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  • Design practice for securing data inside Azure SQL

    - by Sid
    Update: I'm looking for a specific design practice as we try to build-our-own database encryption. Azure SQL doesn't support many of the encryption features found in SQL Server (Table and Column encryption). We need to store some sensitive information that needs to be encrypted and we've rolled our own using AesCryptoServiceProvider to encrypt/decrypt data to/from the database. This solves the immediate issue (no cleartext in db) but poses other problems like Key rotation (we have to roll our own code for this, walking through the db converting old cipher text into new cipher text) metadata mapping of which tables and which columns are encrypted. This is simple when it's just couple of columns (send an email to all devs/document) but that quickly gets out of hand ... So, what is the best practice for doing application level encryption into a database that doesn't support encryption? In particular, what is a good design to solve the above two bullet points? If you had specific schema additions would love it if you could give details ("Have a NVARCHAR(max) column to store the cipher metadata as JSON" or a SQL script/commands). If someone would like to recommend a library, I'd be happy to stay away from "DIY" too. Before going too deep - I assume there isn't any way I can add encryption support to Azure by creating a stored procedure, right?

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  • 301 redirect from HTTP to HTTPS - how to be sure Google is fetching the correct information?

    - by user33692
    I'm hoping somebody might be able to provide a bit of advice on an issue I am having. I have one site where we implemented a 301 redirect on the homepage from HTTP to HTTPS. We have links on the homepage to other parts of the site that are not under SSL (in fact there is only one other page under SSL). When I go to our Webmaster Tools account I notice that we are not being provided with any webmaster information (e.g., search queries, backlinks, etc...) related to our homepage under SSL. I performed a Fetch as Google on the homepage and the information it returned is: HTTP/1.1 301 Moved Permanently Date: Fri, 08 Nov 2013 17:26:24 GMT Server: Apache/2.2.16 (Debian) Location: https://mysite.com/ Vary: Accept-Encoding Content-Encoding: gzip Content-Length: 242 Keep-Alive: timeout=15, max=100 Connection: Keep-Alive Content-Type: text/html; charset=iso-8859-1 <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN"> <html><head> <title>301 Moved Permanently</title> </head><body> <h1>Moved Permanently</h1> <p>The document has moved <a href="https://mysite.com/">here</a>.</p> <hr> <address>Apache/2.2.16 (Debian) Server at mysite.com</address> </body></html> I am worried by the fact that Google fetch is not getting the correct Title tags and Meta information from our homepage and that this is hurting our search results. Additionally, I am worried that we need to do something specific with the sitemap to ensure that Google is correctly indexing all our pages and being able to flow from the HTTPS to the HTTP without issues. Does anybody have any advice on how we can correctly set this up or be sure that Google is fetching the correct information?

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  • Laptop battery charging capacity reduced to 52%

    - by omjaijagdish
    I have been using Ubuntu 11.04 on DELL Inspiron 14R (N5010) laptop for last three months. Before I switch to ubuntu my laptop battery used to give 2.5 hrs to 3 hrs back-up. But since I have been using ubuntu, it has been reduced to 1hr to 1.5 hrs at max. I tried following commands: $ cat /proc/acpi/battery/BAT0/state which gave result as present: yes capacity state: ok charging state: charged present rate: 1 mA remaining capacity: 4400 mAh present voltage: 12407 mV then I tried $ acpi -b the result was.. Battery 0: Unknown, 100% when I gave command as $ upower -i /org/freedesktop/UPower/devices/battery_BAT0 the result was.. native-path: /sys/devices/LNXSYSTM:00/device:00/PNP0C0A:00/power_supply/BAT0 model: DELL W7H3N08 serial: 7114 power supply: yes updated: Sat Nov 24 11:25:34 2012 (21 seconds ago) has history: yes has statistics: yes battery present: yes rechargeable: yes state: fully-charged energy: 48.4748 Wh energy-empty: 0 Wh energy-full: 48.4748 Wh energy-full-design: 48.9595 Wh energy-rate: 0.011017 W voltage: 12.408 V percentage: 100% **capacity: 52.9253%** technology: lithium-ion Someone please let me know, what is going wrong with my laptop? How can I get charging with full capacity?

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  • How can I render a semi transparent model with OpenGL correctly?

    - by phobitor
    I'm using OpenGL ES 2 and I want to render a simple model with some level of transparency. I'm just starting out with shaders, and I wrote a simple diffuse shader for the model without any issues but I don't know how to add transparency to it. I tried to set my fragment shader's output (gl_FragColor) to a non opaque alpha value but the results weren't too great. It sort of works, but it looks like certain model triangles are only rendered based on the camera position... It's really hard to describe what's wrong so please watch this short video I recorded: http://www.youtube.com/watch?v=s0JqA0rZabE I thought this was a depth testing issue so I tried playing around with enabling/disabling depth testing and back face culling. Enabling back face culling changes the output slightly but the problem in the video is still there. Enabling/disabling depth testing doesn't seem to do anything. Could anyone explain what I'm seeing and how I can add some simple transparency to my model with the shader? I'm not looking for advanced order independent transparency implementations. edit: Vertex Shader: // color varying for fragment shader varying mediump vec3 LightIntensity; varying highp vec3 VertexInModelSpace; void main() { // vec4 LightPosition = vec4(0.0, 0.0, 0.0, 1.0); vec3 LightColor = vec3(1.0, 1.0, 1.0); vec3 DiffuseColor = vec3(1.0, 0.25, 0.0); // find the vector from the given vertex to the light source vec4 vertexInWorldSpace = gl_ModelViewMatrix * vec4(gl_Vertex); vec3 normalInWorldSpace = normalize(gl_NormalMatrix * gl_Normal); vec3 lightDirn = normalize(vec3(LightPosition-vertexInWorldSpace)); // save vertexInWorldSpace VertexInModelSpace = vec3(gl_Vertex); // calculate light intensity LightIntensity = LightColor * DiffuseColor * max(dot(lightDirn,normalInWorldSpace),0.0); // calculate projected vertex position gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment Shader: // varying to define color varying vec3 LightIntensity; varying vec3 VertexInModelSpace; void main() { gl_FragColor = vec4(LightIntensity,0.5); }

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  • Dirt compression from vehicle tires

    - by Mungoid
    So I kinda have this working but its not correct because it just averages, so I wanted to know if anyone here has any ideas. I'm trying to simulate loose dirt compression under the tires of a vehicle to reduce the potential bumpiness of 'chunky' terrain. Currently how I do this is that I have a bounding box shape around my tires, set a little lower so they intersect with the terrain. Each frame, I (currently) average all of the heights of each point in the terrain that are within the box bounds of that tire, and then set them all to that average. Clearly this won't work in most cases because, for example, if i'm on a hill, the terrain will deform way too much. One way I thought was to have a max and min amount the points could raise and lower but that still doesn't seem to work properly and sometimes looks more like steps than smooth dirt. I wanna say that there is probably a bit more to this that what i'm currently doing but I am not sure where to look. Could anyone here shed some light on this subject? Would I benefit any by maybe looking up some smoothing algorith or something similar?

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  • Information I need to know as a Java Developer [on hold]

    - by Woy
    I'm a java developer. I'm trying to get more knowledge to become a better programmer. I've listed a number of technologies to learn. Instead of what I've listed, what technologies would you suggest to learn as well for a Junior Java Developer? I realize, there's a lot of things to study. Java: - how a garbage collector works - resource management - network programming - TCP/IP HTTP - transactions, - consistency: interfaces, classes collections, hash codes, algorithms, comp. complexity concurrent programming: synchronizing, semafores steam management metability: thread-safety byte code manipulations, reflections, Aspect-Oriented Programming as base to understand frameworks such as Spring etc. Web stack: servlets, filters, socket programming Libraries: JDK, GWT, Apache Commons, Joda-Time, Dependency Injections: Spring, Nano Tools: IDE: very good knowledge - debugger - profiler - web analyzers: Wireshark, firebugs - unit testing SQL/Databases: Basics SELECTing columns from a table Aggregates Part 1: COUNT, SUM, MAX/MIN Aggregates Part 2: DISTINCT, GROUP BY, HAVING + Intermediate JOINs, ANSI-89 and ANSI-92 syntax + UNION vs UNION ALL x NULL handling: COALESCE & Native NULL handling Subqueries: IN, EXISTS, and inline views Subqueries: Correlated ITH syntax: Subquery Factoring/CTE Views Advanced Topics Functions, Stored Procedures, Packages Pivoting data: CASE & PIVOT syntax Hierarchical Queries Cursors: Implicit and Explicit Triggers Dynamic SQL Materialized Views Query Optimization: Indexes Query Optimization: Explain Plans Query Optimization: Profiling Data Modelling: Normal Forms, 1 through 3 Data Modelling: Primary & Foreign Keys Data Modelling: Table Constraints Data Modelling: Link/Corrollary Tables Full Text Searching XML Isolation Levels Entity Relationship Diagrams (ERDs), Logical and Physical Transactions: COMMIT, ROLLBACK, Error Handling

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  • Will I be able to get programming interviews at good software companies with a non-CS degree?

    - by friend
    I'll be graduating in a year, but I'll have a degree in Economics. I'm pretty much done with my Economics coursework, and by the time next year comes around I will have devoted 1.5 years to learning CS. I will have almost finished the requirements to graduate with a degree in CS, but unfortunately my school requires a science series that would add another 6-9 months of study if I were to try and get the degree (not to mention a max unit cap). I have or will have taken: Objected Oriented Programming Discrete Math Data structures Calculus through multivariable (doubt this matters at all) Linear Algebra (same) Computer Organization Operating Systems Computational Statistics (many data mining projects in R) Parallel Programming Programming Languages Databases Algorithms Compilers Artificial Intelligence I've done well in the ones I've taken, and I hope to do well in the rest, but will that matter if I can't say to the HR people that I have a CS degree? I'd be happy to get an internship at first too, so should I just apply as if I'm an intern and not looking for fulltime, and then try and parlay that into something? Sidenote if you have time -- Is a computer networks or theory of computation class important? Would it be worth taking either of those in lieu of a class on my list? edit -- I know this isn't AskReddit or College Confidential; I know there will be some outrage at posting a question like this. I'm merely looking for insight into a situation that I've been struggling with, and I think this is the absolute best place to find an answer to this question. Thanks.

