Search Results

Search found 10538 results on 422 pages for 'push technology'.

Page 123/422 | < Previous Page | 119 120 121 122 123 124 125 126 127 128 129 130  | Next Page >

  • Polling duplex does not scale... what's the alternative?

    - by user80855
    Our tests showed that the polling duplex binding simply does not scale and can not be used on a service within a web-farm or even a web garden. We have looked at TCP/IP sockets for a client push method, but the firewall issue is does allow us to use sockets. I was wondering what is the alternative "free" solution to this problem? allowing us to scale and allowing us to push data to client... I have also tried the solution in this article http://tomasz.janczuk.org/2009/09/scale-out-of-silverlight-http-polling.html but at the end, there was too much polling on a database, and performance was affected. Our Silverlight application need a pub/sub design, but it needs to be reliable and scalable... any ideas?

    Read the article

  • Remove files from Bazaar

    - by Kristopher Ives
    I'm using Bazaar (bzr) to keep source code for a website updated, but we've ran into a problem when we remove files from version control. The files we are removing are ones we never intended to version to begin with. When this happens we use bzr rm --keep to remove the file from version control, but keep the file in the file system. Doing a bzr push or bzr pull results in the removed file(s) being removed on the other branches (other sites that use our code) We need a way to make sure that a bzr push or bzr pull doesn't actually remove those from the working copy. Anyone have any ideas?

    Read the article

  • What user runs the git hook?

    - by Jasie
    I have a post-update hook on my server, such that when I git push it does a pull on the live web directory. However, while the push always succeeds, the post-update hook sometimes fails. The hook is pretty simple: #!/bin/sh # # An example hook script to prepare a packed repository for use over # dumb transports. # # To enable this hook, rename this file to "post-update". cd /var/www env -i git pull I'm pushing updates from a variety of places, but sometimes I have to login as root on the server and manuall do a env -i git pull I only have to do it 20% of the time though. Any ideas why it would fail randomly? Thanks!

    Read the article

  • Opening AFOpenFlowView already in landscape mode

    - by justin
    I'm using the open source CoverFlow replacement from here: http://fajkowski.com/blog/2009/08/02/openflow-a-coverflow-api-replacement-for-the-iphone/ When I detect that a certain view has gone from portrait to landscape mode, I instantiate an AFCoverFlowView and push it onto the navigation stack. If I do so in response to (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation The cover flow view comes up as though the phone were still in portrait mode. If I push the view in response to (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation it works perfectly - the view comes up in landscape mode with the phone in landscape mode Unfortunately, the device doesn't reliable get willRotateToInterfaceOrientation messages. I have tried making sure that [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; is in loadView but that doesn't help with the notificiations. So, my questions are: Is there a way to reliably get willRotateToInterfactOrientation? if not How do I instruct AFCoverFlowView to come up in landscape mode (if the device is already in landscape mode)

    Read the article

  • UIScrollView resizes when a UIViewController is pushed in UINavigationController. Why?

    - by user210504
    Hi! When I push a UIViewController within a UINavigationController, the UIScrollView in the view changes dimensions. Now even I am trying to resize the UIScrollView. It wont simply resize. It maintains the framework dimensions. Any idea why this would be happening. Example: My NIB has a view which has a scrollview with dimensions (320, 430) now when I push the UIViewController associated with the view the scrollview still shows dimensions has 320, 430, but is drawn much smaller then 320,430 Any suggestions in this regard.

    Read the article

  • Shell Script Sequencing with Rake

    - by Haseeb Khan
    Hi All, I am working on a rake utility and want to implement something mentioned below: There are some shell commands in a sequence in my Rake file. What I want is that the sequence should wait for the previous command to finish processing before it moves to the next one. sh "git commit -m \"#{args.commit_message}\"" do |ok, res| # Do some processing end sh "git push heroku master" So, in the above example what I want is that sh "git push heroku master" shouldn't be executed until the processing in the sh "git commit -m \"#{args.commit_message}\"" do |ok, res| # Do some processing end is completed. Also another nice to have would be that if I can store the output of the shell command in a Ruby variable so it can be used in further manipulation if required. Looking forward to a reply from the fellow community member shortly. Thanks in advance.

