Search Results

Search found 13613 results on 545 pages for 'totem video player'.

Page 122/545 | < Previous Page | 118 119 120 121 122 123 124 125 126 127 128 129  | Next Page >

  • So Pretty [Halloween Horror Short Film]

    - by Asian Angel
    A young woman riding the train at night becomes involved in an interesting conversation with a young man about vampires. She thinks vampires are mysterious and misunderstood, but will she still feel the same way by the time the train ride is over? The Continuum: Halloween Short Film – “So Pretty” [via Neatorama] 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

    Read the article

  • Good PPA for ffmpeg

    - by teeks99
    Its annoying that the default ffmpeg in ubuntu's repositories is outdated and hobbled for legal reasons, however, there's a great page on the forums that walks you through building it from scratch: http://ubuntuforums.org/showthread.php?t=786095 (I also add in support for --enable-libdc1394 --enable-libgsm --enable-libopenjpeg --enable-libschroedinger --enable-libspeex when I build, which is nice, but not essential.) Anyway, I'm getting set to setup a computer lab running ubuntu for a multimedia class I'm teaching, and I was wondering if there was PPA out there that did something similar to what is available when building from scratch. The things I absolutely need from it are up-to-date libxvid, libx264, libfaac, and libmp3lame support plus the un-encumbered stuff (vorbis, theora, vpx). Is there a PPA out there that provides something like this?

    Read the article

  • How to get mixer applet for "Built-in Audio Analog Stereo"

    - by gerrit
    In pavucontrol, I can choose between RV620 HDMI Audio [Radeon HD 3400 Series] and Built-in Audio. When the former is enabled, videos on (among others) Youtube play way too fast, but this answer solved my problem (though I don't know why). However, when I use Built-in Audio instead of RV620 HDMI Audio [Radeon HD 3400 Series], the mixer in my applet appears to be disabled; the icon is replaced by a blank and changing the volume has no effect, as the applet apparently only relays to RV620 HDMI Audio [Radeon HD 3400 Series]. How do I get an applet to control the volume for Built-in Audio instead?

    Read the article

  • haw to install libenca.so.0 in SUSE Linux (release 11Kernel linux 2.6.32.59-0.7-pae)gnome 2.28.2 [closed]

    - by Zeljko
    I haw problem with Mplayer. When I try to watch mouvie i got error code: /usr/bin/mplayer -noquiet -nofs -nomouseinput -vc coreserve, -sub-fuzziness 1 -identify -slave -vo xv, -ao alsa, -nokeepaspect -framedrop -dr -double -input conf=/usr/share/smplayer/input.conf -stop-xscreensaver -wid 31457623 -monitorpixelaspect 1 -ass -embeddedfonts -ass-line-spacing 0 -ass-font-scale 1 -ass-styles /home/adria/.config/smplayer/styles.ass -fontconfig -font Arial -subfont-autoscale 0 -subfont-osd-scale 20 -subfont-text-scale 20 -subcp ISO-8859-1 -subpos 100 -nocache -osdlevel 0 -vf-add eq2,hue -vf-add screenshot -slices -channels 2 -af equalizer=0:0:0:0:0:0:0:0:0:0 -softvol -softvol-max 110 /home/adria/Resident Evil - Retribution 2012 R5 DVDRiP XviD AC3 - BHRG/Resident Evil - Retribution 2012 R5 DVDRiP XviD AC3 - BHRG.avi /usr/bin/mplayer: error while loading shared libraries: libenca.so.0: cannot open shared object file: No such file or directory help please

    Read the article

  • How to Stream Videos and Music Over the Network Using VLC

    - by Chris Hoffman
    VLC includes a fairly easy-to-use streaming feature that can stream music and videos over a local network or the Internet. You can tune into the stream using VLC or other media players. Use VLC’s web interface as a remote control to control the stream from elsewhere. Bear in mind that you may not have the bandwidth to stream high-definition videos over the Internet, though. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

