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  • Javascript ended event when video playback ends on android

    - by Tjofras
    I have been trying to create a web page that will redirect the user after he has watched a video (or if he aborted the playback). I've got this working on the iphone but can't really figure out how it works on the android. On the Iphone i have found two ways of doing this. using the tag to embed the quicktime plugin and then adding a event listener with javascript to listen to the 'qt_ended' event. This does obviously not work on android because there is no quicktime plugin. The second thing i tried was using the html5 -tag and listening to the 'ended' event, again this worked on the iphone but to my surprise not on android. In this case i got the video playing on the android phone but no redirect occurred after the video had reached the end. So my guess is that the android browser does not fully support the video-tag and that it does not fire the event. So at this time i don't really know how to proceed. I'm guessing i could do something similar to the quicktime embed solution but using a plugin available on android. But i cant find any information on what plugins is available on the android and if they support some kind of 'ended'-event.

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  • JavaScript (SVG drawing): Positioning x amount of points in an area

    - by Jack
    I'm using http://raphaeljs.com/ to try and draw multiple small circles. The problem I'm having is that the canvas has a fixed width, and if I want to draw, say, 1000 circles, they don't wrap onto a 'new line' (because you have to specify the xy position of each circle). E.g. I want this: .................................................. to look like this: ............................ ...................... At the moment I'm doing this: for ( var i = 0; i < 1000; i++ ) { var multiplier = i*3; if ( i <= 50 ) { paper.circle((2*multiplier),2,2); } else if ( i >= 51 && i <= 101 ) { paper.circle((2*multiplier) - 304,8,2); } else if ( i >= 152 && i <= 202 ) { paper.circle((2*multiplier) - 910,14,2); } } For reference: circle(x co-ord, y co-ord, radius) This is messy. I have to add an if statement for every new line I want. Must be a better way of doing it..?

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  • iPad width in viewport settings overflowing past device width

    - by user1327771
    I am at my wit's end here, and I beseech the fine folks here at stackoverflow for help. I am working on a design for a blog for a friend of mine, and I'm working in HTML5. I am trying to get the width of the page to span the width of an iPad. So, in my document head, I have the following: <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0"> Now, if you go to the index page, on an iPad, it looks just fine. The width of the page spans the width of the iPad in portrait mode, as I expect it to: http://www.alanreuterart.com/femmegamers/index.html It also looks fine on any individual blog posts as well. However, on the "about" and "join" pages, the width does not do this. It's actually overflowing past the length of the iPad to the right. View the following page on an iPad to see what I mean: http://www.alanreuterart.com/femmegamers/about.html I've tried everything. I cannot, for the life of me, figure out how to get it those two pages to correctly span the device width of the iPad. One important note, though: before anyone tells me to set my viewport width to 960, I cannot do that because the pages have media queries in them to convert to a mobile layout for the iPhone and other mobile phones. (I am not making a special unique layout for the iPad.) Can ANYONE help out here? Thanks in advance! —Me.

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  • Should we deploy a Webkit browser for our intranet applications?

    - by Jeff Meatball Yang
    At my place of employment, we are increasingly finding it difficult to develop for IE, which was historically the easiest browser to target, from an intranet-app point of view. It was already deployed. It already understood NTLM authentication, thus well integrated with our domain-level security. It had neat, albeit non-standard features such as XMLDOM and XmlHTTP. Now, we are increasingly irritated by issues presented by IE: There are several versions: IE 7, 8, and soon 9 beta, which all have slightly different issues related to performance, functionality (especially re:security and zones), and aesthetics. IE 7 and 8 are slower than Webkit-based browsers. Period. There are technology limitations such as missing canvas element, CSS bugs, etc. that make it hard to use 3rd party packages or even consistently write code across IE versions. Users are increasingly using Firefox or Chrome, even for intranet use. Does anyone have experience with making a transition? Any advice would be welcome.

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  • So many technologies to choose from. Where does the beginner start?

