0 that is showing a simple shape (like line or triangle) that is glowing and pulsing like Nexus X logo in this video : http://youtu.be/jBKVAfZUFqI?t=59s What should I look for? So far I googled around for glowing effects and found techniques like "bloom" or "additive blending". Are they relevant here? how I would implement pulsing glow with them? Any links to relevant works very appreciated Thanks! P.S - I am very familiar with Android SDK; just started with OpenGL ES

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  • Unity poor performance after upgrading to 13.10

    - by Juzer Ali
    I upgraded recently from 13.04 to 13.10. I have Dell Inspiron 4GB RAM, Intel Core i3. Login takes a lot of time and all the graphics are very slow. Alt + Tab takes a lot of time (seconds). After reading some threads, I also removed Cinnamon desktop, but it didn't change anything. I had to ultimately fall back to Gnome Flashback (no effects). Gnome flashback works fine without any issues. Can anyone please help me get back to Unity, else I will have a very hard time running using Gnome.

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  • Silverlight and Windows Phone 7 Sessions from MIX 10

    I had a great time at MIX 10 last week meeting so many people and being part of so  much of the activities. One of the side effects is that it was next to impossible to catch all of the great content while at MIX, so Ive been catching up by watching many of the videos online. Here is a list with all of the Windows Phone 7 and Silverlight sessions where you can grab the videos and/or slides.   Title WMV ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Falied installing ATI X.Org binary driver!! (ATI Radeon HD 5400)

    - by Naveen
    The open source driver worked well with the fresh installation of Ubuntu 12.04, but it drains my laptop battery faster. So I installed the proprietary driver from jockey-gtk. It gave me this error message at the end of the installation: Here is the jockey.log After restarting the computer, I lost all the compositing animations. Compiz visual effects don't work. There is a black boarder around Docky. Please somebody help me...! Thanks!

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  • Beggining OpenGL vs beggining DirectX and some question about the philosophical difference between them

    - by jokoon
    I'm begginning with Direct X at school, and my teacher said it was harder to begin with than OpenGL, but I read several things that in fact, Direct X was more advanced than OpenGL in terms of recent graphic cards features. Since I'm far from wanting to do top notch effects, which can already be implemented with existing engines and/or shaders, I wanted to know your opinion: Can OpenGL be considered like a more basic, KISS, hardware agnostic, graphic library to just do 3D with acceleration, and consider DirectX like a top notch, game-oriented graphic API that will always support the next-gen 3D chips ? Citation from wikipedia on http://en.wikipedia.org/wiki/Id_Tech_5 : John Carmack mentioned in his keynote at QuakeCon 2007 that the id Tech 5 engine will not be using the DirectX 10 API. I don't want to seem like I'm minding open source because Carmack does and because he is famous, it's just that android and iPhone are out there, and Direct X doesn't seems to me to be the necessary API to know, since Windows supports OpenGL, and since the 360 is just a console among other consoles.

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  • Multiple textures on a mesh created in blender and imported in xna

    - by alecnash
    I created a cube in blender which has multiple images applied to its faces. I am trying to import the model into xna and get the same results as shown when rendering the model in blender. I go through every mesh (for the cube its only one) and through every part but only the first image used in blender is displayed in every face. The code I am using to fetch the texture looks like that: foreach (ModelMesh m in model.Meshes) { foreach (Effect e in m.Effects) { foreach (var part in m.MeshParts) { e.CurrentTechnique = e.Techniques["Lambert"]; e.Parameters["view"].SetValue(camera.viewMatrix); e.Parameters["projection"].SetValue(camera.projectionMatrix); e.Parameters["colorMap"].SetValue(modelTextures[part.GetHashCode()]); } } m.Draw(); } Am I missing something?

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  • What exactly can shaders be used for?

    - by Bane
    I'm not really a 3D person, and I've only used shaders a little in some Three.js examples, and so far I've got an impression that they are only being used for the graphical part of the equation. Although, the (quite cryptic) Wikipedia article and some other sources lead me to believe that they can be used for more than just graphical effects, ie, to program the GPU (Wikipedia). So, the GPU is still a processor, right? With a larger and a different instruction set for easier and faster vector manipulation, but still a processor. Can I use shaders to make regular programs (provided I've got access to the video memory, which is probable)? Edit: regular programs == "Applications", ie create windows/console programs, or at least have some way of drawing things on the screen, maybe even taking user input.