    Read the article

  • Media Hint Brings Hulu, Netflix, and Pandora to non-U.S. Residents

    - by Jason Fitzpatrick
    Chrome: If you’re outside the United States you know all too well how irritating it can be when you’re denied access to streaming services because of your location. Stop missing out and start streaming with Chrome extension Media Hint. So what’s the secret sauce? The extensions routes your traffic–just the traffic for the streaming service–through U.S.-based proxies so you can enjoy content unavailable in your home country. The extension requires no configuration or registration, simply install it and visit Hulu, Netflix, or Pandora to start streaming. Media Hint is a free extension, Chrome only. Media Hint [via Digital Inspiration] 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

    Read the article

  • Flowmotion Running on Ubuntu Server [migrated]

    - by Thomas Egan
    I am trying to configure Flowmotion to work on my Ubuntu Server. At present I use LAMP to serve pages from a Virtualbox installation. I will be moving this to a dedicated server but would like to enable true streaming of videos using this installation. I am only interested in open source streaming for a research project and although I have installed Flowmotion via apt-get I don't know how to start the service so that embedded videos located on the server will stream. Can anybody provide any information regarding this or online resources I may have missed? I have checked the documentation however if appears far too complex. Just clarify I'm running VirtualBox 4.2.1 on Mac OSX 10.6.8 and Ubuntu Server 12.06 64-bit

    Read the article

  • PS2 Eyetoy Recording Quality

    - by Fire
    I have Ubuntu 12.04 LTS and a PS2 eyetoy "Namtai". Don't worry - this is not the sterotypical " how do I get my eyetoy working" question. My eyetoy works fine on Cheese, gucview and various other media software like VLC. However, It seems like I am capped by 25fps. If I recall, the eyetoy is much better than this (~60fps) but cannot find any way to fix this. The best program that I have have found is VLC because its advanced options allow you to change many settings but the framerate setting appears to have no effect. What software or settings can I use to take full advantage of my eyetoy? To give you the full information I wish to attach multiple eyetoys to the system and record from all of them. (Security software like motion and zoneminder, I couldn't get installed correctly on my system- so I haven't tried those yet). edit - I tried the same camera on a Windows system and the frame rate is much better in VLC compared to the Ubuntu system. Mind you with default settings in Windows VLC, the resolution isn't great. However, in Skype for example the resolution is amazing and the framerate is good. It seems there must be some settings I am missing somewhere because it doesn't appear to be a hardware problem...

    Read the article

  • Radon HD 6870 compatibility with Ubuntu 11.10

    - by mhost
    Does anyone have experience with the XFX Radeon HD 6870 on Ubuntu 11.10? I've googled and the best I could find was someone getting the card to 'work' on linux. Nothing specific about ubuntu and this card. Specifically, I want to be able to use the full 1900x1200 resolution and watch 1080p movies. If yes, was it very complicated to get working? Note: I do not have the card yet, I am debating buying it, but would like to know beforehand because there is a restocking fee if I have to return it. Thanks.

    Read the article

  • Ask The Readers: What’s Your Favorite Co-Op Game?

    - by Jason Fitzpatrick
    For many readers, the weather is getting chillier and that means more time indoors. What better time to take a look at the best co-op games around? Jump in and put in a nod for your favorite game and setup. Wallpaper available here. Whether you’re playing DS-to-DS with your spouse, inviting all your buddies over for a whole-house LAN fest, or couch co-op’ing through your favorite RPG, we want to hear all about your favorite games and the ways you play them. Sound off in the comments with your co-op tips and tricks; make sure to check back in on Friday for the What You Said roundup to find some new titles to tide you over until the warm weather comes around again. How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems 7 Ways To Free Up Hard Disk Space On Windows

    Read the article

  • Are there software options (preferabbly .NET) for doing distance and speed analysis of footballers moving on video?

