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  • Is it safe to silently catch ClassCastException when searching for a specific value?

    - by finnw
    Suppose I am implementing a sorted collection (simple example - a Set based on a sorted array.) Consider this (incomplete) implementation: import java.util.*; public class SortedArraySet<E> extends AbstractSet<E> { @SuppressWarnings("unchecked") public SortedArraySet(Collection<E> source, Comparator<E> comparator) { this.comparator = (Comparator<Object>) comparator; this.array = source.toArray(); Collections.sort(Arrays.asList(array), this.comparator); } @Override public boolean contains(Object key) { return Collections.binarySearch(Arrays.asList(array), key, comparator) >= 0; } private final Object[] array; private final Comparator<Object> comparator; } Now let's create a set of integers Set<Integer> s = new SortedArraySet<Integer>(Arrays.asList(1, 2, 3), null); And test whether it contains some specific values: System.out.println(s.contains(2)); System.out.println(s.contains(42)); System.out.println(s.contains("42")); The third line above will throw a ClassCastException. Not what I want. I would prefer it to return false (as HashSet does.) I can get this behaviour by catching the exception and returning false: @Override public boolean contains(Object key) { try { return Collections.binarySearch(Arrays.asList(array), key, comparator) >= 0; } catch (ClassCastException e) { return false; } } Assuming the source collection is correctly typed, what could go wrong if I do this?

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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • iPad as programming platform--What future do touch screens have with programming?

    - by user94154
    I read this question a few weeks ago. I thought about it when I first saw the iPad. Do you think it would be possible to set up a development environment on the iPad? I think it would be awesome if there was an InstantRails App, a Django App, maybe even 280 North's Atlas could run on it :). Would you develop using an on-screen keyboard and a 10 inch screen? Steve Jobs seems to think touch-screens are the future of web browsing. What Future does touch have with programming?

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  • Is there an open source cross-platform push server?

    - by Ian
    I'm currently in need of a (preferably open-source) free push server, that supports both linux and windows. I need something similar to the Ajax Push Engine, but that project unfortunatelly does not work on windows (I could use a virtual machine, but that's not what I'm looking for). I need to be able to push information to/from a python daemon, from a php script, to/from javascript and to a Blackberry application (built with java). Is there any tool that could help me with that? I've also looked into the Orbited project but frankly it lacks a lot of documentation and it's been very complicated to understand it. I'm not sure if it could work for me since it isn't actually a push server, but rather a proxy for it's built in MorbidQ server (or am I wrong?). Would a technology like Advanced Message Queing Protocol work for a project like this? Something like RabbitMQ or ActiveMQ? Thank you very much for the help.

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  • Websites that archive cross-browser, cross-platform css/js bugs?

    - by meder
    I'm about to develop my own browser inconsistency/bug compendium site but I'm wondering if I really need to - can we get a wiki of sites that do this already? I'm aware of a lot of them but I hope I'm not missing out on some major ones. I wanted mine to be more intuitive and social-like for most people, powered by tags and screenshots and test-case pages.

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  • Compile for mixed platform (32, 64) and reference a 32 or 64 bit DLL resolved at runtime

    - by Nigel Aston
    Using VS2010 under windows 32 or 64 bit. Our C# app calls a 3rd party DLL (managed) that interfaces to an unmanaged DLL. The 3rd party DLL API appears identical in 32 or 64 bit although underneath it links to a 32 or 64 bit unmanaged DLL. We want our C# app to run on either 32 or 64 bit OS, ideally it will auto detect the OS and load the appropriate 32rd party DLL - via a simple factory class which tests the Enviroment. So the neatest solution would be a runtime folder containing: OurApp.exe 3rdParty32.DLL 3rdPartyUnmanaged32.DLL 3rdParty64.DLL 3rdPartyUnmanaged64.DLL However, the interface for the managed 3rdParty 32 and 64 dll is identical so both cannot be referenced within the same VS2010 project: when adding the second the warning triangle is shown and it does not get referenced. Is my only answer to create two extra library DLL projects to reference the 3rdParty 32 and 64 Dlls? So I would end up with this project arrangement: Project 1: Builds OurApp.exe, dynamically creates an object for project2 or project3. Project 2: Builds OurApp32.DLL which references 3rdParty32.dll Project 3: Builds OurApp64.DLL which references 3rdParty64.dll

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  • chrome extension: get specific part of the current tab page in DOM object and display it in either popup.html or new html page?