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  • Printer "ripping" forever (network printer)

    - by Julien Gorenflot
    Since I installed Ubuntu 11.10, printing is a disaster. I did not have the problem with Lucid Lynx (Ubuntu 10.04), but maybe it just comes from the fact that someone else had installed it for me, and possibly it configured better. When I print a pdf, even 2 pages, my printer (SHARP MX 2300N) stays in rippen for hours. "Rippen" is a German word, not really sure how to translate. Google translate says, The English equivalent is "Rib". And eventually, sometimes, the pages finally get printed. But in between my whole floor is very angry because they also need the printer. Additionally, I don't always have the whole day for waiting for my pages. I remember that when printing I used to be asked if I wanted to reduce transparency effects, which does not seem to happen anymore after I installed Ubuntu 11.10. Is there any connection? Not sure, because I don't think it was for pdf files.

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  • jQuery Templates, Data Link

    - by Renso
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Query Templates, Data Link, and Globalization I am sure you must have read Scott Guthrie’s blog post about jQuery support and officially supporting jQuery's templating, data linking and globalization, if not here it is: jQuery Templating Since we are an open source shop and use jQuery and jQuery plugins extensively to say the least, decided to look into the templating a bit and see what data linking is all about. For those not familiar with those terms here is the summary, plenty of material out there on what it is, but here is what in my experience it means: jQuery Templating: A templating engine that allows you to specify a client-side template where you indicate which properties/tags you want dynamically updated. You in a sense specify which parts of the html is dynamic and since it is pluggable you are able to use tools data jQuery data linking and others to let it sync up your template with data. What makes it more powerful is that you can easily work with rows of data, adding and removing rows. Once the template has been generated, which you do dynamically on a client-side event, you then append/inject the resulting template somewhere in your DOM, like for example you would get a JSON object from the database, map it to your template, it populates the template with your data in the indicated places, and then let’s say for example append it to a row in a table. I have not found it that useful for lets say a single record of data since you could easily just get a partial view from the server via an html type ajax call. It really shines when you dynamically add/remove rows from a list in the DOM. I have not found an alternative that meets the functionality of the jQuery template and helps of course that Microsoft officially supports it. In future versions of the jQuery plug-in it may even ship as part of the standard jQuery library and with future versions of Visual Studio. jQuery Data Linking: In short I was fascinated by it initially by how with one line of code I can sync up my JSON object with my form elements. That's where my enthusiasm stopped. It was one-line to let is deal with syncing up your form with your JSON object, but it is not bidirectional as they state and I tried all the work arounds they suggested and none of them work. The problem is that when you update your JSON object it DOES NOT sync it up with your form. In an example, accounts are being edited client side by selecting the account from a list by clicking on the row, it then fetches the entire account JSON object via ajax json-type call and then refreshes the form with the account’s details from the new JSON object. What is the use of syncing up my JSON with the form if I still have to programmatically sync up my new JSON object with each DOM property?! So you may ask: “what is the alternative”? Good question and the same one I was pondering, maybe I can just use it for keeping my from n sync with my JSON object so I can post that JSON object back to the server and update my database. That’s when I discovered Knockout: Knockout It addresses the issues mentioned above and also supports event handling through the observer pattern. Not wanting to go into detail here, Steve Sanderson, the creator of Knockout, has already done a terrific job of that, thanks Steve for a great plug-in! Best of all it integrates perfectly with the jQuery Templating engine as well. I have not found an alternative to this plugin that supports the depth and width of functionality and would recommend it to anyone. The only drawback is the embedded html attributes (data-bind=””) tags that you have to add to the HTML, in my opinion tying your behavior to your HTML, where I like to separate behavior from HTML as well as CSS, so the HTML is purely to define content, not styling or behavior. But there are plusses to this as well and also a nifty work around to this that I will just shortly mention here with an example. Instead of data binding an html tag with knockout event handling like so:  <%=Html.TextBox("PrepayDiscount", String.Empty, new { @class = "number" })%>   Do: <%=Html.DataBoundTextBox("PrepayDiscount", String.Empty, new { @class = "number" })%>   The html extension above then takes care of the internals and you could then swap Knockout for something else if you want to inside the extension and keep the HTML plugin agnostic. Here is what the extension looks like, you can easily build a whole library to support all kinds of data binding options from this:      public static class HtmlExtensions       {         public static MvcHtmlString DataBoundTextBox(this HtmlHelper helper, string name, object value, object htmlAttributes)         {             var dic = new RouteValueDictionary(htmlAttributes);             dic.Add("data-bind", String.Format("value: {0}", name));             return helper.TextBox(name, value, dic);         }       }   Hope this helps in making a decision when and where to consider jQuery templating, data linking and Knockout.