    - by Sahat
    WPF Silverlight Windows phone 7 w/ Silverlight iPhone OS w/ Objective-C Cocoa w/ Objective-C ASP.NET Android Facebook FBML HTML5 I will be graduating with B.S. in Computer Science soon and have to decide what do I want to learn from this list. I believe it's better to focus on one thing, master it and build up a portfolio to enhance my resume. Bachelor's Degree with no experience, no portfolio won't do me any good. It won't get me a job by itself. I need to have something that will greatly boost my resume. What would it be? iPhone development? ASP.NET web development? Facebook development? Or completely something else that I haven't listed? I understand it's natural for silverlight developers to say "Learn Silverlight", and iPhone developers say "Learn iPhone SDK and Objective-C". So please try to give a constructive, non-biased, non-objective opinion on which technology should I focus on. Please don't close the topic for "subjective/argumentative" reasons. I am just looking for some guidance.

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  • Global and local variables in my script

    - by Acorn
    I'm starting out learning javascript, and tried to write a little script that would make a grid of divs on a page. Here's the script: var tileWidth=50; var tileHeight=100; var leftPos=10; var topPos=10; var columns=10; var rows=10; var spacing=5; $('document').ready(function() { placeTiles(); }); function makeRow() { for (var i=0; i<columns; i++) { $('#canvas').append('<div class="tile" style="left:' + leftPos + 'px;top:' + topPos + 'px;"></div>'); var leftPos = leftPos + tileWidth + spacing; } } function placeTiles() { for (var i=0; i<rows; i++) { makeRow(); var topPos = topPos + tileHeight + spacing; } } At the moment, 100 <div>s get created, all with a top position of 10px and a left position of undefined (for the first <div> in the row) or NaN. What should I be doing differently? Why can't makerow() see my global leftPos variable (and all the other variables for that matter)? Thanks.

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  • Dynamic Hierarchical Javascript Object Loop

    - by user1684586
    var treeData = {"name" : "A", "children" : [ {"name" : "B", "children": [ {"name" : "C", "children" :[]} ]} ]}; THE ARRAY BEFORE SHOULD BE EMPTY. THE ARRAY AFTER SHOULD BE POPULATED DEPENDING ON THE NUMBER OF NODES NEEDED THAT WILL BE DEFINED FROM A DYNAMIC VALUE THAT IS PASSED. I would like to build the hierarchy dynamically with each node created as a layer/level in the hierarchy having its own array of nodes. THIS SHOULD FORM A TREE STRUCTURE. This is hierarchy structure is described in the above code. This code has tree level simple for demonstrating the layout of the hierarchy of values. There should be a root node, and an undefined number of nodes and levels to make up the hierarchy size. Nothing should be fixed besides the root node. I do not need to read the hierarchy, I need to construct it. The array should start {"name" : "A", "children" : []} and every new node as levels would be created {"name" : "A", "children" : [HERE-{"name" : "A", "children" : []}]}. In the child array, going deeper and deeper. Basically the array should have no values before the call, except maybe the root node. After the function call, the array should comprise of the required nodes of a number that may vary with every call. Every child array will contain one or more node values. There should be a minimum of 2 node levels, including the root. It should initially be a Blank canvas, that is no predefined array values.

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  • Silverlight: How can I built an overview display block for any XAML?

    - by Ryan Bates
    Hi all, I am trying to create a generic "overview" control for any XAML. A good example of the desired effect would be on Google Maps or Bing maps: The main map zooms into some content, while a small "overview" block is docked to one of the map corners, showing the user where he/she is zoomed into. My content is all placed inside a <Canvas>, which can then be scaled and zoomed with transforms. While the user does this kind of navigation, I would like to give them a visual indication of where they are in the larger context of the content. I have tried to take a 'screenshot' of the XAML before the user starts navigating, i.e. create a WriteableBitmap wbImageData = new WriteableBitmap(TheCanvas, null); and then displaying it in an Image. Based on the user's scrolling and zooming activity, a Rectangle displays which part of the content is currently visible in the display area. This works OK-ish (still clunky), but the image has to be redone everytime the content changes. Is there a simple way to create this kind of preview, or does anyone know of a component that does it? Thanks!