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  • Why doesn't my Nvidia driver support 1280*1024?

    - by Alvar
    EDIT: I think the problem is in the NVIDIA x server, that doesn't support an RGB screen from 1990. The screen was the best of them all when it was released. This a strange thing! In windows the EDID must work because 1280*1024 is used as max resolution, but in ubuntu those stuff aren't being received, so how do I tell ubuntu/nivida to find those EDID stuff? Hi, I have an external monitor which is an 20" 1280*1024. In windows 7 it works fine with that resolution but in ubuntu it can't. The screens model name is IntelliColor Display/20 and the name of the company is "radius".recived Well, twin view is working but the only maximum resolution is 1024*768. I'm using nividas x server program. If I force it to use 1280*1024 it all crashes and I have to force a reboot. alvar@alvars-laptop:~$ disper -l display DFP-0: HSD121PHW1 resolutions: 320x175, 320x200, 360x200, 320x240, 400x300, 416x312, 512x384, 640x350, 576x432, 640x400, 680x384, 720x400, 640x480, 720x450, 640x512, 700x525, 800x512, 840x525, 800x600, 960x540, 832x624, 1024x768, 1366x768 display CRT-0: CRT-0 resolutions: 320x240, 400x300, 512x384, 680x384, 640x480, 800x600, 1024x768, 1152x864, 1360x768

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  • What are the memory-management capabilities of MySQL + JDBC (in light of autonomic computing)?

    - by Adel
    I'm interested in implementing some kind of autonomic-computing functionality using MySQL. By autonomic-computing I mean roughly some failsafe abilities, whereby the application appears to be at least slightly "intelligent" For reference, the main parts of autonomic computing we'd like are the "self-configuring" and "self-healing" features (the other two - "self-optimizing" and "self-protecting", are too abstract/futuristic for us, at this time). Sofor example, if we have a sample Java application that utilizes a MySQL database, we might want to automatically restart the MySQL database if we take up too much memory. Or maybe we want to have the ability to dynamiccally adjust the database memory as needed. So for example, when we start the application the database begins with a 56 Megabyte buffer; but then as we insert so many rows we want to have it automatically jump up to 512 MB, then to 1024, until a max of 4096 MB. Does all of the above suggest that MySQL is too "weak" for the task? Do you suggest using Oracle database? My professor believes that by using Java we can basically make up for any memory-management deficiencies that MySQL has in relation to Oracle DB. I'm new to MySQL , but have experience with Oracle. If all of the above sounds wishy-washy, it is because I'm still fleshing it out. thanks

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  • Modular building technique with angles? (A roof)

    - by Mungoid
    Ive been spending a bit of time lately studying the modular buildings of many games and reading/viewing several tutorials about it as well, but almost every example I see uses a plain square building that does not have any angled roof or similar. In all my applications (CS6, Blender/Max, UDK) I adhere to the same grid spacing and I get pretty good results, but trying to make modular angled pieces is confusing me as I'm not sure the best way to approach it. Below is some shots of my template sheet and workflow I have been doing. Should I do the roof separately or is it possible for me to keep it in the same texture sheet? The main issue is below. I have made a couple modular roof pieces but when i try to use them, i end up needing to model multiple other parts to fill gaps based on what roof shape i want. I then model those 'filler' pieces and now i have that much less space left in my texture sheet and those pieces are usually not that reusable for anything else. This is where im not sure how to proceed. If anyone has any links to documents or papers talking about this or advice, I would greatly appreciate it! =-) My main roof pieces with the gaps My power of 2 texture sheet, with 16x16 grid squares. The texture sheet loaded into blender on a 16x16 plane and starting to separate and extrude.

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  • HTML5 - Does it have the power to handle a large 2D game with a huge world?

    - by user15858
    I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have very high 2D graphic demands for my game. The game itself will have a HDD size of anywhere between 6GB (min) to 12GB (max) which would be a full game deployed offline. The size of the images aren't significantly large, so streaming would be entirely possible if only those assets required were streamed as needed. The game has a massive file size because of the sheer amount of content. For some images or spritesheets, they would be quite massive. (ex. a very large Dragon, which if animated in a spritesheet would be split into two 4096x4096 sheets or one 8192x8192 sheet). Most assets would be very small, and about 7MB for a full character with 15 animations in every direction (all animations not required immediately) so in the size of a few hundred KB to download before the game loads. My question, however, is if the graphical power of HTML5 is enough to animate several characters on screen at once, when it flips through frames quite rapidly. All my sprites have about 25 frames per animation, 5 directions (a spritesheet for each direction & animation), and run at 30fps. Upon changing direction, animation, or a new character entering, spritesheets would change and be constantly loading/unloading. If I pack all directions in a single sheet, it would be about 2048x2048 per sheet. Most frameworks have no problem with this, but I am afraid from what I read that HTML5's graphical capabilities will limit me. Since it takes significant time simply to animate characters in any language, I'd like a quick answer.

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  • Gathering application architecture

    - by userbb
    Suppose there is system for gathering info about system activities. There is a client part with an interface and there are agent parts that are installed on each machine. I estimate that there could be max 20 computers now. Later could be more like 50. My solutions: Agent stores data into local database e.g. sqlite. There is also a service which can be used by a client to query data. So if a client wants to display data for 50 computers, he sends a query to 50 computers. I'am on that solution now but maybe it's totally wrong. Agent stores data into local database (I don't known good one for that). There is also server (main database) and local databases are synchronized with the server. In this case, a client connects to the main database to display data. Agent sends data in realtime to main database. So same as point 2, but there is no sync. Like in point 3, but agent buffers data in local database and sends it in small chunks to main database. What is the best approach?

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  • Why does Scala require functions to have explicit return type?

    - by garbage collection
    I recently began learning to program in Scala, and it's been fun so far. I really like the ability to declare functions within another function which just seems to intuitive thing to do. One pet peeve I have about Scala is the fact that Scala requires explicit return type in its functions. And I feel like this hinders on expressiveness of the language. Also it's just difficult to program with that requirement. Maybe it's because I come from Javascript and Ruby comfort zone. But for a language like Scala which will have tons of connected functions in an application, I cannot conceive how I brainstorm in my head exactly what type the particular function I am writing should return with recursions after recursions. This requirement of explicit return type declaration on functions, do not bother me for languages like Java and C++. Recursions in Java and C++, when they did happen, often were dealt with 2 to 3 functions max. Never several functions chained up together like Scala. So I guess I'm wondering if there is a good reason why Scala should have the requirement of functions having explicit return type?

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  • Dell Inspiron7520 and ubntu 12.04 issues

    - by user91358
    I have a DELL Inspiron 7520 in the highest configuration: 3rd Generation Intel® Core™ i7-3612QM processor (6M Cache, up to 3.1 GHz) 15.6" Full High Definition (1080p) LED Display 8GB3 Dual Channel DDR3 SDRAM at 1600MHz 1TB 5400RPM SATA HDD + 32GB mSATA SSD w/Intel Smart Response Blu-ray Disc (BD) Combo (Reads BD and Writes to DVD/CD) AMD Radeon™ HD 7730M 2GB 6.09 lbs and I have installed Ubuntu 12.04 few days ago and I'm facing some issues: 1) sometimes the whole ntb freezes and I have to hold power button for 5 secs to shut it down. I think it is something with VGA and connected external monitor. I have read somewhere that it is already a reported bug, but what I am not sure about that it is doing sporadically. Sometimes it freezes right after I log in, sometime I ran few hours and then it freezes. I am using those proprietary drivers but I wasn't been able to install those with updates. 2) the next issue is the fan is quite noisy even when the ntb is almost Idle. (max 10% CPU usage). Can you recommend me some software which could do this power management to lower the noise? I have tried CPU frequency scaling indicator, but it seems that it has not any effects. 3) and issue no. 3: when I want to log out, restart or shutdown using the menu in upper right corner the upper and left trays disappear, but programs are still running and they won't close to complete log out or shutting down the OS. When I use the CLI command, it works fine. Thanks for any help you can provide.

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  • How to Program AWS Spot Instances to Strategically Bid So the Auction is Never Lost Until a Competitor Beats the Maximum I'm Willing to Pay?

    - by Taal
    I believe I'm in the right section of stack exchange to ask this. If not, let me know. I only use Amazon Web Services for temporary type hosting services, so the spot instances are quite valuable to me. I would also just make an instance and start and stop it - but - that doesn't necessarily fit my bootstrapped budget sadly. Anyways, it really kills me when someone outbids me on a spot instance I have (I tend to go for the larger ones which there are fewer of available) and I get randomly kicked off. I know or at least I believe there is a way to program in something somehow to dynamically change your bidding price to beat a potential competitor's if their's is higher than yours. Now, I previously believed Amazon would just charge me for the highest price right above the next lowest competitor automatically (eliminating the need for this) - so if I bid too high, then I only pay what I would of needed to in order to win and keep the auction. Essentially, I thought my bid price was my max bid price. Apparently, according to my bills and several experiments I've done - this is not the case. They charge me for whatever I bid even when I know there is no one else around to counter bid me. I needed to clarify that, but let me get back to the main point: Let's say I'm bidding $0.50, competitor comes in and bids 0.55 cents. I get kicked off. I want to have it to where I'd set a maximum I'm willing to pay (let's say $1.00 here), and then when competitor comes in and tries to bid $.55, my bid is dynamically adjusted to beat his at $0.56 up until he breaks my $1.00 threshold. I've been reading the guides and although they are more or less straightforward, I feel like they leave a few holes in them that end up confusing me. Like, for instance, where do I input said command or when do I do it? Maybe I'm just tech illiterate and need help deciphering these guides. A good start for someone willing to answer/help me decipher this problem would be here: http://docs.aws.amazon.com/AWSEC2/latest/UserGuide/spot-as-update-bid.html

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  • Emailing Service: To or Bcc?

