Search Results

Search found 9338 results on 374 pages for 'fedora 15'.

Page 123/374 | < Previous Page | 119 120 121 122 123 124 125 126 127 128 129 130  | Next Page >

  • Help to edit the Recent Posts Wordpress widget to diplay in all 3 languages at once

    - by CreativEliza
    Site link: http://nuestrafrontera.org/wordpress/ I want the feed of recent post titles to show in the sidebar for all 3 languages, separated by language. So, for example, under Recent Posts the sidebar would have "English" and then the latest 3 posts in English, then "Español" and the latest 3 in Spanish and then French. All in a list in the column and appearing on all pages with the sidebar in all languages. I am using the most current version of Wordpress with the WPML plugin. I believe the Wordpress widget for Recent Posts needs to be tweaked to do this. Here is the code (from wp-includes/default-widgets.php): class WP_Widget_Recent_Posts extends WP_Widget { function WP_Widget_Recent_Posts() { $widget_ops = array('classname' => 'widget_recent_entries', 'description' => __( "The most recent posts on your blog") ); $this->WP_Widget('recent-posts', __('Recent Posts'), $widget_ops); $this->alt_option_name = 'widget_recent_entries'; add_action( 'save_post', array(&$this, 'flush_widget_cache') ); add_action( 'deleted_post', array(&$this, 'flush_widget_cache') ); add_action( 'switch_theme', array(&$this, 'flush_widget_cache') ); } function widget($args, $instance) { $cache = wp_cache_get('widget_recent_posts', 'widget'); if ( !is_array($cache) ) $cache = array(); if ( isset($cache[$args['widget_id']]) ) { echo $cache[$args['widget_id']]; return; } ob_start(); extract($args); $title = apply_filters('widget_title', empty($instance['title']) ? __('Recent Posts') : $instance['title']); if ( !$number = (int) $instance['number'] ) $number = 10; else if ( $number < 1 ) $number = 1; else if ( $number > 15 ) $number = 15; $r = new WP_Query(array('showposts' => $number, 'nopaging' => 0, 'post_status' => 'publish', 'caller_get_posts' => 1)); if ($r->have_posts()) : ?> <?php echo $before_widget; ?> <?php if ( $title ) echo $before_title . $title . $after_title; ?> <ul> <?php while ($r->have_posts()) : $r->the_post(); ?> <li><a href="<?php the_permalink() ?>" title="<?php echo esc_attr(get_the_title() ? get_the_title() : get_the_ID()); ?>"><?php if ( get_the_title() ) the_title(); else the_ID(); ?> </a></li> <?php endwhile; ?> </ul> <?php echo $after_widget; ?> <?php wp_reset_query(); // Restore global post data stomped by the_post(). endif; $cache[$args['widget_id']] = ob_get_flush(); wp_cache_add('widget_recent_posts', $cache, 'widget'); } function update( $new_instance, $old_instance ) { $instance = $old_instance; $instance['title'] = strip_tags($new_instance['title']); $instance['number'] = (int) $new_instance['number']; $this->flush_widget_cache(); $alloptions = wp_cache_get( 'alloptions', 'options' ); if ( isset($alloptions['widget_recent_entries']) ) delete_option('widget_recent_entries'); return $instance; } function flush_widget_cache() { wp_cache_delete('widget_recent_posts', 'widget'); } function form( $instance ) { $title = esc_attr($instance['title']); if ( !$number = (int) $instance['number'] ) $number = 5; ?> <p><label for="<?php echo $this->get_field_id('title'); ?>"><?php _e('Title:'); ?></label> <input class="widefat" id="<?php echo $this->get_field_id('title'); ?>" name="<?php echo $this->get_field_name('title'); ?>" type="text" value="<?php echo $title; ?>" /></p> <p><label for="<?php echo $this->get_field_id('number'); ?>"><?php _e('Number of posts to show:'); ?></label> <input id="<?php echo $this->get_field_id('number'); ?>" name="<?php echo $this->get_field_name('number'); ?>" type="text" value="<?php echo $number; ?>" size="3" /><br /> <small><?php _e('(at most 15)'); ?></small></p> <?php } }

    Read the article

  • Pushing app to heroku problem

    - by Ryan Max
    Hi, I am trying to push my app to heroku and I get the following message: $ heroku create Creating electric-meadow-15..... done Created http://electric-meadow-15.heroku.com/ | [email protected]:electric-meadow-1 5.git $ git push heroku master ! No such app as fierce-fog-63 fatal: The remote end hung up unexpectedly It's weird that I am getting this now, I have pushed the app to heroku many times without issue. the especially weird thing is, fierce-fog-63 is an old app that I made a deleted a long time ago. Why is it now that heroku is trying to push to this app that doesn't exist anymore, especially when I have created a new one. Any suggestions?

    Read the article

  • AVD Screen orientation not changing with CTRL+F11 or CTRL+F12

    - by Brad Hein
    I run my app in the AVD emulator using eclipse but I'm unable to change the screen orientation in the AVD (Android 2.0 platform on the emulator). When I press CONTROL+F11 or CONTROL+F12 on the keyboard, nothing happens. No messages are generated in the adb debuglog/logcat either when I press either hotkey. According to http://developer.android.com/guide/developing/tools/emulator.html these are the correct hotkeys to switch the emulator's screen orientation. I tried it with my app, and with the messaging app. The hotkey has no affect in any case. I'm running Fedora 12, Gnome. I checked my Keyboard Shortcuts in the System - Preferences menu, nothing's attached to either hotkey. Same problem, 3 different PCs (all running Fedora Gnome).

    Read the article

  • How to create a RESTful web service in asp.net?

    - by jonhobbs
    Hi Guys, I simply want to create a fairly basic REST service, so that I can expose some of the data in my asp.net/SQL server application to the outside works, like this..... http://domain.com/api/offices - would return an xml set of office locations. http://domain.com/api/offices/15 - would return all the details of office 15. It's all fairly standard stuff (including basic authentication) but there seem to be several ways to achieve this using Microsoft technologies and I don't really know where to start. These seem to be the options... 1) WCF 2) ASP.NET MVC 3) ADO.NET Data Services 4) Rest Starter Kit project templates? Which of these is the easiest and most "up-to-date" solution to creating a web service?

    Read the article

  • if isset PHP not working?