    - by sandeep
    IS there any way so that i can convert any DOM object into HTML page within the script ? suppose I have dom object like this: content script.js chrome.extension.onRequest.addListener(function(request, sender, sendResponse) { if (request.method == "fromPopup") { console.log("got Request from Popup"); var myDivObj = document.getElementById("definition"); //sendResponse({data: "from Content Script to Popup"}); if ( myDivObj ) { sendResponse({data:myDivObj}); } else{ sendResponse({data:"Empty or No Tag"}); } console.log("sent Response1"); } else { sendResponse({}); // snub them. console.log("sent Response2"); } }); here is my popup.html <body> <Div>Searching..</Div> <Div id="output">Response??</Div> <script> console.log("Pop UP Clicked"); chrome.tabs.getSelected(null, function(tab) { chrome.tabs.sendRequest(tab.id, {method: "fromPopup", tabid: tab.id}, function(response) { console.log("got Response from Content Script"); document.getElementById("output").innerHTML=response.data; }); }); </script> </body> I know we can send onaly JSON type of data to the popup.html page.. am i right ? If yes is ther any way that I can creat HTML page with DOM Object( myDivObj ) which I collected.. Any alternative solution..? In short i want get only specific part of the current tab page in DOM object and display it in either popup.html or separate html page..

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  • This code is working properly in Dev C++ .But on Linux platform it is giving problem with the moveme