    - by Shelakel
    I'm busy coding a reusable e-mail service for my company. The e-mail service will be doing quite a few things via injection through the strategy pattern (such as handling e-mail send rate throttling, switching between Smtp and AmazonSES or Google AppEngine for e-mail clients when daily quotas are exceeded, send statistics tracking (mostly because it is neccessary in order to stay within quotas) to name a few). Because e-mail sending will need to be throttled and other limitations exist (ex. max recipient quota on AmazonSES limiting recipients to 50 per send), the e-mails typically need to be broken up. From your experience, would it be better to send bulk (multiple recipients per e-mail) or a single e-mail per recipient? The implications of the above would be to send to a 1000 recipients, with a limit of 50 per send, you would send 20 e-mails using BCC in a newsletter scenario. When sending an e-mail per recipient, it would send 1000 e-mails. E-mail sending is asynchronous (due to inherit latency when sending, it's typically only possible to send 5 e-mails per second unless you are using multiple client asynchronously). Edit Just for full disclosure, this service won't be used by or sold to spammers and will as far as possible automatically comply with national and international laws. Closed< Thanks for all the valuable feedback. The concerns regarding compliance towards laws, user experience (generic vs. personalized unsubscribe) and spam regulation via ISP blacklisting does make To the preferred and possibly the only choice when sending system generated e-mails to recipients.

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  • SunSpace - a sentimental moment

    - by me
    I just came back from California where I had a little sentimental moment.With the great help from some former Sun colleagues we move the old SunSpace gear into a new data center in Santa Clara.We will re-purpose the hardware as a new development infrastructure to build integrated demos around Oracle WebCenter products, Business Applications and Social Services. now - I could not resist to restart the SunSpace applications and see if it still works. And hey - even though we had to re-IP the entire  stack (sun.com domain is gone) and with some little hacking (thanks to Apache reverse proxy) -  we got it back! Hey Max - now I just need to change your SSO hack to get login working again Hmm - I won't - but it is really nice to see it working again .. and it's time to switch it off and to work  on the next cool things .. Do you know Oracle WebCenter Sites (formely Fatwire)? Its Oracle's Web Experience Management Solution - a pretty cool technology and a very slick User Interface. I specially like the drag&drop functionality which allows non technical users to easily publish content.  Why do I mention it here ?  Because we will use the SunSpace gear to build cool  Oracle WebCenter Sites demos and proof of concepts integration  into Business Applications and Social Services  This is a sneak preview what we are working on. Stay tuned.....

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  • Alternatives to PHP [closed]

    - by kaz
    We are starting a project, which goal is to create new frontend interface to our product. Old version was created in PHP, very poorly written. We are choosing the language and frameworks that we want to use in new version. Requirements: New interface will be communicating with API. Application will not have it's own database. We don't have a big team, 3 max programmers for entire project. The main programmers are PHP veterans and knows some other technologies (Rails, C, C++, some Java) but not in professional level. But overall they are good and experienced programmers. So: We want to find a good alternative to PHP. I like Rails very much, but whole ActiveRecord model will be useless, when using application API. Java needs a lot of configuration and someone who is expert in Java to properly run this project. Also, in Java there are a lot of big and complicated enterprise frameworks - not very good for 2-3 programmers team. Python - I don't know Python and don't know good and experienced programmers who knows PY - but it's not so complicated and big as Java and maybe in long period it's good alternative for PHP. What are your thoughts?

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  • Sprite batching seems slow

    - by Dekowta
    I have implemented a sprite batching system in OpenGL which will batch sprites based on their texture. How ever when I'm rendering ~5000 sprites all using the same texture i'm getting roughly 30fps. The process is as followed create sprite batch which also create a VBO with a set size and also creates the shaders as well call begin and initialise the render mode (at the moment just setting alpha on) call Draw with a sprite. This checks to see if the texture of the sprite has already been loaded and if so it just creates a pointer to the batch item and adds the new sprite coords. If not then it creates a new batch item and adds the sprite coords to that; it adds the batch item to the main batch. if the max sprite count is reached render will be called call end which calls render to render the left over sprites in the batch. and also resets the buffer offset render loops through each item in the batch and will bind the texture of the batch item, map the data to the buffer and then draw the array. the buffer will then be offset by the amount of sprites drawn. I have a feeling that it could be the method i'm using to store the batched sprites or it could be something else that i'm missing but I still can work it out. the cpp and h files are as followed http://pastebin.com/ZAytErGB http://pastebin.com/iCB608tA On top of this i'm also getting a weird issue where then two sprites are batched on after the other the second sprite will use the same coordinates as the last. And then when one if drawn after it is fine. I can't seem to find what is causing this issue. any help would be appreciated iv been sat trying to work this all out for a while now and cant seems to put my finger on what's causing it all.

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  • $_POST data returns empty when headers are > POST_MAX_SIZE

    - by Jared
    Hi Hopefully someone here might have an answer to my question. I have a basic form that contains simple fields, like name, number, email address etc and 1 file upload field. I am trying to add some validation into my script that detects if the file is too large and then rejects the user back to the form to select/upload a smaller file. My problem is, if a user selects a file that is bigger than my validation file size rule and larger than php.ini POST_MAX_SIZE/UPLOAD_MAX_FILESIZE and pushes submit, then PHP seems to try process the form only to fail on the POST_MAX_SIZE settings and then clears the entire $_POST array and returns nothing back to the form. Is there a way around this? Surely if someone uploads something than the max size configured in the php.ini then you can still get the rest of the $_POST data??? Here is my code. <?php function validEmail($email) { $isValid = true; $atIndex = strrpos($email, "@"); if (is_bool($atIndex) && !$atIndex) { $isValid = false; } else { $domain = substr($email, $atIndex+1); $local = substr($email, 0, $atIndex); $localLen = strlen($local); $domainLen = strlen($domain); if ($localLen < 1 || $localLen > 64) { // local part length exceeded $isValid = false; } else if ($domainLen < 1 || $domainLen > 255) { // domain part length exceeded $isValid = false; } else if ($local[0] == '.' || $local[$localLen-1] == '.') { // local part starts or ends with '.' $isValid = false; } else if (preg_match('/\\.\\./', $local)) { // local part has two consecutive dots $isValid = false; } else if (!preg_match('/^[A-Za-z0-9\\-\\.]+$/', $domain)) { // character not valid in domain part $isValid = false; } else if (preg_match('/\\.\\./', $domain)) { // domain part has two consecutive dots $isValid = false; } else if (!preg_match('/^(\\\\.|[A-Za-z0-9!#%&`_=\\/$\'*+?^{}|~.-])+$/', str_replace("\\\\","",$local))) { // character not valid in local part unless // local part is quoted if (!preg_match('/^"(\\\\"|[^"])+"$/', str_replace("\\\\","",$local))) { $isValid = false; } } } return $isValid; } //setup post variables @$name = htmlspecialchars(trim($_REQUEST['name'])); @$emailCheck = htmlspecialchars(trim($_REQUEST['email'])); @$organisation = htmlspecialchars(trim($_REQUEST['organisation'])); @$title = htmlspecialchars(trim($_REQUEST['title'])); @$phone = htmlspecialchars(trim($_REQUEST['phone'])); @$location = htmlspecialchars(trim($_REQUEST['location'])); @$description = htmlspecialchars(trim($_REQUEST['description'])); @$fileError = 0; @$phoneError = ""; //setup file upload handler $target_path = 'uploads/'; $filename = basename( @$_FILES['uploadedfile']['name']); $max_size = 8000000; // maximum file size (8mb in bytes) NB: php.ini max filesize upload is 10MB on test environment. $allowed_filetypes = Array(".pdf", ".doc", ".zip", ".txt", ".xls", ".docx", ".csv", ".rtf"); //put extensions in here that should be uploaded only. $ext = substr($filename, strpos($filename,'.'), strlen($filename)-1); // Get the extension from the filename. if(!is_writable($target_path)) die('You cannot upload to the specified directory, please CHMOD it to 777.'); //Check if we can upload to the specified upload folder. //display form function function displayForm($name, $emailCheck, $organisation, $phone, $title, $location, $description, $phoneError, $allowed_filetypes, $ext, $filename, $fileError) { //make $emailCheck global so function can get value from global scope. global $emailCheck; global $max_size; echo '<form action="geodetic_form.php" method="post" name="contact" id="contact" enctype="multipart/form-data">'."\n". '<fieldset>'."\n".'<div>'."\n"; //name echo '<label for="name"><span class="mandatory">*</span>Your name:</label>'."\n". '<input type="text" name="name" id="name" class="inputText required" value="'. $name .'" />'."\n"; //check if name field is filled out if (isset($_REQUEST['submit']) && empty($name)) { echo '<label for="name" class="error">Please enter your name.</label>'."\n"; } echo '</div>'."\n". '<div>'."\n"; //Email echo '<label for="email"><span class="mandatory">*</span>Your email:</label>'."\n". '<input type="text" name="email" id="email" class="inputText required email" value="'. $emailCheck .'" />'."\n"; // check if email field is filled out and proper format if (isset($_REQUEST['submit']) && validEmail($emailCheck) == false) { echo '<label for="email" class="error">Invalid email address entered.</label>'."\n"; } echo '</div>'."\n". '<div>'."\n"; //organisation echo '<label for="phone">Organisation:</label>'."\n". '<input type="text" name="organisation" id="organisation" class="inputText" value="'. $organisation .'" />'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //title echo '<label for="phone">Title:</label>'."\n". '<input type="text" name="title" id="title" class="inputText" value="'. $title .'" />'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //phone echo '<label for="phone"><span class="mandatory">*</span>Phone <br /><span class="small">(include area code)</span>:</label>'."\n". '<input type="text" name="phone" id="phone" class="inputText required" value="'. $phone .'" />'."\n"; // check if phone field is filled out that it has numbers and not characters if (isset($_REQUEST['submit']) && $phoneError == "true" && empty($phone)) echo '<label for="email" class="error">Please enter a valid phone number.</label>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //Location echo '<label class="location" for="location"><span class="mandatory">*</span>Location:</label>'."\n". '<textarea name="location" id="location" class="required">'. $location .'</textarea>'."\n"; //check if message field is filled out if (isset($_REQUEST['submit']) && empty($_REQUEST['location'])) echo '<label for="location" class="error">This field is required.</label>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //description echo '<label class="description" for="description">Description:</label>'."\n". '<textarea name="description" id="queryComments">'. $description .'</textarea>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //file upload echo '<label class="uploadedfile" for="uploadedfile">File:</label>'."\n". '<input type="file" name="uploadedfile" id="uploadedfile" value="'. $filename .'" />'."\n"; // Check if the filetype is allowed, if not DIE and inform the user. switch ($fileError) { case "1": echo '<label for="uploadedfile" class="error">The file you attempted to upload is not allowed.</label>'; break; case "2": echo '<label for="uploadedfile" class="error">The file you attempted to upload is too large.</label>'; break; } echo '</div>'."\n". '</fieldset>'; //end of form echo '<div class="submit"><input type="submit" name="submit" value="Submit" id="submit" /></div>'. '<div class="clear"><p><br /></p></div>'; } //end function //setup error validations if (isset($_REQUEST['submit']) && !empty($_REQUEST['phone']) && !is_numeric($_REQUEST['phone'])) $phoneError = "true"; if (isset($_REQUEST['submit']) && $_FILES['uploadedfile']['error'] != 4 && !in_array($ext, $allowed_filetypes)) $fileError = 1; if (isset($_REQUEST['submit']) && $_FILES["uploadedfile"]["size"] > $max_size) $fileError = 2; echo "this condition " . $fileError; $POST_MAX_SIZE = ini_get('post_max_size'); $mul = substr($POST_MAX_SIZE, -1); $mul = ($mul == 'M' ? 1048576 : ($mul == 'K' ? 1024 : ($mul == 'G' ? 1073741824 : 1))); if ($_SERVER['CONTENT_LENGTH'] > $mul*(int)$POST_MAX_SIZE && $POST_MAX_SIZE) echo "too big!!"; echo $POST_MAX_SIZE; if(empty($name) || empty($phone) || empty($location) || validEmail($emailCheck) == false || $phoneError == "true" || $fileError != 0) { displayForm($name, $emailCheck, $organisation, $phone, $title, $location, $description, $phoneError, $allowed_filetypes, $ext, $filename, $fileError); echo $fileError; echo "max size is: " .$max_size; echo "and file size is: " . $_FILES["uploadedfile"]["size"]; exit; } else { //copy file from temp to upload directory $path_of_uploaded_file = $target_path . $filename; $tmp_path = $_FILES["uploadedfile"]["tmp_name"]; echo $tmp_path; echo "and file size is: " . filesize($_FILES["uploadedfile"]["tmp_name"]); exit; if(is_uploaded_file($tmp_path)) { if(!copy($tmp_path,$path_of_uploaded_file)) { echo 'error while copying the uploaded file'; } } //test debug stuff echo "sending email..."; exit; } ?> PHP is returning this error in the log: [29-Apr-2010 10:32:47] PHP Warning: POST Content-Length of 57885895 bytes exceeds the limit of 10485760 bytes in Unknown on line 0 Excuse all the debug stuff :) FTR, I am running PHP 5.1.2 on IIS. TIA Jared