    - by Ellie
    Okay, Im trying to set a captcha up, However with this code in, it breaks. if(isset($_POST["captcha"])) if($_SESSION["captcha"]==$_POST["captcha"]) When i do it with out it, the page works, but the captcha is letting incorrect submits through. Parse error: syntax error, unexpected '"', expecting T_STRING or T_VARIABLE or T_NUM_STRING in /hermes/waloraweb085/b2027/moo.lutarinet/jointest.php on line 71 <?php $pagetitle = "Home"; $checkrank = 0; include ($_SERVER['DOCUMENT_ROOT'].'/header.inc.php'); ECHO <<<END <br><br> <b><center><i><u>DO NOT</u> USE YOUR NEOPETS PASSWORD OR PIN NUMBER!!!</b></i></center> <p> ?> <?php session_start() ?> <center><P><FORM ACTION="join.pro.php" enctype="multipart/form-data" METHOD=POST> <table width="393" height="188" border="0" cellpadding="0" cellspacing="0"> <td width="150">Username</td> <td width="243"><input type=text name="name" value="" size=32 maxlength=15></td> </tr> <tr> <td>Password</td> <td><input type=password name="pass1" VALUE="" maxlength=15></td> </tr> <tr> <td>Confirm Password</td> <td><input type=password name="pass2" VALUE="" size=32 maxlength=15></td> </tr> <tr> <td>Security Code (4 Diget Number)</td> <td><input type=password name="security" VALUE="" size=32 maxlength=4></td> </tr> <tr> <td>Email Address</td> <td><INPUT TYPE=text NAME="email" VALUE="" SIZE=32 maxlength=100></td> </tr> <tr> <td height="41" colspan="2" valign="middle"><p><p><center> By registering an account here you agree to all of our <A HREF="$baseurl/tos.php">Terms and Conditions</A>. You can also view our <A HREF="$baseurl/privacy.php">Privacy Policy</A>. </center></p></td> </tr> <tr><td align="center">CAPTCHA:<br> (antispam code, 3 black symbols)<br> <table><tr><td><img src="captcha.php" alt="captcha image"></td><td><input type="text" name="captcha" size="3" maxlength="3"></td></tr></table> </td></tr> <td height="27" colspan="2" valign="middle"> <center><input type=submit name=Submit value="Register"></center> </td> </table> </form> <?php if(isset($_POST["captcha"])) if($_SESSION["captcha"]==$_POST["captcha"]) { //CAPTHCA is valid; proceed the message: save to database, send by e-mail ... echo 'CAPTHCA is valid; proceed the message'; } else { echo 'CAPTHCA is not valid; ignore submission'; } ?> <?php END; include ($_SERVER['DOCUMENT_ROOT'].'/footer.inc.php'); ?> captcha.php <?php session_start(); header("Expires: Mon, 26 Jul 1997 05:00:00 GMT"); header("Last-Modified: " . gmdate("D, d M Y H:i:s") . " GMT"); header("Cache-Control: no-store, no-cache, must-revalidate"); header("Cache-Control: post-check=0, pre-check=0", false); header("Pragma: no-cache"); function _generateRandom($length=6) { $_rand_src = array( array(48,57) //digits , array(97,122) //lowercase chars // , array(65,90) //uppercase chars ); srand ((double) microtime() * 1000000); $random_string = ""; for($i=0;$i<$length;$i++){ $i1=rand(0,sizeof($_rand_src)-1); $random_string .= chr(rand($_rand_src[$i1][0],$_rand_src[$i1][1])); } return $random_string; } $im = @imagecreatefromjpeg("http://sketchedneo.com/images/sitedesigns/captcha.jpg"); $rand = _generateRandom(3); $_SESSION['captcha'] = $rand; ImageString($im, 5, 2, 2, $rand[0]." ".$rand[1]." ".$rand[2]." ", ImageColorAllocate ($im, 0, 0, 0)); $rand = _generateRandom(3); ImageString($im, 5, 2, 2, " ".$rand[0]." ".$rand[1]." ".$rand[2], ImageColorAllocate ($im, 255, 0, 0)); Header ('Content-type: image/jpeg'); imagejpeg($im,NULL,100); ImageDestroy($im); ?> Help please anyone? Line 71: if(isset($_POST["captcha"])) Line 72: if($_SESSION["captcha"]==$_POST["captcha"])

    Read the article

  • improving drawing pythagoras tree

    - by sasquatch90
    Hello. I have written program for drawing pythagoras tree fractal. Can anybody see any way of improving it ? Now it is 120 LOc. I was hoping to shorten it to ~100... import javax.swing.*; import java.util.Scanner; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import javax.swing.JComponent; public class Main extends JFrame {; public Main(int n) { setSize(900, 900); setTitle("Pythagoras tree"); Draw d = new Draw(n); add(d); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); } private int pow(int n){ int pow = 2; for(int i = 1; i < n; i++){ if(n==0){ pow = 1; } pow = pow*2; } return pow; } public static void main(String[] args) { Scanner sc = new Scanner(System.in); System.out.print("Give amount of steps: "); int steps = sc.nextInt(); new Main(steps); } } class Draw extends JComponent { private int height; private int width; private int steps; public Draw(int n) { height = 800; width = 800; steps = n; Dimension d = new Dimension(width, height); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.white); g.fillRect(0, 0, width, height); g.setColor(Color.black); int w = width; int h = height; int x1, x2, x3, x4, x5, y1, y2, y3, y4, y5; int base = w/7; x1 = (w/2)-(base/2); x2 = x1; x3 = (w/2)+(base/2); x4 = x3; x5 = w/2; y1 = (h-(h/15))-base; y2 = h-(h/15); y3 = y2; y4 = y1; y5 = (h-(h/15))-(base+(base/2)); //paint g.drawLine(x1, y1, x2, y2); g.drawLine(x2, y2, x3, y3); g.drawLine(x3, y3, x4, y4); g.drawLine(x1, y1, x4, y4); int n1 = steps; n1--; if(n1>0){ g.drawLine(x1, y1, x5, y5); g.drawLine(x4, y4, x5, y5); paintMore(n1, g, x1, x5, x4, y1, y5, y4); paintMore(n1, g, x4, x5, x1, y4, y5, y1); } } public void paintMore(int n1, Graphics g, double x1_1, double x2_1, double x3_1, double y1_1, double y2_1, double y3_1){ double x1, x2, x3, x4, x5, y1, y2, y3, y4, y5; //counting x1 = x1_1 + (x2_1-x3_1); x2 = x1_1; x3 = x2_1; x4 = x2_1 + (x2_1-x3_1); x5 = ((x2_1 + (x2_1-x3_1)) + ((x2_1-x3_1)/2)) + ((x1_1-x2_1)/2); y1 = y1_1 + (y2_1-y3_1); y2 = y1_1; y3 = y2_1; y4 = y2_1 + (y2_1-y3_1); y5 = ((y1_1 + (y2_1-y3_1)) + ((y2_1-y1_1)/2)) + ((y2_1-y3_1)/2); //paint g.setColor(Color.green); g.drawLine((int)x1, (int)y1, (int)x2, (int)y2); g.drawLine((int)x3, (int)y3, (int)x4, (int)y4); g.drawLine((int)x1, (int)y1, (int)x4, (int)y4); n1--; if(n1>0){ g.drawLine((int)x1, (int)y1, (int)x5, (int)y5); g.drawLine((int)x4, (int)y4, (int)x5, (int)y5); paintMore(n1, g, x1, x5, x4, y1, y5, y4); paintMore(n1, g, x4, x5, x1, y4, y5, y1); } } }