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  • ASP.NET Multi-Select Radio Buttons

    - by Ajarn Mark Caldwell
    “HERESY!” you say, “Radio buttons are for single-select items!  If you want multi-select, use checkboxes!”  Well, I would agree, and that is why I consider this a significant bug that ASP.NET developers need to be aware of.  Here’s the situation. If you use ASP:RadioButton controls on your WebForm, then you know that in order to get them to behave properly, that is, to define a group in which only one of them can be selected by the user, you use the Group attribute and set the same value on each one.  For example: 1: <asp:RadioButton runat="server" ID="rdo1" Group="GroupName" checked="true" /> 2: <asp:RadioButton runat="server" ID="rdo2" Group="GroupName" /> With this configuration, the controls will render to the browser as HTML Input / Type=radio tags and when the user selects one, the browser will automatically deselect the other one so that only one can be selected (checked) at any time. BUT, if you user server-side code to manipulate the Checked attribute of these controls, it is possible to set them both to believe that they are checked. 1: rdo2.Checked = true; // Does NOT change the Checked attribute of rdo1 to be false. As long as you remain in server-side code, the system will believe that both radio buttons are checked (you can verify this in the debugger).  Therefore, if you later have code that looks like this 1: if (rdo1.Checked) 2: { 3: DoSomething1(); 4: } 5: else 6: { 7: DoSomethingElse(); 8: } then it will always evaluate the condition to be true and take the first action.  The good news is that if you return to the client with multiple radio buttons checked, the browser tries to clean that up for you and make only one of them really checked.  It turns out that the last one on the screen wins, so in this case, you will in fact end up with rdo2 as checked, and if you then make a trip to the server to run the code above, it will appear to be working properly.  However, if your page initializes with rdo2 checked and in code you set rdo1 to checked also, then when you go back to the client, rdo2 will remain checked, again because it is the last one and the last one checked “wins”. And this gets even uglier if you ever set these radio buttons to be disabled.  In that case, although the client browser renders the radio buttons as though only one of them is checked the system actually retains the value of both of them as checked, and your next trip to the server will really frustrate you because the browser showed rdo2 as checked, but your DoSomething1() routine keeps getting executed. The following is sample code you can put into any WebForm to test this yourself. 1: <body> 2: <form id="form1" runat="server"> 3: <h1>Radio Button Test</h1> 4: <hr /> 5: <asp:Button runat="server" ID="cmdBlankPostback" Text="Blank Postback" /> 6: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 7: <asp:Button runat="server" ID="cmdEnable" Text="Enable All" OnClick="cmdEnable_Click" /> 8: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 9: <asp:Button runat="server" ID="cmdDisable" Text="Disable All" OnClick="cmdDisable_Click" /> 10: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 11: <asp:Button runat="server" ID="cmdTest" Text="Test" OnClick="cmdTest_Click" /> 12: <br /><br /><br /> 13: <asp:RadioButton ID="rdoG1R1" GroupName="Group1" runat="server" Text="Group 1 Radio 1" Checked="true" /><br /> 14: <asp:RadioButton ID="rdoG1R2" GroupName="Group1" runat="server" Text="Group 1 Radio 2" /><br /> 15: <asp:RadioButton ID="rdoG1R3" GroupName="Group1" runat="server" Text="Group 1 Radio 3" /><br /> 16: <hr /> 17: <asp:RadioButton ID="rdoG2R1" GroupName="Group2" runat="server" Text="Group 2 Radio 1" /><br /> 18: <asp:RadioButton ID="rdoG2R2" GroupName="Group2" runat="server" Text="Group 2 Radio 2" Checked="true" /><br /> 19:  20: </form> 21: </body> 1: protected void Page_Load(object sender, EventArgs e) 2: { 3:  4: } 5:  6: protected void cmdEnable_Click(object sender, EventArgs e) 7: { 8: rdoG1R1.Enabled = true; 9: rdoG1R2.Enabled = true; 10: rdoG1R3.Enabled = true; 11: rdoG2R1.Enabled = true; 12: rdoG2R2.Enabled = true; 13: } 14:  15: protected void cmdDisable_Click(object sender, EventArgs e) 16: { 17: rdoG1R1.Enabled = false; 18: rdoG1R2.Enabled = false; 19: rdoG1R3.Enabled = false; 20: rdoG2R1.Enabled = false; 21: rdoG2R2.Enabled = false; 22: } 23:  24: protected void cmdTest_Click(object sender, EventArgs e) 25: { 26: rdoG1R2.Checked = true; 27: rdoG2R1.Checked = true; 28: } 29: 30: protected void Page_PreRender(object sender, EventArgs e) 31: { 32:  33: } After you copy the markup and page-behind code into the appropriate files.  I recommend you set a breakpoint on Page_Load as well as cmdTest_Click, and add each of the radio button controls to the Watch list so that you can walk through the code and see exactly what is happening.  Use the Blank Postback button to cause a postback to the server so you can inspect things without making any changes. The moral of the story is: if you do server-side manipulation of the Checked status of RadioButton controls, then you need to set ALL of the controls in a group whenever you want to change one.