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  • Rails: generating URLs for actions in JSON response

    - by Chris Butler
    In a view I am generating an HTML canvas of figures based on model data in an app. In the view I am preloading JSON model data in the page like this (to avoid an initial request back): <script type="text/javascript" charset="utf-8"> <% ActiveRecord::Base.include_root_in_json = false -%> var objects = <%= @objects.to_json(:include => :other_objects) %>; ... Based on mouse (or touch) interaction I want to redirect to other parts of my app that are model specific (such as view, edit, delete, etc.). Rather than hard code the URLs in my JavaScript I want to generate them from Rails (which means it always adapts the latest routes). It seems like I have one of three options: Add an empty attr to the model that the controller fills in with the appropriate URL (we don't want to use routes in the model) before the JSON is generated Generate custom JSON where I add the different URLs manually Generate the URL as a template from Rails and replace the IDs in JavaScript as appropriate I am starting to lean towards #1 for ease of implementation and maintainability. Are there any other options that I am missing? Is #1 not the best? Thanks! Chris

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  • Write contents of custom View to large Image file on SD card

    - by JFortney
    I have a class that extends View. I override the onDraw method and allow the user to draw on the screen. I am at the point where I want to save this view as an image. I Can use buildDrawingCache and getDrawingCache to create a bitmap that I can write to the SD card. However, the image is not good quality at a large size, it has jagged edges. Since I have a View and I use Paths I can transform all by drawing to a bigger size. I just don't know how to make the Canvas bigger so when I call getDrawingCache it doesn't crop all the paths I am just transformed. What is happening is I transform all my paths but when I write the Bitmap to file I am only getting the "viewport" of the actual screen size. I want something much bigger. Any help in the right direction would be greatly appreciated. I have been reading the docs and books and am at a loss. Thanks Jon

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  • W3C error doc error? Output tag browser support.

    - by ThomasReggi
    Was looking at the reference page here : http://www.w3.org/TR/html5/offline.html I copied and pasted the code on my server here in separate files. All of the pages are linked correctly but the clock won't show. Just to double check, it wasn't my "server config" I put it on jsfiddle.net here: http://jsfiddle.net/reggi/Dy8PU/. Fails: MAC / FIREFOX 3.6.13 Wins: MAC / FIREFOX 4.0.b8 Is this dummy example code? <!-- clock.html --> <!DOCTYPE HTML> <html> <head> <title>Clock</title> <script src="clock.js"></script> <link rel="stylesheet" href="clock.css"> </head> <body> <p>The time is: <output id="clock"></output></p> </body> </html> /* clock.css */ output { font: 2em sans-serif; } /* clock.js */ setTimeout(function () { document.getElementById('clock').value = new Date(); }, 1000); UPDATE: The W3C code above works on only the NEWEST Beta releases of certain browsers Below are some viable current javascript workarounds

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  • jQuery > Update inline script on form submission

    - by Andrew Kirk
    I am using the ChemDoodle Web Components to display molecules on a web page. Basically, I can just insert the following script in my page and it will create an HTML5 canvas element to display the molecule. <script> var transform1 = new TransformCanvas('transform1', 200, 200, true); transform1.specs.bonds_useJMOLColors = true; transform1.specs.bonds_width_2D = 3; transform1.specs.atoms_useJMOLColors = true; transform1.specs.atoms_circles_2D = true; transform1.specs.backgroundColor = 'black'; transform1.specs.bonds_clearOverlaps_2D = true; transform1.loadMolecule(readPDB(molecule)); </script> In this example, "molecule" is a variable that I have defined in an external script by using the jQuery.ajax() function to load a PDB file. This is all fine and good. Now, I would like to include a form on the page that will allow a user to paste in a PDB molecule definition. Upon submitting the form, I want to update the "molecule" variable with the form data so that the ChemDoodle Web Components script will work its magic and display molecule defined by the PDB definition pasted into the form. I am using the following jQuery code to process the the form submission. $(".button").click(function() { // validate and process form here //hide previous errors $('.error').hide(); //validate pdb textarea field var pdb = $("textarea#pdb").val(); if (pdb == "") { $("label#pdb_error").show(); $("textarea#pdb").focus(); return false; } molecule = pdb; }); This code is setting the "molecule" variable upon the form submission but it is not being passed back to the inline script as I had hoped. I have tried a number of variations on this but can't seem to get it right. Any clues as to where I might be going wrong would be much appreciated.

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  • Widget host app with custom view - onClick is not triggered in the app widget.