    Read the article

  • C++ pointers on example

    - by terence6
    I have a sample code : #include <iostream> #include <conio.h> using namespace std; int main () { int firstvalue = 5, secondvalue = 15; int * p1, * p2; p1 = &firstvalue; p2 = &secondvalue; cout << "1.p1: " << p1 << ", p2: " << p2 << endl; cout << "1.*p1: " << *p1 << ", *p2: " << *p2 << endl; *p1 = 10; cout << "2.p1: " << p1 << ", p2: " << p2 << endl; cout << "2.*p1: " << *p1 << ", *p2: " << *p2 << endl; *p2 = *p1; cout << "3.p1: " << p1 << ", p2: " << p2 << endl; cout << "3.*p1: " << *p1 << ", *p2: " << *p2 << endl; p1 = p2; cout << "4.p1: " << p1 << ", p2: " << p2 << endl; cout << "4.*p1: " << *p1 << ", *p2: " << *p2 << endl; *p1 = 20; cout << "5.p1: " << p1 << ", p2: " << p2 << endl; cout << "5.*p1: " << *p1 << ", *p2: " << *p2 << endl; cout << "firstvalue is " << firstvalue << endl; cout << "secondvalue is " << secondvalue << endl; cout << "firstvalue is " << &firstvalue << endl; cout << "secondvalue is " << &secondvalue << endl; getch(); return 0; } And here's the output : 1.p1: 0041FB40, p2: 0041FB34 1.*p1: 5, *p2: 15 2.p1: 0041FB40, p2: 0041FB34 2.*p1: 10, *p2: 15 3.p1: 0041FB40, p2: 0041FB34 3.*p1: 10, *p2: 10 4.p1: 0041FB34, p2: 0041FB34 4.*p1: 10, *p2: 10 5.p1: 0041FB34, p2: 0041FB34 5.*p1: 20, *p2: 20 firstvalue is 10 secondvalue is 20 firstvalue is 0041FB40 secondvalue is 0041FB34 What is copied in the line "p1 = p2" ? Does p1 become reference to p2 or does it work in different way ?

    Read the article

  • Ruby on Rails - observe_field help

    - by miligraf
    Trying to put in field "pagar" the calculated value of "precio" * 15% but I don't know why it is not working :S <% form_for @libro, :html => { :multipart => true } do |f| %> <%= f.label "Precio (si es venta):" %> <%= f.text_field :precio %> <%= observe_field :libro_precio, :frequency => 0.25, :update => :libro_pagar, :with => 'value*0.15' %> <%= f.label "A pagar (si es venta):" %> <%= f.text_field :pagar %> <% end %>

    Read the article

  • SVN correct directory structure

    - by jax
    I followed this tutorial to setup SVN on my Fedora box http://www.ashishkulkarni.com/installing-subversion-on-fedora-linux/ It worked. However, there is no trunk, tags or branches when I set this up. In the tutorial he creates a sandbox project /svn/repos/sandbox Now I am assuming that all projects will go under repos /svn/repos/project1 /svn/repos/project2 When I view the project there are no trunk, tags or branches, I have not yet checked in any project, will these appear when I do that? As I understand all my files should go below the trunk. What are the tags and branches for? Just some clarification about the structure would be nice. Thanks.

    Read the article

  • Save the output of a command in a string in linux using python

    - by user1657901
    I am using Fedora 17 xfce and I am programming in Python 2.7.3. Fedora uses a package manager called yum. I have a python script that searches for packages like this: import os package = raw_input("Enter package name to search: ") os.system("yum list " + package) So I want python to check if in the output of this command exists the words "No matching packages to list". I checked a similar question and I tried some methods [http://stackoverflow.com/questions/2502833/python-store-output-of-subprocess-call-in-a-string][1] but the string contained only the first line of the output. Thanks in advance

    Read the article

  • How to delete object with a mouse click ?