    Read the article

  • Multi-level clones with Git?

    - by Chad Johnson
    So, I'm thinking of having the following centralized setup with Git (each of these are clones): stable development developer1 developer2 developer3 So, I created my stable repository git --bare init made the 'development' clone git clone ssh://host.name//path/to/stable/project.git development and made a 'developer' clone git clone ssh://host.name//path/to/development/project.git developer So, now, I make a change, commit, and then I push from my developer account git commit --all git push and the change goes to the development clone. But now, when I ssh to the server, go to the development clone directory, and run "git fetch" or "get pull", I don't see the changes. So what do I do? Am I totally misunderstanding things and doing things wrong? How can I see the changes in the 'development' clone that I pushed from my 'developer' clone? This worked fine in Mercurial.

    Read the article

  • UITextFields losing values after UINavigationController activity

    - by Dan Ray
    This is going to be hard to demonstrate in code, but maybe you can picture it with me. I have a view that contains two UITextFields, "title" and "descr". That same view contains two UIButtons that push another controller onto the navController to get more detail from the user about the object we're assembling and ultimately uploading to my server. It appears that pushing another view on, doing something, and popping it back off results in the two UITextFields keeping their content VISUALLY, but the .text property of those fields becomes NULL. I've confirmed that if I do my two push-pop fields before filling in those UITextFields, I get my data when I upload, and if I do them in the opposite order, I don't. It LOOKS like there's data there, but I get nothing when I NSLog their .text properties. Is this normal? Do I need to just design around this? Or is this as weird as it seems, and I should be looking deeper at causes of this?

    Read the article

  • Revert scan state when prompting for variable values

    - by Dave Jarvis
    How do you detect the current SCAN state and revert it after changing it? An exerpt from the script in question: SET SCAN OFF SET ECHO ON SET SQLBLANKLINES ON SET SCAN ON UPDATE TABLE_NAME SET CREATED_BY = &&created_by; SET SCAN OFF The problem is that if the script doesn't have the first line (SET SCAN OFF), then the code to prompt the user should not turn the SCAN state off. In pseudocode, we'd like to do the following: SET SCAN OFF SET ECHO ON SET SQLBLANKLINES ON PUSH SCAN STATE SET SCAN ON UPDATE TABLE_NAME SET CREATED_BY = &&created_by; POP SCAN STATE The psudeocode PUSH SCAN STATE remembers the state so that if the code is altered by removing the first line, the rest of the script still works as expected.

    Read the article

  • Git access on Heroku deployment and others: connection refused

    - by Toby Hede
    I have suddenly run into an issue using git. I created a new app, went to push to Heroku and now see: ssh: connect to host heroku.com port 22: Connection refused My other previously working Heroku apps no longer work, receiving the same error. Other Heroku commands work (create, info, db:push). I also see the error when accessing Git on my unfuddle accounts. I can SSH to other services, so it doesn't look like it's my machine. Any ideas?

    Read the article

  • Uncompressing zlib data using boost::iostreams::filtering_streambuf trouble

    - by GuitaringEgg
    I'm trying to write a small class that will load the chunk data from part of a minecraft world file. I'm to the point where I have stored some data in a char array which was compressed with zlib and need to decompress it. I'm trying to use the boost filtering_streambuf to do this. char * rawChunk = new char[length - 1]; // Load chunk data stringstream ssRawChunk(rawChunk); boost::iostreams::filtering_istream in; in.push(boost::iostreams::zlib_decompressor()); in.push(ssRawChunk); stringstream ssOut; boost::iostreams::copy(in, ssOut); My problem is that rawChunk contains null data, so when coping data from (char*) rawChunk to (stringstream) ssRawChunk, it terminates at ~257 instead of the expected length 2154. Is there any way to use filtering_streambuf without stringstream to allow for null data or is there a way to stop stringstream to not terminate on null data?

    Read the article

  • iPhone: Using plist to populate a grouped table

    - by Jack Griffiths
    Hi there, I was wanting to use a plist to populate my grouped table. I've had a look at the DrillDownSave sample project, and I'm still none-the-wiser. Although, I did learn that I could store hierarchies and suchlike in there. So here's the questions: How can I use my plist to add new items to my grouped table? I'm currently feeding the table with an array, and I've noticed that an array isn't going to be the best thing for me. When a user taps on an item in the plist, how can I push the view to the corresponding item? In other words, how can I push the view based on the selected row (which was generated by the plist) to it's next "view"? If that makes any sense, please reply. Thanks, Jack.