    - by Dennis K
    I'm writing an app that will host widgets. The app has custom view (which probably is the source of issue). I obtain AppWidgetHostView like this private AppWidgetHostView widget; ... AppWidgetProviderInfo appWidgetInfo = mAppWidgetManager.getAppWidgetInfo(appWidgetId); widget = mAppWidgetHost.createView(this, appWidgetId, appWidgetInfo); widget.setAppWidget(appWidgetId, appWidgetInfo); mView.addWidget(widget, appWidgetInfo); mView.addWidget() basically just remembers this AppWidgetHostView instance and then draws it directly onto canvas. Visually everything is fine - I can see the actual widget. But the issue is with reacting on UI events. Please advise what needs to be done in the parent view in order to correctly trigger handlers in the widgets like onClick(). Notes: I used standard widgets which normally react on click events. None worked. I also created my own test widget with listener (via views.setOnClickPendingIntent(R.id.appwidget_text, pending);) and onClick() is successfully triggered if the widget is added on Homescreen, but doesn't work in my app. mView correctly detects click event and I tried to call widget.performClick() there, which returns false meaning onClickListener is not registered in the widget. But according to source mAppWidgetHost.createView() would call updateAppWidget which would register its onClick listener.. Please advise where to look at. Thanks

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  • How do I use Core Data with the Cocoa Text Input system?

    - by the Joel
    Hobbyist Cocoa programmer here. Have been looking around all the usual places, but this seems relatively under-explained: I am writing something a little out of the ordinary. It is much simpler than, but similar to, a desktop publishing app. I want editable text boxes on a canvas, arbitrarily placed. This is document-based and I’d really like to use Core Data. Now, The cocoa text-handling system seems to deal with a four-class structure: NSTextStorage, NSLayoutManager, NSTextContainer and finally NSTextView. I have looked into these and know how to use them, sort of. Have been making some prototypes and it works for simple apps. The problem arrives when I get into persistency. I don't know how to, by way of Cocoa Bindings or something else, store the contents of NSTextStorage (= the actual text) in my managed object context. I have considered overriding methods pairs like -words, -setWords: in these objects. This would let me link the words to a String, which I know how to store in Core Data. However, I’d have to override any method that affects the text - and that seems a little much. Thankful for any insights.

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  • adding a div with data()

    - by Dizzy Bryan High
    Hi people am generating a list of flash swfs, the information comes from an ajax call which returns a json object which i loop through to create the rows of data using my makeAppRow function. makeAppRow = function(myData){ var myStr = '<div class="fileEntry">' myStr = myStr +'<div class="appDate">'+dateFormat(myData.date_swf, "dS mmmm, yyyy, h:MM TT")+'</div>' myStr = myStr +'<div class="appName">'+myData.name_swf+'</div>' myStr = myStr +'<div class="appOptions" data>' myStr = myStr +'<div class="gotoAppBtn" data-options="'+myData+'">Open App</div>' myStr = myStr +'</div>' myStr = myStr +'</div>' $('#appData').append(myStr); } I need the json data to be attached to the gotoAppBtn so that when its clicked i can read in the data from the attached json object and use it in my click function, as you can see ive been trying to embed the data using the html5 data but i cant get it to work. <div class="gotoAppBtn" data-options="'+myData+'">Open App</div> i have a function so that when the button is clicked it loads in an swf. $('.gotoAppBtn').live('click', function(){ //alert('button clicked') var myData = $(this).data("options") alert('../userfiles/'+myData.id_ugp+'/'+myData.id_swf+'/'+myData.launchfile_swf+'') console.log(myData); var flashvars = {}; var params = {}; params.menu = "false"; params.quality = "best"; params.scale = "noscale"; var attributes = {}; attributes.id = "flashAppDisplay"; attributes.name = "flashAppDisplay"; swfobject.embedSWF( '../userfiles/'+myData.id_ugp+'/'+myData.id_swf+'/'+myData.launchfile_swf+'', 'flashAppDisplay', myData.width_swf, myData.height_swf, myData.version_swf ,"../FAVideo/expressInstall.swf", flashvars, params, attributes) }); but the data does not seem to be there, any pointers on where i am going wrong, or a better way to achive this???

