Search Results

Search found 19072 results on 763 pages for 'iphone sdk 4'.

Page 123/763 | < Previous Page | 119 120 121 122 123 124 125 126 127 128 129 130  | Next Page >

  • iPhone Debugger Message -- Weird

    - by Bill Shiff
    Hello, I have an iPhone app that I've been working on and have recently upgraded my version of XCode. Since the upgrade, I can build and debug in the iPhone Simulator just fine, but when I try to debug on an attached device I get the following messages: From Xcode4: GNU gdb 6.3.50-20050815 (Apple version gdb-1510) (Fri Oct 22 04:12:10 UTC 2010) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys001 sharedlibrary apply-load-rules all warning: Unable to read symbols from "dyld" (prefix __dyld_) (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/MessageUI.framework/MessageUI (file not found). warning: Unable to read symbols from "MessageUI" (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/MapKit.framework/MapKit (file not found). warning: Unable to read symbols from "MapKit" (not yet mapped into memory). warning: Unable to read symbols from "Foundation" (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/UIKit.framework/UIKit (file not found). warning: Unable to read symbols from "UIKit" (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/CoreGraphics.framework/CoreGraphics (file not found). warning: Unable to read symbols from "CoreGraphics" (not yet mapped into memory). warning: Unable to read symbols from "CoreData" (not yet mapped into memory). warning: Unable to read symbols from "QuartzCore" (not yet mapped into memory). warning: Unable to read symbols from "libgcc_s.1.dylib" (not yet mapped into memory). warning: Unable to read symbols from "libSystem.B.dylib" (not yet mapped into memory). warning: Unable to read symbols from "libobjc.A.dylib" (not yet mapped into memory). warning: Unable to read symbols from "CoreFoundation" (not yet mapped into memory). target remote-mobile /tmp/.XcodeGDBRemote-3836-28 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none [Switching to thread 11523] [Switching to thread 11523] gdb stack crawl at point of internal error: 0 gdb-arm-apple-darwin 0x0013216e internal_vproblem + 316

    Read the article

  • Flurry's not collecting any data from my iPhone-app

    - by swalkner
    Hi all, I want to use Flurry to collect some statistics, so I registered and created an app in Flurry. Then, I put the following code in my appDidFinishLaunching: [FlurryAPI startSession:@"code here"]; Afterwards, I installed the app on my iPhone and ran it - but I don't see any data online. Am I missing something? And is data also collected from the simulator? Thanks a lot, Stefan

    Read the article

  • open iphone google maps with back button

    - by christian
    Hi, i have a webview in my iphone app where a google map location is opened like; Directions now the google map native app opens fine, but how could i add a RETURN button so it would jump back to my html page. Now i have to click my home button and the app close back to the desktop, so i have to start my webview again. in android its more easy, because there is always a back button and after viewing my gmap i simply back in my webview. thx chris

    Read the article

  • iPhone Image Resources, ICO vs PNG, app bundle filesize

    - by Jasarien
    My application has a collection of around 1940 icons that are used throughout. They're currently in ICO and new images provided to me come in ICO format too. I have noticed that they contain a 16x16 and 32x32 representation of each icon in one file. Each file is roughly 4KB in filesize (as reported by finder, but ls reports that they vary from being ~1000 bytes to 5000 bytes) A very small number of these icons only contain the 32x32 representation, and as a result are only around 700 bytes in size. Currently I am bundling these icons with my application and they are inflating the size of the app a bit more than I would like. Altogether, the images total just about 25.5MB. Xcode must do some kind of compression because the resulting app bundle is about 12.4MB. Compressing this further into a ZIP (as it would be when submitted to the App Store), results in a final file of 5.8MB. I'm aware that the maximum limit for over the air App Store downloads has been raised to 20MB since the introduction of the iPad (I'm not sure if that extends to iPhone apps as well as iPad apps though, if not the limit would be 10MB). My worry is that new icons are going to be added (sometimes up to 10 icons per week), and will continue to inflate the app bundle over time. What is the best way to distribute these icons with my app? Things I've tried and not had much success with: Converting the icons from ICO to PNG: I tried this in the hopes that the pngcrush utility would help out with the filesize. But it appears that it doesn't make much of a difference between a normal PNG and a crushed png (I believe it just optimises the image for display on the iPhone's GPU rather than compress it's size). Also in going from ICO to PNG actually increased the size of the icon file... Zipping the images, and then uncompressing them on first run. While this did reduce the overall image sizes, I found that the effort needed to unzip them, copy them to the documents folder and ensure that duplication doesn't happen on upgrades was too much hassle to be worth the benefit. Also, on original and 3G iPhones unzipping and copying around 25MB of images takes too long and creates a bad experience... Things I've considered but not yet tried: Instead of distributing the icons within the app bundle, host them online, and download each icon on demand (it depends on the user's data as to which icons will actually be displayed and when). Issues with this is that bandwidth costs money, and image downloads will be bandwidth intensive. However, my app currently has a small userbase of around 5,500 users (of which I estimate around 1500 to be active based on Flurry stats), and I have a huge unused bandwidth allowance with my current hosting package. So I'm open to thoughts on how to solve this tricky issue.