    - by srinija
    #include<stdio.h> #include<GL/glut.h> #include<stdlib.h> GLfloat v[3][24]={{100.0,300.0,350.0,50.0,100.0,120.0,120.0,100.0,260.0,280.0, 280.0,260.0,140.0,160.0,160.0,140.0,180.0,200.0,200.0,180.0, 220.0,240.0,240.0,220.0},{100.0,100.0,200.0,200.0,160.0, 160.0,180.0,180.0,160.0,160.0,180.0,180.0,160.0,160.0,180.0, 180.0,160.0,160.0,180.0,180.0,160.0,160.0,180.0,180.0}, {1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0, 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0}}; GLfloat v1[3][16]={{50.0,350.0,350.0,50.0,100.0,300.0,300.0,100.0,125.0,175.0, 175.0,125.0,225.0,275.0,275.0,225.0},{200.0,200.0,210.0, 210.0,210.0,210.0,240.0,240.0,240.0,240.0,310.0,310.0,240.0, 240.0,310.0,310.0},{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0, 1.0,1.0,1.0,1.0,1.0,1.0}}; GLfloat colors[4][3]={{0.0,0.0,1.0},{0.9961,0.9961,0.65625},{1.0,0.0,1.0}, {1.0,.0,1.0}}; static float q,w,e; static float fq,fw,fe; static GLfloat wa=0,wb=0,wc=0,ba,bb,bc; int flag; void myinit(void) { glClearColor(0.506,.7,1,0.0); glPointSize(2.0); glLoadIdentity(); glOrtho(0.0,499.0,0.0,499.0,-300.0,300.0); } void draw_top_boxes(GLint i,GLint j) { glColor3f(1.0,0.0,0.0); glBegin(GL_POLYGON); glColor3fv(colors[j]); // to draw the boat glVertex2f(v1[0][i+0],v1[1][i+0]); glColor3fv(colors[j+1]); glVertex2f(v1[0][i+1],v1[1][i+1]); glColor3fv(colors[j+2]); glVertex2f(v1[0][i+2],v1[1][i+2]); glColor3fv(colors[j+3]); glVertex2f(v1[0][i+3],v1[1][i+3]); glEnd(); } void draw_polygon(GLint i) { glBegin(GL_POLYGON); // to draw the boat glColor3f(0.0,0.0,0.0); glColor3fv(colors[0]); glVertex2f(v[0][i+0],v[1][i+0]); glColor3fv(colors[1]); glVertex2f(v[0][i+1],v[1][i+1]); glColor3fv(colors[2]); glVertex2f(v[0][i+2],v[1][i+2]); glColor3fv(colors[3]); glVertex2f(v[0][i+3],v[1][i+3]); glEnd(); } void draw_boat() { draw_polygon(0); draw_polygon(4); draw_polygon(8); draw_polygon(12); draw_polygon(16); draw_polygon(20); draw_top_boxes(0,0); draw_top_boxes(4,0); draw_top_boxes(8,0); draw_top_boxes(12,0); glFlush(); glPopMatrix(); glPopMatrix(); } void draw_water() { GLfloat i; GLfloat x=0,y=103,j=0; GLfloat k; glPushMatrix(); glTranslatef(wa,wb,wc); glPushMatrix(); glColor3f(0,0,1); for(k=y;k>0;k-=6) { for(i=1;i<30;i++) { glBegin(GL_LINES); glVertex2f(j,k); glVertex2f(j+10,k); glEnd(); j=j+20; } j=0; } glPopMatrix(); glPopMatrix(); } void draw_fishes() { glPushMatrix(); glTranslatef(fq,12.0,fe); glPushMatrix(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(100,80); glVertex2f(100,60); glVertex2f(85,70); glEnd(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(100,70); glVertex2f(110,75); glVertex2f(110,65); glEnd(); glColor3f(0,0,0); glBegin(GL_POINTS); glVertex2f(90,71); glEnd(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(200,80); glVertex2f(200,60); glVertex2f(185,70); glEnd(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(200,70); glVertex2f(210,75); glVertex2f(210,65); glEnd(); glColor3f(0,0,0); glBegin(GL_POINTS); glVertex2f(190,71); glEnd(); glPopMatrix(); glPopMatrix(); glFlush(); } void draw_cloud() { GLfloat m=100,n=400,o=10; for(int i=0;i<7;i++) { glPushMatrix(); glColor3f(1.0,1.0,1.0); if(i==1) glTranslated(125,415,10); else if(i==3||i==5) glTranslated(m,n+5,o); else glTranslated(m,n,o); glutSolidSphere(20.0,5000,150); glPopMatrix(); m+=10; } } void draw_square() { glColor3f(0,0.5,0.996); glBegin(GL_POLYGON); glVertex2f(0,0); glVertex2f(1000,0); glVertex2f(0,300); glVertex2f(1000,300); glEnd(); glFlush(); } void draw_brotate() { glPushMatrix(); glColor3f(0.96,0.5,0.25); //to draw body of the bird glTranslated(300,400,10); glScalef(3,1,1); glutSolidSphere(6,50000,15); glPopMatrix(); glPushMatrix(); glTranslated(323,400,10); glutSolidSphere(5,50000,15); glPopMatrix(); glColor3f(0,0,0); glBegin(GL_POINTS); glVertex2f(325,401); glEnd(); glColor3f(0.96,0.5,0.25); //to draw wings glBegin(GL_LINES); glVertex2f(294,394); glVertex2f(286,389); glEnd(); glBegin(GL_LINES); glVertex2f(286,389); glVertex2f(295,391); glEnd(); glBegin(GL_LINES); glVertex2f(295,391); glVertex2f(285,385); glEnd(); glBegin(GL_LINES); glVertex2f(285,385); glVertex2f(309,395); glEnd(); glBegin(GL_LINES); glVertex2f(294,406); glVertex2f(286,411); glEnd(); glBegin(GL_LINES); glVertex2f(286,411); glVertex2f(295,409); glEnd(); glBegin(GL_LINES); glVertex2f(295,409); glVertex2f(285,415); glEnd(); glBegin(GL_LINES); glVertex2f(285,415); glVertex2f(309,406); glEnd(); glColor3f(0.96,0.5,0.25); } void