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  • Unity iOS optimization and draw calls

    - by vzm
    I am curious of what methods I should approach in optimizing my Unity project for iOS hardware. I have very little image effects running (directional light with low res shadows) and I used the combine children script from the standard assets to lessen the load on the CPU. My project currently runs with 45-57 draw calls at non-intensive segments and up to 178 at intensive segments. I heard that static batching relieves some of the stress, but the game has the environment moving around the player instead of the player moving around the environment. Is there any alternative that I may look towards to improving the draw call number?

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  • Kernel freezes with nvidia optimus and bumblebee on 12.04

    - by piovisqui
    I have a Sony VAIO with Intel i7-3520M and NVIDIA Corporation GK107M [GeForce GT 640M LE]. I installed bumblebee and nvidia drivers. They work almost fine, but the system freezes like in a kernel panic once every day. I can play Dota 2 with primusrun on it with 20-30fps 1080p. But when I do something simple as expanding the KDE calendar widget from the bottom right corner, the system hangs a lot and windows borders get another border. The system freezes in not very intensive graphic tasks, for instance, ALT+TAB with KWin effects or pressing ALT+F2 for poping up the launcher. How can I solve this? Info: I use KDE. Couldn't paste de logs here, check at pastebin: http://pastebin.com/SBet8fRQ

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  • Applications Menu disappeared [closed]

    - by Sophie Sperner
    Possible Duplicate: Applications Menu disappeared I'm using Ubuntu 12.04, classic desktop without effects. Once the indicator-applet-complete (right part of the top panel) had disappeared. I found how to fix it: Alt-Win-RightMouseClick on the panel, then "Add to the Panel", where choose "Indicator Applet Complete" to add. Now, the left part of the top panel (Applications Menu) has disappeared! If I do Alt-Win-RightMouseClick on the panel, I can add only individual Menu sections like Internet, Office, Settings etc. But how to get back the full Menu as it ought to be?

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  • Should you document everything or just most?

    - by TheLQ
    It seems a bit of a controversial subject to document everything, including the "JavaBean" syntax of getters and setters for fields: People say its needlessly long and repetitive breaking DRY (don't repeat yourself), that the naming convention should explain everything, and it clutters code/documentation. Sometimes those arguments work. But other times, you end up with this: Above is common to open source projects that do boldly follow those principles. Your left with entirely useless documentation. That doesn't explain anything about whats going on underneath, the possible effects, or even what the expected value is (could it be null or never null? I don't know, the Javadoc doesn't tell me). So when should I document? Do I document everything even if it occasionally clutters code? Or do I document nothing since in my eyes its "obvious"?

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  • Window manager not loading when gnome-classic starts

    - by Dave M G
    When I boot up or log into gnome-classic (no effects), windows don't have the frame around them that has the minimize and close buttons and all that. After that, there all sorts of issues - for example, when I open a new window, it's in the very top left corner, obscuring the menu on the gnome panel... just a whole bunch of minor annoyances. I can get things working by by loading the compiz fusion icon and then selecting to reload the window manager. Of course this is less than ideal. How do I get the window manager to load automatically? Update: It seems that I get no window manager whenever I load Compiz, even after logging in. So it looks like the problem is more generally with Compiz's window manager.