    - by Anonymous Type
    Editing Question for Clarity Thanks for feedback so far, very insightful. I'm not sure how far along this part of the software community is, and what if any libraries exist for me to leverage from. Heres what I'm trying to do. Problem: Take an existing video of a game of rugby league. The Rugby League field is 100 metres long, 70 metres wide, and has white line markings every 10 metres running along the width of the field, as well as along the sidelines. Each side has 13 players on the field. Players on each team have identical jerseys that normally constrast strongly against background colours (green/brown field colour) and the referee's colour (usually yellow) and the designated water runner (orange). All players have a unique number in thick white lettering on their backs for identification. Video is taken with a high definition camera. Currently only one camera is used (2D) and existing video does not contain a foreground object of fixed spatial dimensions (as suggested in one answer for comparision measurements, however I could add this to future filming sessions if it is worthwhile). The player's do not run in a straight line 50% of the time but will go sideways on on a diagonal to the play the ball. The distance measured always starts from the spot of the previous "tackle", which ends where the player stops forward movement. It is not always possible to determine the players number from the video (facing other direction, sunlight, others standing in the way of the camera). But this isn't important as the software could allow for manual inputting of unknown "runs" at a later point after analysis. Determine the distance between two points (i.e. where the player started his "run" and where he finished it). I'm guessing that this would be quite doable if I manually marked the start and end point in the video. But how would I use landmarks in the background to determine the distance (assuming the person taking the video has kept it from jerking around). Question: Do software packages or libraries exist that are specialised enough to assist with writing analysis software to determine a sports persons distance travelled based on video taken of the performance?

    Read the article

  • Looking for wireless product

    - by Belinda
    Can anyone suggest some options for me? I would like to provide our maintenance department with a view-only monitor showing our common Outlook calendars. I'm guessing it would have to have some touch-screen capabilities since they would need to be able to toggle between several calendars. We do have a cobbled together, building wide wireless network. I don't want anything that needs to be "wired or cabled" just plugged into a power source and mounted on the wall.

    Read the article

  • How to replace avconv with (the real) ffmpeg and have it work right?

    - by u2n
    Anyone know how to install the real, current ffmpeg (not the older version by avconv that comes w/ Ubuntu) without having the problems mentioned here? Reasons: Everything works (or so many have written), Use the new syntax, and After some research -- and without getting into the controversy -- I simply believe the packagers made a mistake going with avconv. This is a fix. Apparently this isn't as easy as it should be due to versioning conflicts, and that avconv and ffmpeg can't coexist on the same machine (noted in the above post). Though at least one guide mentions installing ffmpeg locally (~) to achieve coexistence. My release is Precise 12.04.3 LTS, but it appears this would apply to newer ones also.

    Read the article

  • How to install libdvdcss?

    - by skwd
    I'm relatively new to Ubuntu and I'm trying to figure out how to play DVDs. I've read through a lot of forums, and got to the one asking how to read encrypted DVDs. I was able to do the first step and installed libdvdread4, but when I got to the second step of installing libdvdcss, I got what amounted to error messages. This is the command I ran: sudo /usr/share/doc/libdvdread4/install-css.sh Is there something important that I should know? As in, probably something basic that I don't know because I'm new...?

    Read the article

  • My screen is messed up, using GeForce 8400 GS NVIDIA

    - by Ask Me
    My screen is all messed up. I can see everything beside my start menu and when I scroll up the mouse arrow goes up and out of the screen. It's not normal. Do I need to install "GeForce 8400 GS NVIDIA" drivers on my Ubuntu 12.10 32-bit machine? Please be very patient with me and use very simple words that a simple newbie could understand. I am very very new to this OS and I don't know much of the Ubuntu/Linux terminology. Thanks guys, stay blessed.