    - by Meko
    Hi all. I made a simple FlowChat Editor that creates rectangles and triangles and connects them to each other and shows the way from up to down. I can move this elements on screen too. I am now trying to create a button to delete the element which I clicked. There is problem that I can delete MyTriangle objects, but I can't delete MyRectangle objects. It deletes but not object which I clicked. I delete from first object to last. Here is my code: if (deleteObj) { if (rectsList.size() != 0) { for (int i = 0; i < rectsList.size(); i++) { MyRect rect = (MyRect) rectsList.get(i); if (e.getX() <= rect.c.x + 50 && e.getX() >= rect.c.x - 50 && e.getY() <= rect.c.y + 15 && e.getY() >= rect.c.y - 15) { rectsList.remove(rect); System.out.println("This is REctangle DELETED\n"); } } } if (triangleList.size() != 0) { for (int j = 0; j < triangleList.size(); j++) { MyTriangle trian = (MyTriangle) triangleList.get(j); if (e.getX() <= trian.c.x + 20 && e.getX() >= trian.c.x - 20 && e.getY() <= trian.c.y + 20 && e.getY() >= trian.c.y - 20) { triangleList.remove(trian); System.out.println("This is Triangle Deleted\n"); } } } Edit Here MyRectangle and MyTriangle classes public class MyRect extends Ellipse2D.Double { Point c; Point in; Point out; int posX; int posY; int width = 100; int height = 30; int count; public MyRect(Point center, Point input, Point output,int counter) { c = center; in = input; out = output; count=counter; } void drawMe(Graphics g) { // in.x=c.x+20; int posX = c.x; int posY = c.y; int posInX = in.x; int posInY = in.y; int posOutX = out.x; int posOutY = out.y; g.setColor(Color.MAGENTA); g.drawString(" S "+count ,posX-5, posY+5); g.setColor(Color.black); g.drawRect(posX-50, posY-15, width, height); g.setColor(Color.green); g.drawRect(posInX-3, posInY-9, 6, 6); g.setColor(Color.blue); g.drawRect(posOutX-3, posOutY+3, 6, 6); } } public class MyTriangle { Point c; Point in ; Point outYES ; Point outNO ; int posX; int posY; int count; public MyTriangle(Point center,Point input,Point outputYES,Point outputNO,int counter) { c = center; in = input; outYES = outputYES; outNO = outputNO; count=counter; } void drawMe(Graphics g) { int posX = c.x; int posY = c.y; int posInX=in.x; int posInY=in.y; int posOutYESX=outYES.x; int posOutYESY=outYES.y; int posOutNOX=outNO.x; int posOutNOY=outNO.y; int[] xPoints = {posX - 50, posX, posX + 50, posX}; int[] yPoints = {posY, posY - 30, posY, posY + 30}; g.setColor(Color.MAGENTA); g.drawString(" T "+count,posX-5, posY+5); g.setColor(Color.black); g.drawPolygon(xPoints, yPoints, 4); // draw input g.setColor(Color.green); g.drawRect(posInX-3,posInY-9, 6, 6); g.setColor(Color.blue); g.drawRect(posOutYESX-9,posOutYESY-3 , 6, 6); g.setColor(Color.red); g.drawRect(posOutNOX-3,posOutNOY+3 , 6, 6); } }

    Read the article

  • How can I get the JSON array data from nsstring or byte in xcode 4.2?

    - by user1471568
    I'm trying to get values from nsdata class and doesn't work. here is my JSON data. { "count": 3, "item": [{ "id": "1", "latitude": "37.556811", "longitude": "126.922015", "imgUrl": "http://175.211.62.15/sample_res/1.jpg", "found": false }, { "id": "3", "latitude": "37.556203", "longitude": "126.922629", "imgUrl": "http://175.211.62.15/sample_res/3.jpg", "found": false }, { "id": "2", "latitude": "37.556985", "longitude": "126.92286", "imgUrl": "http://175.211.62.15/sample_res/2.jpg", "found": false }] } and here is my code -(NSDictionary *)getDataFromItemList { NSData *dataBody = [[NSData alloc] initWithBytes:buffer length:sizeof(buffer)]; NSDictionary *iTem = [[NSDictionary alloc]init]; iTem = [NSJSONSerialization JSONObjectWithData:dataBody options:NSJSONReadingMutableContainers error:nil]; NSLog(@"id = %@",[iTem objectForKey:@"id"]); //for Test output = [[NSString alloc] initWithBytes:buffer length:rangeHeader.length encoding:NSUTF8StringEncoding]; NSLog(@"%@",output); return iTem; } how can I access every value in the JSON? Please help me.

    Read the article

  • return not breaking loop (c#)

    - by David Wick
    I'm trying to determine if a user is a member of a group or not in AD. However, the following doesn't seem to be working for some reason... public bool MemberOf(string sObjectName, string sGroup, bool bIsGroup) { DirectoryEntry dEntry = CreateDirectoryEntry(); DirectorySearcher dSearcher = new DirectorySearcher(dEntry); if (bIsGroup) dSearcher.Filter = "(distinguishedName=" + sObjectName + ")"; else dSearcher.Filter = "(&(sAMAccountName=" + sObjectName + ")(objectClass=user))"; SearchResult sResult = dSearcher.FindOne(); if (sResult != null) { foreach (object oGroup in sResult.Properties["MemberOf"]) { if (oGroup.ToString() == sGroup) return true; else this.MemberOf(oGroup.ToString(), sGroup, true); } } return false; } Another variation: http://users.business.uconn.edu/dwick/work/wtf/6-14-2010%201-15-15%20PM.png Doesn't work either. This seems like a really dumb question... but shouldn't it break the loop upon "return true;"

    Read the article

  • marshal data too short!!!