draw_bird() { GLfloat x=200,y=400,z=10; draw_brotate(); glBegin(GL_LINES); //draw legs of the bird glVertex2f(285,402); glVertex2f(275,402); glEnd(); glBegin(GL_LINES); glVertex2f(285,398); glVertex2f(275,398); glEnd(); glBegin(GL_LINES); glVertex2f(275,402); glVertex2f(270,405); glEnd(); glBegin(GL_LINES); glVertex2f(275,402); glVertex2f(270,398); glEnd(); glBegin(GL_LINES); glVertex2f(275,398); glVertex2f(273,400); glEnd(); glBegin(GL_LINES); glVertex2f(275,398); glVertex2f(270,395); glEnd(); glBegin(GL_LINES); glVertex2f(323,405); glVertex2f(323,407); glEnd(); glPushMatrix(); glTranslatef(323,409,10); glutSolidSphere(2,200,20); glPopMatrix(); glBegin(GL_TRIANGLES); glVertex2f(328,400); glVertex2f(331,397); glVertex2f(327,398.5); glEnd(); glFlush(); } void drawstars() { glColor3f(1.0,1.0,1.0); glBegin(GL_POINTS); glVertex3f(300.0,400.0,10.0); glVertex3f(200,400.0,10.0); glVertex3f(150,450.0,10.0); glVertex3f(100,470.0,10.0); glVertex3f(50,450.0,10.0); glVertex3f(50,350.0,10.0); glVertex3f(90,365.0,10.0); glVertex3f(350,450.0,10.0); glVertex3f(275,470.0,10.0); glVertex3f(280,430.0,10.0); glVertex3f(250,400.0,10.0); glVertex3f(450,450.0,10.0); glVertex3f(430,430.0,10.0); glVertex3f(430,470.0,10.0); glVertex3f(300,450.0,10.0); glVertex3f(265,380.0,10.0); glVertex3f(235,450.0,10.0); glEnd(); } void draw_all() { glClear(GL_COLOR_BUFFER_BIT); if(flag==0) { glDisable(GL_LIGHTING); //immp one draw_square(); draw_cloud(); glClearColor(0.506,.7,1,0.0); glTranslatef(q,w,e); glPushMatrix(); glColor3f(1.0,0.0,0.0); draw_boat(); draw_fishes(); glPushMatrix(); glColor3f(1.0,1.0,0.0); glTranslated(400,400,10); glutSolidSphere(20.0,5000,150); glPopMatrix(); } if(flag==1) { glDisable(GL_LIGHTING); //imp one draw_square(); draw_cloud(); glClearColor(0.9960,0.7070,0.3164,0.0); glTranslatef(q,w,e); glPushMatrix(); glColor3f(1.0,0.0,0.0); draw_boat(); draw_fishes(); glPushMatrix(); glColor3f(1.0,1.0,0.0); glTranslated(400,400,10); glutSolidSphere(20.0,500,100); glPopMatrix(); } if(flag==2) { // just try and change values in these arrays, specially the position array drawstars(); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); // GLfloat emission[]={0.1,0.1,0.1,0.0}; GLfloat diffuse[] = { 0.40, 0.40,0.40, 1.0 }; GLfloat ambiance[] = { 0.5, 0.5,0.5, 1.0 }; GLfloat specular[] = { 1.3, 1.3,.3, 1.0 }; GLfloat intensity[]={500.0}; GLfloat position[] = { 10,30,-30,1.0 }; glLightfv (GL_LIGHT0, GL_POSITION, position); glLightfv (GL_LIGHT0, GL_DIFFUSE,diffuse); glLightfv (GL_LIGHT0, GL_AMBIENT,ambiance); glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER,GL_TRUE); glLightfv (GL_LIGHT0, GL_SPECULAR,specular); glLightfv (GL_LIGHT0, GL_INTENSITY,intensity); glColor3f(0,0.5,0.996); glBegin(GL_POLYGON); glVertex2f(0,0); glVertex2f(1000,0); glVertex2f(0,150); glVertex2f(1000,150); glEnd(); glTranslatef(q,w,e); glPushMatrix(); glColor3f(1.0,0.0,0.0); draw_boat(); draw_fishes(); glDisable(GL_LIGHTING); glDisable(GL_LIGHT0); draw_cloud(); glClearColor(0.0,0.0,0.0,0.0); glPushMatrix(); glColor3f(1.0,1.0,1.0); glTranslated(400,400,10); glutSolidSphere(20.0,500,100); glPopMatrix(); glColor3f(1.0,1.0,1.0); glBegin(GL_POINTS); glVertex3f(300.0,400.0,10.0); glEnd(); } glPushMatrix(); glTranslatef(ba,bb,bc); glPushMatrix(); draw_bird(); glPopMatrix(); glPopMatrix(); GLfloat i; glPushMatrix(); GLfloat x=0,y=100,j=0; int k; //draw_water(); q+=25; fq-=3.5; if(q>=440.0) //470 q=-390.0; //400 if(fq<=-300) //500 fq=400.0; //400 wa-=1; if(wa<=(-20)) wa=-0.5; ba+=6; if(ba>=500) ba=-400; glFlush(); glutSwapBuffers(); } void display(void) { draw_all(); } void color_menu(int id) { switch(id) { case 1: flag=0;break; case 2: flag=1;break; case 3: flag=2;break; case 4: exit(0); break; } glutPostRedisplay(); } void main_menu(int id) { switch(id) { case 1: break; case 2:exit(0);break; glutPostRedisplay(); } } int main(int argc,char **argv) { int sub_menu; glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE); glutInitWindowSize(1000,1000); glutInitWindowPosition(0,0); glutCreateWindow("Ship"); sub_menu=glutCreateMenu(color_menu); glutAddMenuEntry("Morning",1); glutAddMenuEntry("Evening",2); glutAddMenuEntry("Night",3); glutAddMenuEntry("Quit",4); glutCreateMenu(main_menu); glutAddSubMenu("View",sub_menu); glutAddMenuEntry("Quit",2); glutAttachMenu(GLUT_RIGHT_BUTTON); glutDisplayFunc(display); glutIdleFunc(display); myinit(); glutMainLoop(); glFlush(); }