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  • Problems Allocating Objects of Derived Class Where Base Class has Abstract Virtual Functions

    - by user1743901
    I am trying to get this Zombie/Human agent based simulation running, but I am having problems with these derived classes (Human and Zombie) who have parent class "Creature". I have 3 virtual functions declared in "Creature" and all three of these are re-declared AND DEFINED in both "Human" and "Zombie". But for some reason when I have my program call "new" to allocate memory for objects of type Human or Zombie, it complains about the virtual functions being abstract. Here's the code: definitions.h #ifndef definitions_h #define definitions_h class Creature; class Item; class Coords; class Grid { public: Creature*** cboard; Item*** iboard; int WIDTH; int HEIGHT; Grid(int WIDTHVALUE, int HEIGHTVALUE); void FillGrid(); //initializes grid object with humans and zombies void Refresh(); //calls Creature::Die(),Move(),Attack(),Breed() on every square void UpdateBuffer(char** buffer); bool isEmpty(int startx, int starty, int dir); char CreatureType(int xcoord, int ycoord); char CreatureType(int startx, int starty, int dir); }; class Random { public: int* rptr; void Print(); Random(int MIN, int MAX, int LEN); ~Random(); private: bool alreadyused(int checkthis, int len, int* rptr); bool isClean(); int len; }; class Coords { public: int x; int y; int MaxX; int MaxY; Coords() {x=0; y=0; MaxX=0; MaxY=0;} Coords(int X, int Y, int WIDTH, int HEIGHT) {x=X; y=Y; MaxX=WIDTH; MaxY=HEIGHT; } void MoveRight(); void MoveLeft(); void MoveUp(); void MoveDown(); void MoveUpRight(); void MoveUpLeft(); void MoveDownRight(); void MoveDownLeft(); void MoveDir(int dir); void setx(int X) {x=X;} void sety(int Y) {y=Y;} }; class Creature { public: bool alive; Coords Location; char displayletter; Creature() {Location.x=0; Location.y=0;} Creature(int i, int j) {Location.setx(i); Location.sety(j);} virtual void Attack() =0; virtual void AttackCreature(Grid G, int attackdirection) =0; virtual void Breed() =0; void Die(); void Move(Grid G); int DecideSquare(Grid G); void MoveTo(Grid G, int dir); }; class Human : public Creature { public: bool armed; //if armed, chances of winning fight increased for next fight bool vaccinated; //if vaccinated, no chance of getting infected int bitecount; //if a human is bitten, bite count is set to a random number int breedcount; //if a human goes x steps without combat, will breed if next to a human int starvecount; //if a human does not eat in x steps, will die Human() {displayletter='H';} Human(int i, int j) {displayletter='H';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed(Grid G); //will breed after x steps and next to human int DecideAttack(Grid G); }; class Zombie : public Creature { public: Zombie() {displayletter='Z';} Zombie(int i, int j) {displayletter='Z';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed() {} //does nothing int DecideAttack(Grid G); void AttackCreature(Grid G, int attackdirection); }; class Item { }; #endif definitions.cpp #include <cstdlib> #include "definitions.h" Random::Random(int MIN, int MAX, int LEN) //constructor { len=LEN; rptr=new int[LEN]; //allocate array of given length for (int i=0; i<LEN; i++) { int random; do { random = rand() % (MAX-MIN+1) + MIN; } while (alreadyused(random,LEN,rptr)); rptr[i]=random; } } bool Random::alreadyused(int checkthis, int len, int* rptr) { for (int i=0; i<len; i++) { if (rptr[i]==checkthis) return 1; } return 0; } Random::~Random() { delete rptr; } Grid::Grid(int WIDTHVALUE, int HEIGHTVALUE) { WIDTH = WIDTHVALUE; HEIGHT = HEIGHTVALUE; //builds 2d array of creature pointers cboard = new Creature**[WIDTH]; for(int i=0; i<WIDTH; i++) { cboard[i] = new Creature*[HEIGHT]; } //builds 2d array of item pointers iboard = new Item**[WIDTH]; for (int i=0; i<WIDTH; i++) { iboard[i] = new Item*[HEIGHT]; } } void Grid::FillGrid() { /* For each creature pointer in grid, randomly selects whether to initalize as zombie, human, or empty square. This methodology can be changed to initialize different creature types with different probabilities */ int random; for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { Random X(1,100,1); //create a single random integer from [1,100] at X.rptr random=*(X.rptr); if (random < 20) cboard[i][j] = new Human(i,j); else if (random < 40) cboard[i][j] = new Zombie(i,j); else cboard[i][j] = NULL; } } //at this point every creature pointer should be pointing to either //a zombie, human, or NULL with varying probabilities } void Grid::UpdateBuffer(char** buffer) { for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { if (cboard[i][j]) buffer[i][j]=cboard[i][j]->displayletter; else buffer[i][j]=' '; } } } bool Grid::isEmpty(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; } return 1; } char Grid::CreatureType(int xcoord, int ycoord) { if (cboard[xcoord][ycoord]) //if there is a creature at location xcoord,ycoord return (cboard[xcoord][ycoord]->displayletter); else //if pointer at location xcoord,ycoord is null, return null char return '\0'; } char Grid::CreatureType(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); } //if function hasn't returned by now, square being looked at is pointer to null return '\0'; //return null char } void Coords::MoveRight() {(x==MaxX)? (x=0):(x++);} void Coords::MoveLeft() {(x==0)? (x=MaxX):(x--);} void Coords::MoveUp() {(y==0)? (y=MaxY):(y--);} void Coords::MoveDown() {(y==MaxY)? (y=0):(y++);} void Coords::MoveUpRight() {MoveUp(); MoveRight();} void Coords::MoveUpLeft() {MoveUp(); MoveLeft();} void Coords::MoveDownRight() {MoveDown(); MoveRight();} void Coords::MoveDownLeft() {MoveDown(); MoveLeft();} void Coords::MoveDir(int dir) { switch(dir) { case 1: MoveUp(); break; case 2: MoveUpRight(); break; case 3: MoveRight(); break; case 4: MoveDownRight(); break; case 5: MoveDown(); break; case 6: MoveDownLeft(); break; case 7: MoveLeft(); break; case 8: MoveUpLeft(); break; case 0: break; } } void Creature::Move(Grid G) { int movedir=DecideSquare(G); MoveTo(G,movedir); } int Creature::DecideSquare(Grid G) { Random X(1,8,8); //X.rptr now points to 8 unique random integers from [1,8] for (int i=0; i<8; i++) { int dir=X.rptr[i]; if (G.isEmpty(Location.x,Location.y,dir)) return dir; } return 0; } void Creature::MoveTo(Grid G, int dir) { Coords OldLocation=Location; Location.MoveDir(dir); G.cboard[Location.x][Location.y]=this; //point new location to this creature G.cboard[OldLocation.x][OldLocation.y]=NULL; //point old location to NULL } void Creature::Die() { if (!alive) { delete this; this=NULL; } } void Human::Breed(Grid G) { if (!breedcount) { Coords BreedLocation=Location; Random X(1,8,8); for (int i=0; i<8; i++) { BreedLocation.MoveDir(X.rptr[i]); if (!G.cboard[BreedLocation.x][BreedLocation.y]) { G.cboard[BreedLocation.x][BreedLocation.y])=new Human(BreedLocation.x,BreedLocation.y); return; } } } } int Human::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': break; case 'Z': return attackdir; case '\0': break; default: break; } } return 0; //no zombies! } int AttackRoll(int para1, int para2) { //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten Random X(1,100,1); int roll= *(X.rptr); if (roll < para1) return 1; else if (roll < para2) return 2; else return 3; } void Human::AttackCreature(Grid G, int attackdirection) { Coords AttackLocation=Location; AttackLocation.MoveDir(attackdirection); int para1=33; int para2=33; if (vaccinated) para2=101; //makes attackroll > para 2 impossible, never gets infected if (armed) para1-=16; //reduces chance of zombie winning fight int roll=AttackRoll(para1,para2); //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten switch(roll) { case 1: alive=0; //human (this) dies return; case 2: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; return; //zombie dies case 3: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; //zombie dies Random X(3,7,1); //human is bitten bitecount=*(X.rptr); return; } } int Zombie::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': return attackdir; case 'Z': break; case '\0': break; default: break; } } return 0; //no zombies! } void Zombie::AttackCreature(Grid G, int attackdirection) { int reversedirection; if (attackdirection < 9 && attackdirection>0) { (attackdirection<5)? (reversedirection=attackdirection+4):(reversedirection=attackdirection-4); } else reversedirection=0; //this should never happen //when a zombie attacks a human, the Human::AttackZombie() function is called //in the "reverse" direction, utilizing that function that has already been written Coords ZombieLocation=Location; Coords HumanLocation=Location; HumanLocation.MoveDir(attackdirection); if (G.cboard[HumanLocation.x][HumanLocation.y]) //if there is a human there, which there should be G.cboard[HumanLocation.x][HumanLocation.y]->AttackCreature(G,reversedirection); } void Zombie::Attack(Grid G) { int attackdirection=DecideAttack(G); AttackCreature(G,attackdirection); } main.cpp #include <cstdlib> #include <iostream> #include "definitions.h" using namespace std; int main(int argc, char *argv[]) { Grid G(500,500); system("PAUSE"); return EXIT_SUCCESS; }