    - by Nitin Garg
    My application requires to keep large data objects in session. There are like 3-4 data objects each created by parsing a csv containing 150 X 20 cells having strings of 3-4 characters. My application shows this error- "marshal data too short". I tried this- Deleting the old session table. Deleting the old migration for session table. Creating a new migration using rake db: sessions:create. editing the migration manually, changing "text: data" to "longtext: data". running the migration using rake db: migrate. now when i open my application, i see this page- link text please someone help me, this is getting on my nerves!! other details of application-- In view "index.html.erb"- There is a link that makes ajax call to an action in controller, that action parses large csv file and makes an object out of it. this object is stored in session. ERROR LOG ` ArgumentError in Scoring#index Showing app/views/scoring/index.html.erb where line #4 raised: marshal data too short Extracted source (around line #4): 1: 2: 3: 4: <%= link_to_remote "get csv file", 5: :url = { :action = 'show_static_1' }, 6: :update = "static_score", 7: :complete = "$('static_score').update(request.responseText)" % Application Trace | Framework Trace | Full Trace /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/session_store.rb:71:in load' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/session_store.rb:71:in unmarshal' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/session_store.rb:110:in data' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/session_store.rb:292:in get_session' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/base.rb:1448:in silence' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/session_store.rb:288:in get_session' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:168:in load_session' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:62:in send' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:62:in load!' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:70:in stale_session_check!' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:61:in load!' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:28:in []' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/request_forgery_protection.rb:106:in form_authenticity_token' (eval):2:in send' (eval):2:in form_authenticity_token' app/views/scoring/index.html.erb:4:in _run_erb_app47views47scoring47index46html46erb' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/session_store.rb:71:in load' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/session_store.rb:71:in unmarshal' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/session_store.rb:110:in data' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/session_store.rb:292:in get_session' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/base.rb:1448:in silence' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/session_store.rb:288:in get_session' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:168:in load_session' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:62:in send' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:62:in load!' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:70:in stale_session_check!' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:61:in load!' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:28:in []' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/request_forgery_protection.rb:106:in form_authenticity_token' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/helpers/prototype_helper.rb:1065:in options_for_ajax' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/helpers/prototype_helper.rb:449:in remote_function' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/helpers/prototype_helper.rb:256:in link_to_remote' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/renderable.rb:34:in send' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/renderable.rb:34:in render' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/base.rb:306:in with_template' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/renderable.rb:30:in render' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/template.rb:205:in render_template' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/base.rb:265:in render' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/base.rb:348:in _render_with_layout' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/base.rb:262:in render' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:1250:in render_for_file' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:945:in render_without_benchmark' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/benchmarking.rb:51:in render' /usr/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:17:in ms' /usr/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:10:in realtime' /usr/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:17:in ms' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/benchmarking.rb:51:in render' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:1326:in default_render' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:1338:in perform_action_without_filters' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:617:in call_filters' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:610:in perform_action_without_benchmark' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/benchmarking.rb:68:in perform_action_without_rescue' /usr/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:17:in ms' /usr/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:10:in realtime' /usr/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:17:in ms' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/benchmarking.rb:68:in perform_action_without_rescue' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/rescue.rb:160:in perform_action_without_flash' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/flash.rb:146:in perform_action' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:532:in send' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:532:in process_without_filters' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:606:in process' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:391:in process' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:386:in call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/routing/route_set.rb:437:in call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:87:in dispatch' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:121:in _call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:130:in build_middleware_stack' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/string_coercion.rb:25:in call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/string_coercion.rb:25:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/head.rb:9:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/methodoverride.rb:24:in call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/params_parser.rb:15:in call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:122:in call' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:29:in call' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/query_cache.rb:34:in cache' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:9:in cache' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:28:in call' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:361:in call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/failsafe.rb:26:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in synchronize' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:114:in call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/reloader.rb:34:in run' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:108:in call' /usr/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/rails/rack/static.rb:31:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/urlmap.rb:46:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/urlmap.rb:40:in each' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/urlmap.rb:40:in call' /usr/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/rails/rack/log_tailer.rb:17:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/content_length.rb:13:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/chunked.rb:15:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/handler/mongrel.rb:64:in process' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:159:in process_client' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:158:in each' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:158:in process_client' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:285:in run' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:285:in initialize' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:285:in new' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:285:in run' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:268:in initialize' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:268:in new' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:268:in run' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/handler/mongrel.rb:34:in run' /usr/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/commands/server.rb:111 /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:31:in gem_original_require' /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:31:in require' script/server:3 /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/session_store.rb:71:in load' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/session_store.rb:71:in unmarshal' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/session_store.rb:110:in data' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/session_store.rb:292:in get_session' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/base.rb:1448:in silence' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/session_store.rb:288:in get_session' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:168:in load_session' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:62:in send' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:62:in load!' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:70:in stale_session_check!' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:61:in load!' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:28:in []' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/request_forgery_protection.rb:106:in form_authenticity_token' (eval):2:in send' (eval):2:in form_authenticity_token' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/helpers/prototype_helper.rb:1065:in options_for_ajax' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/helpers/prototype_helper.rb:449:in remote_function' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/helpers/prototype_helper.rb:256:in link_to_remote' /app/views/scoring/index.html.erb:4:in _run_erb_app47views47scoring47index46html46erb' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/renderable.rb:34:in send' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/renderable.rb:34:in render' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/base.rb:306:in with_template' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/renderable.rb:30:in render' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/template.rb:205:in render_template' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/base.rb:265:in render' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/base.rb:348:in _render_with_layout' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/base.rb:262:in render' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:1250:in render_for_file' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:945:in render_without_benchmark' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/benchmarking.rb:51:in render' /usr/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:17:in ms' /usr/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:10:in realtime' /usr/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:17:in ms' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/benchmarking.rb:51:in render' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:1326:in default_render' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:1338:in perform_action_without_filters' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:617:in call_filters' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:610:in perform_action_without_benchmark' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/benchmarking.rb:68:in perform_action_without_rescue' /usr/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:17:in ms' /usr/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:10:in realtime' /usr/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:17:in ms' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/benchmarking.rb:68:in perform_action_without_rescue' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/rescue.rb:160:in perform_action_without_flash' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/flash.rb:146:in perform_action' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:532:in send' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:532:in process_without_filters' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:606:in process' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:391:in process' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:386:in call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/routing/route_set.rb:437:in call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:87:in dispatch' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:121:in _call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:130:in build_middleware_stack' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/string_coercion.rb:25:in call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/string_coercion.rb:25:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/head.rb:9:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/methodoverride.rb:24:in call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/params_parser.rb:15:in call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:122:in call' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:29:in call' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/query_cache.rb:34:in cache' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:9:in cache' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:28:in call' /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:361:in call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/failsafe.rb:26:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in synchronize' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:114:in call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/reloader.rb:34:in run' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:108:in call' /usr/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/rails/rack/static.rb:31:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/urlmap.rb:46:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/urlmap.rb:40:in each' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/urlmap.rb:40:in call' /usr/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/rails/rack/log_tailer.rb:17:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/content_length.rb:13:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/chunked.rb:15:in call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/handler/mongrel.rb:64:in process' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:159:in process_client' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:158:in each' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:158:in process_client' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:285:in run' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:285:in initialize' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:285:in new' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:285:in run' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:268:in initialize' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:268:in new' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:268:in run' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/handler/mongrel.rb:34:in run' /usr/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/commands/server.rb:111 /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:31:in gem_original_require' /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:31:in `require' script/server:3 Request Parameters: None Show session dump Response Headers: {"Content-Type"="text/html", "Cache-Control"="no-cache"} `

    Read the article

  • Im unable to open pdf files using kword ?! what to do?

    - by Curious Apprentice
    I have read in many places that kword can open pdf and save it in doc format ! but on ubuntu 11.10 I can not open pdf using kword as it does not showing pdf as supported files ?!!! I want a pdf to doc converter on Ubuntu 11.10. I can open pdf using libreofffice but it displaying garbled characters with over 1000+ pages for a pdf with only 15 pages. What can I do so that Kword became able to open pdf and save it to doc or odt format ??