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  • Which "platform" should we use for a notifier-component?

    - by cwap
    Hi all We need to develop a notifier component. What it will do, is to scan a database at given intervals (say, every 15th minute), to see if any notifications needs to be sent out. We're running on Windows, and so we've been looking into either a Windows Service or the Windows Task Scheduler. Our biggest concern is the robustness of our implementation. If it, for some reason, crashes, can it be auto-restarted the next interval? Can we use custom logging logic, to take care of crashes? I'd like an educated guess on what to use here :) Feel free to say if you need additional info, to make such a guess.. Props will be given if someone could make a short listing of the pros n cons of a windows service vs. the windows task scheduler. Also, it should be noted, that we aren't set on either of these, so if you have any alternatives, please, do post away. Thanks in advance :)

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  • How to handle dependency files in a cross-platform manner?

    - by Brian Knoblauch
    I'm working on updating an old app. It has some dependency files that live in the same directory as the app. Obviously this broke when Windows Vista came out (since it violates the API and Vista/7 now enforce that (XP didn't)). Ideally, I'd like to avoid hardcoding anything into the app for just Windows. I can live with that if I have to though. I've already been down that path with pulling the APPDATA and LOCALAPPDATA environment variables, but that doesn't help any since they just give you the current user area... I need these to live somewhere accessible for all users, and I'd like to obey the Windows API expectations that they go into the all user appdata area. Suggestions?

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  • How to load file into mysql DB on a shared hosting platform?

    - by Vasu
    A process running on my machine collects data from various websites and stores it in the local mysql db. Same data is exported using SELECT INTO OUTFILE and FTPed to the shared host every few hours. My hosting provider doesn't allow LOAD DATA INFILE to be executed on the shared host? What are my other options for automated/scheduled load to MYSQL db on my shared host?

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  • how good do you have to be to claim you have X amount of experience with X language/platform/skill

    - by dfafa
    sometimes i see job requirements saying you need 5 years of LAMP experience or resumes listing years of experience for each language.... what would you need to prove you have 5 years of experience at something ? i mean what if you rested for a while from coding ? what if you were actually "learning" during the first few years ? i feel no confidence at all and although i have been learning web programming (lamp) since 4 years ago, i am uncertain whether my skills qualify as to those of someone who has "5 years of LAMP" experience, and how would i be able to find out ? i've written several web apps....but they haven't taken off as i hoped.

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  • Do double forward slashes direct IE to use specific css?

    - by kjh
    I have just found something very weird while developing a website. While trying to get a div element to display across the top of the screen, I noticed that I wasn't achieving a desired result in any browser except for old versions of IE. In order to test some different code, instead of deleting the faulty line, I used '//' to comment it out (I'm not really even sure if that works in css) but what happened was, the compatible browsers used the uncommented code, while IE used the code marked by '//'. here is the code: #ban-menu-div{ position:fixed;top:0; //position:relative; //<-- IE keeps the banner with rel pos while the other display:block; // browsers used fixed margin:auto; padding:0px; width:100%; text-align:center; background:black; } so basically, it seems as though // can be used to instruct newer browsers to ignore specific lines of code, and instruct older versions of IE to use it? If this is common practice someone please let me know. it sure makes developing for older browsers a hell of a lot easier

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  • Help me to choose the right platform for my Portal from .net, php, php based cms and .net based cms

    - by parveen-yadav
    hi I am planning to develop a site very similar to http://www.nextdaypets.com/ but with some more features...i have worked on JOOMLA n i know it pretty well. but there are few limitation like access level control and there is no component available for what i need. what i m confused about is that whether i should make that component in joomla or should i develop my own cms or should i take some .net based cms and write the component for it. I know C# and .net framework as a beginner. I just completed a certification course in .net last month and i don't know php but don't have issue in learning it...so what should i do...please suggest.

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  • What work has been done on cross-platform mobile development?

    - by Nicholas
    Have any well-documented or open source projects targeted iPhone, Blackberry, and Android? Are there other platforms which are better-suited to such an endeavor? Note that I am particularly asking about client-side software, not web apps, though any information about the difficulties of using web apps across multiple mobile platforms is also interesting.

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