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  • OpenGL ES 2.0: Mixing 2D with 3D

    - by Bunkai.Satori
    Is it possible to mix 2D and 3D graphics in a single OpenGL ES 2.0 game, please? I have plenty of 2D graphics in my game. The 2D graphics is represented by two triangular polygons (making up a rectangle) with texture on them. I use orthographic matrix to render the whole scene. However, I need to add some 3D effects into my game. Threfore, I wish to use perspective camera to render the meshes. Is it possible to mix orthographic and perspective camera in one scene? If yes, is there going to be a large performance cost for this? Is there any recommended approach to do this effectively? I wil have 90% of 2D graphics and only 10% of 3D. Target platform is OpenGL ES 2.0 (iOS, Android). I use C++ to develop. Thank you.

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  • removing an ssrs instance from a scale-out deployment

    - by Alex Bransky
    If you're like me you had at one time connected one of your Reporting Services instances to a report server database that was already in use by another instance.  This allows the instance to show up in the Scale-out Deployment section of the Reporting Services Configuration Manager.  My problem was that the server that got joined to the original server was no longer available as it had been repurposed, and when I clicked Remove Server to remove it from my scale-out it would fail because it couldn't contact the server.  After searching for a solution for quite some time I decided to look around in the report server database tables, and voila!  All I had to do was remove the old server from the Keys table.  I can't guarantee there won't be any side effects to this method, but it worked like a charm for me.

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  • Issues with Dz77BH-55K Motherboard and i7 processor on 12.04

    - by Naveed
    I just built a computer with Intel's DZ77BH-55K motherboard with i7-3770 processor. On 12.04, 11.10, and 11.04 and Linux Mint 12, the computer has been really laggy. The graphics aren't working (choppy effects, bad resolution) and the keyboard and mouse inputs are even laggy and unreliable (skips keystrokes). I'm not sure what the problem is or what I can do to fix it. I tried sudo apt-get install mesa-utils but nothing changed. I've also messed around in the BIOS but no luck there either. Any ideas? Could it possibly be a hardware issue?

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  • Cost of maintenance depending on paradigms

    - by Anto
    Is there any data on which paradigms allow for code which is easier/cheaper to maintain? Certainly, independantly of the chosen paradigm, good design is cheaper to maintain than bad, but there should probably be major differences coming only from the paradigm choice. Unstructured programming, for instance, generates very messy code (spaghetti code) which is expensive to maintain. In object oriented programming, implementation details are hidden and thus it should be pretty cheap to change those. In functional programming, there are no side effects, thus there is lesser risk of introducing bugs during maintainance, which should be cheaper. Is there any data on which paradigms are the most cost-efficient when coming down to maintenance? If no such data exists, what is your take on the question?

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  • How to attach two XNA models together?

    - by jeangil
    I go back on unsolved question I asked about attaching two models together, could you give me some help on this ? For example, If I want to attach together Model1 (= Main model) & Model2 ? I have to get the transformation matrix of Model1 and after get the Bone index on Model1 where I want to attach Model2 and then apply some transformation to attach Model2 to Model1 I wrote some code below about this, but It does not work at all !! (6th line of my code seems to be wrong !?) Model1TransfoMatrix=New Matrix[Model1.Bones.Count]; Index=Model1.bone[x].Index; foreach (ModelMesh mesh in Model2.Meshes) { foreach(BasicEffect effect in mesh.effects) { matrix model2Transform = Matrix.CreateScale(0.1.0f)*Matrix.CreateFromYawPitchRoll(x,y,z); effect.World= model2Transform *Model1TransfoMatrix[Index]; effect.view = camera.View; effect.Projection= camera.Projection; } mesh.draw(); }

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  • What is the situation about OpenGL under Ubuntu Unity and Gnome3?

    - by user827992
    In a GNU/linux distribution is usually installed Xorg as main graphical server, it operates with a client-server logic, a special windows is designate as desktop environment and this special windows can handle all the eyecandy stuff like decorations, icons and effects. The problem is that the latest UI heavily relies on hardware acceleration, Unity is an overlay on Compiz and the Gnome-shell also require an active driver for the GPU to work well: the problem is: on the same OS I can find multiple implementations of OpenGL who is handling my OpenGL buffer? how the OpenGL buffer is managed compared to the other windows? how can I be sure that my OpenGL implementation is glued to the hardware and is not related to the client-server logic of Xorg? For example I have tried the clutter library and I have only experienced problems under both Unity and GTK/Gnome, no problem under other OS.