    Read the article

  • Send jQuery array to PHP post?

    - by FFish
    I have a javascript function that gathers two arrays, imagepaths and captions. I want to send with PHP's post to the same page $_SERVER['PHP_SELF'], but I really don't know where to start.. PHP: if (isset($_POST['Submit'])) { $edit_photos->update_xml($edit_photos->album_id, $_POST['src_arr'], $_POST['caption_arr']); // prevent resending data header("Location: " . $_SERVER['PHP_SELF'] . "?ref=" . $ref); } JS: function getImgData() { var imgData = { 'src_arr': [], 'caption_arr': []}; $('.album img').each(function(index){ imgData.src_arr.push($(this).attr('src')); imgData.caption_arr.push($(this).attr('alt')); }); return imgData; }; HTML: <form name="form1" method="post" action="<?php echo $_SERVER['PHP_SELF'] . "?ref=" . $ref; ?>">

    Read the article

  • Animating gradient displays line artifacts in ActionScript

    - by TheDarkIn1978
    i've programatically created a simple gradient (blue to red) sprite rect using my own basic class called GradientRect, but moving or animation the sprite exhibits line artifacts. when the sprite is rotating, it kind of resembles bad reception of an old television set. i'm almost certain the cause is because each line slice of the gradient is vector so there are gaps between the lines - this is visible when the sprite is zoomed in. var colorPickerRect:GradientRect = new GradientRect(200, 200, 0x0000FF, 0xFF0000); addChild(colorPickerRect); colorPickerRect.cacheAsBitmap = true; colorPickerRect.x = colorPickerRect.y = 100; colorPickerRect.addEventListener(Event.ENTER_FRAME, rotate); function rotate(evt:Event):void { evt.target.rotation += 1; } ________________________ //CLASS PACKAGE package { import flash.display.CapsStyle; import flash.display.GradientType; import flash.display.LineScaleMode; import flash.display.Sprite; import flash.geom.Matrix; public class GradientRect extends Sprite { public function GradientRect(gradientRectWidth:Number, gradientRectHeight:Number, ...leftToRightColors) { init(gradientRectWidth, gradientRectHeight, leftToRightColors); } private function init(gradientRectWidth:Number, gradientRectHeight:Number, leftToRightColors:Array):void { var leftToRightAlphas:Array = new Array(); var leftToRightRatios:Array = new Array(); var leftToRightPartition:Number = 255 / (leftToRightColors.length - 1); var pixelColor:Number; var i:int; //Push arrays for (i = 0; i < leftToRightColors.length; i++) { leftToRightAlphas.push(1); leftToRightRatios.push(i * leftToRightPartition); } //Graphics matrix and lineStyle var leftToRightColorsMatrix:Matrix = new Matrix(); leftToRightColorsMatrix.createGradientBox(gradientRectWidth, 1); graphics.lineStyle(1, 0, 1, false, LineScaleMode.NONE, CapsStyle.NONE); for (i = 0; i < gradientRectWidth; i++) { graphics.lineGradientStyle(GradientType.LINEAR, leftToRightColors, leftToRightAlphas, leftToRightRatios, leftToRightColorsMatrix); graphics.moveTo(i, 0); graphics.lineTo(i, gradientRectHeight); } } } } how can i solve this problem?