    Read the article

  • rss help in iphone development

    - by Lane
    Since my last question was deleted without giving me a chance to reply: I want to build a similar rss parser feed to: http://misc.inexistent.org/ontd/ Can anyone give me really good tutorials that I could build a similar iphone app for my rss feed. I can see it uses jquery, javascript, and ajax. If any can check out the code to head me in the right direction. Thanks!

    Read the article

  • iPhone Application Deploy without using iTunes

    - by Paulo Correia
    I want to build an application for the iPhone to be used inside a customer enterprise (very small, only 5 to 10 devices). But since they will be paying the application development, I don't want to distribute that application to the world inside the App Store in iTunes. How can I distribute this app to my customer? Should I get the Enterprise level subscription from the Apple Developer Program? Since I work as a freelancer, I think I can't subscribe to that program.

    Read the article

  • how do i scroll through 100 photos in UIScrollView in IPhone

    - by mwangima
    I'm trying to scroll through images being downloaded from a users online album (like in the facebook iphone app) since i can't load all images into memory, i'm loading 3 at a time (prev,current & next). then removing image(prev-1) & image (next +1) from the uiscroller subviews. my logic works fine in the simulator but fails in the device with this error: [CALayer retain]: message sent to deallocated instance what could be the problem below is my code sample - (void)scrollViewDidEndDecelerating:(UIScrollView *)_scrollView { pageControlIsChangingPage = NO; CGFloat pageWidth = _scrollView.frame.size.width; int page = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; if (page1 && page<=(pageControl.numberOfPages-3)) { [self removeThisView:(page-2)]; [self removeThisView:(page+2)]; } if(page0) { NSLog(@"<< PREVIOUS"); [self showPhoto:(page-1)]; } [self showPhoto:page]; if(page<(pageControl.numberOfPages-1)) { //NSLog(@"NEXT "); [self showPhoto:page+1]; NSLog(@"FINISHED LOADING NEXT "); } } -(void) showPhoto:(NSInteger)index { CGFloat cx = scrollView.frame.size.width*index; CGFloat cy = 40; CGRect rect=CGRectMake( 0, 0,320, 480); rect.origin.x = cx; rect.origin.y = cy; AsyncImageView* asyncImage = [[AsyncImageView alloc] initWithFrame:rect]; asyncImage.tag = 999; NSURL *url = [NSURL URLWithString:[pics objectAtIndex:index]]; [asyncImage loadImageFromURL:url place:CGRectMake(150, 190, 30, 30) member:memberid isSlide:@"Yes" picId:[picsIds objectAtIndex:index]]; [scrollView addSubview:asyncImage]; [asyncImage release]; } -(void) removeThisView:(NSInteger)index { if(index<[[scrollView subviews] count] && [[scrollView subviews] objectAtIndex:index]!=nil){ if ([[[scrollView subviews] objectAtIndex:index] isKindOfClass:[AsyncImageView class]] || [[[scrollView subviews] objectAtIndex:index] isKindOfClass:[UIImageView class]]) { [[[scrollView subviews] objectAtIndex:index] removeFromSuperview]; } } } For the record it works OK in the simulator, but not the iphone device itself. any ideas will be appreciated. cheers, fred.