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  • Plotting an Arc in Discrete Steps

    - by phobos51594
    Good afternoon, Background My question relates to the plotting of an arbitrary arc in space using discrete steps. It is unique, however, in that I am not drawing to a canvas in the typical sense. The firmware I am designing is for a gcode interpreter for a CNC mill that will translate commands into stepper motor movements. Now, I have already found a similar question on this very site, but the methodology suggested (Bresenham's Algorithm) appears to be incompatable for moving an object in space, as it only relies on the calculation of one octant of a circle which is then mirrored about the remaining axes of symmetry. Furthermore, the prescribed method of calculation an arc between two arbitrary angles relies on trigonometry (I am implementing on a microcontroller and would like to avoid costly trig functions, if possible) and simply not taking the steps that are out of the range. Finally, the algorithm only is designed to work in one rotational direction (e.g. counterclockwise). Question So, on to the actual question: Does anyone know of a general-purpose algorithm that can be used to "draw" an arbitrary arc in discrete steps while still giving respect to angular direction (CW / CCW)? The final implementation will be done in C, but the language for the purpose of the question is irrelevant. Thank you in advance. References S.O post on drawing a simple circle using Bresenham's Algorithm: "Drawing" an arc in discrete x-y steps Wiki page describing Bresenham's Algorithm for a circle http://en.wikipedia.org/wiki/Midpoint_circle_algorithm Gcode instructions to be implemented (see. G2 and G3) http://linuxcnc.org/docs/html/gcode.html

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  • Parsing question

    - by j-t-s
    Hi All I have tried using several different parsers as advised by somebody but i don't believe that they'd be of any use for this particular situation. I have a file that looks like this: mylanguagename(main) { OnLoad(protected) { Display(img, text, link); } Canvas(public) { Image img: "Images\my_image.png"; img.Name: "img"; img.Border: "None"; img.BackgroundColor: "Transparent"; img.Position: 10, 10; Text text: "This is a multiline str#ning. The #n creates a new line."; text.Name: text; text.Position: 10, 25; Link link: "Click here to enlarge img."; link.Name: "link"; link.Position: 10, 60; link.Event: link.Clicked; } link.Clicked(sender, link, protected) { Link link: from sender; Message.Display: "You clicked link."; } } ... and I need to be able to parse that code above, so and convert it to a Javascript equivelent, (or JScript). Can somebody please help, or get me started in the right direction? Thanks

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  • How do I detect proximity of the mouse pointer to a line in Flex?

    - by Hanno Fietz
    I'm working on a charting UI in Flex. One of the features I want to implement is "snapping" of the mousepointer to the data points in the diagram. I. e., if the user hovers the mouse pointer over a line diagram and gets close to the data point, I want the pointer to move to the exact coordinates and show a marker, like this: Currently, the lines are drawn on a Shape, using the Graphics API. The Shape is a child DisplayObject of a custom UIComponent subclass with the exact same dimensions. This means, I already get mouseOver events on the parent of the diagram's canvas. Now I need a way to detect if the pointer is close to one of the data points. I. e. I need an answer to the question "Which data points lie within a radius of x pixels from my current position and which of them is closest?" upon each move of the mouse. I can think of the following possibilities: draw the lines not as simple lines in the graphics API, but as more advanced objects that can have their own mouseOver events. However, I want the snapping to trigger before the mouse is actually over the line. check the original data for possible candidates upon each mouse movement. Using binary search, I might be able to reduce the number of items I have to compare sufficently. prepare some kind of new data structure from the raw data that makes the above search more efficient. I don't know how that would look like. I'm guessing this is a pretty standard problem for a number of applications, but probably the actual code usually is inside of some framework. Is there anything I can read about this topic?

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  • How to make flash movie to scale proportunatly to div width?

    - by user73119
    I have put together an example page detailing my problem My website is going to have a main wrapper that is set to a max-width property for compatible browsers. It will stretch to 940px across at max. When scaled down I would like the swf to scale proportionately with it. Like an image with width percent applied. The flash movie has the dimensions of 940 × 360 pixels. I can't seem to figure out the correct attributes to add to the embed tag to get it to do this. I am currently using jquery flash embed, but am open to other options, though this is my ideal. In the example I have set the flash background to black. When resize the browser window the flash movie doesn't scale proportionately to the div, only the photo does, leaving a blank canvas (black), while the div height stays the same. I can't add a height value in the CSS. How do I make this scale correctly? Adding a noscale param only crops the image. The swf's height doesn't scale also. All of my code can be viewed in the linked examples source.