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  • Introducing Data Annotations Extensions

    - by srkirkland
    Validation of user input is integral to building a modern web application, and ASP.NET MVC offers us a way to enforce business rules on both the client and server using Model Validation.  The recent release of ASP.NET MVC 3 has improved these offerings on the client side by introducing an unobtrusive validation library built on top of jquery.validation.  Out of the box MVC comes with support for Data Annotations (that is, System.ComponentModel.DataAnnotations) and can be extended to support other frameworks.  Data Annotations Validation is becoming more popular and is being baked in to many other Microsoft offerings, including Entity Framework, though with MVC it only contains four validators: Range, Required, StringLength and Regular Expression.  The Data Annotations Extensions project attempts to augment these validators with additional attributes while maintaining the clean integration Data Annotations provides. A Quick Word About Data Annotations Extensions The Data Annotations Extensions project can be found at http://dataannotationsextensions.org/, and currently provides 11 additional validation attributes (ex: Email, EqualTo, Min/Max) on top of Data Annotations’ original 4.  You can find a current list of the validation attributes on the afore mentioned website. The core library provides server-side validation attributes that can be used in any .NET 4.0 project (no MVC dependency). There is also an easily pluggable client-side validation library which can be used in ASP.NET MVC 3 projects using unobtrusive jquery validation (only MVC3 included javascript files are required). On to the Preview Let’s say you had the following “Customer” domain model (or view model, depending on your project structure) in an MVC 3 project: public class Customer { public string Email { get; set; } public int Age { get; set; } public string ProfilePictureLocation { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } When it comes time to create/edit this Customer, you will probably have a CustomerController and a simple form that just uses one of the Html.EditorFor() methods that the ASP.NET MVC tooling generates for you (or you can write yourself).  It should look something like this: With no validation, the customer can enter nonsense for an email address, and then can even report their age as a negative number!  With the built-in Data Annotations validation, I could do a bit better by adding a Range to the age, adding a RegularExpression for email (yuck!), and adding some required attributes.  However, I’d still be able to report my age as 10.75 years old, and my profile picture could still be any string.  Let’s use Data Annotations along with this project, Data Annotations Extensions, and see what we can get: public class Customer { [Email] [Required] public string Email { get; set; }   [Integer] [Min(1, ErrorMessage="Unless you are benjamin button you are lying.")] [Required] public int Age { get; set; }   [FileExtensions("png|jpg|jpeg|gif")] public string ProfilePictureLocation { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now let’s try to put in some invalid values and see what happens: That is very nice validation, all done on the client side (will also be validated on the server).  Also, the Customer class validation attributes are very easy to read and understand. Another bonus: Since Data Annotations Extensions can integrate with MVC 3’s unobtrusive validation, no additional scripts are required! Now that we’ve seen our target, let’s take a look at how to get there within a new MVC 3 project. Adding Data Annotations Extensions To Your Project First we will File->New Project and create an ASP.NET MVC 3 project.  I am going to use Razor for these examples, but any view engine can be used in practice.  Now go into the NuGet Extension Manager (right click on references and select add Library Package Reference) and search for “DataAnnotationsExtensions.”  You should see the following two packages: The first package is for server-side validation scenarios, but since we are using MVC 3 and would like comprehensive sever and client validation support, click on the DataAnnotationsExtensions.MVC3 project and then click Install.  This will install the Data Annotations Extensions server and client validation DLLs along with David Ebbo’s web activator (which enables the validation attributes to be registered with MVC 3). Now that Data Annotations Extensions is installed you have all you need to start doing advanced model validation.  If you are already using Data Annotations in your project, just making use of the additional validation attributes will provide client and server validation automatically.  However, assuming you are starting with a blank project I’ll walk you through setting up a controller and model to test with. Creating Your Model In the Models folder, create a new User.cs file with a User class that you can use as a model.  To start with, I’ll use the following class: public class User { public string Email { get; set; } public string Password { get; set; } public string PasswordConfirm { get; set; } public string HomePage { get; set; } public int Age { get; set; } } Next, create a simple controller with at least a Create method, and then a matching Create view (note, you can do all of this via the MVC built-in tooling).  Your files will look something like this: UserController.cs: public class UserController : Controller { public ActionResult Create() { return View(new User()); }   [HttpPost] public ActionResult Create(User user) { if (!ModelState.IsValid) { return View(user); }   return Content("User valid!"); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Create.cshtml: @model NuGetValidationTester.Models.User   @{ ViewBag.Title = "Create"; }   <h2>Create</h2>   <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script>   @using (Html.BeginForm()) { @Html.ValidationSummary(true) <fieldset> <legend>User</legend> @Html.EditorForModel() <p> <input type="submit" value="Create" /> </p> </fieldset> } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } In the Create.cshtml view, note that we are referencing jquery validation and jquery unobtrusive (jquery is referenced in the layout page).  These MVC 3 included scripts are the only ones you need to enjoy both the basic Data Annotations validation as well as the validation additions available in Data Annotations Extensions.  These references are added by default when you use the MVC 3 “Add View” dialog on a modification template type. Now when we go to /User/Create we should see a form for editing a User Since we haven’t yet added any validation attributes, this form is valid as shown (including no password, email and an age of 0).  With the built-in Data Annotations attributes we can make some of the fields required, and we could use a range validator of maybe 1 to 110 on Age (of course we don’t want to leave out supercentenarians) but let’s go further and validate our input comprehensively using Data Annotations Extensions.  The new and improved User.cs model class. { [Required] [Email] public string Email { get; set; }   [Required] public string Password { get; set; }   [Required] [EqualTo("Password")] public string PasswordConfirm { get; set; }   [Url] public string HomePage { get; set; }   [Integer] [Min(1)] public int Age { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now let’s re-run our form and try to use some invalid values: All of the validation errors you see above occurred on the client, without ever even hitting submit.  The validation is also checked on the server, which is a good practice since client validation is easily bypassed. That’s all you need to do to start a new project and include Data Annotations Extensions, and of course you can integrate it into an existing project just as easily. Nitpickers Corner ASP.NET MVC 3 futures defines four new data annotations attributes which this project has as well: CreditCard, Email, Url and EqualTo.  Unfortunately referencing MVC 3 futures necessitates taking an dependency on MVC 3 in your model layer, which may be unadvisable in a multi-tiered project.  Data Annotations Extensions keeps the server and client side libraries separate so using the project’s validation attributes don’t require you to take any additional dependencies in your model layer which still allowing for the rich client validation experience if you are using MVC 3. Custom Error Message and Globalization: Since the Data Annotations Extensions are build on top of Data Annotations, you have the ability to define your own static error messages and even to use resource files for very customizable error messages. Available Validators: Please see the project site at http://dataannotationsextensions.org/ for an up-to-date list of the new validators included in this project.  As of this post, the following validators are available: CreditCard Date Digits Email EqualTo FileExtensions Integer Max Min Numeric Url Conclusion Hopefully I’ve illustrated how easy it is to add server and client validation to your MVC 3 projects, and how to easily you can extend the available validation options to meet real world needs. The Data Annotations Extensions project is fully open source under the BSD license.  Any feedback would be greatly appreciated.  More information than you require, along with links to the source code, is available at http://dataannotationsextensions.org/. Enjoy!