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  • Why bother writing an Windows 8 app?

    - by Dennis Vroegop
    So you want to know more about development for Window 8. Great! There are lots of reasons you should be excited about this. Since I don’t know why YOU are interested in this, I’ll make a list of reasons people can choose from. (as a side note: whenever I talk about Win8 development I am referring to the Metro Style / WinRt side of things. Apps for the ‘classic’ desktop side of Win8 on Intel are business as usual…) So… Why would you care about making an app for Windows 8? 1. It’s cool. Let’s not beat around the bush: if you like development for a hobby then you’ll love to work on this new platform. You can create apps in a relative short time (short time as in compared to writing a new CRM system) and that makes it great for a hobby product. 2. You’ll stand out. Hey, we all need an ego boost every now and then. We all need to feel special. So if you can manage to be one of the first to have you app in the Store then you’ll likely to be noticed. Just close your eyes for a moment and image you standing in a bar. It’s crowded, and then you casually say “Oh yeah, I just had my app certified and it’s in the Win8 store now”. People will stop talking, will offer you drinks and beautiful women / gorgeous man / furry creatures from Alpha Centauri (whatever your preferences are) will propose. Or maybe not. Anyway…. 3. Make some cash! IDC predicts there will be about 350,000,000 Windows 8 licenses sold in the next year. Think about that number. 350,000,000. And they all have access to the Store. Where you’re app will be. With one little click they can select it, download and somehow magically $1.00 or $2.00 from their bank account is transferred to yours. Now, I am not saying that all of those people will download and buy your app but what if only 1% of them did? Remember: there aren’t that many apps available yet….. 4. Learn. Creating new small apps is a great way to learn new stuff. Yes, you could read about it (on this blog for instance) but the only way to learn something is to do it. So be prepared for the future and learn something new by doing it.Write an app! Now! 5. The biggie (for me at least): it’s fun. Even if you remove the points above it’s still fun to write for these devices and this platform. Now some of you will say : “But why not write a great app for IOS or Android?” I think this is a valid question. Of course the novelty of the platform wears out and points 2 and 3 from above list will not be as relevant as it is today. But still 1 4 and 5 remain. And don’t forget: if you already work on the Microsoft platform it’s not that hard to learn this new Win8 stuff. If you have done some XAML development (be it WPF or Silverlight) you are almost there in becoming a good Win8 developer. So you’ll be more productive much sooner than when you have to learn Objective C or Java. Even if you’re a HTML / Javascript developer (I say developer here, not designer) you’ll be up to speed on Win8 development pretty soon. Yes, you, that funky Web Developer who lives and breathes HTML5, CSS3 and JavaScript / Node.Js / JQuery: you too can be a Win8 developer. A first class Win8 developer! So.. Download the stuff you need from http://dev.windows.com install Windows 8 and Visual Studio 12 and by the time you’re ready I’ll be working on the next article: how to do all this? Happy coding!

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  • Keyboard freezes when xorg crashes

    - by gsedej
    Situation is like that. Many times has happened that Xorg freezes and with it also keyboard. Quite some times because of some Compiz effects or Flash (fullscreen switch). Keyboard becomes totaly unresponsive, while mouse still works (I can move cursor, but can't click since desktop freezes) and music still plays and I can connect trough ssh. This is the only way I know I can try to solve problem - either by killing browser&flash or lastly restarting xorg server. This problem appears on more than one Ubuntu computer. My home dekstop with proprietery nvidia driver, on my work where I use noveau driever (opensource driver for geforce) and sometimes (but rarely) also on laptop with ATI graphics (using r300g driver which is really good!). Can someone explains why mouse still works while I can't input from keyboard? (I can't switch to virtual console or do R-E-I-S-U-B command) I have USB keyboard and USB mouse.

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  • Where can I learn image processing? [on hold]

    - by Little Child
    I am learning image processing on my own and I have managed to teach myself a fair few things like: Making images grayscale using 3 different methods Applying a 'pixellate' filter Applying a 'pointillize' filter Make images out of lines Now, I want to take my knowledge further but I do not know how. Adding more information: I am interested in making software like Photoshop or Gimp (although it won't be half as powerful as these 2). So, I want to learn to apply various creative effects to an image. Can someone please suggest resources for this??

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