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  • How to display a busy message over a wpf screen

    - by dave
    Hey, I have a WPF application based on Prism4. When performing slow operations, I want to show a busy screen. I will have a large number of screens, so I'm trying to build a single solution into the framework rather than adding the busy indicator to each screen. These long running operations run in a background thread. This allows the UI to be updated (good) but does not stop the user from using the UI (bad). What I'd like to do is overlay a control with a spinning dial sort of thing and have that control cover the entire screen (the old HTML trick with DIVs). When the app is busy, the control would display thus block any further interaction as well as showing the spinny thing. To set this up, I thought I could just have my app screen in a canvas along with the spinny thing (with a greater ZIndex) then just make the spinny thing visible as required. This, however, is getting hard. Canvases do not seem well set up for this and I think I might be barking up the wrong tree. I would appreciate any help. Thanks.

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  • Just 2 free months 2 learn or improve my skills

    - by microspino
    On the 30 of June I will leave my every day work to start as freelance developer. I'd like to set a period of 2 months apart to improve my dev skills. At work I code in C# and during my spare time I enjoyed building Ruby on Rails web applications and creating some Arduino prototypes. I'm something more than junior but I don't feel really a senior developer because I never had a big corporate project built and designed by me with help of other juniors (although I don't think this is really a good definiton of a "senior", It helps describing my feelings). Using a scale from 0 (ignorant) to 10 (proficient like a "samurai") the list below describes my skills that I would like to improve with just 2 months. I've already bought some nice and updated books on all the subjects hereunder: The order doesn't matter C = 1 C# & .Net = 6 Arduino & Processing = 2 Ruby = 5 Rails = 5 HTML/XHTML/CSS = 9 Javascript = 6 Objective-C/iPhone dev = 2 Python = 4 Django = 4 Desing Patterns = 3 Algorythms = 3 Git = 5 I haven't included SQL or Databases in general nor Networking because I spent 10 years working in the past with them and I feel pretty solid for now. As an aside, I've made up some interest in Redis, Node.js, HTML5 reading about them on the web. After two months, since I have to pay my bills, I could go searching for some new job. If learning and developing were really good maybe I could also invest on something I gave birth during them. Can You give me some piece of advice on which you think It's better to improve or develop a learning project on (something like a "summer of code" thing)? The all point Is to see my weeknesses and work on them.

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  • Flex bar chart with Two Y axis

    - by user345522
    I am trying to create a bar char in action 3 script. But for some reason I am getting 2 y-axis and no x axis. Can some one help spot the error. I have said "placement " bottom. The standalone code snippet is below. enter code here [Bindable] public var QUANTITY:ArrayCollection = new ArrayCollection([ {date:"22-Aug-05", quantity:1575.9}, {date:"23-Aug-05", quantity:1603.}, {date:"24-Aug-05", quantity:1507.1}, {date:"25-Aug-05", quantity:1568.8}, ]); private function getBarChartData(evt:MouseEvent):void{ var title:String = "ASDFZXCVB"; var pnlChart:Panel = new Panel(); pnlChart.title = title; pnlChart.height = 750; { var categoryAxisDate:CategoryAxis = new CategoryAxis(); categoryAxisDate.categoryField = "date"; var linearVolumeAxis:LinearAxis = new LinearAxis(); linearVolumeAxis.minimum = 1500; linearVolumeAxis.maximum = 1700; var colChart:ColumnChart = new ColumnChart(); colChart.showDataTips = true; { var horizontalAxisDateRenderer:AxisRenderer = new AxisRenderer(); horizontalAxisDateRenderer.axis = categoryAxisDate; horizontalAxisDateRenderer.placement = "bottom"; var quantityRenderer:AxisRenderer = new AxisRenderer(); quantityRenderer.axis = linearVolumeAxis; quantityRenderer.placement = "left"; colChart.horizontalAxisRenderers.push(horizontalAxisDateRenderer); colChart.verticalAxisRenderers.push(quantityRenderer); { var quantityColumnSeries:ColumnSeries = new ColumnSeries(); quantityColumnSeries.horizontalAxis = categoryAxisDate; quantityColumnSeries.yField="quantity"; quantityColumnSeries.displayName ="QUANTITY"; quantityColumnSeries.dataProvider = QUANTITY; quantityColumnSeries.verticalAxis = linearVolumeAxis; colChart.series.push(quantityColumnSeries); } } pnlChart.addChild(colChart); } canvasReportId.addChild(pnlChart); } ]] <mx:Button label="Submit" click="getBarChartData(event)" x="293" y="4"/> </mx:Canvas>

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  • How can I refactor these script tags?