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  • Know more about Enqueue Deadlock Detection

    - by Liu Maclean(???)
    ??? ORACLE ALLSTAR???????????????????,??????? ???????enqueue lock?????????3 ??????,????????????????????????????ora-00060 dead lock??process???3s: SQL> select * from v$version; BANNER ---------------------------------------------------------------- Oracle Database 10g Enterprise Edition Release 10.2.0.5.0 - 64bi PL/SQL Release 10.2.0.5.0 - Production CORE 10.2.0.5.0 Production TNS for Linux: Version 10.2.0.5.0 - Production NLSRTL Version 10.2.0.5.0 - Production SQL> select * from global_name; GLOBAL_NAME -------------------------------------------------------------------------------- www.oracledatabase12g.com PROCESS A: set timing on; update maclean1 set t1=t1+1; PROCESS B: update maclean2 set t1=t1+1; PROCESS A: update maclean2 set t1=t1+1; PROCESS B: update maclean1 set t1=t1+1; ??3s? PROCESS A ?? ERROR at line 1: ORA-00060: deadlock detected while waiting for resource Elapsed: 00:00:03.02 ????Process A????????????? 3s,?????????????,??????? ?????????? ???????: SQL> col name for a30 SQL> col value for a5 SQL> col DESCRIB for a50 SQL> set linesize 140 pagesize 1400 SQL> SELECT x.ksppinm NAME, y.ksppstvl VALUE, x.ksppdesc describ 2 FROM SYS.x$ksppi x, SYS.x$ksppcv y 3 WHERE x.inst_id = USERENV ('Instance') 4 AND y.inst_id = USERENV ('Instance') 5 AND x.indx = y.indx 6 AND x.ksppinm='_enqueue_deadlock_scan_secs'; NAME VALUE DESCRIB ------------------------------ ----- -------------------------------------------------- _enqueue_deadlock_scan_secs 0 deadlock scan interval SQL> alter system set "_enqueue_deadlock_scan_secs"=18 scope=spfile; System altered. Elapsed: 00:00:00.01 SQL> startup force; ORACLE instance started. Total System Global Area 851443712 bytes Fixed Size 2100040 bytes Variable Size 738198712 bytes Database Buffers 104857600 bytes Redo Buffers 6287360 bytes Database mounted. Database opened. PROCESS A: SQL> set timing on; SQL> update maclean1 set t1=t1+1; 1 row updated. Elapsed: 00:00:00.06 Process B SQL> update maclean2 set t1=t1+1; 1 row updated. SQL> update maclean1 set t1=t1+1; Process A: SQL> SQL> alter session set events '10704 trace name context forever,level 10:10046 trace name context forever,level 8'; Session altered. SQL> update maclean2 set t1=t1+1; update maclean2 set t1=t1+1 * ERROR at line 1: ORA-00060: deadlock detected while waiting for resource  Elapsed: 00:00:18.05 ksqcmi: TX,90011,4a9 mode=6 timeout=21474836 WAIT #12: nam='enq: TX - row lock contention' ela= 2930070 name|mode=1415053318 usn<<16 | slot=589841 sequence=1193 obj#=56810 tim=1308114759849120 WAIT #12: nam='enq: TX - row lock contention' ela= 2930636 name|mode=1415053318 usn<<16 | slot=589841 sequence=1193 obj#=56810 tim=1308114762779801 WAIT #12: nam='enq: TX - row lock contention' ela= 2930439 name|mode=1415053318 usn<<16 | slot=589841 sequence=1193 obj#=56810 tim=1308114765710430 *** 2012-06-12 09:58:43.089 WAIT #12: nam='enq: TX - row lock contention' ela= 2931698 name|mode=1415053318 usn<<16 | slot=589841 sequence=1193 obj#=56810 tim=1308114768642192 WAIT #12: nam='enq: TX - row lock contention' ela= 2930428 name|mode=1415053318 usn<<16 | slot=589841 sequence=1193 obj#=56810 tim=1308114771572755 WAIT #12: nam='enq: TX - row lock contention' ela= 2931408 name|mode=1415053318 usn<<16 | slot=589841 sequence=1193 obj#=56810 tim=1308114774504207 DEADLOCK DETECTED ( ORA-00060 ) [Transaction Deadlock] The following deadlock is not an ORACLE error. It is a deadlock due to user error in the design of an application or from issuing incorrect ad-hoc SQL. The following information may aid in determining the deadlock: ??????Process A?’enq: TX – row lock contention’ ?????ORA-00060 deadlock detected????3s ??? 18s , ???hidden parameter “_enqueue_deadlock_scan_secs”?????,????????0? ??????????: SQL> alter system set "_enqueue_deadlock_scan_secs"=4 scope=spfile; System altered. Elapsed: 00:00:00.01 SQL> alter system set "_enqueue_deadlock_time_sec"=9 scope=spfile; System altered. Elapsed: 00:00:00.00 SQL> startup force; ORACLE instance started. Total System Global Area 851443712 bytes Fixed Size 2100040 bytes Variable Size 738198712 bytes Database Buffers 104857600 bytes Redo Buffers 6287360 bytes Database mounted. Database opened. SQL> set linesize 140 pagesize 1400 SQL> show parameter dead NAME TYPE VALUE ------------------------------------ -------------------------------- ------------------------------ _enqueue_deadlock_scan_secs integer 4 _enqueue_deadlock_time_sec integer 9 SQL> set timing on SQL> select * from maclean1 for update wait 8; T1 ---------- 11 Elapsed: 00:00:00.01 PROCESS B SQL> select * from maclean2 for update wait 8; T1 ---------- 3 SQL> select * from maclean1 for update wait 8; select * from maclean1 for update wait 8 PROCESS A SQL> select * from maclean2 for update wait 8; select * from maclean2 for update wait 8 * ERROR at line 1: ORA-30006: resource busy; acquire with WAIT timeout expired Elapsed: 00:00:08.00 ???????? ??? select for update wait?enqueue request timeout ?????8s? ,???????”_enqueue_deadlock_scan_secs”=4(deadlock scan interval),?4s???deadlock detected,????Process A????deadlock ???, ??????? ??Process A?????8s?raised??”ORA-30006: resource busy; acquire with WAIT timeout expired”??,??ORA-00060,?????process A???????? ????????”_enqueue_deadlock_time_sec”(requests with timeout <= this will not have deadlock detection)???,?enqueue request time < “_enqueue_deadlock_time_sec”?Server process?????dead lock detection,?????????enqueue request ??????timeout??????(_enqueue_deadlock_time_sec????5,?timeout<5s),???????????????;??????timeout>”_enqueue_deadlock_time_sec”???,Oracle????????????????????? ??????????: SQL> show parameter dead NAME TYPE VALUE ------------------------------------ -------------------------------- ------------------------------ _enqueue_deadlock_scan_secs integer 4 _enqueue_deadlock_time_sec integer 9 Process A: SQL> set timing on; SQL> select * from maclean1 for update wait 10; T1 ---------- 11 Process B: SQL> select * from maclean2 for update wait 10; T1 ---------- 3 SQL> select * from maclean1 for update wait 10; PROCESS A: SQL> select * from maclean2 for update wait 10; select * from maclean2 for update wait 10 * ERROR at line 1: ORA-00060: deadlock detected while waiting for resource Elapsed: 00:00:06.02 ??????? select for update wait 10?10s??, ?? 10s?????_enqueue_deadlock_time_sec???(9s),??Process A???????? ???????????????6s ???????_enqueue_deadlock_scan_secs?4s ? ???????????,???????????_enqueue_deadlock_scan_secs?????????3???? ??: enqueue lock?????????????? 1. ?????????deadlock detection??3s????, ????????_enqueue_deadlock_scan_secs(deadlock scan interval)???,??????0,????????_enqueue_deadlock_scan_secs?????????3???, ?_enqueue_deadlock_scan_secs=0 ??3s??, ?_enqueue_deadlock_scan_secs=4??6s??,????? 2. ???????_enqueue_deadlock_time_sec(requests with timeout <= this will not have deadlock detection)???,?enqueue request timeout< _enqueue_deadlock_time_sec(????5),?Server process?????????enqueue request timeout>_enqueue_deadlock_time_sec ????_enqueue_deadlock_scan_secs???????, ??request timeout??????select for update wait [TIMEOUT]??? ??: ???10.2.0.1?????????2?hidden parameter , ???patchset 10.2.0.3????? _enqueue_deadlock_time_sec, ?patchset 10.2.0.5??????_enqueue_deadlock_scan_secs? ?????RAC???????????10s, ???????_lm_dd_interval(dd time interval in seconds) ,????????8.0.6???? ???????????????,??????,  ?10g???????60s,?11g???????10s?  ???????11g??_lm_dd_interval?????????????,?????11g??LMD????????????,??????????RAC?LMD?Deadlock Detection???????CPU,???11g?Oracle????Team???LMD????????CPU????: ????????11g?LMD???????,???????11g??? UTS TRACE ????? DD???: SQL> select * from v$version; BANNER -------------------------------------------------------------------------------- Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production PL/SQL Release 11.2.0.3.0 - Production CORE 11.2.0.3.0 Production TNS for Linux: Version 11.2.0.3.0 - Production NLSRTL Version 11.2.0.3.0 - Production SQL> SQL> select * from global_name 2 ; GLOBAL_NAME -------------------------------------------------------------------------------- www.oracledatabase12g.com SQL> alter system set "_lm_dd_interval"=20 scope=spfile; System altered. SQL> startup force; ORACLE instance started. Total System Global Area 1570009088 bytes Fixed Size 2228704 bytes Variable Size 1325403680 bytes Database Buffers 234881024 bytes Redo Buffers 7495680 bytes Database mounted. Database opened. SQL> set linesize 140 pagesize 1400 SQL> show parameter lm_dd NAME TYPE VALUE ------------------------------------ -------------------------------- ------------------------------ _lm_dd_interval integer 20 SQL> select count(*) from gv$instance; COUNT(*) ---------- 2 instance 1: SQL> oradebug setorapid 12 Oracle pid: 12, Unix process pid: 8608, image: [email protected] (LMD0) ? LMD0??? UTS TRACE??RAC???????????? SQL> oradebug event 10046 trace name context forever,level 8:10708 trace name context forever,level 103: trace[rac.