    Read the article

  • Single player 'pong' game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. I have the basic code, but the ball doesn't stay on the screen, it just flickers and doesn't remain constant. Also, the paddle does not move with the mouse. I'm sure I'm missing something simple, but I just can't figure it out. Help please! Here's what I have: from livewires import games import random games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self, x=10): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=10) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width - 10) games.screen.add(self.score) def update(self): self.y=games.mouse.y if self.top<0: self.top=0 if self.bottom>games.screen.height: self.bottom=games.screen.height self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=5 def __init__(self, x=90, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy if self.left<0: self.end_game() self.destroy() def handle_collide(self): self.dx=-self.dx def end_game(self): end_message=games.Message(value="Game Over", size=90, x=games.screen.width/2, y=games.screen.height/2, lifetime=250, after_death=games.screen.quit) games.screen.add(end_message) def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image paddle_image=games.load_image("paddle.bmp") the_paddle=games.Sprite(image=paddle_image, x=10, y=games.mouse.y) games.screen.add(the_paddle) ball_image=games.load_image("ball.bmp") the_ball=games.Sprite(image=ball_image, x=630, y=200, dx=2, dy=2) games.screen.add(the_ball) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

    Read the article

  • Single-player pong game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. However, I keep getting the error: "Cannot have more than on Screen object", which I can find no references to online really, and I can't make sense of it. I want to eventually make the game more complicated, but I need to make it work first. Help please! Here's the code so far: from livewires import games games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=0) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width-10) games.screen.add(self.score) def update(self): self.y=games.mouse.y self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 self.score.right=games.screen.width-10 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=1 def __init__(self, x, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.left<0: self.end_game() self.destroy() def handle_collide(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy def ball_destroy(self): self.destroy() def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image the_ball=Ball() games.screen.add(the_ball) the_paddle=Paddle() games.screen.add(the_paddle) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

    Read the article

  • Design considerations for temporarily transforming a player into an animal in a role playing game

    - by mikedev
    I am working on a role playing game for fun and to practice design patterns. I would like players to be able to transform themselves into different animals. For example, a Druid might be able to shape shift into a cheetah. Right now I'm planning on using the decorator pattern to do this but my question is - how do I make it so that when a druid is in the cheetah form, they can only access skills for the cheetah? In other words, they should not be able to access their normal Druid skills. Using the decorator pattern it appears that even in the cheetah form my druid will be able to access their normal druid skills. class Druid : Character { // many cool druid skills and spells void LightHeal(Character target) { } } abstract class CharacterDecorator : Character { Character DecoratedCharacter; } class CheetahForm : CharacterDecorator { Character DecoratedCharacter; public CheetahForm(Character decoratedCharacter) { DecoratedCharacter= decoratedCharacter; } // many cool cheetah related skills void CheetahRun() { // let player move very fast } } now using the classes Druid myDruid = new Druid(); myDruid.LightHeal(myDruid); // casting light heal here is fine myDruid = new CheetahForm(myDruid); myDruid.LightHeal(myDruid); // casting here should not be allowed Hmmmm...now that I think about it, will myDruid be unable to us the Druid class spells/skills unless the class is down-casted? But even if that's the case, is there a better way to ensure that myDruid at this point is locked out from all Druid related spells/skills until it is cast back to a Druid (since currently it's in CheetahForm)

    Read the article

  • JW Player playlist only loads randomly in IE, works fine in FF every time

    - by meow
    The playlist loads every time in FF but only the first time in IE (6-8), after that only randomly. If I alert the error that's thrown I get "TypeError: playerReady is undefined". My code looks good and obviously works since FF displays the playlist perfectly. I've got no idea how to solve this. Anyone? <script type='text/javascript'> var so = new SWFObject('/UI/Flash/player.swf', 'ply', '<%=FlashWidth %>', '<%=FlashHeight %>', '9', '#ffffff'), playlistURL = '<%=PlaylistURL %>', imageURL = '<%=GetBackgroundImageUrl() %>'; so.addParam('allowfullscreen', 'true'); so.addParam('allowscriptaccess', 'always'); if (playlistURL !== '') { so.addVariable('playlistfile', playlistURL); so.addVariable('playlist', 'none'); so.addVariable('enablejs', 'true'); } else { so.addVariable('file', '<%=FlashURL %>'); } if (imageURL.length > 0) { so.addVariable('image', imageURL); } so.write('preview<%=PlayerID %>'); </script>