    - by Shpigford
    I have the following script tags in the <head> so that they don't prompt any security errors when going back and forth between SSL and non-SSL pages. But it just looks hairy. Any way I can combine them or reduce some of the code? <script type="text/javascript">document.write(["\<script src='",("https:" == document.location.protocol) ? "https://" : "http://","ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js' type='text/javascript'>\<\/script>"].join(''));</script> <script type="text/javascript">document.write(["\<script src='",("https:" == document.location.protocol) ? "https://" : "http://","html5shiv.googlecode.com/svn/trunk/html5.js' type='text/javascript'>\<\/script>"].join(''));</script> <script type="text/javascript">document.write(["\<script src='",("https:" == document.location.protocol) ? "https://" : "http://","use.typekit.com/12345.js' type='text/javascript'>\<\/script>"].join(''));</script>

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  • Facebook Connect Login redirecting in Chrome and Safari

    - by Lobe
    I am having a problem with Facebook Connect that I can't seem to get my head around. A user clicks on the fb-login button, the pop up appears and they authenticate, the pop up closes and the on-login function is called. This happens in IE and Firefox as is expected. However in Chrome and Safari, the pop up redirects to the canvas url and doesn't close. Also the on-login function isn't called. I have googled and it seems to be something to do with the xd-receiver.htm file, however it seems weird that it is working in IE and Firefox but not Chrome or Safari. Thanks The facebook javascript <script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/en_US" type="text/javascript"></script> <script type="text/javascript">FB.init("xxxxxxxxxxxxxxxxxx","xd_receiver.htm");</script> And the button <fb:login-button v="2" size="large" onlogin='window.location = "http://www.xxxxxxxxxx.com/development/redirect.php?size=large";'>Connect</fb:login-button> Obviously with Appid and domain hidden. Any ideas? EDIT: After a bit more playing around it turned out that I didn't have my base domain set in Facebook settings. Why it works in some browsers and not others beats me, however it works now. Thanks NSD for your suggestion.

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  • How do I get require_login()-like functionality using the new PHP Client Library for Facebook?

    - by cc
    Howdy. I've been tasked with making a Facebook game, but I'm new to Facebook development, so I'm just getting started. Apologies in advance if this is a no-brainer to people. I'm having trouble following all the examples I see on sites, and I keep running into missing pages in the Facebook documentation when I am trying to read up. I think it's because there's a new version of the PHP Client Library for Facebook, and everything I'm finding is referring to the old client. For instance, I see this code in a lot of examples: require 'facebook.php'; $facebook = new Facebook( array( 'appId' => '(id)', 'secret' => '(secret)' ) ); $facebook_account = $facebook->require_login(); ...but there's no "require_login()" in the client library provided in the facebook.php file. From what I can tell, it looks like Facebook has very recently rolled out some new system for development, but I don't see any sample code anywhere to deal with it. The new library comes with an "example.php" file, but it appears to be only for adding "Log in with Facebook" functionality to other sites (what I'm assuming is what they mean by "Facebook Connect" sites), not for just running apps in a Canvas page on Facebook itself. Specifically, what I need to do is let users visit an application page within Facebook, have it bring up the dialog box allowing them to authorize the app, have it show up in their "games" page, and then have it pass me the relevant info about the user so I can start creating the game. But I can't seem to find any tutorials or examples that show how to do this using the new library. Seems like this should be pretty straightforward, but I'm running into roadblocks. Or am I missing something about the PHP client library? Should require_login() be working for me, and there's something broken with my implementation, such as having the wrong client library or something? I downloaded from GitHub yesterday, so I'm pretty sure I have the most recent version of the code I have, but perhaps I'm downloading the wrong "facebook.php" file...?

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