    Read the article

  • Mass Ball-to-Ball Collision Handling (as in, lots of balls)

    - by BlueThen
    Update: Found out that I was using the radius as the diameter, which was why the mtd was overcompensating. Hi, StackOverflow. I've written a Processing program awhile back simulating ball physics. Basically, I have a large number of balls (1000), with gravity turned on. Detection works great, but my issue is that they start acting weird when they're bouncing against other balls in all directions. I'm pretty confident this involves the handling. For the most part, I'm using Jay Conrod's code. One part that's different is if (distance > 1.0) return; which I've changed to if (distance < 1.0) return; because the collision wasn't even being performed with the first bit of code, I'm guessing that's a typo. The balls overlap when I use his code, which isn't what I was looking for. My attempt to fix it was to move the balls to the edge of each other: float angle = atan2(y - collider.y, x - collider.x); float distance = dist(x,y, balls[ID2].x,balls[ID2].y); x = collider.x + radius * cos(angle); y = collider.y + radius * sin(angle); This isn't correct, I'm pretty sure of that. I tried the correction algorithm in the previous ball-to-ball topic: // get the mtd Vector2d delta = (position.subtract(ball.position)); float d = delta.getLength(); // minimum translation distance to push balls apart after intersecting Vector2d mtd = delta.multiply(((getRadius() + ball.getRadius())-d)/d); // resolve intersection -- // inverse mass quantities float im1 = 1 / getMass(); float im2 = 1 / ball.getMass(); // push-pull them apart based off their mass position = position.add(mtd.multiply(im1 / (im1 + im2))); ball.position = ball.position.subtract(mtd.multiply(im2 / (im1 + im2))); except my version doesn't use vectors, and every ball's weight is 1. The resulting code I get is this: PVector delta = new PVector(collider.x - x, collider.y - y); float d = delta.mag(); PVector mtd = new PVector(delta.x * ((radius + collider.radius - d) / d), delta.y * ((radius + collider.radius - d) / d)); // push-pull apart based on mass x -= mtd.x * 0.5; y -= mtd.y * 0.5; collider.x += mtd.x * 0.5; collider.y += mtd.y * 0.5; This code seems to over-correct collisions. Which doesn't make sense to me because in no other way do I modify the x and y values of each ball, other than this. Some other part of my code could be wrong, but I don't know. Here's the snippet of the entire ball-to-ball collision handling I'm using: if (alreadyCollided.contains(new Integer(ID2))) // if the ball has already collided with this, then we don't need to reperform the collision algorithm return; Ball collider = (Ball) objects.get(ID2); PVector collision = new PVector(x - collider.x, y - collider.y); float distance = collision.mag(); if (distance == 0) { collision = new PVector(1,0); distance = 1; } if (distance < 1) return; PVector velocity = new PVector(vx,vy); PVector velocity2 = new PVector(collider.vx, collider.vy); collision.div(distance); // normalize the distance float aci = velocity.dot(collision); float bci = velocity2.dot(collision); float acf = bci; float bcf = aci; vx += (acf - aci) * collision.x; vy += (acf - aci) * collision.y; collider.vx += (bcf - bci) * collision.x; collider.vy += (bcf - bci) * collision.y; alreadyCollided.add(new Integer(ID2)); collider.alreadyCollided.add(new Integer(ID)); PVector delta = new PVector(collider.x - x, collider.y - y); float d = delta.mag(); PVector mtd = new PVector(delta.x * ((radius + collider.radius - d) / d), delta.y * ((radius + collider.radius - d) / d)); // push-pull apart based on mass x -= mtd.x * 0.2; y -= mtd.y * 0.2; collider.x += mtd.x * 0.2; collider.y += mtd.y * 0.2; Thanks. (Apologies for lack of sources, stackoverflow thinks I'm a spammer)

    Read the article

  • Using plist to populate a grouped table

    - by Jack Griffiths
    Hi there, I was wanting to use a plist to populate my grouped table. I've had a look at the DrillDownSave sample project, and I'm still none-the-wiser. Although, I did learn that I could store hierarchies and suchlike in there. So here's the questions: How can I use my plist to add new items to my grouped table? I'm currently feeding the table with an array, and I've noticed that an array isn't going to be the best thing for me. When a user taps on an item in the plist, how can I push the view to the corresponding item? In other words, how can I push the view based on the selected row (which was generated by the plist) to it's next "view"? If that makes any sense, please reply. Thanks, Jack.