    Read the article

  • Multi Player game using Nodejs and Socket IO

    - by Kishorevarma
    I am trying out multi player racing game using Node and Socket IO ,express . So I have tried simple example to see the latency between node server and the clients. I have a draggable image in client . when I move the image ienter code heren one client ,it has to move in all clients. so basically when I am moving the image I am sending the image position to the node server in a json format , then from there I am broadcasting to all clients. there is a ~approx 300ms latency from the time. following are the results. Client 1 sending data to server at : 286136 (timestamp) Server received at : 286271 Client2 received data at : 286470 Client3 received data at : 286479 Client4 received data at : 286487 Client5 received data at : 286520 the latency between move from client1 to client5 is 384ms. its too hight for a racing game .. here is my server code. var app = require('express').createServer(); var io = require('socket.io'); var http = require('http'); var http_server = http.createServer(); var server = http.createServer(app); server.listen(3000); var socket = io.listen(server,{ log: false }); socket.sockets.on('connection', function (client) { client.on('message', function (data){ console.log("data arrived to server",new Date().getTime()); // Below both statements are giving same latency between the client 1 and client 5 client.broadcast.emit('message',data); //socket.sockets.emit('message',data); }); }); 1) Is there any way to optimize the server code to reduce the latency? 2) is this expected latency using node and websockets ? 3) is socket io can't broadcast the data asynchronously (I mean at a same time) ? Thanks Kishorevarma

    Read the article

  • VLC (Server) re-stream Security Camera Feed

    - by Aaron
    I purchased a Swann Home Security DVR system and was hoping for some help on how to duplicate the streaming video on my server. In order to get their web view (streaming video in the browser) to work, I had to install the following plugins: HiDvrPlugin.dmg for mac. Hidvrocx.cab for Windows. I was originally thinking it was a sign of some form of DRM? Maybe. Maybe not. HTML wise, the following code is in the source of the safari version of the web view: <embed pluginspage="SurveilClient.dmg" width="10px" height="10px" type="application/x-scplugin" id="MacDiv" style="height: 592px; width: 720px; left: 278px; top: 61px; "> It seems to be the main display area. Using wireshark, I am able to see that the video stream is on port 9000. However, I have no idea what type of stream it is. I've tried opening it in VLC with no such luck. http://dvr_ip:9000 tcp://dvr_ip:9000 My hope was to do the following to redistribute the feed vlc dvr_ip:9000 --sout h264-version-on-localhost:3000 TLDR; Trying to re-distribute a stream from a security camera (can't tell the format) using vlc (re-distribute via h.264 / HTML5). Not sure how to accomplish this. Is it possible that the software has some type of DRM that only the plugins can decode?

    Read the article

  • Firefox isn't using my download manager (flash videos)

    - by John22
    I installed "Free Download Manager." I see the plugin in Tools-Add-ons (it doesn't have any options). I use several different flash video downloaders, because I haven't found one that works period on any site. When I save the video with two I tried, they are being downloaded by Firefox's default download manager (which means simultaneously - which is why I installed the download manager - I need them to download one at a time - in a prioritized queue.) [I used to use Flashgot (long ago), and it worked with some download manager I had installed - but over time it failed to see most videos. I installed Flashgot again, and it still fails to see anything but images and video ads.] Currently, I have to manually start Free Download Manager (from outside of Firefox), start the download in Firefox, stop it, copy the link location from Firefox's download menu, and then add it manually in Free Download Manager. Yuck. Do I need a different download manager (that takes over - recommendations?), or did I somehow install this one wrong or miss a setting somewhere in Firefox? Thanks for any help.