    Read the article

  • SQL SERVER – Wait Stats – Wait Types – Wait Queues – Day 0 of 28

    - by pinaldave
    This blog post will have running account of the all the blog post I will be doing in this month related to SQL Server Wait Types and Wait Queues. SQL SERVER – Introduction to Wait Stats and Wait Types – Wait Type – Day 1 of 28 SQL SERVER – Signal Wait Time Introduction with Simple Example – Wait Type – Day 2 of 28 SQL SERVER – DMV – sys.dm_os_wait_stats Explanation – Wait Type – Day 3 of 28 SQL SERVER – DMV – sys.dm_os_waiting_tasks and sys.dm_exec_requests – Wait Type – Day 4 of 28 SQL SERVER – Capturing Wait Types and Wait Stats Information at Interval – Wait Type – Day 5 of 28 SQL SERVER – CXPACKET – Parallelism – Usual Solution – Wait Type – Day 6 of 28 SQL SERVER – CXPACKET – Parallelism – Advanced Solution – Wait Type – Day 7 of 28 SQL SERVER – SOS_SCHEDULER_YIELD – Wait Type – Day 8 of 28 SQL SERVER – PAGEIOLATCH_DT, PAGEIOLATCH_EX, PAGEIOLATCH_KP, PAGEIOLATCH_SH, PAGEIOLATCH_UP – Wait Type – Day 9 of 28 SQL SERVER – IO_COMPLETION – Wait Type – Day 10 of 28 SQL SERVER – ASYNC_IO_COMPLETION – Wait Type – Day 11 of 28 SQL SERVER – PAGELATCH_DT, PAGELATCH_EX, PAGELATCH_KP, PAGELATCH_SH, PAGELATCH_UP – Wait Type – Day 12 of 28 SQL SERVER – FT_IFTS_SCHEDULER_IDLE_WAIT – Full Text – Wait Type – Day 13 of 28 SQL SERVER – BACKUPIO, BACKUPBUFFER – Wait Type – Day 14 of 28 SQL SERVER – LCK_M_XXX – Wait Type – Day 15 of 28 Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

    Read the article

  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

    Read the article

  • Why do apache2 upgrades remove and not re-install libapache2-mod-php5?

    - by nutznboltz
    We repeatedly see that when an apache2 update arrives and is installed it causes the libapache2-mod-php5 package to be removed and does not subsequently re-install it automatically. We must subsequently re-install the libapache2-mod-php5 manually in order to restore functionality to our web server. Please see the following github gist, it is a contiguous section of our server's dpkg.log showing the November 14, 2011 update to apache2: https://gist.github.com/1368361 it includes 2011-11-14 11:22:18 remove libapache2-mod-php5 5.3.2-1ubuntu4.10 5.3.2-1ubuntu4.10 Is this a known issue? Do other people see this too? I could not find any launchpad bug reports about it. Platform details: $ lsb_release -ds Ubuntu 10.04.3 LTS $ uname -srvm Linux 2.6.38-12-virtual #51~lucid1-Ubuntu SMP Thu Sep 29 20:27:50 UTC 2011 x86_64 $ dpkg -l | awk '/ii.*apache/ {print $2 " " $3 }' apache2 2.2.14-5ubuntu8.7 apache2-mpm-prefork 2.2.14-5ubuntu8.7 apache2-utils 2.2.14-5ubuntu8.7 apache2.2-bin 2.2.14-5ubuntu8.7 apache2.2-common 2.2.14-5ubuntu8.7 libapache2-mod-authnz-external 3.2.4-2+squeeze1build0.10.04.1 libapache2-mod-php5 5.3.2-1ubuntu4.10 Thanks At a high-level the update process looks like: package package_name do action :upgrade case node[:platform] when 'centos', 'redhat', 'scientific' options '--disableplugin=fastestmirror' when 'ubuntu' options '-o Dpkg::Options::="--force-confdef" -o Dpkg::Options::="--force-confold"' end end But at a lower level def install_package(name, version) run_command_with_systems_locale( :command = "apt-get -q -y#{expand_options(@new_resource.options)} install #{name}=#{version}", :environment = { "DEBIAN_FRONTEND" = "noninteractive" } ) end def upgrade_package(name, version) install_package(name, version) end So Chef is using "install" to do "update". This sort of moves the question around to "how does apt-get safe-upgrade" remember to re-install libapache-mod-php5? The exact sequence of packages that triggered this was: apache2 apache2-mpm-prefork apache2-mpm-worker apache2-utils apache2.2-bin apache2.2-common But the code is attempting to run checks to make sure the packages in that list are installed already before attempting to "upgrade" them. case node[:platform] when 'debian', 'centos', 'fedora', 'redhat', 'scientific', 'ubuntu' # first primitive way is to define the updates in the recipe # data bags will be used later %w/ apache2 apache2-mpm-prefork apache2-mpm-worker apache2-utils apache2.2-bin apache2.2-common /.each{ |package_name| Chef::Log.debug("is #{package_name} among local packages available for changes?") next unless node[:packages][:changes].keys.include?(package_name) Chef::Log.debug("is #{package_name} available for upgrade?") next unless node[:packages][:changes][package_name][:action] == 'upgrade' package package_name do action :upgrade case node[:platform] when 'centos', 'redhat', 'scientific' options '--disableplugin=fastestmirror' when 'ubuntu' options '-o Dpkg::Options::="--force-confdef" -o Dpkg::Options::="--force-confold"' end end tag('upgraded') } # after upgrading everything, run yum cache updater if tagged?('upgraded') # Remove old orphaned dependencies and kernel images and kernel headers etc. # Remove cached deb files. case node[:platform] when 'ubuntu' execute 'apt-get -y autoremove' execute 'apt-get clean' # Re-check what updates are available soon. when 'centos', 'fedora', 'redhat', 'scientific' node[:packages][:last_time_we_looked_at_yum] = 0 end untag('upgraded') end end But it's clear that it fails since the dpkg.log has 2011-11-14 11:22:25 install apache2-mpm-worker 2.2.14-5ubuntu8.7 on a system which does not currently have apache2-mpm-worker. I will have to discuss this with the author, thanks again.