    Read the article

  • C2244 when trying to call the pow function from inline assembly

    - by schrödingers cat
    I would like to call the pow function from inline assembly. The problem is i'm getting error C2244: 'pow' : unable to match function definition to an existing declaration. I'm new to assembly so this may be a trivial question but how do i resolve this? I guess it has something to do with the compiler not beeing able to properly resolve the overload of pow. The following code fragment is causing the error: do_POW: // push first argument to the stack sub esp, size value_type fld qword ptr [ecx] fstp qword ptr [esp] // push second argument to the stack sub esp, size value_type fld qword ptr [ecx - size value_type] fstp qword ptr [esp]and pop fpu stack // call the pow function call pow sub ecx, size value_type fstp qword ptr [ecx] add esp, 2 * size value_type jmp loop_start

    Read the article

  • Segmentation Fault when using "mov" in Assembly

    - by quithakay207
    I am working on a simple assembly program for a class, and am encountering an odd segmentation fault. It's a pretty simple program to convert bytes into kilobytes. However, within the function that does the conversion, I get a segmentation fault when I try to move the value 1024 into the ebx register. I've never had this kind of problem before when working with registers. Does someone know what could be causing this? I imagine it is something simple that I'm overlooking. Thank you! asm_main: enter 0,0 pusha mov eax, 0 mov ebx, 0 call read_int push eax call functionA popa mov leave ret functionA: mov eax, [esp + 4] call print_int call print_nl mov ebx, 1024 ;segmentation fault occurs here div ebx call print_int ret UPDATE: One interesting discovery is that if I delete the lines interacting with the stack, push eax and mov eax, [esp + 4], there is no longer a segmentation fault. However, I get a crazy result in eax after performing div ebx.

    Read the article

  • how to run phantomjs on heroku?

    - by mathieurip
    I am trying to run phantomjs on the heroku cedar stack. I am using a phantomjs buildpack for heroku https://github.com/stomita/heroku-buildpack-phantomjs. However I followed the instructions but still cannot make it work. When I run the command heroku run bash and type phantomjs --version it says phantomjs: command not found I read things about LD_LIBRARY_PATH that needs to be set to "/usr/local/lib:/usr/lib:/lib:/app/vendor/phantomjs/lib", this is what i did but without success. Is there something that i am missing ? Where does the buildpack install the phantomjs binary exactly ? Is there a way to know the path where the binary is ? I am using ruby 1.9.2 Thanks a lot for your help. EDIT: To be more precise, i want to combine ruby and phantomjs, so i am using this custom buildpack: https://github.com/ddollar/heroku-buildpack-multi, but when i push to heroku i get "Heroku push rejected, failed to compile Multipack app"

    Read the article

  • REST authentication internal project (iPhone to grails app) using 2 legged oauth?

    - by Rael
    Hi, I'm creating an iPhone project, and will be communicating with a server via REST. I will be sending push notifications, initiated from another service. I would like to authenticate all communication from the iPhone to my server (e.g., synchronising notifications with the server as the push request is not guaranteed to go through) 2 legged Oauth seems to be the ideal solution, however there is not a lot of information regarding it, especially as most of the libraries seem to be oriented towards consumers and not providers. What library should I use? Is Oauth overkill? If so what do you recommend? I'm looking for the simplest possible solution at the moment; If it is going to take me more than a week to implement Oauth, it's simply not worth it. Thanks

    Read the article

  • segfault on vector<struct>

    - by Andre
    Hello, I created a struct to hold some data and then declared a vector to hold that struct. But when I do a push_back I get damn segfault and I have no idea why! My struct is defines as: typedef struct Group { int codigo; string name; int deleted; int printers; int subpage; /*included this when it started segfaulting*/ Group(){ name.reserve(MAX_PRODUCT_LONG_NAME); } ~Group(){ name.clear(); } Group(const Group &b) { codigo = b.codigo; name = b.name; deleted = b.deleted; printers = b.printers; subpage = b.subpage; } /*end of new stuff*/ }; Originally, the struct didn't have the copy, constructor or destructor. I added them latter when I read this post below. http://stackoverflow.com/questions/676575/seg-fault-after-is-item-pushed-onto-stl-container but the end result is the same. There is one this that is bothering me as hell! When I first push some data into the vector, everything goes fine. Later on in the code when I try to push some more data into the vector, my app just segfaults! The vector is declared vector<Group> Groups and is a global variable to the file where I am using it. No externs anywhere else, etc... I can trace the error to: _M_deallocate(this->_M_impl._M_start, this->_M_impl._M_end_of_storage- this->_M_impl._M_start); in vector.tcc when I finish adding/copying the last element to the vector.... As far as I can tell. I shouldn't be needing anything to do with a copy constructor as a shallow copy should be enough for this. I'm not even allocating any space (but I did a reserve for the string to try out). I have no idea what the problem is! I'm running this code on OpenSuse 10.2 with gcc 4.1.2 I'm not really to eager to upgrade gcc because of backward compatibility issues... This code worked "perfectly" on my windows machine. I compiled it with gcc 3.4.5 mingw without any problems... help! --- ... --- :::EDIT::: I push data Group tmp_grp; (...) tmp_grp.name = "Nova "; tmp_grp.codigo=GetGroupnextcode(); tmp_grp.deleted=0; tmp_grp.printers=0; tmp_grp.subpage=0; Groups.push_back(tmp_grp);