*] disk high; Statement processed. Elapsed: 00:00:00.00 SQL> update maclean1 set t1=t1+1; 1 row updated. instance 2: SQL> update maclean2 set t1=t1+1; 1 row updated. SQL> update maclean1 set t1=t1+1; Instance 1: SQL> update maclean2 set t1=t1+1; update maclean2 set t1=t1+1 * ERROR at line 1: ORA-00060: deadlock detected while waiting for resource Elapsed: 00:00:20.51 LMD0???UTS TRACE 2012-06-12 22:27:00.929284 : [kjmpbmsg:process][type 22][msg 0x7fa620ac85a8][from 1][seq 8148.0][len 192] 2012-06-12 22:27:00.929346 : [kjmxmpm][type 22][seq 0.0][msg 0x7fa620ac85a8][from 1] *** 2012-06-12 22:27:00.929 * kjddind: received DDIND msg with subtype x6 * reqp->dd_master_inst_kjxmddi == 1 * kjddind: dump sgh: 2012-06-12 22:27:00.929346*: kjddind: req->timestamp [0.15], kjddt [0.13] 2012-06-12 22:27:00.929346*: >> DDmsg:KJX_DD_REMOTE,TS[0.15],Inst 1->2,ddxid[id1,id2,inst:2097153,31,1],ddlock[0x95023930,829],ddMasterInst 1 2012-06-12 22:27:00.929346*: lock [0x95023930,829], op = [mast] 2012-06-12 22:27:00.929346*: reqp->timestamp [0.15], kjddt [0.13] 2012-06-12 22:27:00.929346*: kjddind: updated local timestamp [0.15] * kjddind: case KJX_DD_REMOTE 2012-06-12 22:27:00.929346*: ADD IO NODE WFG: 0 frame pointer 2012-06-12 22:27:00.929346*: PUSH: type=res, enqueue(0xffffffff.0xffffffff)=0xbbb9af40, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: PROCESS: type=res, enqueue(0xffffffff.0xffffffff)=0xbbb9af40, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: POP: type=res, enqueue(0xffffffff.0xffffffff)=0xbbb9af40, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: kjddopr[TX 0xe000c.0x32][ext 0x5,0x0]: blocking lock 0xbbb9a800, owner 2097154 of inst 2 2012-06-12 22:27:00.929346*: PUSH: type=txn, enqueue(0xffffffff.0xffffffff)=0xbbb9a800, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: PROCESS: type=txn, enqueue(0xffffffff.0xffffffff)=0xbbb9a800, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: ADD NODE TO WFG: type=txn, enqueue(0xffffffff.0xffffffff)=0xbbb9a800, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: POP: type=txn, enqueue(0xffffffff.0xffffffff)=0xbbb9a800, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: kjddopt: converting lock 0xbbce92f8 on 'TX' 0x80016.0x5d4,txid [2097154,34]of inst 2 2012-06-12 22:27:00.929346*: PUSH: type=res, enqueue(0xffffffff.0xffffffff)=0xbbce92f8, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: PROCESS: type=res, enqueue(0xffffffff.0xffffffff)=0xbbce92f8, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: ADD NODE TO WFG: type=res, enqueue(0xffffffff.0xffffffff)=0xbbce92f8, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929855 : GSIPC:AMBUF: rcv buff 0x7fa620aa8cd8, pool rcvbuf, rqlen 1102 2012-06-12 22:27:00.929878 : GSIPC:GPBMSG: new bmsg 0x7fa620aa8d48 mb 0x7fa620aa8cd8 msg 0x7fa620aa8d68 mlen 192 dest x100 flushsz -1 2012-06-12 22:27:00.929878*: << DDmsg:KJX_DD_REMOTE,TS[0.15],Inst 2->1,ddxid[id1,id2,inst:2097153,31,1],ddlock[0x95023930,829],ddMasterInst 1 2012-06-12 22:27:00.929878*: lock [0xbbce92f8,287], op = [mast] 2012-06-12 22:27:00.929878*: ADD IO NODE WFG: 0 frame pointer 2012-06-12 22:27:00.929923 : [kjmpbmsg:compl][msg 0x7fa620ac8588][typ p][nmsgs 1][qtime 0][ptime 0] 2012-06-12 22:27:00.929947 : GSIPC:PBAT: flush start. flag 0x79 end 0 inc 4.4 2012-06-12 22:27:00.929963 : GSIPC:PBAT: send bmsg 0x7fa620aa8d48 blen 224 dest 1.0 2012-06-12 22:27:00.929979 : GSIPC:SNDQ: enq msg 0x7fa620aa8d48, type 65521 seq 8325, inst 1, receiver 0, queued 1 012-06-12 22:27:00.929979 : GSIPC:SNDQ: enq msg 0x7fa620aa8d48, type 65521 seq 8325, inst 1, receiver 0, queued 1 2012-06-12 22:27:00.929996 : GSIPC:BSEND: flushing sndq 0xb491dd28, id 0, dcx 0xbc517770, inst 1, rcvr 0 qlen 0 1 2012-06-12 22:27:00.930014 : GSIPC:BSEND: no batch1 msg 0x7fa620aa8d48 type 65521 len 224 dest (1:0) 2012-06-12 22:27:00.930088 : kjbsentscn[0x0.3f72dc][to 1] 2012-06-12 22:27:00.930144 : GSIPC:SENDM: send msg 0x7fa620aa8d48 dest x10000 seq 8325 type 65521 tkts x1 mlen xe00110 2012-06-12 22:27:00.930531 : GSIPC:KSXPCB: msg 0x7fa620aa8d48 status 30, type 65521, dest 1, rcvr 0 WAIT #0: nam='ges remote message' ela= 1372 waittime=80 loop=0 p3=74 obj#=-1 tim=1339554420931640 2012-06-12 22:27:00.931728 : GSIPC:RCVD: ksxp msg 0x7fa620af6490 sndr 1 seq 0.8149 type 65521 tkts 1 2012-06-12 22:27:00.931746 : GSIPC:RCVD: watq msg 0x7fa620af6490 sndr 1, seq 8149, type 65521, tkts 1 2012-06-12 22:27:00.931763 : GSIPC:RCVD: seq update (0.8148)->(0.8149) tp -15 fg 0x4 from 1 pbattr 0x0 2012-06-12 22:27:00.931779 : GSIPC:TKT: collect msg 0x7fa620af6490 from 1 for rcvr 0, tickets 1 2012-06-12 22:27:00.931794 : kjbrcvdscn[0x0.3f72dc][from 1][idx 2012-06-12 22:27:00.931810 : kjbrcvdscn[no bscn dd_master_inst_kjxmddi == 1 * kjddind: dump sgh: NXTIN (nil) 0 wq 0 cvtops x0 0x0.0x0(ext 0x0,0x0)[0000-0000-00000000] inst 1 BLOCKER 0xbbb9a800 5 wq 1 cvtops x28 TX 0xe000c.0x32(ext 0x5,0x0)[20000-0002-00000022] inst 2 BLOCKED 0xbbce92f8 5 wq 2 cvtops x1 TX 0x80016.0x5d4(ext 0x2,0x0)[20000-0002-00000022] inst 2 NXTOUT (nil) 0 wq 0 cvtops x0 0x0.0x0(ext 0x0,0x0)[0000-0000-00000000] inst 1 2012-06-12 22:27:00.932058*: kjddind: req->timestamp [0.15], kjddt [0.15] 2012-06-12 22:27:00.932058*: >> DDmsg:KJX_DD_VALIDATE,TS[0.15],Inst 1->2,ddxid[id1,id2,inst:2097153,31,1],ddlock[0x95023930,829],ddMasterInst 1 2012-06-12 22:27:00.932058*: lock [(nil),0], op = [vald_dd] 2012-06-12 22:27:00.932058*: kjddind: updated local timestamp [0.15] * kjddind: case KJX_DD_VALIDATE *** 2012-06-12 22:27:00.932 * kjddvald called: kjxmddi stuff: * cont_lockp (nil) * dd_lockp 0x95023930 * dd_inst 1 * dd_master_inst 1 * sgh graph: NXTIN (nil) 0 wq 0 cvtops x0 0x0.0x0(ext 0x0,0x0)[0000-0000-00000000] inst 1 BLOCKER 0xbbb9a800 5 wq 1 cvtops x28 TX 0xe000c.0x32(ext 0x5,0x0)[20000-0002-00000022] inst 2 BLOCKED 0xbbce92f8 5 wq 2 cvtops x1 TX 0x80016.0x5d4(ext 0x2,0x0)[20000-0002-00000022] inst 2 NXTOUT (nil) 0 wq 0 cvtops x0 0x0.0x0(ext 0x0,0x0)[0000-0000-00000000] inst 1 POP WFG NODE: lock=(nil) * kjddvald: dump the PRQ: BLOCKER 0xbbb9a800 5 wq 1 cvtops x28 TX 0xe000c.0x32(ext 0x5,0x0)[20000-0002-00000022] inst 2 BLOCKED 0xbbce92f8 5 wq 2 cvtops x1 TX 0x80016.0x5d4(ext 0x2,0x0)[20000-0002-00000022] inst 2 * kjddvald: KJDD_NXTONOD ->node_kjddsg.dinst_kjddnd =1 * kjddvald: ... which is not my node, my subgraph is validated but the cycle is not complete Global blockers dump start:--------------------------------- DUMP LOCAL BLOCKER/HOLDER: block level 5 res [0x80016][0x5d4],[TX][ext 0x2,0x0] ??dead lock!!! ???????11.2.0.3???? RAC LMD???????????”_lm_dd_interval”????????????20s?  ???????10g?_lm_dd_interval???60s,??????Processes?????????????????,????????????Server Process????????60s??????11g?????(??????LMD???????)???????,???????????10s??? Enqueue Deadlock Detection? ?11g??? RAC?LMD???????hidden parameter ????”_lm_dd_interval”???,RAC????????????????,???????????: SQL> col name for a50 SQL> col describ for a60 SQL> col value for a20 SQL> set linesize 140 pagesize 1400 SQL> SELECT x.ksppinm NAME, y.ksppstvl VALUE, x.ksppdesc describ 2 FROM SYS.x$ksppi x, SYS.x$ksppcv y 3 WHERE x.inst_id = USERENV ('Instance') 4 AND y.inst_id = USERENV ('Instance') 5 AND x.indx = y.indx 6 AND x.ksppinm like '_lm_dd%'; NAME VALUE DESCRIB -------------------------------------------------- -------------------- ------------------------------------------------------------ _lm_dd_interval 20 dd time interval in seconds _lm_dd_scan_interval 5 dd scan interval in seconds _lm_dd_search_cnt 3 number of dd search per token get _lm_dd_max_search_time 180 max dd search time per token _lm_dd_maxdump 50 max number of locks to be dumped during dd validation _lm_dd_ignore_nodd FALSE if TRUE nodeadlockwait/nodeadlockblock options are ignored 6 rows selected.

