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  • jQuery - Display the value of a textbox and input the value to another

    - by user1128694
    Basically I want to get the value of a textbox which is to select a date and output the value that is selected to another textbox. These textboxes are on the same page (different steps of the same page) and the document is loaded when the page is ready on click of the next step, I've tried using: $('#TextBox1').val($('#TextBox2').val()); But this doesn't seem to be working. What is it I am doing wrong?

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  • Sync My Documents folder, using Active Directory?

    - by GuHum
    Hey I'm trying to set up a backup feature for the users in a Active Directory Domain. The wish is for the clients "my docuemnts" folder to sync to a folder on the file server. Is this doable using Active Directory only, or do one need any third party applications? If its doable, what steps is needed to set this up, on the server, and clients? Thank you in advance

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  • MySQL - Update the same column twice

    - by uzioriluzan
    Hello, I need to update a column in a mysql table. If I do it in two steps as below, is the column "col" updated twice in the disk ? update table SET col=3*col, col=col+2; or is it written only once as in : update table SET col=3*col+2; Thanks

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Published software not displayed in Add/Remove Programs

    - by vikramsjn
    I just followed How to use Group Policy to remotely install software in Windows Server 2003 to try publishing a software (MSI file). I could follow all the steps, but the supposedly successfully published software does not appear on client/user machine's Add/Remove Programs. Could some help figure why this may not be working. Update: On reading this question on Experts-Exchange, tried gpresults. Output extract follows: COMPUTER SETTINGS The following GPOs were not applied because they were filtered out XADistribution Filtering: Denied (Security) Default Domain Policy Filtering: Denied (Security)

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  • what is required to run a c# winform program on a computer

    - by saso
    i have created a simple c# winform program that uses MS sql, and several DLLs. what steps should i do in order to get the program run on another computer. ie should i transfer the exe file + the dlls i used? should i also install .net framework 3.5 on the other pc? i used visual studio 2008 to compile.

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  • How do I read a binary file in C#?

    - by tomcamara
    I have a file that exists within a text and a binary image, I need to read from 0 to 30 position the text in question, and the position on 31 would be the image in binary format. What are the steps that I have to follow to proceed with that problem? Currently, I am trying to read it using FileStream, and then I move the FileStream var to one BinaryReader as shown below: FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read) BinaryReader br = new BinaryReader(fs) From there forward, I'm lost.

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  • Load Runner Connection time out

    - by user1662008
    Our performance testing team is running test on our WPF-WCF-Sql Server application and they are facing connection timeout after the load goes above 75 users Error -27796: Failed to connect to server "81.171.180.119:4567": [10060] Connection timed out I would like to know what can be steps to look at bottlenecks which may be causing issues like maybe some setting in Load Runner or identify the code bottlenecks. Thanks

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  • [boost::filesystem] performance: is it better to read all files once, or use b::fs functions over an

    - by rubenvb
    I'm conflicted between a "read once, use memory+pointers to files" and a "read when necessary" approach. The latter is of course much easier (no additional classes needed to store the whole dir structure), but IMO it is slower? A little clarification: I'm writing a simple build system, that read a project file, checks if all files are present, and runs some compile steps. The file tree is static, so the first option doesn't need to be very dynamic and only needs to be built once every time the program is run. Thanks

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  • Deploying solr in Jboss

    - by Azhar
    I want to deploy the solr.war to jboss server. Please provide me the steps for this. Also after deploying what url i should use to access the solr/data/index directory? Thanks!!

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  • my robots.txt file in web application

    - by Zerotoinfinite
    Hi, I am using asp.net with C#. To increase the searchibility of my site in google, I have searched & found out that I can do it by using my robots.txt , but I really don't have any idea how to create it and where can I place my tag like 'asp.net, C#' in my txt file. Also, the necessary steps to to include it in my application. Please help. Thanks in advance

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  • image steganography in mobile

    - by user309860
    i am a fresher to steganographic concepts and would like to develop a mobile application for implementing image steganography with encryption.i would like to guidance about the suitable ALGORITHMS that can b used and various steps to follow..pls do help..

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  • Adding the website as an application in IIS

    - by Cipher
    Hi, I have a website deeloped in ASP.NET and I want it to be accessed via local URL, for eg: http://localhost/website20 I tried once but the CMS in my website started giving error "It is an error to use a section registered as allowDefinition='MachineToApplication' beyond application level. This error can be caused by a virtual directory not being configured as an application in IIS." Please help about the steps I need to follow.

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  • How does Core Data work

    - by Jason
    Ive tried to gather information on as to how core data works, but can someone give me a clear explanation of all the stuff required...For instance NSDataContext, Fetchcontroller, NSDataModel, Presistent... Perhaps all the steps involved to get a data...Now I'm also unclear about an SQLite file, like how do we load the data into the core data , once we have created our entities etc.. Thanks

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  • Issues with PHP 5.3 and sessions folder.

    - by Itay Moav
    I recently upgraded to PHP 5.3 and since then I get (sporadic) error messages which indicate Apache (or may be the cleaner of the session files) has no permissions to the folder where the sessions are stored. This happens randomly and can't be reproduced with exact steps, which led me to guess it is the session cleaner. Any one has experience with such errors?

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  • what is difference between JDK 1.4 and JDK1.6.

    - by Vipin Nemade
    hi friend, I have created the project using the JDK 1.4. Now I want to use JDK 1.6 version in my project. for this what steps are required.Means I want to know the what changes is require in code to get a JDK 1.6 feature.Basically I am talking about the features that is added in JDK 1.6. If any one list out that changes it is very helpful. Thanks in advance..............................

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  • Distributing SQL Server Express

    - by cmaduro
    I have a windows service that hosts a WCF service which uses a sql server express database. I also have a setup project to intall the windows service. What are the steps I need to take to make sure SQL Server Express installs silently and that the database is setup correctly?

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  • About Sdram software :Self-refresh mode

    - by student_pdas
    For power management we have to put system in deep sleep(system sleep) mode and for this we have to put SDRAM in self refresh mode. Can anyone tell the steps to set SDARM in self refresh mode. I tried SDRAM configuration register's ,I found that the SDRAM do goes to self-refresh mode[we probed the SD clk out] however system crashes in some scenarios while coming out of sleep.

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  • Getting started with PHP on Windows

    - by jamesaharvey
    I'm getting started with a side project that will be developed using PHP and I'm looking for guidance on getting my Windows machine up and running and ready for development (as quickly as possible). Being that PHP development is more geared towards Linux users/developers (which I am not), I'm trying to figure out how to get all the pieces in place to get a 'WAMP' stack operational locally on my Windows machine. Any good tutorials/quick start guides out there and if not, does someone have all the steps that they could provide me with here?

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