    Read the article

  • Instant Messenger: How does gtalk/yahoo messenger populate the contact list?

    - by Owen
    Hi All, We are currently working on a small IM project which pretty much works like gtalk and yahoo messenger. We came across a problem that puzzled us how gtalk/ym populate their contact lists. Given that the user has let's say more or less 500 contacts, both IMs seem to readily load the contacts pretty fast and already sorted. Here are my questions(referring to either): Does it cache its contacts, like saving it in a file somewhere upon exit so that upon log-in it readily extracts the contacts and displays it in its contact list? Does it always request for the VCARDS upon log in? OR they have a VCARD push or whatever that simply updates the contacts' profiles (like that of their status [presence push - available, busy, etc...] )?

    Read the article

  • TTThumbView/TTPhotoView no autorotation

    - by ludo
    Hi, In my app I try to use the TTphotoView, so in a ViewController I push the TTphotoView with my navigationController like this: if(self.photoViewController == nil { PhotoViewController *viewController = [[PhotoViewController alloc] init]; self.photoViewController = viewController; viewController.hidesBottomBarWhenPushed = YES; [viewController release]; } [self.navigationController pushViewController:self.photoViewController animated:YES]; [self.navigationController  dismissModalViewControllerAnimated:YES] the problem is when the user rotate the device on the PhotoViewController nothing happen. EDIT : I can't believe people didn't have the same problem. If someone use the photoView in his application with his own navigation and not the TTNavigation can he tell me how did he push the ViewController?

    Read the article

  • emacsclient -eval "(insert \"something\")" is not working for me

    - by manu
    I recently upgraded to Ubuntu 10.04 which comes with Emacs 23. I need Jabref to push citations to Emacs. However, despite I installed the Jabref plugin to push citations through emacsclient, it's not working. I did my testing, and read some of the Emacs Lisp Intro. Some commands do work, for instance if I type (in the console): emacsclient --eval "(switch-to-buffer \"*sratch*\")" the emacs windows switches to that buffer. However if I issue an insert command: emacsclient --eval "(insert \"do you see me?\")" no text is inserted in the current buffer. Does Emacs 23 changed something about insert?

    Read the article

  • Update tableview instantly as data pushed in core data iphone

    - by user336685
    I need to update the tableview as soon as the content is pushed in core data database. for this AppDelegate.m contains following code NSManagedObjectContext *moc = [self managedObjectContext]; NSFetchRequest *request = [[NSFetchRequest alloc] init]; [request setEntity:[NSEntityDescription entityForName:@"FeedItem" inManagedObjectContext:moc]]; //for loop // push data in code data & then save context [moc save:&error]; ZAssert(error == nil, @"Error saving context: %@", [error localizedDescription]); //for loop ends This code triggers following code from RootviewController.m - (void)controllerWillChangeContent:(NSFetchedResultsController*)controller { [[self tableView] beginUpdates]; } But this updates the tableview only at the end of the for loop ,the table does not get updated after immediate push in db. I tried following code but that didn't work - (void)controllerDidChangeContent:(NSFetchedResultsController *)controller { // In the simplest, most efficient, case, reload the table view. [self.tableView reloadData]; } I have been stuck with this problem for several days.Please help.Thanks in advance for solution.

    Read the article

< Previous Page | 119 120 121 122 123 124 125 126 127 128 129 130  | Next Page >