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  • Unable to connect to Samba printer

    - by user127236
    I have a headless Ubuntu 12.04 server for files and printers. It shares files via Samba just fine. However, the HP PSC-750xi connected to the server via USB is not accessible from my Ubuntu 12.04 laptop. I can browse for it in the Printing control panel, but any attempt to authenticate my ID to the printer with my user credentials results in the error "This print share is not accessible". I have included the Samba smb.conf file below. Any help appreciated. Thanks... JGB # # Sample configuration file for the Samba suite for Debian GNU/Linux. # # # This is the main Samba configuration file. You should read the # smb.conf(5) manual page in order to understand the options listed # here. Samba has a huge number of configurable options most of which # are not shown in this example # # Some options that are often worth tuning have been included as # commented-out examples in this file. # - When such options are commented with ";", the proposed setting # differs from the default Samba behaviour # - When commented with "#", the proposed setting is the default # behaviour of Samba but the option is considered important # enough to be mentioned here # # NOTE: Whenever you modify this file you should run the command # "testparm" to check that you have not made any basic syntactic # errors. # A well-established practice is to name the original file # "smb.conf.master" and create the "real" config file with # testparm -s smb.conf.master >smb.conf # This minimizes the size of the really used smb.conf file # which, according to the Samba Team, impacts performance # However, use this with caution if your smb.conf file contains nested # "include" statements. See Debian bug #483187 for a case # where using a master file is not a good idea. # #======================= Global Settings ======================= [global] log file = /var/log/samba/log.%m passwd chat = *Enter\snew\s*\spassword:* %n\n *Retype\snew\s*\spassword:* %n\n *password\supdated\ssuccessfully* . obey pam restrictions = yes map to guest = bad user encrypt passwords = true passwd program = /usr/bin/passwd %u passdb backend = tdbsam dns proxy = no writeable = yes server string = %h server (Samba, Ubuntu) unix password sync = yes workgroup = WORKGROUP syslog = 0 panic action = /usr/share/samba/panic-action %d usershare allow guests = yes max log size = 1000 pam password change = yes ## Browsing/Identification ### # Change this to the workgroup/NT-domain name your Samba server will part of # server string is the equivalent of the NT Description field # Windows Internet Name Serving Support Section: # WINS Support - Tells the NMBD component of Samba to enable its WINS Server # wins support = no # WINS Server - Tells the NMBD components of Samba to be a WINS Client # Note: Samba can be either a WINS Server, or a WINS Client, but NOT both ; wins server = w.x.y.z # This will prevent nmbd to search for NetBIOS names through DNS. # What naming service and in what order should we use to resolve host names # to IP addresses ; name resolve order = lmhosts host wins bcast #### Networking #### # The specific set of interfaces / networks to bind to # This can be either the interface name or an IP address/netmask; # interface names are normally preferred ; interfaces = 127.0.0.0/8 eth0 # Only bind to the named interfaces and/or networks; you must use the # 'interfaces' option above to use this. # It is recommended that you enable this feature if your Samba machine is # not protected by a firewall or is a firewall itself. However, this # option cannot handle dynamic or non-broadcast interfaces correctly. ; bind interfaces only = yes #### Debugging/Accounting #### # This tells Samba to use a separate log file for each machine # that connects # Cap the size of the individual log files (in KiB). # If you want Samba to only log through syslog then set the following # parameter to 'yes'. # syslog only = no # We want Samba to log a minimum amount of information to syslog. Everything # should go to /var/log/samba/log.{smbd,nmbd} instead. If you want to log # through syslog you should set the following parameter to something higher. # Do something sensible when Samba crashes: mail the admin a backtrace ####### Authentication ####### # "security = user" is always a good idea. This will require a Unix account # in this server for every user accessing the server. See # /usr/share/doc/samba-doc/htmldocs/Samba3-HOWTO/ServerType.html # in the samba-doc package for details. # security = user # You may wish to use password encryption. See the section on # 'encrypt passwords' in the smb.conf(5) manpage before enabling. # If you are using encrypted passwords, Samba will need to know what # password database type you are using. # This boolean parameter controls whether Samba attempts to sync the Unix # password with the SMB password when the encrypted SMB password in the # passdb is changed. # For Unix password sync to work on a Debian GNU/Linux system, the following # parameters must be set (thanks to Ian Kahan <<[email protected]> for # sending the correct chat script for the passwd program in Debian Sarge). # This boolean controls whether PAM will be used for password changes # when requested by an SMB client instead of the program listed in # 'passwd program'. The default is 'no'. # This option controls how unsuccessful authentication attempts are mapped # to anonymous connections ########## Domains ########### # Is this machine able to authenticate users. Both PDC and BDC # must have this setting enabled. If you are the BDC you must # change the 'domain master' setting to no # ; domain logons = yes # # The following setting only takes effect if 'domain logons' is set # It specifies the location of the user's profile directory # from the client point of view) # The following required a [profiles] share to be setup on the # samba server (see below) ; logon path = \\%N\profiles\%U # Another common choice is storing the profile in the user's home directory # (this is Samba's default) # logon path = \\%N\%U\profile # The following setting only takes effect if 'domain logons' is set # It specifies the location of a user's home directory (from the client # point of view) ; logon drive = H: # logon home = \\%N\%U # The following setting only takes effect if 'domain logons' is set # It specifies the script to run during logon. The script must be stored # in the [netlogon] share # NOTE: Must be store in 'DOS' file format convention ; logon script = logon.cmd # This allows Unix users to be created on the domain controller via the SAMR # RPC pipe. The example command creates a user account with a disabled Unix # password; please adapt to your needs ; add user script = /usr/sbin/adduser --quiet --disabled-password --gecos "" %u # This allows machine accounts to be created on the domain controller via the # SAMR RPC pipe. # The following assumes a "machines" group exists on the system ; add machine script = /usr/sbin/useradd -g machines -c "%u machine account" -d /var/lib/samba -s /bin/false %u # This allows Unix groups to be created on the domain controller via the SAMR # RPC pipe. ; add group script = /usr/sbin/addgroup --force-badname %g ########## Printing ########## # If you want to automatically load your printer list rather # than setting them up individually then you'll need this # load printers = yes # lpr(ng) printing. You may wish to override the location of the # printcap file ; printing = bsd ; printcap name = /etc/printcap # CUPS printing. See also the cupsaddsmb(8) manpage in the # cupsys-client package. ; printing = cups ; printcap name = cups ############ Misc ############ # Using the following line enables you to customise your configuration # on a per machine basis. The %m gets replaced with the netbios name # of the machine that is connecting ; include = /home/samba/etc/smb.conf.%m # Most people will find that this option gives better performance. # See smb.conf(5) and /usr/share/doc/samba-doc/htmldocs/Samba3-HOWTO/speed.html # for details # You may want to add the following on a Linux system: # SO_RCVBUF=8192 SO_SNDBUF=8192 # socket options = TCP_NODELAY # The following parameter is useful only if you have the linpopup package # installed. The samba maintainer and the linpopup maintainer are # working to ease installation and configuration of linpopup and samba. ; message command = /bin/sh -c '/usr/bin/linpopup "%f" "%m" %s; rm %s' & # Domain Master specifies Samba to be the Domain Master Browser. If this # machine will be configured as a BDC (a secondary logon server), you # must set this to 'no'; otherwise, the default behavior is recommended. # domain master = auto # Some defaults for winbind (make sure you're not using the ranges # for something else.) ; idmap uid = 10000-20000 ; idmap gid = 10000-20000 ; template shell = /bin/bash # The following was the default behaviour in sarge, # but samba upstream reverted the default because it might induce # performance issues in large organizations. # See Debian bug #368251 for some of the consequences of *not* # having this setting and smb.conf(5) for details. ; winbind enum groups = yes ; winbind enum users = yes # Setup usershare options to enable non-root users to share folders # with the net usershare command. # Maximum number of usershare. 0 (default) means that usershare is disabled. ; usershare max shares = 100 # Allow users who've been granted usershare privileges to create # public shares, not just authenticated ones #======================= Share Definitions ======================= # Un-comment the following (and tweak the other settings below to suit) # to enable the default home directory shares. This will share each # user's home director as \\server\username ;[homes] ; comment = Home Directories ; browseable = no # By default, the home directories are exported read-only. Change the # next parameter to 'no' if you want to be able to write to them. ; read only = yes # File creation mask is set to 0700 for security reasons. If you want to # create files with group=rw permissions, set next parameter to 0775. ; create mask = 0700 # Directory creation mask is set to 0700 for security reasons. If you want to # create dirs. with group=rw permissions, set next parameter to 0775. ; directory mask = 0700 # By default, \\server\username shares can be connected to by anyone # with access to the samba server. Un-comment the following parameter # to make sure that only "username" can connect to \\server\username # The following parameter makes sure that only "username" can connect # # This might need tweaking when using external authentication schemes ; valid users = %S # Un-comment the following and create the netlogon directory for Domain Logons # (you need to configure Samba to act as a domain controller too.) ;[netlogon] ; comment = Network Logon Service ; path = /home/samba/netlogon ; guest ok = yes ; read only = yes # Un-comment the following and create the profiles directory to store # users profiles (see the "logon path" option above) # (you need to configure Samba to act as a domain controller too.) # The path below should be writable by all users so that their # profile directory may be created the first time they log on ;[profiles] ; comment = Users profiles ; path = /home/samba/profiles ; guest ok = no ; browseable = no ; create mask = 0600 ; directory mask = 0700 [printers] comment = All Printers browseable = no path = /var/spool/samba printable = yes guest ok = no read only = yes create mask = 0700 # Windows clients look for this share name as a source of downloadable # printer drivers [print$] comment = Printer Drivers browseable = yes writeable = no path = /var/lib/samba/printers # Uncomment to allow remote administration of Windows print drivers. # You may need to replace 'lpadmin' with the name of the group your # admin users are members of. # Please note that you also need to set appropriate Unix permissions # to the drivers directory for these users to have write rights in it ; write list = root, @lpadmin # A sample share for sharing your CD-ROM with others. ;[cdrom] ; comment = Samba server's CD-ROM ; read only = yes ; locking = no ; path = /cdrom ; guest ok = yes # The next two parameters show how to auto-mount a CD-ROM when the # cdrom share is accesed. For this to work /etc/fstab must contain # an entry like this: # # /dev/scd0 /cdrom iso9660 defaults,noauto,ro,user 0 0 # # The CD-ROM gets unmounted automatically after the connection to the # # If you don't want to use auto-mounting/unmounting make sure the CD # is mounted on /cdrom # ; preexec = /bin/mount /cdrom ; postexec = /bin/umount /cdrom [mediafiles] path = /media/multimedia/

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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