    Read the article

  • Fast Fashion Freshness

    - by David Dorf
    Fashion retailers such as H&M, Zara, and Wet Seal have perfected the fast fashion retailing model. The concept requires no replenishment in order to maintain assortment freshness and to create a sense of urgency for the consumer to purchase now. However, maintaining assortment freshness results in high product turnover, making markdown optimization a necessity. Wet Seal, for instance, needed to move from ad-hoc markdowns and dealing with surplus inventory to handling markdowns methodically across 8,000 SKUs with only 12-15 week lifecycle (from DC receipt to exit). By optimizing and automating markdowns, Wet Seal is reaching their goal of assortment freshness, which in turn increases sales. If you're interested in learning more, register for a free webinar occurring on May 13th featuring Join Daniel Ryu, Vice President of Planning and Allocation at Wet Seal. He'll be discussing how the fast fashion retailer maintains their goal of assortment freshness.

    Read the article

  • L2TP connection fails!

    - by a.toraby
    I've installed l2tp-ipsec-vpn but when I try to connect to the vpn server I get error 500. Here are the logs: Jun 17 12:54:37.449 ipsec_setup: Stopping Openswan IPsec... Jun 17 12:54:38.858 Stopping xl2tpd: xl2tpd. Jun 17 12:54:38.859 xl2tpd[1511]: death_handler: Fatal signal 15 received Jun 17 12:54:38.872 ipsec_setup: Starting Openswan IPsec U2.6.37/K3.2.0-23-generic... Jun 17 12:54:39.027 ipsec__plutorun: Starting Pluto subsystem... Jun 17 12:54:39.033 ipsec__plutorun: adjusting ipsec.d to /etc/ipsec.d Jun 17 12:54:39.037 recvref[30]: Protocol not available Jun 17 12:54:39.038 xl2tpd[2442]: This binary does not support kernel L2TP. Jun 17 12:54:39.038 xl2tpd[2444]: xl2tpd version xl2tpd-1.3.1 started on atp-ThinkPad-SL410 PID:2444 Jun 17 12:54:39.038 xl2tpd[2444]: Written by Mark Spencer, Copyright (C) 1998, Adtran, Inc. Jun 17 12:54:39.038 xl2tpd[2444]: Forked by Scott Balmos and David Stipp, (C) 2001 Jun 17 12:54:39.038 xl2tpd[2444]: Inherited by Jeff McAdams, (C) 2002 Jun 17 12:54:39.039 xl2tpd[2444]: Forked again by Xelerance (www.xelerance.com) (C) 2006 Jun 17 12:54:39.039 xl2tpd[2444]: Listening on IP address 0.0.0.0, port 1701 Jun 17 12:54:39.040 Starting xl2tpd: xl2tpd. Jun 17 12:54:39.062 ipsec__plutorun: 002 added connection description "L2TP" Jun 17 12:55:30.753 104 "L2TP" #1: STATE_MAIN_I1: initiate Jun 17 12:55:30.754 010 "L2TP" #1: STATE_MAIN_I1: retransmission; will wait 20s for response Jun 17 12:55:30.754 010 "L2TP" #1: STATE_MAIN_I1: retransmission; will wait 40s for response Jun 17 12:55:30.754 003 "L2TP" #1: ignoring Vendor ID payload [MS NT5 ISAKMPOAKLEY 00000008] Jun 17 12:55:30.754 003 "L2TP" #1: received Vendor ID payload [RFC 3947] method set to=109 Jun 17 12:55:30.754 003 "L2TP" #1: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-02_n] meth=106, but already using method 109 Jun 17 12:55:30.755 003 "L2TP" #1: ignoring Vendor ID payload [FRAGMENTATION] Jun 17 12:55:30.755 003 "L2TP" #1: ignoring Vendor ID payload [MS-Negotiation Discovery Capable] Jun 17 12:55:30.755 003 "L2TP" #1: ignoring Vendor ID payload [IKE CGA version 1] Jun 17 12:55:30.755 106 "L2TP" #1: STATE_MAIN_I2: sent MI2, expecting MR2 Jun 17 12:55:30.755 010 "L2TP" #1: STATE_MAIN_I2: retransmission; will wait 20s for response Jun 17 12:55:30.755 003 "L2TP" #1: NAT-Traversal: Result using RFC 3947 (NAT-Traversal): i am NATed Jun 17 12:55:30.755 108 "L2TP" #1: STATE_MAIN_I3: sent MI3, expecting MR3 Jun 17 12:55:30.756 004 "L2TP" #1: STATE_MAIN_I4: ISAKMP SA established {auth=OAKLEY_PRESHARED_KEY cipher=oakley_3des_cbc_192 prf=oakley_sha group=modp1024} Jun 17 12:55:30.756 117 "L2TP" #2: STATE_QUICK_I1: initiate Jun 17 12:55:30.756 010 "L2TP" #2: STATE_QUICK_I1: retransmission; will wait 20s for response Jun 17 12:55:30.756 003 "L2TP" #2: ignoring informational payload, type IPSEC_RESPONDER_LIFETIME msgid=6b03ff69 Jun 17 12:55:30.756 003 "L2TP" #2: NAT-Traversal: received 2 NAT-OA. ignored because peer is not NATed Jun 17 12:55:30.756 003 "L2TP" #2: our client subnet returned doesn't match my proposal - us:192.168.1.3/32 vs them:109.162.174.235/32 Jun 17 12:55:30.757 003 "L2TP" #2: Allowing questionable proposal anyway [ALLOW_MICROSOFT_BAD_PROPOSAL] Jun 17 12:55:30.757 004 "L2TP" #2: STATE_QUICK_I2: sent QI2, IPsec SA established transport mode {ESP=>0x23af21f8 <0xdb4a87b6 xfrm=AES_128-HMAC_SHA1 NATOA=none NATD=none DPD=none} Jun 17 12:55:31.759 xl2tpd[2444]: Connecting to host x.x.x.x, port 1701 Jun 17 12:55:32.021 xl2tpd[2444]: Connection established to x.x.x.x, 1701. Local: 4720, Remote: 200 (ref=0/0). Jun 17 12:55:32.023 xl2tpd[2444]: Calling on tunnel 4720 Jun 17 12:55:32.454 xl2tpd[2444]: Call established with x.x.x.x, Local: 9667, Remote: 3, Serial: 1 (ref=0/0) Jun 17 12:55:32.456 xl2tpd[2444]: start_pppd: I'm running: Jun 17 12:55:32.456 xl2tpd[2444]: "/usr/sbin/pppd" Jun 17 12:55:32.457 xl2tpd[2444]: "passive" Jun 17 12:55:32.458 xl2tpd[2444]: "nodetach" Jun 17 12:55:32.458 xl2tpd[2444]: ":" Jun 17 12:55:32.459 xl2tpd[2444]: "file" Jun 17 12:55:32.459 xl2tpd[2444]: "/etc/ppp/L2TP.options.xl2tpd" Jun 17 12:55:32.460 xl2tpd[2444]: "ipparam" Jun 17 12:55:32.461 xl2tpd[2444]: "x.x.x.x" Jun 17 12:55:32.462 xl2tpd[2444]: "/dev/pts/1" Jun 17 12:55:32.583 pppd[2711]: Plugin passprompt.so loaded. Jun 17 12:55:32.583 pppd[2711]: pppd 2.4.5 started by root, uid 0 Jun 17 12:55:32.619 pppd[2711]: Using interface ppp0 Jun 17 12:55:32.620 pppd[2711]: Connect: ppp0 <--> /dev/pts/1 Jun 17 12:55:33.693 pppd[2711]: /usr/bin/L2tpIPsecVpn exited with code 0 Jun 17 12:55:34.454 [ERROR 404] Authentication failed: closing connection to 'L2TP' Jun 17 12:55:34.456 pppd[2711]: MS-CHAP authentication failed: E=691 Authentication failure Jun 17 12:55:34.457 pppd[2711]: CHAP authentication failed Jun 17 12:55:34.461 Stopping xl2tpd: xl2tpd. Jun 17 12:55:34.462 xl2tpd[2444]: death_handler: Fatal signal 15 received Jun 17 12:55:34.463 pppd[2711]: Modem hangup Jun 17 12:55:34.463 pppd[2711]: Connection terminated. Jun 17 12:55:34.474 ipsec_setup: Stopping Openswan IPsec... Jun 17 12:55:34.482 pppd[2711]: Exit. Jun 17 12:55:35.587 ipsec_setup: ERROR: Module xfrm4_mode_transport is in use Jun 17 12:55:35.665 ipsec_setup: ERROR: Module esp4 is in use I had this problem by ubuntu 11.10 though I can easily connect to the server from windows. I use ubuntu 12.0 64bit