    Read the article

  • Mail attachement on iPhone

    - by Infinity
    Hello guys! Is there a way to get the attachements from the Mail app on the iPhone? I've seen some apps which can do it. But how? Can you point me on the right way? I was trying with the MessageUI, but I don't think it is the right way.

    Read the article

  • beta testing iphone & ipad applications

    - by John Stewart
    I want to roll a beta test session for my iphone and ipad application with general public. Want to get some feedback before officially launching the app. Does anyone know of a a good community that I can tap into? I found http://ibetatest.com via google but not sure how good/bad it is?

    Read the article

  • Download and Archive Web Pages on the iPhone

    - by Stefan
    Hi, how do I download and archive full web pages (HTML, CSS, JS, images) on the iPhone? I know how to download the single files. But is there any existing approach to get all files (e.g. all included javascripts), which are linked with a particular web page?

    Read the article

  • Find all files in iphone project

    - by rayjohannessen
    I'm curious if there's a way to search for files in the iPhone's directory ( the location is irrelevant). I am wanting to load in addresses from text files. The thing is additional files may be added and I want to dynamically be able to find the files and load in the data without hardcoding the file names to load in. Thanks a bunch!

    Read the article

  • iPhone Exception Handling

    - by Coocoo4Cocoa
    I have one crash in my iPhone application that does throw an NSException. The crash reports are completely ambiguous in where the error is and what exactly is causing it. Is there a smart way for me to set a top level exception handler somewhere to see what is causing it? I can't replicate the problem myself, but a few of my beta users certainly can. What's a smart way to handle a problem of this nature?

    Read the article

  • enabling the "return button" in a UITextField keyboard (objective-c/iphone)

    - by peter61
    When I start editing a UITextField, I have the "Clear When Editing Begins" option checked so it starts off with no text. However, the "Return" button is grayed out until you type at least one character. I've seen other iphone apps where the "Return" button is not grayed out (and if you press it with no text, then it goes back to what the text used to be). How is this done? Thanks.

    Read the article

  • iPhone - Can I look at the directory file

    - by teepusink
    Hi, Once I connect my iPhone to my computer, is there anyway I can look at the directory structure on the phone? Would it work like a USB device for example and let me copy files without using iTunes but just drag and drop through the Finder on a Mac? Thanks, Tee

    Read the article

  • Looking for similar projects: Iphone/Android + Google Maps + "external" database = sightseeing map

    - by sniurkst
    Hello, sorry, it's not exactly a programming question, but I am currently in a research state and looking for similar projects, so I could analyze them: It should be application to iPhone or Android or other mobile platform, where, basically, user can access map with "places of interest" and add it's own "place of interest" (with photo and description). Kind of, community generated sightseeing map. I know it is quite simple and not a groundbreaking idea, but my google-fu is quite weak and I can't find anything like that.

    Read the article

  • how to run vibrate continuously in iphone?

    - by aman-gupta
    Hi, In my application I m using following coding pattern to vibrate my iPhone device Header File:- AudioServices.h AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); //////////////////////////////////////////////////////////////// My problem is that when I run my application it gets vibrate but only for second but I want that it will vibrate continuously until I will stop it. How it could be possible .Please help me out its urgent Thanks in Advance

    Read the article

  • uiimage oncomplete iphone

    - by dubbeat
    Is there such a thing as an "on load complete" for images in iphone? I want to be able to destroy a UIActivity indicator once and image is loaded. What the general best practice for doing this?

    Read the article

  • iphone - debugging on device crashes immediately

    - by phil swenson
    When I try to debug my app on the iphone device, the splash screen shows and then the app crashes immediately. If I run the app in the simulator or on the device (not from XCode) it runs fine. I tried putting a breakpoint in the main method and it doesn't seem to hit it. There are no logs generated. ideas? suggestions?

    Read the article

< Previous Page | 119 120 121 122 123 124 125 126 127 128 129 130  | Next Page >