    Read the article

  • Embedding a WMV file on the web via URL in a Powerpoint presentation

    - by Dave
    I've got a situation where I want to distribute a Powerpoint presentation to several people. I want to be able to embed several large videos in this presentation by linking to a URL, for the following specific reasons: the videos are highly confidential, and I would like to be able to delete them at some later date, but still allow them to see it in the presentation while it is online. I want to send the presentation via email (so it should be small), and put the links on a server with a faster upload speed Maybe I'd like to change the video at some point without changing the presentation One option that addresses #1 is to hook up a webcam and allow them to see video stream from the office, but our upload rate is too slow for this to be a viable option. I've tried embedding a video and giving Powerpoint the URL. It seems to work initially, because the first frame appears in my slideshow. However, when I play the slideshow, nothing happens. I looked at the network traffic on my computer, and nothing was getting downloaded from the remote server. Any suggestions on how to make this work, or how to at least satisfy the criteria listed above would be great!

    Read the article

  • Recommendations for hosting large videos

    - by Clinton Blackmore
    I recently created and put a 45-minute, 300 MB video file on my website and told a mailing list about it. Checking my site stats, I see that I've used 20% of my "unlimited" bandwidth for the month. As I want to be able to have several videos like this, clearly, I need to consider other options. The appeal to hosting files as my own site (aside from the supposedly unlimited disk space and bandwidth), is to be able to have control over the format, resolution, and quality of the video(s), as well as to ensure that it is clear that I'm the copyright holder (although the videos will be under a creative commons license). I find that for the screencasts I'm making, having a high resolution (say 3/4 of 1024 * 768) really makes seeing what is going on on the screen easier. It is also always a plus to not have the experience marred by advertisements. One more wrench to throw in is that while the videos are non-commercial, they do promote a club, and it seems that that falls afoul of some terms of services (especially for free services; while free is very nice, I will certainly consider putting up some money.) What recommendations do you have for (fairly) long, high-resolution videos? Should I look in depth at sites like YouTube and Vimeo, should I be considering a filesharing site [I have no qualms with someone downloading the entire video first -- I wouldn't want to watch 45 minutes in my browser!], hosting files with Bittorent (ugh -- I think that'd reduce my audience), or should I be looking into other web hosts (and if so, who?)

    Read the article

  • Triple-monitor set-up (2 unique, 1 cloned): Can a VGA splitter be used on one output of a dual-head

    - by stakx
    Background: I'm currently researching hardware components for some kind of information terminal we're building. This application of ours makes use of three output screens: (1) A touch screen where all user input is made; (2) A regular LCD monitor where the requested information is being displayed; and (3) A projector which displays exactly the same signal as screen (2) does. (All screens will run at the same resolution of 1024x768 btw.) Now I figured that using a dual-head video card would be sufficient, let's say a Matrox P690 low-profile PCI card. This would involve having a Y cable connected to the graphics card itself, then two DVI-to-VGA adapters at each end of the Y cable, and then having a VGA splitter on one of the VGA outputs. The following shows the setup in question: 0--1---------2-> VGA (DSUB-15) \ \ ----2-3---------> VGA (DSUB-15) \ \ -----------------> VGA (DSUB-15) 0: graphics card (LFH60 jack) 1: LFH60 to DVI-I dual monitor Y cable 2: DVI-to-VGA adapters 3: VGA splitter cable Question(s): Will this work? I'm particularly concerned about the following points: Can a low-profile PCI video card output a signal which is strong enough for three monitors (even if it's a dual-head card)? Does the combination of so many adapters and splitter cables work? (The LFH-to-DVI cable comes with the video card) Will the VGA splitter cable degrade the signal on the output screen & projector significantly? (If so, would a USB-powered splitter cable remedy this problem?) I can't possibly expect anyone to answer all those questions, but any input is appreciated.

    Read the article

< Previous Page | 118 119 120 121 122 123 124 125 126 127 128 129  | Next Page >