    Read the article

  • Tracking My Internet Provider Speeds

    - by Scott Weinstein
    Of late, our broadband internet has been feeling sluggish. A call to the company took way more hold-time than I wanted to spend, and it only fixed the problem for a short while. Thus a perfect opportunity to play with some new tech to solve a problem, in this case, documenting a systemic issue from a service provider. The goal – a log a internet speeds, taken say every 15 min. Recording ping time, upload speed, download speed, and local LAN usage.   The solution A WCF service to measure speeds Internet speed was measured via speedtest.net LAN usage was measured by querying my router for packets received and sent A SQL express instance to persist the data A PowerShell script to invoke the WCF service – launched by Windows’ Task Scheduler An OData WCF Data Service to allow me to read the data MS PowerPivot to show a nice viz (scratch that, the beta expired) LinqPad to get the data, export it to excel Tableau Public to show the viz     Powered by Tableau

    Read the article

  • What's In Storage?

    - by [email protected]
    Oracle Flies South for Storage Networking Event Storage Networking World (now simply called SNW) is the place you'll find the most-comprehensive education on storage, infrastructure, and the datacenter in the spring of 2010. It's also the place where you'll see Oracle. During the April 12-15 event in Orlando, Florida, the industry's premiere presentations on storage trends and best practices are combined with hands-on labs covering storage management and IP storage. You'll also have the opportunity to learn about Oracle's Sun storage solutions, from Flash and open storage to enterprise disk and tape. Plus, if you stop by booth 207 in the expo hall, you might walk away with a bookish prize: an Amazon Kindle, courtesy of Oracle. Proving, once again, that education can be quite rewarding.

    Read the article

  • How to use integrated Intel graphics instead of Nvidia graphics on MacBook Pro?

    - by Benjamin Geese
    I am running Ubuntu 12.04 64bit on MacBook Pro 15" 2010 (MacBookPro6,2) and I would like to use the integrated Intel graphics instead of the dedicated Nvidia graphics Ubuntu boots with on this machine. I am booting with UEFI, not REFIT or similar. I managed to switch to UEFI with the help of this page. This wiki page also contains tips on switching to Intel graphics which include some (for me) cryptic boot commands to grub. However if I follow the guide, my display stays just black. Currently, I am only looking for solution to use Intel graphics for Ubuntu to save power and keep my MacBook cool. Dynamic switching or stuff like that is not required.

    Read the article

  • How can I install and use OBLogout?

    - by Uri Herrera
    OBLogout is a expandable, configurable, and theme-able logout script designed to be used in a Openbox desktop environment. This was taken from their Launchpad page, it was created to be used in Crunchabng Linux and I can find packages for Arch, Fedora and Debian but no information on how to Install it in Ubuntu, I can't find it in the repositories either and the only PPA is 3 years old. How can I install it and is there a possibility that it could work in other environments other than Openbox?

    Read the article

  • Value Chain Planning in Las Vegas

    - by Paul Homchick
    Several Oracle Value Chain Planning experts will be presenting at the Mandalay Bay Convention Center in Las Vegas, for Collaborate 2010- April 18th- 22nd, 2010. We have five sessions as follows: Monday, April 19, 1:15 pm - 2:15 pm, Breakers H, Roger Goossens VCP Vice President Leveraging Oracle Value Chain Planning for Your Planning Business Transformation Monday, April 19th, 2010- 1.15 pm-2.15 pm, Breakers D, Rich Caballero, CRM Vice President Delivering Superior Customer Service with Oracle's Siebel Service Applications Wednesday, April 21, 2:15 pm - 3:15 pm, Mandalay Bay Ballroom A, Roger Goossens VCP Vice President Value Chain Planning for JD Edwards EnterpriseOne We will also be in the demogrounds, so stop by to see the latest VCP innovations from Oracle and talk to our experts.

    Read the article

< Previous Page | 119 120 121 122 123 124 125 126 127 128 129 130  | Next Page >